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Cheat Code

First of all start the game with the command-line parameter "+set developer 1" to enable the cheats.
Please make sure you use this parameter with the mohpa.exe file and not the mohpa_setup.exe file
which is installed to your desktop by default. It should look like this - "C:\Medal of Honor Pacific
Assault\mohpa.exe" +set developer 1
Once You start the game using the modified shortcut, press [~] while playing to bring up the console
and enter one of the following codes there:
dog - God Mode
wuss - All Weapons
fullheal - Full Health
notarget - Enemies Ignore You
noclip - No Clipping Mode
fps 1 - Show FPS
maplist - Load Any Level (double-click map name)
map [mapname] - Load Map [mapname] (use names from maplist)
Alternate Method
Instead of using the command-line parameter, you can edit your player config file, located by default
in "My Documents\EA Games\Medal of Honor Pacific Assault\configs". Please keep in mind this
means You'll be altering a file so make a backup before You start. Now, the default file is
"unnamedsoldier.cfg". Open this file with Wordpad.exe. Go down to the section // Cvars and add the
following line to this section:
seta developer "1"
Save the file. This should enable console once you go back into the game.
Alternate Method #2
If you still cannot get the console to come up, you can actually bind the cheats to keys using the
config file which does not require access to the console. Open your config file with Wordpad.exe
(located by default in "My Documents\EA Games\Medal of Honor Pacific Assault\configs"). Again
keep in mind You'll be altering a file so make a backup before You do it. The default file is
"unnamedsoldier.cfg". Under the // Key Bindings section, simply change any of the bindings to the
cheat codes. For example:
bind F1 "dog"
bind F2 "fullheal"
Demo Cheat Codes
To enable this cheat mode, start Medal of Honor: Pacific Assault with the following parameters: "+set
ui_console 1" (without the quotes). The shortcut would look like this - "C:\Program Files\EA
GAMES\Medal of Honor Pacific Assault Demo\mohpa_demo.exe" +set ui_console 1. After doing
that, try out these new weapons by typing the following codes into the console:
spawn weapons/springfield_m1903_sniper - awesome american sniper rifle
spawn weapons/usthompson - thompson auto rifle with 50 round drum
spawn weapons/us_thompson_30 - thompson auto rifle with 30 round magazine

spawn weapons/us_garand - arand semi auto rifle


spawn weapons/reising - reising rifle
spawn weapons/johnson - awesome johnson auto lmg
spawn weapons/model97_sniper - jap sniper
spawn weapons/us_axe - axe
spawn weapons/JPN_44.hag - Machine gun
spawn weapons/landmine_allied.hag - Landmine
spawn weapons/US45.hag - US 45
spawn weapons/JPN_Model96LMG.hag - 96 LMG
spawn weapons/type100_smg.hag - SMG
spawn weapons/US_Colt45.hag - Colt .45
spawn items/binoculars.hag - Binoculars
spawn weapons/us_bar - bar auto rifle
Medals
There is one unlockable medal on the Pearl Harbor mission. When you are running to your PT boat,
pick up a wounded sailor and carry him to either the nurse or navy docter. Do this 3x and get the
medal. If you cant find enough sailors, just wait until some get shot by Zeros.in boot camp, you can
recieve medals depending on your shooting accuracy, theres a 50%,75%,and 100% medal. If you
get 100%, you will get all 3.

Godmode & Fullheal


Make a shortcut to your mohpa.exe located in your Medal of honor pacific assault folder.
Edit the Target box with the parameter "+set developer 1" so it should look like "Program Files\Medal of Honor Pacific
Assault(tm)\mohpa.exe" +set developer 1"
Now in game bring down the console "~" and enter the following cheats.
Effect Command
God mode - Dog
Full health - fullheal
Two Weapons - wuss
Enemies Don't target you - notarget
Show Frame rate - fps 1
Load level (Click map name) - maplist
Load map where is a map name from list - map
No Clipping mode - noclip
Note: If you don't get the console working, go to your configs folder located in mohpa main dir and edit the
"defaultuser.cfg" .
Under cvars add the following line "set developer 1"
Submitted by kaze

PC

Spawn Codes
spawn weapons/JPN_44.hag - Machine gun
spawn weapons/landmine_allied.hag - Landmine
spawn weapons/US45.hag - US 45
spawn weapons/JPN_Model96LMG.hag - 96 LMG
spawn weapons/type100_smg.hag - SMG
spawn weapons/US_Colt45.hag - Colt .45
spawn items/binoculars.hag - Binoculars
Submitted by None

PC

Get on The Shed of the first level/ Kill Japs Easy


Once you have killed all the japs go to where the medical tent is jump on the first box jump on the tent then on the roof
of the shed you have a clear view to see everything. Note: I suggest you do it at the beginning so you get to kill guys
when your on it. To kill japs easy pull out your rifle or assault rifle and run up to a jap right click the mouse and you
whack him about 6 feet away from you or if you do it by trees building ect he will only hit something. OR grab a
machine gun charge at 7 japs and fire even if your missing them just fire rapidly and you should have killed them all.
Submitted by Big Bube

MEDAL OF HONOR PACIFIC ASSAULT HINTS

PC

FAQ
Medal of Honour: Pacific Assault
PC Walkthrough
By Shaneo632
Version 1.0 - 23rd November 2004
E-mail: shaneo632@hotmail.com
Disclaimer
---------The following was all written by me, or submitted by those who intended for it
to be used in this guide. The following sites are the only sites where it
should be seen:
-www.gamefaqs.com

If you wish for it to be on your site, please e-mail me first at


shaneo632@hotmail.com. Cheers. Also, if you spot it on any other sites, please
notify me at said address, thanks.
Index
----1 - Walkthrough
1.1 - Tawara: Starting
1.2 - Tawara: Get On That Fifty
2.1 - Bootcamp A: Starting
2.2 - Bootcamp A: Briefing
2.3 - Bootcamp A: Obstacle Course
2.4 - Bootcamp B: Starting
2.5 - Bootcamp B: Heavy Weapons Training
3.1 - Pearl Harbour A: Starting
3.2 - Pearl Harbour A: Docks
3.3 - Pearl Harbour B: Starting
3.4 - Pearl Harbour C: Starting
3.5 - Pearl Harbour C: West Virginia Deck 3
3.6 - Pearl Harbour C: West Virginia Deck 2
3.7 - Pearl Harbour D: Starting
4.1 - Nightmoves A: Starting
4.2 - Nightmoves A: Campfire
4.3 - Nightmoves B: Starting
4.4 - Nightmoves B: AA Gun
4.5 - Nightmoves C: Starting
4.6 - Nightmoves C: Village
4.7 - Nightmoves C: Radio Tower
5.1 - Mandown A: Starting
5.2 - Makin Atoll: Man Down
5.3 - Mandown A: Stealth Jungle
5.4 - Mandown B: Starting
5.5 - Mandown B: Jeep Camp
5.6 - Mandown B: Fuel Depot
5.7 - Mandown C: Starting
5.8 - Mandown C: Tank Camp
5.9 - Mandown C: Pilot Rescue
6.1 - Sitting Ducks: Starting
6.2 - Sitting Ducks: Return To Rafts
6.3 - Sitting Ducks: Nautilus Defense
7.1 - Henderson Field A: Starting
7.2 - Guadalcanal: Henderson Field
7.3 - Henderson Field A: Beach Landing
7.4 - Henderson Field A: The Airfield
7.5 - Henderson Field B: Starting
7.6 - Henderson Field B: Assault
7.7 - Henderson Field B: Supply Depot

7.8 - Henderson Field C: Starting


7.9 - Henderson Field C: River Defense
7.10 - Henderson Field C: Tank Attack
7.11 - Henderson Field C: Dense Jungle
7.12 - Henderson Field D: Starting
7.13 - Henderson Field D: Outpost
7.14 - Henderson Field D: Marine Camp
7.15 - Henderson Field D: Escort Pilots
7.16 - Henderson Field D: Reclaim AA Guns
7.17 - Henderson Field D: Dive Bombers
7.18 - Henderson Field D: Wounded Catalina
8.1 - Bloody Ridge A: Starting
8.2 - Bloody Ridge A: Second Ridge
8.3 - Bloody Ridge B: Starting
8.4 - Bloody Ridge B: Jungle Clearing
8.5 - Bloody Ridge C: Starting
9.1 - Lunga River A: Starting
9.2 - Guadalcanal: Lunga River
9.3 - Lunga River A: River Ambush
9.4 - Lunga River B: Starting
9.5 - Lunga River B: River Camps
10 - Medals
11 - Hidden Objectives
12 - FAQ
13 - Glitches
14 - Credits
1 - Walkthrough
--------------1.1 - Tawara: Starting
---------------------Well, this section is simply a short sequence, followed by you gaining control
visually, where you can look around at your squad mates before you get ready
to fight.
1.2 - Tawara: Get On That Fifty
------------------------------After the intro sequence, you'll have to basically run up the breach. However,
fear not, as this section is a lot easier than it looks. Bullets'll be flying at
you left and right, very reminiscent of Omaha Beach, I thought. Anyway, run up
the breach, and trust me - don't even bother getting any medipacks if you don't
want to, as you're MEANT to get "killed" in this section. I made it up to the
top, and then their bayonet-wielding guys got me. Anyway, very easy section,
requires no skill whatsoever.
2.1 - Bootcamp A: Starting
-------------------------We'll come back from the blackness, and we're now two years later, and we now

see a long sequence (it's nice to see a plot-driven MOH game on the PC for
once...). You'll meet your squad mates, and this bit really reminded me of
Full Metal Jacket. You'll now have to listen to the Marshall talk to you and
well, talk DOWN to you for a bit.
2.2 - Bootcamp A: Briefing
-------------------------So, you have to follow the rest of the squad, and soon enough, you'll come to an
obstacle course.
2.3 - Bootcamp A: Obstacle Course
--------------------------------This area is again very simple - just jump over the beam, crawl through the
small tunnel and then go prone through the net of barbed wire and machine gun
wall. I can't remember where, but somewhere along here, you have to butt the
ragdoll with your MG, too. Again, very simple stuff.
2.4 - Bootcamp B: Starting
-------------------------So, you're now at the firing range. Collect the first rifle from the desk and
get ready to fire at pen #3 (well, that's what one it was for me, it may
differ). Fire at the target to your slight left, and vary between standing,
crouched, and prone,like the big bad marshall said. Note: do this for all the
weapons in this training.Once you've shot the targets required, return to the
desk and pick up the morepowerful rifle. Do the same as before when ordered,
and you and three others nowhave the pleasure of using the MG. So, shoot the
25-or-so targets and voila - you're done for this area.
2.5 - Bootcamp B: Heavy Weapons Training
---------------------------------------Now, this is where it gets fun. Run over to where everyone else is, grab the
C4 from the table, run around, and plant it on the car when ordered. Watch it
burn, and thenmove to the next area, where you have to land a grenade in each
barrel. More challenging than everything so far, but again, not THAT much of
a challenge. Continue to move on, and you'll now get to use the mounted
machine gun to destroy 25 targets. Move to the final training area, where you
have to learn a few medic skills. A comrade will pretend he's dying, and s
just pick him up and drop him in the white circle, where he will be "healed".
You'll be ordered to do the same, so go prone, and you will be healed. After
a short speach, that's it for the boot camp. Time for some chillin' and
killin'!
MEDALS AVAILABLE: - Complete all 21 primary objectives.
- Get at least 50% accuracy on Rifle shooting.
- Complete 2/3 hidden objectives.
- Complete 3/3 hidden objectives.
3.1 - Pearl Harbour A: Starting

