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Dispatches

from

Decision Games

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#28 SPRING 2015


(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | DECISIONGAMES.COM

SAMPLE FROM STRATEGY & TACTICS #292

Waterloo

by Christopher Perello

aterloo is the most written about battle in human history,


and for good reason. It had every conceivable dramatic
element: the fate of Europe in the balance, a duel between
two of the greatest commanders of their time, indeed of all time, sweeping
cavalry charges, a last-minute rescue, the final attack of one of the most
storied corps in history, and a near victory turned into total rout. Such
was the scope of that outcome the name has become synonymous
with absolute, crushing, irretrievable defeat. It also cemented the
Napoleonic paradigmthat of a decisive, war-ending battleinto the
minds of military men around the world for generations to come.

Situation
Napoleon Bonapartes eleven month exile on Elba ended in March
1815 with his return to France. The French people welcomed him, but
cautiously. They wanted no more wars, and Napoleon duly (and probably
duplicitously) pledged peace to the French and all of Europe.
His former opponents, then bickering in Vienna over the future of Europe,
would have none of it. They formed the Seventh Coalition and put their
armies on a war footing; by early spring 800,000 men were under arms.

Dispatch #28 | d e c i s i o n

Flix Philippoteauxs classic painting of a French cavalry charge at Waterloo gives a good
feel for the dense formations and the proximity of opposing soldiers. It is inaccurate on
two important points: the ridge occupied by the Allied army was not nearly so hilly, and
the French attacks were not delivered at the run because of crowding and mud.

games

2015-2016 ARTICLE LINE-UP


Operation Vulture | Battle of Kolwezi | Grozny 1999 | Ukrainian Insurgent Army | Prompt Global Strike | Chinese Group Armies | Century Series Fighters | DARPA Sniper Weapons

US Army in the Early Cold War | M29 Davy Crockett | Operation Kansas | Operation Barras | Chinese Space Program | Naval Aviation Operation Anaconda | Krushchev at UN

RUSSIA VS. VISEGRAD 4 | Sigma 64 Vietnam Wargames | Ridgway in Korea | AirSea Battle | Frances 13th Demi-Brigade | Focus On: The Iraqi Army | Russian Attack Helicopters

#17 MAY - JUN 2015

#15 JAN - FEB 2015

#16 MAR - APR 2015

BATTLE OF
DIEN BIEN PHU

ISSUE MONTH

RED TIDE WEST

Feature Articles

The Cold War & World War III in Europe

PUTIN AS

292

WARLORD

MAY 2015

North Cape: The aero-naval campaign fought off the coast of Norway from 1941 to the end of
the war.
First Punic War
Battle of Waterloo

293

JUL 2015

1066: an in-depth look at three battles fought in that fateful year that ended the Anglo-Saxon line
of English kings and precluded the rise of a Danish line.
Napoleons Last Campaign
Satans Chariot

294

SEP 2015

ISSUE MONTH
17

MAY 2015

Dien Bien Phu, 1954: The French army makes its stand in a remote outpost against the Viet Minh.

JUL 2015

SEP 2015

NOV 2015

JAN 2016

MAR 2016

NORTH CAPE : Battles in the Arctic, 1941-1945 | Mercenary Warfare in the Congo | Waterloo | First Punic War: Romes Rise to Imperium

An Lushan's Rebellion

WARPATH : Indian Territorys Civil War | Rudolf Witzigs War | Age of Dragons: Six Dynasties Period | Modernizing Chinas Navy

WARPAT H

North Cape

ANGOLA: Cold War Struggle | Manzikert: Alp Arslan & the Seljuk Victory | Sarikamish | Hessians in the American Revolution

#291 MAR APR 2015

#292 MAY JUN 2015

T-54/55 Tank
DF-21 Missile

Roman Army of the


Late Republic

1863: the decisive phase of the Civil War came in the spring and summer of 1863, when Union
victories broke the victory spell of Robert E. Lee in the east, and broke the back of the Confederacy
at Vicksburg.
Area Denial
Operation C3

Russian Airborne Armor


Iranian Revolutionary Air Force

Drive on Baghdad: Joint warfare and the march up country to Baghdad, 2003.

#290 JAN FEB 2015

ANGOLA

INDIAN TE R R ITORY IN THE


AMERICAN CIVIL WAR

Cold War Struggle in Africa

Battles in the arctic, 1941-1945

Kandahar: Counter-Insurgency in Afghanistan.


SADF
Eastern Europe Uprisings
Omani Insurgency

22

MAR 2016

Red Dragon Falling: An analysis of the strengths and weaknesses of the Chinese military system.

Operation Tomahawk
Contras at War
India-Pakistan Air Wars
21

297

Duel at St Vith
Ambush of
Blackhorse Convoy

Pusan Perimeter: An analysis of the last-ditch UN stand around Pusan and the subsequent
counteroffensive north to the Yalu River.
Slave Trade Wars, 1502 - 1850
Kiev Operation WWI

East African Insurgency


Captain Donlon

Tank Battle at the Chinese Farm


Operation Dingo
Preemptive Strike Jordan 1958
20

JAN 2016

Green Beret: Special Forces in Vietnam take the war to the enemy.
Iraq 2014
Suez 1956

19

296

Kolwezi 1979
Prompt Global Strike

Fortifications of the Third System

Gates of Vienna: An analysis of the last great Ottoman invasion of Europe in 1683, culminating
outside the Habsburg capital at Vienna.
Germantown, 1777
The Catalan Grand Company

Feature Articles

Operation Vulture
Ukrainian Insurgency
DARPA Snipers
18

NOV 2015

Battle of Mount Street Bridge, Dublin 1916

WWI: An analysis of the strategic and grand-strategic strategies driving the course of the war
that brought the world of European dynasties to an end.
Desert Storm Intel
Muslim Conquest of Syria

295

Congo Merc

ANZACS Vietnam
Indian Carrier
Vertical Envelopment

Modern Battles: Kalingrad - Nato vs. Russia in the Baltic & Mosul - the coalition against the Islamic
in Iraq.

ISSUE MONTH
42

RAMPAGE: Building & Breaking the West Wall | Stalingrad Cauldron: Operations Uranus & Ring | Armor on New Guinea | Women at War

Mare NoSTruM: War in the Mediterranean | The Gestapo | Battle of Tengxian, China | Barbarossa in the air

#41 APRMAY 2015

The Strategy & Tactics of World War II

Mare NostruM:
War in the Mediterranean

#40 FEBMAR 2015

rampage:

FRANCE FIGHTS ON: 1940, What If? | Gulag & Punishment Battalions | Kamikazes Over Okinawa | Hitlers Wolfs Lair Headquarters

The Allied Drive Across France,


August-September 1944

The Strategy & Tactics of World War II

Battle of Shanghai, 1937: The huge urban battle that began the 2nd Sino-Japanese War.
Von Rundstedt in Normandy
Army Group South Anti-Partisan
Campaigns

43
The Strategy & Tactics of World War II

JUN 2015

Feature Articles

AUG 2015

Pattons Third Army: Analysis of Pattons 1944 lightning advance from Normandy to the German border.

#39 DEC 2014JAN 2015

France
Fights
On

Battle of Manila, 1945


Battle of Kiev, 1941
44

OCT 2015

45

DEC 2015

46

FEB 2016

47

APR 2016

Campaign for
North Africa

Crete 1941: Analysis of the Germans largest airborne operation of the war.
Hitlers Greatest Mistake
US Defense of Bataan 1942

PLACE ORDER ON PAGE 20 or online at shop.strategyandtacticspress.com

Dispatch #28 | d e c i s i o n

US Escort Carriers

Yamato Unleashed: an analysis of the decisive 1944 aero-naval Battle of Leyte Gulf from the Japanese
perspective.
Biological Warfare at Stalingrad
The Alpine Redoubt 1945

StrategyandTacticsMagazine.com
WorldatWarMagazine.com
ModernWarMagazine.com

A Tale of Two Corps:


US II Corps & II SS Panzer Corps

Panzers East: analysis of German Army Group Center in the 1941 Barbarossa Campaign.
US Pershing Tank
The Black Sheep Squadron

Visit Our Websites for more info @

Hitlers Jewish Soldiers

Ghost Column: the story of the Germans Trojan Horse armored column that almost gave them victory
during their 1943 Kursk offensive.
I Remember: Luzon 45
Battle of Buq Buq, 1940

Hunger as a Weapon

games

The Rzhev Salient 1942

Enjoy these book titles from

Dear Fellow Wargamers:


Welcome to Dispatch #28. This issue we are featuring the first three games coming
out of our new, re-booted pledge program. First we have Wellingtons Victory with a
beautiful, updated map, a fantastic set of counters that were selected through customer
choice and feedback over several months on CSW, and an updated game system.
Second, we have the classic Napoleons Last Battles. This game has also had a
thorough update of the map and counter graphics (please take a look at the samples
on the pledge page). The original game system has been loved for nearly four decades
so we didnt change anything in the game system, but we did add several new options,
most notably the ability to add additional counters or exchange the original counters for
variants that have been proposed such as the addition of Hal force as well as several
leaders, and the substitution of the overly strong Prussian artillery for a more accurate
OOB (and several other substitution possibilities for the French and Prussian forces).
Finally, we are releasing the long-awaited third volume in John Butterfields D-Day
series, D-Day at Peleliu. This game covers not only the landings but the long inland
battle (a planned four-day battle turned into a two and a half month brutal campaign).
So, we get the same great solitaire system and played and loved at Omaha Beach
and Tarawa and now, new terrain and obstacles to overcome. All three games will be
shipping by the end of May.
Then, we can only tease you with the upcoming folio and mini game releases that
begin in June. We have four folios, three from WWII, each a different theater, and one
SF title. Alamein covers the first assault with the dramatic battles as Panzer Army
Afrika attempts to breakthrough. Mortain takes us to a German counterattack during
the battle for Normandy. Shanghai Incident moves us to one of the early battles of
the Second-Sino-Japanese War (a conflict that merged into other parts of World War II)
as the Japanese attack the Chinese for the first time at Shanghai (the second battle is
covered in an upcoming World at War issue). Battles for the Galactic Empire takes
us to the far future as the Imperial and Rebel forces compete for control of a sector of
the Milky Way galaxy (from the popular Struggle for the Galactic Empire solitaire
game).
We also have 12 new mini-games. These include eight more of Mirandas minis:
Long Range Desert Group (made us all want to see old episodes of Rat Patrol!), Von
Lettow (WWI East Africa), Merrills Mauraders (WWII CBI), Mig Alley (Korean air
war), Suez 56, and Khe Sahn, and two solitaire SF prequels to the upcoming Free
Mars boxed game: Phobos Rising (about a commando team on Mars), and Operation
Stolen Base (about a Rebel task force attempting to seize the dwarf planet Ceres).
Perello also provided four more Musket & Saber Quick Play games: Germantown,
Saratoga, Mansfield, and Wilsons Creek.
Alright, so thats the new game releases. What about a Desert Fox Games offer? How
about something weve never done before? How about free shipping on all Desert Fox
Games? Yes, thats right, all you guys in Europe and Australia who write us about how
it costs more to ship than the cost of the games, free shipping! In fact, lets include
Decision Games in that as well to give you even more choices to meet those minimums
(minimum $75 for US, $150 for non-US). So, thats free shipping on a Desert Fox and
Decision Games order right now. Then, 25% off any or all of the three new pledge
program games if you complete your pledge order before the 30 Apr 15 deadline. And
finally, keep checking back for the release of those four new folio and twelve new minigames beginning in June.
Thanks again for your support,

The Quest for Annihilation


The Role & Mechanics of Battle in the American Civil War
by Christopher Perello
Civil War came to the US when the first shot was fired at Fort Sumter on
12 April 1861. Most, including the leaders of both sides, thought it would
be won or lost quickly, with a great battlefield collision. Instead, it ground
on for four years. Battles were frequent, but each one rarely decided
more than the control of a single town or a few blood soaked fields.
The book is loaded with detail, and is illustrated with more than 320 maps,
diagrams, photographs, orders of battle and data tables (320 pages).

