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Animatie cu 3D StudioMax

Produs de
MECB Ltd. (Malta)

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 1 Plan-Introducere

Obiectiv
Material de acoperit
Despre animarea 3D
Beneficiile modelarii 3D
Despre 3D Studio MAX
Video

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Obiectiv
Aceste cursuri sunt destinate pentru incepatori,
care sunt interesai n modelarea animatiilor 3D si
rendering. Acest curs este ideal pentru
ntreprinderile mici i mijlocii (IMM) care doresc ssi mbunteasc calitatea produsului, mpreun
cu prezentarea a produsului lor.
Odat familiarizat cu conceptele de baz, nu exist
limite la ceea ce poate fi creat cu modelare 3D.
Singura limita este imaginatia ta.
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 1 Plan

Obiectiv
Subiecte de acoperit
Despre animarea 3D
Beneficiile modelarii 3D
Despre 3D Studio MAX
Video

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Subiecte de acoperit
Cele 10 cursuri care vor fi acoperite n aceast
sesiune sunt enumerate mai jos:
1. Introducere i beneficiile de a utiliza modelul 3D
animat
2. Interfata utilizator
3. Importare modele 3D intr-un pachet de
rendering si animare 3D

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Subiecte de acoperit
4. Atribuire materiale modelului 3D
5. Definire lumini si umbre conditiilor ambientale
6. Constrangere in grade de libertate
7. Procesul de animatie
8. Creare pasi indrumatori
9. Pregatire model 3d pentru rendering de
inalta calitate si rendarea proiectului
10. Alte informatii
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 1 Plan

Obiectiv
Subiecte de acoperit
Despre animarea 3D
Beneficiile modelarii 3D
Despre 3D Studio MAX
Video

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Despre animarea 3D
Animarea este procesul de a face un obiect 3D
sa se miste.Exista animarea keyframe,unde
operatorul manipuleaza obiectele cadru cu
cadru,similar cu desenele realizate pe hartie.
Alte metode de animare presupun plasarea
obiectelor pe anumite,linii setandu-le sa
urmareasca traseul curbei, sau importand date
preluate cu ajutorul motion capture si
atribuindu-le unui caracter.
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Despre animarea 3D
Aceste lectii din modul vor fi folosite de utilizatorii
neinitiati ai 3D Studio Max pas cu pas ,in asa fel
incat sa converteasca un model 3D wireframe
intr-un model animat si rendat.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Despre animarea 3D

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 1 Plan

Obiectiv
Subiecte de acoperit
Despre animarea 3D
Beneficiile modelarii 3D
Despre 3D Studio MAX
Video

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Beneficiile modelarii 3D
Modelarea 3D este benefica pentru situatiile in
care vom avea un beneficiu in a vedea un obiect
fizic intr-o forma solida.Modelarea 3D te
plaseaza intr-o lume fizica cu obiecte reale inca
neconstruite.Transforma un obiect virtual intr-un
scenariu real.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Beneficiile modelarii 3D
Importana modelarii 3D este n cretere
rapid i devine un instrument esenial n
diferite sectoare profesionale, cum ar fi n
medicin, arhitectur i inginerie .
instrumente chirurgicale moderne
ncorporeaz modele 3D ale corpului.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Beneficiile modelarii 3D
Acestea ghideaza chirurgul precis unde sa
creeze o incizie sau locatia exacta a unei
tumoori care urmeaza sa fie extirpata.
Designeri utilizeaza modele 3D animate
pentru a face interactiunea cu potentialii
cumparatori mai uoara.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Beneficiile modelarii 3D
Clientii cumpara proprietatea bazandu-se
pe modelul 3D in sine,aceasta justificand
crearea de modele 3D precise si concise.
Animarea si rendarea 3D fac ca ideile
tale sa se vanda mai usor.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Beneficiile modelarii 3D
Utilizand un model 3D te poate pune intr-o
pozitie mai buna de a lua decizii privind
importanti parametrii,cum ar fi:
Ce material sa folosesti,
Marimea obiectului,

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Beneficiile modelarii 3D
Funcionalitatea obiectului,
Deseori acesta poate reduce considerabil
costul si timpul. Acestea sunt doua
variabile ce sunt fundamentale intr-o
strategie in care competitia este un
parametru vital pentru a dobandi avantaje
competitive.
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 1 Plan

Obiectiv
Subiecte de acoperit
Despre animarea 3D
Beneficiile modelarii 3D
Despre 3D Studio MAX
Video

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Despre 3D Studio Max


Programul ce va fi folosit pe parcursul acestor
lectii va fi 3D Studio MAX, care este realizat de
Autodesk Media and entertainment.Acest
software este unul dintre cele mai folosite
aplicatii grafice 3D.
Aceste lectii sunt bazate si structurate pe o
directie generala,cu un accent mai pronuntat pe
etapele mai importante.
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 1 Plan

Obiectiv
Subiecte de acoperit
Despre animarea 3D
Beneficiile modelarii 3D
Despre 3D Studio MAX
Video

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Video

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 2 Cuprins Interfata utilizator

Obiectiv
Incarcare 3DS pentru prima data
Meniurile
Folosirea barilor de instrumente
Incearca-l acum
Utilizarea barii de interfata

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 2 Cuprins Interfata utilizator

Folosirea Panoului de Comanda


Folosirea meniurilor Quad
Video
Exercitii

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Obiectiv
Aceasta lectie ajuta utilizatorii noi sa se
familiarizeze cu interfata software-ului ,aratand si
descriind principalele caracteristici si utilitati ale
3D Studio MAX.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 2 Cuprins Interfata utilizator

Obiectiv
Incarcare 3DS pentru prima data
Meniurile
Folosirea barilor de instrumente
Incearca-l acum
Utilizarea barii de interfata

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 2 Cuprins Interfata utilizator

Folosirea Panoului de Comanda


Folosirea meniurilor Quad
Video
Exercitii

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Incarcare 3DS pentru prima data


De pe desktop,folosind icoana 3DS a AutoDesk
sau din task bar,apasand START, All
Programs, AutoDesk 3ds Max 9 si apoi click
pe icoana AutoDesk 3D Studio MAX 9 .3DS Max
fiind o aplicatie mare,dati-i timp sa se incarce in
memoria calculatorului dumneavoastra.Se va
afisa interfata principala asa cum se vede in
Fig.2.1
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Incarcare 3DS pentru prima data

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 2 Cuprins Interfata utilizator

Obiectiv
Incarcare 3DS pentru prima data
Meniurile
Folosirea barilor de instrumente
Incearca-l acum
Utilizarea barii de interfata

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 2 Cuprins Interfata utilizator