------------------------------Well, we're long due for some action, and it looks like it's comin' soon.
After the really nice movie, We begin in a car, so just enjoy the ride. This
is quite a long set piece, so just look around at the nice scenery, and laugh
at the awfully-synched audio. After a few minutes, the car will stop, and the
Japs will attack. You will get out of your car.
3.2 - Pearl Harbour A: Docks
---------------------------Get out and follow the guy in white who just drove you. Be sure to avoid enemy
gunfire from the planes above. Basically, this entire set-piece is just
following him until you get to your escape boat. Very easy stuff, and right up
until the end, I didn't get hit once. You'll approach the end, and your friend
will get blown up. Oh sweet irony, as the escape vessel couldn't be more than
5 foot away. Get into it, and we fade to black.
3.3 - Pearl Harbour B: Starting
------------------------------We begin in the escape boat. Basically, this entire mission is just you in a
boat, shooting at the Japanese planes. It's quite hectic, and you'll be lucky
to survive it first go. I did, but I only had 6HP left. Anyway, just fire at
the planes asyou get driven around, and eventually, the boat will stop, and
you'll be sentinside a burning ship to search for survivors.
3.4 - Pearl Harbour C: Starting
------------------------------Start by going forward, and through the hole. There will be an explosion,
killingyour friends, so move through the new hole created. Avoid the steam
and explosionsas best possible, and walk round, going up the red ladder. Turn
the 2 wheels toturn some of the steam off, and go up, through the passage. Go
right, and down thestairs. Turn the wheel, move forward, and turn the wheel
to counter-flood. Go backup the stairs, go forward, and watch the man drown
in the sealed water door. Goright, and up the two ladders, where a comade is.
3.5 - Pearl Harbour C: West Virginia Deck 3
------------------------------------------Follow your comrade through the halls, and you will come to a jammed door. Get
theaxe and hit the glowing canister to blow the door open. Follow through and
a wallof fire will consume your friend. The medic will tell you to help save
injuredfriends, so pick up the guy in this room and hand him over the medic.
Allinjured persons appear as an "!" on the radar. Go through the door you
haven'tbeen in in here, and there will be steam and bodies everywhere. Hit the
redglowing item, and steam will burst out, for some reason I haven't been able
towork out. Anyway, go through into the next room, and rescue the injured man
here.Use the axe on the jammed door, and run through, hitting the US Army
boxes withyour axe, allowing you to climb up the ladder. A friend will direct
you fromabove to follow the fleeing sailors.

3.6 - Pearl Harbour C: West Virginia Deck 2


------------------------------------------One area will explode, so go through the only entrance you can, and through
the opening. Take the narrow area, and you will see a guy to your left get
crushed by a bunch of those dreaded US Army boxes. Use your axe to destroy
them,and carry the guy to the medic on your radar. Go back out of this room,
and take the nearby stairs. The debris covering the stairs will drop by a guy
on the other side, and we fade to black.
3.7 - Pearl Harbour D: Starting
------------------------------Follow your radar to the machine guns, and this isn't particularly difficult.
All you have to do is just shoot at the planes until they go down. Did this
remind anyone else of San Andreas's mission with RC Zero, or was it just me? Oh,
and this HAS to be the bit in the Pearl Harbour film where the black chef blows
the cack out of all the planes. Anyway, moving on, walk over to the mounted AA,
and whilst the amazingly epic music plays, blast the planes to holy hell. If you
shoot down over 60 planes like I did, you have completed a hidden objective.
4.1 - Nightmoves A: Starting
---------------------------After some cool old movie clips, a sequence will begin, which reveals more
about your teammates. And is it just me, or does the guy with glasses look like
Lt. Dan from Forrest Gump? Anyway, us being in a sub after our driver said in
Hawaii that that's pretty much a death sentence, I'm feeling none too
comfortable. It's not long before we're out, though, and we begin the level in
some sort of dingy. You'll land on the beach head and recieve a talk from the
commanding officer. You'll split into two groups, so stay with your men.
Basically, just follow the leader until you arrive at the campsite.
4.2 - Nightmoves A: Campfire
---------------------------Follow your leader still, and duck as a plane passes. You'll hear gunfire from
some friends, and the Jap plane will come back and crash in the bushes nearby.
Attack the Japs, and be careful, as they have some nasty bayonets that can
deal some serious damage. Continue through the trees, and kill the half dozen
or so Japs that emerge. Regroup once the killing is over, and you'll be told
via radio that you're on your own. We then fade to black.
4.3 - Nightmoves B: Starting
---------------------------This is the most annoying section of the game so far. I didn't like it, and I
think it's poorly designed. Anyway, follow your squad, and one idiot will
shoot himself in the foot, only to be topped by the cocky guy getting sniped.
So, follow your team on, and crouch by a rock. You can really let the rest
of yout team do all or the majority of the work here, but it is just so long
and tedious that you have to get involved to speed things up a little. Watch
the new blood addition to PA as you blow the hell out of the Japs. Any time

your health gets in the 30-40 region, I would suggest pressing H (or
whatever key your bound) and let your medic heal you. Bear in mind that there
is a limited number of bandages he has. Keep moving forward and attacking,
and eventually the enemy will attack from above. Get your team to take them
out if you couldn't be arsed with trying to spot them (like me), and
eventually, everything will die down. Follow your squad.
4.4 - Nightmoves B: AA Gun
-------------------------Another irritating-as-hell section ahead. Follow your squad, and you will
soon enough hear Japanese voices. A guy will translate them on your team
(the young one who everyone hates, I think), and you will all recieve
orders. Follow the guy going near the hut, and when you approach, blast
the Jap in the hut to holy hell. My tactic, which made me lose 0 health
through this entire battle, was to just camp in the hut and use it as
cover. Peep in and out, shooting the silly blind Japs who can't see you
for some odd reason. Shame that the gun you get is so awfully slow, so
feel free to steal the Jap's guns, with their superior technology and all.
If you feel like it, flank the vehicle up ahead and blow it up. Once the
perimeter is clear, hijack the machine gun, and use it to blow any
remaining Japs in the vicinity up. Also, blow the vehicle up if you
haven't already, and don't want to waste precious ammo. Set a charge on
the gun when you're finished and blow it to smithereens. Anyway, more
Japs will emerge, so take them down and there will be a brief period to
regroup. Attack again, and it would appear that it's all over. Follow
your leader and teammates, and the Jap's will rush, so be prepared, as
those bayonets can be quite nasty. It will subside, so walk forward, and
we will fade to black.
4.5 - Nightmoves C: Starting
---------------------------On the mark of the leader, run over the river and meet with your teammates.
Attack the Japs, remembering to take out the turrets first, as they're
incredibly lethal. Also, remember to make sure you don't get hit by the
spikes sticking out, as they will ensure death, must be tetanis or
something. Anyway, when this surge is killed, move forward, and attack the
next form. Repeat this, and eventually you will come to the other end of
the river. Move up the river, shooting the Japs that emerge, and then go
to the opening. Walk forward, and we will finally fade to black.
4.6 - Nightmoves C: Village
--------------------------But no, there's more of this torture chamber of a level. Move forward, and
there will be an ambush in all the huts around you. So, obviously, you have
to clear out all of the huts. Do so, and move forward to where there are
more huts. Finish them off, and move forward to end this section.
4.7 - Nightmoves C: Radio Tower

------------------------------Run forward and kill the attacking Japs. Some Japs on mounted MGs above you
will fire, so use grenades for a fast kill or two. Run up the side where they
were, and kill any leftover Japs. Plant the bomb on the radio tower and take
cover as it blows up. Now comandeer an MG, and shoot the Japs below you. They
will run up the side, so be vigilant to take them down before they reach you.
Continue this until your leader begins talking, and then we fade to black.
5.1 - Mandown A: Starting
------------------------Will it ever end!? After a short sequence, listen to your leader, as he'll
give out some important tips and instructions.
5.2 - Makin Atoll: Man Down
--------------------------After that rather pointless change of section, it's time to get moving. At
least now we have a nice machine gun magically appear out of nowhere to
take Japs down with. Go forward, and you will see a vehicle. Let it pass,
and then follow the road. Kill the soldiers in the car that drives past,
and follow the radar for a bit. Kill all of the Japs here, and be careful when
approaching the mounted machine gunner, as he can take a lot of health away.
When you're done, move to the left near the vehicles, move up, and continue
attacking.
5.3 - Mandown A: Stealth Jungle
------------------------------Use the car as cover if you want, but not for too long, as it will catch fire
from the bullets eventually, and turn you into a flaming pinata if you're not
careful. Move up and kill the Japs here, and sweep through this small area.
Shoot the explosive barrel if you feel like it, and then wind round, where
there are two enemies obscured slightly. Kill them regardless, and continue
winding round. Some Japs will be in the trees up ahead, so be sure to
look out for them. Once they're disposed of, walk up, and we fade to black
again.
5.4 - Mandown B: Starting
------------------------The area ahead is blocked, so you're gonna need to take the route behind you,
obviously. Follow your squad, and this section basically entails you running
for a bit, shooting a small area of japs, rinse, and repeat. Basically, just
keep doing this, whilst following the radar to get to the fuel depot. The
final area has three very deadly machine gunners, so be extra careful here.
Once you're heavily into this area, there's a large structure with a guy in,
and he can be eliminated in a rather cool way by shooting the explosive
barrel next to the structure. Fade to black, and we're done for this section.
5.5 - Mandown B: Jeep Camp
--------------------------

This section is very short, and very easy, also. All it involves is you and
what is left of your team (4, conveniently, the same number of seats in the
car :0D) shooting at enemies as one man drives. Self-explanatory really,
and it's practically impossible fail. Just be wary that any health lost
carries over into the next section, so don't get cocky.
5.6 - Mandown B: Fuel Depot
--------------------------After the jeep crashes, get up ASAP, and run to the left side of the area,
where the MG gunner is. Take him out quickly, and steal the MG he was
gunning with. Shoot as many Japs as you can see, and if you get lucky and
you see a bunch of Japs grouped near the explosive red barrels, fire at
will. Note: did anyone else kill all the enemies, and still hear Japanese
voices? If you did, send me an e-mail, I'm curious. Anywho, locate the
fuel tank with the radar if you can't find it, plant a bomb at the base of
it, and run like hell. It will explode in a very nice (graphically)
moment, and then regroup, at which point you recieve a radio message.
Apparently an ally has crashed nearby, and we have to find him. Fun.
5.7 - Mandown C: Starting
------------------------Follow your radar, and at the side you will see a cliff and Japs below.
Whether you want to or not, you will disturb their little tea party and
have to fight them. Run down the path and attack the Japs who get in your
way. Wind round the path but don't go all the way yet, as there's a very
deadly machine gunner in a sentry tower, not to mention a tank (that
went unnoticed by me for quite a while). Clear the area as best possible,
but don't get too close yet, as that tank can kill you with ease, so
don't worry if some Japs are still left. The next bit is particularly
tricky. And if you've used up all of your heals, you're screwed, as much
as I see it. Anyway, given that you have at least 1 pack left, run to
the right side and into the trees, missing the bombs and fire as much as
possible. Anyway, have your explosives ready, and when you approach the
tank that is pre-occupied destroying your friends, just lob as many
explosives as you can onto it before you're shot to pieces. If you're as
lucky as I was, you will get revived pretty quickly, just in time, too.
From here, go to the offshoot you've yet to enter, and go up. Go prone,
and take the left route, making sure to be careful, as there's a fair
share of MGers around here. This one took me a good couple of tries to
get right, and even then, I lost about 55HP. Continue up.
5.8 - Mandown C: Tank Camp
-------------------------We're now at the tank camp (as described by the save point), and this
is also very tricky to get right. A convoy will soon pull up, so
dispose of them any way you see fit (the explosive is a fun one :0D).
From here, just lie low and where possible, let your comrades do the
dirty work. At this point, my health was a meagre 16HP, and I didn't

