Beruflich Dokumente
Kultur Dokumente
1
--------------------------MAJOR:
- Fixes crash by Province view trying to view a new born ruler's tax liege too q
uickly when giving him his first title.
- Fixed crash where AI was trying to remove non-existant units.
- Fixed crash caused by AI foreign minister evaluating embargos.
- Fixed crash when changing settings.
- Fixed a crash related to AI stopping leaving a plot.
- Fixed a rare threading-related crash.
- Fixed a crash that could happen when characters were dying while at war.
- Fixed a crash that was happening after leaving the tutorial after the first wa
r chapter.
- Fixed a crash that could happen while killing units in a battle.
- Fixed a crash that could happen when setting up combat results.
- Revised the "De Jure Claim" CB for baronies so that it takes _all_ holdings in
the county
- Fixed a new bug preventing the "other_dejure_county_claim" CB from working
- Tribal 'Shipbuilder' buildings now cost Prestige, not Gold
- Lowered the base cost of the Tribal gold buildings (to 25, 50, 75, 100 from 50
, 100, 100, 100)
- Tribal Feudalization is now a normal Major decision that requires not being an
unreformed Pagan and a capital Castle or a Stone Fort, as well as either having
Absolute Tribal Organization OR a Feudal liege
- Converting Tribal Holdings now also creates a City and Temple holding, if the
province is big enough (enough Holding Slots)
- Blocked Tribals from offering non-tribals to become their vassals
- Tribals and Nomads are now correctly prevented from having anything but Agnati
c Law
- Changed Nomad Succession so that Clan chiefs with a bigger population than the
Khagan can inherit. They must have at least 1000 more Prestige than the best re
lative of the Khagan (but this is modified by their Population / Khagan Populati
on).
- Fixed CTD when scripting an invalid region in the region trigger.
- CTD fix loading a save.
- CTD fix when deleting dynamic titles with de facto vassals.
- Fixed bug where AI could start building duplicate trade posts.
- Fixed bug where merchant republics persisted even when the doge lost his last
province.
- Fixed bug where lowborn historical characters did not properly become nomad wh
en supposed to.
- Fixed crash when entering observer mode.
- Opinions are no longer automatically removed for being "empty" when characters
are hostile due to looting.
- Fixed bug where raiders got stuck on their fleet.
- Nomad raiding adventurer titles are no longer inherited.
- AI will now handle sieges in nomad lands better.
- Raiding adventurers now buy troops properly.
- Sieging down a fort will now properly start the next siege.
- Tribals now use prestige to build tribal holdings.
- Music enabled for steam music player
MINOR:
- Province tooltips will now display the distance between that province and the
selected province.
- The "Call All" button in the military view will no longer show characters alre
ady in all your wars in the tooltip.
- Merchant republic houses are now alphabetically sorted in the republic view.
- Fixed bug where you could split clans to go over the max clan size.
- AI is no longer able to assign invalid commanders.
- Fixed issue where the clan size was calculated incorrectly when determining if
one should keep subjugated nomads as nomads or not.
- AI will no longer take the adopt faith decision if it is zealous or would be c
onverting from a reformed religion to a unreformed one.
- AI is now more likely to take the adopt faith decision to become a reformed re
ligion from being a unreformed one.
- AI will no longer change government from nomad to feudal/republic if having be
low 15 castles/cities (10 as content and 20 as ambitious).
- Balanced nomad retinues and their costs.
- Fixed bug where going back in history gave the wrong government to rulers who
had their capital province settlements swapping places.
- Fixed bug where remove_settlement commands were used before capital commands i
n province history. The capital command must always be used first.
- Destroying a holy site settlement will now first try to make another temple ho
lding a holy site before doing so with the county.
- Fixed bug where character and capital modifiers for manpower growth was used i
ncorrectly.
- Fixed bug where the spawn unit effect could not find any province.
- Renamed "civilian population" to "population"
- Renamed "population" to "population and manpower"
- Fixed bug where you could get empty province sieges from provinces with settle
ments.
- Tooltip for building trade posts now shows that the county must be owned in or
der to build on it if it is on the silk road.
- It is no longer possible to use the pillage_settlement decision on settlements
in your realm if you are not independent.
- Fixed bug where nomad AI did not buy retiunes when supposed to due to having t
oo little gold.
- The unused manpower modifier on garrison is now shown in the correct row.
- No longer displays two "--------------" in a row in the levy tooltip.
- Fixed bug where validating government at game start checked the wrong province
settlement.
- Fixed bug where primary settlements were incorrectly set when going back and f
orth through history.
- Generated nomads due to missing characters in history will now properly get a
clan title.
- Now properly states that holy orders are not playable due to being Holy Orders
, instead of stating that it was due to being a Theocracy.
- Nomad view clan entries now display civilian population instead of total popul
ation.
- Non independent nomads will no longer keep tribal holdings for burning.
- Added on action on_ai_end_raid.
- Raiding Adventurers should now be cleared properly.
- Event logs are now only executed if debug_script is enabled.
- You can now tribalise as nomad in tribal holdings.
- Tribalising will now set religion and culture in that province.
- You can no longer tribalise when at war.
- Fixed bug where trade post interactions replaced settlement interactions when
opening the trade post interaction view.
- Provinces without primary settlements will no longer always have the first set
tlement controller as province controller.
- Suzerains no longer get any prestige or opinion penalty for declining tributar
y call to arms.
- Fixed bug where certain nomad modifiers were calculated several times.
- You can no longer change government as nomadic in your clan vassals sub-realm.
- Fixed bug where auto assignment of commanders assigned one commander too many.
- Governments with free retract vassalage will no longer incorrectly say that re
tracting vassalage will "breach the feudal contract".
- Added several entries to the game start screen government texts and improved e
xisting ones.
- When Catholic rulers accept the Mending of the Schism, only catholic courtiers
that are their subjects now convert along with them (i.e. no foreign pagan pris
oners suddenly becoming Orthodox).
- Fixed a bug where not sacrificing prisoners stopped blot from proceeding.
- Vassals petitioning liege on behalf of prisoners is now less common and makes
more sense.
- Chief Qadi must now be same religion as liege.
- Changed the expectations placed on a Chief Qadi by your subjects.
- No longer possible to start observing Ramadan if you are sick.
- The "Become Heir" ambition is now correctly cancelled if the character becomes
an independent ruler.
- Jewish crusade target weights added for several kingdoms.
- An AI top liege will now never restore Rome to the Pope if a player owns it or
is the liege of its owner.
- Achievements "Great Indian Sultanate and "Saint Thomas dream" should now work
as intended.
- Notifications are now sent correctly to plotters when a ruler takes a spouse o
r child into or out of hiding.
- Fixed various provinces in India that had no rulers scripted for some start da
tes.
- Updated faulty localisation function in the last event of the business focus t
rade route chain.
- Paranoid parents should no longer worry about potential plots against dead chi
ldren.
- Reworked Holmgang events to use personal combat skill rather than martial skil
l.
- Reduced mean time to happen for Holmgang if you have War focus.
- Fixed a rare case when duels could break.
- Duels now potentially gives the kinslayer trait.
- Shortened the text of one outcome of duels to avoid long names making the text
too large for the event window.
- Fixed minor typos in localisation.
- The lustful cabin can no longer cause multiple pregnancies or create children
between two female lovers.
- Handsome and lustful men now also populate the cabins in the wild for the plea
sures of people who find them attractive.
- Various text, tooltip and bug-fixes to old events.
- You no longer feel like you're partying on your own when inviting people that
are not your vassals.
- Some fixes for the never ending tournament/furusiyya.
- You no longer punish yourself when a prisoner tries to flee from your prison b
y charming the guard.
- Fixed a minor error in the tactics script.
- Fixed a couple of issues with the business focus.
- Removed duplicate name entries in 00_cultures.txt and 00_dynasties.txt.
- Fixed faulty name for traits and religions in conversion_decisions.txt and hol
y_order_decisions.txt.
- Reworked create Hungary decision to spawn a set amount of troops and to set yo
ur government to feudal.
- Added text for the outliner when disabling the tech alert.
- Updated island regions for AI-behavior.
- You no longer feel bad for having a romantic relationship with your spouse.
- You're no longer teleported to your capitol to lead armies when you raise armi
es with tribal jobs or the take the tribal army decisions.
- You'll no longer try to talk to your dead children when you have the family fo
cus.
- Your sparring partner no longer wields a limb-creating healing stick when he a
ccidentally hits you.
- You can no longer arrange a ball in the dungeons.
- The ai no longer tries to straighten up dynasty members when there's a player
- Vassals might now get the trait sympathy for Indian religions when you force c
onvert them.
- Raising tribal armies no longer requires you to have positive wealth.
- Added "GetBoyGirl", "GetBoyGirlCap", "GetBoyGirlOpp", "GetBoyGirlOppCap" text
variables.
- Added support for adding properties to create_character effect.
- Kingdom of Castille's de jure capital is now set as Burgos.
- Characters that convert from Hinduism no longer keep their patron deity.
- You are no longer allowed to vassalize holy orders by decision as Jerusalem if
there's a truce between the involved parties.
- Discovering two vassals of the same sex engaging in carnal activities during p
agan feasts no longer let's the liege join in on the fun.
- Low Trade practices tech negative trade post limit now goes from -100% at tech
0 to 0% at tech 3. Down from -150% at tech 0 to 0% at tech 3.
- Fixed a bug with the 'Witch Nanny' being able to hold the Court Chaplain job
- Fixed incorrect use of obsolete title 'd_severians' in the title database
- Fixed text bug in event WoL.1161
- Fixed incorrect tooltip in event 100181
- Fixed a bug with the 'church_unfunny' modifier
- Fixed a serious script bug in many CBs vs your liege
- AI: Improved choice scripts for Intrigue focus events WoL.2110 and WoL.2120 (m
urder and abduction)
- The base 'factor' in 'ai_will_do' field in decisions no longer has to be an in
teger
- When your heir has an equal tier title to yours, _your_ laws are now copied to
his primary title on succession
- Character Finder: The 'Married' filter now excludes concubines too
- Character Finder: Councillors now correctly show up too!
- The 'same_religion_opinion' modifier now works in event modifiers as well as i
n traits
- Blocked impregnation by female lovers or modded female 'husbands'
- Blocked invitations to court of concubines and married women
- Lovers and Friends might accept invitations to your court
- Family Focus: fixed some issues with improved relations between dead family me
mbers
- Fixed serious bug with event target 'FROM', preventing, among other things, th
e claim fabrication job
- Fixed a problem with allies of vassals staying in the war when the vassals's l
iege joins the other side
- Character View: Spouses and concubines of the player who are also the player's
lovers are now listed as such
- Removed obsolete define CREATE_ANTIPOPE_AUTHORITY_LOSS
- Fixed inconsistency in tooltip explaining loss of Religious Authority on antip
ope creation
- Vassal popes now receive taxes from bishops instead of the pope's liege
- Vassal popes now pay taxes to their liege, unless they dislike him (negative o
pinion)
- Fixed the Crown Authority laws so that the unreformed pagan check is future pr
oofed (and also blocks unreformed Zunists from changing them)
- Fixed a bug preventing the 'banish_religion' effect from working
- Fixed some broken kinship checks vs lovers
- Lovers in prison can no longer get impregnated normally
- Changed confusing tooltips on province culture and religion
- Realm View: Added better tooltip explaining why you cannot create Mercenary or
Holy Order titles
- Betrothals are now broken when a character gets a trait with 'cannot_marry' (s
uch as Monk)
- The Hashshashin Order now also works for former Shiite heresies that have beco
me mainstream
- Blocked the "Arrange Marriage" action from even being listed vs married or con
cubine courtiers
- Fixed a bug with the location of imprisoned characters
- Improved the tooltips for why you cannot pick a Focus or Ambition
- Focuses: Moved some potential triggers to the allow field for better clarity
- Gavelkind: Fixed an issue with the capital county inheritance where the primar
y title is titular
- The opinion modifier effects tooltip now includes the name of the modifier
- Fixed an issue where Patricians could not select a spouse
- Added tooltip for why you cannot play commanders within Holy Orders
- Fixed bug titular title holders would not get the Papal action Piety discount
from Papal investiture
- Fixed bug with still being able to change laws while in a Regency
- Fixed bug with the Victual Brothers and the Knights Hospitaller not having eno
ugh ships to transport their troops
- Increased Crown Authority now correctly affects the opinions of Temple and Bur
gher vassals too
- Imprisoned courtiers who manage to escape through event 50001 now also flee th
e realm
- Changed AI reason text for why Muslims will not consider marriage offers from
infidels
- No longer possible to pick a new ambition through the right-click menu if your
current one cannot be cancelled
- Fixed a bug with the first ornamental letter not being shown in Narrative even
t windows if it was lower case
- Added "GetFatherMotherCap" and "GetSonDaughterCap" text variables
- Fixed some bugs with Primogeniture and the purple born system
- Muslims are now allowed to fire their Court Imam if he is of another religion!
- Fixed some cases of ANY_ALL in location tooltips
- Fixed the odd costs of various traits in the ruler designer
- Fixed many religious Papal events so they also work for the Fraticelli pope
- Sunset Invasion: The Aztecs only flip the culture and religion of their arriva
l province if they win the initial war
- Sons with traits blocking them from inheritance no longer count as "unlanded s
ons", causing prestige loss
- Fixed a confusing rounding error in "needed counties held" to create titles
- New vassal religious heads now take their culture from their liege
- Hid a misleading portrait in event WoL.2080
- Fixed DB error with d_athens in 1312
- Fixed some freeze bugs related to circular liege hierarchies
- Fixed a pretty serious bug with the automatic movement of spouses and concubin
es when employers change
- Fixed an issue with the default succession and secondary titles in Merchant Re
publics
- Fixed a bug with the 'spouse' field in plots only working on your primary wife
- No longer allowed to order your heir to take the vows if imprisoned by someone
else
- Vassal Holy Orders and Mercs with a 'primary' type title who lead revolts no l
onger get a temporary revolter title
- Added missing adjective form of the kingdom of Saxony
- Fixed some issues with 'excommunication' for Yazidis
- Merchant republics can no longer grant away any title de jure above the capita
l city
- Fixed misleading text for Designating heir in the Indian religions
- Fixed a bug with Nestorian still being listed in the 'Mend the Great Schism' e
vent
- Children who are imprisoned now lose their current guardian if from outside th
e realm
- No longer possible to grant Temple Holdings to children
- Anglo-Saxons are now also allowed to create the Kingdom of Saxony
- Changed the listed order of the event options in event WoL.115
- Fixed some issues with inappropriate on_actions being fired by invalidated war
s
- Fixed inconsistency in Decadence rounding in the interface
- The Revoke Title Interaction is now grayed out if there are no valid titles to
revoke
- Fixed spelling error in event 3021
- Failed rebels (population uprisings and adventurers) now lose all their money
when the war ends
- Improved the text description of Temple Holdings
- Higher revolt risk now increases actual revolt chance exponentially
- When many types of provincial rebels spawn or reinforce, the local revolt risk
is massively reduced
- Improved tooltip for the 'add_character_modifier' and 'add_province_modifier'
effects when they have unlimited duration
- Added support for a 'min' field to effect 'scaled_wealth'
- The Royal Aid marriage tax now always gives at least 10 gold
- Removed a check blocking older women from getting married with men who could p
otentially take concubines or multiple wives
- The Embargo CB can now only be used if the target has any trade posts in your
realm
- Tribal vassal opinion modifiers in Laws now actually work
- It is no longer possible to send chancellor to the wrong province in the tutor
ial.
- Fixed a scenario where sue for peace made the tutorial get stuck.
- Repositioned some windows in tutorial.
- Changed localization text for tutorial in Chapter one.
- It is no longer shown Elective Gavelkind in non tribal governments.
- Solved bug with banishing character that than stayed in the court.
- Rising tribal army army will no longer teleport the king from any other army.
- Underaged rulers are not allowed to lead armies any more.
- 'Suppress revolt' option works correctly for provinces of your vassals.
- Mapmode now updates after sending councillors on jobs.
- Fixed the bug with showing Aztec religion icons.
- Fixed the bug when the player couldn't marry betrothed.
- Improved evaluation of build time and build cost in provinces.
- Added support for Enter key to start the game in multiplayer Hosting and Joini
ng game menus.
- Changed the conditions for customization of dynastic shield in Single and Mult
iplayer.
- It is no longer allowed to destroy contested titles.
- Now during the conversion of government all new laws are set to default.
- It is no longer any delay of updating spouse in character view after getting m
arried.
- Pope never switches to any other holding title.
- Fixed the situation when list dropped down when the time was ticking.
- Fixed Message Box so that all raised messages will have portraits.
- Now when your character dies ledger pages are updating properly.
- Now pressing a claimants claim that is De Jure of any of your titles will make
him your vassal.
- Fixed the bug with Depose Antipope Casus Beli when it was not deposing antipop
e.
- Fixed the bug with the disabled betrothal between persons of the same dynasty.
- Tolerance technology no longer affects just landed characters.
- Now when loosing to a claimant faction you become the new rulers vassal.
- Disabled granting last county title if you had a lot of barony titles.
- Added opinion modifier when granted title includes lower titles.
- Fixed the bug with disabled asking for crusade against Ilkhanate, Aztecs and s
o on.
- Now in outliner for settlements will be used it actual names.
- Build time and cost modifiers now affect build time and cost of settlements.
al.
- Call allies/vassals button tooltip now lists potential allies even when there'
s no war.
- It's possible to revoke county-level or higher titles even when they don't hav
e any de jure vassals now.
- Titles in the lobby diplomacy list are now positioned correctly.
- Trade post limit is now being shown in the technology interface.
- Loading ironman saves over 25 MB won't cause the game to freeze anymore.
- It's no longer possible to join wars that would result in attacking vassals if
the CB forbids it.
- Each character can now have a special title that persists after death (e.g. Ge
nghis Khan).
- Localisation fixed for plot events
- Several Lovers events now checks that ruler/spouse/lover isn't incapable/impri
soned
- Male-only Lovers events no longer triggers for women
- Single-only Lovers events no longer fires for married characters
- SoA event no longer fires for heretics
- Feudal life even no longer automatically causes incapable
- Lovers event checks for imprisoned and incapable, checks religion_group instea
d of religion
- Lovers event no longer marries you to imprisoned+incapable lovers
- Republic events now have proper checks
- Proper triggers added, and logic fixed for several Lovers events
- Proper triggers added to adult personality event
- Localisation fixed for Friends & Rivals events
- Localisation fixed for Hedge Knight events
- Localisation fixed for tutorial
- Localisation fixed for Feudal Life events
- Spelling fixed for several titles
- Localisation fixed for married life events
- William Wallace wikipedia link has been fixed
- Options enabled for ai on Spymaster events
- French menu localisation fixed
- French localisation fixed for 20+ titles
- Added proper checks for several various trait events
- Added proper checks for several traits effects events
- Fixed logic for several Friends Rivals events
- Fixed localisation for several titles
- Made sure that events that require a character to have eyes do not fire for bl
ind people
- Fixed that bedtime stories can no longer be told to dead children
- Fixed broken scopes for several Rumours events
- Made several fixes to - mostly flawed triggers - Ward events
- Fixed opinion problems with Old Gods events
- Fixed missing references for misc event
- Fixed the FOW that you get if you start the game in multiplayer with observer
- Can now call friends to war
- Can no longer use mercenaries against rulers that are their friends
- Can no longer use mercenaries who are rivals against you
- Can now destroy holy sites and recreate them, when destroyed they are moved to
the county until a temple is built.
- Can now destroy holy sites through looting.
- Can only reform a faith if you hold at least 3 holy sites which are temples an
d not counties.
- Fixed crash when trying to give away bishopric to female heirs.
- Now clever_ambush_tactic give horse archer offensive bonus.
- Tribes can now build churches.
- Added version command line.
- Now claimant in crusades are shown in war overview.
- Now push all claims make sure that titles are marked as contested.
- Can no longer enforce plot to take vassal land if he is in revolt.
- Clicking on title shields that won't open realm view should now still center t
he camera.
- Now holy orders and mercenaries are blocked from forming kingdoms
- Reworked how AI views peace offers and fixed issue caused by overflow of the e
valuation variables.
- Fixed get married ambition for homosexuals.
- Fixed missing localization for in hiding.
- Now it properly handles mercenaries with fleets in military view.
- Fixed issue with play console command.
- Correct mercenary monthly cost is now displayed/calculated.