Folosirea Panoului de Comanda


Folosirea meniurilor Quad
Video
Exercitii

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Meniurile
Meniurile rulabile din partea superioara a interfetei MAX
include majoritatea comenzilor disponibile in MAX si sunt
un loc perfect pentru incepatori sa porneasca.Multe
comenzi din meniu au butoane corespunzatoare pe
barile de unelte si shortcut-uri pe tastatura.Pentru a
executa o comanda din meniu,o poti alege din meniu cu
ajutorul cursorului,apasand pe butonul corespunzator din
bara de unelte daca are unul,sau apasand shortcut-ul de
pe tastatura.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Meniurile
Poti de asemenea selecta comenzi utilizand
sagetile tastaturii si apasand butonul Enter
pentru a le porni.Meniul principal include
urmatoarele optiuni:FILE, EDIT, TOOLS,
GROUPS, VIEWS, CREATE, MODIFIERS,
CHARACTER, REACTOR, ANIMATION,
GRAPH EDITORS. RENDERING, CUSTOMIZE,
MAXSCRIPT si HELP.
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Meniurile
Spre deosebire de alte programe,aceste meniuri
de optiuni nu dispar daca nu sunt folosite.Lista
este setata,iar ele sunt mereu acolo cand ai
nevoie.Daca o comanda de pe tasdtatura este
disponibila pentru o comanda din meniu,ea este
disponibila in dreapta meniului de obiecte.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Meniurile
O sageata mica neagra in dreapta unui obiect
din meniu indica existenta unui submeniu pentru
acel obiect.Dand click pe obiect sau tinand
cursorul deasupra sa face ca submeniul sa
apara.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Meniurile

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 2 Cuprins Interfata utilizator

Obiectiv
Incarcare 3DS pentru prima data
Meniurile
Folosirea barilor de instrumente
Incearca-l acum
Utilizarea barii de interfata

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 2 Cuprins Interfata utilizator

Folosirea Panoului de Comanda


Folosirea meniurilor Quad
Video
Exercitii

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Folosirea barilor de instrumente


Utilizarea barilor de instrumente este una din
cele mai convenabile metode de a porni
comenzi deoarece cele mai multe comenzi
necesita un singur click.Principala bara de
instrumente apare in mod implicit direct sub
meniurile din partea de sus a ferestrei MAX in
timp ce celelalte bari pot fi incluse efectuand
click dreapta pe marginea barii principale.
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Folosirea barilor de instrumente


Un meniu pop-up pentru a particulariza barele
de instrumente apare mpreun cu o list de
bare de instrumente i fcnd click pe oricare
dintre acestea, bara de instrumente devine
disponibila pe ecran. Avei posibilitatea s
particularizai locaia barei de instrumente
trgnd-o la locaia dorit de pe ecran.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Folosirea barilor de instrumente


Puteti face orice bara de instrumente blocata sa
devine neblocata executand click si tragand de
cele doua linii verticale din capatul din
stanga(sau de sus) al barii deopartea marginii
interfetei.Dupe ce o separati de fereastra,puteti
sa redimensionati bara libera tragand de colturile
sau marginile acesteia.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Folosirea barilor de instrumente


Apoi puteti sa o miscati si sa o pozitionati pe
oricare din marginile ferestrei sau sa dati dublu
click pe bara de titlu a acesteia si ea va reveni
automat pe ultima sa pozitie.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 2 Cuprins Interfata utilizator

Obiectiv
Incarcare 3DS pentru prima data
Meniurile
Folosirea barilor de instrumente
Incearca-l acum
Utilizarea barii de interfata

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 2 Cuprins Interfata utilizator

Folosirea Panoului de Comanda


Folosirea meniurilor Quad
Video
Exercitii

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Incearca-l acum
Du-te la Command Panel > Geometry > Object
type si click pe teapot. Da click cu mouseul pe
orice vedere si va fi creat un teapot.
Utilizeaza instrumentele de transformare pentru
a misca,roti si dimensiona teapot-ul.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 2 Cuprins Interfata utilizator

Obiectiv
Incarcare 3DS pentru prima data
Meniurile
Folosirea barilor de instrumente
Incearca-l acum
Utilizarea barii de interfata

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 2 Cuprins Interfata utilizator

Folosirea Panoului de Comanda


Folosirea meniurilor Quad
Video
Exercitii

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Utilizarea barii de interfata


Ultimul element de interfa major const ntr-o
colecie de mai multe seturi de controale
amplasate de-a lungul marginii de jos a ferestrei
de interfa.Aceste controale nu pot fi mutate din
interfata ca bara de instrumente principala.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 2 Cuprins Interfata utilizator

Obiectiv
Incarcare 3DS pentru prima data
Meniurile
Folosirea barilor de instrumente
Incearca-l acum
Utilizarea barii de interfata

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 2 Cuprins Interfata utilizator

Folosirea Panoului de Comanda


Folosirea meniurilor Quad
Video
Exercitii

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Utilizarea panoului de comanda


Panoul de Comanda este localizat in dreapta
viewport-ului de-a lungul marginii din dreapta a
interfetei.
Panoul de Comanda este impartit in sase
panouri,fiecare accesata prin intermediul unei
iconite localizata in partea de sus.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Utilizarea panoului de comanda


Aceste 6 meniuri sunt: Create,
Modify, Hierarchy, Motion, Display, si Utilities cum
se prezinta in Figura 1.6.
Puteti pune deoparte Panoul de Comanda din coltul
din dreapta al ferestrei precum o caseta de dialog
libera, dand click pe un spatiu liber din dreapta
iconitelor din partea de sus a Panoului de Comanda
si tragand-o din marginea interfetei.
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Utilizarea panoului de comanda


O puteti de asemenea bloca in marginea din stanga
a ferestrei,lucru ce este extrem de util in cazul in
care sunteti stangaci.De vreme ce este o caseta
mutabila,aceasta se poate redimensiona tragand de
marginile si colturile acesteia(dar latimea ii ramane
la fel).Dupa orice miscare a Panoului de Comanda
sau al oricarei bari de instrumente,acestea se pot
readuce la pozitia initiala executand dublu click pe
bara de titlu a acestora.
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Utilizarea panoului de comanda


Puteti de asemenea da click dreapta pe bara de
titlu pentru a avea acces la meniul pop-up al
barilor de instrumente mutabile,dar meniul popup include deasemenea optiuni de blocare
(dreapta sau stanga pentru Panoul de Comanda
sau sanga,dreapta,sus,jos pentru barile de
instrumente) si deblocare.

