Beruflich Dokumente
Kultur Dokumente
Level 1
General
Dungeon History
Dungeon Walls
Dungeon Floor
Sand
Temperature
Illumination
Corridors
Wandering
Monsters
Room #1
6 x Flying Snake (mm 322, cr 1/8), scavenging for food and treasure
7 x Poisonous Snake (mm 334, cr 1/8), searching for an object stolen from
their lair
3 x Giant Lizard (mm 326, cr 1/4), bloodied and fleeing a more powerful
enemy
East Entry
South Entry
Room Features
Monster
Room #2
Average
North Entry
West Entry
South Entry
Room #3
East Entry
South Entry
Trap
Room #4
North Entry
East Entry
A large kiln and coal bin sit in the south-east corner of the room, Someone
has scrawled "Ran out of rope" in orcish runes on the north wall
1 x Ogre (mm 237, cr 2); 450 xp
Archway
Unlocked Stone Door (60 hp)
Leads to room #36
South Entry
Monster
Room #5
West Entry
Archway
South Entry
Archway
Monster
Room #6
North Entry
Empty
Room #7
East Entry
Trapped and Unlocked Simple Wooden Door (10 hp) (slides to one side)
Acid Spray: DC 10 to find, DC 15 to disable; affects all targets within
a 20 ft. cone, DC 14 save or take 1d10 acid damage for 1d4 rounds
Hidden Treasure
Room #8
North Entry
West Entry
Monster
Room #9
North Entry
East Entry
Monster
Archway
Stuck Simple Wooden Door (DC 10 to break; 10 hp)
4 x Poisonous Snake (mm 334, cr 1/8); 100 xp
Room #10
North Entry
West Entry
South Entry #1
Archway
Trapped and Unlocked Stone Door (60 hp)
Fire Spray: DC 20 to find, DC 10 to disable; affects all targets within a
20 ft. cone, DC 12 save or take 2d10 fire damage
Room #11
South Entry #2
Room Features
East Entry
Empty
Room #12
North Entry
West Entry
Monster
Room #13
North Entry #1
Secret (DC 25 to find) Trapped and Unlocked Good Wooden Door (15 hp)
The door is concealed within the mouth of a demonic face carved from
stone
Rune of Fear: DC 10 to find, DC 10 to disable; affects all targets within
10 ft., DC 15 save or become frightened for 1d4 rounds
North Entry #2
South Entry
Room Features
Monster
Room #14
North Entry
Numerous pillars line the north and south walls, An iron chandelier hangs
from the ceiling in the north side of the room
2 x Dust Mephit (mm 215, cr 1/2); 200 xp
West Entry #1
West Entry #2
South Entry
Monster
Room #15
East Entry
Room Features
Archway
2 x Swarm of Insects (mm 338, cr 1/2); 200 xp
Room Features
Room #16
North Entry
A rotting odor fills the north side of the room, A pile of rotten rope lies in
the north side of the room
South Entry
Room Features
Monster
Hidden Treasure
Room #17
West Entry
East Entry
South Entry
Trapped and Stuck Stone Door (DC 20 to break; 60 hp) (slides down)
Falling Block: DC 10 to find, DC 10 to disable; affects all targets
within a 10 ft. square area, DC 15 save or take 2d10 damage
Empty
Room #18
East Entry
South Entry
Archway
Trapped and Stuck Good Wooden Door (DC 15 to break; 15 hp)
Guillotine Blade: DC 15 to find, DC 10 to disable; +7 to hit against one
target, 2d10 slashing damage
Trap
Room #19
North Entry
West Entry
Room Features
Monster
Room #20
West Entry
East Entry #1
East Entry #2
South Entry
Empty
Room #21
North Entry
Empty
Room #22
West Entry #1
West Entry #2
Room Features
Room #23
North Entry
East Entry
Lit candles are scattered across the floor, An overwhelming stench fills the
south side of the room
Empty
Room #24
East Entry
Archway
Empty
Room #25
West Entry
South Entry
Empty
Room #26
North Entry
West Entry
Room Features
Monster
Room #27
East Entry #1
Archway
East Entry #2
Archway
South Entry
Room Features
Room #28
North Entry
West Entry #1
Archway
West Entry #2
Room Features
Someone has scrawled "This is not a secret door" in draconic script on the
north wall, The scent of urine fills the room
Room #29
North Entry
West Entry
South Entry #1
South Entry #2
Empty
Room #30
West Entry
Secret (DC 25 to find) Stuck Simple Wooden Door (DC 10 to break; 10 hp)
The door is concealed behind a statue of Death, and opened by
placing a coin in his open hand
South Entry
Monster
Room #31
South Entry
Room Features
Monster
Room #32
North Entry
Secret (DC 20 to find) Stuck Simple Wooden Door (DC 10 to break; 10 hp)
The door is concealed within the mouth of a demonic face carved from
stone
Room Features
Hidden Treasure