- Reworked a lot of muslim events to map under new quick triggers
- Reworked a lot of muslim events to use the new uses_decadence trigger
- Reworked plot events to use new plot quick triggers
- Now we have visual indicator when settlement slots are being used by tribals o
r nomads
- Remade budget screen in realm view to allow dynamic amount of entries
- Can now build tribal lands in empty provinces which has no tribal land
- To become a cardinal you have to be within the pope's diplomatic range
- Fixed mercenaries switching culture
- Pagan diplomatic menu now use pagan button instead of the default one.
- The tribal opinion modifier now affects all tribals, not only unreformed triba
ls.
- Added a new opinion modifier for unreformed tribals.
- Met the Merry Men modifier now uses the green icon instead of the red one.
- Fixed bug where the plot to kill allow-trigger did not properly check so that
you did not try to kill the children of female lovers (it worked as intended aga
inst male lovers).
- Customized dynasties created before starting the game will no longer have thei
r dynasty shield regenerated when reloading the game.
- Tribal armies are now raised in your capital, instead of your current location
.
- Selected characters in the lobby will now be deselected when changing date to
when that character is not playable or alive.
- Fixed bug where honorary titles did not change the opinion from your spouse.
- The load game interface now closed when leaving the lobby.
- Fixed bug where the chronicle entry for getting married appeared twice.
- Feudal administration is now properly selected when going from tribal to feuda
l for independent kings and emperors.
- Clicking on special interest characters in the outliner now takes you to their
location.
- Right-clicking on special interest characters in the outliner now opens the Dy
nastic View as well as the Diplomacy Menu.
- Right-clicking on council members in the outliner now opens the Dynastic View
and the Diplomacy Menu for that character.
- Clicking on humans in the outliner now have the same effect as clicking on spe
cial interest characters.
- Fixed bug where it was possible to reform pagan religions even if one did not
have enough piety.
- "S" can now be used as a shortcut to split an army in two.
- Added missing localisation for Republic Arsenal lvl 3 building.
- Fixed bug where games could not be started through the era picker when changin
g dates.
- The Theology focus opinion modifier is no longer calculated twice.
- Fixed bug where the faction events to lower tribal organization and crown auth
ority used the name of their plot instead of the faction name.
- Dead rulers now have their titles ordered in the same way as when they were al
ive.
- Vassal limit number is now displayed properly when negative.
- Fixed bug where the in hiding notification events triggered several times.
- AI will now properly raid coastal provinces when not having the religion flag
allow_viking_invasion.
- Claimant factions can no longer be used against viceroy-lieges.
- The piety icon in the character view now properly shows the piety icon of the
selected character instead of your piety icon.
- Theocracies are no longer valid crusade winners. The head of religion can stil
l win the crusade if there are no other valid participants.
- Cherson and Nikaea is no longer marked as a viceroyalty in the history files w
hen held by the top liege.
- The requirement for viceroyalties only being grantable to feudals are now show
n in the tooltip.
- Fixed bug where event-handled divorces did not add chronicle entries nor were
useable for the achievment to divorce a lombard princess.
- The right-click to.. tooltip messages are no longer in caps.
- AI characters no longer incorrectly get achievment flags.
- Fixed bug where AI would transfer baron vassals for being over vassal limit.
- Tyrrany wars will now properly end when the tyrant dies.
- The succession law for non-viceroyalty titles for viceroys will now always be
primogeniture or open (if muslim).
- Fixed bug where viceroyalty titles would loose their viceroyalty status if the
holder of it dies when in a rebellion.
- The send button is now properly disabled when declaring war or asking for crus
ades when no title is selected.
- Patricians no longer have their title name in yellow in the game lobby.
- Fixed bug where selecting multiple fleets after having selected armies caused
interface displacement.
- Muslim rulers now have access to the church levy and taxation law groups, alth
ough it will not affect any Muslim vassals (as they are of the Iqta government a
nd therefore not a theocracy).
- It is no longer possible to invite lesser union characters to your court if th
ey are already in the same court as their spouse.
- Fixed bug where AI top liege transfered vassals of vassals at war with their l
iege.
- You will now become hostile with all top lieges of barons in the province you
are raiding, instead of just the county owner top liege.
- Fixed bug determining the player successor of viceroys when the liege is of th
e same dynasty.
- Decreased monthly decadence gain.
- Description for retinues no longer claims retinues to cost only when reinforci
ng.
- The Decadence Alert is now shown when you have dynasty members negatively cont
ributing to your decadence.
- The Decadence number in the top-right part of the screen is now red when so hi
gh that you risk being target of a decadence revolt. This value can be modified
in defines.
- The vassal list in the character view will now try to put vassals of your gove
rnment before other vassals.
- Tribal vassals now count towards your vassal limit regardless of your governme
nt (this can be modded back in by adding the following to the government scripts
: ignore_in_vassal_limit_calculation = { tribal_government }).
- Vassals will no longer get independent from the top liege when a viceroy dies
while being over vassal limit.
- The tutorial arrow for ambitions now points towards the new position of the am
bition button.
- Added console command clr_moved_capital.
- Fixed bug where temporary titles of allies in a war were removed when the war
ended.
- Patricians can no longer press their claims against their lieges capital or an
y of the lieges highest tier titles.
- Strong claims will no longer be replaced with a weak claim when inheriting a w
eak claim of the same title.
- Going back to the era picker in the lobby now closes the ruler designer.
- Marriages and betrothals are no longer blocked by being in a revolt.
- You can no longer grant Eunuchs tribal counties.
- Fixed bug where titles that were not grantable to Eunuchs could be grantable a
s a lower title when giving away duchies.
- You can no longer give away temples to unlanded females with absolute cognatic
if your religion do not allow female temple holders.
- The alert for being able to tech will now properly be shown even if one or mor
e tech branches are fully maxed out.
- War tooltips now show the warscore at the top instead of at the end.
- The Ironman tooltip now mentions that the Ruler Designer is not allowed for ac
hievements.
- Fixed bug where you could not give away Honorary Titles if your liege had give
n you that title.
- The tooltip for City Construction now correctly displays that it unlocks the t
ribal Market Town buildings.
- Fixed bug where you could not raise your vassal liege levies in the province v
iew when selecting that characters personal demesne.
- Fixed crash when loading a save game with a nonexisting delayed province event
.
- Removed unused message settings category.
- Fixed bug where children were considered born in the purple even if the ruling
parent was dead when the child was concieved.
- Added missing localisation for beeing banned from a game.
- You no longer gain religious authority for looting temples of your own religio
n.
- Embarking an army to a fleet will now properly cancel any existing movement fo
r that army.
- Fixed bug where the nominate bishop view would automatically close for no appa
rent reason.
- Fixed bug where you were still considered a revolter after inheriting a higher
tier title, ending the war.
- Fixed bug where forming the HRE gave you gavelkind succession if the previous
primary title was Feudal Elective.
- Fixed bug where the campaign found for the colleague of cardinals were not loa
ded properly.
- All tribals of Duke tier or above will now have the tribal organization law, r
egardless of if they are independent or not. Counts and baron tribes will get th
e tribal organization effects of their lieges, if any.
- Military tech rewards from battles will now be relative to the size of each un
it compared to the total strength of the units on that side.
- Granting independence to a vassal will now establish a truce between the chara
cters.
- You can now ask dynasty members to straighten up even if you are in a regency.
- It is no longer possible to ask for crusades against targets with whom you hav
e a truce.
- It is no longer possible to start a faction to change succession type to a suc
cession that is not allowed or potential.
- Event troops gotten through Build Legend and Build Zeal can no longer raid.
- Event troops gotten through Organize Raid will always raid.
- Allowed triggers and possible plot power is now visible when hovering a plot i
n plotview.
- Non-allowed plots are now visible in the plot view.
- Granting a title with Include Lower Titles checked should now properly transfe
r vassalages.
- Fixed bug where winners of a crusade sometimes remained the vassal of the crus
ade target.
- The Independence CB is no longer valid against revolters.
- Fixed bug where your council members were not always able to take wards.
- You can now properly grant the Merchant Republic Designate Heir honorary title
when you have other patricians designated heirs in your court.
- Fixed bug where Indian Subjugation not always took or vassalised the land unde
r the conquested title.
- The Designated Regent title now properly works when granted to someone outside
your court.
- The trade post lists in the Republic View no longer jumps to the top when the
game is unpaused.
- Tribals can now also adopt feudalism and become a merchant republic if their c
apital is a castle (for becoming feudal) or a city (for becoming a merchant repu
blic).
- AI Mongol Horde will now properly avoid fighting other Mongol Hordes while the
y still have their special invasion forces.
- Added alert for having high prio minor titles available to grant.
- Added console commands add_friend, remove_friend, add_rival and remove_rival.
- Rebels will now spawn with 100 gold.
- Fixed bug where the AI would keep their units attached to characters they no l
onger participate in a war with.
- Host invasions can now properly travel to realms with no port.
- AI will now stop raiding when they are at war where the liege is one of the pr
imary participants.
- Looting hostility will now be cleared when both parties are fighting the same
war together.
- AI controlled units will no longer enter provinces with hostile units with a s
ignificantly smaller unit before their larger units.
- AI will now consider moving troops away from their own provinces to avoid taki
ng attrition.
- Fixed bug where the tooltip for the war icons flicked on daily tick.
- AI zeal and greed values will now affect the settlements they build.
COMBAT:
- Rebalanced troop stats:
- Light Infantry - Skirmish Attack reduced to 1 (down from 2).
- Light Infantry - Skirmish Defense reduced to 2 (down from 2.5).
- Light Infantry - Melee Attack reduced to 1 (down from 3).
- Light Infantry - Pursue Attack reduced to 2 (down from 3).
- Light Infantry - Pursue Defense reduced to 2 (down from 3).
- Heavy infantry - Skirmish Defense increased to 4 (up from 3).
- Light Cavalry - Skirmish Attack reduced to 2 (down from 2.5).
- Archer - Maintenance increased to 2 (up from 1).
- Archer - Skirmish Attack reduced to 2 (down from 5).
- Archer - Skirmish Defense reduced to 1 (down from 3).
- Horse Archer - Skirmish Defense reduced to 2 (down from 4).
- Horse Archer - Melee Attack reduced to 1 (down from 3).
- Horse Archer - Melee Defense reduced to 2 (down from 4).
- Rebalanced tactic modifiers:
- Swarm Volley Tactic - Archer offensive bonus reduced to 120% (down fro
m 240%).
- Swarm Tactic - Horse Archer offensive bonus reduced to 100% (down from
300%).
- Harass Swarm Tactic - Horse Archer offensive bonus reduced to 120% (do
wn from 240%).
- Inspired Defense - Now also gives 150% defensive bonus to war elephant
s.
- Religious Fervour - Now also gives 150% offensive bonus to war elephan
ts.
- Rescaled random weights on Retreat and Ambush Tactic.
- Retreat and Ambush Tactic - Horse Archer offensive bonus reduced to 20
0% (down from 420%).
nd reverse_max_realm_levy_diff.
- Renamed the realm_manpower trigger to realm_levies.
- The break effect now also properly affect tooltips.
- Added effects any_unit, any_army, any_fleet, random_unit, random_army and rand
om_fleet.
- Added trigger any_unit, any_army and any_fleet.
- Added flag seafarer in culture and religion files, helping the AI to determine
if coastal provinces is preferred when raiding.
- Added trigger is_seafarer, checking if either the culture or religion have the
seafarer flag set.
- Added trigger is_island, checking if the province exists in island_region.txt.
- Added event target most_participating_crusader, used to get the most participa
ting non-theocracy attacker in a war.
- Added on_action on_divorce, which fires whenever a character gets divorced reg
ardless of the reason.
- Quick triggers are now properly checked when you fire an event from another ev
ent.
- Added triggers is_[law/government/decision/targetted_decision/title_decision/s
ettlement_decision]_[valid/potential] with parameters key, character, title and
settlement.
- Added effects and triggers any_dejure_liege and any_defacto_liege.
- Added event target defacto_liege_title.
- Added effect destroy_settlement.
- Added effect make_primary_settlement.
- Added match_settlement to the spawn unit effect.
- Added event trigger 'log'.
- Earmarked units can now also use the $CULTURE$ parameter.
- Added trigger completely_controls_region.
- Added any_title effect.
- Added effects make_capital_holding and revoke_capital_holding.
- Added trigger is_nomadic.
- Added government trigger.
- The Spawn Unit effect can now take saved event targets as parameters.
- Added nomad flag to the create_title effect.
- Added effect convert_to_nomad and convert_to_fort.
- Added flags ai_fabricate_claims to religion groups.
- Added flags attacking_same_religion_piety_loss and uses_decadence to religions
. Decadence will be used if the religion AND government of a character is script
ed to use decadece.
- Added flags hire_cost and maintenance_multiplier to retinue subunits.
- Added event scopes [strongest/weakest]_clan_vassal, [strongest/weakest]_clan,
[strongest/weakest]_clan_vassal_except_me and [strongest/weakest]_clan_except_me
, determined by the number of empty holdings they hold.
- Added event scopes [most/least]_prestigious_clan_vassal, [most/least]_prestigi
ous_clan, [most/least]_prestigious_clan_vassal_except_me and [most/least]_presti
gious_clan_except_me.
- Added event scopes [most/least]_populous_clan_vassal, [most/least]_populous_cl
an, [most/least]_populous_clan_vassal_except_me and [most/least]_populous_clan_e
xcept_me.
- Added triggers clan_satisfaction, total_manpower, unused_manpower, raised_manp
ower, max_manpower, manpower_growth, population, max_population, population_grow
th, population_and_manpower, max_population_and_manpower and population_and_manp
ower_growth.
- Added effects manpower and population.
- Added trigger uses_decadence.
- Added nand-trigger.
- Not-triggers will now do a script assert if it contains more than one trigger
(where the use of nand- and nor-triggers are recommended to be used instead), bu
t will work as previously.
- Added trade_post_has_building and trade_post_has_any_building triggers.
r
.
-
Fixed an issue with the trade route chain that could create the trade route fo
the other party instead.
Toned down courtier lover creation event (456)
Seduction events: Fixed some issues where execution would break incorrectly
Fixed the broken 'remove_claim' effect when used in CB's like depose anti-pope
Added events to attain the Strategist trait through War focus.
2015-02-16 v2.3.3
----------------MAJOR:
- Fixed issues in lobby when players were loading saves
- Fixed bug where you were considered to be an observer while in the learning sc
enario and the tutorial.
CONVERTER:
- Added copy folder to sunset invasion scenario conversion
2015-01-14 v2.3.2
----------------MAJOR:
- Fixed so you can build holdings again.
MINOR:
- Fixed the break-up interaction with your lovers.
2015-01-14 v2.3.1
----------------MAJOR:
- Fixed bug where vassal levies could not always be dismissed.
- Fixed crash issue on Linux when the AI tried to build settlements.
MINOR:
- Temple successors now get their liege's religion rather than their top liege's
- Rebalanced seduction to make it harder to seduce the spouses of great rulers
- AI: Reduced seduction craze a bit
- Seduction: increased risk of scandal
- Adjusted default message settings to reduce spam
- Fixed a grammar variable bug in event WoL.201
- Fixed a bug with event WoL.3050 happening for a single character only
- Fixed a bug with event 63103, where vassals of vassals could go independent wi
th Elective Gavelkind succession
- Reduced the Catholic Holy Order regiments in size
- Fixed a minor issue with the court where some newborn bastards ended up
- Fixed text bug in event WoL.11000, which referred to the recipient rather than
the actor
- Better tooltips in the event options for WoL.11000
- Better tooltips in event WoL.11006
- Fixed some problems with the 'inbred' trait calculations
- Added 'real_fathers' console command
- Added missing text EVTOPTA_WOL_415
- Fixed bug where the culture group trigger and religion group trigger did not p
roperly check against other characters, making Indian Subjugation wars impossibl
e to use.
- Christian pilgrim events now check for character's capital location rather tha
n current location when checking for available destinations.
- Fixed a bug with the WoL scholarship events where an event might start repeati
ng incorrectly.
- Fixed a faulty text tag reference in a Carousing boardgame event.
- Cooldown for Carousing is now visible in tooltip.
- Fixed a bug where characters could sometimes get both the Bastard and Legitima
te Bastard traits.
- Heliopolis is now a temple holding instead of a city holding.
- Moved Kabul Zunist holy site to Nagarahara temple holding (in the same provinc
e).
- Moved Multan Zunist holy site to Mulasthana temple holding (in the same provin
ce).
- Updated faulty localisation function in the last event of the business focus t
rade route chain
- Fixed a crash when hovering an option in the event that let's you end the riva
lry of a converted Christian
- Hungary should now get a crown authority law when forming from the Magyar deci
sion
- The form Hungary decision no longer creates exponential amounts of troops
- Reworked Holmgang events to use personal combat skill rather than martial skil
l
- Reduced mean time to happen for Holmgang if you have War focus
- Fixed a rare case when duels could break
- Duels now potentially give the kinslayer trait
- Shortened the text of one outcome of duels to avoid long names making the text
too large for the event window
MODDING:
- Fixed an error with change_variable for titles
CONVERTER:
- Fixed outdated modifiers in special national ideas, all global revolt risk has
been changed to global unrest modifiers
- Fixed the four missing province mappings in eastern europe
- Added unique modifiers to some christian heresies
- Made sure to update the colors of all heresies to their CK2 variant of color
- Fixed so messalian and nestorian are converted correctly.
- Added proper icons for norse personal deities
- Arabic cultures now map to their corresponding one in EU4
- Steppe cultures now part of same culture group as turkish
- Moved visigothic to iberian culture group
2014-12-16 v2.3 Way of Life
--------------------------MAJOR:
- Fixed false positive OOS
- Fixed auto-selection of characters in multiplayer problem when loading saves
- Vassals called to war now respond in the message ticker, not a pop-up event
- The Call Allies alert no longer lists all vassals you can call, and takes you
to the military view if you click the "All of our Vassals" entry
- AI: Fixed bug with trying to raise ships in provinces with no ships (0 size fl
eets appeared and disappeared)
- No longer possible to nominate heirs for secondary Elective Gavelkind kingdoms
and empires (it has no effect anyway - only the first Gavelkind type title has
an effect)
- Reduced the amount of money the pope gets from bishops ( from 40% of tax to 10
% of tax for Popes, 20% to 5% for Anti-Popes )
- Added a whole event system for husbands to find out if their wife/concubine ha
s been unfaithful (after "Doubt besets me...")
- Multithreaded startup of the game
MINOR:
- Fixed so laws are copied when you change primary title
- Fixed so history laws are enforced, france in 1066 should no longer be gavelki
nd
- Support to show the combat rating of a character together with combat modifier
s
- Fixed broken culture effect, now you can convert to local culture of a provinc
e again
- Fixed problem with trait generation for random characters was done with not fu
lly constructed characters, fixes the problem with females getting male traits.
- Fixed not being able to raise ships from demesne
- Added "Toggle Special Interest", "Reverse Relations" and "Go to Location" butt
ons to the Diplomacy view.
- Improved positioning of the Diplomacy View.
- Fixed bug where autoselected interactions in the Diplomacy View were not prope
rly selected.
- The Diplomacy View no longer closes automatically in some cases when opened al
ong with a character view.
- Pressing the middle mouse button no longer closes the Diplomacy View.
- Fixed bug where portraits in Claimants view and Opposed to Law view were not c
lickable.
- Fixed bug where the Diplomacy View ended up outside of the screen.
- Character selection view left and right click behaviour is now consistent.
- Fixed bug where landless characters gaining tribal provinces with holy sites t
hrough revolts became theocracies instead of becoming tribal.
- Added console commands set_flag, set_prov_flag, set_char_flag, clr_flag, clr_p
rov_flag, clr_char_flag and clear_focus.
- Fixed a number of minor text issues.
- The capital of Duchy of Ugra is now Ugra.
- Powys, Man and Kola now have their de jure capitals set correctly.
- Jews no longer want boar meat for their feasts.
- No longer possible for non-Muslims to have the 'Decadent' trait.
- Fixed a broken option trigger for declining some pagan feast invitations.