have any heals left. Continue this tactic until you reach an area
where you begin going downwards. I had to complete this entire
section on 6HP, and it took about 30-40 minutes of saving gradually
and re-loading. Anyway, once you've killed the dozens of waves of
soldiers that emerge, move on to the next area. You'll see the
downed plane further ahead, so move near it, as a large explosion is
set off.
5.9 - Mandown C: Pilot Rescue
----------------------------You can breathe a sigh of relief - there's 3 medipaks totalling 75HP
in front of you. I tell you, that's a sight for sore eyes! However,
don't stop - keep running, grab the pilot (and the 4th medipak - oh
yes!), and dump him with the medic. Now you will have to hold off
the reinforcements whilst the medic heals the pilot. This is very
easy - just shoot and Japs that enter the little enclosure that
your team are in. When you're done, a sequence will play, with the
Japs looking very miffed indeed.
6.1 - Sitting Ducks: Starting
----------------------------Listen to what the guys have to say, and then quite simply just take
out every enemy in the area. You have to take out 3 mortar crews,
who are just basically 3 very difficult to spot people. One of them
was hiding in the bushes across the area, and another was atop the
cliffs. Not sure about the other though, as my team killed him.
When everyone is dead, you're told that the subs have showed up, so
walk over to a raft.
6.2 - Sitting Ducks: Return To Rafts
-----------------------------------Now you must find Willie Gaines. Basically, just follow your radar,
but be wary, as there will be some Japs in your way. Take them down,
and then grab Willie and dump him onto the boat left. You'll get in,
and then we'll start moving. Don't relax yet, though, as some more
Japs have emerged on the beach. This bit's very easy, as they really
cannot hit you, as within a few seconds, you're miles away. However,
two Japanese planes are now circling you, and this bit I found
frustratingly difficult. You're given a heavy MG by a teammate, and
you don't have very long to take them down before you're killed.
After about my 10th attempt, I did it, and the tactic I'd give is
to wait until they're flying towards you, but are leaning to one
side. This is how I did it, and I had 55HP left. Now you'll be
transported to the Nautilus, where you'll have to defend it from
the Japs.
6.3 - Sitting Ducks: Nautilus Defense
-------------------------------------

Basically, just run to the radar blip, climb the ladder, and man
the MG. This took me a few tries, but isn't too bad. Just shoot
the half dozen or so planes that are there. If you do it quick
enough, then we get treated to a well-deserved sequence,
followed by a movie clip.
7.1 - Henderson Field A: Starting
--------------------------------After that comedy relief sequence, we'll be given orders by the
leader, so listen carefully.
7.2 - Guadalcanal: Henderson Field
---------------------------------I heard people on the GameFAQs forums say that this level is a
bastard to complete, so here goes nothing (:0D)! Anyway, this
"section" if you can even call it that, lasts about 10-15
seconds, and is just you following your teammates.
7.3 - Henderson Field A: Beach Landing
-------------------------------------Follow the radar, and then your leader will briefly give out
instructions. Do as he said, and go to the left, whilst some
of your team attempt to rush the front. This is just basically
a firefight, and isn't that difficult. Anyway, just sweep
through this area, killing all of the Japs, following the radar.
Eventually, you'll come to an area fortified with trees - you're
close. Just up ahead is the airfield.
7.4 - Henderson Field A: The Airfield
------------------------------------Again, another very short section. They'll be some brief talk
before explosions riddle the airfield. Get in the truck as your
teammates do and you'll get the hell outta there. However, soon
enough your truck will get flanked and you'll be on the ground
blacking out.
7.5 - Henderson Field B: Starting
--------------------------------Get up from the crash, and in this incredibly brief section,
all you have to do is listen to your leader.
7.6 - Henderson Field B: Assault
-------------------------------Did anyone else have a glitch here where everyone stood still
and you couldn't move? Anyway, after a re-load (if need be),
follow your squad and a little ways away, the leader will stop
you all and talk briefly. Anyway, continue following your
squad (and the radar) and you will come to an enemy area. This

area is annoying, to say the least. There's two machine gunners,


and they're both hard to kill. Basically, use anything you can
find for cover, which basically has to be rocks. What I did was
go to the right first, use the rocks, and kill any Japs that
tried to man the gun after I killed the first go. I had about
45HP left, and then I ran over to the left side, and killed the
left MGer. Then I jumped atop the trench he was in, went over
the other side, and killed any other Japs that tried to man
the gun. Regroup, and move through the trench/tunnel thing you
are probably in by now. Keep moving forward until you're in a
small enclosed area with a large artillery gun. You have to
defend the area from several dozen Japs, which requires a very
keen eye. Anyway, once that's done, you'll get an order to
destroy the artillery gun, so plant the charge, and run away.
Follow your team.
7.7 - Henderson Field B: Supply Depot
------------------------------------Follow the radar, and some Japs will appear ahead. Be careful,
as they can and will throw grenades if neccessary. Regroup,
and shoot the explosive barrel if you really want to mess the
place up. You can jump onto the roof of a building in this
area if you want a better vantage point of the enemies. Some
enemies may appear at the side of some buildings, so have a
keen eye out for them. Once this area is clear, move up, and
you'll see a runner. Shoot him or not - it doesn't matter, as
he summons a large gang of Japs further ahead. In a
frustratingly long and boring firefight (especially if you
have no more MG bullets left), continue moving up,
attacking the Japs, and repeating this until we fade to black.
7.8 - Henderson Field C: Starting
--------------------------------Just run forward a little bit, and this section is done.
7.9 - Henderson Field C: River Defense
-------------------------------------Listen to the talk, and then Japs will come towards you. Man
the MG for as long as possible before it runs out of ammo,
and then use your MG and take the rest down. When you're done,
head over the breach and down the river.
7.10 - Henderson Field C: Tank Attack
------------------------------------Attack the Japs along here, and you will hear a tank in the
distance. Anyway, head to your upper left, and there will be
an MGer. So, run to the left to avoid run, and then run up
behind him and his buddy and kill them. You are more than

likely now in a tunnel/trench, so run down it, and you will


be met with a huge gun/rocket launcher thing. Use it on the
enemies here, and four tanks will show up, so be sure to blow
them all up. The only difficult bit here is taking down the
lurkers who hide in the bushes etc. Once you're done, follow
the radar in taking the left route on your way back to
Henderson Field.
7.11 - Henderson Field C: Dense Jungle
-------------------------------------Be careful along here - the Japanese MGers along here (who
incidentally look a lot like VCs) are lethal, so if you
want, let your seemingly invincible teammates do the work.
I suggest going prone a lot of the way along here. On a side
note, the AI was a bit silly, saying "I think that was their
Captain" twice. Two captains, eh? Anyway, continue moving
along, and we will eventually fade to black.
7.12 - Henderson Field D: Starting
---------------------------------Another short section - just walk around the corner,
following the radar, and we're done.
7.13 - Henderson Field D: Outpost
--------------------------------You'll talk to two marines, and then just keep going up into
the marine camp.
7.14 - Henderson Field D: Marine Camp
------------------------------------The place will come under fire immediately. In short, just
murder everyone here, and if you get in trouble, pull back a
bit and let your team finish them off (not too far though, or
your entire team will pull back with you). Continue moving up
and attacking, and eventually you will come across an MGer.
Take him down and move to where he was, as a wave of Japs
will emerge. Shoot a nearby barrel to blow them up if you
have any left. You may get hit by an explosion, so that's a
cue to move your arse ASAP. Forget about the guy in the truck
- he's done for, in what I thought was a quite a bit of comic
relief (:0D).
7.15 - Henderson Field D: Escort Pilots
--------------------------------------You have to make sure the pilots get on their planes.
Basically, just shoot any Japs you see nearing a plane. Run
over to where your team are, and you will now have to get on
the MG and just shoot down as many planes as you can to

ensure the pilot can take off.


7.16 - Henderson Field D: Reclaim AA Guns
----------------------------------------When you've completed this objective, follow the radar, and
some Japs will attack to the right. Take them down, and go
through the gap from which they emerged. Continue moving up,
attacking the Japs, but mind the planes, as they do drop
bombs which pretty much mean instant death. Anyway, continue
to fight, and at some point you will find a tunnel/trench
you can crawl through. Kill the Japs through here, and at
the end, there will be about a dozen Japs to kill. Use a
grenade for a fast kill, and then cover this area.
7.17 - Henderson Field D: Dive Bombers
-------------------------------------This is the section I've heard so much about, in terms of it
being amazingly difficult. You have to protect 3 hangars
from planes dropping bombs on it, here goes. In fact, it's
not too difficult if you know how. Basically, just mount the
MG in the pit next to the big flak gun and aim at 1:00, as
that's where the packs of 3 Jap planes emerge. From here,
it's very easy. Just shoot at them, and after about 90
seconds, you're done! Thanks to some guys on the GFAQs PA
forums for making a topic about that section!
7.18 - Henderson Field D: Wounded Catalina
-----------------------------------------After what we just did, this is a piece of cake. Just shoot
down the 6 Jap planes attacking the Black Cat, and you
breath a short sigh of relief - we've finished the most
difficult and longest level of the game so far! Watch the
well-earned sequence with great pride, too!
8.1 - Bloody Ridge A: Starting
------------------------------After the relaxing sequence, it's time to get to work. You
have to defend the first ridge here. There's not much in
way of strategy except to listen for your leader shouting
in which directing the enemy is - either left, right, or
middle. If you get in trouble, stay back, as the enemy
hardly ever gets past the first ridge. When the objective
is completed after a few mintues, fall back to the second
ridge.
8.2 - Bloody Ridge A: Second Ridge
----------------------------------It doesn't take a genius to realise that the MG is there to

be used, so do just that, and do as you did in the first


ridge. I also completed a hidden objective, by apparently
saving the fox hole crew from the mortars, although I have
no idea how I actually did it :0D. Strangely, I ran out of
machine gun ammo, ran off, and came back to it and it had been
restocked with 100 machine gun bullets. Strange. Anyway, defend
in the same way as you did before until you're told to fall back.
Fall back and you'll be given ammo and health. Now follow the
radar and we'll fade to black.
HIDDEN OBJECTIVES - Save the fox hole crew from the mortars.
8.3 - Bloody Ridge B: Starting
-----------------------------A very short section, but at least we now have a decent weapon, in
the rifle. You will see a Jap squad walk past up ahead, so don't be
stupid and start shooting them or anything - just let them pass.
Walk a little ways and you will be attacked by 4 or 5 Japs, so be
wary. Walk around the corner and continue on. Don't worry if you got
injured, though, as there's a 25HP medipak around here somewhere.
Anyway, continue walking on.
8.4 - Bloody Ridge B: Jungle Clearing
------------------------------------OK, walk through and be ready to get confused, as a bunch of Jap
corpses lie on the floor that you didn't shoot. Anyway, it'll all
become apparent soon enough, as it appears all they were taking was
a short nap. Anyway, put them back to sleep with some bullets. Make
sure to look behind, also, as some Japs will attack from behind. Once
everyone is dead, continue forward and eventually you will be met by
backup. Now you can just sit back and relax, perhaps even laugh as your
comrades finish off the dirty work and take out the trash. When they're
done slaying, climb up onto the ledge with the help of a fellow marine,
and then we're done for this section.
8.5 - Bloody Ridge C: Starting
-----------------------------Now we have to do the same as twice before - just defend the ridge for
about 10 minutes. Once you're done, you get an inspiring sequence, and
I have been recommended for a silver star because of my performance, eh?
All I did was hide in the hut whilst my team did all the work because I
only had 6HP :0P
9.1 - Lunga River A: Starting
----------------------------This is just an introductory sequence, followed by some instructions
from your leader.

