Beruflich Dokumente
Kultur Dokumente
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11
CHAPTER
11
Digital
media
Syllabus outcomes
5.2.1
5.2.2
5.2.3
Overview
This chapter examines the purpose of digital media and the types
of digital media products. It explains different manipulation
techniques and the digitisation process of data types. The chapter
concludes by outlining how to display and distribute digital media
products.
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Digital television
broadcasting
started in Australia
on 1 January 2001,
using the DVB-T
(Digital Video
Broadcasting
Terrestrial)
standards. People
are adopting
digital television at
an increasing rate.
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Tutorial
Lit 4.1
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Exercise 11.1
1
242
True or false?
a E-music has been made possible using compressed file formats
such as WAV.
b Electronic games are commonly played over the Internet.
c Animation is the result of a series of graphics presented in
rapid succession.
d AVI is a common file format for animation.
Copy and complete the following sentences:
a Digital _______ refers to text, graphics, audio, animation and
video processing.
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Development
5
11. 2 Manipulation
techniques
Digital media involves the processing of digital data. Processing
involves editing the data using manipulation techniques for each
data type.
Graphics
Graphics are created using a graphics program or captured using a
scanner, digital camera or video camera. There are two types of
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Audio
Audio signals from a computer are converted into analog sound
waves for transmission through speakers. Each sound wave has an
amplitude, wavelength and frequency. The amplitude is the height
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Animation
Animation is created using path-based and cel-based animation.
Cel-based animation creates an animation by using a sequence of
individual still images each displayed in a frame or cel. Path-based
animation creates an animation by displaying the movement of an
animated object onto a fixed background in a particular sequence
or path (see Figure 11.5). Animation software uses different
animation techniques such as tweening and morphing.
Tweening creates the intermediate frames between two objects
that are to be animated. The animation software enables the
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Morphing is short
for the word
metamorphosis.
Metamorphosis is
a complete change
of physical form,
structure, or
substance such as
when a caterpillar
changes into a
butterfly.
Lit 4.2
246
Video
Video is captured using a digital video camera and edited using
video editing software. After each video clip is captured it is
displayed as a thumbnail. Creating the video production involves
adding video clips, audio or pictures to a timeline or storyline. A
timeline is an area that shows the timing and arrangement of clips
or files that make up a video production. Editing a video involves
the following techniques.
Trimming (or splicing) a clip changes the start and end point of
the video clip. It allows the user to hide unwanted material.
Trimming does not remove the information. The user can delete
the trim points and return the clip to its original state if required.
Splitting a clip divides a video clip into two clips. It is often used
to insert a picture or place a transition in the middle of a clip.
Combining a clip joins two or more video clips. It is useful if the
user has several short clips and they want to view them as one clip.
Video effects are special effects that change how a video clip or
the video production will be displayed. For example, you might
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want a video effect to change the clip into black and white or be
given an old-aged look (see Figure 11.6).
Transitions are special effects used to change from one video
clip to the next. Before the one clip ends the other clip starts to
play. There are many different types of transitions such as a fade
effect. Transitions are placed between the video clips on the
timeline.
Adding a picture involves importing a graphic file or capturing
a picture from a video clip. The graphic file is displayed as a
thumbnail and is dragged onto the timeline. The user
determines the duration of the picture.
Adding audio involves a narration or
background music. A narration is
added by talking into a microphone
when viewing the timeline of the
video. To include background music,
import the music file and drag it
onto the timeline that specifies
audio.
Titles and credits provide the
finishing touches to your video by
adding text. Information displayed as
text is usually the title of the movie, the
date the movie was produced and the author
of the movie. Text can be formatted and animated
in many different ways.
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Exercise 11.2
1
Development
5
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Text
Text is digitised using a standard method of conversion such as ASCII.
It works by assigning each character with a decimal number and
converting this number into binary code (see Chapter 3). A scanner
creates digital data from any printed page of text. However, unless
instructed otherwise it will represent this text as an image. Optical
character recognition (OCR) software converts text on paper into
digital data that can be edited. The software matches the image
from a scanner to the shapes of individual characters. Characters
that are read are stored using ASCII codes and characters that
cannot be read are usually indicated with a tilde (~).