- Fixed a new bug where the portrait of the sender would not be shown in letter
and diplomacy response events
- Fixed a serious bug where Prepared Invasions would always be disable on reload
- Fixed a problem with event 3026, where the children of an unmarried female cou
rtier would get an unknown father
- Fixed some issues with event 3520 (incorrect use of impregnate_cuckoo, and add
ed fertility checks)
- All modifiers can now be set and used correctly in Ambitions (not just Fertili
ty)
- Better shield for the Emichid dynasty
- Added GetHighGodName and GetHighGodNameCap to religions and texts
- Fixed an issue with heretical count tier bishops and above being called "count
s", etc
- Character View: Removed a double colon (::)
- Fixed a new bug with scope switching to specific character IDs
- Fixed a bug with the 'is_married' trigger when not taking a bool
- Fixed bug where the same character portrait found in both the immediate effect
and an event option would be shown twice
- Christians with Elective Gavelkind can no longer vote for bishops and mayors
- Cut an inappropriate event option in old event 4115
- Character View: Fixed an old bug with being able to cancel an Ambition when yo
u should not
- Character View: Added better tooltip saying _when_ you can cancel the current
Ambition
- Character View: Added better tooltip about cancelling plots
- Intrigue View: Fixed cancel current plot button issues
- Removed decimals from attribute modifier descriptions
- Removed decimals from attribute change effects
- Dynasty View: Fixed a bug with succession marriage status not being shown corr
ectly anymore for dead characters
- Fixed a bug with the 'repeat_event' effect and namespaces
- Fixed event 55000 and 55001 so that they now properly changes culture on the p
rovince and doesn't try to change the culture of the holder to the holder's cult
ure.
- Fixed a serious bug with targetted decisions that target yourself showing up f
or others
- The "Doubt besets me" event chain now correctly reveals the real father of the
unborn child
- Fixed various text issues with certain targetted decisions
- Added a few missing event window borders
- AI: Fixed a bug that limited the amount of potential target characters for ai
target filters 'realm' and 'sub_realm' too much
- Added trait loss notification events for Stressed and Depressed
- Fixed a minor typo in birth event 457
- Bastards born to lovers through the code now get a known father if the woman i
s unmarried
- Moved the "RIGHT-CLICK TO INTERACT" tooltip on portraits to the instant part a
nd made it all capital letters
- Cut the "Special interest" button from the character view
- Improved the tooltips for the three special buttons in the new Diplo Menu
- Fixed bug where retinues were calculated into the fleet levies in dynastic vie
w.
- Reverse relations now looks at the character's religion, culture and realm ins
tead of the player's.
- Executing interactions in diplomacy view will now update the yes/no icons indi
cating if characters will join your plot or accept being invited to your court.
- Opening reverse relations now closes the diplomacy view.
- Fixed bug where the spouse finder did not properly select bethrothal for minor
s.
- Clicking on special interest entries in the outliner now works the same as cli
cking on portraits.
- Added alert for high-prio targetted decisions.
- Character tooltips for buttons who opens diplomacy view with pre-selected inte
ractions now say "Right-click to select" instead of "Right-click to interact".
- Targetted decisions no longer shows the target character name (except in the t
argetted decision alert).
- Fixed bug where historical nicknames were not removed properly when moving bac
kwards through history.
- Troops number in dynastic view now takes event troops into consideration.
- The Diplomacy View is now properly positioned.
- Fixed death effect in zunist torture event chain
- Founding the HRE is now no longer possible if the Byzantines have restored the
Roman Empire.
- English culture can no longer spawn unintentionally through a minor Muslim ran
dom event.
- Event triggering notification of someone coming out of hiding should now work
correctly.
- Adjusted the 'culture' text field in the character view
- Raising runestones now also gives Piety
- Reverted to previous version of v1_092.csv to correct a lot of broken special
letters
- Added 'is_foe' trigger and 'crime' flag to opinion modifiers
- Converting Tribal Holdings no longer depletes the levy
- Winning and losing wars now tends to give more nicknames
- Decadence Revolts: Boosted troop strengths
- Decadence Revolts: Vassals more likely to go independent
- Decadence Revolts: the revolt winner no longer gets any claims on vassals that
go independent
- Expanded on the Lunatic gained event (6020). Now more common, and with differe
nt texts depending on your situation
- Fixed an issue with gavelkind where, if your primary kingdom or empire was tit
ular, it could cause strangeness
- Fixed a bug with the 'holy_war' acquisition method not showing up in title his
tory
- Added some missing acquisition types to the CBs
- Fixed a bug with elective gavelkind in empires with secondary kingdoms where y
our de facto capital and kingdom did not go to your primary heir
- Winning claim wars on the liege (or when a liege folds to a claimant demand) w
ill no longer incorrectly try to even out the de jure kingdom borders
- Optimized and fixed many bugs in the health events
- Fixed broken dynasty 8601 "de Cantabria"
- Fixed a bug in Charlemagne event CM.1076 preventing Charlemagne from getting a
claim on whoever shelters Carloman's wife and children
- Fixed a bug in event 63100 causing issues when vassals change liege on success
ion due to being over the vassal limit
- Fixed a rare bug where landless title courts could contain random characters w
ith no culture or religion
- Corrected some event border colors
- Tooltips on dead characters now list their primary tier titles
- Spouses now always only have personal opinions of each other
- All non-Muslims can now legitimize bastards
- All religions can now divorce their spouse if there is currently no religious
head
- Added divorce reasons to character opinions and to the divorce interactions
- Tweaked the main bastard conception and lover gained events (450 and 456)
- Optimized the lookup of database files
- History province files will now only be loaded if they have correct name. The
name need to be put in to the map definition file.
- The character screen no longer shows the score of the player.
- The character screen now shows how many troops that character can raise.
- It is now possible to cancel your own plot in your character screen.
- Demesne size and vassal limit is now visible in the character screen.
- The loading screen for the most recent dlc is now always shown first when load
ing the game.
- Tengri no longer get pagan homeland attrition penalty against other pagans.
- Reformed Zunists no longer have pagan defensive homeland attrition.
- Fixed CTD when resigning from games.
- Fixed broken options in events which used the religion = christian trigger.
- Fixed bug where the cost of vassal mercenaries were not calculated properly.
- Fixed bug where ironman saves became broken when creating a new save after loa
ding an old one.
- AI will now prefer using CB's without piety and prestige costs.
- Fixed bug where elective gavelkind in some cases stole provinces from other re
alms on succession.
- Fixed crash when trying to host a save stored in a sub-directory.
- Viceroyalties can no longer be granted to characters outside your realm.
- Fixed crash when finishing constructions in settlements without a holder.
- Fixed issue where both tribal settlement conversion decisions were avaliable f
or republics.
- The decisions for forming the kingdom of Leon and Hungary is no longer allowed
opinions.
MODDING:
- Title variables are now correctly saved
- In order to show character names properly in the targetted decision alert, use
the localisation [decision_name]_named.
- Added a new insult and compliment system based on strings scripted into the tr
aits. Used in texts with [GetFromRootInsult], [GetRootFromFromCompliment], etc
- Added 'modifier' fields to effects 'random_list' and 'random'
- The 'is_married' trigger can now take a target as well as a bool (like 'is_lov
er' and 'is_consort')
- Added many new nicknames
- Added possibility to set a specific discoverer to the 'reveal_plot' effect (re
veal_plot = ROOT, etc)
- Added trigger 'plot_is_known_by'
- Added event effect 'usurp_title_plus_barony_if_unlanded_and_vassals_no_adj'
- Added trigger 'any_opinion_modifier_target'
- Added effects 'random_opinion_modifier_target' and 'any_opinion_modifier_targe
t'
- Added combat rating modifier with triggers 'combat_rating' and 'combat_rating_
diff'
- Added fromfromfromfrom scope targets
- Added optional 'as_if_liege' parameter to opinion triggers
- Added triggers 'personal_opinion', 'reverse_personal_opinion', 'personal_opini
on_diff' and 'reverse_personal_opinion_diff'
(These do not take state diplomacy, laws or any other such state concern
s into account)
- Moved to defines: MALE_ATTRACTION_CUTOFF and FEMALE_ATTRACTION_CUTOFF
- Added 'capital' console command
- Added event effect 'log'
- Added trigger 'has_polygamy'
- Added trigger 'has_concubinage'
- Character modifier descriptions now support text variables
- Added is_holy_site trigger
- Fixed a bug with effect scope any_allied_character
- Fixed a bug with effect scope random_allied_character
- All any-triggers now support the use of count = x
- Added variables to titles
- All variable trigger and effects now work with title variables
- Variables can be displayed with localization system
- Variable triggers and effects can compare variables between types of scopes (c
ountry/province)
- Fixed problems with the variable triggers check_variable and is_variable_equal
- Added cal_true_if trigger
- Added set_title_flag effect
- Added clr_title_flag effect
- Added has_title_flag trigger
- Added had_title_flag trigger
- Added save_event_target_as effect
- Added save_global_event_target_as effect
- Added clear_event_target effect
- Added clear_global_event_target effect
- Added clear_global_event_targets effect
- Added support for weighted cultural names
- Added support for weighted regnal names
- Added an on_startup on action
- Exported MAX_CROWN_LAW_CHANGES to defines
- Added support for localized nicknames
- Added effects convert_to_temple and convert_to_tribal
- Renamed effects convert_to_feudal and convert_to_republic to convert_to_castle
and convert_to_city
- set_allow_free_duchy_revokation no longer only works for viceroyalties when Ch
arlemagne is enabled
- Added a set_allow_free_vice_royalty_revokation effect
- Fixed bug where the any_independent_ruler and random_independent_ruler could t
arget revolts.
- Added ignores_defensive_attrition effect for religions, used for religions tha
t do not have defensive attrition but will still not get the penalty towards suc
h religions.
AI:
- Tweaked release from prison and execution logic
- Added AI choice scripts to the bastard is born event (301)
CONVERTER:
- Made converter province mapping up to date with EU4 patch 1.8
- Fixed missing cultures for converter
- Buffed Jerusalem ideas
- Tweaked Aztec and Incan ideas
- Rebalanced hashashin, jerusalem, jewish, kinghts templar and roman ideas to ac
comodate new values in eu4
- Version compliance with eu4 1.8 patch in the generated mod file
- Gave cathar, fraticelli and waldensian new modifiers to their religion if you
have SoA.
- Tech groups should now be up to date with EU4 patch 1.8
- Fixed crash bug when converting a game that has custom titles
- Fixed now so converter mod's no longer changes checksum
- Switched so Miaphysite is not dependent on SoA to become coptic
- Added Karling ideas
2014-11-18 v2.2.1
----------------MAJOR:
- Fixed bug where revolt vassals could become independent when the revolter died
while having no heirs.
- Fixed bug where revolt vassals could become independent when the revolter died
and had his realm split under gavelkind.
- Fixed bug where vassals in a revolt did not properly return to their former li
eges after the revolt.
- The Iron Crown achievment will now trigger when supposed to.
- Christian Crusades and Muslim Jihads can now never start before the year 900.
- Fixed bug where religion conversion reset succession and crown laws.
- Fixed CTD in chronicle.
- Fixed bug where all event spawned troops that scaled on a target was MUCH larg
er than supposed to.
- Fixed bug where tribals becoming patricians did not properly enact the patrici
an elective law.
- Diseases can now occur before 867
- Enabled several additional tribe holding pictures ( including looted variants
)
- Decadence now negatively affect your vassal limit.
- Fixed CTD in Religion Tab if you do not own sons of abraham
- Disabled the Depose Liege CB and the Weaken Fellow Vassal plots for not workin
g well enough
- Fixed an issue where adventurers would no longer spawn fleets correctly
- Tweaked Gavelkind succession to focus more on the current capital duchy region
for the primary heir rather than the "preferred" capital
- Tweaked Gavelkind succession to take no heed of what heirs will inherit from o
utside your realm
- Fixed OOS in multiplayer if all players did not have Charlemagne enabled.
- Muslims are now more likely to become decadent, especially dynasty members of
larger realms.
- Fixed bug where the Straighten Up decision could be taken again after 7 days.
- Fixed bug where it was not possible to hand out viceroyalties after reloading
the game.
- Resolved crash when opening war overview window in a revolt war.
- Fixed crash in law view when republics did not have all patrician slots filled
.
- Fixed bug where the realm capital did not properly use the patrician elective
law.
- Norse fleets can now travel through major rivers as intended.
- The Adopt Feudalism and Form Merchant Republic decisions are now divided into
two part - one that is taken to adopt the new government form and upgrade the ca
pital, and a second one that is taken to upgrade the remaining holdings.
- Fixed crash while hovering the call all allies button in observer.
- Tribals now properly get access to crown authority laws when they convert.
- Solved the CTD on Linux, no more need for -threads=1 workaround
MINOR:
- Changed the Shia and Sunni Caliphates creation triggers to require being indep
endent or all lieges being the correct religion
- Religious head titles will no longer be created by the AI if the character can
not afford the cost.
- Decadence revolts are now slightly more likely to happen and have larger units
.
- Fixed an issue with gavelkind where, if your primary kingdom or empire was tit
ular, it could cause strangeness
- Fixed bug when characters inheriting revolts still was named after the revolt
when it ended.
- The CoA for Italy, Hungary and the duchy of Finland is now properly reset in t
he later bookmarks.
- Somalis and Ethiopians now get their correct cultural retinues.
- Fixed issue where the random seed for decisions would be the same when pressin
g the same decision rapidly (giving the same character names for instance).
- Fixed bug with the comparison of culture name lists and religion name lists wh
ere name had to be in both lists even for names without religion restrictions.
- The Rise of the Shia revolt is now much bigger.
- Fixed bug where marshal raised troops would desert and take your money irregar
dless of the situation
- Fixed issue where some CB's that should not be usable against viceroyalties we
re usable against viceroyalties.
- Fixed so you can't get in a situation where you are at war and the enemy calls
in your vassals to defend him.
- Added Scars, red dots and boils to Indian Portraits
- Baronies in a republic county capital now follows the seniority succession law
, instead of going to the next doge.
- The opinion malus for having viceroyalties in your realm no longer apply for h
oly orders and mercenaries.
- Disabled some multiplayer sync checks and logging in singleplayer ( should mak
e singleplayer slighly faster )
- Fixed bug with Elective Gavelkind for vassals, where younger sons would go com
pletely independent
- It is now possible to change religion of your CoA, and it will no longer be ra
ndomized upon reloading the game.
- Fixed issue where norse DLC units where replaced by military orders DLC units
- Fixed issue where norse/saxon/celtic DLC units where being replaced by early u
nits from Charlemagne DLC
- Fixed issue where Saxon early clothing from Early Western Clothing DLC was not
used.
- AI emperors no longer give out normal kingdom titles to vassals.
- AI emperors no longer creates kingdoms unless there is no other way to manage
the vassal limit.
- Creating a new empire now costs money, as intended.
- Clydesdale, Dunbar and Lothian are now Welsh culture in 769.
- Fixed bug where warscore in some cases got capped below 99%.
- Suebi retinues are now 200 Light Infantry and 150 Pikemen, with an appropiate
bonus
- Suebi cultural buildings now have the correct description
- Fixed bug where tribal AI converting to patrician did not build trade posts.
- Now cloud saves are actually compressed when saved so no more save file corrup
tion should happen.
- Fixed a bug with Gavelkind where the primary heir would not get the capital co
unty
- Elective Gavelkind: No longer creates titular kingdoms for secondary heirs
- Fixed issue where non-christian dynasty shields from the Charlemagne Dynasty S
hield DLC did not work properly.
- Fixed bug where viceroyalties reverted to normal titles when ending revolts.
- Minor localization fixes for the Hashshashin spawning event.
- Fixed bug where becoming a republic from being tribal gave the changed success
ion law penalty.
- Fixed bug where non-active titles got a new holder.
- Removed the "Tribe of" title prefix from titles.
- Fixed bug where mothers and spouses could not become your spymaster.
- Fixed tooltip for imperial administration duchy revoke effect being invalid.
- Added missing localization for regent being the same religion as the one you w
ish to convert.
- Added missing icons for the Haruriyyah decisions.
- Fixed bug where supply information were displayed wrong when loading a save ga
me.
- Added missing localization for the Haruriyyah decisions.
- Fixed so corrupt councillor does not steal a patricians family palace anymore
when handing out titles.
- Fixed bug where randomized names sometimes ignored checking the allowed name i
n the religion script.
- Fixed bug where all born daughters got a chronicle entry stating she is the fi
rstborn.
- Consorts are now properly removed when changing to a religion that does not al
low that number of consorts.
- Secondary wives are now properly removed (or changed to concubines if applicab
le) when changing to a religion that does not allow that number of wives.
- Fixed Kalat province barony setup.
- Clarified the calculation of liege levies in its tooltip.
- Fixed some bugs with Gavelkind in empires with held kingdoms
- Fixed bug where custom kingdoms and empires lost their pagan shield when loadi
ng a save.
- Fixed allow triggers for creating some titles.
- Fixed some female titles wrongly localized to the male names
- Corrected the tech requirement of getting rid of pagan homeland attrition.
- Tweaked the supply modifier of pagan homeland attrition.
- Fixed error in vassalization of holy order decision
- Usurped titles no longer inherit laws from the previous title if they usurped
the title from within that realm or if they were unlanded.
- The Ironman-button in the lobby now correctly show if ironman is enabled or no
t.
- Fixed bug where titles could not be destroyed.
- Fixed bug where the duchy of Thrace was a viceroyalty while held by the empero
r.
- Crash fixes for total conversion mods when learning scenario characters did no
t exist.
- Fixed republican succession where the capital was not a county capital.
- Tribal buildings now show what castle and city buildings they convert to in th
eir tooltip.
- Republics now use their succession laws properly for all their titles and not
just some of them.
- Fixed bug where looters were able to siege several holdings in one province si
multaneously.
- Fixed broken calculation of months when determining if the war is undecided.
- Fixed bug where characters selected before loading a save was still the select
ed character after the save was loaded.
- Fixed issue where the exported chronicle showed the wrong year.
- Fixed bug where chronicle entries were missing from the chronicle.
- Characters with portraits in the chronicle will no longer be pruned from the d
atabase.
- Fixed bug where filler-entries showed the wrong year.
- The call all tribal allies tooltip now tells you when you can not call tribal
vassals.
- AI no longer changes viceroyalty laws to handle being over vassal limit.
- Tribals and pagans can now raid others of the same religion.
- Triggered modifiers will no longer be added repeatedly and will be removed whe
n no longer valid.
- Fixed bug where succession laws inherited from viceroyalties defaulted to gave
lkind instead of the intended law.
- It is no longer possible to destroy viceroyalties.
- Fixed bug where factions to change succession laws were allowed against vicero
yalties.
- When copying laws from viceroyalties, the liege title will be used for copying
the laws.
- Fixed bug where the mongols could enact the open elective law.
- Viceroyalties can no longer change succession laws.
- Pressing "G" when having several units selected will now merge the units inste
ad of changning mapmode.
- Blocked several CB's and plots against viceroyalties.
- Fixed bug where characters lost the viceroyalty-tag on their titles when they
rebelled against their liege.
- Fixed bug where characters did not lose the viceroyalty-tag when they inherite
d their top liege title.
- Forming a merchant republic no longer creates a patrician of your own dynasty
vassal.
- Mercenary costs are now calculated properly before raising them.
- Elective Gavelkind: Fixed a bug where claims were not awarded correctly on kin
gdom split inheritance
- Optimized message logging in Release builds.
- Fixed a bug where looter armies just standing around would prevent peace Prest
ige loss for aggressive pagans
- AI: Rebalanced raid propensity. Rulers with Prestige loss on peace are now mor
e aggressive
- AI: Tweaked Prepared Invasion propensity slightly
- AI: Less likely to answer calls to arms if busy raiding
- Fixed an issue with exiled characters' destination
- Added a revenge event for the sons of Lodbrok against Aella
- It is now possible to see all the laws of your lieges titles in the law view.
- Fixed exploit where the recently conquered modifier was not properly applied u
ntil the day after a holding was conquered.
- The opinion modifier for vassals for handing out viceroyalties are now only ap
plied to feudal non viceroyals on duke-tier or higher.
- Fixed bug where the opinion modifier for handing out viceroyalties did not app
ly for viceroyals in the history files.
- The empty holdings modifier for garrison and levies are now calculated after t
he other modifier.
- Tribal holdings now get less taxes and levies if the province is of the wrong
culture or religion.
- The opinion modifiers for being of the wrong religion is now increased for tri
bals against their liege.
- Right click now works on mac when using borderless.
- Family prestige no longer gives a bonus to vassal limit.
- The chronicle now closes when pressing escape.
- Fixed bug where the caliphate title could be given to vassals of the wrong rel
igion, females and characters without the Sayyid or Mirza traits.
- Fixed bug where the 99% warscore cap was not properly applied in certain wars.
- Fixed bug where the AI did not end wars when at 100% warscore due to the recip
ient having previously declined a peace offer.
