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Lecture 2 Spaceclaim

Introduction
15.0 Release

Introduction to ANSYS
Spaceclaim Direct Modeler
(SCDM)
2012 ANSYS, Inc.

June 4, 2014

Introduction
In this class we will walk through the basic tools used to create and modify models in
SpaceClaim.
We will focus on:
A. Creating Geometry
B. Workshop
C. Creating a simple Assembly
D. Workshops

2012 ANSYS, Inc.

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Introduction Creating Geometry


Goals:

- become familiar with the interface

- use the global tools

Guiding thread case:

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- start from scratch to a simple geometry

Introduction Creating Geometry


Getting Started

Close the Welcome Screen if it appears. Go


to the File Menu and click on SpaceClaim
Options.

Select Units and change Metric to


Imperial.

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Introduction Creating Geometry


Mode Menu

Toolbars

Tree Structure

Option

Properties View

Graphics
Window

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Introduction Creating Geometry


Sketch with Dimensions

Go on the sketch mode

Click the Rectangle tool in the Sketch


group. Click once anywhere to begin the
sketch.

Type the dimensions by typing 4. Then


press Tab to enter the next dimension and
type 2. Hit enter to finish the sketch.

Note: Spacebar will also freeze the sketch


and allow you to tab between dimensions.
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Introduction Creating Geometry


Three-Point Arc

Click the Three-Point Arc tool in the


Sketch group.

Click once to start a line at the corner, again


to determine the length at the second
corner of the rectangle, and a third time to
make the arc 180 degrees.

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Introduction Creating Geometry


Bend

Click the Bend tool in the Sketch group.

Select the line on the other end of the


rectangle and drag the line until it bends
into a 180 degree arc.

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Introduction Creating Geometry


Trim Away

To remove extra lines from a sketch click


the Trim Away button in the sketch group.

Select any lines youd like to remove from


the sketch. This will trim them from your
sketch.

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Introduction Creating Geometry


Pull

Click the Pull icon to exit the sketch.


Clicking another tool will immediately exit
you from the current tool.

Look on the Mode Menu Space Claim


automatically change from sketch mode to
3D mode.

Select on the surface by clicking on it. Once


a surface is selected it can be pulled to
create a solid from anywhere on screen
(you do not need to click on the small
yellow arrow).

Hold the left mouse button and drag the


surface upward. Use the Spacebar to
freeze the dimension and type .5 to make
the solid half an inch thick.
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Introduction Creating Geometry


Sketch on Face

After creating the solid, click the top


surface and then choose the Circle icon in
the Sketch group. Again Space Claim
automatically switch to the correct mode.

To bring the selected surface parallel to the


screen, select the Plan View button from
the Orient group towards the left of the
ribbon bar.

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Introduction Creating Geometry


Sketching Circles

Click on the axis of one of the full rounds (a


small green circle will appear to indicate
concentric alignment) and sketch a circle
with a diameter of .75in.

Repeat this process on the other end of the


model. Notice that the second circle will
snap the same size of the circle youve
already created.

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Introduction Creating Geometry


Shift-Touch Dimensions

To dimension a sketch entity from another


object click the shift button while hovering
over an edge, midpoint or vertex. Hover
over the middle of the lower line until a
green triangle appears (indicating the
midpoint). Press the Shift key and
dimension 1 inch directly upwards to start
the circle as shown.

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Introduction Creating Geometry


Concentric Circles

Click once to start the circle at the centre of


the plane and make the circle with the
diameter of 1.5 inches.

Make another coaxial circle with a diameter


of 1-inch.

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Introduction Creating Geometry


Exit Sketch

Click the Pull button to exit the sketch and


enter 3D mode.

Click the Home button to obtain a


trimetric view.

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Introduction Creating Geometry


View Navigation

Ctrl+MMB pans.

Take a moment to explore manipulating the


view. The middle mouse button (MMB)
alone spins.

When you are finished press the Home


button to get back to the trimetric view.

Shift+MMB Zooms.

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Introduction Creating Geometry


Create Holes

Holding Ctrl allows you to select on


multiple entities. Select the two circular
faces on either side and pull them
through to create holes.

Select on the center circular face. Pull it


down through the model to create a hole.

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Introduction Creating Geometry


Create Protrusion

Click on the circular ring face in the middle


of the solid.

Pull it up an arbitrary distance and click in


white space to clear your selection.

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Introduction Creating Geometry


Create Ruler Dimension

Select the top face of the cylinder


as indicated and choose the
Create Ruler Dimension (either
from the Options window on the
left or the mini-toolbar popup).

Click the top face of the solid to


dimension from.
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Introduction Creating Geometry


Set Ruler Dimension

Once the dimension is set up, enter .75 as


a value and hit enter to set the height of
the tube.

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Introduction Creating Geometry


Sketch Mode

Select the front face of the model


and hit the Rectangle button (this
will put you into Sketch mode).

Click Plan View in the upper left to


orient the sketch.

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Introduction Creating Geometry


Shift-touch Dimension

Hover over the middle of the line


and click Shift when the green
triangle appears. Move the cursor
directly to the left to make a
dimension of 0.375in.

Click once to start the rectangle and


make one that is .625 by .75 inches.

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Introduction Creating Geometry


Create Surface

Click Pull to exit the sketch and click


Home to orient it in a trimetric view.

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Introduction Creating Geometry


Pull Up To

Select the new surface youve created and go to the


toolguides on the right of the screen.

Click the bottom toolguide which is Up To. This


allows us to snap a surface or face up to another.
After the Tool guide is selected select the outer
cylindrical face behind the surface.