9.2 - Guadalcanal: Lunga River


-----------------------------Follow your comrade to the cliff, and stay down until told so. Pull out
your binoculars when asked, and now that we know there's Japs there, we
need to warn the rest of the strike team. So, follow your teammate and
he'll ask you to try and commandeer the machine gun. Crawl if you want,
but even if you're detected, just reach the MG and kill the 3-4 Japs
in the area. Watch your back, as there's an MG Jap with a bayonet who
can sneak up behind you. Once you've got them all, follow the radar and
you'll be above the team. Go down the rocks and reconvene with the team.
9.3 - Lunga River A: River Ambush
--------------------------------Follow the team up river. Oh, and 550 heavy MG bullets - that's what I
like to see! This is quite a long section, and is basically a repeat
over and over. You just have to proceed along the river, killing the
Japs. Nothing too taxing, especially now that you've got your MG back!
Once you reach a miniature waterfall, you're at the end. Just walk over
the waterfall and we fade to black.
9.4 - Lunga River B: Starting
----------------------------Now we're in the swamp area, and we have to navigate through it. As the
Japs are wearing brown, and, well, everything around us is pretty much
brown, this area is a little bit difficult, but not really. Just shoot
anything that moves, and you'll be fine. The worst you get here is the
Japs that have Samurai Swords! :0D Jump down the small waterfall as
before, and you'll be at the foot of a Jap village.
9.5 - Lunga River B: River Camps
-------------------------------Clear out the Jap village, move up, and into the next area. Take the
left route into what I'll describe as an alcove, although it's really
more of an offshoot. Anyway, there's a lethal MGer here, so be careful.
Once he's disposed of, kill the Japs here, making sure to clear out the
huts, too, and then plant the explosive on the fuel tank, and run like
hell. It'll explode, and you can continue moving along. The next bit,
however, is a pain in the arse. Pick up the Sniper Rifle on the floor,
and save immediately. This next bit might take more than a few reloads,
so be prepared. There's a sniper quite high up, so use a fallen log or
whatever you wish as cover, and take him down. At this point, I had
15HP, so it is possible. However, another sniper is still audible at
firing at you, so my advice here would be to just run into the open and
try to see where he killed you from, so that when you reload, you can
hit the ground running and blow him away. You'll have to be fast, or he
will get you.
10 - Medals

----------For being skilled, you can obtain medals throughout the game. Here is a
list:
Boot Camp
--------Complete all 21 primary objectives.
Get at least 50% accuracy on Rifle shooting.
Complete 2/3 hidden objectives.
Complete 3/3 hidden objectives.
11 - Hidden Objectives
---------------------Bloody Ridge
-----------Save the fox hole crew from the mortars in the section "Bloody
Ridge A: Second Ridge"
12 - FAQ
-------Here is where all questions I am asked, whether frequently or not,
will be answered. Any questions? Send to shaneo632@hotmail.com.
Also, don't ask me about other games, as I only deal with games I
have written FAQs for. Thanks.
Q-x
13 - Glitches
------------Note: if you have any glitches to submit, please e-mail them to me
at shaneo632@hotmail.com. Thanks!
- The first glitch I experienced of mention was in the area "7.6 Henderson Field B: Assault", and as soon as I began, I couldn't
move, and my teammmates just looked around. I had to reload to
get it working.
14 - Credits
-----------Thanks to anyone who reads this!
If you have anything to add or have any questions you want answered, please
send to shaneo632@hotmail.com with the subject title "MOH Walkthrough".
Thanks!
This walkthrough is copyrighted 2004, ask for permission to use it on
your site.

Submitted by Shaneo632

Medal of Honor: Pacific Assault


FAQ/Walkthrough by Moondogg
Medal of Honor Pacific Assault on SuperCheats.com
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MEDAL OF HONOR: PACIFIC ASSAULT FAQ/WALKTHROUGH


- First Person Shooter
- PC

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Made by: Moondogg
Date Started: 1/6/05
Date Finished: 1/11/05
E-Mail address: moondogg22@yahoo.com
Version: 1.2
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
~*~*~ Version 1.2 update, 2/17/05: Engine problem solved, credit line
included.
Before we start, I'd like to make this loud and clear:
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Legal Information
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
This document is Copyright 2005 Dennis "Moondogg" Marino. It may not be
reproduced nor retransmitted in any form without prior consent from the
author. It may not be altered, published, sold, given as an incentive to
buy, etc. without advance permission from the author. All outside sources
which have contributed to the making of this guide in some form have been
cited either now or later on in the FAQ. Violation of the above terms can
and will result in a lawsuit.
-----------------------------------SITES WHERE THIS GUIDE MAY BE HOSTED
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<http://www.gamefaqs.com>

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^ Yes, Dave, you. You've taken a whole lot from other people, including me
and that's pretty f'ed up.
Also, these sites I am not familiar with but apparently they are known to
steal work from authors without permission, so for these sites you also get
the big 'NO'. If you see your site on this list then just don't post it, I
will find out about it. To my eventual readers, if you see one of my guides
on
one of these sites then please send me an e-mail about it, thank you.
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----------------------------------------------------------------------------This guide is intended solely for use on GameFAQs.com, which is where I
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ME!. Ignorance to the law does not excuse you from any responsibility for
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Okay, here we go, here's the Table of Contents.


1.1
1.2
2.1
2.2
2.3
2.4
2.5
3.1
3.2
3.3
3.4
3.5
3.6
3.7
4.1
4.2
4.3
4.4
4.5
4.6
4.7
5.1
5.2
5.3
5.4
5.5
5.6
5.7
5.8
5.9
6.1
6.2

Tarawa: Starting
Tarawa: Get On That Fifty
Boot camp 1: Starting
Boot camp 1: Briefing
Boot camp 1: Obstacle Course
Boot camp 2: Starting
Boot camp 2: Heavy Weapons Training
Pearl Harbor 1: Starting
Pearl Harbor 1: Docks
Pearl Harbor 2: Starting
Pearl Harbor 3: Starting
Pearl Harbor 3: West Virginia Deck 3
Pearl Harbor 3: West Virginia Deck 2
Pearl Harbor 4: Starting
Nightmoves 1: Starting
Nightmoves 1: Campfire
Nightmoves 2: Starting
Nightmoves 2: AA Gun
Nightmoves 3: Starting
Nightmoves 3: Village
Nightmoves 3: Radio Tower
Mandown 1: Starting
Makin Atoll: Man Down
Mandown 1: Stealth Jungle
Mandown 2: Starting
Mandown 2: Jeep Camp
Mandown 2: Fuel Depot
Mandown 3: Starting
Mandown 3: Tank Camp
Mandown 3: Pilot Rescue
Sitting Ducks: Starting
Sitting Ducks: Return To Rafts

6.3 - Sitting Ducks: Nautilus Defense


7.1 - Henderson Field 1: Starting
7.2 - Guadalcanal: Henderson Field
7.3 - Henderson Field 1: Beach Landing
7.4 - Henderson Field 1: The Airfield
7.5 - Henderson Field 2: Starting
7.6 - Henderson Field 2: Assault
7.7 - Henderson Field 2: Supply Depot
7.8 - Henderson Field 3: Starting
7.9 - Henderson Field 3: River Defense
7.10 - Henderson Field 3: Tank Attack
7.11 - Henderson Field 3: Dense Jungle
7.12 - Henderson Field 4: Starting
7.13 - Henderson Field 4: Outpost
7.14 - Henderson Field 4: Marine Camp
7.15 - Henderson Field 4: Escort Pilots
7.16 - Henderson Field 4: Reclaim AA Guns
7.17 - Henderson Field 4: Dive Bombers
7.18 - Henderson Field 4: Wounded Catalina
8.1 - Bloody Ridge 1: Starting
8.2 - Bloody Ridge 1: Second Ridge
8.3 - Bloody Ridge 2: Starting
8.4 - Bloody Ridge 2: Jungle Clearing
8.5 - Bloody Ridge 3: Starting
9.1 - Lunga River 1: Starting
9.2 - Guadalcanal: Lunga River
9.3 - Lunga River 1: River Ambush
9.4 - Lunga River 2: Starting
9.5 - Lunga River 2: River Camps
9.6 - Kokumbona Village 1: Starting
9.7 - Guadalcanal: Kokumbona Village
9.8 - Kokumbona: Hill Bunker
9.9 - Kokumbona: Village Outskirts
9.10 - Kokumbona Village 2 - Starting
9.11 - Village: Jungle Valley
9.12 - Village: Bridge Barricade
9.13 - Kokumbona: Village 3
9.14 - Village: Beach
9.15 - Village: Artillery Installment
10.1 - Flyboys: Starting
10.2 - Flyboys: Autosave01
10.3 - Flyboys: Autosave02
10.4 - Flyboys: Autosave03
10.5 - Flyboys: Autosave04
11.1 - Tarawa 1: Starting
11.2 - Tarawa: On the Pierhead
11.3 - Tarawa: Aboard the LVT
11.4 - Tarawa: Red Beach 2
11.5 - Tarawa 2: Starting
11.6 - Tarawa: Buildings Clear
11.7 - Tarawa: Emplacements Destroyed
11.8 - Tarawa 3: Starting
11.9 - Tarawa: Nice Driving
11.10 - Tarawa: The Command Center
11.11 - Tarawa: Into the Tunnels
11.12 - Tarawa: Halfway Through
11.13 - Tarawa: From Bad to Worse

11.14 - Tarawa: Ant Hill


11.15 - Tarawa 4: Starting
11.16 - Tarawa: Survived Banzai
11.17 - Tarawa: Tank Support
11.18 - Tarawa: The Last Stand
12 - Afterthought
13 - Hidden Objectives and Hero Moments
14 - Credits and Acknowledgements
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

1.1 - Tarawa: Starting


You don't do anything here, just listen to the story. :)

1.2 - Tarawa: Get On That Fifty


Here's where the fun begins....or ends....uhh...you'll see. As you heard,
you have 20 seconds. Get on the fifty by pressing the USE key, then swing
left to target the two Japs taking potshots from the pier. Keep the Japs'
heads down by laying down fire on the pier. A plane will come by and
detonate it, you can't do anything about the mortars, so your boat will get
blown apart. Once you hit the water turn left and pop the Jap behind the
wooden beam, keep pressing forward towards the beach, keeping in mind the
Japanese shooting at you from the pier top. Take cover behind the boats as
you go, then the obstacles. Once you get past the soldier hanging from the
barbed wire, hump on over to the landed boat to grab some health and MG
ammo. After you do that, run over to the pier to rejoin your comrades. Do
your best to fend off the charging Japs, but eventually a grenade or two
will land at your feet and you wont be able to get away, don't worry, this
is normal.
2.1-2.5
This is boot camp, they tell you what to do, and how to do it, I'll let you
do this yourself, it's easy enough.
3.1 - Pearl Harbor 1: Starting
This again is just listening to the guy who's driving, nothing happens here
until the Japs actually attack!
3.2 - Pearl Harbor 1: Docks
The Japs are attacking, as your jeep crashes into a stack of boxes, you
follow your comrade down to the end of the harbor towards the PT boats.
Just stay behind cover and run behind him after he takes off from point to
point. You can shoot down enemy planes with your Thompson, so if you want
to blast a couple now, then by all means do so, just don't die, when you
reach the end of the harbor, hop into the first PT boat and get ready to

spray some lead.