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Lectia 2 Cuprins Interfata utilizator

Obiectiv
Incarcare 3DS pentru prima data
Meniurile
Folosirea barilor de instrumente
Incearca-l acum
Utilizarea barii de interfata

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Lectia 2 Cuprins Interfata utilizator

Folosirea Panoului de Comanda


Folosirea meniurilor Quad
Video
Exercitii

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Folosirea meniurilor Quad


Meniurile Quad sunt o metoda alternativa si
foarte puternica de a avea acces rapid la diferite
comenzi din 3DS MAX.Acestea constau in
meniuri pop-up cu pana la patru sectiuni
separate care inconjoara cursorul,cum este
ilustrat in Figura 1.8.
Executand click dreapta pe suprafata activa a
viewport-ului se vor deschide aceste meniuri
Quad,continut ce depinde de obiectul selectat.
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Lectia 2 Cuprins Interfata utilizator

Obiectiv
Incarcare 3DS pentru prima data
Meniurile
Folosirea barilor de instrumente
Incearca-l acum
Utilizarea barii de interfata

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Lectia 2 Cuprins Interfata utilizator

Folosirea Panoului de Comanda


Folosirea meniurilor Quad
Video
Exercitii

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Video

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Lectia 2 Cuprins Interfata utilizator

Obiectiv
Incarcare 3DS pentru prima data
Meniurile
Folosirea barilor de instrumente
Incearca-l acum
Utilizarea barii de interfata

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Lectia 2 Cuprins Interfata utilizator

Folosirea Panoului de Comanda


Folosirea meniurilor Quad
Video
Exercitii

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Exercitii
Acum deschideti 3D Studio MAX si petreceti
catva timp uitandu-va la diversele interfate
mentionate in cele de mai sus.
Duceti-va la Start > All Programs > Autodesk
3DS MAX 9.
Duceti-va la Command Panel > Geometry >
Object type si click pe teapot.

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Exercise
Duceti-va oriunde in viewport si creati teapot.
Dati zoom pe teapot folosind Zoom-ul ce se gaseste in
interfata de jos.
Rotiti teapot-ul folosind arcul de rotire pentru a vedea
teapot-ul din diferite unghiuri.
Folosind optiunea select and move restrictioneaza
miscarile teapot-ului in directii particularizate.Acestea vor
fi discutate detaliat mai tarziu in capitolul 6.

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Lectia 3 Cuprins Inserarea modele 3D in pachete de


animare 3D

Obiectiv
Importare modele CAD in 3DS MAX
Incearca-l acum
Video
Exercitii

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Obiectiv
Daca sunteti obisnuiti sa generati modele 3D in
sisteme CAD(e.g. Pro-Engineer, AutoCAD,
CATIA etc),probabil veti dori sa importati
modelul 3D CAD pentru rendare in 3DS MAX.
Aceasta sectiune va va ghida in prepararea
modelelor CAD pentru importarea in 3DS MAX si
pasii actuali necesari pentru importarea acestora
in 3DS.
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Obiectiv
Exista un numar mare de pachete 3D
disponibile,iar transferul fisierelor realizat intre
acestea se datoreaza comenzilor de meniu
import si export.Veti gasi ambele aceste
comenzi in meniul File.

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Lectia 3 Cuprins Inserarea modele 3D in pachete de


animare 3D

Obiectiv
Importare modele CAD in 3DS MAX
Incearca-l acum
Video
Exercitii

142514-LLP-1-2008-1-RO-LEONARDO-LMP
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Importare modele CAD in 3DS MAX


Alegeti File, Import, pentru a deschide caseta de
dialog Import.Aceasta caseta de dialog arata
exact la fel cu o caseta de dialog tipica unui fisier
Windows.
Adevarata utilitate vide ci caseta de dialog
Import Settings ce este foarte variata si
disponibila pentru fiecare format in parte.

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Importare modele CAD in 3DS MAX


Setarile din caseta de dialog Import Settings
sunt diferite pentru fiecare format in parte.
MAX poate importa diferite formate,incluzand
urmatoarele:
3D Studio Mesh, Projects, si Shapes (*.3DS,
*.PRJ, *.SHP)
Adobe Illustrator (*.AI)

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Importare modele CAD in 3DS MAX

LandXML/DEM/DDF (*.DEM, *.XLM, *.DDF)


AutoCAD (*.DWG, *.DXF)
Legacy AutoCAD (*.DWG)
Autodesk (*.FBX, *.DAE)
Motion Analysis (*.HTR)

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Importare modele CAD in 3DS MAX


initial Graphics Exchange Standard (*.IGE,
*.IGS, *IGES)
Autodesk Inventor (*.IPT, *.IAM)
Lightscape (*.LS, *.VW, *.LP)
Wavefront Material and Object (*.MTL, *.OBJ)
StereoLithography (*.STL)
VRML (*.WRL, *.WRZ)
VIZ Material XML Import (*.XML)
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Importare modele CAD in 3DS MAX


Alaturi de numeroasele setari se regaseste si
tabul pentru geometrie care ofera posibilitati
precum:
Optiunea Scale unde utilizatorul determina
unitatea de masura din viitorul fisier.
Deriva primitive AutoCAD

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Importare modele CAD in 3DS MAX

Se poate alege unul dintre urmatoarele:


Layer, Blocks ca Node Hierarchy;
Layer, Blocks ca Node Hierarchy, impartite dupa
material;
Entity, Blocks ca Node Hierarchy; Layer;
Color;
Entity;
One object

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Importare modele CAD in 3DS MAX

Figura 3.1 Selectati fisier

Figura 3.2 Casuta


dialog Optiuni
Importare

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Importare modele CAD in 3DS MAX


Noul obiect importand va fi derivat in functie de optiunile selectate

Figura 3.3
Obiect
importat in
aplicatia 3DS
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Importare modele CAD in 3DS MAX


Optiunea include prezinta o lista de parametrii
care pot fi inclusi sau eliminati din fisierul .dxf in
3D Studio MAX. Acesta include External
references (xrefs), Hatches, Points, Lights,
Views si Cameras and UCSs (grile).
Atunci cand toate optiunile au fost selectate
corespunzator apasati OK iar desenul va fi afisat
automat in 3D Studio MAX.
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Importare modele CAD in 3DS MAX


O alta caseta de dialog foarte intalnita ofera
optiuni de imbinare a obiectelor importate cu
scena curenta sau inlocuirea completa a scenei
curente.
Pentru multe formate,puteti deasemenea
transforma unitati in fisierele importate.

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Lectia 3 Cuprins Inserarea modele 3D in pachete de


animare 3D

Obiectiv
Importare modele CAD in 3DS MAX
Incearca-l acum
Video
Exercitii

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This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Incearca-l acum
Importati fisierul .dxf cu diferitele optiuni
mentionate mai sus.

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authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Lectia 3 Cuprins Inserarea modele 3D in pachete de


animare 3D

Obiectiv
Importare modele CAD in 3DS MAX
Incearca-l acum
Video
Exercitii

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This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Video

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Lectia 3 Cuprins Inserarea modele 3D in pachete de


animare 3D

Obiectiv
Importare modele CAD in 3DS MAX
Incearca-l acum
Video
Exercitii

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Exercitii
Pentru a ilustra cele mentionate vom folosi
urmatorul exemplu:
Downloadati fisierul wind_turbine.dxf de la
http://www.mecb.com.mt/3ds/Lect_3.html ce
contine un model 3D AutoCAD al unei turbine
eoliene.
Deschideti aplicatia 3D Studio MAX
Alegeti File > Import
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Exercitii
Selectati File Name si Files of type care in acest
caz sunt un fisier .dfx drept urmare veti selecta
AutoCAD (*.DWG, *.DXF).
Veti observa ca inainte ca modelul sa fie incarcat
in suprafata de lucru MAX vi se va afisa o caseta
de dialog AutoCAD DWG/DXF Import Options
(Figure 3.1).