- Fixed bug where characters were not properly selected after loading a save if
a character was selected before the save was loaded.
- Children created in ruler designer now properly counts as heirs to your titles
.
- The decision to donate money to the knights templar now have its intended deci
sion icon.
- Chronicle should now properly show birth of first son even if he has older sis
ters.
- Rare event that makes a vassal switch side between Charlemagne and Carloman sh
ould now work properly.
- Saxon Blood Court event no longer gives you the Crusader trait.
- Prepared Invasions are now enabled for Germanic Pagans with the start of the V
iking Age.
- Added some more Celtic realm names to Britain.
- Several minor text fixes.
- Viking Age event is now fully compatible with old save games.
- Reworked system for Ramadan events. They will no longer pop in a bunch at the
same time.
- Fixed DND-flag and pulled adventurers out of hiding while preparing for a war.
- Fixed Incorrect alpha for female muslim headgear fixed for the Early Eastern C
lothing Pack DLC.
- Now allowed some more leeway with granting "contested titles" while involved i
n wars and civil wars
- Adventurers will no longer accept being invited to your court.
- It is no longer possible to use the succession changing factions against musli
m lieges.
- Fixed bug where the characters in the era picker were unclickable after going
back from custom game setup.
- Fixed bug where the pagan versions of Coat of Arms were not properly applied t
o custom created kingdoms and empires.
- Fixed inconsistencies in credits.
- Fixed bug where the same plot entry was shown twice in the plot view.
- Event spawned troops through the councillor jobs are now named Zealots, Raider
s and Warriors.
- Various text fixes.
- Scottish culture event now properly converts province culture to Scottish.
- Added missing Romuva holy sites in early start dates.
- Cleaned up old tech system defines from defines.lua
- Adopt feudalism decision now require at least one in the Noble Customs technol
ogy.
- Found Merchant Republic decision now require at least one in the Trade Practic
es technology.
- It is no longer possible to form custom kingdoms when not being independent.
- The tribal councillor jobs no longer dissapear when having a regent.
- Tweaked triggers for Russian and Scottish culture emergence events.
- Tweaked AI logic for liege converting to capital province culture in some case
s.
- Moved/added new dynasties to several cultures.
- Changed some early characters in history files from Dutch to Frisian culture.
- Revised name lists for early East Slavs.
- Corrected a history database issue where some Saffarid and Kabul Shahi subject
s stayed Zunist after being subjugated.
- Ireland is now tribal in 867.
- Reduced severity of effects of unused and angry tribal event troops disbanding
.
- Hiding character going celibate now gives spouse and lovers intended opinion m
odifiers.
- Adapted some Charlemagne story event triggers to protect against weirdnesses c
aused by using the ruler designer on major story characters.
- Changed trigger for Irminsul event to make it more likely to happen.
- Khazar rulers can now receive Jewish exiles regardless of ruler religion.
- Christian rivals will no longer reconsider their rivalry against other Christi
ans unless they recently switched religion to Christianity.
- Pagan feast events reworked and should no longer pop in bunches at the same da
te.
- Tweaked triggers for Russian and Scottish culture emergence events.
- Tweaked AI logic for liege converting to capital province culture in some case
s.
- Moved/added new dynasties to several cultures.
- Changed some early characters in history files from Dutch to Frisian culture.
- Revised name lists for early East Slavs.
- Corrected a history database issue where some Saffarid and Kabul Shahi subject
s stayed Zunist after being subjugated.
- Ireland is now tribal in 867.
- Reduced severity of effects of unused and angry tribal event troops disbanding
.
- Hiding character going celibate now gives spouse and lovers intended opinion m
odifiers.
- Adapted some Charlemagne story event triggers to protect against weirdnesses c
aused by using the ruler designer on major story characters.
- Changed trigger for Irminsul event to make it more likely to happen.
- Fixed issues in CB logic that could result in viewing wrong tooltip
- Now custom kingdoms instantly dejure drift on formation, however only if the d
ejure kingdom/empire is not created and if you completly control the titles.
- Custom kingdoms now cost 300 wealth instead of scaled wealth
- Custom empires now cost 1000 wealth instead of scaled wealth
COMBAT:
- Reduced archer bonus during Volley Tactic ( from 300% to 200% )
- Shieldwall Tactic is now possible if a flank has atleast 20% of either Light I
nfantry, Heavy Infantry or Pikemen and atleast 20% archers
- Feint Tactic is now a Light Infantry Tactic, it is possible with atleast 20% L
ight Infantry and atleast 20% Archers and gives bonus to Light Infantry and Arch
ers and a Penalty to Heavy Infantry and Heavy Cavalry
- Lowered Massive Longbow Volley Tactic bonus to Archers to 350% ( from 420% ) a
nd reduced the 2 affinities bonus to 100% ( from 300% )
MODDING:
- Fixed another crash when modding away the learning scenario character
- Fixed bug where the match_mult condition in spawn_unit did not get the correct
levies from vassals when calculating strength.
- Fixed bug where historical wars did not properly start up.
- Added copy_title_laws flag to the create_title effect (yes will copy laws from
the base title)
- The priority_shortcut flag in interface scripts can now be used to define prio
rity shortcuts. Priority shortcuts will fire before any other shortcuts.
- Added error log message for assigning is_viceroyalty in history where the titl
e is owned by the top liege.
- Event spawned troops with an earmark can now be custom-named by using the earm
ark key and "_ARMY" or "_ARMY_OF" in the localization.
- Added define for first year to execute tech, used for optimization, needed for
mods.
CONVERTER:
- Now norse_pagan does not convert to norse_pagan_reformed in converter
2014-10-14: v2.2 Charlemagne
---------------------------MAJOR:
- Added tribal holdings
- Added a learning scenario for new players.
- Added the Centralization law, used to control demesne size and vassal limit bo
nuses.
- Added Era and character quick selection screen
- Wars can no longer be won before a major battle has taken place or 3 years hav
e passed
- Levies from settlements can now be raised again if they are more than 50% full
- Resolved CTD when disbanding troops.
- Fixed bug where customized Coat of Arms was randomized upon reloading the game
.
- Fixed CTD when hovering over the 'Create' button for titles with no de jure Co
unties.
- Added new decision to go into hiding for characters who are (real or imagined)
targets of murder plots. Spouse or children who are targets can also be sent in
to hiding.
- Ibadi is no longer a Sunni heresy, but a separate religion.
- Added Kharijite religion as a possible heresy for Ibadi.
- No longer possible to form the Holy Roman Empire if you're not independent.
- Added large number of tribal holdings to map for all start dates.
- Removed a large number of obsolete tribal titles, and changed others to bring
them in line with the new system.
- Added Imperial Administration Law for Byzantium ( Increases vassal limit and a
llows viceroys on both kingdoms and duchies while slightly lowering feudal vassa
l opinion )
- Fixed CTD with tradeposts when resigning game and starting a new old gods game
.
- Fixed a crash when clicking death-reason when a character was killed in a batt
le without specific killer
- Fixed OOS caused by bottleneck logic in combat
- Fixed OOS caused by mismatch of modifiers
- Fixed problem in triggered modifiers that could cause OOSes in mods
- Fixed crashes caused by the ingamelobby
- Fixed crashes in the game setup lobby
- Fixed crash caused by rebel flag in chat message box in multiplayer
- Fixed OOS problem caused by AI logic in when units tried to load onto a ship
- Fixed OOS caused by spawn_unit effect
- Added Somali culture i East Africa.
- Fixed crash when leaving the tutorial and going back to the menu.
MINOR:
- Fixed issue where the auto assign guardian logic for muslim daughters would re
peatedly re-assign guardians on some daughters, resulting in opinion loss with t
he old guardian
- Can now select play from the laucher with the enter key, or close the launcher
installed.
- Fixed issue where patrician dowry was never paid as a result of bethrothal.
- Opinion and piety bonuses for restoring the pope in Rome now only applies the
first time that decision is taken.
- Fixed bug where traits were not always localized properly in event options.
- Crusades where a claimant got the contested titles will now say so properly in
the following event.
- AI will now always accept a surrender if the AI would also accept a white peac
e.
- Fixed incorrect invasion CB descriptions.
- Resolved bug where chaste characters would get married through certain events.
- Removed the deprecated "Welcome to the Old Gods" splash screen.
- Fixed event where the wife of a muslim ruler got permission to get divorced bu
t never did so.
- Plot tooltips no longer shows an empty "On Success:".
- Fixed issue where pilgrimages had multiple outcomes.
- Fixed bug where children created in Ruler Designer could not get educated.
- Resolved bug where an event would allow imprisonment of characters that was no
t a vassal of the character.
- Changed certain feast events suitable only for adults to not trigger for minor
s.
- Added missing localization for Buddhist holy wars.
- Fixed bug where holy order titles and family palaces changed succession law wh
en the holder was granted a kingdom.
- An event where court chaplains changed religion no longer triggers if your cha
plain is head of a religion.
- Fixed bug where historical revolts would end up in vassals becoming independen
t when the war ended.
- Fixed bug where vassals in revolt could usurp titles leading to their independ
ence when the revolt ended.
- Norman culture is now more likely to appear in the game after early starts.
- Province of Chandax (Crete) is now called Gortyn if ruled by Greeks or Italian
s.
- Added Celtic names to a large number of titles in Britain.
- Improvements to the Spain setup for various dates.
- Improvements to the India setup for various dates.
- Fixed several minor text issues.
- Fixed several minor event trigger issues.
- Wife no longer tries to murder your son if he's already dead (polygamy).
- Fixed a minor database bug with the d'Ivrea dynasty.
- Added some missing characters in later bookmarks.
- Fixed some character bugs in later bookmarks.
- Holy Order castle building events should now only be shown to relevant charact
ers.
- Ambition "Become exalted" no longer gives a nickname. This should make other n
icknames appear more often.
- The coat of arms of the Most Serene Republic of Venice is now red and gold.
- Fixed a bug where reformed tengri characters would never join their holy order
.
- Changed some province names in Latvia.
- Added missing text for "Restore Ecumenical Patriarchate" decision.
- Added many new events to support the new hiding option for murder plots.
- Renamed Norse religion to Germanic.
- Created various new de jure duchies in Russia and Finland.
- Forming the HRE via decision now also costs money.
- Removed Raise County Levies button
- Added a button to the military screen to call all tribal vassals to war ( can
also call all allies to war via this button )
- Made the "Expelled the Jews" modifier icon red
- Added support for tracking the acquisition method of a title, also scriptable
- Made the Elective Gavelkind junior heir secession event available without the
Charlemagne DLC
- Tribes are now allowed to raid regardless of religion (though still only again
st other religions)
- To Swear Fealty, the new liege must now either be a neighbor or the de jure li
ege of your capital
- Added Designated Regent minor title desc
- Increased MTTH for ramadan events
- Hovering the current ambition now shows the on success effect.
- Fixed a rare issue with tournaments getting stuck in a limbo
VASSAL LIMIT:
- Vassal limit indicates how many landed vassals you can hold without getting a
penalty (barony-tier vassals do not count).
- Your vassal limit is increased by family prestige and the diplomacy skill of t
he ruler and the spouse of the ruler.
- Tribal vassals do not count for vassal limit, unless the liege is also tribal.
- The penalty of being over vassal limit is a negative modifier for tax and levi
es from vassals (ignoring any min modifiers from Crown Authority).
- Being over vassal limit will now allow distant vassals to become independent w
hen the liege dies. The number of vassals that get this choice equals how much o
ver vassal limit the liege is.
- Vassal limit penalties now applies first after new vassals have been held for
60 days.
VICE ROYALTIES:
- Vice Royalties are titles that revert back to the liege when the owner dies.
- To be able to grant Vice Royalties, you need to have the correct Vice Royalty
laws, unlocked through the legalism technology.
TRIBALS:
- Instead of Crown Authority, tribals use the Tribal Organization Laws.
- Unreformed pagans will dislike increasing Tribal Organization, whereas other v
assals will prefer and vote for increasing Tribal Organization.
- A decision can be taken as a tribal in order to adopt Feudalism or to found a
Merchant Republic, which can be taken when:
- A Tribal Holding have a fully upgraded Hillfort or Market Town.
- The realm have max Tribal Organization.
- The liege is not an unreformed pagan.
- The Capital Province is coastal (required only for players and the fou
nd a Merchant Republic decision)
- Vassals in tribal realms with low Tribal Organization can become independent w
hen the liege dies, especially if the Heir has the Weak trait.
- Tribals can in wartime use a decision to raise event troops in exchange for pr
estige, which will be disbanded when the current war ends.
- Non tribals can always for free revoke tribal vassal titles from vassals of a
different religion.
- A liege can not build any holdings in tribal provinces owned by a tribal vassa
l.
DECADENCE:
- The Decadence event will now only trigger for characters who have a King or a
Ruler with at least 7 in realm size as close kin.
- Religions with the landed_kin_prestige_bonus flag enabled will now get a prest
ige bonus for having landed kings as your vassal.
- The "Straighten Up" decision can now be taken again after 10 years.
- The "Straighten Up" events have more outcomes, and the decadent character can
now attempt to strike back.
- Some "Straighten Up" outcomes do not give the dynasty head a free imprisonment
.
r titles and become independent of the original liege when the revolt ended
- Fixed issue where a vassal got independent when they joined a rebellion outsid
e the realm of its liege.
MINOR:
- Holding Alt and left-clicking while a unit is selected will no longer make tha
t unit un-selectable.
- The Third Temple in Jerusalem is now completed even if the ruler who ordered i
ts construction dies.
- Fixed an error in the German text for the completion of the Third Temple.
- "Great Indian Sultanate" and "Looking East and West" achievements now work eve
n if Rajastan has become a part of the Empire of of India.
- Fixed an issue with the allow triggers for Kali Puja.
- Plots to revoke vassal titles no longer resets when not supposed to.
- Resolved issue were the educate child interaction would not auto suggest a gua
rdian.
- Now properly resets the de facto liege of revolt vassals when the revolt ends
inconclusively.
- Revolt wars now end when the provinces in revolt gets vassalised by another le
ader.
- Horse archers no longer use the Norse horse archers model as default.
- Fixed a bug where AI characters would not go on pilgrimages.
- No longer shows the order of a character's wife in the opposite order.
- The event to become Saoshyant no longer requires non-existing duchies.
- Game no longer crashes on death if the diplomacy view is opened.
- Fixed bug where a revolt Casus Belli became invalidated when it was not suppos
ed to.
- Kingdom of Jerusalem's duchies can no longer be assimilated by other kingdoms
- Fixed small issue with logging incompability with launcher.
- Fixed freezing of plot when surrendering to a war to revoke a vassal title.
- Resolved issue with offering to educate children where the liege of the child
was automatically assigned as a tutor instead of you or one in your realm.
- Fixed bug where rulers got vassalised when they lost a claim war even though t
hey had vassals outside the contested title.
- Zoroastrian vassals now only consider liege marriages as divine if they are tr
uly close kin.
- Fixed issue where the pope would always grant divorces as the marriages where
wrongly considered a consanguinity.
- Fixed English localisation of Hellenic priests, training grounds and mustering
grounds.
- Changed the "Become King" ambition to be called "Become Queen" for female rule
rs.
- Changed font for changing language in the settings menu to match fonts used fo
r other settings.
- Resolved issue where thumbs up and thumbs down icons when browsing the list of
claimants did not match if they could be invited to court or not.
- Fixed bug for Muslim rulers where your latest wife was set as your First Wife,
instead of the wife you first married.
- Fixed bug where AI republic characters with other titles did not build trade p
osts.
- Fixed bug where the graphic for special units changed when merged with troops
of another culture.
- Resolved issue where Muslim male characters could not get married if betrothed
to a minor.
- Fixed issue where revolt occupations were removed when another revolt claimed
the contested title.
- Improved AI decision-making for inviting vassals to celebrate Ramadan.
- Faction backers are now removed from the faction upon death.
- Now properly shows the special unit icon in the reorganize unit view.
- Now properly updates holy sites for Muslim religions.
- Religion view for Jewish characters no longer displays Catholic specific butto
ns or the pagan reform button.
- Changed message sent when liege takes over a war to include the vassal's name,
instead of "yours".
- Added missing localisation for Slavic, Baltic, Aztec, Mazdaki and Manichean re
ligions.
- Now properly show holy sites in the religion tab for all religions except for
religions with either antipopes or autocephaly.
- Fixed localisation for Rabbis in religion tab.
- Character browser can now filter on religion and culture as well as religion a
nd culture group
- Titles in diplomatic interactions no longer sorted.
MODDING:
- demesne_size modifier is now possible to set in laws
- Added demesne_size modifier (incremental, not multiplicative)
- Added local_speed_modifier
- PAPAL_SUCCESSION_PASS_ON_HOLDINGS to defines
- PAPAL_SUCCESSION_LOSE_MINOR_TITLES to defines
- Split ARMY_LOAD_UNLOAD_MOVE_COST into two separate defines
- Added on action on_create_title
- Added on action on_settlement_looted
- Added on action on_navy_returns_with_loot
- Added on action on_new_holder_usurpation
- Added on action on_new_holder_inheritance
- Added on action on_new_holder
- Added <religion>_opinion for Hindu, Jain, Buddhism, Indian, Orthodox, Pagan an
d Aztec
- Added moddable opinion for brother
- Added moddable opinion for half-brother
- Added moddable opinion for sister
- Added moddable opinion for half-sister
- Added moddable opinion for grandfather
- Added moddable opinion for grandmother
- Added moddable opinion for grandchild
- Added moddable opinion for uncle
- Added moddable opinion for aunt
- Added moddable opinion for nephew
- Added moddable opinion for niece
- Untangled and made cardinal election moddable
- Now possible to mod papal succession to not lose holdings or minor religious t
itles
- Added dynasty_head scope
- Added history command disallow_random_traits
- Added set_graphical_culture effect
- Added effect scope any_allied_character
- Added effect scope random_allied_character
- Added remove_nickname effect
- Added is_variable_equal trigger
- Added is_looting trigger
- Added is_looting_in trigger
- Added num_of_max_settlements trigger
- Added num_of_empty_holdings trigger
- Added borders_major_river trigger
- Added trigger is_allied_with
- Added trigger scope any_allied_character
- check_variable trigger now take a scope or second variable as a right-side arg
ument
- Added subtract_variable, multiply_variable and divide_variable effects
- All variable effects now take a scope or second variable as right-side argumen
t
2014-04-28: v2.1.4
-------------------MAJOR
- Fixed broken MP from v2.1.2, for real
MINOR
- Save games now written to virtual memory before writing them physically to imp
rove stability.
- Some trait cost fixes, all trait costs lowered.
- Can no longer press the create Hungary button multiple times.
- Fixed a bug where spouses were no longer allies.
- Fixed a bug where you could assimilate into revolt titles.
- Fixed a bug where revolting as a patrician could give you the wrong government
type.
- Indian holy orders can now fight other indian religions.
INTERFACE
- Updated heir description for piety name in dynasty view.
- Updated interaction description for piety name in interaction view.
- Can no longer press the red skulls of people killed by rabble.
- Bug Fix where realm view used to show demesne incomes instead of tax incomes.
- Fixed a bug where marriage notification showed that a character was marrying h
imself.
- Title and CB selection in diplomatic interactions now gets sorted by CB type a
nd title name.
- Added icons for the Order of Addai.
MODDING
- spawn_unit matchmul no longer counts in event spawned and mercenery units.
- Added hostile_within_group flag for religion groups which decides if holy orde
rs will fight other religions within the same group.
2014-04-11: v2.1.3
-------------------MINOR
- Fixed broken MP from v2.1.2
- All Muslim rulers are now notified and given an imprisonment reason when a dyn
asty member refuses to straighten up
- Added a notification event when a dynasty member goes decadent
- Only Kshatriya women are generated in feudal Indian courts
- Can no longer pick the "Excommunicated" trait in the ruler designer
- Fixed a bug where dead characters could get the wrong liege set
- Fixed bug where the "Become King" ambition would abort due to holding a tempor
ary revolter kingdom
INTERFACE
- Added better text when losing decadence from a title grant
AI:
- Adjusted to care more about Caste for marriages
2014-04-09: v2.1.2
--------------------
MAJOR
- Memory optimizations (graphics DLCs)
MINOR
- Fixed a bug where allies could be called into certain Major Revolts by attacke
rs, resulting in some erroneous vassalizations at the end of the war.
- Temporary titles no longer increase the multiplier for Decadence gain if they
are the character's highest tier title.
- Hunts and Fairs should now be more interesting.
- Hunts and Fairs should no longer give you bundles of events on the same day.
