Beruflich Dokumente
Kultur Dokumente
Romano
Ms.Mariano
BEED-II
English
Narration
Suppertime quickly came and went, and the contractions had gotten within a few
minutes of each other. I wanted passionately for this to be over with. Fifteen and a
half hours into that nerve-racking ordeal, I saw her through the lens of the video
camera begin to labor heavily. Like sprinters bursting out of their starting blocks,
her blood pressure rose dramatically. Her screams pierced me, and for the first time,
I truly felt my sisters mortality. With every strained breath, I could see her face
flush red, and the intense agony of the moment grip her very being. Her blood
pressure got dangerously close to having a stroke: 200 over 100. Her insulting
profanity had become a myriad of words towards the babys daddy. With every
unchanged fistful of bed sheet, her erupting unrest and pure excruciating pain was
growing. The room was full of immense troubled concern. The delivering doctor
thought that doing a C-section might be the best decision, trying to hide the true
consequences of the situation.
However, the time finally arrived. At 9:25 p.m., the head came slipping out,
quickly followed by the shoulders and the rest of the body. Graciously gliding into
the world, it was a girl! I saw the relief wash over my sisters face like the calm after
a horrendous, twisting tornado. I captured this on tape and set the camera aside.
Comforting her, I began to cry happily. Gratitude was flowing out through my tears; I
was thankful to have been there for this miracle. I was also flooded with jubilation
when I heard the baby cry; that first, ear-splitting wail from the baby was one I
wont ever forget. I was tremendously relieved that it was all over with, like runners
finally catching their breath after racing to the finish.
In that moment, I held the most immense regard for my mom, knowing that
she had gone through this final stage of creation five times. I had always heard that
the physical pain of giving birth is quite colossal, but that it is always immediately
replaced by the tranquility of hearing that newborn test out its lungs. In particular, I
learned that my sisters struggle and perseverance could result in a beautiful
ending: a breathing miracle of a higher power.
Exposition
About twenty years ago, when the Internet was not so easily accessible,
and daily life was not spammed with all kinds of gadgets and electronic toys,
children used to spend much more time outdoors. Nowadays, however, children
prefer to spend free time at home, as this way they can watch more TV, play
XBox or Playstation, play games on their parents tablets, and so on. Although
this may also be more comfortable for parents, as they can watch and control
their child easier when at home, for a childs sake, it is better to encourage him
or her to play outdoors.
According to a new study held in Australia, teenagers who are regularly
engaged in moderate-to-vigorous outdoor activity tend to have better health and
easier social interactions than their peers who prefer to stay at home and play
games. On average, the difference in time spent outdoors for these two groups
was about 2.5 hours. Bamini Gopinath, a senior research fellow at the universitys
Westmead Millennium Institute for Medical Research, says that Parents should
be conscious of the fact that outdoor physical activity is beneficial to their childs
overall health and well-being, and should try to limit the time their child spends
in front of the screen.
Indeed, as it has been discovered, outdoor activity does not just generally
improve the way a child feels; there are a number of specific benefits a child or
teenager receives from playing outdoors. In particular, such children build
stronger bones and muscles, are more flexible, and have a better sense of
balance; such children also have a more healthy weight and cardiovascular
system. Spending a lot of time outdoors helps teenagers avoid or reduce stress
and feel more relaxed, have more confidence in themselves, boosts self-esteem
and allows them to keep in touch with old friends and also make new ones.
What is also important, spending time outdoors helps children to develop
skills connected to creativity and invention. According to Robin Moore, an expert
in the design of play and learning environments, the objects of the outdoors
grant children with limitless possibilities for playing, and each time a child steps
outside, these games change, or new ones are invented. Natural spaces and
materials stimulate childrens limitless imagination and serve as the medium of
inventiveness and creativity, says Moore (Portland Family). Creative skills that a
child develops when playing outside can help him or her in the future for
Argumentation
Games
Computer games have seriously caught the attention of Mass Media and nowadays
every channel considers its duty to remind people how much damage these games
cause to children and adults. The increasing amount of games with violent scenes
sock the society and makes it very aware of them.It is already common knowledge
that violent games cause violence in people. This fact is not even doubted by the
majority of people. Every other person says that the reason lies in games being too
close to reality. The opinion that games make violent actions normal for the player
and therefore make the player pitiless can be often heard. In this case the game is
the cause of violence and the act of violence by itself is a consequence. And can
real-life violence exist in the reality of a game? Is the transfer of the definition of
violence with all its peculiarities from one world to another justified only according
to the external similarity of these two worlds?
Games originally are entertainment. Contemporary games are very realistic
and for this reason they are a source of great experience for the player and develop
the imagination. Games are entertainment and even more than that. In addition,
the statistics of the New York University lead by Green and Bavelier claim that the
player preferring active games get an improvement of some types of brain activity,
related to processing of visual information. In particular, game players cope with
problems of simultaneously tracking several moving objects at the average level of
30% better then people who do not play active computer video games. The
gaming violent experience may not be the cause of violent behavior in reality.
None of the playing experience will become the priority in making important
decisions concerning problems in real life. A game is an abstraction. A player gets
abstract tasks and acts according to abstract rules.Games are also the possibility to
be however a person wants to be and to rest from the outside world for some time.
But what if a person gets so much excited with the game scenes that he becomes
violent in reality? Then, it proves that the games cause people to become violent.
Let us stop for a moment right at this point. Those who do not participate in this
type of activity usually make the conclusion of presence of violence in the gameworld.
Nobody will ever hear this kind of statement from those who play, from those
who know the rules of the game and understand that it is just a virtual world. A
psychologically healthy person will never confuse or connect these two different
worlds. A game is a virtual world with visual images very similar to human. These
images represent by themselves nothing but simple playing obstacles. A game may
potentially give the opportunity to destroy the obstacles that may not be
destroyed according to the rules but it is more about personal choice whether to do
it or not. This leads us to the conclusion that violence is not a consequence but the
cause. People who are originally prone to violence may get irritated by games and
perform violence in the real world. But in this case violence in games is a simple
justification of the violent nature of the player.
Description
introduced creations that have changed perhaps billions of lives. Some of these
creations include the compass, gunpowder, paper and printing, porcelain and
silk. But perhaps the most well-known and recognized symbol of China is
the Great Wall.
The Great Wall, or Chang Cheng in Chinese, is massive. It begins in the east
at the Yellow Sea, travels near Chinas capital, Beijing, and continues west
through numerous provinces. For thousands of miles, it winds like a snake
through
Chinas
wall. According
to
varied
terrain.
conservative
Smaller
estimates,
walls
the
extend
from
Great
Walls
the
main
length
is
approximately 2,400 miles, its thickness ranges from 15-30 feet wide, and it
reaches in height to about 25 feet. For many centuries, the Great Wall has been
considered one of the worlds wonders (Turnbull & Noon, 2007).
Although it is often mistakenly thought of as a single wall, the Great Wall is a
series of walls that were constructed, reconstructed and expanded over several
centuries and, depending on the location, using different materials. The massive
construction project was the idea of Chinas first emperor, Shi Huangdi, who
ended more than 250 years of regional fighting between several independent
states, and united China. Once in control, Shi Huangdi wanted to maintain his
power and position. The idea to create a massive wall along the northern border
of the country was conceived by the emperor to bar assailants from kingdoms to
the north of China. Construction of the Great Wall continued long after the reign
of Shi Huangdi, particularly during the Han and the Ming dynasties. During these
periods, features such as watch towers, gates and garrisons were added or
enhanced and the Walls design was unified.