3.3 - Pearl Harbor 2: Starting
This is simple, your boat goes along a set path, and there are no friendly
aircraft in the skies, so if it flies, SHOOT AT IT.
3.4 - Pearl Harbor 3: Starting
Right after you dive into the water, and head into the bottom of the ship,
there you are. Turn left from where you start and take a few steps, note
the ladder is covered in flames, so it would generally be a bad idea to try
and climb it, but look right and voila, an opening. Take a peek through the
crack in the wall to observe a few midshipmen trying to save the ship, the
boiler explodes, and punctures a hole in the wall to your right. Take that
opening and as soon as you get through, another boiler explodes in a guy's
face, look right when that happens and you should see a glowing red
valve, run over there and hold the USE key to turn it off, which will shut
off the flow of hot steam that's flowing from the boiler, now run to the
back left of the room, where another explosion occurs, look right, and climb
the stairs, when you get to the top, look for two small red valves on the
pipes, turn them both off, then cross over to the opposite side to do the
same to another valve. When you're done, proceed into the next compartment,
down the catwalk to the end, look right, and go all the way down the stairs
into the flooding chamber. Swim over in the direction of the floating body
to shut off the first steam valve, then after you do, look right and turn
off the final big valve (where the two corpses are). After you shut it off,
follow the sailor up the stairs and into the next chamber, as you see for
that sailor there, it might not be a good idea to go in that door, look
right and go down the two steps and look right again to go up the flight of
stairs you're supposed to. As you get up the ladder, there will be an
explosion in your face, don't worry, look right and head over to where the
midshipman is standing, follow him down the corridor and into a room that is
on fire with a couple of sailors fighting the fire. Grab the ax on the
wall, and chop the top of the oxygen tank to send it flying into the damaged
door. Keep crouched so you don't take damage from smoke inhalation, and
head on through into the next room, meet up with the medic in the center,
and he tells you to bring the injured to him. Look left, and you'll see an
ailing troop, you know what to do, go grab him and set him down next to the
medic. Head on through the door to the right of the firefighting sailor,
and hug the left wall to avoid the steam from the first jet, then with your
ax, chop the red portion of pipe, which will allow you to pass without
taking damage. In the next room, you can hear a soldier call for help, and
you NEVER leave anyone behind, head on over to the back left hand corner of
the room, pick him up and take him back to the medic you just walked past at
the entrance. Look to the east side of the room, to where the broken door
is, help him out by hacking the door a few times with your ax to open it up.
In the next room, walk forward, and then take a right, use your ax again to
chop up the boxes that block the path to the ladder, and then take it up.
When you reach the top of the ladder, you'll be at....

3.6 - Pearl Harbor 3: West Virginia Deck 2

make a left and move straight on ahead, in the next fire-filled room, take
a right and in that room, move left, and you'll see a sailor have a whole
bunch of boxes fall on him, take your ax and use it to break the boxes that
fell on him (don't fret, you wont kill him), pick him up and go through the
door forward and to the right of where you just entered the room you're in.
Move with the sailor to the end of the corridor, near the stairway, but not
too close, look left, and there will be a medic, drop the soldier you're
carrying, and when the medic asks you if there is anyone left behind, you
tend to think there is (plus, you can hear someone calling for a medic). So
backtrack down the corridor, and on your right you'll find a broken door
that you can break open with your ax, and then lo and behold, a commanding
officer was trapped. Do the same with him, take him back to the medic.
After you rescue him, head towards the staircase leading up right in front
of you, they'll clear the way, and you'll be on your way to the next part of
Pearl Harbor!

3.7 - Pearl Harbor 4: Starting


Right then, you're topside now. When you start, head towards the bow of the
ship, and then hook a right to get to the opposite side of the ship of
where you started. Hump over towards the stern, and you'll see someone call
for help on the guns, there's your cue! Head up the stairs and man the
machine gun, where he is already stationed as a spotter. You know what to
do from here, you have to protect another ship as it makes a run. Again,
its all Jap aircraft, so show them what for. Keep firing until somehow the
gun explodes, and you're fine. Look right and man an anti-aircraft gun a
few spots down, and again take aim as best you can, just keep shooting down
planes until the Japanese start retreating. Mission over.

4.1 - 4.1 - Nightmoves 1: Starting


You start on a small boat with 3 other guys paddling your way towards the
shore. When you get there, hop off and assemble on the beach with your
squad. Just follow Minoso and pay attention to his hand signals. You'll
come up on a.....

4.2 - Nightmoves 1: Campfire


Campfire! You'll spot a US plane
through the brush, fight your way
of your position at the campfire,
will easily gut you if you're not
your squad......That was fast....

go down, and enter Japs. They come in


through the spot of jungle a bit forward
there are about a dozen Japs there and
careful. When it's clear, assemble with

4.3 - Nightmoves 2: Starting


Well, we're still in the jungle, but we knew that right? Keep moving until
one of the rookies shoots himself in the foot. The soldier who heckles him
gets capped by a sniper. Ditch your bolt action rifle PLEASE, and grab the
M1 Carbine that he drops, and take cover behind the rocks to check for

muzzle flashes. There is a sniper in the clearing in front of you to the


left, and two on either side of the trail near the back. Take them down
first then clear out the ground forces. Keep moving, there will be another
sniper in the trees to the right. Keep your eyes peeled for a treehouse
with another sniper in it, along with a handful more ground troops. Keep
moving, and the game will save, which brings us to.....
4.4 - Nightmoves 2: AA Gun
Move along with your squadmates. You'll come up on a camp, and it's time to
take action into your own hands, as soon as they mention a truck being
on the way, hurl a grenade at the cluster of Japs, and rush them, kill a few
then hop on the artillery piece, and when the truck comes around the
corner, light it up. Search the huts for ammo, then plant a demo charge on
the artillery piece and move on. You'll run into another pocket of
Japanese forces, take them out and move on to clear the section.
4.5 - Nightmoves 3: Starting
You start off on the base of a swamp. Attack the most prominent and central
nest first, using grenades and the rocks for cover, once you take the
central MG nest, use the machine guns to take out the gunners to the left
and right of your location, so you don't use up your own valuable
ammunition. Now follow the ball bearings on the compass, where you will run
into another nest of Jap forces and MGs. Do the same sweep, and
proceed to the far beach and make a left down the trail, where you'll come
to a save game and in the short distance, a.....
4.6 - Nightmoves 3: Village
Cute lil' Jap village! For some reason, your squadmates move to the direct
center of the village, and yep, AMBUSH! Take cover and eliminate the
direct threats, then move methodically through the town, making sure your
squad is with you. There are quite the number of Japs here, so watch your
step, there are a couple of MG-manned windows as well. When they're clear,
assemble with your team and follow your compass towards the edge of
the large town, where you come to a smaller settlement, which is....
4.7 - Nightmoves 3: Radio Tower
Okay, as the name implies, there's a radio tower, and you have demo charges,
so if you put two and two together.....So, you have to hump it over
there towards the obvious tower, but plenty of angry Japs stand in your way,
so dispose of them, but while quickly moving forward, as they are
preparing to call in reinforcements. The sooner you can bomb the tower, the
better off you are. So go ahead and make your way over there and do
so. After you take out the MG teams, detonate the tower, and then hop on a
machine gun of your own and prepare to fend off the Japanese counter
attack.
5.1 - Mandown 1: Starting

Just a cutscene here.


5.2 - Makin Atoll: Man Down
You start in a dense jungle, and your objective is to find a Jap fuel depot.
After the dialogue, take point and move out left down the trail until you
come to a dirt road, stay towards the edge, as a two-man jeep is moving down
the road. As it passes, lay down some fire. Move left down the road,
where you will run across a Japanese patrol, and a few assorted soldiers.
Take them down, as well as the jeep that drives down the road. Move in
the same direction you were, but where the sign points to the right, don't
move that way, instead, move past the sign, for example
the sign looks like this
you want to do this

------>
^
|
|
|

you'll stumble on a sandbag bunker with three Japs sitting in it, waste
them. Man a machine gun sitting there and wait for a bit, a truckful of
soldiers will be moving down the road, keep hitting it with MG fire until it
explodes. Move in the direction the truck was coming from. You'll quickly
run across another patrol, as well as another 3 man bunker, clear them out
and collect the ammo deposits in the bunker. You have a choice now, either
man the MG and wait for the truck to rumble past, risking the troops exiting
before they come into range, or if you have two submachine guns, you can
quickly keep moving, empty a mag into the hood of the oncoming truck, then
switch to your other SMG and do the same, which will make it explode, and
the troops won't have a chance. I picked option two, but it's your call.
You'll hear some Japanese chatter, which obviously means there's a patrol
lurking near you, kill them off please, then attack the MG nest to the north
of you. Man the MG and wait for the first truck to rumble around and light
it up as soon as it comes into range. Then let go of the MG and take out
the second truckful with regular weapons. Heal if you wish and move on down
the same road (where the trucks were coming from).
5.3 - Mandown 1: Stealth Jungle
Okay, continue down the road until you come to a Jap outpost, sweep the town
and clear everyone, and take all the ammo you want. Exit through the
opposite side of the outpost. Hump down the road, and you'll come across a
Japanese patrol, neutralize them and keep moving. Hop the log and end
the scene.

5.4 - Mandown 2: Starting


You begin outside of an encampment. As you approach, you're told to save
your demos, so turn around and follow your mates through the jungle
path, where you'll stumble into a small Jap outpost, blast the two charging

fellows to your left, then climb the tower on the right to man the MG, hose
them all in there, then move out through the east exit of the outpost, where
you'll come to a beachfront outpost. When everyone is neutralized, go
into the house on the shore to the right of the seaplane, and grab the
documents lying on the table. Now exit that house and move out to the left.
You'll run into another 3 man patrol, killing them would be preferable.
Keep moving and play Operation: Clean Sweep (fear Operation Flashpoint) in
the next outpost. Search the huts for ammo and keep moving. Deja vu isn't
it? Take out the next encampment and......

5.5 - Mandown 2: Jeep Camp


Hop in the jeep to go on a hell of a wild ride.
car stops, frankly.

Just shoot stuff until the

5.6 - Mandown 2: Fuel Depot


When you bail, be prepared to defend yourself quickly. There are a couple
of Japs swarming around your crash site, make sure the site is clear, then
set a demo charge on the large white fuel tower in the corner. After that,
assemble with your team, where you learn of a downed pilot. Is it me or is
there a "rescue a downed pilot" in every FPS game...sheesh...
5.7 - Mandown 3: Starting
Begin by running down the trail. Follow your team to the ledge overlooking
the Jap encampment, don't fire just yet, after they say to move out, wing
a grenade at the couple of Jap soldiers goofing around. After you throw,
continue down the path to the right, zapping Japs as you go. When you get
to the bottom, you'll notice a big fat tank sitting off in the northern end
of the place, nice. Take cover behind the large boxes, and right after it
fires, hug the most western part of the outpost to make your way over to the
tank, there will be a couple of Japs in your way. Shift over behind the
tank and place a demo charge on it, then take cover behind the tin-like hut.
Don't run until the tank explodes, as if you try and run back to your team,
the tank will fire at you as you pass by the benzene tanks, which will blow
you to kingdom come. Move back to your team and clear out the remaining
Japs. Exit the outpost to the right of where you entered it. You'll come
upon ANOTHER fortification, this one has trenches and whatnot, clear them
out, then man an MG as a truck will roll through, it helps fend off the
Japanese counterattack as well. Once they're clear, move on.
5.8 - Mandown 3: Tank Camp
You will stumble on this camp....full of tanks....take out the eminent
Japanese soldier threat, then man one of those AA guns, and target the truck
coming down the road. Once you neutralize it, heal up, assemble and move
on, you'll hit a few more Japs, then make sure all your stuff is ready to
roll. You're going to be shooting alot in the coming few minutes. See all
those red barrels? Shoot them all. Clear the enemy fortification here, and
that includes shooting the cans next to the fuel tower. Head right and take
out another Jap in a tower. Continue along the trail.