- Hunts and Fairs should now almost always fire at least one event.
- Tournaments will now end properly after all winners are chosen.
- Fixed a bug where an adventure would declare war ahead of time.
- Asking to join a crusade is no longer limited by the distance to the religious
head.
- Arrange Marriage no longer shows people with a different caste if you're Hindu
.
- Now possible to search for trait names and last names in character finder.
- Spouse no longer likes you less if you have a different caste.
- Fixed a bug where decadence would be incorrectly reset when resigning.
- Fixed a bug where you couldn't grant county titles to Hindus even if they woul
d have their barony become the primary holding in that province.
- Fixed a bug where you couldn't grant lower titles of the incorrect type.
- Fixed a bug where you could designate dead heirs.
- Ruler designer costs improved for balance.
- Fixed a bug where commanders could be offered marriages which they would accep
t.
- Fixed a bug where the pope would be listed as your best candidate.
- Fixed a bug where the guardian would its wards far away with them.
- Fixed a bug where characters of special interest would be cleared upon inherit
ance.
- The Robin Hood event series should no longer fire more than once per campaign.
- Fixed some issues with the Aztec invasion.
- Made Buddhist ambitions easier to fulfill.
- Added religion triggers for certain nicknames.
- Fixed a number of minor text bugs.
- Celibate characters should no longer be worried about their conjugal lovelife.
- Added/changed some trait-based opinion modifiers.
- Made Mount Athos an Orthodox holy site instead of Piraeus.
- Bogomilist women can now be appointed as court chaplains.
- Homosexual characters can now have the "get married" ambition again.
- Tweaked various factors affecting whether AI chooses the "get married" ambitio
n.
- Fixed a bug with the decadence "straighten up" action.
- Fixed a bug where characters sacrificed to Kali would mysteriously survive.
- Blocked some ambitions for court gurus.
- Fixed a bug that gave Indian provinces way too much revolt risk from certain e
vents.
- Fixed an issue with the timing of events at Indian feasts.
- Fixed an error with flag clearing at Furusiyya and Epic Tournaments.
- Fixed several event triggers that failed to correctly check a character's loca
tion.
- Applying history backwards was working incorrectly.
- Fixed a bug where you wasn't able to reform pagan.
- Fixed a bug with the allow_laws console command
- Now allowed to arrange marriages regardless of diplomatic range if you have a
courtier who is betrothed to someone in the target's court
- The Messalian heresy now has access to Absolute Cognatic Succession
- Now allowed to assign a leader to a flank without one regardless of crown auth
ority
- Fixed a bug with lover event 64065
- Fixed a bug where you couldn't arrange marriages as a child.
- No longer costs any piety to banish if one has a valid reason.
- Banishment description shows the cost to banish.
- Games already in progress no longer show up on the server list.
- Ransom interaction no longer distance limited.
- Fixed some issues with the Samrat Chakravartin decision. It should now be much
more attractive for the player.
- Removed an exploit with muslim schools and tech points.
- Fixed a bug with temporary revolt titles and certain achievements.
- Fixed error in troop amount trigger causing horse archers to get elephant tact
ics.
- Added missing localization for jungle terrain combat effect tooltip.
- Indian temple corruption and local death cults are now immediately removed if
province owner is of a non-Indian religion.
- Fixed a bug which sometimes prevented the player from building some holdings.
- Updated so all light cavalry based tactics affect camel cavalry as well
- Fixed invalid patrician trade post cost calculation
- Nestorians can now only appoint landed bishops as Autocephalous Patriarchs (co
urt chaplains)
- Fixed so technology gives bonuses to some special troops
- Improved the logic of bribing people into plots.
- Adapted pilgrim events to include Messalian and Paulician heresies.
- Fixed a bug where the usurp button for kingdoms usurped vassals as well
AI
- Will only ask vassals or below to "Straighten up"
- No longer possible for AI to plot to assassinate self (unless they are a lunat
ic)
- AI can now start Claimant factions again
INTERFACE
- Holy Warrior has a better effect description.
- Fixed a case where righteous imprisonment alert was shown even though imprison
ment wasn't available.
- Piety name fixed in ledger.
- Piety name fixed in religion view.
- Piety name fixed in law view for Muslims.
- Piety name in casus belli selection for declare war diplomacy.
- Piety name in score description fixed
- Piety name in end of combat/battle dialog fixed.
- Cursor offsets for character finder.
- Autosave to cloud no longer open main menu upon completion.
- Find province window updated.
- Character selection could show a wrong CoA for lowborn.
- Piety name fixed in execute interaction.
- Clients no longer show "waiting for server id"
- Ransom button in intrigue view disabled when the employer can't/won't ransom t
he person.
- Fixed invalid text shown for special troops in commander traits
- Fixed moral authority tooltip for indian religions.
- Fixed upside down CoA's on map for versions using OpenGL
- Added missing top bar extension for Indian republics
- Added missing jungle terrain picture
- Vassal tab shows patricians as patricians now
- Fixed another [Player.Religion.GetPietyName] localization issue
MODDING
- Renamed cost to ruler_designer_cost for trait age costs.
DATABASE
- Made a number of changes to starting characters and dynasties, above all in No
rthern India.
- Ruler of Agen in 987 is now shows as the bishop he is.
2014-03-11: v2.1
---------------MAJOR
- Major map revisions and additions: East Africa, Armenia, Central Asia, Siberia
and India
- Added Steam matchmaking support
- Added Steam workshop support
- Added diplomatic range, blocking diplomacy and councillor actions vs too dista
nt characters
- Factions will now revolt as a single unified realm under a temporary title
- Added attrition for units that have been "out-of-supply" for too long (can't l
ive off the land in neutral counties, etc)
- Added support to change window mode setting: fullscreen, borderless or windowe
d
- New unit type system allowing for more flexible unit types, including War Elep
hants, Camel Warriors and Horse Archers
- Blocked "North Korea Mode"; you now lose huge parts of all income and levies i
f your demesne is too big
- Save games are now compressed by default (can be toggled on and off)
- Major memory and performance optimizations
MINOR
- Added equal-opportunity tumbling of courtiers for women and homosexuals.
- Added opinion malus for holding a character in prison.
- Added opinion malus for former lovers.
- Characters can now have up to five lovers at the same time.
- Tweaks and improvements to many events and decisions.
- Scripted civil wars in history files should now work properly. When scripting
civil wars, defender must always be added before attacker for them to work prope
rly.
- Now possible to revoke honorary titles. Revoking an honorary title with a posi
tive opinion modifier will anger the previous holder.
- Added support for multiple lovers.
- Impregnation of lovers is now handled in the code.
- Updated all events to use the new scripting logic for friends, rivals and love
rs.
- Characters will no longer get 'Marriage Ties' opinion bonus towards their spou
se.
- Fixed a bug that was preventing vassals from being able to be called into war
under certain CBs that were scripted to allow it.
- CBs that call other vassals into a revolt will now automatically call all vass
als when war is declared.
- Sons asking for titles can now start an adventure for one of your titles if re
fused. Especially common among Muslims. (event 37000)
- Timur and Seljuk now arrive in a more involved fashion and need to survive bef
ore they launch their great gambit
- Children can no longer pick up the religion or culture of a guardian if the gu
ardian does not share the religion or culture of his employer
r
-
The Nestorians are no longer a heresy, and have their own holy order (The Orde
of St Addai)
Added the Messalian heresy (Nestorian)
Made the Paulician heresy (Orthodox)
You can no longer usurp the sole primary title off of someone with a different
religion if he has any holdings within it
- You no longer get an opinion bonus from your vassals for defending against reb
els, adventurers and the like
- You can no longer call allies to help you defend against peasant, heretic and
religious rebels
- Added a decision to conscript merchant ships if playing a ruler with overseas
holdings
- Reduced piety gained from battles
- Increased piety cost of Muslim Invasion CB
- Whether a character is too insignificant for anyone to care if you execute the
m is now determined by whether they have any titles, claims, or titled close rel
atives
- Children, incapable characters and prisoners can no longer join factions
- The decision to acknowledge bastards as your own now works again
- Becoming infirm will now abort self improval ambitions
- Characters now lose the ambition to get married upon becoming eunuchs or homos
exual
- Cathar women can now have the same career ambitions as men
- Can no longer reform the Orthodox religion, instead one has the Decision to re
store the Ecumenical Patriarchate
- Events can no longer make tech points negative
- Fixed a rare crash related to loading savegames with events referring invalid
characters
- Cathar vassals no longer have negative opinions for liege or liege's heir bein
g female
- Expelling holy orders now blocks further Decisions towards them
- Holy Orders can no longer ask for the right to build castles in the lands of v
assals of someone who has expelled them
- If a Holy Order is your vassal when you expel it, it will be set free
- Added missing decision to expel the Bektashi Order
- No longer possible to hire holy orders that you've expelled
- Reduced the number of standing troops of the Knights of Calatrava and Santiago
- After a successful decadence revolt, the new ruler only gets weak unpressed cl
aims on vassals who choose independence
- Increased chances that vassals will choose independence after successful decad
ence revolts
- Doubled the Prestige that newborn characters get from their dynasty at birth
- Doubled the Prestige you get from the dynasty of your spouse when marrying
- Added missing de jure capitals to the Kingdom of Anatolia and the Duchies of S
poleto and Latium
- Added a prisoner age check to event 50010
- Added updated flags for titles within the Arabian, Mali and Byzantine de jure
empires
- Fixed a couple of location triggers in Christian monastery events.
- Fixed bug in bookmarks reading of files
- Fixed duchies names not showing properly in de-jure duchy map mode
- Added Camel Warriors retinue type to Arabic culture
- Fixed crash bug when units die of attrition
- Tweaked max attrition just so slightly
- Improved the Sons of Abraham version of the heresy appearance event (SoA.4000)
- Strengthened adventurers in general
- The king of Jerusalem is no longer allowed to vassalize the Knights Templar or
the Knights of St John if they are too powerful already
- Tweaked the cultural conversion events a bit, mainly to improve the special Mo
ngol conversion factor
AI
- Much less likely to plot against characters they have a high opinion of.
- Much less likely to form factions against characters they have a high opinion
of.
- Improved guardian selection logic.
- More prio on converting demesne provinces over vassal provinces.
- Less willing to marry young male characters to older women.
- Will now detach and move away if their parent stack is suffering severe attrit
ion.
- Will now keep attrition-free event troops mostly consolidated instead of sprea
ding them out.
- Now takes terrain and unit quality into account when determining whether to ru
n away from enemies.
- Smarter about when to assault if there are enemy troops nearby.
- Better at determining who to attach to in war.
- Better at coordinating with allies in war.
- Will no longer declare suicidal faction independence wars that only have a fra
ction of their liege's power.
- Now smarter about when to hire mercenaries in a war.
- Less willing to fold to independence, pretender and antiking factions.
- Will now never fold to a very weak faction.
- Will stop more plots.
- The Hordes will now be more prone to head in the "right" direction.
- Will now execute dynasty decisions.
- Smarter about title revocation.
- Will not start claimant factions for old women, or a parent of the current rul
er.
- Muslim characters are more likely to pick up the 'Gain a Title' ambition.
- Foreign rulers are now generally quite willing to take on wards as hostages
MODDING
- Added support for multiple lovers.
- Can now block minor titles from being revokable.
- The faction power level at which you get a warning alert is now scriptable.
- Now possible to script vassal_opinion, liege_opinion and sex_appeal_opinion in
to modifiers.
- Now possible to mod whether character interactions require a character to have
their cost in prestige/piety on hand to use the interaction.
- Now possible to mod out character interactions entirely through defines.
- Added new define NOT_SPOUSE_FERTILITY_MULT that governs impregnation chance be
tween non-married lovers.
- Added new define MARRIED_LOVERS_FERTILITY_MULT that governs impregnation chanc
e between married lovers.
- Added triggers num_of_lovers, num_of_spouses, num_of_consorts, is_lover.
- Added scopes random_consort, random_lover, any_lover.
- Friends and rivals can now be added and removed with add_friend, add_rival, re
move_friend and remove_rival.
- is_friend and is_rival now check correctly against rival/friend rather than hi
gh/low opinion.
- pacifist in religion groups is now called ai_peaceful.
- pacifist=yes in religions now denotes religions with decreased aggression and
stable realms. Only works on Jain religion if player does not own Rajas of India
.
- pacifist=yes in script now checks if character belongs to a pacifist religion.
- Can now script AI conversion behaviour for religions & religion groups.
f another religion
- Added missing crusade names for some heresies
- Fixed a bug with the ending of the Shepherds' Crusade
- Fixed some triggers that weren't correctly checking for the Jewish religion gr
oup
- Non-Jewish rulers with Jewish councillors can now get some special technology
improvement events
- Fixed a very rare crash in combat
- Marriage, betrothal, and concubinage can no longer be arrange while imprisoned
- Fixed bug in the Crusade CB where a courtier could not get the king title he d
eserved
- There is now automatic peace with rebels if you get a complete victory
- Fixed bug where the unit reorganization window didn't pop up and split of troo
ps was not selected
- Fixed the invasion CB for Muslims so it becomes invalid when the target conver
ts religion
- Fixed bug where a regiment managed to detach itself from its army completely
- City and bishopric rulers can no longer get claims through inheritance
- Corrected several heretic religion descriptions
- Added some missing Fraticelli college of cardinal text
- Added a minimum cap for bottleneck chokepoints
- Fixed crash when randomly jumping around in history.
- Reverted back so levy modifier affects galley count
- The "Holy Smoke" achievement should now work as intended
- The "And Stay Out!" achievement should now work as intended
- Fixed a bug when saving a game that has a religion which has overthrown the pa
rent religion
- Fixed problem where hordes counted as theocracies in the game setup
- Fixed flank leaders being reset when loading saves
- The Ibadi and Hurufi Caliphates and the Yazidi Sheikhdom can now be properly c
reated
- Fixed a bug where rulers of all religions could ask their religious head to st
art a crusade
- If Catholicism becomes a heresy, "Mending the Schism" is no longer possible
- Fixed a bug where Muslim invasion wars against other types of Muslims would in
validate immediately
- Fixed so ironman mode is not locked out if you go back from saved games to boo
kmarks.
DATABASE
- Made sure the Vikings have enough ships in 867
- Strengthened 867 starting positions for Rurik, Dyre the Stranger and the Khaza
rs
- Added Jewish Khazar names
- Made some minor fixes to male Iberian names
AI
- AI: Adjusted succession marriage reasoning
- AI: Better at calculating odds of victory when attacking
- AI: Should now be more careful about attacking with inferior numbers
- AI: Will now re-raise its forces if current levies are significantly smaller t
han the potential amount it can raise
- AI: Will now use the Spymaster to suppress factions
- AI: Will now use the Chancellor to improve relations with vassal faction membe
rs
- AI: More careful about appointing disgruntled Spymasters
- AI: Will now always honor the terms of an existing betrothal
- AI: Fixed a bug where Catholic rulers would spam the Pope with money requests
and bishop nomination requests, spending their Piety
- AI: Really powerful rulers now sometimes create antipopes, even when they are
not excommunicated, depending on papal opinions and the number of church loyalis
t bishops
MODDING
- Triggers are now automatically sorted by their computation complexity so modde
rs won't have to think about it
- Added trigger 'is_recent_grant'
- Exported 'matrilineal_marriages' flag to religion script (no longer hardcoded
for Muslims)
- Exported 'can_have_antipopes' flag to religions (now decoupled from 'investitu
re')
- Added event target 'betrothed'
- Added history command 'add_matrilineal_spouse'
- Added trigger 'is_married_matrilineally'
- Added support for the 'player_allow' trigger in factions
- Added a configuration "mp_max_lead_days" which is defaulted at 7, this prevent
s the server from progressing more than a week ahead of the slowest player
- Added do_not_disturb character flag to help optimize triggers and lock charact
er availability for journeys, feasts etc
- Added any_claimant effect
- Fixed error with character and province event effect where they could not trig
ger cause they missed a trigger
- Added a new -debugscripts command line option that will output our internal as
serts of the triggers and effects so modders can see what went wrong with their
scripts
- Added EVENT_TROOPS_SIZE_MULT define as a global multiplier on match_mult
- Fixed an issue with namespaces and how delayed event ids are saved
- Fixed so duplicate entries of a character's ID won't create duplicate characte
rs.
- Added BOTTLENECK_CHOKE_TROOP_CAP in defines which defaults to 300
- The 'intermarry' option in religions now works between religion groups as well
- Retinues are now scripted with a 'potential' trigger rather than simple cultur
e and culture_group fields
- Added has_regiments trigger.
INTERFACE
- Fixed bug where province view was toggled when siege ended
- Now the checkbox for auto invite plots displays correctly
2013-11-22: v2.0.1
-------------------- Added missing Jewish religious icons
- No longer possible to play as a Jew without the Sons of Abraham DLC
- The "Legitimize Bastard" decision now sets the correct dynasty
- Cathars now have access to the "Absolute Cognatic" succession law
- Jewish priests are now allowed to marry
- The kingdom of Jerusalem decisions to vassalize the Knights Templar and Hospit
aller now work
- Heresies are now also shown on the religion page in the ledger
- The Knights of Santiago now have their historical activation date and first Gr
andmaster
- Fixed a bug where an antipope installed as proper Pope in Rome would get an an
tipope successor
- Fixed a bug where the Pope could restore himself in Rome infinitely, for astro
nomical amounts of Piety
- GamersGate users no longer incorrectly get the Steam overlay
- Different platforms don't get different checksums anymore
- You can no longer get a barony level character when pressing the Random Charac
ter button
- Fixed a bug where titular titles would hide certain other titles
- Fixed a bug where character editor property values went out of range
- Family tree now shows dynasty relation
- Fixed a bug where dead popes would have the incorrect character portrait
- Fixed a bug for the title loss notification for republics.
- Fixed a bug with the ruler consort title being shown for the spouse a day afte
r the ruler dies
- Fixed a bug in some messages with duplicate titles ("King King Karlmann")
- Fixed a bug with some dynasty names of event spawned characters
- Dying a "natural death" below the age of 45 is now called dying of "poor healt
h" instead
- Added a missing tooltip for why you cannot nominate a bishop successor if the
current bishop is not of your religion
- If there has only been a single ruler by a certain first name, the regnal numb
er is no longer shown
- Improved the entry texts in the title history view a bit
- The black bastard blood drop is now shown correctly with the new bastard dynas
ty system
- Lowered the priority of faction messages to reduce spam
- Lowered the priority of heir choices under elective monarchy to reduce spam
- Added 'Random Character' button when selecting character
- Added 'Split in Half' button for units
- Player will no longer get a notification of being besieged if the besieging ar
my is too small to take the settlement.
- Support for native clipboard functionality.
- Support to select text using keyboards
- Added Quick-Split icon menu to quickly split army based on mercenaries, holy o
rders and retinues.
- Tweaked amount of ships and shipbuilding tech for merchant republics.