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Exercitii
Aici puteti selecta/deselecta un numar variat de
optiuni de import in general referitoare la
scara,geometrie dar si primitive.
Executati click pe OK din aceasta caseta iar
modelul va fi incarcat in spatiul de lucru si vor fi
afisate in viewport-uri.

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Lectia 4 Cuprins Alegerea materialelor

Obiectiv
Parametrii de baza Blinn
Incearca-l acum
Crearea si editarea unui material
Parametrii de baza pentru umbre
Atribuire material prin procedeul Drag and
Drop

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Lectia 4 Cuprins Alegerea materialelor

Incearca-l acum
Atribuire materiale selectand obiectul
Video
Exercitii

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Obiectiv
Aceasta lectie cuprinde doua principale tehnici
prin care utilizatorul poate atribui un material
obiectului.
Aceasta poate fi facuta fie prin selectarea
obiectului si atribuirea materialului dorit acestuia
sau folosind tehnica drag and drop.

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Lectia 4 Cuprins Alegerea materialelor

Obiectiv
Parametrii de baza Blinn
Incearca-l acum
Crearea si editarea unui material
Parametrii de baza pentru umbre
Atribuire material prin procedeul Drag and
Drop

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Lectia 4 Cuprins Alegerea materialelor

Incearca-l acum
Atribuire materiale selectand obiectul
Video
Exercitii

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Parametrii de baza Blinn


Parametrii de baza blinn sunt disponibili in editorul de
materiale.Acesta include Ambient, Diffuse, Specular,
Colour, Opacity, Specular Level, Glossiness si Soften.
Ambient
Parametrul ambient este o lumina de fundal ca se va
reflecta pe toate obiectele prezente in scena. Ambientul
poate fi blocat.
Acest lucru va forta culoarea ambientala sa fie aceeasi
cu cea difuzata.
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Parametrii de baza Blinn


Diffuse
Culoarea difuzata defineste culoarea normala a
unui obiect.
Specular
Culoarea reflexiilor n cazul n care lumina este
concentrat pe suprafaa unui material strlucitor

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Parametrii de baza Blinn


Opacity
Seteaza nivelu de transparenta al unui
obiect.Daca valoarea este 100 materialul va fi
complet opac,iar daca este 0 acesta va fi
transparent.
Specular Level
Acest parametru determina cat de luminoasa
este reflexia.
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Parametrii de baza Blinn


Glossiness
Determina marimea reflexiei.Avand o valoare de
0 se produce reflexia maxima,in timp ce
valoarea de 100 produce o reflexie minima.

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authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Lectia 4 Cuprins Alegerea materialelor

Obiectiv
Parametrii de baza Blinn
Incearca-l acum
Crearea si editarea unui material
Parametrii de baza pentru umbre
Atribuire material prin procedeul Drag and
Drop

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Lectia 4 Cuprins Alegerea materialelor

Incearca-l acum
Atribuire materiale selectand obiectul
Video
Exercitii

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Incearca-l acum
Duceti-va in editorul de material si schimbati
parametrii de baza blinn pentru a varia
materialul.

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Lectia 4 Cuprins Alegerea materialelor

Obiectiv
Parametrii de baza Blinn
Incearca-l acum
Crearea si editarea unui material
Parametrii de baza pentru umbre
Atribuire material prin procedeul Drag and
Drop

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Lectia 4 Cuprins Alegerea materialelor

Incearca-l acum
Atribuire materiale selectand obiectul
Video
Exercitii

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This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Crearea sau editarea unui material


Duceti-va la Render > Material Editor.Va aparea
o prezentare a tuturor materialelor.In sectiunea
de editare a materialului,se poate creea foarte
usor sau edita un material care va fi necesar
pentru un obiect anume.

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Crearea sau editarea unui material

Figura 4.1 Caseta dialog editare material

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Crearea sau editarea unui material


Pentru a sorta materialele in folosinta,este
esential sa dam nume diferite fiecarui material
creat.Aceasta poate fi foarte usor facuta editand
campul de nume,care este prezentat in imaginea
de mai jos.
Numele materialului in uz apare ca titlu al
casetei de dialog pentru editorul de material.

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Crearea sau editarea unui material

Cu obiectul selectat dati click pe


Assign material to selection.
Materialul obiectului isi va
schimba culoarea implicita.

Figura 4.2 Editor material-camp


nume
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Lectia 4 Cuprins Alegerea materialelor

Obiectiv
Parametrii de baza Blinn
Incearca-l acum
Crearea si editarea unui material
Parametrii de baza pentru umbre
Atribuire material prin procedeul Drag and
Drop

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Lectia 4 Cuprins Alegerea materialelor

Incearca-l acum
Atribuire materiale selectand obiectul
Video
Exercitii

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Parametrii de baza pentru umbre


Parametrii de baza pentru umbre includ
numeroase optiuni precum este ilustrat mai jos.

Figura 4.3:- Parametrii de baza pentru umbre


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Parametrii de baza pentru umbre


3D Studio MAX are optiunea de a umbri
materialul in fir,2 fete,in fata hartii sau ca in
imaginea urmatoare.

Figura 4.4:- Optiunile parametrilor de baza pentru umbre

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Parametrii de baza pentru umbre


Blinn Umbra Blinn creeaza reflexii circulare si
o aparitie mai fina.

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Parametrii de baza pentru umbre


Anisotropic Spre deosebire de umbra
blinn,umbrele anistropic creeaza reflexii eliptice.

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Parametrii de baza pentru umbre


Metal Umbrele metalice simuleaza stralucirea
suprafetelor metalice.

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Parametrii de baza pentru umbre


Multi-layer Principala diferenta dintre anistropic
si multi-layer este aceea ca ce-a din urma are
doua controale pentru reflexii speculare.

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Lectia 4 Cuprins Alegerea materialelor

Obiectiv
Parametrii de baza Blinn
Incearca-l acum
Crearea si editarea unui material
Parametrii de baza pentru umbre
Atribuire material prin procedeul Drag and
Drop

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Lectia 4 Cuprins Alegerea materialelor

Incearca-l acum
Atribuire materiale selectand obiectul
Video
Exercitii

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Atribuire material prin procedeul Drag and Drop


Este o metoda mult mai directa.
Duceti-va la Render > Material Editor.
Trageti de materialu creeat sau editat si plasati-l
pe obiectul dorit.
Cu toate acestea aceasta metoda nu este
convenabila atunci cand scena este mult prea
detaliata.In cazuri similare va fi utilizata prima
metoda.
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Atribuire material prin procedeul Drag and Drop


Orice schimbare al unui material pentru un
obiect particular va schimba materialul pentru
toate celelalte obiecte ce au acelasi material.