Graphics
Graphics are digitised using a process called bit-mapping. Bit-mapping
is the relationship between the graphic on the screen and the bits in
memory. All graphics are made up of tiny dots called pixels. Each
pixel in a graphic is assigned one or more bits. The number of bits per
pixel is called the bit depth (or colour depth). At the simplest level,
a graphic with a bit depth of one would have two colours. The 0 bit
would be white and the 1 bit would be black. To determine the file
size of a graphic in kilobytes we use the following formula:
File size = Horizontal pixels Vertical pixels Bit depth (in KB)
8 1024
The file size is affected by the resolution of the graphic. The resolution
is the total number of pixels on the screen. It is calculated by
multiplying the horizontal and vertical dimensions in pixels. This is
shown in the formula. The division in the formula is used to convert
bits to bytes (8 bits = 1 byte) and bytes to kilobytes (1024 B = 1 KB).
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Example: What is file size in KB of a black and white image (1 bit per
pixel) with a resolution of 300 by 180?
File size = Horizontal pixels Vertical pixels Bit depth (in KB)
8 1024
= 300 180 1
8 1024
= 6.59 KB
Bit depth
Relationship
21 = 2
22 = 4
23
=8
24
= 16
16
26 = 64
64
28 = 256
256
16
216 = 65 536
65 536
24
16 777 216
32
232
Example: What is file size in KB of a 250 by 192 graphic with 256 colours
(8 bits per pixel)?
File size = Horizontal pixels Vertical pixels Bit depth (in KB)
8 1024
= 250 192 8
8 1024
= 46.88 KB
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Audio
Sound is digitised using a method called sampling. Sampling converts
a sound wave to audio. It has three important characteristics called
the sampling rate, bit resolution and the number of channels:
Sampling rate is the number of times a sample (slice) is taken
from the sound wave. During a sample the amplitude of the
wave is measured and converted to a number. The higher the
sampling rate the better the sound but the larger the file size
(see Table 11.2).
Bit resolution (or sample size) is the number of bits per sample.
The most common sampling sizes are 8-bit, 16-bit or 24-bit
sound. The larger the bit resolution the better the quality sound.
Voice is often produced using 8-bit sound. CD quality stereo
sound requires at least 16-bit resolution and larger file sizes.
Channels used by the sound. Mono uses one channel and stereo
uses two channels (left and right) of sound. Stereo sound results
in better sound.
Lit 4.3
Sampling rate
Bit resolution
11.025 kHz
8-bit
22.05 kHz
8-bit
44.1 kHz
16-bit
48 kHz
16-bit
96 kHz
24-bit
192 kHz
32-bit
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File size
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Video
Video is made up of frames that contain individual images. To
satisfactorily play a video we need to consider the speed at which
the image can be shown. The speed of a video or animation is
called the frame rate. It is measured by the frames per second (fps).
The higher the frame rate the smoother the video or animation
(see Table 11.3).
Table 11.3 Comparison of frame rates
Frame rate
Examples
30
25
24
12
8 1024
8 1024
= 25 900 352 288 24
8 1024
= 6 682 500 KB
= 6.37 GB (divide by 1 048 576)
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Data compression
Data compression reduces the number of bits required to represent
the information. It allows the user to store more data and makes
data transmission faster. The amount a file is compressed is
measured by the compression ratio. The compression ratio
compares how much larger the uncompressed file is to the
compressed file. If a compressed file is half the size of the
uncompressed file, the compression ratio is 2 to 1 (2:1). A higher
compression ratio indicates greater compression of data. High
compression ratios can be achieved with graphic, audio and video
files. For example, an MPEG file can provide a compression ratio
up to 200:1. However, some quality may be lost at very high
compression ratios. Data compression is either lossy or lossless
compression. These concepts were examined in Chapter 3.