DATABASE
- Changed some time period inappropriate names in Serbia
- Changes to the bastard children of Antso IV of Navarra
- Added the missing mother for Jeanne de Beaumont
- Various title corrections in the Latin Empire bookmark
- Kbenhavn is now called Hafn when held by Norse characters
- Changed some time period inappropriate names in Malta and added Greek versions
- Changes to the Plantagenet monarchs
- Corrections for the Dukes of Silesia and other related characters
- Changed some time period inappropriate names in Estonia
- Louis II of Italy now has the correct Wikipedia link
- Fixes and additions for FitzAlans and early Stewarts
- Additions and corrections to the Roman Emperors of the Byzantine Empire title
history
- Eudokia is now the Byzantine Empress for six months in 1067
- Added additional names for Ecumenical Patriarchs to choose from
- Fixed the dynasty of the several bastards belonging to the de Barcelona dynast
y
- The Duke of Portucale now has an heir in 867
- Fixes to several Slavic dynasty names
- Character 217501 now has the correct Wikipedia link
- Updated Counts of Gilan to ensure proper regnal numbers
- Corrections to Wladyslaw II the Exile and his close family
- Added a dynasty for Grand Prince Feodor of Novgorod
- Hubert de Burgh is now correctly the Earl of Kent and Baron of Montgomery
- Miscellaneous Capetian/Valois fixes
- Anglo-Saxon England now has feudal elective law
- Added new Coats of Arms for Dregovichs, Severians and Radimichs
- Reduced effects of terrain on movement speed
- Battles in Crusade-type wars now only have half the normal impact on warscore
AI
- Powerful kings and emperors will now sometimes set up antipopes
- Cynical rulers may now sometimes switch back to Free Investiture law
- AI characters will now hold Pagan festivals
- Magyars are now more willing to convert even before 930
- Fixed a bug where the AI would sometimes not marry at all if the only suitable
candidates were of too low rank
- Fixed a bug that was causing AI armies consisting of a single large regiment t
o endlessly split off and reabsorb empty regiments
- AI: Will no longer split a stack if the split would create a tiny useless army
- AI: Now takes culture, religion and province wealth into consideration when ch
oosing capitals
- AI: Much higher prio on holding to to the counties in its primary duchy
- AI: More prio on keeping its demesne concentrated in a few duchies
- AI: Will no longer accept a matrilineal marriage if the betrothal was non-matr
ilineal and vice versa
- When marrying betrothed characters, the AI will now always propose the type of
marriage agreed upon in the betrothral
- Fixed some inconsistencies in AI battle odds evaluation
- Increased AI prio on building shipyards
- Fixed a bug that was preventing the AI from starting wars against characters w
ith only barony level holdings
- AI: Higher prio on helping friendly armies in battle
- AI: Better at coordinating attacks together with their allies
- Fixed a bug that was causing the defensive war AI to not work correctly
- AI: Will no longer accept giving away women as concubines to characters whose
religion they will not intermarry with
- AI: Will no longer destroy King titles if AI_EMPEROR_CREATES_KINGDOMS is set t
o 1
- Fixed a bug where the AI would incorrectly calculate retreating units as poten
tial combatants when deciding to move to a province
- AI: Fixed a bug where two AI armies from the same country would change their o
rders back and forth due to reacting to what the other army was doing
- AI: Will no longer retreat from incoming enemies if it is already moving to at
tack those enemies
- AI: Muslim characters no longer consider prestige effects when determining who
to marry
- Fixed a bug that was preventing the AI from reinforcing allies in battle if th
e enemy army was moving before starting the battle
- AI: More prio on besieging contested provinces when the enemy has ticking wars
core
- AI: Better at coordinating its armies between fronts
- AI: Better at coordinating its armies with allies
- AI: Will now keep imprisoned characters that they don't want to execute/banish
/revoke locked up for a while instead of instantly releasing them. The minimum l
ockup time depends on the importance of the character.
- Fixed several 'lockups' in army AI where armies would get stuck bouncing betwe
en two destinations
- AI: Will now consider the actual composition of an army when determining its s
trength, rather than just looking at numbers
- AI: Now factors in effects of terrain when determining whether to attack with
an army
- Rationality now affects how well AI will calculate odds of success when attack
ing with its armies
- AI: Will no longer overcommit when pursuing small enemy stacks
- AI: Less priority on pursuing small stacks when there are more important targe
ts
- AI: Will now prefer fighting in its own territory when in a defensive war agai
nst opponents of superior or equal strength
- AI: Will now consolidate several armies into a large HK stack when fighting a
defensive war against a superior opponent
- AI: Will now create Hunter-Killer stacks to chase enemy armies
- AI: More prio on keeping its armies close together when advancing in enemy ter
ritory
- AI: Will now lift sieges to attack enemy armies when appropriate
- AI: Will now split up its armies into medium-sized stacks to avoid attrition
- AI: Will no longer assault unless it has at least 10:1 numbers
MODDING
- Added support in traits for tolerance of other religion groups
- Added 'on_vassal_accepts_religious_conversion', which now basically handles al
l the logic of the Demand Conversion interaction
- Added "evil_god_names" to religions, to be used in event texts
- Added a priest title to religions, that can be used in text
- Added trigger 'is_father_real_father'
- Added trigger 'any_spouse_even_if_dead'
- Added 'priests_can_inherit' to religions
- Added trigger 'historical' (character)
- Added 'score' console command cheat
- Added trigger 'score'
- MTTH in on_action events should now be written 'weight_multiplier'. Added log
error.
- Added proper event id system for errors logs, including the namespace
- Added 'family_palace' event target
- Added 'on_become_doge' on-action
- Added trigger 'republic_total_num_of_trade_posts'
- Events with 'hide_window' now fire a valid event option if there are any
- Added system for events marked 'notification' to be shown as messages rather t
han full pop-up windows
- Added on-action 'on_county_religion_change'
- Added trigger 'has_heresies'
- Added event target 'parent_religion_head'
- The event target 'religion_head' now also works in province scope
- Added trigger 'any_province_holding'
- Added effect 'any_province_holding'
- Added effect 'random_province_holding'
- Added succession law 'Appointment' for feudal vassals of Holy Orders (titles r
evert back to the liege on death)
- Added event effect 'banish_religion = X'
- Added 'can_retire_to_monastery' flag to religions
- Added 'jewish_opinion' to traits
- Added 'dynasty = culture' possibility to the 'create_character' effect
- The trigger 'has_empty_holding' now also counts holdings under construction
- Exported LEVY_MAINTENANCE_FACTOR to defines
- Added 'monthly_income' field to landed titles for extra income
- Temporary modifiers can now be inherited
- Exported some AI raid parameters to defines
- Added 'hold_election' event effect for merchant republics
- Added support for female versions of event pictures
- Added 'force_picture' field to events, to ignore cultural, religious, and gend
er variants of event pictures
- Fixed a bug with the effect 'random_sibling' (it included dead siblings)
- Fixed some bugs with the 'can_marry' trigger
- Added 'GetFromFromRelation' text
- Added on_action 'on_adulthood'
- Added battle_warscore_mult setting to cb_types, this modifies the warscore gai
ned from battles in wars using that CB
- Increased the number of galleys gained from shipyards
- Exported define AI_ALWAYS_CREATES_DUCHIES
CONVERTER
- Fixed trigger issues for the default national ideas from EU4. Now you should g
et national ideas based on your culture.
- Added Jerusalem Ideas.
- Added Knights Templar Ideas.
- Added Israel Ideas.
- Added Jewish religion.
- Added Jewish cultures.
- Added support for major heresies to be converted to EU4.
- Added missing horde files.
- Fixed bug where Aztec became eastern tech group.
- Now the Holy Roman Emperor no longer gets cores on his old vassals in EU4.
2013-08-16: v1.111
----------------------MAJOR
- Fixed the delayed event bloating of save files.
- Pre 1.11 save games will now load correctly without trait corruption
- Fixed CTD when a Portrait DLC did not have a beard for the culture
- Fixed CTD when immediately resigning after loaded save game with pending plots
INTERFACE
- Fixed a glitch after resign where the on-map shields would still be shown
- Fixed so you don't get a pop-up if the plot auto functions are used
- Disabled customization of dynasties without the DLC
GAMEPLAY
- Fixed a bug where vassal merchant republics could sometimes become independent
on succession
- The Military Jesus and Speaking in Tongues modifiers are no longer instantly r
emoved from characters
- Fixed an issue where you could suffer more than Max attrition
- Now possible to pick the Hellenic religion in the Ruler Designer again
- Can now correctly grant independence to Merchant republics
- Can now correctly transfer vassal Merchant republics
- Character beards and hair now don't immediately snap back when using the custo
mization tool
- Fixed an issue with new Patricians sometimes getting game over incorrectly on
succession
CONVERTER
- Fixed issues with exporting HRE with absolute crown authority.
- Now young rulers get appropriate stats
- Now players should always be exported as a vassal if he is in CK2
- Fixed problem where muslim personal unions were not exported at all
- The Azores and Madeira can now be colonized
- Now localization files on Linux always get UTF-8 encoding
- Changed some file names in conversion table for nations
- Fixed so tengri can get higher tech groups
- Tweaked what is considered high-tech to increase chance of becomming western
- Now natives no longer should spawn in africa
2013-08-13: v1.11
----------------------GAMEPLAY
- Added auto-invite function to plots
- Added auto stop plot functionality under intrigue tab.
- Added Siege leader trait
- Added so bastard dynasties are generated when the first bastard is born.
- Fixed so holy orders can use their special units in a defensive war where they
are the primary defender.
- Fixed CTD occured when starting between 1184-1185
- Fixed Duke Dafydd II of Gwynedd invalid state in history files
- Slowed down fleet movement
- Increased movement time for armies onto or off fleets
INTERFACE
- Added Favorite IP table to multiplayer menu
- Added an approve button for laws so you can change your mind later if you init
ially ignored the law.
- Fixed so you can see what characters has had a plot proposal sent to them.
- Now support to select ship-exclusive using ALT key.
MODDING:
- It's now possible to read additional data into existing landed titles in mods
- It's now possible to read additional data into existing religions in mods
- Added 'intermarry' parameter to religions, so you can specify if members tend
to marry those of specific other religions
- Exported EXTRA_NR_OF_CHILDREN_FOR_PLAYERS to defines
- Fixed custom tooltip trigger and effect always returning true
- Exported ARMY_LOAD_UNLOAD_MOVE_COST to defines
2013-07-04: v1.103
----------------------INTERFACE:
- Fixed incorrect AI reasoning text string "X is my lover"
- Fixed a tooltip bug in the effect 'gender_succ'
- Corrected some text bugs
- It is no longer possible to start building Theodosian walls outside of Constan
tinople
- Wikipedia links should now work on linux
GAMEPLAY:
- Changed the way levies reinforce (to fix a rounding bug.) This will overall re
duce levy reinforcement rates a bit.
- Tech spread no longer gets stuck at 5
- Patricians with no landed holdings now correctly get some random courtiers (wh
ich they can, for example, marry)
- Euboia is no longer "Ocean" terrain
- Westfriesland is no longer "Ocean" terrain
- You can no longer become a truce breaker from failed imprisonments or title re
vokations, or wars from events, plots or factions
- 867: Gave Almos, the ruler of the Magyars, and his son Arpad scripted traits
- 867: Slightly strengthened the initial Magyar army
- Kingdoms with a king can now also de jure drift into empires
- Independent kingdoms can no longer drift out of their de jure empires
- Added Zoroastrian Crusade target weights to appropriate titles
- Human played vassals of the Magyars now get to keep their Ukrainian lands when
Hungary forms
if
th
no
wi
GAMEPLAY:
- Norse Pagans can no longer employ the coastal conquest CB against other pagans
(neighboring counties can still be taken though)
- The Subjugation CB can now only be used once per lifetime instead of every 10
years. (Unless you have the 'Become King' ambition.)
- Characters with the "Become King" ambition and access to the subjugation CB ca
n no longer move their capital out of the de jure kingdom
- Subjugated rulers of another religion now get a smaller opinion bonus vs the w
inner, lasting for a shorter time
- Fixed a bug with many vassalizing casus bellis where the target's own counties
would be seized when they should not be
- Tengri Pagans are now limited to Agnatic succession
- The Jomsvikings now reform if the Norse reformation takes place
- Fixed an issue where the primary heir under Gavelkind would not inherit the ca
pital county
- West African pagans can now also raid
- Lowered the spawn rate of TOG rebels by 20%
- Added the "Ghanan Band" mercenary company
- Slavic, Baltic and Finnish Pagans now get a bonus to their levy sizes, at the
cost of their garrison bonus
- Fixed a problem with the decadence invasion event
- Fixed a bug with decadence revolts ending strangely on the attacking ruler's d
eath
- Court Chaplain job events no longer restricted to men for pagans
- Made the Chancellor job to improve relations more effective
- Mercenary ships will no longer spawn in major rivers
- The Viking trait can now only be gained by adults
- Heirs returning from the Varangian Guard to take the throne of their dead fath
er can no longer get the same event twice
- Piast the Wheelwright and his son are now of the Piast dynasty
- Pagan festivals can now only be held in summer as intended
- City Shipyards now produce slightly more galleys than their Castle and Temple
counterparts
- Fixed a bug where banishing landed vassals would not take all their titles
- Under Gavelkind, your oldest son will no longer ask for titles
- Added additional names and dynasties for Roman characters created in the Ruler
Designer
- Added an earlier king of Ireland to make Irish liberation revolts possible
- 867: Strengthened the coastal Baltic, Slavic and Finnish tribes with better Ho
ldings
- 867: Slightly strengthened the initial forces of Ivar and Halfdan
- 867: The Karling kingdoms are now on Agnatic succession
- 867: Moved Uglich from the Meryas to the Vyatichi
- 867: Byzantium is now properly on Primogeniture, not Gavelkind
- 867: The Duchy of Meath now exists, called "Tara" by the Irish
- 867: Made some important vassals to the King of Italy Italian culture to prolo
ng the survival of the culture and ensure more internal troubles
- 867: Adjusted the initial political and dynastic setup among the Baltic tribes
to make them more resilient
- The vassal opinion for free investiture law now correctly only applies for Cat
holics
- Build cost and time is now affected by your capital tech, not the average tech
in your realm
- Ignoring pagan defensive attrition is now controlled by your capital tech, not
by the average tech in your realm
- Own fort level no longer affects ability to navigate major rivers
- Tweaked the AI bonuses on Hard and Very Hard difficulty settings
- Successful non-claimant adventurers are now known as "the Conqueror"
- Fixed a bug with weird dynasty names for the commanders of Liberation rebels
- Castrating or blinding a prisoner now removes the righteous imprisonment cause
when they are released
- The ambition to gain a council position now only increases a skill the first t
ime it is successful
- The generic Pagan religion now has a description and holy sites
- Added the Hellenic religion
- The events when certain cities are sacked now properly trigger for the Mongol
Empire
- The event when you raise a runestone as a zealous Reformed Norse character no
longer treats you as a Christian
- Captured Rebel leaders now have a "Broken Spirit" modifier, making them pretty
useless
- Fixed a bug where Gavelkind could produce republics
- Fixed a general bug with multiple kingdom inheritance that could produce repub
lics
- The decision to create the Kingdom of Leon now makes it a de jure part of the
Empire of Hispania
- Trade posts are no longer counted towards the Prepared Invasion realm size lim
its
- Fixed a bug with being able to semi-grant invalid duchies and kingdoms to your
heir under Gavelkind
- Heathen priests can now inherit titles
- Mayors and heathen priests will now marry if they are heirs to other titles
- Lack of Piety rumor event now only triggers for Christian lieges as intended
- Trade post garrisons now give less retinue cap increase
- Moved the counties of Loon and Julich from de jure Cologne to Luxemburg
- Technology points are now gained by own demesne when containing buildings that
give technology points
- Baltic cultures can now also form the Wendish Empire
- Finnic cultures can now also form the Russian Empire
- Finnic cultures can now also form the Scandinavian Empire
- North Germanic cultures can now also form the Empire of Britannia
- 867: Greater Poland is no longer a republic after a resign
- Norse Patricians are now correctly on Seniority succession
AI:
- Primogeniture: Fixed a bug where living mothers could inherit ahead of younger
sons
- Increased the minimum religious authority required to ask for invasions and ex
communication
- Vassal religious heads can now grant the invasion CB
- Fixed an issue where you would vassalize the pope in wars over Rome if he had
minor holdings there
- Fixed a bug where the laws would not always get updated along with the governm
ent type
- Increased the chance of getting the inbred traits
- Fixed a problem with laws not being validated on religion change
- Most randomly generated men now start out lowborn
- Tweaked dynasty name generation for newly landed Lowborn characters
- Improved choice of exile for married characters
- Shared revolter occupation war score now works when the liege is the attacker
too
- Corrected the region around the Aral Sea
- Added a duchy of Samarkand
- Fixed a bug with the surrender effect of Holy Wars
- Posthumously born children of Doges no longer get a claim on the Republic
- Fixed a bug where the presence of live Zoroastrians in the game would mess up
various Mongol events
- Fixed a glitch where newly activated titles could be labelled Theocracies
- Can no longer offer vassalization to someone you have granted independence
- Moved the duchies of Tabriz and Azerbaijan de jure into the kingdom of Persia
- Added an event where powerful vassals can choose independence after a successf
ul Decadence invasion
- Added an Empire of Italia
- Added de jure Empire of Tartaria
- Added de jure Wendish Empire
- Added de jure empire of Carpathia
- Added de jure empires of Mali and Abyssinia
- Gave the Pechenegs a kingdom tier title
- The kingdom of Italy is now a de jure part of the HRE in 1066
- Outsiders can now ask to join "other" claimant wars
- Added a Muslim Caliphal subjugation CB, much like the pagan one
- Simplified and improved the Tribal Invasion CB
- Tribal titles can no longer de jure assimilate duchies and kingdoms
- Tribal titles are now destroyed if held by someone with normal titles of the s
ame or higher tier
- Added a number of tribal tags, mostly intended for the 867 start
- The event "Comet Sighted" can now actually fire
- Fixed an issue where counties and minor baronies could given a null holder
- Fixed some issues with the outcome of claimants getting king+ tier titles
- Fixed an issue with the outcome of usurpation and grant title event effects fo
r the primary title of a holder with multiple highest tier titles
- Fixed an issue with newly activated titles getting the wrong government type
- Non-pagan Temple type characters no longer inherit claims
- Added new ambition: "Become King of X". Cannot be cancelled.
- No longer allowed to land eunuchs with feudal holdings
- Fixed a bug preventing a complete victory against a landless enemy with only f
leets
- Blocked the whole event chain leading up to bastard children for muslims
- Added vassal Opinions of a liege who lets a guardian of the right or wrong cul
ture educate their heir
- Fixed a rather bad error in combat with the defensive religious bonus
- When the primary title is taken from a Caliph, the Caliphate should now go wit
h it if the taker can hold it
- Fixed some bugs with the creation triggers for the Sunni and Shi'a Caliphates
and the Latin Empire
- Added title history for the Byzantine Empire going back all the way to Augustu
s
- Added Saladin as an Interesting Character in "The Third Crusade" bookmark
- Added Khagans Batu and Hulegu as Interesting Characters in "Rise of the Hansa"
bookmark
- Added Wikipedia links to numerous characters
- Adjusted position of Reykjavik on the map
- Fixes to the Von Sayn dynasty
- Added unique council titles for Greek rulers
- Baldwin V of Jerusalem now has the correct dynasty
- Province owners will no longer burn down Trade Posts belonging to a vassal's v
assal
- Added missing Sayyid trait to Ummayad characters
- Alexander Nevsky now has some scripted traits
- Ezzelino III da Romano now has some scripted traits
- Friends and Rivals events should now be a bit more common
- Added Margraves of Susa
- Various changes and fixes to several Welsh characters
- Corrections and additions to House Maelienydd
- House Ua Flaithbertaig / Ua Briin Sela dynasty filled out
- Additions to House of Mathrafal Powys
- Fixes to the Trpimirovic dynasty
- Character 455520 is no longer female
- Gaston the Crusader no longer gets his nickname on birth
- Additions to the de Holland dynasty
- Fixed issues with later Ylving monarchs
- Various fixes and additions related to Ida von Cham
- Bahri Sultan of Egypt's children now have the correct culture
- Ramiro Garcs now has Basque culture
- Added additional holders for the Bishopric of Roskilde
- Fixes to the de Rethel dynasty
- Added Tewdwr dynasty, precursors to the House of Tudor
- Fixes to the marriages of Frederick Barbarossa
- Added the bastards of Henry Beauclerc
- Added missing wife and sons of Herluin de Conteville
- Graphical updates to many coats of arms
- Changed traits of Caliph al-Mustansir
- Fixed the names of some English characters
- Added King John's missing children
- Fixes and additions to the af Muns dynasty
- Additions and changes to the de la Pole dynasties
- Various changes to Nizam al-Mulk
- Gyda Eiriksdottir now has the correct father
- Fixes and additions to the Yngling dynasty
- Fixed and additions to the Capetian dynasty
- Tiborg de Provence now has the correct father
- Fixes and changes to Stephen of Blois' family
- Added missing marriage to Welf Guelph
- Changes to Boleslaw II the Bold and his close family
- Hol of Nantes is no longer lowborn
- Hugh 'the Red' de Sully now has his own dynasty
- Burgonde de Bachaumont is now properly female
- Fixed a bug with event 248 for unlanded characters
AI:
- Tweaked
- Fixed a
religious
- Will no
religion
- Muslims will now make use of Holy Orders when fighting other Muslim faiths
- A bit more focused on de jure grants
- Will not create claimant factions for the parents of the current ruler
- Fixed a bug with Patricians not educating their children
- More careful about raising Crown Authority to the highest levels
- Electors will now tend to vote for other dynasties if the reigning one is too
powerful in the realm
- Adjusted title revokation acceptance for baron tier characters
- More nasty plots against overly powerful dynasties
- Likelier to start and join claimant factions against overly powerful dynasties
, if the claimant is of another dynasty
- Fixed an issue with nominations for Catholic Bishoprics
- Emperors will now sometimes destroy held kingdom titles
- Will now often join claimant wars pushing their claim for some title
- Tweaked marriage chances between pagans
- Tweaked title creation/usurpation for tribes
- Smarter about fabricating claims
- Improved choice of "assimilation culture"
- Tweaked guardian selection while desiring to assimilate into the local culture
- Fixed some DoW targetting issues
- Certain religions are now more passive, some more aggressive
- Tweaked opinion effect on DoWs
- Fixed an Elective voting indecision issue
- Snappier about picking an ambition
- Will be less stubborn about marrying for an alliance if it has no valid player
successor
- Fixed a bug where it could dismiss special event spawned troops
- Will now prioritize recreating destroyed religious head titles
- DoW prio to tribes so they will try to take their de jure kingdom
- Will not offer to join holy wars to defend someone in another region (overseas
), unless it neighbors them somewhere
- Will do more actions towards its vassals even while at war
- A bit better at handing out minor titles
- Fixed a bug where non-patrician baron tier vassals would always say yes to all
diplomacy
- Will not pose claimant ultimatums while the claimant is fighting a war togethe
r with the liege
- Will save some of its state so it can be more consistent after reload
MODDING:
- Added system for excluding use of inappropriate names for religious reasons
- Added religion_modifiers, these are temporary modifiers to a religion's MA sco
re
- Added scripting commands add_consort = x and is_consort = yes/no/x
- Added 'consort' event target
- Added 'christian_opinion' to traits
- Added 'christian_church_opinion' to traits
- Added 'zoroastrian_opinion' to traits
- Disabled the character history command 'give_job_title' (use an effect instead
)
- Added trigger 'dynasty_realm_power'
- Added console command: init_laws [title]
- Exported FERTILITY_BASE_MULT to defines
- Exported many values to defines
- Added 'spawn_fleet' effect that can match characters
- Traits can now be marked as religious, which will clear them out if a characte
r changes religion
- Added dynasty flag 'used_for_random'
- Fixed a bug with the 'controls_religion' event trigger
- Added parameter 'disband_on_peace' to the event effect 'spawn_unit'
- Event spawned sub units can now be marked as not inheritable (cannot_inherit =
yes)
- Added safeguards to prevent strange crashes when trying to add non-existent te
mporary modifiers
- Added 'adjective' event effect
- Tweaked the 'set_name' effect so that it can reset title names
- Added trigger and effect 'any_consort'
- Added effect 'random_consort'
- Added title history commands 'name', 'adjective', 'reset_name' and 'reset_adje
ctive'
- Event effects can now be run in title history as well
- Added 'insert_title_history' event command'
- Added event effect 'cancel_job_action'
- Added event effect 'remove_holding_modifier'
- Added event effect 'refill_holding_levy'
- Added Casus Belli type flags 'apply_short_occ_mod' and 'apply_short_occ_mod'.