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Lectia 4 Cuprins Alegerea materialelor

Obiectiv
Parametrii de baza Blinn
Incearca-l acum
Crearea si editarea unui material
Parametrii de baza pentru umbre
Atribuire material prin procedeul Drag and
Drop

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Lectia 4 Cuprins Alegerea materialelor

Incearca-l acum
Atribuire materiale selectand obiectul
Video
Exercitii

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Incearca-l acum
Dupa ce ati creat un material,atribuiti-l unui
obiect.

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Lectia 4 Cuprins Alegerea materialelor

Obiectiv
Parametrii de baza Blinn
Incearca-l acum
Crearea si editarea unui material
Parametrii de baza pentru umbre
Atribuire material prin procedeul Drag and
Drop

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Lectia 4 Cuprins Alegerea materialelor

Incearca-l acum
Atribuire materiale selectand obiectul
Video
Exercitii

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Atribuire materiale selectand obiectul


Duceti-va la butonul Select by name, gasit in
bara de unelte,si va aparea lista tuturor
obiectelor.

Figura 4.3 Caseta de


dialog-Selecteaza
obiectul
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Lectia 4 Cuprins Alegerea materialelor

Obiectiv
Parametrii de baza Blinn
Incearca-l acum
Crearea si editarea unui material
Parametrii de baza pentru umbre
Atribuire material prin procedeul Drag and
Drop

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Lectia 4 Cuprins Alegerea materialelor

Incearca-l acum
Atribuire materiale selectand obiectul
Video
Exercitii

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Video

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Lectia 4 Cuprins Alegerea materialelor

Obiectiv
Parametrii de baza Blinn
Incearca-l acum
Crearea si editarea unui material
Parametrii de baza pentru umbre
Atribuire material prin procedeul Drag and
Drop

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This project has been funded with support from the European Commission. This courseware reflects the views only of the
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Lectia 4 Cuprins Alegerea materialelor

Incearca-l acum
Atribuire materiale selectand obiectul
Video
Exercitii

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Exercitii
Pentru a ilustra cele de mai sus se va folosi
urmatorul exemplu.
Dupa ce importam turbina eoliana in 3D Studio
MAX,aceasta trebuie sa fie rendata cu o culoare
realista.
Duceti-va la Rendering > Material Editor sau
apasati M
Caseta de dialog al editorului de material va
aparea.
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Exercitii
Ajustati Blinn Basic Parameters pentru a putea
obtine culoarea materialului dorit.
Dati un nume materialului nou creat.
Atribuiti materialul unui obiect particular.

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Exercitii

Figura 4.4 Turbina eoliana


inaintea ajustarii texturii
materialului
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Exercitii

Figura 4.5
Turbina eoliana
dupa ajustarea
texturii
materialului

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Lectia 5 Cuprins Creare lumini si umbre

Obiectiv
Utilizare lumini standard
Utilizare lumini fotometrice
Creare lumini
Incearca acum
Creare umbre

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Lectia 5 Cuprins Creare lumini si umbre


Video
Exercitii

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Obiectiv
Principalul motiv pentru care se folosesc
luminile si umbrele este acela de a
imbunatati luminozitatea unei scene.
3D Studio MAX utilizeaza doua tipuri de
lumini:standard si fotometrice.

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Lectia 5 Cuprins Creare lumini si umbre

Obiectiv
Utilizare lumini standard
Utilizare lumini fotometrice
Creare lumini
Incearca acum
Creare umbre

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This project has been funded with support from the European Commission. This courseware reflects the views only of the
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Lectia 5 Cuprins Creare lumini si umbre


Video
Exercitii

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Utilizare lumini standard


Luminile standard sunt obiecte computerizate
care simuleaza lumina unui bec sau al unei
veioze.
Se poate alege din mai multe tipuri de lumini
standard:
Spoturi de lumina directionate: Un spot de lumina
emite o unda de lumina concentrata.Un spot de
lumina directionat foloseste un obiect tinta pentru a
atinti camera.
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Utilizare lumini standard

Figura 5.1a:- Spot de lumina


directionat

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Utilizare lumini standard


Spot de lumina liber: Similar celui
directionat,spotul de lumina liber emite o unda
de lumina fara o directie anume.

Figura 5.1b:- Spot de lumina


liber
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Utilizare lumini standard


Directionate pe o tinta/directionale:
Luminile directionale emit paralel fascicule
luminoase intr-o singura directie.
Omni:
Undele omni emit fasciculi de lumina dintr-o
singura sursa in mai multe directii.

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Utilizare lumini standard

Figura 5.1c:- Lumini omni


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Lectia 5 Cuprins Creare lumini si umbre

Obiectiv
Utilizare lumini standard
Utilizare lumini fotometrice
Creare lumini
Incearca acum
Creare umbre

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Lectia 5 Cuprins Creare lumini si umbre


Video
Exercitii

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Utilizare lumini fotometrice


Luminile fotometrice utilizeaza valorile energiei
luminoase care fac posibila definirea cat mai corecta a
acesteia. Acest tip de lumina pare mult mai realistic.
Tinta/Punct liber
Emite lumini pentru un punct geometric
Tinta lineara/ Linie libera
Emite lumini pentru o linie.
Zona libera/ Zona tinta
Emite lumini pentru o arie rectangulara.
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Lectia 5 Cuprins Creare lumini si umbre

Obiectiv
Utilizare lumini standard
Utilizare lumini fotometrice
Creare lumini
Incearca acum
Creare umbre

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Lectia 5 Cuprins Creare lumini si umbre


Video
Exercitii

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Creare lumini
Duceti-va la Menu, click Create > Lights.
Alegeti Standard sau Photometric din lista.
Click pe tipul de lumina care se va potrivi cu
obiectul.
Click click pe un viewport, pentru a creea lumina
fie pe o zona libera fie directionata pe un anumit
punct.

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Lectia 5 Cuprins Creare lumini si umbre

Obiectiv
Utilizare lumini standard
Utilizare lumini fotometrice
Creare lumini
Incearca acum
Creare umbre

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Lectia 5 Cuprins Creare lumini si umbre


Video
Exercitii

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Incearca acum
Creeati o lumina omni folosind lumini standard.

