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2

LEVEL

Skills

Abilities
ABILITY

ADV
DIS

STR
STRENGTH

DEX

15

DEXTERITY

CON

10

CONSTITUTION

INT

14

INTELLIGENCE

WIS

14

WISDOM

CHA

10

CHARISMA

SAVING THROW

+1

+3

+2

+4

PROF.
BONUS

Ability Save DC
14

=8+

PROFIENCY
BONUS

Dexterity
Intelligence

+2

+4

+2 Arcana (INT)
+3 Athletics (STR)

Senses

Limited Features
MAX. USAGES

+2 Insight (WIS)
0

INSPIRATION
SR

LR

RECOVERY

Deception (CHA)

+4 History (INT)

Proficiency
Bonus

16 Passive Perception

FEATURE

+2

+2 Animal Handling (WIS)

+2

14

Darkvision 60 ft

PROF. EXP.

BONUS NAME (ABILITY)

+4 Acrobatics (DEX)

Hide 2nd DC

MODIFIER

12

Show extra features

Name: Shin
Player: John Meyer
Class: Rogue 1, Ranger 1
Add:
Next level: 900
Experience: 780
Knight
Background:
Size: Medium Height: 5'0
Weight:
Race: Fire Genasi
Gender: male Hair: Orange
Eyes: Crimson red Skin: Rust Red
Age: 23
Alignment: Chaotic Neutral Faith:

Intimidation (CHA)

+4 Investigation (INT)
+2 Medicine (WIS)

Dawn

+4 Nature (INT)

USED

+2

+6 Perception (WIS)

+2 Persuasion (CHA)

Performance (CHA)

+2 Religion (INT)

+4 Sleight of Hand (DEX)

+6 Stealth (DEX)

Saving Throw Advantages / Disadvantages

+4 Survival (WIS)
+4 Thieves' Tools (DEX)
DEX

Combat

+2

+
+

2
+

Studded Leather

ARMOR
BONUS

AC DURING REST

DEXTERITY
MOD

MEDIUM ARMOR (MAX = 2)


HEAVY ARMOR (MOD = 0)

STEALTH
DISADV.

MISC
MOD 2

Dex

Finesse, light

HP

HALF DAMAGE

D 10 + 0

LEVEL

Dex

Melee

+4

1d6+2 Piercing

Club (bone)

Str

Melee

+3

1d4+1

Hand crossbow

Dex

30/120 ft

+4

1d6+2 Piercing

Unarmed strike

Melee

+3

Ammunition, light, loading

TOTAL

TYPE
Reload

1+1

AMMUNITION

I
II
III

CON

USED

DC10

I
II
III

DEATH SAVING THROWS

AND

Escape Grapple / Help / Hide

DIE

LIVE

DIE

Actions

1d4+2 Piercing

Shortsword

+4

Finesse, light, thrown

Str

+ 0

Attack / Cast a Spell

Melee, 20/60 ft

Light

D 8

1d6+2 Piercing

Dex

Finesse, light

HIT
DICE

RECOVER HALF OF YOUR MAXIMUM


HIT DICE AFTER A LONG REST.

+4

TOTAL

18 18

Melee

Dagger

TYPE

CURRENT

RESISTANCE
Fire

ATTACKS
PER ACTION

WOUNDS

MISC
MOD 1

PROF ABILITY

78
Bolts
Reload AMMUNITION

20 ft

Heal

MAX HIT POINTS

Attacks
Shortsword

30 ft

TEMPORARY HP

SHIELD
BONUS

MAGIC

+ 0

SPEED
ENCUMBERED

Dash / Disengage / Dodge


Ready / Search / Use Object
Overrun / Tumble (or as bonus action)
As 1 attack: Disarm / Grapple / Shove

Bludgeoning

Bludgeoning

BONUS ACTIONS
Dual Wield second attack

REACTIONS
Opportunity Attack

USED THIS ROUND

MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.8 (A4)

12

AC

SPEED

Health

Defense

14

Initiative

MISC.

Get the latest version of this sheet on enworld.org


Add Features

Background

Features
PERSONALITY TRAITS

Racial Traits

If you do me an injury, I will crush you, ruin your name, and salt your fields.