Retail price: $35 (+ Shipping)

Crowns in the Gutter


A Strategic Analysis of World War I
by Ted S. Raicer
Illustrated by Christopher Perello
World War I was the crucial event of the 20th century, as the great European
powers which until then dominated the world economically, militarily and
politically destroyed themselves. That led to a second war a generation
later, enabled the ascendance of the United States and Soviet Union, and
unleashed the forces of nationalism and self-determination around the globe.
Crowns in the Gutter provides a concise analysis of the strategies and tactics
employed to try to achieve those goals. The narrative also has dozens of
maps and diagrams to further illustrate all the action of the first total war.

Retail price: $35 (+ Shipping)

With Custer
at the Death
by Robert F. Burke
Illustrated by Christopher Perello
The fascination with Custers Last Stand hasnt diminished in the decades
since 1876. He led his regiment well ahead of the main body, only to run
into an unprecedented gathering of Indians. The first accounts were pieced
together by other soldiers arriving on the scene in the battles aftermath,
and by archaeologists in the generations since. To that information
was added the reminiscences of the Indians who fought there.
Interleaving and cross-referencing all those accounts provides a minuteby-minute story of the fighting, as Custer desperately and expertly
maneuvered his outnumbered troops to face repeated and well-coordinated
assaults by bands of Indian warriors. The resultant narrative is supported
by dozens of detailed maps and orders of battle for both sides.

Retail price: $30 (+ Shipping)

Doc

PO Box 21598 | Bakersfield, CA 93390 | (661) 587-9633


shop.strategyandtacticspress.com

Dispatch #28 | d e c i s i o n

games

AVAILABLE NOW
Minutes to learn. Quick to play. Historically Accurate.

Game Contents:



17 x 22 terrain map
100 die-cut counters
One Standard Rules booklet for this series
One Exclusive Rules booklet for this title

$19.95 Each
+shipping

Tannenberg: East
Prussia,
August 1914
In August 1914, two Russian armies, Rennenkampfs
First and Samsonovs Second, invaded the German
province of East Prussia. The lone German army there,
Hindenburgs Eighth, had to rely on interior lines and
railroads to concentrate against each Russian army
in turn. This game focuses on the southern half of
the campaign, with the northern half factored into
the victory conditions. Those victory conditions
vary with the strategic options chosen by each
player so neither knows the others intent.
Tannenberg uses a modification of the Fire &
Movement game system. Developed to portray the mechanized
battlefields of a later generation, F&M stresses the use of rapidly-concentrated fire
support to generate breakthroughs, followed by a rapid penetration by mobile reserves. In
1914, although railroads allowed the rapid shifting of forces on a large scale, no one moved
faster than a man on foot on the battlefield, making exploitation ineffective. However, here
both players have hidden movement, allowing them to concentrate in unexpected locations
to surround and destroy isolated enemy units. The clumsy and inflexible fire support is
represented by the artillery brigades available to division and corps commanders. It must be
brought to the point of decision, then supplied to give it the firepower to affect the fighting.
The historical outcome at Tannenberg was the destruction of Samsonovs army, but it need
not have been so. Both players have options and can achieve decisive success. The player
who makes the better choices, and backs his strategy to the hilt, will emerge the victor.

Masuria: Winter
Battle 1915
After the Tannenberg campaign of August-September
1914, East Prussia became a strategic backwater as
both side focused their efforts in Poland. But the Russian
threat remained, and the following winter the Germans
set about cleaning up their northern flank. A massive
attack on the open right flank of the Russian Tenth Army
sent it reeling; only the sacrifice of an entire corps in the
Augustowo Forest enabled it to escape.
Masuria uses a modification of the Fire & Movement
game system. Developed to portray the mechanized
battlefields of a later generation, F&M stresses the
use of rapidly-concentrated fire support to generate
breakthroughs, followed by a rapid penetration by mobile
reserves. In 1915, although railroads allowed the rapid
shifting of forces on a large scale, no one moved faster
than a man on foot on the battlefield, making exploitation ineffective. However, here both players
have hidden movement, allowing them to concentrate in unexpected locations to surround and
destroy isolated enemy units. The clumsy and inflexible fire support is represented by the artillery
brigades available to division and corps commanders. It must be brought to the point of decision, then
supplied to give it the firepower to affect the fighting.
The historical outcome at Masuria was the clearing of the East Prussian border. It might have gone
differently; Russian reserves were available, and the German forces were a hodge-podge of units of
widely varying quality. Both sides have a number of options to turn the fortunes of the campaign. The
player who makes the better choices, and backs his strategy to the hilt, will emerge the victor.

Dispatch #28 | d e c i s i o n

games

Suez 1916:
Ottoman Strike
The Suez Canal was essential to British
strategic communications and trade in the Great
War, as well as an important political symbol.
In August 1916, the Ottoman Empire sent an
expeditionary force, including contingents
of Germans and Austro-Hungarians, against
the canal. While the British were expecting
an attack, the Ottomans gained some
tactical surprise by attacking at night. If the
Ottoman attack succeeded, Britains prestige
and warmaking capacity would be severely
damaged.
Suez 1916 uses the Fire & Movement
system. The movement and combat systems are
designed around the realities of mechanized warfare, giving motorized and/or speciallytrained units clear advantages. Players can augment units at the instant of combat with
support fire, provided by weapons ranging from mortars through cannon and light ground
attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at
the last minute by heavy defending fires, while even small units may develop tremendous
offensive punch with the assistance of a heavy bombardment. Winning the battle is a
matter of maneuver, firepower and asset management.
The historical battle was a touch-and-go affair, ending with the British pushing the Turks
just far enough to keep the canal safe. The British have the stronger force, but the Central
Powers has the advantages of surprise, initiative, and strong artillery support. The player
who best utilizes his strengths and is prepared to capitalize on opportunities will prevail.

Gaza 1917: Gateway


to Jerusalem
By early 1917 British Empire forces had pushed
the Ottoman Turks out of the Sinai to a line near
Gaza. If the British could break that line, it would
open the road to Jerusalem, and after that
Damascus. A hastily-prepared attack in March
was repulsed. After a month spent bringing
forward artillery and supplies, the British were
ready to try again, going over the top on 17
April.
Gaza 1917 uses the Fire & Movement
system. The movement and combat
systems are designed around the realities
of mechanized warfare, giving motorized
and/or specially-trained units clear advantages. Players
can augment units at the instant of combat with support fire, provided by
weapons ranging from mortars through cannon and light ground attack aircraft to heavy
bombers. A seemingly predictable assault can be overturned at the last minute by heavy
defending fires, while even small units may develop tremendous offensive punch with the
assistance of a heavy bombardment. Winning the battle is a matter of maneuver, firepower
and asset management.
Historically, the Turks eked out a victory, but it was a close call. In this game, the British
have numbers, quality, and firepower on their side, while the Ottomans have excellent
defensive positions, superior leadership, and time. The player who best utilizes his
strengths and is prepared to capitalize on opportunities will prevail.

Dispatch #28 | d e c i s i o n

games

last c h a n c e to p l e d g e
Wellingtons Victory

D-Day at Peleliu
Wellingtons Victory
The classic 1976 game
covering the battle of
Waterloo returns in
this revamped version.
Napoleons French
Army of the North faces
Wellingtons hodgepodge Army of the Low
Countries, who are
fighting for time while
awaiting the arrival of
Bluchers Prussian Army
of the Lower Rhine.

The maps use natural contours to show elevations, with terrain features including
the critical chateaux, villages and farms, walls, woods, hedges, sunken roads, slopes,
streams, and marshes. Most of the vividly colored counters represent combat units:
infantry battalions, cavalry squadrons, artillery batteries, and engineer detachments.
Many battalions have additional counters for specialist skirmishers, or additional
counters to represent greater size. Unit capabilities are modified by a number of
formation markers, from infantry squares to cavalry vedettes. Individual leaders
enhance unit performance, while each armys high command is represented by key
commanders and unit headquarters.
The game mechanics have been streamlined; a single dice roll inflicts casualties and
disorder. Units and larger organizations wear down over time and must be rested or
risk a catastrophic collapse. Finesse trumps brute strength in combat; players must
utilize a variety of arms, formations, and tactics to seize key ground and destroy
enemy units. Hidden movement allows each player to prepare surprises for the other.
Multiple scenarios cover everything from the historical battle to a fight for an
individual chateau. The French player may decide on an early start, or even on turning
the battle into a demonstration. The Prussian arrival can occur early with fewer
troops, or later with more, at the will of the allied player. Its all here, from massive
cavalry charges to grand bombardments to skirmishing to wild melees, with the fate
of Europe in the balance.

Contents

D-Day at Peleliu is a solitaire game simulating the amphibious invasion of


Peleliu in the Palau Islands. The Marines assaulted with the primary goal
of capturing the airstrip nestled amid jungle and overlooked by forbidding
mountain terrain. Though Maj. Gen. William Rupertus, commander of
the division, predicted a quick four-day victory, the battle was instead a
two-month fight to the death against some 10,000 tenacious Japanese.
Designer John Butterfield advances the solitaire system of his awardwinning D-Day at Omaha Beach to the next level. You control the US forces
against a Japanese defense determined to hold the island at all costs. An
innovative no-dice combat system highlights unknown enemy deployments
and the importance of using the right weapons and tactics. Event cards keep
the action flowing and the rules simple while introducing historical detail.
Players familiar with Omaha Beach will recognize the hazardous
amphibious landings, overlapping enemy fields of fire, uncanny
enemy tactics, and the emergence of heroes and leaders as the
battle unfolds. In Peleliu new features cover coordinated Japanese
counterattacks, close combat, fortified positions in coral and mountain
terrain, and the hellish canyons and peaks of Umurbrogol Mountain,
ever after referred to by the Marines as Bloody Nose Ridge.

Contents
One 34x22 inch terrain map
352 die-cut counters
55 event cards
Color rules booklet
Player Aid cards
Storage bags

Drift Left

2-23: Intense Japanese re


limits US movement to one hex
this turn.
Landing

Pledge & pay only $45

Drift Right

BNR: Unexpected US Naval


Fire hits position
2-12: And add a depth marker
C20
C15 to one
C17Japanese unit (9.2).
14-23: Heat exhaustion disrupts
one US unit.

Retail Price: $60.00

Four 34x22 inch terrain maps


1,960 die-cut counters
Color Rule/Scenario Booklet
Assorted Player Aid Displays
Player Aid cards
Storage bags

BNR: Add a depth marker to


one Japanese unit (9.2).

13
A
42

Retail Price: $160.00


Pledge & pay only $120

Landing

Dispatch #28 | d e c i s i o n

games

PLACE ORDER online at


shop.decisiongames.com

Napoleons Last Battles


Napoleon has escaped exile on Elba to retake the French throne in early 1815, but
is surrounded by the armies of the Seventh Coalition, determined to remove him
again. Napoleons only chance is a preemptive strike, to disrupt the Coalitions
plans and perhaps cause it to fall apart. Belgium has the closest targets, the
armies of his two most steadfast opponents, Britain and Prussia. The French
concentration, secret and swift, catches the Coalition armies off-guard. For four
days, the armies maneuver and clash, with the fate of Europe in the balance.
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buy today!

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$24.95 + SHIPPING

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System Requirements
OS Windows 2000/XP/Vista/7/8
DirectX 7 or later
RAM 1 GB, 4GB recommended
AUDIO any Windows compatible sound card
Minimum Resolution 800X600, 32 bit color
Storage 32MB free space

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Event cards keep the action flowing and the rules simple, while controlling German strategy
and introducing extensive historical detail. The game includes amphibious landings, German
artillery and rocket barrages, US naval bombardment, tides, engineer operations, and
intangibles such as US leadership under fire and the initiative of the American GIs.