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Lectia 5 Cuprins Creare lumini si umbre

Obiectiv
Utilizare lumini standard
Utilizare lumini fotometrice
Creare lumini
Incearca acum
Creare umbre

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Lectia 5 Cuprins Creare lumini si umbre


Video
Exercitii

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Creare umbre
Odata ce luminile au fost definite putem avansa la
urmatorul pas,ca exemplu realizand umbre scenei.
Din panoul de comanda duceti-va la General
parameters > shadows iar apoi selectati optiunea
On.
Tipul umbrei depinde de numerosi parametri precum
tipul luminii folosite.
Astfel de parametrii dar si altii pot fi obtinuti din
sectiunea parametrilor pentru umbre.
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Creare umbre

Figura 5.3:- Rendare imagine fara lumini si


umbre

Figura 5.2:- Panoul de comanda- Parametrii umbrelor


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Creare umbre

Figura 5.4:- Imagine rendata cu lumini

Figura 5.5:- Imagine rendata cu


lumini si umbre

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Lectia 5 Cuprins Creare lumini si umbre

Obiectiv
Utilizare lumini standard
Utilizare lumini fotometrice
Creare lumini
Incearca acum
Creare umbre

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Lectia 5 Cuprins Creare lumini si umbre


Video
Exercitii

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Video

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Lectia 5 Cuprins Creare lumini si umbre

Obiectiv
Utilizare lumini standard
Utilizare lumini fotometrice
Creare lumini
Incearca acum
Creare umbre

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Lectia 5 Cuprins Creare lumini si umbre


Video
Exercitii

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Exercitii
Pentru a ilustra cele prezentate vom folosi
urmatorul exemplu. In exercitiul anterior turbinei
eoliene i s-au atribuit materialul si textura
potrivita.
Odata terminat acest exercitiu, se va ajunge la
un scenariu precum cel din figura 5.4 cu lumini si
umbre adaugate.

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Exercitii

Selectati turbina eoliana.


Duceti-va la Edit > Clone > OK pentru a creea o
replica a acesteia.Repetati acest procedeu pana
creeati o ferma de turbine.
Creati o suprafata de teren.Duceti-va la material
editor pentru a creea o suprafata verde.
Duceti-va la Create > Lights > Standard Lights >
Omni. Plasati lumina omni.

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Exercitii
Duceti-va la Name si Colour ( ex. LIGHTS_01)
Folositi numerosii parametrii disponibili in panoul
de comanda.
Pentru a creea umbra obiectului care se va
reflecta pe pamant duceti-va la Control Panel >
General parameters si executati Shadows On
Click pe spatiul de lucru, duceti-va la Rendering
> Render> Render pentru a vedea rezultatul
final. Va trebui sa fie similar cu imaginea 5.4 .
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Lectia 6 Cuprins Constrangerile in grade de libertate

Obiectiv
Comportarea constrangerilor miscarea liniara
Comportarea constrangerilor micarea de rotati
Muta
Incearca-l acum
Roteste
Incearca-l acum

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Lectia 6 Cuprins Constrangerile in grade de libertate


Scala
Video
Exercitiu

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Obiectiv
Aceasta lectie este despre aplicarea de diferite
miscari asupra obiectelor. Un obiect poate avea
constrangeri in grade de libertate.
3D Studio MAX are proprietatea de a aplica
constrangeri in grade de libertate , ca urmare
restrictia miscarii obiectului.

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Lectia 6 Cuprins Constrangerile in grade de libertate

Obiectiv
Comportarea constrangerilor miscarea liniara
Comportarea constrangerilor micarea de rotati
Muta
Incearca-l acum
Roteste
Incearca-l acum

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Lectia 6 Cuprins Constrangerile in grade de libertate


Scala
Video
Exercitiu

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Comportarea constrangerilor Miscarea liniara


Un obiect se poate rotii in 3D- spatiu in trei
directii, axa-X (rosu) , axa-Y (verde) si axa-Z
(albastru) ca in figura 6.1.

Figure 6.1 LInear Constraint

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Comportarea constrangerilor Miscarea liniara


Prin urmare, daca o restrictie este impusa
obiectului din doua directii, acestuia ii va
ramnane o singura directie pe care se
poate rotii.

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Lectia 6 cuprins Constrangerile in grade de libertate

Obiectiv
Comportarea constrangerilor miscarea liniara
Comportarea constrangerilor micarea de rotati
Muta
Incearca-l acum
Roteste
Incearca-l acum

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Lectia 6 Cuprins Constrangerile in grade de libertate


Scale
Video
Exercitiu

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Comportarea constrangerilor Miscarea de rotatie


Un obiect se poate rotii in 3D- spatiu in trei
directii, axa-X (rosu) , axa-Y (verde) si axa-Z
(albastru) ca in figura 6.2

Figura 6.2 Constrangerea de rotatie


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Comportarea constrangerilor Miscarea de rotatie


Prin urmare, daca o restrictie este impusa
obiectului din doua directii, acestuia ii va
ramnane o singura directie pe care se
poate rotii.

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Lectia 6 Cuprins Constrangerile in grade de libertate

Obiectiv
Comportarea constrangerilor miscarea liniara
Comportarea constrangerilor micarea de rotati
Muta
Incearca-l acum
Roteste
Incearca-l acum

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Lectia 6 Cuprins Constrangerile in grade de libertate


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Exercitiu

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Muta
Un obiect se poate translata pe axa X, axa Y sau
axa Z.
In 3D Studio MAX acest lucru se poate face in
trei feluri: bara de unelte click pe butonul Select and
Move
meniul principal selecteaza Edit > move
click dreapta pe obiect, va aparea un meniu,
selecteaza Move
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Muta
Dupa ce a fost efectuata una din operatiile de
mai sus, un centrul obiectului va aparea move
gizmo. Foloseste axis constraint localizata in
bara de unelte pentru a constrange obiectul sa
se translateze pe axa dorita.

Figura 6.3 Axis Constraints toolbar


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Muta

Figura 6.4 Move Gizmo

Move gizmo este facut in asa fel incat operatorul sa


poata manipula orice axa si orice miscare de
constrangere a acelei axe. De asemenea, manipularea
planului iti permite constrangerea miscarii planelor XY,
YZ, sau XZ .
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Muta
Move Gizmo permite operatorului sa miste in
mod independent obiectul in orice pozitie doar
utilizand mouse-ul. Pentru mai multa precizie se
va folosi Transform Type-In. Acesta permite
introducerea valorii precise.

Figura 6.5 FereastraTransform Type-In


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Lectia 6 Cuprins Constrangerile in grade de libertate

Obiectiv
Comportarea constrangerilor miscarea liniara
Comportarea constrangerilor micarea de rotati
Muta
Incearca-l acum
Roteste
Incearca-l acum

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Lectia 6 Cuprins Constrangerile in grade de libertate


Scala
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Exercitiu

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Incearca-l acum !
Creaza un pahar in fereastra principala si
foloseste constrangerea axei liniare pentru
a misca paharul in diferite directii.

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Lectia 6 Cuprins Constrangerile in grade de libertate

Obiectiv
Comportarea constrangerilor miscarea liniara
Comportarea constrangerilor micarea de rotati
Muta
Incearca-l acum
Roteste
Incearca-l acum

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Lectia 6 Cuprins Constrangerile in grade de libertate


Scala
Video
Exercitiu

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Roteste
Un obiect se poate rotii pe axa X, axa Y si axa Z.
In 3D Studio MAX acest lucru se poate face in
trei feluri: Bara de unelte click Select and Rotate
meniul principal selecteza Edit > rotate
click dreapta pe obiect, va aparea un meniu,
selecteaza Rotate
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Roteste
Dupa ce una din operatiile de mai sus a fost
efectuata, in centrul obiectului va aparearotate
gizmo.
Foloseste axis constraint localizat in bara de
unelte pentru a constrange obiectul sa se
roteasca pe axa dorita.

