Beruflich Dokumente
Kultur Dokumente
By
Horace Black
Below is a list of powers that a relic can
posses, followed by a list of taints.
Note that the only way to a relic may
have more than 5 points is if the relic
possess Taints or Drawbacks to lower
the relics cost.
Relic
New Edge
Variable
New Hindrance
Cursed Relic Variable
The character possesses an item that
carries great evil with it. This relic can
have useful powers but the character
only gets points for it if the points are in
the negative. He gets a number of points
equal to the negative value of the relic.
Also, the hero must use the relic, if he
tries to get rid of it or destroy it, it will
reform and mysteriously appear on his
person.
Step Three
Choose the powers for the relic by
spending the relic points gained from the
Belongin, or Relic Edge. If the Cursed
Relic Hindrance is used then spend the
points on Taints.
Once youre done then get your
Marshals permission to use the relic.
Powers
Aptitude Bonus
1-5
Arcane Magnet
Bleeder
Armor Piercing
Chi Channeler
1-5
Decapitator
3/5
Bane
1-5
Athletic
Coordination
1-3
Epic
White Chips
Red Chips
Blue Chips
Legend Chips
Extended Range
Greater Blessing
Greater Mojo
3/5
Heart Seeker
Heightened Reflexes 2
The relic allows its user to quickly
glimpse snippets of the future, allowing
her a +2 bonus to vamoose rolls for
dodge and fightin for active defenses.
1/3
Flaming Weapon
3/5
Illumination
Indestructible
4
5
Minor Arcane
Apprentice
Lesser Mojo
1-5
Lightning Speed
Minor Medicine
Missile Deflection
3/5
Master Arcane
Apprentice
Major Medicine
1-5
Lion Heart
1-5
Noble Countenance
3/5
Witch Hunter
3/5
Sense
Taints
Totem
Aura of Gloom
1-5
Vitality
Bad Karma
1-5
Warriors Soul
Blood Drinker
Chills
1/3
Corrupter
Plague
Variable
Cursed
Soul Drain
3-5
Possession
Wrath
2-4