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Pledge & pay only $45

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US units include assault infantry, amphibious tanks, artillery, engineers and HQs. The game
system controls the hidden German defenders in Widerstandsnest resistance points on the
bluffs overlooking the beaches. US forces that manage to break through the deadly coastal
defenses and reach the high ground must then contend with German mobile reinforcements
in the bewildering hedgerows of Normandys bocage. An innovative diceless combat
system highlights unknown enemy deployments and the importance of utilizing the right
weapons and tactics.

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Retail Price: $60.00

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D-Day at Omaha Beach recreates Americas most bloody and heroic day of World
War II. In this solitaire game from the designer of the solo classics RAF and Ambush, you
control the forces of the US 1st and 29th Divisions landing under fire on the Normandy
shore, and struggling desperately to establish a viable beachhead.

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Contents
Two 34x22 inch terrain maps
400 die-cut counters
Color rules booklet
Storage bags

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D-Day at Omaha Beach

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The original games scenarios are intact, covering the entire campaign or using just a
portion of the map and counter set to cover each of the four principal battles fought
historically: Ligny, Quatre Bras, Wavre, and Waterloo (or La Belle Alliance). The oneday mini campaigns and a Wavre variant from DGs 1995 reprint also return. Over 90
extra units have been added to make potential reinforcements available, to modify the
original order of battle due to new research, or to give players the means to alter each
armys countermix. Optional rules present variants for several of the standard rules.
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This game is a reprint and update of the classic SPI game from 1976. The map
covers the entire campaign area, featuring the towns, roads, rivers, woods,
chateaux, and ridges that affected the fighting. The colorful units in the
game include infantry, cavalry, and artillery brigades, plus key leaders.
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Folio Game Series & Mini Game Series


Minutes to Learn, Quick to Play

Ava i l a bl e n o w
Complete your collection today!
The Folio Game Series provides dozens of games using the same 8-page Standard rules
(Musket & Saber for 19 th century battles, Fire & Movement for 20 th century battles, Fire &
Movement World War I for WWI battles, Battles of the Medieval World for medieval battles,
& Pike & Shot for early gunpowder battles) with a short Exclusive rules sheet for each
individual game to capture the unique aspects of each battle. Each game can be played in
about 90 minutes allowing for multiple games to be played in an afternoon or evening.

FOLIO SERIES
Fire & Movement Rules
World War I Battles
Gaza 1917: Gateway to Jerusalem
Loos: The Big Push
Masuria: Winter Battle 1915
Meuse Argonne: The Final Offensive
Suez 1916: Ottoman Strike
Tannenberg: East Prussia, August 1914
Vimy Ridge: Arras Diversion
World War II Battles
Aachen: First to Fall
Arnhem: The Farthest Bridge
Bastogne: A Desperate Defense
Cauldron: Battle For Gazala
Crusader: Battle for Tobruk
Iwo: Bloodbath in the Bonins, 19 Feb - 17 Mar 1945
Kasserine: Baptism of Fire
Saipan: Conquest of the Marianas
Scheldt: The Devils Moat
Modern Battles
DMZ: The Next Korean War
Golan: The Syrian Offensive
Lebanon 82: Operation Peace for Galilee
Naktong Bulge: Breaking the Perimeter
Showdown: The Coming Indo-Pakistani War

MINI SERIES
Musket & Saber Quick Play Rules
Napoleonic Battles
Saalfeld: 10 October 1806
19th Century Battles

19th Century Battles

Pedregal: Santa Anna At Bay

Molino Del Rey: Gateway to Mexico City 8 Sept 1847

BattleS of Ancient World Rules


Chalons: The Fate of Europe
Pike & Shot Rules
Early Gun Powder Battles

Ancient Wars Rules

Breitenfeld: Enter the Lion of the North


Pavia: Climax of the Italian Wars
Battles of Medieval World Rules

Caesars War: The Conquest of Gaul, 58-52 BC


Belisariouss War: The Roman Reconquest of Africa,
AD 533-534
Hand of Destiny Rules

Acre: The Third Crusade Opens


Arsuf: Lionheart vs. Saladin

Khyber Rifles: Britannia in Afghanistan


Custers Final Campaign: 7th Cavalry at Little Bighorn
Air Wars Rules

Napoleonic Battles

Eagle Day: The Battle of Britain


Cactus Air Force: Air War Over the Solomons

Marengo: Morning Defeat, Afternoon Victory


Leipzig: Napoleon Encirlced

Commando Rules

American Civil War

American Civil War


Chantilly: Jacksons Missed Opportunity 1 Sept 1862
Salem Church: East of Chancellorsville 3-4 May 1863

Musket & Saber Rules

Chickamauga: River of Death


Fraysers Farm: Wasted Opportunity
Pea Ridge: St Louis, Then Huzzah!
Shiloh: Grant Surprised
Stone River: Turning Point in Tennessee

The Mini Game Series provides a variety of


introductory games that are designed to be
played in about an hour. The eras covered are:
19 th century, Ancient, WWII and Modern. Each
game includes an 11 x 17 inch map sheet, 40
counters and a rules sheet. Some titles also
include 18 mini cards. The mini game series
takes only minutes to learn and once one
game is played, players can immediately play
other scenarios with the same standard rules.
Some games come with cards that drive the
action with various commands and events.

Congo Merc: The Congo 1964


Border War: Angola Raiders

VISIT OUR SITE FOR


MORE INFO @
SHOP.DecisionGames.com

Dispatch #28 | d e c i s i o n

games

the Decision Games folio/mini series


QTY Stock #
FOLIO SERIES

Title

Price

1601

Chalons

19.95

1602

Marengo

19.95

1603

Leipzig

24.95

1604

Chickamauga

19.95

1605

Stones River

19.95

1606

Fraysers Farm

19.95

1607

Shiloh

1608

TOTAL

QTY Stock #

Title

Price

TOTAL

MINI SERIES
1701

Caesars Wars: Gallia

12.95

1702

Belisariuss War

12.95

1703

Khyber Rifles

12.95

1704

Custers Final Campaign

12.95

1705

Eagle Day

12.95

19.95

1706

Cactus Air Force

12.95

Arnhem

19.95

1707

Congo Merc

12.95

1609

Cauldron

19.95

1708

Border War: Angola

12.95

1610

Kasserine

19.95

1709

Saalfeld

9.95

1611

Saipan

19.95

1710

Molino Del Rey

9.95

1612

Bastogne

19.95

1711

Chantilly

9.95

1613

Aachen

21.95

1712

Salem Church

9.95

1614

Crusader

19.95

1615

Golan

19.95

1616

Naktong Bulge

19.95

1617

DMZ: The Next Korean War

19.95

1618

Showdown: Indo-Pakistani

21.95

1619

Acre

19.95

1620

Arsuf

19.95

1621

Breitenfeld

21.95

1622

Pavia

1623

Folio Flat Rate Shipping*

One rate for number of games shipped per the chart below.

BONUS LIMITED TIME OFFER!


FREE SHIPPING

SHIPPING CHARGES

US ships UPS Ground, International ships USPS only.


Envelope Shipping: 1-2 folios/ 1-3 minis
$7

USPS Priority Mail (1-2 folios/ 1-3 minis)

19.95

22

Canada Priority Int'l Mail (1-2 copies)

Pea Ridge

19.95

26

World Priority Int'l Mail (1-2 copies)

1624

Pedregal

19.95

1625

Loos 1915

19.95

1626

Lebanon 82

19.95

1627

Vimy Ridge

1628
1629

US product orders over $75*


ONLINE ORDER CODE: D28-FS-US

NON-US product orders over $150*


ONLINE ORDER CODE: D28-FS-FGN

Box Shipping: 3 or more games


$16

UPS Ground (USPS Priority Mail add $5)

19.95

33

Canada

Meuse-Argonne

19.95

37

South America

Battle of the Scheldt

19.95

1630
1631

Iwo (Solitaire)
Masuria

19.95

47

Europe, Australia, Asia

1632

Tannenberg

19.95

1633

Suez 1916

19.95

1634

Gaza 1917

19.95

*EXCLUDES SUBSCRIPTIONS, SPW


PRODUCTS & PLEDGE ORDERS
For online orders shipping will be adjusted
when the order is verified. Free shipping
will not be reflected at time of checkout.

19.95

Name
Address
City, State

Subtotal
TAX (CA. RES. 7.5%)

(UPS or USPS) Shipping

FREE SHIPPING CODE


TOTAL ORDER

Zip

country
Phone

email

VISA/Mc/disc (ONLY)#
Signature

Exp. & CVV

(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | shop.decisiongames.com

Dispatch #28 | d e c i s i o n

games

B ox Ga m e L i st i n g
QTY Title

Price

TOTAL

QTY

10

120
35
40
240
120
120
50
25
40
50
60
60
60
60
50
120
40
55
23
170
120
50
25
20
20
23
20
50
50
40
50
40
40
40
50
120
40
40

Price

Battles of the Ancient World: ALL


Over the Top!
Pacific Battles, vol. 1
Pattons First Victory
RAF
Rebels & Redcoats Vol 1
Rebels & Redcoats Vol 2
Rebels & Redcoats (ALL volumes)
Seven Days Battles
Storm of Steel (updated)
Struggle Galactic Empire (v 2.0)
The 45
The Alamo
The Forgotten War Korea
USN Deluxe
Wacht am Rhein
War in the Pacific
War in the Pacific Extension

DG Box Games

Adv. Pacific Theater Ops


Africa Orientale Italy Exp
Antietam Campaign
Atlantic Wall
Axis Empires: Dai Senso!
Axis Empires: Totaler Krieg!
Battle Cry of Freedom
Beyond the Urals
Blue & Gray
Cherkassy Pocket
China: Middle Kingdom
D-Day Omaha Beach
D-Day at Tarawa
Drive on Stalingrad
Emp 1st/Nap 1st Battles
Empires of the Middle Ages
Fly Circus Bomb & Camp Exp
Fly Circus Complete Set
Flying Circus (Basic)
Highway to the Reich
Hurtgen: Hells Forest
Land Without End
Leningrad
Lightning: D-Day
Lightning: North Africa
Lightning: Poland
Lightning: War on Terror
Lords of Sierra Madre
Luftwaffe
Napoleons 1st Battles
Nine Navies War
NUTS! Bulge-Card (N/S)
Operation Kremlin
Empires at War
Battles for the Ardennes
War Between the States
Thirty Years War Quad
Battles of the Ancient World: Vol II

Title

TOTAL

$80
50
50
30
80
50
50
80
40
160
60
40
20
50
80
160
420
40

Subtotal
TAX (CA. RES. 7.5%)

(UPS or USPS) Shipping

FREE SHIPPING CODE


TOTAL ORDER

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PLACE ORDER ON PAGE 20


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Dispatch #28 | d e c i s i o n

games

NON-US product orders over $150*


ONLINE ORDER CODE: D28-FS-FGN
*EXCLUDES SUBSCRIPTIONS, SPW
PRODUCTS & PLEDGE ORDERS
For online orders shipping will be adjusted
when the order is verified. Free shipping
will not be reflected at time of checkout.

H World War I H
100th Anniversary

25%

OFF

OTHER SPW GAMES

Introductory Game
to the Der Weltkrieg Series

AVAILABLE NOW

SPW introduces Tannenberg: The Introductory Game as an easy way to get into
the Der Weltkrieg series. For a low price you can experience why so many rate
Der Weltkrieg among their favorites. Follow the introductory videos on the SPW
website, and get into one of the most playable and innovative systems available.

THE GRAND CAMPAIGN

Connects the other titles in series. Not a


stand alone game.