Exercise 11.3
1
What am I?
a Relationship between the graphic on the screen and the bits in
memory.
b Digitising process that converts a sound wave to audio.
c The number of bits per sample in an audio file.
d The speed of a video or animation.
a What is optical character resolution?
b List the minimum number of colours in a colour graphic.
c What is the sampling rate?
d Identify the sampling rate and bit resolution for serious music
production.
e What is a frame grabber?
f Explain the compression ratio.
Calculate the file size of the following graphics (answer to the
nearest KB):
a 8-bit colour graphic with a resolution of 530 by 510
b 16-bit colour graphic with a resolution of 620 by 800
c colour graphic with a resolution of 490 by 420 and 64 colours
d colour graphic with a resolution of 232 by 185 and 65 536
colours each with 256 tones.
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Calculate the file size of the following audio files (answer to the
nearest MB):
a sampling rate of 11.025 kHz with an 8-bit sound for 5 min 07
sec in mono
b sampling rate of 44.1 kHz with a 16-bit sound for 2 min 35 sec
in stereo
c sampling rate of 48 kHz with a 16-bit sound for 3 min 40 sec in
stereo
d sampling rate of 96 kHz with a 24-bit sound for 2 min 41 sec in
stereo.
Calculate the file size of the following video files (answer in GB
correct to one decimal place):
a frame rate of 25 fps, 25 min, frame resolution of 352 by 288
pixels with 24-bits per pixel
b frame rate of 25 fps, 5 min 28 sec, frames resolution of 340 by
260 pixels with 16-bits per pixel
c frame rate of 30 fps, 10 min, frames resolution of 400 by 320
pixels with 24-bits per pixel.
Development
6
ICT 11.1
Displaying
The media used to display digital media products is dependent on
the data type, the audience and the hardware requirements of the
product. Display devices include screens, printers and speakers.
A screen is a display surface that provides immediate feedback
about what the computer is doing. It can display text, graphics,
animation and video data. The screen displays data using pixels.
The space between the pixels is called the dot pitch. Screens that
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Distribution
The media used to distribute digital media products is also
dependent on the data type, the audience and the hardware
requirements of the product. Distribution involves optical disks,
the Internet and streaming.
Optical disks are a storage medium used to distribute digital
media. Data is read and written using laser technology. Optical
disks have the capacity to store large amounts of data. CDs and
DVDs are optical disks.
11 Digital media
Laser is an
acronym for Light
Amplification by
Stimulated
Emission of
Radiation. It is a
narrow beam of
light in a single
wavelength.
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Figure 11.8 Streamed video is available on the Web and also now
available on Mobile phones
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Tasks
1
Exercise 11.4
1
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Development
5
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c Frequency
d Fading
6 Which of the following does not
affect the size of an audio file?
a Sampling rate
b Bit resolution
c Channels
d Memory mapping
7 Which of the following describes the
speed of a video or animation?
a Frame grabber
b Frame rate
c Frame size
d Frame speed.
8 What is bit resolution?
a Relationship between the graphic
on the screen and the bits in
memory
b Number of bits per sample
c Total number of pixels on the
screen
d Converts a sound wave to audio
9 Which of the following is a device
that can display text, graphic,
animation and video data?
a Screen
b Printer
c Speaker
d Optical disk
10 Which of the following is a method
of displaying audio and video across
a network?
a Video production
b Video clip
c Streaming
d Digitising
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f
g
h
i
j
Morphing
Rendering
Sampling
Screen
Tweening
Project: DigitMedia
DigitMedia is a business that specialises in personal computers and
digital media. It aims to expand into your local community. Visit local
information technology businesses to obtain an outline of their
services. Create a promotional campaign for DigitMedia. The solution
should include advertising brochures, business cards, advertisements
for newspapers, a monthly newsletter for clients and a video to be
streamed through their website. This is a group project to be developed
using the four stages in project development.
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Project 4.1
Project 4.2
Project 4.3
Cross project 1
Cross project 2
Cross project 3
Cross project 4