Someone has scrawled "Upon the Twilight of Time, when light becomes
shadow, the Fellowship of Lamps shall triumph" on the north wall, Rusting
iron spikes line the east and west walls
Locked Good Wooden Chest (DC 25 to unlock, DC 20 to break; 15 hp)
2600 cp, 1500 sp, 60 gp, Banded agate (10 gp), Blue quartz (10 gp), Eye
agate (10 gp), Malachite (10 gp), Moss agate (10 gp), Obsidian (10 gp),
Turquoise (10 gp)
Room #33
East Entry
South Entry
Room Features
Monster
Room #34
Room #35
South Entry
Monster
Hobgoblin (mm 186, cr 1/2) and 3 x Goblin (mm 166, cr 1/4); 250 xp
North Entry
East Entry
Room Features
Room #36
Archway
North Entry
West Entry
Room Features
Room #37
South Entry
Room Features
Monster
A narrow shaft descends from the room into a natural cavern below, A
simple fireplace sits against the north wall
3 x Kobold (mm 195, cr 1/8); 75 xp
Trap
Hidden Treasure
Room #38
North Entry
South Entry
Empty
Room #39
North Entry #1
North Entry #2
Monster
Room #40
West Entry
East Entry
Room Features
Archway
Unlocked Good Wooden Door (15 hp)
Several alcoves are cut into the walls, A stack of crates filled with rocks
stands against the north wall
Monster
Room #41
West Entry
East Entry
South Entry
Archway
Unlocked Strong Wooden Door (20 hp)
Trapped and Stuck Iron Door (DC 25 to break; 60 hp)
Guillotine Blade: DC 10 to find, DC 10 to disable; +4 to hit against one
target, 1d10 slashing damage
Room Features
Monster
Room #42
Archway
South Entry
Archway
West Entry
Room Features
Monster
Room #44
North Entry
Room Features
Room #43
A magical statue in the west side of the room answers questions with lies
and falsehoods, A rusted breastplate lies in the north-west corner of the
room
North Entry #1
A shallow pit lies in the north-west corner of the room, Lit candles are
scattered across the floor
Trapped and Unlocked Good Wooden Door (15 hp) (slides down)
Teleporter Crystal: DC 15 to find, DC 15 to disable; affects each
creature which touches the crystal, DC 11 save or be teleported to
another location
North Entry #2
West Entry
South Entry
Room Features
Monster
Room #45
North Entry
East Entry
South Entry
Trap
Room #46
West Entry
Room #46
West Entry
South Entry #1
South Entry #2
Monster
Room #47
North Entry
East Entry
South Entry
Room Features
Room #48
South Entry
Room Features
Monster
Room #49
North Entry
Archway
South Entry
Room Features
Monster
Room #50
A stream of oil flows along a channel in the floor, Someone has scrawled
"Alas died here, his song has ended" on the north wall
An enchanted pool in the west side of the room ages whomever drinks from
it (but only once), The south and east walls have been engraved with
incoherent labyrinths
4 x Giant Lizard (mm 326, cr 1/4); 200 xp
North Entry
South Entry
Empty
Room #51
West Entry
Room Features
Room #52
North Entry
East Entry
South Entry
Hidden Treasure
Hidden (DC 15 to find) Trapped and Locked Good Wooden Chest (DC 25 to
unlock, DC 20 to break; 15 hp)
Poisoned Arrow Trap: DC 15 to find, DC 10 to disable; +9 to hit against one
target, 4d10 piercing/poison damage
2700 cp, 1200 sp, 50 gp, Pewter Dice (pair) (25 gp), Leather Belt with
Copper Buckle (25 gp), Fine Cloth Cloak (25 gp), Leather Sash (25 gp),
Leather Pouch (25 gp), Spell Scroll (Purify Food and Drink), Bag of Holding,
Potion of Climbing, Potion of Greater Healing, 2 x Potion of Healing
Room #53
West Entry
East Entry
Room Features
Room #54
North Entry
West Entry
Trap
Hidden Treasure
Archway
Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)
Chain Flail: DC 10 to find, DC 10 to disable; initiative +4, 1 attack per
round, +7 to hit against all targets within 5 ft., 2d10 bludgeoning damage
Hidden (DC 15 to find) Locked Good Wooden Chest (DC 20 to unlock, DC
20 to break; 15 hp)
1400 cp, 1100 sp, 100 gp, Azurite (10 gp), Banded agate (10 gp), Blue
quartz (10 gp), Moss agate (10 gp), 2 x Rhodochrosite (10 gp), Tiger eye (10
gp), +2 Ammunition (20 arrows)
Room #55
North Entry
East Entry #1
East Entry #2
South Entry
Empty
Room #56
North Entry
Room Features
Monster
Room #57
South Entry
Monster
Room #58
North Entry
Room #58
North Entry
South Entry
Monster
Room #59
North Entry
Room Features
Room #60
North Entry
East Entry