$79.95

The series covers all World War I in Europe and the Middle East using
a standard system with rules that apply to all its games. By learning
how to play Tannenberg, you will know how to play the others.

The Eastern Front: 1914-1917


Six Separate Games PLUS Rules to Link
the Games PLUS East Front Campaign
Game
$119.95

The series uses simple systems. First is the representation of terrain the maps use
hexside rather than in-hex depictions. That triples the amount of information
on the map while adding realism and accuracy to movement and combat.
The combat system takes into account every strength point,
and its not odds dependent. Losses are by strength point, which
accurately depicts the effects of combat action and attrition.

The Western Front: 1914-1918

Supply is simple and effective, representing the need to replenish


ammunition. Units cant fully attack or defend without supplies,
and the system recreates intense combat and lulls.

Ottoman Front
Five separate scenarios

Tannenberg is also a great way to get first-timers into wargaming. The rules
are short and to the point. The video tutorials are an easy way to learn, and
they give examples from the game. Watch them now and see for yourself.

ITALIAN FRONT: 1915-1918

$19.95 +shipping
Sale PRICE
$14.95 +shipping

Components:
140 Backprinted Counters
One 17in x 22in Map
One 16 page Rulebook
Ziplock Format

I recommend it to any executive who wants to


unravel the lessons of the past and apply them to
the challenges of today.

Available from

Brian GuinnPresident of 4G Companies


A diversified merchant bank headquartered in Dallas.

Easy to Read and Easy to Apply Ideas on How To:

XX

8th
2

5 5

2 4

XX

Find Paths to Success


Improve Performance
Develop Leadership
Handle Risk
Plan Successfully
Maximize Productivity
Deal with Conflicts

XX

Improve Communication
Deal with Mistakes
Understand Reality
Handle Subordinates
Leverage Technology
Avoid Failure

$23.95 + shipping

Available from

Strategy & Tactics Press | PO Box 21598 | Bakersfield,


CA 93390 | (661) 587-9633 | sales@decisiongames.com

25

6Lw

2 6

3R

8 5

XX

$49.95

is able to really draw fascinating parallels


Dave
between history and the business world of today.

(Media / Tutorial Videos)

XXXX

$79.95

Conquer the Business


Battlefield!

Watch the Step by Step Videos at

www.spwgame.com

$69.95

4 4

For more info visit shop.DecisionGames.com


Not qualified for Free Shipping

Dispatch #28 | d e c i s i o n

games

11

D e c i s i o n Pl e d g e p r o g r a m
Pledge Program Overview

The Decision Games Pledge Program is an
online preorder system for gamers to pledge
their support to purchase future games thereby
directing our efforts to the games customers have
the most interest in seeing published. Pledge
orders will receive up to a 25% discount from
the final retail price. We will provide estimated
pricing based on the latest information we
have about the game components and print
pricing however the final price is subject to
change (largely due to the variable costs of paper
and shipping). Updates about the collation
and shipping are included in our Whats
New page. Normally, we start printing game
components in January. We close the pledge
orders when components start arriving In our
warehouse and begin collecting payments.
Most games are shipped by the end of June.
The Decision Games Pledge Program has
published many games over the past 15 years.
For your convenience, we are listing the projects
to be released in the next year in the first section
of the pledge list, then the games we have in
progress for the following two years. We will add
games to the Pledge Program through the surveys
we conduct on-line and in our magazines.
To pledge for additional games, check your
list, make changes or updates to your list or
customer information, visit the pledge area of the
Decision Games Shop. Pledges are a commitment
to purchase a game when published and current
payment information is required in order to
make pledgescredit card information must
be kept current in order to maintain a pledge
order. Accounts that are not kept current will
have their pledge orders cancelled so that we are
able to keep accurate count of pledge orders.

addition of Hal force as well as several leaders,


and the substitution of the overly strong Prussian
artillery for a more accurate OOB (and several
other substitution possibilities for the French
and Prussian forces). Finally, we are releasing the
long-awaiting third volume in John' Butterfield's
D-Day series, D-Day at Peleliu. This game covers
not only the landings but the long inland battle
(a planned four-day battle turned into a two
and a half month brutal campaign). So, we get
the same great solitaire system and played and
loved at Omaha Beach and Tarawa and now,
new terrain and obstacles to overcome. All three
games will be shipping by the end of May.

battle resulted in the highest US casualty rate of


any in the Pacific war. Like D-Day at Omaha Beach,
the new game feature landing hazards, variable
enemy positions and fields of fire encoded into
the game maps, US weapon types vs. Japanese
defensive preparations, and a random eventdriven narrative. Plus new features unique to
the Pacific Theater such as US naval and aerial
bombardment, flame throwers,off-shore reefs
and defensive positions, Japanese tank attacks,
tunnel network movement and Banzai charges.
One map, two counter sheets, and 55 cards. John
Butterfield. Est. Retail $60 (Est. Pledge $45).

2. Wellingtons Victory (SPI Update). An update


of the SPI classic grand tactical simulation
of Waterloo. This will retain the feel of the
originalthe fragility of dense units in the open,
the efficacy of different arms and formations
at different timeswhile addressing some of
the shortcomings of the original. Gone is the
asymmetric turn sequence which so hampered
the Prussians and gave cavalry near-immunity
from artillery: in its place, a simplified sequence
Going forward, new games will enter the
that retains the continual interplay between
pledge system through a new annual survey/
sides. Gone too are the step reduction markers;
contest where everyone will have an opportunity
units will be presented on several counters so
to review and select their favorite games through
a multi-round system such as the bracket contest losses can reflect diminution of both numbers
and morale. Large unitssuch as the Nassauers,
going on now to choose the first game for 2018.
Most games that enter the pledge program will be Prussians, British Guards, and most cavalry
published in three years or less (we might release regimentswill have two or more counters
in play. Formations for infantry, cavalry, and
early if a game is further along in the design and
artillery will be handled with markers and will
development phase or delay a release date in
order to insure thorough development and testing reflect doctrinal differences between the armies.
Skirmishers will be tamed, providing neither the
of a larger or more complex game). Once we see
spearhead of the offensive nor the bulwark of the
what the #1 pick is, we will consider additional
defense. Entirely new rules provide for hidden
picks after we look at all of the results and
movement and optional reinforcements for both
comments and consider our time and resources.
sides. For details [and progress reports], go to the
Well also be conducting additional surveys
CSW web site, Napoleonic folder, Wellingtons
and asking for your feedback about potential
Victory. Four maps, seven counter sheets. Chris
topics and specific proposals throughout the
Perello. Est. retail $160 (Est. Pledge $120).
year to further determine what proposals should
remain or be added to the proposal pool, and
3. Napoleons Last Battles (SPI Update).
what proposals should make way for the future.
This game is a reprint and update of the
classic SPI game from 1976. The map covers
2016 and Beyond
the entire campaign area, featuring the
PLEDGE PROGRAM UPDATE
towns, roads, rivers, woods, chateaux, and
Alamo to Appomattox, Campaign for
(01 Mar 15)
ridges that affected the fighting. The colorful
North Africa, Free Mars, and Hand of Fate:
units in the game include infantry, cavalry,
The Vietnam War are all proceeding through
and artillery brigades, plus key leaders.
design and development. Pledge orders will
After nearly 15 years, we decided to reboot
determine
the
order
and
timing
of
publication.
our pledge program last Fall. The pledge program
The original games scenarios are intact,
Right now, they are in the above order with
itself was pared down to seven games that are
covering the entire campaign or using just a
actually in design or development. Three of those Alamo to Appomattox likely to be slated for a 2Q
portion of the map and counter set to cover each
games are being published this year. First we have release date in 2016. Unfortunately, the current
of the four principal battles fought historically:
total of pledge orders for Hand of Fate are such
Wellington's Victory with a beautiful, updated
Ligny, Quatre Bras, Wavre, and Waterloo (or La
map, a fantastic set of counters that were selected we are considering returning it to the general
Belle Alliance). The one-day mini campaigns
pool of proposals for future consideration.
through customer choice and feedback over
and a Wavre variant from DGs 1995 reprint also
several months on CSW, and an updated game
return. Over 90 extra units have been added
Games
to
be
published
in
2015
system. Second, we have the classic Napoleon's
to make potential reinforcements available, to
Last Battles. This game has also had a thorough
modify the original order of battle due to new
1. D-Day at Peleliu. Peleliu focuses on the
update of the map and counter graphics (please
st
research, or to give players the means to alter
landings
by
the
US
1
Marine
Division
in
take a look at the samples on the pledge page).
September 1944 and their bitter two-day struggle each armys countermix. Optional rules present
The original game system has been loved for
variants for several of the standard rules. Chris
nearly four decades so we didn't change anything to capture the airfield on the southern end of
Perello, developer. Est. retail $60 (Est. Pledge $45).
the island. A longer campaign scenario allows
in the game system, but we did add several new
options, most notably the ability to add additional the player to extend the action to the rugged
terrain of Bloody Nose Ridge. Opposed by the
counters or exchange the original counters for
reinforced Japanese 14th Infantry Division, the
variants that have been proposed such as the

12

Please note if you pledged for these games


before 1 Oct 14 and have not reset your pledge
account since then, your order is not in the pledge
system. Please update or reset your account ASAP.
We do apologize for the inconvenience of having
to reset your pledge account, but we anticipate
a better pledge program experience for all.

Dispatch #28 | d e c i s i o n

games

PLEDGE GAMES for 2016-2017


4. Alamo to Appomattox. A2A is a grand strategy
game of the American Civil War in the style of
Krieg! Maps of the Eastern and Western Theaters
include terrain, strategic objectives, roads/rail,
naval zones, navigable and non-navigable rivers,
cities and locales, supply centers and other
features affecting the game. Counters represent
the corps and armies of the war. Cards provide
the strategic-political-economic direction for
each side. Strategies are many and varied but
the ultimate goal is to demoralize the opposing
factions population through military, economic
and political victories while sustaining your
own populations will to continue the fight.
The players each choose a Strategy Card and
an Addendum Card before each new season
and may opt to play an additional card as a
diplomatic response to certain events. These
cards lead to new military units, leaders, and
replacement steps and result in socio-economic
and political events. The events include the
declaration of Emancipation, the elections of
1862 and 1864, and the possible intervention
by European nations. Events are often doubleedged swords, sometimes providing a military
advantage while negatively affecting the popular
will to fight. In addition, both sides may attempt
to develop and manufacture new technologies,
both historical and speculative, such as ironclads,
submarines, torpedoes, observation balloons,
repeating rifles and Gatling guns. Both sides can
introduce espionage and even sabotage, which
can have many unexpected consequences,
including assassination. Scenarios are included
for each year as well as the entire ACW.
Beyond the ACW proper, there are two
introductory scenarios: Alamo, a mini-game of
the War for Texas and Manifest Destiny, a MexicanAmerican War mini-game. These short campaigns
will give new players an excellent place to
start playing and veteran players will have two
scenarios that can be finished in an evening. In
addition there is Crisis & Compromise, a card play
oriented game of the period from the end of the
Mexican-American War to the start of the Civil
War. Though little combat occurs, the card play
covers the actions inspiring events, leaders and
regional positions (Border States)that affect the
allegiance of states to a regionand the ability
of military leaders at the start of theCivil War.
Crisis & Compromise can be played alone or used
to create alternative starting situations for the
ACW. Three maps, 560 counters, 200 cards. Barry
Altshuler. Est. Retail: $160 (Est. Pledge $120).

units at a battalion level (armor in companies


and air units in squadrons). Now its the
ultimate North Africa simulation. Joseph
Miranda. Est. Retail $200 (Est. Pledge $150).
6. Hand of Fate: The Vietnam War. Players
choose Campaign Cards that would generate
reinforcements and political events. The
Campaign Cards would replace the complex
political rules often required to simulate the
Vietnam conflict. Players can choose different
levels of escalation that will generate varying
levels of forces, at a trade-off in political support
and military efficiency. The Communist player
could choose between low level terrorism,
mid-level guerrilla warfare, or a full scale Tetstyle offensive. The Allied player could choose
to intervene with just US special forces, or
mobilize for an all-or-nothing invasion of
Communist sanctuaries in Laos and Cambodia.
Game units will be brigades/regiments and
divisions/Viet Cong fronts, rated for their
conventional and unconventional capabilities.
The map will cover all of Indochina. A semiabstract system will model air operations. Two
maps, three counter sheets, 220 cards. Joseph
Miranda. Est. retail: $100. (Est. Pledge $75).
7. Free Mars! (SPI). From the colonies
of Mars to the orbital stations of Earth and
to the outposts on Jupiter, the cry is heard.
Free Mars! is a science fiction wargame of
revolt across the Solar System in the late
21st century. Earths colonies are rising up
against an oppressive Terran Federation. The
system is based on SPIs Battlefleet Mars, but
with additional forces and units representing
several types of spaceships, ground units
and special forces. Special weapons include
artificial intelligence missiles, cybernetic
attacks and enhancement of human warriors
via nano-technology. Cards representing the
various military-political-economic groups
that are maneuvering for power are included.
The map shows the Solar System out to
Jupiter, with displays for each planet. Joseph
Miranda. Est. retail $80 (Est. Pledge $60).

