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METHODS
AND
TECHNIQUES
CURRICULUM APROACHES
The manners we teach a language can be approached in several
different ways, each of which have different implications for the
curriculum design. Three curriculum approaches are described and
compared. Each differs with respect to when issues related to input,
process, and outcomes, are addressed.
1. Forward design:
CONTENT
OUTCOMES (objectives).
PROCESS
(methodology)
2.
Central design:
PROCESS
3.
Backward design:
OUTCOMES
OUTCOMES
CONTENT
PROCESS
CONTENT
TPS TECHNIQUE
Think, peer and share is a technique that can be used for many
activities in the classroom. It is focused on the fact that every student
should have time to think about a proposed issue and should have the
opportunity to share his/her ideas with at least another student which,
in turn, increases their sense of involvement in classroom
learning. Therefore, students have time to think about it individually,
and then they work in pairs to solve the problem and share their ideas
with the class.
I think that this technique can be very useful in many stages of the
class and used for several activities with different purposes such as:
concept
reviews,
discussion
questions,
partner
reading,
brainstorming, quiz reviews, topic development, etc.
Moreover, I believe that TPS helps students develop conceptual
understanding of a topic, develop the ability to choose information
and create their own conclusions, and develop the ability to consider
other points of view.
INSTRUCTIONAL SCAFFOLDING
There are many techniques focused on scaffolding which is a learning
process that follows a stronger understanding taking into account the
students needs and achieving a deeper level of knowledge going up
through different phases or levels.
Instructional scaffolding is a learning process designed to promote
a deeper level of learning. Scaffolding is the support given during the
learning process which is tailored to the needs of the student with the
intention of helping the student achieve his/her learning goals
(Sawyer, 2006).
resources
a compelling task
Howard Gardner
PPP METHODOLOGY
The PPP is a method that consists of 3 stages:
The first stage is the presentation of an aspect of language in a
context that students are familiar with.
The second stage is practice, where students will be given an
activity that gives them plenty of opportunities to practice the new
aspect of language and become familiar with it whilst receiving
limited and appropriate assistance from the teacher.
The final stage is production where the students will use the
language in context, in an activity set up by the teacher who will be
giving minimal assistance.
This is a traditional method that has received lots of criticisms.
However, I think that sometimes this kind of methods allows teachers
to control the direction of the learning process, which is necessary
when you must follow a curriculum.
ESA METHODOLOGY
ESA: Engage, Study, and Activate.
This is an alternative method of the PPP proposed by Jeremy Harmer
in How to Teach English (Longman Publishing 1998) ESA: Engage,
Study, and Activate. However, the stages of ESA are roughly
equivalent to PPP, though ESA is slightly different in that it is designed
to allow movement back and forth between the stages. Thus, each
stage is similar to the PPP stages in the same order.
This method tries to focus the learning process on the motivation and
the engagement of the learners.
I believe that we, as teachers, must be aware of the different
situations and context that our students come from. That means,
sometimes it is very difficult that certain students have the intrinsic
motivation they need for a natural and positive learning. Therefore
this kind of methods that chase to reach their engagement through
games and stimulating activities are a very useful tool to achieve our
goal as teachers.
DESIGN THINKING
This term comes from the business and design world.
This processwhich has been called design thinkingdraws on
methods from engineering and design, and combines them with ideas
from the arts, tools from the social sciences, and insights from the
business world. Stanford Universitys dschool webpage
However, in general terms, it is considered as a human-centered
method that focuses on people rather than products or technologies
to solve problems, that is, it could be defined as a methodology for
practical, creative resolution of problems or issues.
Therefore it could be considered a method to be applied not only in
design and business but also in education. Solving problems with
solutions reached through creative agreements result of collaborative
work is always a very powerful tool when talking about education.
However, I am not very sure if it is an appropriate method to all levels
or in a young age range of learners. Because I think that, to go
through this process, learners should have enough cognitive maturity
and self-confidence to deal with certain steps of it.
CLIL
The term CLIL was coined by David Marsh, University of Jyvskyl,
Finland (1994):
For learners, CLIL can be more interesting and more motivating than
other traditional methods because it provides opportunities to use a
new language for learning new knowledge but in different ways from
in conventional grammar-based lessons. It makes good use of time
since both subject area content and languages are being learned
together.
communication (language)
cognition (thinking)
culture (awareness of self and otherness)
What we
Know
What we
Want to
know
What we
Learned