5.9 - Mandown 3: Pilot Rescue


You're still on the trail, and you can clearly see the plane wreck in front
of you, head towards it and a bit further down (check your compass to see
what I mean). Once you're close, you'll see the body of the plane along
with a white star, there's your guy. Drop an SMG or something and grab the
shotgun next to him if you wish, but do this all fast because you don't have
much time before the plane explodes and takes the pilot's life with it, now
pick him up and take him back to the group and place him down in front of
the medic. Don't worry about the Japs when you're going to grab the pilot,
you'll only take one or two hits taking him back, plus there are a few
medkits strewn about in the rocks. Take up a defensive position and fend
off the Japs. After a large push, they will back off, ending the scene.

6.1 - Sitting Ducks: Starting, 6.2 - Sitting Ducks: Return To Rafts, 6.3 Sitting Ducks: Nautilus Defense
You start on the beach with the pilot, and a few extra troops, when you come
under attack, take out your pistol and swap it with the Thompson SMG
w/drum off one of your comrades who was blasted by a mortar. Clear the
handful of attacking Japs, then move in with your team as the beach is
being bombarded. There will be loads of Japs in the jungle, but keep a cool
head, you'll have plenty of ammo to handle them. Move methodically
from left to right, taking out Japs and watching the "cliff" edge for the
three mortar teams, one near the hut, another further down on the cliff and
another way further down on the ground. Once they're done, reassemble with
your team, who will inform you the subs have arrived. Follow them
back onto the beach, but unfortunately, Willy is missing, so guess who is
going to have to go back and find him. Check near the far right mortar
area, it's not RIGHT there but in that general vicinity. Once you bring him
back, board the raft that you're supposed to. You'll come under attack from
two Zeros, Minoso will hand you his BAR, so do your best to eliminate them
with it. Once you reach the Nautilus, you'll come under attack again, this
time they will be using torpedoes, so man the MG by moving to the right when
you board the ship and up a ladder (you'll see the previous gunner fall
from where you want to be), and when the torpedoes hit the water, target
them before they hit the ship. Mission complete.

7.1 - Henderson Field 1: Starting, 7.2 - Guadalcanal: Henderson Field, 7.3 Henderson Field 1: Beach Landing
Welcome to Guadalcanal, soldier! Starting from the beach, follow your team
into the jungle and around a corner, stopping at a riverbank. Follow
Minoso's orders by heading straight down the stream, past the first inlet to
the right, and up the hill to the right a ways down, clear the village here,
then move on to clear the next connecting village. When everything is
clear, check the connecting village's huts for a map. Reassemble with your
squad, and move on through the thick brush to Henderson Airfield.

7.4 - Henderson Field 1: The Airfield


When you reach the airfield, exchange your Colt pistol with the M1 Carbine
and ammo. Hop in the truck.......but in a few seconds it'll flip over,
sending you and your teammates flying overboard, and knocking you out cold.

7.5 - Henderson Field 2: Starting, 7.6 - Henderson Field 2: Assault


Okay, it starts for REAL this time. When you come to your senses, regroup
and follow your squad. Assemble up, and since you found the map
previously, your squad will take a detour through the jungle to flank the
artillery piece. Follow them through and when you emerge out the other side
you'll be face to face with a Japanese MG nest (nice detour isn't it?) Make
your way up to it while your team lays down cover fire, and toss a grenade
in there to clear them out. Follow the trenches to the artillery piece, and
clear all the Japs stationed there. From where you entered the arty plaza,
look right and follow the path down to the MG and fend off the oncoming
Japs. If you run out of ammo on the MG and there are still Japs coming,
fall back to the arty plaza and defend it until all the attackers are dead.
By the way, don't stand next to the guy who's inspecting the crates. Plant
a charge on the arty and reassemble, then after the detonation, follow your
squadmates through the hole that was punched in the wall.

7.7 - Henderson Field 2: Supply Depot


The game saves and brings you to the next stage, keep moving down the trail.
You'll come upon a fairly large occupied settlement. Weed 'em out.
Keep moving and you'll see a Japanese runner, shoot at him from a fixed
position, do not follow him, as when he runs by a spot, a Japanese ambush
is set in motion, so it's better to take it on from the front than from the
middle, I say. When all is clear, keep moving. As you turn a corner,
you'll be nose to nose with a Jap patrol, go full auto on the first one as
soon as you see him, don't take your finger off the trigger, the column will
fall (I know it's against your training of short, controlled bursts, but its
fun! Try this method while screaming at the top of your lungs.) Move on
and the scene ends.

7.8 - Henderson Field 3: Starting, 7.9 - Henderson Field 3: River Defense,


7.10 - Henderson Field 3: Tank Attack, 7.11 - Henderson Field 3: Dense
Jungle
Move straight on ahead, where you'll come into contact with friendly forces
overlooking a river. Man the MG while you listen to their chatter. After a
loud gunshot that kills a comrade, the Japs make a push over the river, hold
them off with the MG and when you run out of ammo, just keep firing
until it says objective complete. Move on down the river where you'll come
under attack again on both sides of the bank, but mostly the left side.
Clear them out, along with the MG nest up the hill, then hop into the trench
and follow it down to an open spot with a few Japs and an arty piece,

take the Japs down and hop on the artillery. Tanks will move in from right
to left, so keep your eyes open and blast them until they show up, keep
firing until the objective completed shows itself, then follow your team
down to the base of the hill and to the left. Move on, and you'll come
across a WHOLE lot of Japs lying in wait, about 20, use the rocks for cover
and clear them all out, grenades help.

7.12 - Henderson Field 4: Starting, 7.13 - Henderson Field 4: Outpost, 7.14


- Henderson Field 4: Marine Camp, 7.15 - Henderson Field 4: Escort Pilots,
7.16 - Henderson Field 4: Reclaim AA Guns, 7.17 - Henderson Field 4: Dive
Bombers, 7.18 - Henderson Field 4: Wounded Catalina
Move on towards the friendlies sitting in the brush, and then trek over to
the camp, which very quickly comes under attack by Japs, in force. Keep
moving on the road through the camp, blasting Japs, and when Minoso tells
you to man the MG, it would be a good idea, because the Japs will be
bonzai'ing you in the face. When you're through here, move over to NEAR the
truck, but not too close, because it'll explode. Move through the house
to the other side and you'll find yourself at the airbase. Move out left
and attack the Japs in front of you rushing over the hill. After you kill
them all, wait for the explosion to break the wood fence, and take out the
Japs who are charging across the airstrip. Look right and you'll see an MG,
move over there when ordered and man it. While on the MG, look right, and
you'll see a string of five aircraft ready to take off. Your job is to
protect them as they do so. The Japanese aircraft come from behind them as
they're taking off, so keep your eyes peeled to your right, and focus on
behind the Allied planes, where the Zeros will come in groups of two or
three. After you (attempt) to protect the planes, move down the side of the
airstrip to the AA guns. You'll have to move a far way, and there will be a
number of Japs standing in your way, just follow your compass, its not like
you can wander off somewhere =). Man whichever piece of anti aircraft you
wish, whether it be the MG or the AA gun. The MG is easier to handle, but
cant rotate 360 degrees, and it will eventually get bombed, and you're told
to get the hell out of there before it happens, and the AA gun is a bit more
clumsy and harder to operate, but its above ground and spins the whole way
around. Take out the dive bombers at high noon who are attacking the
hangars. After you deal with them, you'll have to protect the Black Cat
(Catalina), by taking down all the fighters on her tail. After you've taken
them down, you finish in success!

8.1 - Bloody Ridge A: Starting, 8.2 - Bloody Ridge A: Second Ridge


Here's some action for ya, you start after a pep talk on a ridge overlooking
a valleyish place. Rumor has it that the Japs are coming, and do you really
think they will leave you alone? Of course not! Face the direction
everyone else is facing and prepare for the oncoming assault. Make sure
when you're shooting at the Japs, you're not accidentally hitting your own
friendlies in the back of the head, because you don't have the best of
foxholes, view-wise. Fend them off the best you can, they'll be coming up
the middle, left, and the right, its going to be hell. When the order is
given, fall back to the position behind you (you'll see where everyone is
going), and follow them to the second line of defense. Move to the far left
edge of the defensive perimeter, and look to the top "level" where you'll

find an MG and a mortar. Use the mortar to blow apart the enemy mortar team
that will set up on the ridge directly across from you. Then again, fend
off the Japanese attack using anything you can. You'll be ordered to fall
back again. You'll run into an artillery team pushing in a cannon, after
they talk to you, look to the side of the (to your right if you're looking
directly at them) and follow that path down. Scene complete.

8.3 - Bloody Ridge 2: Starting, 8.4 - Bloody Ridge 2: Jungle Clearing


Follow your squadmate until he tells you to take cover, so duck behind the
rock on the right across from him. DO NOT FIRE AT THE PATROL. After
they're gone, move up a little to coax your squadmate to move, then follow
him. When you come to the ledge, drop down. When you get down, look
to your right, and you'll see a Jap on the ground, shoot him, it will induce
an ambush, but it's better to have one done with than have him pop up
behind you. Fight off the four or so remaining ambushers, then check the
bodies for Intel. One of the bodies will have a red map near him, that's
it. Grab it and keep moving through the jungle. You'll see some friendlies
in the distance, help them fight off the Japs that are right on top of them,
then man the MG and fend off the next wave. When you do this, fall back to
the ridge and press the USE key on Minoso's hand, which will help you up.

8.5 - Bloody Ridge 3: Starting


Okay, here you are at yet another defensive fortification, facing another
attack from Japanese forces. Run into the base, and hop on the howitzer.
Blast away at the oncoming Japanese forces. Keep firing until the ammo
runner in front of you falls to the ground. Get off the howitzer and run to
him, he'll tell you to take the ammo box first, so grab it when it becomes
red, and take it to the MG nest on the front right hand side (if you're
facing outwards towards the Japanese attackers). After you deliver the box,
run back to the ammo runner, and pick him up. Return him to the medic tent
and drop him, then get back on the howitzer or the MG next to it and fend
off the attackers some more. Listen closely to your teammates screaming,
"right flank", "left flank", this is really helpful. You'll first defend
the left side (main part of the battlefield, where you were aiming with the
howitzer) then moves over to the right side. Just do your best to fend off
the Japanese until the cavalry arrives in the form of a bombing run, after
the second run, the mission ends in success.
9.1 - Lunga River 1: Starting, 9.2 - Guadalcanal: Lunga River, 9.3 - Lunga
River 1: River Ambush
You start with your team in a river, about to go scout the Jap positions.
It's comforting when a dead US soldier floats down the river coming from the
direction you're going, isn't it? Anyway, head up that way. Don't worry
about making noise during your stay in the water, there aren't any enemies
just yet. Follow your comrade onto land and to a ledge overlooking the
river. Get out your binocs and watch the river for movement. After a few
seconds a couple of Japs will come out of hiding and move up. Keep
watching, now when your pal says its time to warn the cap', don't follow him
just yet, keep your eyes peeled on the river, as more Japs will be moving

up, keep your binocs up until it says "objective has been added" to complete
the hidden objective. Now follow your buddy there down the trail, you'll
come across another group of Japs, but take cover behind him, and wait for
him to mention the MG that's sitting there, keep crouched and head right,
keeping to the grass and around the back of the clearing, and use the rocks
for cover, when you're close, run to the MG and turn it on the Japanese
forces there. He'll tell you good job and to take the MG with you (while
you're on the MG look to the top of the screen to see which button you press
to take it with you. Now holding the MG, follow your friend back to your
squad. After you and your team move upriver, set up the MG behind the log
on the right side or something, and fend off the Japanese attack. When it's
all over, leave the MG there and continue along with your team. You'll
encounter a few more, along with an MG. You know what to do here. Play
touchy feely with a couple more Jap troops, until you come to a ledge. Jump
down to the bottom for the ending of the scene.