DG PC COMPUTER GAMES
NOW AVAILABLE
Napoleon At Waterloo Computer Game (PC)
$10.00 | download available
Napoleon's Last Battles Computer Game (PC)
$29.95 | download available
Operation Olympic Computer Game (PC)
$24.95 | download available
Patton's First Victory Computer Game (PC)
$19.95 | download available
D-Day at Omaha Beach Computer edition (PC)
$24.95
Struggle for the Galactic Empire Computer edition (PC)
$19.95
War in Europe: computer edition (PC)
$60.00
WolfPack: computer edition (PC)
$20.00
Order online at shop.decisiongames.com

Register now at
shop.decisiongames.com
in the store section and manage your
pledge account personally.

5. Campaign for North Africa (SPI). There is no


paperwork or data tracking in this remake of the
SPI classic; streamlined but realistic procedures
allow the realistic portrayal of unit assignment
and supply expenditure. Command and control
cards drive the action, enabling a player to
tailor his emphasis on building units, gathering
intelligence, conducting operations, or building
up supplies. The map has been given a graphic
update. The air war is updated and enhanced
and the OOB presents the latest research with all

Dispatch #28 | d e c i s i o n

games

13

free shipping
On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.

MFG Title Price

MFG Title Price

MFG Title Price

MFG Title Price

3M
Blue Line Hockey
3M Foil
3M High-Bid
3M Quinto
3M Regatta
3M
Win Place Show
3W
Battle Cry
3W
Dark Crusade
3W
Never Call Retreat
ACIES
Braccio da Montone
ADTCH Fighting Gen Patton
ADV Brigadier
AEG
Abandon Ship
AEG Arcana
AEG
Monkey Lab
AEG Straw
AH
Foreign Exchange
AH
Outdoor Survival (punched)
AH Rocketville
AH
Tac Air
AH
Tac Air (punched)
APL
AirLines (card game)
APL
AirLines 2 (card game)
APL
Avalanche: Invasion Italy
APL
Bitter Victory: Sicily
APL
Digging (card game)
APL Granada
APL
GWAS: Airships
APL
GWAS: Dreadnoughts
APL
GWAS: Med (2nd ed)
APL
GWAS: Med, vol I
APL
GWAS: Plan Gold
APL
Napoleon in the Desert
APL
Op. Cannibal
APL
PG: Beyond Normandy
APL
Red God of War
APL
Res Publica (card)
APL
Soldier Emperor
APL
SWWAS: East Fleet
APL
SWWAS: Great Pacific War
ASM
Frontiers: Liberty or Death
ASM
Werewolves-Millers:
ATG
Beer Money
ATG
Lunch Money
ATG
Lunch Money Sticks Exp
ATG Recess
ATTX
Fight for the Sky
AYG 1812
AYG
Co Heroes Russia 1941-42
BRO
The Cossacks are Coming
BTL
Alpha Omega
CAF Tempus
CB7
Dr Who card game
CG EuroFront
CG MasterFront
CG MedFront
CG
Mid-East Peace
CG
Sam Grant
CG
Victory Pack
CG WestFront

COA
Admiral Triology Russo Japan
COA
Autumn of Glory
COA
Baltic Arena
COA
BAR Primer (booklet)
COA
Barons War
COA
Battle of Monmouth
COA
Bywaters War
COA
Dawn of Rising Sun
COA
Devil to Pay (zip)
COA
Fear God/Dreadnaught
COA
Fires of Midway
COA
Flight of the Eagle
COA
Flint & Steel (booklet)
COA Fontenoy
COA
Hell of Stalingrad
COA
La Bat D Orthez
COA
La Bat. Lutzen
COA
La Bat. Moscowa
COA Landships
COA Lobositz
COA
Mighty Midgets (booklet)
COA Monmouth
COA
No Sailor but a Fool (booklet)
COA
Operation Spark
COA
Painters Guide WW2 Camo
COA
PanzerKampfe (module)
COA
Persian Incursion (Harpoon)
COA Prague
COA
Sea of Dragons (Booklet)
COA
SFE: Brute Force
COA
SFE: Mediterranean
COA
Shattered Armada (booklet)
COA
So Atlantic War (booklet)
COA
Speed of Heat
COA
Supermarina I-Vol II
COA
Supermarina II (booklet)
COA
Wallaces War
COA
War Without Mercy
CONQ
The New Science
CSM
Beda Fomm
CST Algeria
CST
Autumn Mist
CST
Marcher Lords
CST
The Final Frontier
CST
War Plan Crimson
DOW
Ticket to Ride Dice Expan
EGD
Armada
EGD
China Moon
EGD Europa
EGD
Knights Brave & Bold
EGD Lawless
EGD
Savanah Cafe
EGD
Tony & Tino
EGL
Age of Mythology
EGL
Attack!
EGL
Conquest of Empire
EGL
Lord of Rings Childrens
FBI Berserker
FFG
BSG: Daybreak Expan
FFG
Cold War: CIA vs KGB

FFG
LOTR Trivia
FFG
Netrunner Core Set
FFG
Red November
GAL ATC Moonshot
GIBSON Great Western Rails
GMT
1914: Twilight in the East
GMT
1989: Dawn of Freedom
GMT
Africanus (zip)
GMT
Andean Abyss
GMT
Asia Engulfed
GMT
Battle for Normandy Expan (Zip)
GMT
Blackbeard
GMT
Bloody April, 1917

GMT
No Retreat No Africa
GMT
Nothing Gained but Glory
GMT
Pacific Typhoon
GMT
Pax Baltica
GMT PQ-17
GMT
Prussias Glory 2
GMT Ran
GMT
Rebel Raiders
GMT
Red Winter
GMT Risorgimento
GMT Samurai
GMT
Savannah (Am Rev vol 4)
GMT
Serpents of the Seas
GMT
Silver Bayonet
GMT
Stalins War
GMT
Sun of York
GMT
The Supreme Commander
GMT
Tyrant (zip)
GMT
Unconditional Surrender
GMT
Unhappy King Charles!
GMT
Virgin Queen
GMT
Winds of Plunder
GMT Zero
GREN Journey
HAN
Time the Game
HEX
Allemegne 1813
HEX
Liberty Roads
HEX
Op Roundhammer (zip)
HEX
Sparatcus Imperator
HJ
Norway 1940
JKL Scanderoon
JKL
Treasure Island
Lion Rmp Challenge
LOO
Chrononauts: Lost Identities
MAT
Desert Bazaar
MB
Battleship (1971)
MB Pathfinder
MDG
Space Junkyard
METGM Dimension Demons
METGM Hot Spot (zip)
MFG 1856
MFG
Alexander & Cheops
MFG
British Rails
MFG Domaine
MFG Eurorails
MFG Express
MFG
Five Points: Gans NY
MFG
Freight Train
MFG
Hell Rail
MFG
Leonardo Davinci
MFG
Lunar Rails
MFG
More Cosmic Encounter
MFG
Pack N Stack
MFG Pyramids
MFG
Quo Vadis Roman Senate
MFG
Silverton (2nd ed)
MFG
SoC/Candamir 1st Settlers
MFG
SoC/Elasund 1st City
MFG
SoC/Event cards
MFG
SoC/Fisherman of Catan Exp

14

25
30
35
30
30
30
45
45
50
70
150
20
25
15
25
15
35
25
20
30
20
20
20
38
20
15
40
10
25
60
60
60
35
30
65
30
15
60
45
65
30
13
20
20
10
25
25
70
80
60
30
55
30
35
25
40
20
49
49
50

60
28
35
36
40
64
40
80
18
95
65
40
32
80
65
45
70
150
46
50
30
64
32
45
20
16
65
88
25
70
60
40
32
60
56
20
44
64
50
38
20
23
23
23
23
20
40
25
50
25
18
15
15
60
30
90
20
30
40
25

Command & Colors Series


GMT
C&C Anceints Exp 4
GMT
C&C Napoleonic Basic
GMT
C&C Napoleonics Austrian

Army expac
GMT
C&C: Ancients
GMT

20
40
25
25
30
107
65
20
75
69
59
60
55
60
70
55
65

Caratacus (zip)

20

Combat Commander Series


GMT
CC: Europe
GMT
CC: Fall of West Pack (zip)
GMT
CC: Mediterranean
GMT
CC: Resistance
GMT
CC: Sea Lion Pack (zip)
GMT
CC: Stalingrad Pack (zip)

79
30
85
55
27
35

GMT
Clash of Monarchs
GMT
Conquest of Paradise
GMT
Dead of Winter
GMT
DiF Fighters (ziplock)
GMT
DiF Sqdrn Pack#2: Bombers
GMT
Dominant Species
GMT
Dominant Species Card Game
GMT
EFS: Crimea
GMT
EFS: Kiev to Rostov
GMT
Fading Glory
GMT
Fields of Fire
GMT
Flagship: Coyote (cards)
GMT
Flagship: Promo. (cards)
GMT
France 40
GMT
GD: Fighting Formations
GMT
Grand Illusion
GMT Hellenes
GMT Hoplite
GMT
Iron & Oak
GMT
Ivanhoe (Reprint)
GMT Kutuzov
GMT
Labyrinth
GMT
Leaping Lemmings
GMT
Manifest Destiny
GMT Medieval
GMT
Mr Madisons War
GMT
Navajo Wars
GMT Newtown
GMT
Next War Korea

65
25
79
10
10
79
29
79
85
60
75
15
15
55
85
35
69
75
59
25
65
60
35
55
45
57
69
65
85

Dispatch #28 | d e c i s i o n

games

65
65
40
55
69
35
65
69
50
65
64
35
69
45
55
55
65
10
70
65
89
45
45
25
10
51
59
22
51
50
30
40
25
5
25
15
25
35
10
15
45
20
38
40
35
13
35
20
20
45
38
15
49
20
20
45
49
49
5
4

free shipping
On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.