Fire Genasi (+2 Constitution, +1 Intelligence)

IDEAL

Reach to the Blaze: I know the Produce Flame cantrip.


Once I reach 3rd level, I can cast the Burning Hands spell once with this trait as a
1st-level spell, and I regain the ability to cast it this way when I finish a long rest.
Constitution is my spellcasting ability for these spells.

Armor:
Weapons:

Lig
Light
Si
Simple

M
Medium
Ma
Martial

(Chaotic)

BOND

Choose Feature

Class Features

Independence: I must prove that I can handle myself without the coddling of my family.

FLAW
I hide a truly scandalous secret that could ruin my family forever.

He
Heavy
avy
O
Other:

Shields

Rogue, level 1:

Feats

Expertise (Rogue 1, PHB 96) [with two skills]


I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level

Sneak Attack (Rogue 1, PHB 96) [1d6]

FEAT:

Once per turn, I can add damage to finesse/ranged attack if I have adv.
I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv.

Thieves' Cant (Rogue 1, PHB 96)

I know the secret rogue language that I can use to convey messages inconspicuously

FEAT:

Ranger, level 1:

Favored Enemy (Ranger 1, PHB 91) [Beasts]


When selecting a favored enemy, I also learn one of the languages it speaks
I have adv. on Wis (Survival) checks to track and Int checks to recall info about them

Natural Explorer (Ranger 1, PHB 91) [Underdark]

FEAT:

I can double my proficiency bonus for Int/Wis checks concerning Favored terrain
While traveling for an hour or more in Favored terrain I gain the following benefits:
- My allies and I are not slowed by difficult terrain and can't get lost except by magic
- I am alert to danger even when doing something else; I forage twice as much food

FEAT:

- If alone (or alone with beast companion), I can move stealthily at my normal pace
- When tracking, I also learn the exact number, size, and time since passing

FEAT:

Add Equipment

Equipment
1

Hand crossbow

5
3

Purse (with coins)

Studded leather armor


shortsword

13

ADVENTURING GEAR

# LBS

- Crossbow bolts

78 0,08

- Dagger

- Club (bone)

- Signet ring

- Scroll of pedigree
- Crowbar

- Pitons

0,25

- Tinderbox

- Waterskin

- Thieves' tools

- Rations, days of
- Hemp Rope, Feet of

50

5
0,2

- Assorted bones
- Manacles

Background Feature

- rose scented vial

Retainers
I have the service of three retainers loyal to me family, one of whom is another noble and
my squire. My other retainers are commoners who can perform mundane tasks for me,

ATTUNED MAGICAL ITEMS (MAX 3)

but they do not fight for me, will not follow me into obviously dangerous areas (such as
dungeons), and will leave if they are frequently endangered or abused.

SUBTOTAL

Proficiencies
Languages
Common

Thieves' Cant

Primordial
Draconic

Orc

Undercommon

Ignan

ENCUMBERED

Tools & Others

61 120 lb

STR 5
-10 FT SPEED

PLATINUM
= 10 GP

Dragon chess

GOLD
=10 SP

25

Thieves' tools

23

SUBTOTAL

HEAVILY ENCUMBERED
121 - STR 10
FT SPEED
180 lb -D20
ISADV. STR, DEX, CON
ELECTRUM
= 5 SP

SILVER

= 10 CP

PUSH/DRAG/LIFT
181 - STR 15 - 30
SPEED = 5 FT

360 lb

COPPER LIFESTYLE:

54,1

TOTAL WEIGHT

77,6 lb
GEAR & COINS

Wealthy
DAILY PRICE:

4 gp

GEMS AND OTHER VALUABLES:


Gem (15 gold)

DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST

MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.8 (A4)

# LBS

ADVENTURING GEAR

Backpack, with:

CHARACTER: Shin

Possessions

Status

LEVEL

EFFECT (CUMULATIVE)
Disadvantage on Ability Checks
Speed halved

Disadvantage on Attack Rolls and Saving Throws

Hit Point maximum halved

Speed reduced to 0

Death

ig
g

FINISHING A LONG REST REDUCES


THE EXHAUSTION LEVEL BY 1,
PROVIDED THAT YOU ALSO INGESTED
SOME FOOD AND DRINK.