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Roteste

Figura 6.6 Rotate Gizmo


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Roteste
Rotate gizmo este facut astfel incat operatorul sa poata
manipula oricare dintre axe si constrangere de rotatie pe
acea axa. De asemenea manipularea planului permite
constrangerea rotatiei planelor XY, YZ, si XZ.
Rotate Gizmo permite operatorului rotirea libera a
obiectului pe orice directie folosind mouse-ul. Pentru mai
multa precizie se va folosiTransform Type-In. Acesta
permite introducerea valorilor precise.
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Lectia 6 Cuprins Constrangerile in grade de libertate

Obiectiv
Comportarea constrangerilor miscarea liniara
Comportarea constrangerilor micarea de rotati
Muta
Incearca-l acum
Roteste
Incearca-l acum

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Lectia 6 Cuprins Constrangerile in grade de libertate


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Exercitiu

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Incearca-l acum!
Creaza un pahar in fereastra principala si
foloseste constrangerea axei de rotatie
pentru a misca paharul in diferite directii.

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Lectia 6 Cuprins Constrangerile in grade de libertate

Obiectiv
Comportarea constrangerilor miscarea liniara
Comportarea constrangerilor micarea de rotati
Muta
Incearca-l acum
Roteste
Incearca-l acum

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Lectia 6 Cuprins Constrangerile in grade de libertate


Scala
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Exercitiu

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Scala
Un obiect poate fii marit pe axa X, axa Y si axa
Z.
In 3D Studio MAX acest lucru se poate face in
trei feluri: bara de unelte click Select and Scale
meniul principal selecteaza Edit > scale
click dreapta pe obiect, va aparea un meniu,
selecteaza Scale
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Scala
Dupa ce una din operatiile de mai sus a fost
efectuata, in centrul obiectului va aparea scale
gizmo.
Foloseste axis constraint localizat in bara de
unelete, pentru a constrange obiectul sa se
roteasca pe axa dorita.

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Scala

Figura 6.7 Scale Gizmo


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Scala
Scale gizmo este facut astfel incat sa permita
operatorului manipularea oricarei axe si constrangerea
scalei pe acea axa. De asemenea, manipularea planului
permite constrangerea scalei planelor XY, YZ, si XZ.
Scale Gizmo permite operatorului libera sclare a
obiectului in orice directie folosind mouse-ul. Pentru o
precizie mai buna se foloseste Transform Type-In.
Acesta permite introducerea valorilor precise.
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Lectia 6 Cuprins Constrangerile in grade de libertate

Obiectiv
Comportarea constrangerilor miscarea liniara
Comportarea constrangerilor micarea de rotati
Muta
Incearca-l acum
Roteste
Incearca-l acum

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Lectia 6 Cuprins Constrangerile in grade de libertate


Scala
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Exercitiu

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Video

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Lectia 6 Cuprins Constrangerile in grade de libertate

Obiectiv
Comportarea constrangerilor miscarea liniara
Comportarea constrangerilor micarea de rotati
Muta
Incearca-l acum
Roteste
Incearca-l acum

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Lectia 6 Cuprins Constrangerile in grade de libertate


Scala
Video
Exercitiu

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Exercitiu
Pentru a arata acest lucru se ia urmatorul exemplu.
Dupa ce acest exercitiu va fi complet, se va incheia cu rotirea
lamelor turbinei eoliene in jurul pivotului turbinei.
Mergi la butonul Select and link. Uneste lamele (3 lame) cu pivotul,
in acest caz, lamele sunt denumite Child in timp ce pivotul este
Parent. Dupa efectuarea acestei operatii, cand pivotul este gradat
rotit sau translatat, actiunea se face si asupra lamelor.
Click pe pivotul care uneste lamele. Apasati butonul Select and
Rotate . Intoarceti pivotul de la un anumit numar de rotatii. NB.Cele
trei lame trebuie rotite impreuna cu pivotul.
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Lectia 7 Cuprins - Animatia

Obiectiv
Interfata animata
Incearca-l acum
Video
Exercitiu

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Obiectiv
Scopul principal al acestui modul este de a
anima un obiect.
Pe parcursul lecturilor trecute, obiectul era
in parametrii estetici doriti.
Acum este timpul pentru a anima obiectul.

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Lectia 7 Cuprins - Animatia

Obiectiv
Interfata animata
Incearca-l acum
Video
Exercitiu

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Interfata animata
Bara de unelte a interfetei este principala
unealta a procesului de animare.
Scena initiala incepe cu 100 de frame-uri; toutsi
numarul frame-urilor dintr-o scena este definit de
utilizator. Numarul frame-urilor poate fi schimbat
din cadrul casutei time configuration.

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Interfata animata

Figura 7.1
Casuta Time
configuration

Start time si end


time determina
lunginea animatiei
cand butonul
playback este
apasat.

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Interfata animata
Cand este folosit Auto key mode, orice
schimbare a unei transformari sau caracteristici
a unui obiect este blocata. Acesta face referire la
cum ar trebui sa apara obiectul la un anumit
anumit numar de frame-uri.
Acestia sunt pasii ce trebuie urmati pentru a
intocmi o cheie:-

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Interfata animata
Pasul 1- Click butonul Auto key. Spatiul
de afisare in care lucrezi ar trebui sa se
schimbe in rosu.

Figura 7.2
Comutarea
automat
cheie
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Interfata animata
Pasul 2 Trage-ti cursorul timpului pe un
frame pe care doriti sa creati o cheie.
Primul si al doilea pas sunt introdusi de
catre operator. Indiferent de ce inserezi
intre este calculat de soft.

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Interfata animata

Figura 7.3a Miscarea cursorului timpului


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Interfata animata

Figura 7.3b
Miscarea in linie
dreapta
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Interfata animata
Daca ne uitam la figura 7.3c, apare un
scenariu diferit. La timpul T0 cercul este in
pozitia P1, la timpul T1 in pozitia P2 si la
timpul T3. In aceasta situatie cercul va
avea o miscare eliptica.

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Interfata animata

Figura 7.3c
Miscarea in linie
dreapta
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Interfata animata
Pasul 3 Miscarea obiectului sau
modificari ale parametrilor lui.

Figura 7.4
Efectuarea
msurile
necesare cu
obiectul
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Interfata animata
3D Studio Max va calcula si apoi va insera
poziiile pe care obiectul se va muta de la
nceputul frame-ului pana la sfarsitul
acestuia..
Click pe butonul Auto-key i apoi apasa
play pentru a avea o previzualizare a
animaiei care a fost creata.
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Lectia 7 Cuprins - Animatia

Obiectiv
Interfata animata
Incearca-l acum!
Video
Exercitiu

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Incearca-l acum!
Deschide optiunea time configuration si mareste
lungimea de la 100 la 200 de frame-uri.
Folosind o cutie drept obiect care poate fi obtinut
din sectiunea geometrie, din panoul de
comanda, miscati-o dea lungul axei X ca si cum
este impinsa dintr-un loc in altul.