MFG Title Price

MFG Title Price

MFG Title Price

MFG Title Price

MFG
SoC/Great River Exp
MFG
SoC/replacement cards
MFG
Station Master
MFG Streetcar
MIH
Lodz 1914 (zip)
MIH
Pierce the Reich
MIH
Tunisia 43
MIH
Turning the Tables (zip)
MIH
White Ensign (zip)
MMP
A Fearful Slaughter
MMP
A Most Dangerous Time
MMP
Screaming Eagles
MMP
So. Mountain
MMP
Storm Over Stalingrad
MMPG Aprils Harvest
MMPG Black Wednesday
MMPG Force Eagles War
MMPG GD 40
MMPG Hunters from Sky
MMPG In Their Quiet Fields (2nd ed)
MMPG No Better Place to Die
MMPG Strike Them A Blow
MMPG This Terrible Sound
NVA
Ace of Aces (inc metal planes)
NVA
Axis & Allies
OMGA 1864
OMGA Desert Victory
OMGA Main Battle Area
OSG
1806: Rossbach
OSG
Air Cobra
OSG
Devils Den
OSG
Last Days -Grand Armee
PB
Risk (1993)
PHA
Chicago Poker
PHA
Go West
PHA
Heart of Africa
PHA Justinian
PHA
Mesopotamia +card
PHA Nero
PHA
Sutters Mill
PHA Waterloo
PWG Kanev
QD
Incredible Victory
QD
Royal Navy
QD
Ironbottom Sound
QNG Alhambra
QNG
Alhambra Dice Game
QNG
Alhambra Gardens
QNG
Alhambra Power Sultan (#5)
QNG
Aqua Romana
QNG Architekton
QNG
Chicago Express
QNG
Chicago Express Expansion
QNG Eketorp
QNG Enuk
QNG Flandern
QNG Fresco
QNG
Fresco: The Glaziers Expansion
QNG
Fresco: The Scrolls Expansion
QNG
Highland Clans

QNG Inka
QNG
Lucky Loop
QNG Metro
QNG
Montego Bay
QNG
Robber Knights
QNG Samarkand
QNG
Shogun: Tennos Court Expansion
QNG
The Thief of Baghdad
QNG Thebes
QNG Tombouctou
QNG
Turbo Taxi
RALP
Caverns Deep
RALP
Final Frontier
RGG
20th Century
RGG
A Fools Fortune
RGG
Adam & Eva
RGG
Airlines: Europe
RGG Albion
RGG Alexandros
RGG Andromeda
RGG
Antike: Duellum
RGG Assyria
RGG Asteroyds
RGG
Augsburg 1520
RGG Australia
RGG
Bean Trader
RGG
Big Manitou
RGG
Black Friday
RGG Bohnanza
RGG
Bolide Tracks 1
RGG Boxcars
RGG Canyon
RGG
Cape Horn
RGG
Captn Clever
RGG
Carcassone: Abbey & Mayor
RGG Carcassone:

Bridges, Castles, Bazaars
RGG
Carcassone: Castle
RGG
Carcassone: Inns & Cathedrals
RGG
Carcassone: Traders & Builders
RGG Cardcassone
RGG
Cartegna II
RGG
Castle For All Seasons
RGG
Cavemen: Quest for Fire
RGG
Caylus Magna Carta
RGG Celtica
RGG
Cinque Terre
RGG Coloretto
RGG
Copy Cat
RGG Corsairs
RGG
Credit Mobilier
RGG
Crocodile Pool Party
RGG Cuba
RGG
Cuba: El Presidente Expansion
RGG Darjeeling
RGG
Dawn Under
RGG Doge
RGG
Doge Ship

Dominion Series
RGG Dominion
RGG
Dominion: Alchemy Expansion
RGG
Dominion: Base cards
RGG
Dominion: Cornucopia Expansion
RGG
Dominion: Dark Ages Expansion
RGG
Dominion: Guilds
RGG
Dominion: Hinterlands Expansion
RGG
Dominion: Intrigue Expansion
RGG
Dominion: Prosperity Expansion
RGG
Dominion: Seaside Expansion

RGG
Ming Dynasty
RGG
Monster Factory
RGG
Mousquetaires du Roy
RGG
Mu & Lots More
RGG Myrmes
RGG Navegador
RGG Nefertiti
RGG
Nefertiti Expansion
RGG Niagara
RGG Olympos
RGG Oregon
RGG Pantheon
RGG
Pantheon (Dings & Dents)
RGG Phoenicia
RGG
Ponte del Diavolo

3
9
20
30
49
35
44
30
35
95
65
50
44
44
60
60
65
45
43
60
40
49
132
75
50
35
35
40
36
40
25
35
20
30
45
35
45
45
45
45
45
40
50
85
75
40
40
40
30
60
25
60
40
60
35
25
63
40
25
35

30
35
35
60
30
63
25
40
60
60
25
75
55
60
20
15
60
40
33
40
35
60
55
40
40
38
25
45
20
25
50
25
33
25
18
18
30
18
18
30
28
55
25
30
40
55
15
45
30
35
25
60
45
50
40
40
50

45
30
18
30
45
30
40
45
45
45

RGG Dragonland
35
RGG Duell
20
RGG
Edison & Co
30
RGG
El Cabellero
35
RGG Evergreen
20
RGG Famiglia
12
RGG
Fast Flowing Forest Fellers
40
RGG
Fifth Avenue
38
RGG
Forgotten Planet
60
RGG
Formidable Foes
40
RGG Fossil
30
RGG Friday
20
RGG
Friedrich, Anniversary Edition
75
RGG
Funny Friends
35
RGG Furstenfeld
60
RGG
Galaxy Trucker Expansion
55
RGG
Galaxy Trucker: Latest Model Expan 20
RGG
Gloria Mundi
45
RGG Gnummies
12
RGG
Goblins Inc.
50
RGG
Gone Fishing!
25
RGG Gracias
20
RGG
Guatamala Cafe
50
RGG
Hambergum: Antverpia
15
RGG
Hanging Gardens
35
RGG Havana
45
RGG
Heavens of Olympus
45
RGG Hermagor
40
RGG IDO
44
RGG
If Wishes Were Fishes
35
RGG
In the Shadow of the Emperor
28
RGG Indus
35
RGG Industry
60
RGG Jambo
25
RGG Kahuna
25
RGG
Key Harvest
50
RGG Khronos
55
RGG Krysis
30
RGG
Last Will
50
RGG
Leader 1
60
RGG
Lost Cities Board game
40
RGG
Magna Grecia
45
RGG
Mall World
33
RGG Masons
40
RGG Maya
28
RGG
Merchant of Amsterdam
40
RGG Meridian
40
RGG
Message to the Czar
25

Dispatch #28 | d e c i s i o n

games

40
30
60
30
55
60
50
25
50
50
40
40
40
50
25

Power Grid Series


RGG
Power Grid
45
RGG
Power Grid Deluxe
80
RGG
Power Grid Expansion:

Benelux/Central Europe
15
RGG
Power Grid Expansion:

Brazil/Spain & Portugal
25
RGG
Power Grid Expansion: China/Korea 15
RGG
Power Grid Expansion: Italy/France 15
RGG
Power Grid Expansion:
Russia/Japan
15
RGG
Power Grid Expansion: The Robots 10
RGG
Power Grid: Factory Manager
45
RGG
Power Grid: Northern

Europe/United Kingdom/Ireland
20
RGG
Power Grid:

Quebec/Baden-Wurtetemberg 15
RGG
Power Grid: The First Sparks
45
RGG
RGG
RGG

Pressure Cooker
Princes of Machu Picchu
Quilt Show

Race for the Galaxy Series


RGG
Race for the Galaxy
RGG
Race for the Galaxy Alien Artifacts
RGG
Race for the Galaxy:

Brink of War Expansion
RGG
Race for the Galaxy:

Gathering Storm Expansion
RGG
Race for the Galaxy:

Rebel vs Imperium Expansion
RGG
Race the Wind
RGG
Rails to New England
RGG Ranking
RGG
RFTG Alien Artifact
RGG
Rio de la Plata (Dings & Dents)
RGG
Roll to the South Pole
RGG
Samuari Card Game
RGG Shipyard
RGG Siesta
RGG
Soccer Tactics World
RGG
Sole Mio

15

35
55
35
35
25
25
25
25
60
60
40
25
50
35
30
60
40
30
12

free shipping
On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.

MFG Title Price

MFG Title Price

MFG Title Price

MFG Title Price

RGG
Space Alert:

The Next Frontier Expansion
RGG
Space Beans
RGG
Space Dealer
RGG
Spin Monkeys
RGG Strozzi
RGG
Surfs Up Dude
RGG
Taj Mahal
RGG
Tally Ho
RGG
Techno Witches
RGG Temporum
RGG
The Reef
RGG
Those Pesky Garden Gnomes
RGG
Thurn & Taxis: Power & Glory
RGG
Thurn & Taxis: Roads to Rome
RGG Tichu
RGG
Time Pirates
RGG Toppo
RGG Toscana
RGG
Traders of Genoa
RGG
Trick R. Treat
RGG
Tzolkin: The Mayan Calender exp
RGG
Unexpected Treasures
RGG
Upon a Salty Ocean
RGG Ur
RGG Utopia
RGG
Vasco de Gama
RGG Vino
RGG
Wheres Bob Hat?
RGG
Women & Men
RGG
Yeti Slalom
RGG
Ystari Treasure Box
RGG
Zooloretto Gorilla Expansion
RGG
Zooloretto Polar Bear Expansion
RGG
Zooloretto XXL Expansion
RGI
Maj Battles Gen Patton
RHG
Legend Begins (zip)
SDI 1862
SFG
Red Dragon Inn
SFG
Tiki Mountain
SG
Allenbys Blitzkrieg
SG
Czechoslovakia Defiant
SG
Eureka Stockade
SG
First Strike 62
SG
Hamel 1918
SG
Illusionary fortress
SG
Milne Bay
SG
Poland Crushed
SG
Pusan Perimeter
SG
Somlia Intervention
SG
Struggle New France
SG
Terror War
SG
The Aleutiant Campaign
SG Yelna
SJG Cowpoker
SJG
Frag Gold Ed
SJG
Munchkin Blender
SJG
Munchkin Fu 2: Monky Biz
SJG
Munchkin Mission Impossible

SJG
Ninja Burger 2: Sumo Size
SJG
Revolution Palace Exp
SJG
Snits Revenge
SJG
Super Munchkin
SLS
Bells of War
SMCN
Battle Ship (zip)
SMCN
Battlestations (zip)
SMCN
Divine Wind (zip)
SMCN
Line of Battle (zip)
SMCN
Man of War (zip)
SMCN
Naps Last Triumph
SMCN Ortona
SMCN
Power & Resolution (zip)
SMGC
Origins plus Age Reason exp
SMTC Sagunto
STGM
Starship Captain
TF
History of 2nd World War Part 1
TF
Grand Army of the Republic
TF
Viceroys
TFG
A Few Acres of Snow
TILSIT
Courtisans of Versailles
TILSIT
Gnome Tribes
TILSIT
Grand Alchemist
TILSIT
Joan of Arc
TILSIT
Snails Pace
TILSIT
Space Pigs
TILSIT
Thieves of Bagdad
TILSIT
Vox Populi
TLC
Award Show
TLC
Bag O Zombie Dogs!
TLC
Easter Island
TLC
Zombie Town 2: Road Rage
TLC
Zombie Town 2: Road Rage
TLC
Zombies! 6.66 Fill in _______
TPS
Battle of Stalingrad
TPS
Joan of Arcs Victory
TPS
Poltovas Dread Day
TPS
Saratoga 1777
TPS
Siege of Syracuse
TSK
Hob Lepoard II
TSR
Buck Rogers
TSR
Field Marshal
TSR
Moscow 1941
TSR WWII
UBR
New England
UBR
Sunken City
UGG
Assyrian Wars
UGG
Blitzkreig General (2nd ed)
UGG
Morse Code
UGG Pasaran
UGG
Triumph & Fall Desert Fox (zip)
VaeV
Cassino (zip)
VaeV
Lion & the Sword (zip)
VaeV
Overlord to Berlin (zip)
VaeV
Victories of Marshal Saxe (zip)
VG
Open Fire
VG
Gulf Strike (1st ed)
VPG
Vanished Planet
WARF Perikles