These control whether or not the "Recently Conquered" and "New Administration" h
olding modifiers are set on victory.
- Added an 'aggression' field to religions (AI parameter)
- The 'create_character' effect now correctly defaults to 'dynasty = random'
- Added event effect 'make_primary_title'
- Fixed some minor issues with the triggers 'higher_tier_than' and 'lower_tier_t
han'
- Fixed a bug with the 'de_jure_vassal_or_below' trigger
- Fixed an issue with the effect 'usurp_title_plus_barony_if_unlanded_and_vassal
s' vs holders with multiple kingdoms
- Added 'can_cancel' flag to character ambitions
- Added trigger 'attribute_diff'
- Added trigger 'is_reformed_religion'
- Fixed some issues with trigger 'is_parent_religion'
- Fixed an issue with decision scripts and very low likelihoods
- Can now specify 'used_for_dynasty_names' in landed titles
- Added trigger 'holy_order'
- Fixed a bug with "religion" change at a certain date in the character historie
s
- Exported SHORT_REIGN_OPINION_MULT to defines
- Added a 'short_reign_opinion_year_mult' field to religions that can override t
he define SHORT_REIGN_OPINION_MULT
- Added trigger:
num_culture_realm_provs = {
num = X
culture = [tag/target]
}
- Added trigger:
num_religion_realm_provs = {
num = X
religion = [tag/target]
}
- Added "Killer" character text promotion
- Added "GetSonDaughter" character text
- Added Alert: ALERT_PLANNING_INVASION
- Added Alert: ALERT_ENEMY_INVASION_PLANNED
- Added trigger: preparing_invasion = [yes/no]
- Added event target: invasion_target
- History: Added proper working support for removing holdings
- Individual dynasties can now be overridden by mods without replacing the whole
file
- Exported define PAGAN_HOME_SUPPLY_MOD
- Added 'defensive_attrition' to religions
- The creation trigger on landed titles now has the title itself in the FROM sco
pe
- Added trigger 'any_previous_holder'
- Death and birth dates in character history files now only use the outer date.
(Ignores the X in "birth = X")
- Added trigger 'relative_power'
- Added 'piety_cost' and 'prestige_cost' to casus bellis. This means they are vi
sible to select even if you currently don't have enough Piety or Prestige.
- Added 'match_min' and 'match_max' parameters to the 'spawn_unit' and 'spawn_fl
eet' effects
- Added 'female_temple_holders' field to religions
- Scripted in a 'allow_distant' parameter in CBs
- Added on action 'on_siege_over_winner'
- Added PREVPREVPREVPREV scope (does not work everywhere)
- Added 'GetFatherMother' parameter to text
2013-03-22: v1.092
----------------------- Added a Trade Post limit for patricians, based on palace upgrades and number o
f adult males in court
- Tanistry electors are no longer de jure
- Fix for crash on multiplayer gamestart on Windows 8
- Fixed a bug where a vassal of a vassal who won a war against an outside state
would become a vassal of that state
- Several events, including those dealing with the creation of the Hansa, no lon
ger require "The Republic" to trigger
- Fixed a bug where the Family Palace could get transferred to the wrong charact
er when Patricians were banished by events
- Rewrote large parts of the tutorial to be up-to-date with current features
- Fixed a problem in basic military tutorial that made it impossible to proceed
past a certain stage
- Fixed a problem in basic war tutorial that made it impossible to proceed past
a certain stage
- Rulers who are forced to abdicate will no longer die a mysterious death on the
day of their abdication
- Fixed a crash in court view during observer mode
- When determining what tier a character is for the purposes of marriage, the hi
ghest ranked non-republican ruler among their close relatives is now used (so th
e nephew of a King would count as King tier)
- Will no longer get prestige hits for marrying below your tier unless you marry
more than one level below it (so a King would get a prestige hit for marrying a
Countess but not a Duchess)
- AI now takes into account both tier prestige and dynastic prestige when respon
ding to marriage offers
- AI now takes into account prestige effects when selecting spouses for themselv
es and their relatives
- Exported MARRIAGE_AI_PRESTIGE_VALUE to defines.lua, this variable is a multipl
ier on the importance AI places on prestige when arranging marriages
- The Prestige cost for breaking a truce is now much harsher; 50% of current Pre
stige + 200.
- You now get a -5 Diplo penalty for five years if you break a truce
- Diplomacy View: The Piety and Prestige costs for declaring war no longer preve
nt you from selecting the action to see why
- The 'any_neighbor_province' trigger now works for sea zones as well
- The Holy War CB no longer works against too distant targets
- Sieging will siege back your own holdings first
- Trade Posts dont give warscore unless the war is using an Embargo or Sieze Tra
de Post CB
- You now need twice as much value in a trade zone before reaching its bonus cap
- Fixed a bug where Patrician stewards would add modifiers to tax multiple times
MILATION_ANYWHERE to defines.lua
- Added new scripting trigger realm_size = x for checking total holdings in real
m
- Added new scripting trigger realm_manpower = x for checking max manpower in re
alm
- dynasty = x can now be used to check for whether a character belongs to a spec
ific dynasty
- You no longer get a claim on the Papacy if he was in a successful independence
faction
- Fixed a slight bug in the claimant faction ultimatum decision
- landed_titles now takes assimilate = no, which will turn off all de jure drift
(both ways) for a Kingdom or Empire level title
- Fixed a bug with Patricians revoking castles from baron vassals
2013-01-25: v1.091
----------------------- Fixed a bug preventing some people from building new trade posts
- Fixed some instability issues on the Mac and Linux versions
- Fixed bug where taking over the last duchy or higher title from a Merchant Rep
ublic could give you Patrician vassals
- Blocked "Offer Vassalization" for one Merchant Republic vs another
- Fixed a tooltip bug for the succession type in secondary kingdoms and empires
held by Merchant Republics
- When a regular lowborn Mayor forms a Merchant Republic, he should get a dynast
y and become a Patrician
- The Patricians in newly formed merchant republics now get some starting money
- Homosexual characters no longer get the ambition to get married
- Exported PATRICIAN_PRESTIGE_RESPECT_FACTOR and PATRICIAN_AGE_RESPECT_FACTOR to
defines
- Doubled the effect of Prestige on Patrician Respect for Doge elections
- Tutorial: Fixed a crash in Realm View
- Fixed a bug where you would end up at war with your liege if beating him to vi
ctory in a claim war
- Added text warnings for Independence wars and factions for Patricians, if it w
ould mean Game Over
- Made Ultimogeniture possible for anyone to take, should they be so inclined
- Added the Barony of Altenburg to Meissen
- Gave Ultimogeniture to the Ilkhanate, the Golden Horde and the barony of Alten
burg
- Fixed some issues with sound freezes
- Fixed a bug with the "coastal_county_republic" CB that could make vassals of m
erchant republics independent
- Fixed missing description for Trade Post garrison building
- Fixed issue where a feudal liege could burn a vassal Patrician's Trade Post
- The correct event picture is now shown when Aztecs sacrifice prisoners
- Fixed flag issues for players who don't own Sunset Invasion
- Fixed issues with the Romeo & Juliet event chain
- Added cooldown before the Seize Trade Post plot can be used on the same charac
ter again
- Republic random trade events are now slightly less likely to occur
- Lowered the cost and buildtimes of all Family Palace buildings
- Fixed an issue where the Seize Trade Post plot wasn't properly cancelled
- Fixed a bug where your children in foreign courts would not accept being educa
ted by you
- Added a check for negative fertility on either parent to prevent impregnation
of or by celibate characters, eunuchs, etc
- Fixed a bug where culture name lists with more than 100 entries would be cut o
ff at 100 entries due to a low random number
- Fixed a problem where a vassal of a vassal who takes an outside would become a
the same religion will consider joining defensively against the attacker
- Can now ask to join Muslim Invasions
- AI will now ask to join Muslim Invasions when appropriate, and is slightly mor
e inclined to defend neighbours against a Muslim Invasion than a Holy War
- Improved duchy distribution AI
- Fixed a bug where you would not be able to ask a character to stop backing a p
lot if their answer was no, depriving you of just cause to imprison them
- AI: Will now value Kiev more highly and be more inclined to use it as their pr
imary Duchy
- AI: Will now value prestige effects of marriage at a more reasonable level
- The Muslim Invasion CB now requires either a foothold in or border with the ta
rget kingdom
- AI: Fixed a bug where countries with a vassal merchant republic would refuse t
o embargo _any_ republic
- Fixed a bug where a country who had vassal merchant republics could lose them
when _winning_ a war against another merchant republic
- Fixed a bug with the Jizya tax modifier for Muslim merchant republics
2013-01-14: v1.09
----------------------MAJOR:
- Merchant Republic gameplay (Duke or higher tier Republics with a coastal capit
al)
- Added a 'Grant Independence' diplomatic interaction
- Titles can now automatically change name depending on the culture of their top
liege
- The Reign length opinion modifiers are now dependent on how long a character h
as been the liege of someone, not how long the primary title has been held
- Added 1241 Bookmark - "The Mongols"
- Save file transfer now works on Mac
- Reduced max demesne size from ruler tier, especially for Dukes
- Reduced the effect of Stewardship on max demesne size (now 15%, down from 25%.
)
- Added a max demesne size bonus (+1) for dukes with more than one duchy
- Increased the Prestige effects of a rank difference in marriages by a factor o
f 5
- All merc regiments now grow in max size over time
- Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, S
cots, Irish and Alans
- Added Ultimogeniture succession law
- Added Tanistry succession law
MINOR:
- Fixed a bug with religions that have become or stopped being heresies not bein
g correctly reset on reload
- Sunset Invasion: Slightly increased the arrival strength of the Aztecs
- Increased the strength of the Timurids
- Added a hidden event that clears diplomatic immunity from faction members if t
he faction leader dies while waiting for the liege response to an ultimatum
- When forming the Roman Empire, de jure assimilation into the Byzantine Empire
is now carried over
- Fixed a bug allowing you to declare excommunication wars on lieges above your
immediate liege (the war would then invalidate)
- AI: Will not attach units to allied units unless they are in the war target ar
ea
- Fixed a bug where a king who was also emperor lost the empire title in a civil
war, but retained all dukes as vassals under the kingdom
- Fixed a crash in the province view
- Retinues no longer cost maintenance when you are out of money ( since they do
- AI: Vassals of a conqueror's title should not support claimants of another cul
ture
- DoW AI: Now more aware of the possibility of mercs and the military value of G
old
- AI: More keen on using mercs if even slightly outnumbered
- AI: Very rich states are now more likely to use multiple merc regiments if nee
ded
- Renamed the merc fleets after sea zones
- Added a hidden event to disband William's special invasion fleet
- AI: Lords and their heirs always answer each other's call to wars
- AI: Fixed a bug that could prevent the passing of laws
- AI: Smarter about trying to institute Agnatic-Cognatic law
- Retinues are now correctly passed on to the _player_ successor, not the primar
y title successor
- Fixed a crash bug in the Diplo and Province views with character with a null l
ist of enemies
- Fixed a bug where characters inherited debts
- Fixed a minor bug in the effect 'vassalize_or_take_under_title' that would all
ow vassalization of unvassalizable titles like the Hashashin
- The religious CB now vassalizes lords of your own religion in the target Duchy
- AI: Fixed an issue where lords would marry off their councillors matrilineally
to lowborn courtiers
- Fixed a bug with succession law opinions of children not of their parent's dyn
asty
- Optimized the line of succession calculation code
- AI: Fixed some bugs with elective successor choices
- Fixed (hopefully) a gross bankruptcy bug with the 'transfer_scaled_wealth' eff
ect
- AI: External powers now more aggressive against civil war revolters
- Various code speed optimizations
- Fixed another bug with dead character in the Allies list
- AI: Husband and Wife always answer each other's calls to war
- Reversed the order of rulers in the Title History View (latest now on top)
- Invasion AI: Fixed a bug where fleets were afraid of loaded armies on enemy fl
eets
- Army AI: Fixed a brain death issue when under invasion by a Mercenary company
whose unit was destroyed
- Army AI: Fixed an issue where it would not raise its own demesne ships
- AI: Will tend to hand out the latest acquired baronies rather than the oldest
- The Traitor opinion is now inherited by ruler successors
- Calling someone to war now makes them dislike you by the same amount you will
like them for answering
- Conquerors (rulers of conquered titles) can now call on rulers from back home
(Cultural Bonds) while defending against other cultures
- Fixed a rare crash in the Diplomacy View
- The 'vassalize_or_take_under_title' effect now correctly restores the taker li
ege afterward
- Fixed a bug where certain event effects in CBs could take Patrician titles
- Fixed a bug with the backend poster not having a HTTP POST timeout
- Fixed a bug with the random seed in event effect descriptions not matching the
actual effect
- Fixed a bug where rampaging mercs would make an invalid DoW
- Fixed a bug preventing you from nominating bishop successors
- Muslim pulse events are now triggered correctly
- Fixed misplaced IF in decadence_invasion
- Added additional rulers to Chalkidike in the history database
- Chancellor event while improving relations is now properly triggered
- Fixed error in polygamy event
- Fixed issue with event where a character tries to free his/her spouse
- Added missing parents to several Arabic characters
2012-11-15: v1.08
----------------------MAJOR:
- Added Nahua culture and Aztec religion
MINOR:
- Retinues no longer get free leaders
- Liege levies raised via the province view are now raised in the selected provi
nce
- You can now forbid your council from leading armies
- Optimized succession calculation, which could cause massive slowdowns in big d
ynasties with many landed members
- Intrigue plots vs barons or their courtiers can now include their liege's cour
tiers and other vassals
- Fixed Scottish Schiltron building giving 10x defensive bonus to pikes
- Fixed Dutch cultural retinue lacking pikes
- Fixed an issue with AI strength calculations the first month after loading a g
ame
- A bit more randomness in the size of the rebel reinforcements in civil wars
- The Pope now receives even less war contribution score in Crusades
- Fixed a crash with a null war list in Province View and Diplomacy View
- Mercenary regiments and Holy Orders will now automatically get a new leader wh
en the old one dies
- Less likely that the captain of a merc regiment gets reassigned to lead someth
ing else
- Kingdoms no longer assimilate out of de jure empires that have no holder
- Fixed a bug with not being able to move capital back to your title's preferred
capital
- The Imperial Reconquest CB now only works for the restored Roman Empire
- The Imperial Reconquest CB no longer clears out all rulers under the title
- Disbanding multiple selected units will never disband retinues if there are no
n-retinues in any selected unit
- Liege levies will now disband if their owner is at war with the owner of the u
nit
- Retinues no longer reinforce if their owner has no money
- Diplo AI: Imprisoned vassals or below will always accept a demand for religiou
s conversion, and go free from prison
- AI: Much better at assigning flank commanders for important armies
- AI: Less likely to go overboard with Crown Authority
- AI: Not interested in Lower CA plots in irrelevant kingdoms/empires
- AI: Fixed a bug with it not dismissing liege levies when done with them
- Army AI: Fixed a bug with invasions not happening when they should
- Ledger page with independent rulers now shows troops including retinues
- Shift or Ctrl clicking buttons in Ruler Designer coat of arms designer now mul
tiplies the frame change by 5 or 10
- Fixed bug where byzantine unit pack was replacing all eastern europeans
- Raising troops via raise all or raise on province will now merge units
- Now allowed to ask to join tribal invasion wars
- Fixed bugged altaic culture building modifier
- Fixed the history of c_sodermanland
- Fixed consistency issue with German characters name Philipp
- Fixed faulty employment date for Robrecht van Gent
- Fixed broken Ua Conchobair dynasty
- Province of Bira no longer stays Orthodox for the entire game
- Fixed bug where imprisoned underage rulers could kill their regents
- Gave The Two Saltuks from Erzurum their correct names
- Corrections to Phillip IV of France and many related characters
- Sigrid Ylving no longer has the wrong mother
- Fixed the deathdate of King Charles IV of France
- Fixed an issue with broken portraits and other graphics on certain older graph
ics cards
- Fixed a bug with Claimant Faction wars becoming invalid in Elective Realms
- Fixed a bug where various Dynasty variables would not be correctly reset on re
sign, which could even cause crashes
- Fixed the initial tech levels in the Nestorian and Miaphysite provinces
- Fixed a crash bug in the religion view that could happen when your ruler's rel
igion changed
- Fixed a bug with Gavelkind succession in Empires where the holder also had man
y kingdoms
- Fixed an issue where you could become independent by joining an independence f
action war in another realm
- Kurds now have access to the Persian cultural building
- William the Conquerer no longer set as mother of three Breton characters
- Fixed the history for c_aprutium
- Fixed deathdate of character 161537
- Fixes/additions to the Strathearn dynasty
- Fixes to the counts of Malta
- Fixed broken de Mello dynasty
- Various additions/fixes to several English dynasties
- Various additions/fixes to several German dynasties
- Renamed duplicate Onega province
- Added rulers to various Eastern pagan provinces
- Spymaster can now use Scheme in provinces belonging to your liege's other vass
als
- Fixed hunting event to correctly apply to barons
- Fixed an ugly "invalidated war" message showing messy trigger conditions
- No longer possible to start or join Factions while in revolt against your curr
ent liege
- Fixed an issue where a vassal revolt war could sometimes invalidate on mostly
unrelated other revolts in the same realm
- Fixed a glitch with the tooltip on the "Start a Faction" button
- No longer allowed to start claimant factions for female claimants against Agna
tic law titles
- Fixed an issue with Protected Inheritance
- Reduced size of all event pictures by 25% at no loss of quality
- Muslim Jihads no longer possible before 1187
- The title is now displayed correctly for Russian Grand Princesses
- Some changes to the religious setup in the Levant
2012-10-16: v1.07
----------------------MAJOR:
- Faction System
- Characters can have both a Plot and an Ambition
- Retinue System support for the Legacy of Rome DLC
- Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy
- Rebalanced Combat, with more focus on leaders and their traits. More leader tr
aits.