9.3 - Lunga River 1: River Ambush, 9.4 - Lunga River 2: Starting, 9.5 Lunga River 2: River Camps
Still on the blue line, +1 for mist and swamp gas. Follow the blue line to
the left around the tree and left where you'll run right into a Japanese
ambush, but there are only a handful. Clear them out and keep moving. Yet
another squad of troops shows itself, along with an MG. Kill 'em and
keep going. Again, another patrol lurks in the swamp, take them down,
follow your compass ball bearings and your team, and you'll come to another
ledge. Hop on down and move out, and you'll come across a village. Pick
off the guy in the hut you can plainly see, then take out the handful of
Japs stationed there. Move on down the river and you will take gunfire from
the right, cut through the bushes and you'll find yourself in a larger camp,
sweep the general area, and pick off the MG gunner down the river, but
before you leave, check one of the raised huts to find uncovered caches of
bombs and stuff, and manually toss a satchel charge on it, then get the hell
out of dodge before it explodes. Move on down the river and clear the
next section of village. Either continue down the river or cut through the
left, you'll end up in the same place anyway. Make sure you clear everyone
out, then plant a charge on the ammo boxes in one of the huts. When it goes
boom, keep moving down the river. A Jap, obviously asking for his
death, stands right in front of you, blast him a new one, and take his
rifle. There are 5 snipers in the trees in the clearing ahead, one is right
in front of you, one on the left side, one on the right, and two towards the
back, one on each side. Take care of them and assemble.

9.6 - Kokumbona Village 1: Starting, 9.7 - Guadalcanal: Kokumbona Village,


9.8 - Kokumbona: Hill Bunker, 9.9 - Kokumbona: Village Outskirts, 9.10 Kokumbona Village 2 - Starting, 9.11 - Village: Jungle Valley, 9.12 Village: Bridge Barricade, 9.13 - Kokumbona: Village 3, 9.14 - Village:
Beach, 9.15 - Village: Artillery Installment
After your chat, move with your team through the rocky lands, and take cover
behind a rock, as a Jap patrol is on its way. When they're close, wait
for your team to open up on them, then follow suit until all lay dead. Your
grenades and shotgun work well here, and when you run into a couple
more a few yards down the trail. Keep moving through the brush. You'll run

into the bunker, with two machine guns protecting it. Take the gunners
out and move up the hill. You'll stumble onto an outpost, and you know what
you do here, so do it. When they go bye-bye, keep moving. A large
occupied village stands in your way, clear this out as well, there's nothing
to see here besides enemies and ammo, so move on. You'll come across a
Jap runner, target him and off him before he can do something that will be
dangerous to you in a few minutes. Hop down the ledge where the scene
ends. Arm your shotgun (if you still have it anyway) for a second and then
keep moving when the next part loads. Blow away the lone charging Jap
officer, then switch back to your weapon of choice. Fling a couple of
grenades down at the MG nest and clear that area. Move into the village and
clear it, now listen carefully, I know your compass says to go somewhere
else, but go back to where to came into the village and look forward (look
AT the village itself right in front of you) there is a trail there that
you'll be able to see right smack in front of you at the back of the
village. Your team wont follow, its all you. Follow this trail and you'll
come upon a couple of Japs, but you'll be able to hear US troops calling for
help, move to the back of this area to find the entrance to an underground
bunker (along with 2 Japs guarding the entrance itself), move in and go down
the stairs to the dungeon place, as soon as you enter, look right and blast
the charging officer who guards here. Either shoot or melee the lock on the
door to free the POWs. They'll grab weapons and follow you. Return to your
squad and sweep the next section of village, then another. Keep moving as
the game will save (if you didn't realize already, this is how you tell the
next section starts), as you are talking, you come under attack from a
couple of annoying Japs, nothing major, kill them off....so.....KEEP MOVING,
seems to be my trademark here. You'll move past an area, and a soldier
comments about checking out a cave. Backtrack a bit, and you'll see a trail
leading a bit upwards leading to the cave. If you have it, equip your
shotgun and enter, follow the cave into an opening that houses a fistful of
Japs, let them have it, and take the sniper rifle on the far end of the room
if you wish, now look around and you'll see a radio sitting in the corner,
blast it to pieces until it mentions your objectives. Go back out and
rejoin your squad. Move out until you reach the bridge. Take cover behind
a large rock and target the MG gunner in the tower first, the tower is on
your left, above you. Use the sniper rifle if you took it to pick them off,
they'll make a few attempts to reclaim the tower MG, just keep picking them
off, and the planes will give a fly-by and bomb the hell out of the bridge.
After it's a smoldering crater, move through the hole the explosion punched
and out. Continue on when the next part loads. You'll come upon a pretty
strongly defended outpost, complete with trenches and MG towers. Fire at
the red barrel on the bottom of the right-most tower, which will detonate
it, then clear out the camp. Make your way over to the other tower and
plant an explosive on it. Now follow your team through the trenches and
towards the beach. When you hit the beach, nail the Japs that are sifting
around. Move up through the beach and you'll come across another outpost.
Sweep the village clean, target the red barrel underneath the right-most
tower to blow it up, then set charges on the other two. Now move out
through the exit on the right side.
Move down the trail, where a few
explosions will go off right in front of your face (shrapnel anyone?),
you'll be fine, just keep moving. Blast the Japs who are a present danger,
one on the bridge, one across from you, and one on the ground level, who can
be eliminated via the barrels, which isn't exactly a bright place to stand.
Make a right and you will encounter a few more, further down is a machine
gunner who needs to be taken care of. Head up that way where you'll
encounter a few more. Around the corner are a pair of machine gun toting
Japs and their accomplices. The sniper rifle is nice here, but if not, just

pick them off, who cares how you do it, just do it. After you get up there,
look left and shoot a few more, then move towards the bunker, where there
will be a few more waiting. When everything is clear above ground, hump on
into the bunker. Head on in and look left to blast the rushing Jap officer.
Then pick off the couple of Japs hiding behind the boxes, go left and shoot
a few more in the next section of trench, now look left and go down through
the entrance to another bunker-ish type building. Shoot the three Japs
occupying the place if they didn't already come at you before. Now before
you set the charge, collect your thoughts and quicksave, because you're
going to have to absolutely haul ass back to where you entered the bunker in
the first place as soon as you plant it. RUN LIKE HELL! Once you
reassemble with your squad the mission ends in success.

10.1 - Flyboys: Starting, 10.2 - Flyboys: Autosave01, 10.3 - Flyboys:


Autosave02, 10.4 - Flyboys: Autosave03, 10.5 - Flyboys: Autosave04
How do you like the flight? Well, it's just about to start sucking
profusely. You soon come under attack from Zeros, so obviously, try and
shoot as many down as possible using your machine gun. What I like here
that doesn't seem to be evident in other games is that if you shoot your
tail fin, you take damage now, it seems in most other games, you can hit
your tail fin an infinite amount of times and wont do anything,
so...well....be careful now. After you're done with target practice, the
crap really hits the fan. Your pilot got hit in the face, can't see a
thing, and bails out. Well, hot damn, look who gets to fly it now?
Although a change of pace, I despise this part, I don't even think it should
be in the game. Flying is hard enough with the mouse, but shooting things
at the same time is impossible. Save often, because if this is your first
time, you're going to be crashing a whole hell of a lot. Anyway, fend off a
couple of fighters, and make your way over to the island. As soon as it
comes in range, start firing at the radio tower (it's blatantly obvious if
you stick with your wingmen) Blow that up as quick as possible so no
reinforcements can be called in. Firstly take care of the three incoming
Jap fighters, then lay down strafing runs on the lagoon, and the airstrip to
take care of the crap in the water and bombers.
Make sure not to strafe
too close to the ground, because controlling the plane is a bit clumsy, and
you're likely to crash into trees and such. When you've hit everything,
follow your other planes out, when you'll figure out you're coming up on a
pair of Jap ships. Use your torpedo on the aircraft carrier, firstly, then
use the bombs at your own discretion. Make sure to hit all the planes on
the carrier, but don't assume that since you torped it and dropped a few
bombs on it that it's dead, because it isn't, keep strafing it with machine
gun fire until the command bridge explodes and its just sort of a floating
raft, you'll get the message that it's dead in the water, now move on to the
destroyer, and do the same, use the rest of your bombs if you haven't
already, then again, strafe it with machine gun fire, you'll get a message
that you got both of them. When both ships are toast, regroup into formation
and follow your airmen. After quite a bit of flying, Mikey has a bogey on
his tail and he's going to give you a flyby so you can blast it. Do so. Now
just ease back and just fly close to the U.S.S Independence, you'll land
automatically. Mission and FINALLY Guadalcanal is completed!
*** I've gotten a whole mess of emails saying that their engines crapped out
on them all of a sudden after some flying, and a helpful reader helped out

saying that the reason your engine is crapping out is that you're straying too
far from your wingmates, so stay CLOSE TO THEM and don't fly off.
11.1 - Tarawa 1: Starting, 11.2 - Tarawa: On the Pierhead, 11.3 - Tarawa:
Aboard the LVT, 11.4 - Tarawa: Red Beach 2, 11.5 - Tarawa 2: Starting,
11.6 - Tarawa: Buildings Clear, 11.7 - Tarawa: Emplacements Destroyed, 11.8
- Tarawa 3: Starting, 11.9 - Tarawa: Nice Driving, 11.10 - Tarawa: The
Command Center, 11.11 - Tarawa: Into the Tunnels, 11.12 - Tarawa: Halfway
Through, 11.13 - Tarawa: From Bad to Worse, 11.14 - Tarawa: Ant Hill,
11.15 - Tarawa 4: Starting, 11.16 - Tarawa: Survived Banzai, 11.17 - Tarawa:
Tank Support, 11.18 - Tarawa: The Last Stand
This seems familiar, doesn't it? Man the fifty again and look towards the
ship on your right. Take out the guy on top, then keep focused on the
bottom part of it, because there are a couple of gunners in a blown out
portion near the back. Blast them, then look towards the pier and shoot
whoever is scuttling around up there. When your craft pulls up, get out and
go up the stairs. Take aim at the two Japs taking shots at you (you'll see
them), and then grab the ammo from inside the house as well as one of the
rifles dropped from one of the soldiers you shot from the boat, exchanging
it TEMPORARILY for your shotgun. Use it to take aim at the machine gunner
and the two other soldiers ahead of you. Once they're down crying for
momma, get your shotgun back and move forward, down through the broken part
of the pier and out again, where you'll come face to face with a couple of
nutty Japs. Take them down and hang a right into a pierhouse, where there
are three or so waiting for you, exterminate. On the right side of the hut,
there is a ladder leading up, take it and spin around quick, shoot the Jap
standing there. Grab the sniper rifle, and take aim at the two machine
gunners on the ship. Once they're toast, take your weapon that you dropped
and go on back down and out the other side of the hut (the way you DIDN'T
come in), look right and head down the broken set of stairs where you'll
find your comrade. Follow him down the narrow causeway to the right and
help him clear it out all the way down. Might want to exchange your shotgun
for a Type 100, I dunno, you're going to make a beach head, a shotgun might
not be the best thing in that situation, you want ranged stuff. Your call,
whatever you choose, move close to the LVT to get back in it and on the .50.
Here we go again. Move up in the water like you did last time (there are a
couple more people shooting at you, how about that), and join up with your
squad under the pier, also like you did last time, and fight off the
oncoming Japs. Don't worry, they don't have grenades this time. Once
they're done for, assemble with your squad, wait for the talking to cease,
then move forward down the beach until you come to a hole blown in the wall,
once you're ordered to (after you clear the beach), hop in. The next
section starts with you assembled with your team, and as you know, the Japs
aren't surrendering, so you'll have to ax every single one on this rock.
There are a whole lot of enemies here, and right now all you have to do is
clear houses. So keep clearing houses in this area until you get the
objective complete. Then move out through the concrete bunker with the hole
in the side, there are two Japs in here, so blast them. Then when you come
out the opposite end, drop down into the trench (jump on a box or something
to break your fall), and move on down the line. (He scared the hell out of
you didn't he). When you come out, there will be a Jap or two waiting for
you. Follow your team, but when they go up the plank, don't follow just
yet, look to the right, where you'll find a few Japs and an arty piece.
Take them down and then set a charge on it, then move down and blow the