WDG
Anzio: Fight for Beachhead 1944
WDG
At Neuve Chapelle
WDG
Bosworth Field 1485
WDG
Confederate Rebellion
WDG Pavia
WDG
Red Menace
WDG
Shield Wall: Hastings 1066
WDG
We Shall Fight on the Marne
WE
Fire Team
WOG
Blood of Noble Men
WOG Chainmail
WOG Cowboys
WOG
For Honor & Glory
WOG
Forged in Fire
WOG
Hold the Line
WOG
MedWar Sicily
WOG
Prussias Defiant Stand
WOLF
Swords of Glory
XTR
Back to Iraq (zip)
XTR
Black Gold (zip)
XTR
Miss. Banzai (zip)
XTR
Wahoo! (zip)
YAQ
Fast Attack Boats
YAQ
Neck & Neck
YAQ Superiority
YAQ Timeship
YAQ
Beastlord
YAQ
Raider
ZMG
Ares Project
ZMG
Camelot Legends (card)
ZMG
Making President 1960
ZMG
Middle Kingdom

ZMG
ZMG
ZMG
ZMG
ZMG
ZMG
ZMG
ZVE
ZVE
ZVE
ZVE
ZVE
ZVE

16

30
15
60
40
35
45
40
25
30
50
25
30
30
30
15
40
15
30
40
12
40
20
50
40
60
60
40
12
30
23
35
10
10
35
40
30
20
30
25
30
30
25
50
30
30
25
30
25
25
35
25
30
25
12
50
17
17
25

17
25
20
18
20
25
25
25
25
25
25
30
25
68
80
35
40
30
25
40
48
25
20
50
25
25
48
32
10
10
25
40
10
10
30
30
30
35
35
50
30
45
40
40
30
40
66
47
79
21
30
27
27
25
27
40
50
25
50

Dispatch #28 | d e c i s i o n

25
30
38
42
30
35
25
33
45
40
50
50
50
50
60
45
60
20
20
20
50
20
50
30
40
20
25
40
50
25
50
15

Pandemic Lab Expan


Pandemic On Brink Expan
Pocket Battles: Celts vs Romans
Pocket Battles: Confederacy
Pocket Battles: Orcs vs Elves
Silent but Deadly Night
Take Stock
Barbarossa 41
Battle for Danube
Samuari Battles
Samuari Ninja Attack
Starter Kit
Tank Combat

BONUS LIMITED TIME OFFER!


FREE SHIPPING
US product orders over $75*
ONLINE ORDER CODE: D28-FS-US

NON-US product orders over $150*


ONLINE ORDER CODE: D28-FS-FGN
*EXCLUDES SUBSCRIPTIONS, SPW
PRODUCTS & PLEDGE ORDERS
For online orders shipping will be adjusted
when the order is verified. Free shipping
will not be reflected at time of checkout.

games

40
35
15
15
15
25
15
70
50
83
44
70
30

Collectible magazines

MFG Title

Price

Strategy & Tactics

70
72
77
81
90
94
98
102
107
109

Crusades
Armada
Paratroop
Tito
Monmouth
Nordkapp
Central Command
Montys D-Day
Warsaw Rising
Target Libya

45
50
40
40
50
45
40
60
40
45

110
113
115
116
117
118
120
121

Hastings, 1066
Battle of Abensberg
Kanev
Manchu
North German Plain
Tigers Are Burning
Nicarauga
Indian Mutiny

60
40
35
35
55
50
35
40

124
127
128
130
131
132
133
137

Fortress Stalingrad
Rush for Glory
Africa Orientale
Tshushima
Donau Front
Iron Cross
Baton Rouge
Men at Arms

35
20
40
40
40
40
20
60

138
140
142
143
144
146
147
148
149

Eylau
Objective Tunis
Red Beach One:Tarawa
Rio Grande:Valverde
Chad: The Toyota Wars
Italian Camp: Sicily
Holy War: Afghanistan
Cropredy Bridge
Franco-Prussian War

25
20
20
15
15
25
35
15
75

150
152
153
154

Italian Camp: Salerno


Case Green
Felix/ZAMA
Russo-Turkish War

50
25
25
85

155
156

Italian Camp: Anzio


White Eagle Eastward

20
40

160
162
164

Italian Camp: MedWar


Clontarf/Saipan
Balkan Wars

16
25
75

167

Caesar in Gallia

75

179
180
193

First Afghan War


Reinforce the Right!
Crimean War

20
35
65

201
211
212
214
215
216
218
219
224
226

The Crimean War (SPI)


Op Elope
Rough & Ready: Mex-Am. War
Marathon & Granicus
Ignorant Armies: Iran-Iraq
Asia Crossroads: Great Game
Chancellorsville-Plevna
Span. Civil War Bat, vol 2
Sedan Campaign
Middle East Battles

45
55
20
30
125
22
22
25
30
22

MFG Title
227
228
230
232
234
237
239
240
241
242

243
245
246
248
249
252
254
255
256

257
258
259
260
261
262
263
264
265
266
267
268
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292

Price

CBI: Vinegar Joes War


Old Contemptibles
Downfall: Op Olympic
Catherine the Great (Solitaire)
Lest Darkness Fall
No Prisoners! Camp Law.
Winged Horse: Vietnam 65
1066: End of Dark Ages
Twilight of Ottomans
They Died w/Boots On!:
Vol 2-Pershing & Mad Anthony
SEALORDS
Triple Alliance War
Manila 45
First Blood, Second Marne
Nap Forgot Btls: EC & RSW
New Mexico Campaign
Hannibals War
First Battle Britain
Marlboroughs Bat:
Ramillies & Malplaquet
Chosin
San Juan Campaign
Battle for China 1937
Black Prince: Crecy & Navarette
Kaisers War
Fredericks War
Cold War 2: Wurzburg & Kabul
Shiloh: Bloody April
Operation Jubilee
Julian
SE Russian Civil War
When Lions Sailed
Second Kharkov
Battle of Lepanto
Reichswehr & Freikorps
SE Sun Never Sets, vol II
Koniggratz (M&S folio system)
Op. Anaconda 2002
Ticonderoga: NY Campaigns
Tobruk
Reconquista
Soldiers: Trenches 1918
SE In Country: Vietnam
War of the Pacific
Fail Safe
Jackson: Shenandoah Valley
Duel on the Steppe
Sparta V Athens
Goeben
SE Hindenburgs War
War of Austrian Succession
Angola
Warpath
North Cape

75
22
23
23
23
23
23
23
24
24
24
24
24
24
24
25
25
25
25
26
25
25
25
30
30
30
30
30
30
50
30
30
30
30
50
30
30
30
30
30
30
50
30
30
30
30
30
30
50
30
30
35
35

S&T MINT Game Only-No Mag


63
Veracruz
64
Raid!
76
China War
83
Kaisers Battle
95
Soldiers of Queen
140, 143, 144, 146, 148, 151, 160
152, 153, 192, 195, 201, 204
159, 160, 166, 200, 203, 211, 226, 250, 253
115, 117, 168, 199, 201, 217, 220
214, 216, 218, 234, 245, 248, 249
251V Variant counters/rules
137, 252, 254, 256-259

20
22
20
30
40
10
15
30
20
18
8
20

MFG Title

Price

261-264, 266, 271, 272, 276-278,


283, 285, 289, 290
267, 274, 281, 288

24
44

S&T Punched-No Magazine


64
71
76
98
138

Raid!
Battle For Cassino (MKD)
China War
Central Command
Eylau

25
15
15
15
10

S&T Punched w/Magazine


49
56
59
63
64
69
76
77
105
114
118
136
152
185
202

Frederick the Great


Revolt in the East
Plot to Assn Hitler
Veracruz 1847
Raid
Tannenberg
China War
Paratroop
Ruweisat Ridge
Battle of Eckmuhl
The Tigers Are Burning
Borodino Doomed Victory
Case Green
First Arab-Israeli War
Invasion Taipei

30
20
20
25
20
30
25
30
30
25
35
25
10
50
85

S&T magazine w/o Games*

176, 182, 208, 236, 246, 248


260, 262, 264, 265, 266, 270, 275-277
279, 280, 287-290
*Not all issues available.

5
6
7

Modern War magazine


w/ Games
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17

SE: Red Dragon/Green Crescent


Oil War: Iran Strikes
Somali Pirates
Six Day War
Drive on Pyongyang
Decision Iraq
Vietnam Battles: Iron & Snoopy
SE: Holy Land
War by Tv
Target Iran (solitaire)
Greek Civil War
Dragon V Bear
Next War in Lebanon
Carrier Battlegroup (solitaire)
SE Red Tide West
Visegrad: Coming war in Europe
Dien Bien Phu (solitaire)

50
30
30
30
30
30
30
50
30
30
30
30
30
30
50
35
35

MFG Title
8
8V
14
15

SE: Holy Land



SE: Holy Land Variant counters
Carrier Battlegroup (solitaire)
SE Red Tide West

Price
44
8
24
44

WaW magazine w/ Games


7
8
9
10
11
12
14
15
16
17
20
21
22
23
25
26
28
29
30
31

32
33
34
35
36

37
38
39
40
41

Greek Tragedy
Arriba Espaa!
Destr Army Grp Center
Coral Sea Solitaire
Afrikakorps: Decision in Desert
1940 What If?
Invasion Pearl Harbor
Soft Underbelly: Italy 1943
Partizan!
Leningrad 41
SE Fam Div: Gross Deutschland
Rhineland War
East Front Battles, vol II: Minsk
Pacific Battles: Guadalcanal
Keren, East Africa
Race to the Reichstag
Green Hell: Battles in Burma
Norway 1940
Hinge of Fate, Pol & Fr 1939
East Front Battles, vol III:
Crisis Ukraine: Dubno
Pacific Battles: Nomonhan
Op. Shingle: Anzio
SE Guards Armoured
Strike North
East Front Battles, vol IV:
Winterstorm
Bloody Ridge: Guadalcanal
Ghost Division
France Fights On
Stalingrad/Rampage
SE Mare Nostrum

25
25
25
30
30
30
30
30
30
30
50
30
30
30
30
30
30
30
30
30
30
30
50
30
30
30
30
30
35
60

WaW magazine w/o Games*


4, 5
10, 13, 15, 17, 19, 26, 27, 28
29, 30-36, 38-40
37 with Normandy Map
*Not all issues available.

5
6
7
10

WAW MINT Game Only-No Mag


4



USAAF
7, 8, 9, 11
15, 16, 17, 24, 28, 29, 32, 38, 39
20, 27
41

35
20
24
44
53

MW magazine w/o Games*


4, 7, 9-17
*Not all issues available.

MW MINT Game Only-No Mag


1
2
3
5
7

SE: Red Dragon/Green Crescent


Oil War: Iran Strikes
Somali Pirates
Drive on Pyongyang
Vietnam Battles: Iron & Snoopy

Dispatch #28 | d e c i s i o n

games

44
24
24
24
24

PLACE ORDER ON PAGE 20 or online at


shop.decisiongames.com

17

estate sale
This listing are one of kind games and excluded from the Fall Sale discount. No multiple copies. List of alternate games is appreciated.