1
2

MAGIC ITEM:

ATTUNED

MAGIC ITEM:

ATTUNED

MAGIC ITEM:

ATTUNED

MAGIC ITEM:

ATTUNED

MAGIC ITEM:

ATTUNED

MAGIC ITEM:

ATTUNED

MAGIC ITEM:

ATTUNED

Conditions
Blinded

Fail checks involving sight; attacks have


disadvantage; enemy attacks have advantage.

Charmed

Cannot harm the charmer; charmer has


advantage on any social interaction.

Deafened

Fail checks involving hearing.

Frightened

Petrified

Become incapacitated; become paralyzed; gain


resistance to all damage; stop aging; immune
to poison or disease; weight increase by a
factor of 10.

Poisoned

Ability checks have disadvantage; attacks have


disadvantage.

Prone

Check and attacks have disadvantage when


source of fear is in sight; cannot willingly move
closer to the source of fear.

Only move by crawling or stand up; attacks


have disadvantage; enemy attacks have
advantage if within 5 ft or have disadvantage
otherwise.

Grappled

Restrained

Speed drops to 0.

Incapacitated

Cannot take actions or reactions.

Invisible

Cannot be seen (normally); attacks have


advantage; enemy attacks have disadvantage.

Paralyzed

Become incapacitated; fail Str and Dex saving


throws; enemy attacks have advantage; enemy
attacks within 5 ft are critical hits; cannot
speak, move or take physical actions.

Notes

Speed drops to 0; attacks have disadvantage;


enemy attacks have advantage; Dex saving
throws have disadvantage.

Stunned

Become incapacitated; fail Str and Dex saving


throws; enemy attacks have advantage;
cannot move; can only speak falteringly.

Unconscious

Become incapacitated; fall prone and drop


what you are holding; fail Str and Dex
saving throws; enemy attacks have advantage;
enemy attacks within 5 ft are critical hits.
Choose Visible Sections

Underdark (Favored Terrain, PHB 91)

DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST

Magic Items

Exhaustion

Extra Equipment
# LBS

GEAR

Backpack

GEAR

# LBS

I can double my proficiency bonus for Int/Wis checks concerning underdark terrain
While traveling for an hour or more in underdark terrain I gain the following benefits:
- My allies and I are not slowed by difficult terrain and can't get lost except by magic
- I am alert to danger even when doing something else; I forage twice as much food
- If alone (or alone with beast companion), I can move stealthily at my normal pace
- When tracking, I also learn the exact number, size, and time since passing

TOTAL WEIGHT

Other Holdings
Glowing moss rock (5 feet of light)

TOTAL WEIGHT

MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.8 (A4)

Beasts (Favored Enemy, PHB 91)

Background
Character History

Character Portrait
Reset Portrait

Appearance

Enemies

Organization Symbol
Reset Symbol

MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.8 (A4)

Allies & Organizations

Name:
Race:
Height:

Companion
ABILITY

10

10

10
10
10
10

MISC.

MODIFIER

STR
STRENGTH

DEX
DEXTERITY

CON
CONSTITUTION

INT
INTELLIGENCE

WIS
WISDOM

CHA
CHARISMA

SAVING THROW
BONUS

Skills

Age:
Size: Medium

Attacks

Passive Perception

ATTACKS
ACTION

PER

ATTACK / DESCRIPTION

RANGE

TO HIT

DAMAGE

DAMAGE TYPE

SENSES / SKILL PROFICIENCIES

Speed
Health

Defense

Heal

TEMPORARY HP

DC10

III

DEATH SAVING THROWS

HIT DICE
LEVEL

Features

I
II

III

HP
MAX HIT POINTS

Initiative

II

CURRENT

AC

LIVE

DIE

WOUNDS

DEX

+ 0

Gender:
Weight:

DIE

CON

USED

Annotations

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MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.8 (A4)

Notes

DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST

MorePurpleMoreBetter's D&D 5th edition Character Sheet/Generator v9.8 (A4)

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Notes