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A 2 page extract from A Heros Quest - Spiced up Edition

HeroQuest
Character Creation - Body & Mind 10 Points divided

A Heros Mind limits total skills available


2 Mind - Use of Weapons.
2 Mind - Each Magic Element.
1 Mind - Each Extra Skill.

A Hero has 6 Points to spend on skills


1 point - Use of Weapons, list starting weapon
1 point each - Combat d6, Magic Element and
Extra Skill.

HeroQuest Core Characters


Barbarian
Dwarf
Elf
Wizard

B
8
7
6
4

M
2
3
4
6

E
1
3

A/R
3
2
2
1

D
2
2
2
2

Weapon
Sword
Axe
Sword
-

Extra

E
2

A/R
2
2
1/2
1

D
3
2
2
2

Weapon
Sword
Hammer
Bow
-

Extra

E
2
1
-

A/R
2
2
1/2
1
1/1
1/1

D
2
2
2
2
2
2

Weapon
Sword
Axe
Bow
-

Extra
Tame Beast
Stand Fast
Agility
Healing
Sneak - Throwing Knives (Female Thief)
Sneak - Disable Traps - Throwing Knives

Disable Traps

Advanced HeroQuest Characters


Warrior
Dwarf
Elf Archer
Wizard/Cleric

B
8
7
7
4

M
2
3
3
6

Stand Fast
Agility
Healing

Dragon Strike Characters


Ranger
Dwarf
Elf Archer
Wizard/Druid
Thief/Rogue
Thief

B
6
6
6
4
5
6

M
4
4
4
6
5
4

Random Quests - Each Hero starts with 1 equipment up to the value of 150g or a Potion of Healing.
Bonus Action - Sacrifice 1 rolled movement D6 to
Change Weapon - Exchange between inventory and hand.
Give - Weapon or potion to another Hero whilst passing or adjacent.
Climb - Table/chair/ladder. Table counts as 2 squares, gives a larger area to attack and be attacked.
Peek/Listen - Look through key hole to reveal contents of room, not activating the room.
Pass a Test of Mind - The sacrificed D6 must be equal or lower than your mind value.
Sneak - Pass a ToM and move undetected. A Monster must pass a ToM to break a Heros sneak and attack.
A Hero may Sneak through an unopened door, reveal the room and be undetected, the door remains closed. A
Monster must pass a ToM to move and attack, breaking the Heros Sneak. Effectively smelling out who lurks
in the darkness and alerting the others of the Heros presence. Any Monster not attempted a ToM can Attack!
Search in the presence of Monsters. Triggering a trap will break sneak, alerting monsters.
Attacked Monsters that survive will break sneak, alerting monsters.
Air/Water Element, not essentially magic but represent Thief skills. If you have a Genie, you stole a lamp!
Healing - ToM and sacrifice 1MP to heal an adjacent Hero 4BP or any Hero on the board 2BP.
Tame Beast - ToM and sacrifice 1 MP to attempt to control a Monster. The Monster must fail a ToM to be
controlled and remains so until a successful pass, EWP rolls 1d6 at start of each turn. Not effective on undead.
Agility - MAM - Move up to the value of 1D6, Action, Move up to the value of the other.

Very Special thanks to all at the Inn http://forum.yeoldeinn.com/index.php

Masha FX 2.3 20/01/2016

A 2 page extract from A Heros Quest - Spiced up Edition


Game Mods
Initiative - M decides play order (Advanced initiative can change play order).
Movement - Double 1 - Move and trip - Roll 1CD, if skull lose 1BP.
Monsters - Use US edition stats - Use Skull tokens from AHQ to track BP.
Search for Treasure once per room. A room not searched for traps and featuring a trap, will trigger the trap.
Place Hero on the trapped square, dont pick a card.
Chaos Tokens - From Advance HeroQuest
The Evil Wizard Player draws a token using the Rotation and/or Egg Timer rules. Once drawn the EWP
can look at the token but keeps it secret from the Heroes. A token can be activated at various moments
throughout the Quest. To activate, the EWP calls out its name, reveals it to the Heroes and implements the
effect. Multiple tokens can be held but only one activated at a time, discard after use.
Chaos Tokens
Ambush
Character
Escape
Fate
Trap
Wondering Monster

Activate
When a Hero re-enters an
emptied room or corridor
When a room is revealed
During a Heros turn
During combat
When a Hero opens a door
During a Heros turn

Effect
Replace the monsters of that room or corridor, excluding
Characters.
Place a Character into the newly revealed room.
Move 1 Monster up to its Move value away from the Heroes.
Reroll any 1 Monsters failed CD in attack or defence.
Same as Spear Trap.
Same as Wondering Monster Treasure card.

Rotation - At the start of the EWP phase, if no monsters were in play that turn.
Egg Timer - Every 2 mins the Heroes take to complete a round. Increase decrease accordingly 30s/Hero in
play. Pause the timer when revealing a room.
Monster Skills
Goblin
Orc
Fimir
Skeleton
Zombie
Mummy
Chaos Warrior
Gargoyle

MAM
???
Tail
Scythe
Infection
Curse Paralysis
Stand Fast
Whip
Flight

Small fast slippery lil buggers.


Standard Monster, do they need one?
Counter Attack if not killed when attacked.
Diagonal Attack.
If wounded by Z, Hero rolls 1CD start of every turn, BS -1BP, until healed.
Hero ends movement when first encountered.
+1 CD in attack if no movement.
Extended reach.
.
Whip!
1 turn flight, 1 turn grounded, reduce range.

Monsters to add
Archer - Same as monster type but with ranged attack.
Spear - Same as monster type but with diagonal attack.
Characters - The Wondering Monster of that Quest but a Chieftain, Champion etc. Give the character +1 to
all stats and the appropriate monster skill. Extra unique minis required.
Weapon Mods - Equipment can be sold at 50% of cost, no trade on starting weapons.
Short Sword - Dual Wield, 2 Attacks, not Diagonal Attack as printed on card.
A lost weapon is found if the room or corridor it was used in is searched.
Damage - A Hero rolls all Black Shield, discard a bought weapon used during that combat.
New Weapons
Longsword - +1 AD, Diagonal Attack 350 Gold
Mighty Sword - +2 AD, 2 Handed. Mighty Blow. Any Skulls not used on wounds or blocked, follow through.
Dagger of Back Stab/Assassins Blade - Thief. If in Sneak roll 2CD in Attack.
Throwing Knife Bandolier - Thief. Throw twice in 1 turn
Elven Boots of Agility - MAM, roll doubles, move 1D6, action, move the other.
The full, A Heros Quest - Spiced Up Edition has many more mechanics Berserker, Exchange Squares,
Fumble, Furniture Search, Advanced Initiative, Push Back, Solo Play - No EW, Spell Combining. Countless
new cards Characters, Equipment, Treasure and Spells, but will likely remain a WIP for some time.

Very Special thanks to all at the Inn http://forum.yeoldeinn.com/index.php

Masha FX 2.3 20/01/2016

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