MFG Title Year Price

MFG Title Year Price

MFG Title Year Price

3M
Blue Line Hockey
3M
Challenge Football
3M
Challenge Golf Pebble Beach
3M
Challenge Golf Pebble

Beach (MKD)
3M
Executive Decision
3M
Foil
3M
High Bid 1965
3M
Image 1972
3M
Mr. President
3M
Point of Law
3M
Quinto 1968
3M
Quinto
3M
Regatta
3M
Stocks and Bonds
3M
Win Place Show
AH
Star Wars: Queens Gambit
Amway
Sly
Aristo
Land Ho!
Cadaco
Your America
CAR
Star Trek: TNG Game of Galaxies
CGS
Babylon 5: Component

Game System
CHG
The Voyage of Mayflower
Createk
Duplicate Chess
DGA
Battlecards: Western Europe

starter kit
EEG
Street Paintball
EG
Napoleon in Europe
ELG
Concentration 40th Anniv Ed
FFG
Through the Desert
FXS
Seeschlacht (Battle At Sea)

incl English rules
Gabrial
Point Blank
GDW
Heavy Weapons Handbook
GDW
Infantry Weapons World (bk)
GDW
Twilight: 2000 (Version 2.2)
GGI Kangaroo
Hasbro
Just Became A Millionaire

HMI Hex-Meister
Ideal Deduction
KentExp
BinFa: The Tao of War (tube)
KIC Sea-Fleet
Lionel
Double Cro$$ing
MB
Billionaire
MB Campaign
MB
Carrier Strike!
MB Doubletrack
MB
Hotels
MB
Jet World
MB
L.I.F.E.
MB
Mission Command: Air
MB
Mission Command: Land
MB
Mission Command: Sea
MB
Oh What a Mountain
MB
Prize Property
MB
Rack-O
MB
Risk 2042 (bag)
MB
Screaming Eagles
MB
Swords and Shields
MB
Lost World Jurassic Park
MB
Trump: the Game
Media
Space Shuttle 101
MLB
MLB Showdown 2000:

2 player starter kit
MWF
Master of Wars
NWG
Flight Plan
OSG
The Legend of Robin Hood
PB
4000 AD
PB
Coup d etat
PB
Finance & Fortune English Ed
PB
Flinch
PB
Game of State Capitols
PB HeroQuest
PB
Monopoly (box damaged)
PB
Option
PB
Orbit
PB
Pollyanna: Dixie (1954 box art)

PB Shadowlord!
PB
Sorry!
PB
Star Wars: RotJ

Battle at Sarlaccs Pit
PB
Tennis
PEG
The Last Crusade
PGI
Power
QNG Muckenstich/Danger/Zwickern

3-in-1 (English rules)
RGG
El Grande +El Caballero
RGG Elfenland
RGG
Medevil Merchant
RGG
Taj Mahal
RGG
Tayu
RGG
Tikal
RGG
Vikings
S&R
Mr. Reel: Fireside Detective
S&R
The Cattlemen
S&R Upperhand
SKI
Thats Truckin
SMG
Material World
TC
Space Hop
TC
Star Hop
TGK
W.C. Fields:

How to Win at Poker
TLC
Award Show
TSR
1991 Trading Cards Prem. ed.
TSR
Buck Rogers:

Battle for the 25th Century
TSR
Castles: (AD&D)
TSR
Dark Sun (AD&D)
TSR
Greyhawk Adventures:

Howl from the North (AD&D)
TSR
The Forgotton Realms:

Kara-Tur (AD&D)
WGG
Crazy Creatures of Dr. Gloom
WGI Expedition
WPC Quicksand

1968
1972
1972

25
20
20

1972
1971
1968
20
20
1967
1972
20
1968
1968
1964
1966
2000
1975
1990
1970
1993

20
20
30
20
20
30
30
20
30
250
30
30
35
20

1998
1996
1968

50
30
20

2001
2008
2001
1998
1998

20
30
80
40
80

1975
1979
1992
1990
1990
1977
1991

45
35
30
30
20
40
20

Game Supplies
Blank Mapsheets & Counters
The maps (22 x34) are large (19mm) hex in long (length of paper) or
short grain (width of paper) or small hex (16mm) long only. (Please
specify the style you want. Additional shipping charge for mailing in
a tube).

1980 20
1976 30
1980
40
1991 20
1988
80
1973
30
1961 30
1977
40
1981 60
1987
120
1975
20
1960
20
2003
60
2003
60
2003
60
1980
20
1974
75
1961
20
1996
20
1987
40
1970
20
1996
90
1989
10
1978
10
2000
10
1995
20
1985
20
1979
20
1972
10
1966
20
1958
30
1976
10
1954
20
1989 120
1961
20
1982
20
1966
30
1954
20

4 sheets for $10 sold in packs of 4 only.

Only $7.95 for a roll of 100 bags.


4 x 8 inch ziplock counter bags. Holds up to 200 counters per bag.
Only $8.95 for a roll of 100 bags.
Magazine Ziplock Bags
10 x 12 inch ziplock bags.

30
180
30
40
30
40
60
60
50
20
20
30
50
30
30

1972
2005
1991

20
10
40

1988
1990
1991

100
30
30

1991

50

1988
2012
1980
1981

30
15
30
30

TEES!

BACK

WORLD at WAR, Black print on Tan.


Limited quantities and sizes.
SIZES = L $10,

XXL $10

MUG (26oz, 0.77L)

DECISION GAMES, White print on


Black (special shipping required)
$

9.95

Dispatch #28 | d e c i s i o n

The 2014 March Magness


T-shirt cover contest
winner was Sparta V Athens
& the runner up Norway 1940.

STARTING AT $20

Only $14.95 for a roll of 50 bags

18

2012
1996-98
2000
1998
2000
1999
1999
2007
1937
1977
1981
1976
1995
1981
1981

80
10
20
20

LIMITED
EDITION

T-SHIRTS

FRONT

Storage
Counter Ziplock Bags
3 x 5 inch ziplock counter bags. Holds up to 100 counters per bag.

1983
1975
1995
1981

PLACE ORDER ON PAGE 20 in Desert Fox section or online at shop.decisiongames.com

$6 each or 4 maps for $20

Counters are 1/2 inch (280) - Limited Supply, 5/8 inch (176) and
9/16 inch (228) per sheet on white only.

1983 20
1958
30

games

free shipping
On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.

ORDER FORM

BONUS LIMITED TIME OFFER!

Please print legibly. All prices in US $ and subject to change.

NAME ____________________________________________________________________________________________________________________________________________

FREE SHIPPING

ADDRESS _________________________________________________________________________________________________________________________________________

US product orders over $75*

CITY, STATE (PROVINCE) ____________________________________________________________________________________________________________________________

ONLINE ORDER CODE: D28-FS-US

ZIP (POSTAL CODE), COUNTRY _______________________________________________________________________________________________________________________


PHONE ___________________________________________________________________________________________________________________________________________

NON-US product orders over $150*


ONLINE ORDER CODE: D28-FS-FGN

EMAIL ___________________________________________________________________________________________________________________________________________
/

# (VISA/MC/Discover ONLY)

*EXCLUDES SUBSCRIPTIONS, SPW


PRODUCTS & PLEDGE ORDERS

EXP.

SIGNATURE

For online orders shipping will be adjusted


when the order is verified. Free shipping
will not be reflected at time of checkout.

CVV

Some items are one of a kind; please list alternates whenever possible. Credit memos will be issued on items that are out of stock.
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)

PRICE $

ITEM TOTAL

QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)

PRICE $

ITEM TOTAL

QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)

PRICE $

ITEM TOTAL

QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)

PRICE $

ITEM TOTAL

QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)

PRICE $

ITEM TOTAL

QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)

PRICE $

ITEM TOTAL

QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)

PRICE $

ITEM TOTAL

QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)

PRICE $

ITEM TOTAL

QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)

PRICE $

ITEM TOTAL

QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)

PRICE $

ITEM TOTAL

QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)

PRICE $

ITEM TOTAL

QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)

PRICE $

ITEM TOTAL
ORDER SUBTOTAL

+ TAX (CALIFORNIA RESIDENTS ONLY PLEASE ADD 7.5% TO ORDER SUBTOTAL)


+ SHIPPING (FOR ALL ORDERS; PLEASE USE THE TABLES BELOW)

Shipping Charges

FREE SHIPPING CODE

USA ships UPS Ground, International ships USPS only.


Please add $5 for shipping via USPS Domestic Priority Mail.
USA
First Unit
Additional Unit

CANADA

16

Offer expires 30 April 2015


EUROPE, AUSTRALIA, ASIA

33

+
+

47

ORDER TOTAL

SOUTH AMERICA
$

37

MAGAZINE SHIPPING CHARGES Each shipment is limited to 2 copies maximum (sent via USPS Priority Mail).
USA (1-2 COPIES)
First Unit
Additional Unit

N/A

CANADA (1-2 COPIES)


$

INTERNATIONAL (1-2 COPIES)

22

N/A

26

N/A

Dispatch #28 | d e c i s i o n

games

3/24/15

19

Place Your Order


1.0 Writing your order.
1.1 Enter each item on a single line using the provided
order form or a separate sheet of paper (photocopies
acceptable). Ordering multiple copies of games or
subscriptions is denoted by marking the number in
the quantity column and multiplying the quantity by
the single unit price and entering that into the price
column. Make sure to enter all subscriptions on the
lines provided and game purchases on the remaining lines.
1.2 Total the subscription and game portions of your order
separately, entering them in the boxes noted.
1.3 California residents compute their local and state sales
tax (or 7.5%) and enter that amount in the box marked
CA Sales Tax. Note that there is no tax on subscriptions, only on the product that is purchased.
1.4 Compute the Shipping & Handling amount from the
shipping chart and enter the total in the box marked
Shipping. Indicate the delivery method by circling
it onthe form, orders shipped UPS Ground unless
otherwise specified (please provide a street address
for this service). If the game portion is more than $100,
please add $2.00 for insurance. Subscriptions: Note
domestic US rates include shipping, all others please
add per year as indicated on the subscription chart.
1.5 Total your amount and enter this figure on the final
line. Make your check or money order (drawn on a US
bank in US funds; please no Canadian checks) payable
to Decision Games. If paying by Visa, MasterCard or
Discover please be sure to sign the form and include
the full credit card number, cvv and expiration neatly
printed.
2.0 No other offers, coupons or discounts apply.
3.0 Please include your phone number or e-mail address
so we may contact you if there are any questions regarding your order.
4.0 Pre-Publication offers. Orders charged or checks deposited
at time of shipping. We prefer two checks one for preorders
and one for currently available or subscription orders;
combined checks will be deposited at the time of receipt.

Choose Your Magazine(s)

Strategy & Tactics


12
World at War Subscription Units
Modern War

6
Subscription units

$259
$240
$240

First Title
Second Title
Third Title

$139
$120
$120

Overseas
Qty

DG BOX GAMES

price

Total

Atlantic Wall

$240.00

D-Day at Tarawa

$60.00

Napoleon at Waterloo

$29.95

Leningrad

$24.95

Decision Games
Total

Qty

Qty

SPW GAMES - NOT QUALIFIED FOR FREE SHIPPING

price

Tannenburg: Introductory Game

$ 19.95 14.95

Italian Front

$ 49.95

Western Front

$ 69.95

Ottoman Front

$ 79.95

Grand Campaign

$ 79.95

Eastern Front

$119.95

Business in the Trenches (book)

$23.95

desert fox games - magazines & misc.

price

SUBscriptions TOTAL

Address

DG BOX GAMES TOTAL +


SPW GAMES TOTAL +

Zip

country

DFG - Magazines & misc. TOTAL +

email

TAX (CA. RES. see 1.3) +


(UPS or USPS) Shipping Chart on Page 17 +

VISA/Mc/disc (ONLY)#
Exp. & CVV

FREE SHIPPING CODE (SEE PAGE 19)


TOTAL ORDER =

20

Total

SPW Games
Total

Total

DFG/Mags/Misc.
Total

Name

Signature

Subscription
Total

+
+

$20
$30

Canada

PO Box 21598
Bakersfield CA 93390
661/587-9633
fax 661/587-5031
shop.decisiongames.com

Phone

+
+

Non-US Shipping, per year

Please print legibly and be sure to include all information.


Offer expires 30 April 2015.

City, State

TOTAL

Dispatch #28 | d e c i s i o n

games

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