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Introduction Creating Geometry


Fillet Rounds

Click the edge of one of the holes. Notice that it

To enter a dimension, hit Spacebar and type


in .2. Repeat this on the other hole.

will highlight in bright green. While holding the


left mouse button, drag your mouse to place a
round on the hole.

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Introduction Creating Geometry


Fillet a Chain of Rounds

Double click one of the outer edges to grab


the loop of edges as shown. Place a round
of .1 on the model.

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Introduction Creating Geometry


Apply Full Round

Hold down Ctrl and select on the three surfaces highlighted at right. RMB and select Full

Round from the pop-up menu to create a full round based on the three surfaces. You must be
in pull mode for this option to be visible.
Note: The context-sensitive RMB menu allows common tasks to be completed with little cursor
movement.

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Introduction Creating Geometry


Save Part

Save the part as Base.scdoc in the IntroTraining folder.

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Introduction Creating Geometry


Workshop One

Using the image as reference, create a new part.


Use Sketch and Pull to make the model.

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Introduction Creating a simple Assembly


Goals:

- use advanced sketch and 3D tools


- become familiar with assembly

Guiding thread case:

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- start from scratch to a simple assembly

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Introduction Creating a simple Assembly


Options

Go to the units tab and make sure you


are in Metric.

To begin we will change some options. Go to


the File menu in the top left corner of the
screen. Once there select SpaceClaim options
at the bottom

Then go to the advanced tab and make sure


that Auto-extrude is on. These will allow you
to create solids in section mode and power
select quicker.
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Introduction Creating a simple Assembly


Orient Sketch Grid

You will begin all SpaceClaim by sketching on the top plane. To sketch on the
front click the select new sketch plane button and then click in the upper right
hand corner of the screen.

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Introduction Creating a simple Assembly


Plan View and Shortcuts

To view a heads up display click the


Plan View button. (This is located in
the bottom right hand corner of your
sketch grid, or located in the upper
left region of the ribbon tool bar)
Please note that the keys shortcut for this
operation is V. Shortcuts will be given
in all of the tooltips.

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Introduction Creating a simple Assembly


Cylinder

The first thing we will sketch will be a


cylinder. Select Cylinder in the Shapes
group in the Insert menu.

Click once to start the cylinder. Make the


cylinder vertical and type in a value of 400
for the height.

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It will then look for a value for the diameter.


Enter in a value of 280.

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Introduction Creating a simple Assembly


Spin, Pan, and Zoom

Youve just created a solid and we can see it


in the structure tree on the far left of the
screen.

To view it easier we can spin, pan, or zoom


around our model. To spin, hold down the
Middle Mouse Button (MMB). To pan, hold
Ctrl+MMB. To zoom, hold Shift+MMB.

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Introduction Creating a simple Assembly


Display Tab

To change the graphics or display of your


design, go to the Display Tab. Here you
can turn Fade Scene Under Grid off, and
turn Clip Scene Above Grid on. You can
play with these options to get the graphics
you prefer.

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Introduction Creating a simple Assembly


Orient View

Go Back to the Design Tab and click Plan


View (V).

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Introduction Creating a simple Assembly


Cylinder

1-Now we will make another cylinder.

3-Create a cylinder 1200 mm tall and with


a diameter of 100 mm.

2-Start at the midpoint shown with the


triangle in the picture on the left.

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Introduction Creating a simple Assembly


Sketch vs. Section Mode

Now go to the rectangle sketch tool.

Create a rectangle 700 mm by 100 mm.

After sketching the rectangle click Section Mode (X)


located in the middle of the ribbon bar. Notice that the
sketch turned into a surface. Now we will be able to
Start the sketch on the midpoint of the
start sketching solids.
axis.

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Introduction Creating a simple Assembly


3D Direct Sketching

Create another rectangle to make a keep


out for a chair. Notice that you now have
three dimensions. The dimension of 10
is the depth. This depth will extrude both
ways from the sketch. Change it to 100.

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You can change the value if you like, but once you click
a second time to complete the rectangle you will get a
solid as seen in the structure tree below.

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Introduction Creating a simple Assembly


Orient View

Click Plan View (V) after looking at it to


go back into a heads up view.

Rotate the view to see the solid


youve created.

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Introduction Creating a simple Assembly


3D Direct Sketching

Create another rectangle for a tray. We are


still ball parking the design so simply make
a thin rectangle starting within the last
rectangle and snap it to the edge of the
cylinder. Make the depth of this solid 600
mm.

Notice that we should now have three


solids and one surface in the structure tree.

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Introduction Creating a simple Assembly


Section Edits

Select the Split Face tool and click on the


rightmost edge of the large chair rectangle.

Select Pull (P). Select the large green line


indicated in the middle picture and pull it
back to form an L.

Note: In section mode the cross- hatching is not


selectable.
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Introduction Creating a simple Assembly


Cylinder

Select the Cylinder tool in the upper


right of the Ribbon bar.

Sketch a cylinder connecting the chair to roughly


the middle of the surface indicated below.

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Introduction Creating a simple Assembly


Cylinder

Sketch another thin cylinder to


create a keep out for a robotic arm.
Start the sketch on the edge of the
tall cylinder.

Create a second cylinder at an angle


from the first one.

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Introduction Creating a simple Assembly


Sphere

Select the Sphere tool.

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Starting from the intersection of the two


cylinders, make the sphere big enough to
encompass the entire intersection.

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Introduction Creating a simple Assembly


Sketching Completed

Look at the structure tree. You should have


four solids and one surface: a Chair, Tray,
Stand, and Arm.

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Introduction Creating a simple Assembly


3D Mode

Click 3D Mode (D) button to bring


yourself out of the sketch.

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Creating Basic Geometry - Workshop


Workshop exercise:
Creating a simple bracket using sketch and pull:

See workshop 1-1 for instructions

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