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4 AUTHORS:
Anat Mirelman
Lara Patritti
Northeastern University
SEE PROFILE
SEE PROFILE
Paolo Bonato
Judith Deutsch
SEE PROFILE
SEE PROFILE
G Model
Gait and Neurodynamics Laboratory, Tel Aviv Sourasky Medical Center, Israel
RiVERS Lab, Doctoral Program in Physical Therapy, Department of Rehabilitation and Movement Science, University of Medicine and Dentistry of New Jersey, United States
c
Department of Physical Medicine and Rehabilitation, Harvard Medical School, Spaulding Rehabilitation Hospital, United States
d
The Harvard-MIT Division of Health Sciences and Technology, United States
b
A R T I C L E I N F O
A B S T R A C T
Article history:
Received 25 March 2009
Received in revised form 17 January 2010
Accepted 24 January 2010
Objective: To evaluate gait biomechanics after training with a virtual reality (VR) system and to elucidate
underlying mechanisms that contributed to the observed functional improvement in gait speed and
distance.
Design: A single blind randomized control study.
Setting: Gait analysis laboratory in a rehabilitation hospital and the community.
Participants: Fifteen men and three women with hemiparesis caused by stroke.
Interventions: Subjects trained on a six-degree of freedom force-feedback robot interfaced with a VR
simulation. Subjects were randomized to either a VR group (n = 9) or non-VR group (NVR, n = 9). Training
was performed three times a week for 4 weeks for approximately 1 h each visit.
Main outcome measures: Kinematic and kinetic gait parameters.
Results: Subjects in the VR group demonstrated a signicantly larger increase in ankle power generation
at push-off as a result of training (p = 0.036). The VR group had greater change in ankle ROM posttraining (19.5%) as compared to the NVR group (3.3%). Signicant differences were found in knee ROM on
the affected side during stance and swing, with greater change in the VR group. No signicant changes
were observed in kinematics or kinetics of the hip post-training.
Conclusions: These ndings are encouraging because they support the potential for recovery of force and
power of the lower extremity for individuals with chronic hemiparesis. It is likely that the effects of
training included improved motor control at the ankle, which enabled the cascade of changes that
produced the functional improvements seen after training.
2010 Elsevier B.V. All rights reserved.
Keywords:
Gait
Kinematics
Kinetics
Stroke
Virtual reality
Rehabilitation
1. Introduction
The gait pattern of individuals post-stroke is often characterized by delays in movement initiation, inefcient movement
patterns on the hemiparetic side, decreased stance time on the
paretic side, and premature toe off during terminal stance, as
compared to healthy adults [1,2]. Closer analyses of the gait
mechanics of individuals post-stroke reveals decreased excursion
and lower than normal magnitudes of power generation at all
joints of both the affected and unaffected lower extremities [24].
Typical gait changes include reduced or loss of knee exion in
stance, loss of dorsiexion of the ankle at initial contact and during
swing, and lack of ankle plantar exion (push-off) at terminal
stance [5].
* Corresponding author at: Gait & Neurodynamics Lab, Tel.: Aviv Medical Center,
6 Weizmann st, Tel Aviv 64239, Israel. Tel.: +972 3 6764095; fax: +972 3 5345807.
E-mail addresses: anatmi@tasmc.health.gov.il, anilik@yahoo.com (A. Mirelman),
deutsch@umdnj.edu (J.E. Deutsch).
0966-6362/$ see front matter 2010 Elsevier B.V. All rights reserved.
doi:10.1016/j.gaitpost.2010.01.016
Please cite this article in press as: Mirelman A, et al. Effects of virtual reality training on gait biomechanics of individuals post-stroke.
Gait Posture (2010), doi:10.1016/j.gaitpost.2010.01.016
G Model
Please cite this article in press as: Mirelman A, et al. Effects of virtual reality training on gait biomechanics of individuals post-stroke.
Gait Posture (2010), doi:10.1016/j.gaitpost.2010.01.016
G Model
change (0.5 0.27 W/kg to 0.52 0.26 W/kg) in the NVR group. Gains
in ankle power were maintained for the VR group at follow-up (0.94 W/
kg) (Fig. 1). No differences between groups after training were found in
ankle kinetics for the shoe condition.
3.3. Gait kinematics
Fig. 1. Mean and standard error of ankle power at push-off (in the barefoot
condition) pre-training, post-training and at follow-up (F/U) for both groups (n = 9/
group pre and post, n = 7/group at F/U).
Table 1
Mean standard deviations of the joint angle ROM (degrees) in barefoot condition pre- and post-training for both groups.
Joint angles (degrees)a
Hip range
Knee stance range
Knee swing range
Ankle range
VR group
Barefoot pre
Barefoot post
Barefoot pre
Affected
Non-affected
Affected
Non-affected
29.3 7.4
12.5 4.7
32.9 7.2
17.4 2.6
40.4 6.3
13.4 2.2
45.8 3.8
23.8 6.7
40 5.4
19.2 6.7
52.2 4.3
31.5 2.1
( 0.9)NS
(43.3)NS
(13.8)*
(32.6)NS
Barefoot post
Affected
Non-affected
Affected
Non-affected
32.6 13.4
12.5 4.9
31.3 13.8
17.7 6.3
36.7 3.2
14.2 3.7
58.6 2.4
20.6 6.7
36.7 5.1
15.8 3.1
58.5 6.2
19.2 2.4
( 0.1)NS
(6.2)NS
( 0.03)NS
( 6.8)NS
Fig. 2. Mean kinematic angular range of excursion and standard errors, pre- and post-training for both groups during: (a) barefoot walking (n = 16) and (b) walking with shoes
(n = 18).
Please cite this article in press as: Mirelman A, et al. Effects of virtual reality training on gait biomechanics of individuals post-stroke.
Gait Posture (2010), doi:10.1016/j.gaitpost.2010.01.016
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Fig. 3. Time series gure. The magnitude and timing of ankle push-off as reected in
percentage of the gait cycle. The represented lines are the average performance of
ve trials of the paretic limb in each group pre- and post-training.
Please cite this article in press as: Mirelman A, et al. Effects of virtual reality training on gait biomechanics of individuals post-stroke.
Gait Posture (2010), doi:10.1016/j.gaitpost.2010.01.016
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Please cite this article in press as: Mirelman A, et al. Effects of virtual reality training on gait biomechanics of individuals post-stroke.
Gait Posture (2010), doi:10.1016/j.gaitpost.2010.01.016