Beruflich Dokumente
Kultur Dokumente
HeroQuest
Character Creation - Body & Mind 10 Points divided
B
8
7
6
4
M
2
3
4
6
E
1
3
A/R
3
2
2
1
D
2
2
2
2
Weapon
Sword
Axe
Sword
-
Extra
E
2
A/R
2
2
1/2
1
D
3
2
2
2
Weapon
Sword
Hammer
Bow
-
Extra
E
2
1
-
A/R
2
2
1/2
1
1/1
1/1
D
2
2
2
2
2
2
Weapon
Sword
Axe
Bow
-
Extra
Tame Beast
Stand Fast
Agility
Healing
Sneak - Throwing Knives (Female Thief)
Sneak - Disable Traps - Throwing Knives
Disable Traps
B
8
7
7
4
M
2
3
3
6
Stand Fast
Agility
Healing
B
6
6
6
4
5
6
M
4
4
4
6
5
4
Random Quests - Each Hero starts with 1 equipment up to the value of 150g or a Potion of Healing.
Bonus Action - Sacrifice 1 rolled movement D6 to
Change Weapon - Exchange between inventory and hand.
Give - Weapon or potion to another Hero whilst passing or adjacent.
Climb - Table/chair/ladder. Table counts as 2 squares, gives a larger area to attack and be attacked.
Peek/Listen - Look through key hole to reveal contents of room, not activating the room.
Pass a Test of Mind - The sacrificed D6 must be equal or lower than your mind value.
Sneak - Pass a ToM and move undetected. A Monster must pass a ToM to break a Heros sneak and attack.
A Hero may Sneak through an unopened door, reveal the room and be undetected, the door remains closed. A
Monster must pass a ToM to move and attack, breaking the Heros Sneak. Effectively smelling out who lurks
in the darkness and alerting the others of the Heros presence. Any Monster not attempted a ToM can Attack!
Search in the presence of Monsters. Triggering a trap will break sneak, alerting monsters.
Attacked Monsters that survive will break sneak, alerting monsters.
Air/Water Element, not essentially magic but represent Thief skills. If you have a Genie, you stole a lamp!
Healing - ToM and sacrifice 1MP to heal an adjacent Hero 4BP or any Hero on the board 2BP.
Tame Beast - ToM and sacrifice 1 MP to attempt to control a Monster. The Monster must fail a ToM to be
controlled and remains so until a successful pass, EWP rolls 1d6 at start of each turn. Not effective on undead.
Agility - MAM - Move up to the value of 1D6, Action, Move up to the value of the other.
Activate
When a Hero re-enters an
emptied room or corridor
When a room is revealed
During a Heros turn
During combat
When a Hero opens a door
During a Heros turn
Effect
Replace the monsters of that room or corridor, excluding
Characters.
Place a Character into the newly revealed room.
Move 1 Monster up to its Move value away from the Heroes.
Reroll any 1 Monsters failed CD in attack or defence.
Same as Spear Trap.
Same as Wondering Monster Treasure card.
Rotation - At the start of the EWP phase, if no monsters were in play that turn.
Egg Timer - Every 2 mins the Heroes take to complete a round. Increase decrease accordingly 30s/Hero in
play. Pause the timer when revealing a room.
Monster Skills
Goblin
Orc
Fimir
Skeleton
Zombie
Mummy
Chaos Warrior
Gargoyle
MAM
???
Tail
Scythe
Infection
Curse Paralysis
Stand Fast
Whip
Flight
Monsters to add
Archer - Same as monster type but with ranged attack.
Spear - Same as monster type but with diagonal attack.
Characters - The Wondering Monster of that Quest but a Chieftain, Champion etc. Give the character +1 to
all stats and the appropriate monster skill. Extra unique minis required.
Weapon Mods - Equipment can be sold at 50% of cost, no trade on starting weapons.
Short Sword - Dual Wield, 2 Attacks, not Diagonal Attack as printed on card.
A lost weapon is found if the room or corridor it was used in is searched.
Damage - A Hero rolls all Black Shield, discard a bought weapon used during that combat.
New Weapons
Longsword - +1 AD, Diagonal Attack 350 Gold
Mighty Sword - +2 AD, 2 Handed. Mighty Blow. Any Skulls not used on wounds or blocked, follow through.
Dagger of Back Stab/Assassins Blade - Thief. If in Sneak roll 2CD in Attack.
Throwing Knife Bandolier - Thief. Throw twice in 1 turn
Elven Boots of Agility - MAM, roll doubles, move 1D6, action, move the other.
The full, A Heros Quest - Spiced Up Edition has many more mechanics Berserker, Exchange Squares,
Fumble, Furniture Search, Advanced Initiative, Push Back, Solo Play - No EW, Spell Combining. Countless
new cards Characters, Equipment, Treasure and Spells, but will likely remain a WIP for some time.