other one not too far away (take out the machine gunner shooting at you
while you're at it). Now rejoin your team and clear out the house and its
surroundings. Move out through the back of the hut, or around it, who
cares, where you'll run into a dozen or so Japs. Take them down and keep
moving. There will be a machine gunner in a really tiny pillbox-like
structure, get familiar with these, because they'll become pains in the
asses rather quickly. Move down with your squad, and demo charge the next
two arty pieces, then go into the bunker at the end of the line (not through
the barbed wire fence) to get lots of ammo. Rejoin your squad and move out
through the opening in the fence. Take down the two mini-pillbox gunners,
and head down the bunker to the right. Blast all four Japs who are farting
around in there, and when the order is given, set a demo charge on the
torpedo rack, and then bug the hell out of there back to your squad in the
ditch. When it's clear, follow them forward. Clear out the oncoming Japs,
as well as the ones in the house on your left. When it's clear, hop in the
jeep with a couple of your squadmates and go on another merry ride. You'll
be in the vehicle until this part ends. You'll start the next part
assembled with your team. Move out left with everyone else, don't blow the
charge just yet, clear out the clearing ahead of you first, then go back and
set the charge on the gun you past first, as well as the gun in the
clearing. Use the cracks in the hut as cover as you take care of the MG
nest on the other side of it. Assemble up and move out with the rest of
them. Move to the back of the hut (where the MG team was) and move down
the trenches. there will be a few Japs right in front of you, and will
attack as you move. Move to the raised platform right in front of you and
clear it out. Look to the right, and you'll see a concrete raised building,
along with a bunch of Japs scurrying about the area. Move down that way
(your team might be there already), and weed them out. Be careful though,
as a tank is sitting off around the corner of the building, so the best bet
would be to just run up to the side of it, that way, the tank can't target
you, and the machine gunners in the windows above you can't do anything
about it either. Peek around the corner, and when the tanks turret swivels
away from you, rush out to it and plant a charge, then run back behind the
wall. Now move out into the concrete building and proceed to clear it out,
there are a bunch of Japs stationed in there. If you look outside to the
left, there is another tank, so do the same to it and go back into the
building, where your team will be waiting in the corner. Head into there
first, and clear out the hospital they have there. Head out the back and
take out the Jap sitting there, as well as the other one in the dead end.
You'll exit in a rubble pile with a couple of Japs there taking potshots,
nail them and make your way to the other side, taking out the couple of Japs
sitting in there. Turn around and blast the punk who's on top of the
building you came from. Huddle up with your squad inside and rally up.
After the talking, keep moving through the bunker/trench. When you come to
the fork in the trenches, the enemies seem to be all on the left, so shoot
them, but take the right path, and take down the four or so Japs there.
Don't go all the way down, look left where the pair of Japs were as you
moved in and there's the exit, along with another arty piece. Plant a
charge and move down the line where you'll run into another, and do it
again. Take down the Japs who are trying to make it over the barbed wire.
Now move back into the bunker and follow it left where you'll run into a
roomful of Japs, take them down. Move out into the exit area of the bunker,
make sure all your stuff is reloaded because there's going to be lots of
ruckus going on here. Take down the Japs as they come wave after wave over
the barbed wire and from down yonder. Take down the mini-pillbox gunner on
the right, try grenades, remember your training when you were trying to
throw one into a barrel? Blow the arty piece to the left, as well as the

one further down, also on the left, then regroup with your team in the blown
out hut. Okay, this is going to get hairy. Move down and to the left,
towards the arty. Get there and detonate it, it's the last one. Now, move
towards the right hand side, keeping low to avoid being hit by the machine
guns, towards the Sherman tanks. Using the blown out one for cover, make
your way down to the end of the trench (surviving a Jap ambush from the
right and machine gunners ahead of you), just move fast and get to the end
near the wall as fast as you can and you won't take alot of damage. Kill
the Japs when the door opens and move inside. Follow your team around and
you'll come back outside where a few Japs above you wait. Kill them off and
move up to the "surface". Before you do anything, call the Corpsman over,
no matter what your health (unless its 100....nert nert...) now make your
way over to the log walls and assemble with your squad at the base of the
hill. Stay in cover, and then when the order is given, charge up the right
side of the hill and plant a demo charge on the vent, then run back down and
get back into cover (you'll get hit a few times in the process.) and as SOON
as the charge blows, run back up the hill and take up a defensive position
at the top of the hill you just ran up. Be prepared, and don't worry, by
standing there, you won't take as many hits as you think. Go all out on the
oncoming superwave of Japs. You have your corpsman as well as plenty of
ammo, and there are a BLANKLOAD of Japs coming at you. Just keep firing
until you hear music playing, now you know you're close, but it's not over
yet, so keep shooting. Eventually, after a few minutes, you'll get a rally
up message. Before you do, reload your weapons, and if there are any ammo
crates lying around, please take them now, because it's not over. At the
next scene, fend off the charging Japs, remember, they never surrender,
crazy sons of bitches. The charge isn't too strong and its disorganized, so
you should have no problem hacking them down. When they're gone, move out
with your squad forward. This is basically seek and destroy. You'll see
where the muzzle flashes are coming from, so take down the Japs right there,
making sure they don't reach the machine gun on the right. Now move forward
into the trenches, and take down the mini-pillbox gunner. Just move
forward methodically killing as you go. When you get to the end, make a
sharp left around the corner, where a couple of Japs are, take them down
and keep moving. Let your teammates go through the underground area first,
DON'T follow just yet. After they're all through, take a few steps in,
then back out, as a "dead" Jap has a live grenade and detonates himself, and
will surely take you with him if you're too close. All you have to do for
now is follow your squadmates and kill the remaining Japs, it's not too
hard, and it's not like you can wander off somewhere. After the tanks roll
in, use their fire to clear a hole in the defensive area. Follow your
squadmates to the outer edge of the trench, then move all the way left down
the line, where you'll come across another huge ant hill, totally hit the
dirt behind the wall where your squadmates are (crouching sometimes isn't
enough, and you could be hit). Your buddies will call in an air strike on
the ant hill. Now here it comes, the last part of the game. BANZAI!!!!
How quaint...just fend them off, it shouldn't be much of a problem, and as
soon as they're history, you've just beaten Medal of Honor: Pacific Assault!

12 - Afterthought
This was a superb game, and in some ways a new step forward in the MoH
series. The theme for games nowadays is the squad, not the individual,
no more of this one-man wrecking crew, and squads = good. I went through
this FAQ just doing what I do, meaning I necessarily didn't include

EVERYTHING in the body of it, for instance all of the hidden objectives and
hero moments. If you're looking for those, they're a bit further down. If
this finds it's way to Dave's site, there will be hell to pay. This is my
afterthought....though not much of it making sense, on a fantastic game, I
can't wait for more. The only gripe about this game that I have, and you
might agree, was the flying mission. Anyway, I continue with the goodies.

13 - Hidden Objectives and Hero Moments


BOOT CAMP1.Hidden 1 - 50% accuracy at shooting range - Bootcamp 2, Starting
2. Hidden 2 - 75% accuracy at shooting range - Bootcamp 2, Starting
3. Hidden 3 - 100% accuracy at shooting range - Bootcamp 2, Starting
4. Cap From Boot Camp - 100% accuracy at shooting range - Bootcamp 2,
Starting
PEARL HARBOR1. Hidden 1 - Bring 3 wounded soldiers on pier to medic - Pearl Harbor,
Docks
2. Hidden 2 - Bring 4 wounded soldiers in ship to medic - Pearl Harbor, W.
Virginia Decks 3 and 2
3. Burnt XO Cap - Bring ship XO to medic (break down door with the axe in
the hall just before the soldier has boxes fall on him) - Pearl Harbor, W.
Virginia Deck 2
4. Hidden 3 - Shoot down 60 enemy planes - any time throughout Pearl Harbor
MAKIN ATOLL1. Hood Emblem - Blow up transport truck with AA gun before troops unload Nightmoves, AA Gun
2. Hidden 1 - Blow up radio tower before reinforcements are called Nightmoves, Radio Tower
3. Hidden 2 - Find Japanese fleet movement documents in hut by sea plane Mandown 2, Starting
4. Pilot Goggles - Rescue downed pilot - Mandown, Pilot Rescue
5. Altimeter From Zero - shoot down the 2 attacking zeros with the BAR while
in the raft - Sitting Ducks, Return to Rafts
GUADALCANAL1. Hidden 1 - Find intelligence map in hut in village - Henderson Field,
Beach Landing
2. Cactus Air Force Patch - protect all 5 allied planes on the runway while

they're taking off - Henderson Field, Escort Pilots


3. Hidden 2 - Take out enemy mortar positions with your own mortar at the
top of the ridge - Bloody Ridge, Second Ridge
4. Hidden 3 - Find hidden documents on dead Japanese soldier after ambush Bloody Ridge, Jungle clearing
5. Hidden 4 - Deliver ammo to machine gun crew straight down the hill from
the wounded ammo runner - Bloody Ridge 3, Starting
6. Letter of Commendation - Bring the ammo runner to the medic station Bloody Ridge 3, Starting
7. Hidden 5 - Sight Japanese patrol without being seen (keep watching the
riverbed with binoculars until all the Japanese are gone - takes a minute) Guadalcanal, Lunga River
8. Japanese Canteen - Sneak over to the portable machine gun to the right of
the Japanese campfire - Guadalcanal, Lunga River
9. Hidden 6 - Blow up supply cache in raised hut in 2nd camp area (look for
the open boxes with shells inside - must manually throw a satchel charge)
- Lunga River, River Camps
10. Busted Padlock - Rescue POW's (follow the left path as you enter the 1st
village area after the 2 machine guns) - Kokumbona Village 2, Starting
11. Hidden 7 - Destroy radio station in cave (cave is right after securing
the village, shoot the radio equipment inside to complete the objective) Village, Jungle Valley
12. Hidden 8 - Destroy all of the trench MG towers (use either explosives or
red barrels) - Kokumbona Village 3, Starting (2 towers) and Village, Beach
(3 towers)
13. Life Jacket Dye Marker - Save Frank from Japanese chase plane (the last
event before landing) - Flyboys, Autosave05
TARAWA1. Hidden 1 - Destroy Japanese gun emplacement with mortar (look to the
left) - Tarawa 2, Starting
2. Large Meatball Flag - Kill Japanese AA crew before they shoot allied
plane (in a trench just to the left of the mortar cannon) - Tarawa 2,
Starting
3. Hidden 2 - Bomb torpedo bunker with explosives (to the right just after
destroying the gun emplacements) - Tarawa, Emplacements Destroyed.

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
14 - Credits and Acknowledgements

* JDogg5639 from the Gamespot forums for the list of hidden objectives and
hero moments
* Don Fleming (El Greco) for the legal information section
* F R, for the Flyboys engine problem.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Lastly, if you have any questions or comments, or I f***ed up somewhere,


feel free to email me at the email listed at the top of the FAQ, and you'll
most likely get a quick response.
* Moondogg

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