Monster
Trap
Room #61
North Entry
West Entry
East Entry
Room Features
Room #62
West Entry
Room Features
Monster
Room #63
North Entry
East Entry
South Entry
A stone ramp ascends towards the east wall, Someone has scrawled an evil
symbol on the east wall
Room Features
Room #64
A stone dais sits in the east side of the room, Several torches are scattered
throughout the room
Room #64
North Entry
West Entry
South Entry
Room Features
Monster
Room #65
South Entry
Monster
Room #66
East Entry
Room Features
Monster
Room #67
West Entry
Archway
1 x Ogre (mm 237, cr 2); 450 xp
Secret (DC 15 to find) Trapped and Unlocked Strong Wooden Door (20 hp)
The door is concealed behind a tapestry of a goddess of ice
Ice Dart Trap: DC 15 to find, DC 15 to disable; +4 to hit against one
target, 1d10 cold damage
Room Features
Monster
Room #68
North Entry
A forge and anvil sit in the north-east corner of the room, A pierced
breastplate lies in the north-east corner of the room
2 x Swarm of Insects (mm 338, cr 1/2); 200 xp
Secret (DC 20 to find) Stuck Strong Wooden Door (DC 15 to break; 20 hp)
The door is concealed behind a pile of skulls
East Entry
South Entry
Room Features
Monster
Room #69
South Entry
Empty
Room #70
East Entry
Archway
Room #70
East Entry
Archway
South Entry #1
Archway
South Entry #2
Monster
Room #71
West Entry
East Entry
Room Features
Monster
Room #72
East Entry
The floor is covered in square tiles, alternating white and black, A toppled
statue lies in the north-west corner of the room
2 x Dust Mephit (mm 215, cr 1/2); 200 xp
Empty
Room #73
West Entry
Room Features
Monster
Room #74
North Entry
West Entry
Room Features
Monster
Room #75
North Entry
Someone has scrawled a large X on the west wall, The floor is covered with
teeth
3 x Swarm of Insects (mm 338, cr 1/2); 300 xp
West Entry
Monster
Trap
Hidden Treasure
Hidden Treasure
Hidden (DC 15 to find) Trapped and Unlocked Iron Chest (60 hp)
Poisoned Arrow Trap: DC 15 to find, DC 10 to disable; +5 to hit against one
target, 1d10 piercing/poison damage
2400 cp, 1600 sp, 90 gp, Small Silver Mirror (25 gp), Ceramic Dice (pair)
(25 gp), Ceramic Miniature (of a Ship) (25 gp), Painted Glass Miniature (of
a Castle) (25 gp), Pewter Scepter (25 gp), Bronze Cloth Gloves (25 gp)
Room #76
North Entry #1
North Entry #2
Archway
Empty
Room #77
West Entry
East Entry
Secret (DC 20 to find) Stuck Good Wooden Door (DC 15 to break; 15 hp)
The door is concealed behind an area of slime
Room Features
Room #78
South Entry
Room Features
Monster
Trap
Room #79
North Entry
Room Features
Room #80
North Entry
Someone has scrawled "Marget's Order killed a hydra here" on the west
wall, A cold spot can be felt in the north side of the room
South Entry
Room Features
Monster
Room #81
North Entry
South Entry
Monster
Room #82
Room #83
North Entry
Archway
Room Features
Someone has scrawled "You cannot kill it with wizardry" on the east wall,
Mournful weeping can be heard in the north-west corner of the room
West Entry
Secret (DC 15 to find) Stuck Strong Wooden Door (DC 15 to break; 20 hp)
The door is concealed behind a tapestry of geometric patterns
East Entry
Empty
Room #84
West Entry
East Entry
Room Features
Trap
Hidden Treasure
Someone has scrawled "The Elder Staff lies in blood" on the east wall, A
putrid odor fills the south-east corner of the room
Symbol of Panic: DC 15 to find, DC 10 to disable; affects all targets within
10 ft., DC 10 save or become frightened for 1d4 rounds
Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to
break; 60 hp)
2700 cp, 1200 sp, 70 gp, Azurite (10 gp), 2 x Eye agate (10 gp), 2 x
Obsidian (10 gp), Rhodochrosite (10 gp), 2 x Turquoise (10 gp)
Room #85
North Entry
Room Features
Monster
Room #86
North Entry
South Entry
Archway
Monster
Trap
Hidden Treasure
Room #87
North Entry
Secret (DC 15 to find) Stuck Simple Wooden Door (DC 10 to break; 10 hp)
The door is concealed within an upright sarcophagus
South Entry
Monster
Monster
Room #88
North Entry
Empty
Room #89
South Entry
Empty
Room #90
North Entry
South Entry
Room Features
Room #91
North Entry
The floor is covered with claw marks, A dulled dagger lies in the south-east
corner of the room
South Entry
Monster