- Liege levies. You only raise levies from your direct vassals, and they are not
directly connected to Holdings.
- A number of self improvement Ambitions for characters
- New religions: Miaphysite, Nestorian, Monothelite
- Two new Bookmarks: The Alexiad and The Latin Empire
- AI: Improved military AI
- Major speed optimizations
- Greatly reduced graphics memory load
- Plugged some memory leaks
s
-
MINOR:
- Launcher now remembers DLC and Mod settings
- Very large savegames can now be sent to clients in multiplayer
- Now always allowed to move capital back to the traditional capital of your pri
mary title (even if you've moved capital once already)
- You now always need at least two kingdom titles to create an Empire
- Fixed several bugs with Gavelkind and Primogeniture succession
- Fixed some issues with the Supply Limit and attrition rules
- It's no longer possible to place councillors in grayed out provinces
- Many, many changes and fixes to the history database
- Character View: Selecting an ambition now auto-updates the window
- Added ticking war score to Claim All wars
- Made the Seljuks pre-mobilized in 1066, like the English contenders
- Added portrait tooltip about a character's religious head
- Added code for locking Constantinople to the Emperor better
- Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia
- Fixed the ship unit position in Lake Mlaren
- Added "Foreign Conqueror" opinion modifier
- Ormond is no longer a republic
- Improved some trigger and event target tooltips
- Fixed some issues with the "change succession law" CBs against secondary kingd
oms
- No longer allowed to press Muslim women's claims against anyone
- No longer allowed to press other women's claims on _any_ titles against a rule
r with Agnatic succession
- Fixed a problem with law triggers in decisions
- All casus belli event effects are now also initialized properly, so they can r
efer to laws
- Characters in feudal realms will not flee to republics or theocracies when exi
led
- In republics, courtiers who are heirs to foreign titles can no longer be elect
ed
- Gave William the Conqueror three more castles at game start and adjusted the i
nitial armies of all three contenders
- The liege is now imprisoned when losing his or her primary title in a claimant
war
- When creating a new higher tier title in the game, your current laws will be c
opied (if it's not Duke-to-King)
- When creating a new higher tier title that has never had a holder before, its
holder history will be copied from your current title
- Plot View: Fixed an issue where Vassal Decisions could be listed twice
- Plot View: Fixed a bug with the tooltip on the Start Plot button
- Fixed the tooltip for effects 'remove_title'
- Fixed the tooltip for effects 'give_job_title'
- Fixed some bugs with the 'spawn_unit' tooltip
- Portraits: All characters are now bald if they wear the chain mail hood
- 1066: Adjusted the traits of the main Saxon lords to like Eadgar the Aetheling
a lot
- The end game screen now shows the correct Komnenos dynasty shield
- Added proper claims and ruler history for Tostig Godwinson
- The loser in an invasion CB is now imprisoned by the winner if he becomes a va
ssal of the winner
- Made the Varangian Guard better
- Added tooltips to the Flank Leader selection view
- Fixed a bug where children of Western ethnicity would not look it if of anothe
r
g
t
-
culture
Fixed some bugs with graphical culture type of characters not correctly fallin
back to Western
The Golden Horde now receives slightly fewer reinforcements in the second even
MINOR:
- AI: Much more eager to join Crusades/Jihads if it has de jure interests in the
target kingdom
- AI: Much more eager to join Crusades/Jihads if in the same realm as the religi
ous head
- AI: More stubborn about fighting decadence revolters
- AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holine
ss' value for that religion
- AI: Non-Muslims will not accept marriages for female relatives with Muslims, u
nless they are vassals
- AI: Now prefers giving baronies/counties to courtiers with static dynasties ra
ther than creating random characters
- AI: Vassals of vassals can now correctly revolt to depose their liege
- AI: DoW now factors in the strength of enemies of enemies
- AI: Willing to join another rebelling vassal's war for the crown only if they'
d like them better as _liege_
- AI: Vassals should no longer start wars (except for revolts) if the whole real
m is under attack from outside
- AI: Caliphs will now be more aggressive with calling Jihads
- Army AI: Will now assault when appropriate
- Army AI: Fixed a problem where you could trick AI armies into ping-ponging whi
le it was trying to gather its forces
- Army AI: Fixed some issues where it would not count attached units properly
- Army AI: Better at moving across land without marching together with other arm
ies, causing unnecessary attrition
- Army AI: Improved attrition check in targetting calculations
- Army AI: Fixed an issue where it would merge armies to huge sizes by not consi
dering attached forces
- Invasion AI: Fixed an issue where it would choose poor secondary targets if th
e target province was too heavily defended
- No longer possible to call lieges to war against their own vassals
- Fixed a bug with the succession message not being shown for the ones who inher
it titles
- Fixed an issue with the de jure law vote message not going away when trying to
approve it
- Slightly increased merc reinforcement rates
- Fixed a memory leak with timed opinion modifiers that time out naturally
- Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgund
y
- Fixed a bug with the depose liege CB sometimes making the new ruler independen
t (bug in the effect 'abdicate_to_most_liked_by').
- Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate
outside wars
- Fixed a bug with the 'grant_title' effect which would assign the liege to the
liege of the granter
- Fixed a potential infinite loop in war name generation
- Fixed a bug with the Feudal Elective law being tolerated for Republics
- If the loser in a war is imprisoned, he is now automatically released on peace
- Fixed a bug with created characters sometimes getting duplicate education trai
ts
- People who avoid imprisonment will now always flee to another realm
- Added a whole bunch of cleaned up title coats of arms
- Muslim coats of arms should now use better colors
- No longer allowed to grant titles to prisoners
- You can now correctly press the de jure claims of vassals of vassals
- Fixed a bug with being able to call vassals of vassals of the enemy into wars
within the same realm
- When winning (enforce or reverse) a war, all prisoners from your realm held by
the enemy are now released
- Added opinion modifiers 'Imprisoned my Child' and 'Executed my Child'
- No longer allowed to ask to join outsider wars against your liege
- Fixed a bug with the depose liege CB in republics and bishoprics
- Rulers deposed with the 'depose' casus belli no longer get any land from their
old vassals to remain rulers
- Fixed an issue where a ruler could not offer peace to a rebelling vassal if he
had holdings occupied by another (loyal) vassal in a separate war
- Fixed a bug with the hostility icons for loyal vassals in separate wars with r
ebelling vassals
- If a vassal is at war with another vassal who is rebelling, the war no longer
ends if the liege wins and the rebellion is crushed
- Fixed a bug with lieges ending up in two wars if a vassal revolted while a rev
oke action was pending
- Blocked excomm wars against revolters
- Fixed some issues with succession not being recalculated after certain event e
ffects
- Peace Offers now make it clear whether it's a demand for surrender, white peac
e or surrender
- Cleaned up all CB tooltips
- The initial Seljuk-Byzantine war is now a full invasion of the de jure kingdom
of Armenia
- Added "Scarred" trait
- Fixed a bug allowing rulers of a hostile religion to vote for de jure laws eve
n when not de facto vassals
- Toned down base attribute gain of children from guardians
- Optimized the CPU heaviest events
- Fixed a nasty old crash bug with the defection of the Victual Brothers
- Fixed a hostility bug with allies helping to defend against a revolter
- Fixed an issue with Gavelkind inheritance in baronies, where the youngest chil
d would inherit first
- Fixed an issue with the random seed in delayed events
- Fixed a bug allowing you to usurp titles from your own vassals
- Fixed an issue with vassals of vassals gaining independence when you pressed t
heir claims
- The titular kingdoms of Naples and Trinacria are no longer creatable in-game
- The Ecumenical Patriarch will now refuse to excommunicate a character who has
repented, even if the Emperor asks
- Merc navies will now disband when not getting paid
- Fixed an issue with the lower Crown Authority plot when the liege folds to the
ultimatum of a vassal king
- No longer possible to grant duchies to barons
- The event effect 'destroy_landed_title' now gives the current holder a strong
claim on the title
- The events where the Mongols receive reinforcements no longer trigger if the t
itles are held by non-Tengri or non-Mongol rulers
- Fixed an issue with attached units and siege outcomes
- Fixed a bug with Revokation plot wars against vassals who lose the title to so
meone else
- Fixed a bug where a vassal in revolt against his liege would sometimes have th
e war end inconclusively when the liege got a new liege
- Fixed an issue where children would change guardian if they became landed
- AI spouses of lower rank than you will now always accept education requests- I
n feudal elective titular realms, _all_ vassals of the appropriate tier are now
electors
- The death of a spouse no longer makes characters lose their jobs
- Characters who end up leading the troops of their enemies should now automatic
ally return home
- The opinion penalties for revoking a title are now applied whether or not the
target accepts or refuses
- If a vassal refuses a title revokation and wins or achieves a white peace, the
'declared_war' opinion modifier is now cleared (meaning the liege does not get
a 'free' title revokation)
- There is no longer a cooldown for calling allies to war who _accepted_ a previ
ous call
- Primogeniture: more heirs should now be listed
- Gavelkind: fixed a glitch with grandchildren
- Removed impassable terrain between Kartli and Albania
- Fixed unit position in the Irish Sea
- Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a legit bastard
- Heretics and infidels are now barred from inheriting anything that the religio
us head holds
- The portraits for undiscovered murderers should now be hidden in the event win
dow
- Mercs and Holy Order commanders should no longer be shown in the quick marriag
e window
- Now always allowed to attach your units to your lieges' units
- Added an event where a ruler converts to the native culture
- Adjusted and improved the events where provinces change culture
- Reactivated the lifting FoW for allies in wars
- Doubled regular assassination costs
- The "Arrange Marriage" button now shows random courtiers if there are too few
interesting women around
- There is now a slight chance of a random education outcome
- Fixed some issues with war invalidation for banishment of landed characters
- Can no longer banish mercs, holy order heads, or religious heads
- Attached units that are not in the same province as the master unit are no lon
ger hostile to the master unit's enemies
- The spouse will now get a message on divorce
- Fixed some historical issues with Chios and Lesbos
- The liege should now get pressed claims on _all_ titles of characters who decl
are independence
- If an ally could legally call you into a war, you should always be able to ask
to join as well
- Battle Death should now show the unit owner rather than the unit commander
- Vassals of lieges who are fighting their liege will no longer revolt
- Holy War CBs are now valid for Catholic vassals of Orthodox lieges, etc
- Added automatic county conversion events for Muslims (35500 and 35501)
- Pathfinding now prefers friendly territory to enemy territory
- Vassal vs Liege wars should now end with a _mutual_ truce
FOR MODDERS:
- Exported inbreeding trait gain factors to defines
- Exported most relevant files under common to their own folders, so they can be
broken up into multiple files
- Added 'immortal' flag to traits; stops aging, character will not die of age or
poor health
- Added 'pilgrimage' flag to traits; the character is away and needs a regent, b
ut can still be a guardian, etc
- Added 'name_tier' to landed titles, so that empires can be called kingdoms, et
c
- Added 'pass_effect' to decisions and laws, which is not run by automatic funct
ions (useful for setting opinion modifiers when passing laws.)
- Added event target 'fromfrom'
- Added trigger 'in_revolt'
- Added 'divine_blood' flag to dynasties, which allows full consanguine marriage
- Fixed an issue with de jure assimilation status not always being saved
- When events in multiplayer time out, the first VALID event option is now autom
atically chosen (rather than just the first option)
- Added some missing characters in Novgorod
- Fixed numerous relatively rare bugs causing unintentional independences at the
end of wars
- No longer possible to declare wars while in revolt against your liege
- No longer possible to revoke titles off or imprison lower vassals in revolt ag
ainst their liege
- No longer possible to ask for invasion against a liege or above
- Fixed some bugs with Crusade outcomes
- No longer possible to attach units to those owned by someone of a lower rank
- Fixed an asymmetrical hostility issue between revolting vassals of revolting v
assals and the top liege
- No longer allowed to ask to join wars while in revolt
- Can no longer ask to join a war against a liege above your liege
- Fixed a bunch of event bugs
- Broken savegames no longer crash the game when you open the savegame browser,
they are now marked as broken and cannot be loaded by clicking on them.
2012-04-30: v1.05e
----------------------- When you press the claim of a vassal ruler, he should now remain your vassal
- Kingdoms that are not previously de jure part of an empire can now also be ass
imilated
- AI: Fixed an issue with calling allies into single wars
- Fixed an issue with the regency events
- Fixed numerous typos in the database and event files
- AI: Fixed a bug with rulers being able to nominate dead children to titles, if
not of their own dynasty
2012-04-25: v1.05d
----------------------- Fixed an MP issue where clients would go OOS if the host had clicked around on
the bookmarks or time widget at all
- De jure kingdoms can now assimilate into empires
- Fixed a bug with the Crusade CB where the kingdom title was usurped even if th
e holder was not involved
- Fixed a bug with the 'other_claim' CB where, on success, a title could be brok
en out of the top realm of the attacker
- Fixed a bug with the 'other_claim' CB where it would make the claimants your v
assals when it should not
- Fixed some bugs in the new regency events
- The hostility of attached armies is now determined by the army they are attach
ed to
- A very high opinion of the liege now has a greater effect on reducing the revo
lt risk
- Can't pick intrigue plots against people with no possible backers (lacking cou
rtiers)
- No longer possible to revoke religious head titles, or plot to do so
- Halved the Varangian Guard in strength
- Removed some more initial Byzantine holdings
- Reduced the initial Crown Authority of the Byzantine Empire a bit
- Increased the initial Crown Authority of the Seljuk Turks and Mauretania
- Fixed a bug with dynasty 715 having a historical CoA when it should not
- Fixed another issue with de jure assimilation
- Vassals in revolt who _attack_ an outside state will no longer make their prewar liege hostile to the target
- Fixed an issue with too many plots being evaluated for the quick plot button i
n the Character View
- Fixed another issue with huge plot power values due to the wrong cached milita
ry power
- Should no longer be possible to attach armies to navies in port
- AI: Should never try to revoke titles off landless vassals (Varangian Guard, e
tc)
- AI: Even more likely join a plot with the same goal a character is already plo
tting for, if the plot power of the asker is higher
- Added trigger 'yearly_income'
- Asking the Pope for an Indulgence now costs a minimum of 25 gold
- Fixed a rare crash when a plot target died while you were inviting a backer in
the Diplo View
2012-04-19: v1.05c
----------------------- Fixed a bug with some randomly created characters getting 0 base skills
- Fixed a bug with war contribution score not always being given from occupied H
oldings
- You no longer gain intrigue for succeeding with murder plots
- AI: Revolters now a bit smarter about when to pick the Independence CB
- AI: Adjusted down the Crusade joining a bit more
- Increased the delay between Crusades
- Exported REVOLT_DISTANCE_FACTOR, REVOLT_OTHER_INDEP_RISK and REVOLT_OTHER_INDE
P_RISK_CAP to defines
- You can no longer start military type plots against someone you have a truce w
ith
- Fixed a bug where children born after the father had died would themselves imm
ediately die
- AI: Should not revoke titles off vassals while at war with someone big
- Rebellious vassals who do NOT seek independence will tend to keep the the peac
e while there are independence revolts going on
- Fixed a bug with a duel event (100411), where a ruler could banish himself
2012-04-18: v1.05b
----------------------- Fixed a bug with all children getting the exact same education trait
- The mouse wheel now works for scrolling in all windows again
- Autopause on events in full screen mode now works again
- AI: Made smarter about when to join Crusades/Jihads. Reduced "dogpiling".
- MP: Fixed issue where the client was able to change starting date in the lobby
, causing all kinds of issues
- MP: Fixed an issue with being able to select dead characters from previous boo
kmarks
- Fixed a bug with de jure assimilation of duchies when the king himself held co
unties in it
- Fixed an issue with some plots where plotters did not get what they plotted fo
r
- Fixed an issue with war contribution scores turning negative and strange in hu
ge, drawn-out wars
- AI: Less keen on picking the 'Revoke Vassal Title' plot
- Fixed an issue with the Weaken other Vassal plot where vassals at another leve
l than you could plot against you
- Assimilating duchies are now shown clearly on the map in the De Jure Kingdoms
map mode
- Exported WOMEN_INHERIT_PRESSED_CLAIMS and BASTARDS_INHERIT_PRESSED_CLAIMS to d
efines
- Title creation was possible when at war for independence, resulting in an inco
nclusive ending and you as "victorious"
- Added some missing French and German translations
- Fixed a bug with the DLC banner not updating correctly in the main screen
- Fixed a crash when just about to revoke the title of someone, and that person
dies
- Added some more loading tips
- Fixed a bug with the "prisoner" event effect when releasing characters from so
meone other than their liege
- Unit owners now get a fraction of the prestige and piety gained from battles (
and not just commanders)
- Increased the piety and prestige gained from battles a lot
- Characters can now only pick the Amass Wealth ambition once
- Fathers will now like their children a lot
- Fixed a bug with the inheritance of Claims
- Fixed some errors with the tooltips in event 301 ("A Bastard is Born")
- Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid
Flandres becoming part of the HRE
- The members of the House of Vermandois are now members of House Karling
- Vassals now only like succession laws in secondary kingdoms if they are de fac
to below it
- Gavelkind law in secondary kingdoms has no opinion effects unless the ruler ha
s more than one holding there
- Added early kings of England to the history files
- Temple type holders will no longer desire their liege's titles for de jure rea
sons
- Temple type holders will no longer be upset with their liege for having the wr
ong government type
- Fixed a bug with protected inheritance not working correctly between two realm
s, both with protected inheritance
- Nerfed the Pagan warrior cult building by 33%
- The text for the assassination action now mentions the cost
- Can now only repeat the same plot type, not ambitions
- Improved DoW warning texts
- Changed the initial succession laws of the Spanish kingdoms to Gavelkind
- Gave the Victual Brothers their ships back
- Bohemund of Taranto is no longer a bastard
- Fixed a bug where a dead husband of a newly pregnant wife would not count as a
husband
- The conduct diplomacy button is now hidden for dead characters
- Fixed some issues with the "elector titles held" penalty in empires
- The Hordes lose the Tribal invasion CB if they go Christian
- Fixed a bug with the 'is_mercenary' trigger
- Gave Pisa some starting buildings in 1066
- Tweaked the Holy Order levy composition
- Adjusted the map so that the Duchy of Tyrol is no longer split in two
- The Kingdom of Byzantium can no longer be created
- Vassal mercs now cost half maintenance
- The Kill Spouse plot decisions are now less likely to actually succeed
- Open succession law (the Muslim default) now makes succession crisis revolts m
uch more likely
- You are now allowed to usurp titles from other vassals within the same realm i
f you have a claim on the title
- Fixed a bug with the tooltip for the 'has_objective' trigger
- Fixed some issues with some male hair styles being invalidated when they shoul
d not be
- Mercenary captains should now wear helmets again
- You no longer get Piety from handing out the same title to the Church multiple
times
- You no longer get Piety from handing out duchies and above to clergy
- The Piety from giving a county to the Church is now 50 (down from 100)
- Boosted the arrival strength of the Timurids
- Uncles and aunts are now also valid successors in elective monarchies
- Removed the warning text and special AI acceptance rulers when marrying a memb
- Invasion AI: Will now load armies in port when possible, in order to avoid loa
ding armies onto the wrong fleets
- Invasion AI: Should now understand how to target peasant rebels
- Resigning now changes the checksum, so you cannot join an MP game without rest
arting the game (which would cause an OOS anyway.)
- Boosted the strength of peasant rebel units by 50%
- Fixed a bug with the CB for the Institute Gavelkind plot
- Upped the length of truces to 10 years (from 3)
- Added fractions to the revolt risk in the province view
- Added a monthly law vote check to make sure laws pass when they should
- Fixed a bug with port buildings not giving more galleys
- Raised mercenary hire costs a little bit
- Flank leader damage bonus changed from 1% to 2% for each point in martial
- Fixed an issue where granting titles would disband troops
- Fixed an issue with a plot where the target would retain his title even when h
e folded
- Fixed a problem with playing the Earl of Durhamn causing immediate game over
- Ask for ransom interaction can now be initiated with the liege
- Ask to ransom interaction in the diplomacy window now has a proper title when
selecting target
- Rebalanced the initial situation between William, Harald and Harold
- Gave Edward III a claim on France so the 100 years war bookmark will work corr
ectly
- Corrected the history of Gevaudan to avoid dead "Serene Doges" of France at st
artup and make sure it has prince bishops at the end
2012-02-14: v1.02b
RELEASE