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Lectia 7 Cuprins - Animatia

Obiectiv
Interfata animata
Incearca-l acum!
Video
Exercitiu

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Video

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Lectia 7 Cuprins - Animatia

Obiectiv
Interfata animata
Incearca-l acum!
Video
Exercitiu

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Exercitiu
Sa putem arata asta o sa luam uramatorul
exemplu. (Acest exemplu este continuarea celui
din lectia 6)
Deschideti si incarcati fisierul Wind turbine cu
modificarile facute in cadrul lectiei 6.
Click pe butonul Auto key. Spatiul de lucru in
care va aflati se va schimba in culoarea rosie.

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Exercitiu
Trage-ti cursorul timpului pe un frame pe care doriti sa
creati o cheie.
Rotiti lamele de pe pivot ( Lamele sunt unite de pivot,
acesta fiid Parent iar lamele , child) de cateva ori.
Click pe butonul Auto key pentru a dezactiva modul
inregistrare.
Apasati butonul play pentru a vedea animatia creata.
Salvati intr-un folder ales.

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Lectia 8 Cuprins Crearea Walkthroughs

Obiectiv
Walkthroughs
Miscarea camerei pe un traseu
Incearca-l acum!
Folosirea camerei tinta
Miscarea camerei folosind butoanele de
transformare standard

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Lectia 8 Cuprins- Crearea Walkthroughs


Spatiul de lucru al Camerei
Video-uri
Exercitiu

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Scop
Scopul acestei lucrari este de a invata sa
animam camere si sa facem sa para ca si cum
cameramanul inregistreaza o scena cu zoom in
sau out. Pentru a inregistra o panorama
aeriana cameramanul are nevoie de un
elicopter.
Folosind 3DS MAX lucrurile sunt mult mai simple

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Lectia 8 Cuprins Crearea Walkthroughs

Obiectiv
Walkthroughs
Miscarea camerei pe un traseu
Incearca-l acum!
Folosirea camerei tinta
Miscarea camerei folosind butoanele de
transformare standard

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Lectia 8 Cuprins Crearea Walkthroughs


Spatiul de lucru al Camerei
Video-uri
Exercitiu

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Walkthroughs
Una din multele caracteristici ale 3D Studio MAX este
animarea camerelor. Prin animarea camerelor
walkthroughs este creat ca si cum spectatorul se plimba
prin scenariul creat de tine.
Astfel, cel mai important principiu este animarea, si
anume miscarea unei camere. Pentru a face asta exista
trei tipuri de abordari diferite:
Miscarea camerei pe un traseu
Folosirea camerelor tinta
Miscarea camerelor folosind butoanele standard
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Lectia 8 Cuprins Crearea Walkthroughs

Obiectiv
Walkthroughs
Miscarea camerei pe un traseu
Incearca-l acum!
Folosirea camerei tinta
Miscarea camerei folosind butoanele de
transformare standard

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Lectia 8 Cuprins Crearea Walkthroughs


Spatiul de lucru al Camerei
Video-uri
Exercitiu

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Miscarea camerei pe un traseu


Un mod comun de a anima o camera este
de a face camera sa sa urmeze un traseu.
De expemplu, daca un arhitect a creat o
cladire arhitecturala, camera poate fi
setata sa urmeze traseul cladirii pentru a
avea o imagine buna a locului.

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Miscarea unei camere pe o directie


data
Dupa cum este aratat in imaginea
8.1a,camera creata se misca pe directia
data P1, P2, P3.Insa in acest caz,mereu
este orientata pe directia data,dupa
cum este ilustrata.

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Miscarea unei camere pe o directie


data

Figure 8.1a
Miscarea tintei
walkthrough

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Miscarea unei camere pe o directie


data
Din meniu selectato Create > Cameras >
Free Camera si o camera libera este
creata. Cu camera selectata, din menul
principal alegeti Animation > Constraints >
Path Constraint si alegeti directia. Acum
camera este constransa sa se miste doar
pe directia data.
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Miscarea unei camere pe o directie


data

Figure 8.1b Camera


animata folosind o
directie data

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Lectia 8 Cuprins Creerea de Walkthroughs

Obiectiv
Walkthroughs
Miscarea camerei pe o directie data
Incercati
Folosirea camerei pentru fixarea tintei
Miscarea camerei utilizand butoanele standard
de transformare.

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Lectia 8 Cuprins Creerea de Walkthroughs


Spatiul de lucru al camerei
Video
Exercitiu

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Incercati
Miscati o camera de-a lungul unui
obiect(e.x. cutie, ceainic, etc)folosind o
ruta predeterminata.

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Lectia 8 Cuprins Creerea de Walkthroughs

Obiectiv
Walkthroughs
Miscarea camerei pe o directie data
Incercati
Folosirea camerei pentru fixarea tintei
Miscarea camerei utilizand butoanele standard
de transformare.

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Lectia 8 Cuprins Creerea de Walkthroughs


Spatiul de lucru al camerei
Video
Exerciti

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Folosirea camerei tinta.


Camera tinta este ideala cand se focalizeaza un
obiect in miscare, marimile sale devenind din ce
in ce mai mici.Pentru a crea o camera tinta
mergeti la main menu si click Create > Cameras
> Target Camera.
Apoi cu Select and link selectati zona sau
obiectul pe care vreti sa il urmareasca.

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Folosirea camerei tinta

Figura 8.2a camera si


tinta camerei

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Folosirea camerei tinta


In acest mod,cum este aratat in figura
8.b camerele vor fi miscate pe zona P1,
P2, P3.
Insa in acest caz,mereu vor fi atinitite
spre o zona selectata de user,T.

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Folosirea camerei tinta

Figure 8.2b
walkthtough
realizat cu
tinta fixata.
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Lectia 8 Cuprins Creerea de Walkthroughs

Obiectiv
Walkthroughs
Miscarea camerei pe o directie data
Incercati
Folosirea camerei pentru fixarea tintei
Miscarea camerei utilizand butoanele standard
de transformare.

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Lectia 8 Cuprins Creerea de Walkthroughs


Spatiul de lucru al camerei
Video
Exerciti

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Miscarea camerei pe o directie data utilizand


butoanele de transformare
Alt mod de creere a walkthroughs cu
camere libere este prin utilizarea
butoanelor de transformare.
Prin utilizarea mai multor vederi,laterale,de
sus,de jos,camera poate fi navigata cu
usurinta
pentru
obtinerea
doritului
walkthrough.
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Miscarea camerei pe o directie data utilizand


butoanele de transformare

Figure 8.3a Selectati si


rotiti camera

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Miscarea camerei pe o directie data utilizand


butoanele de transformare

In aceasta apropiere cum este aratat in figura


8.c camera (C) ce este creata prima oara de
utilizator (pot fi tipuri diferite de camere) va fi
definita de miscarea libera in pozitiile P1, P2,
P3.
Insa in acest caz utilizatorul trebuie sa aranjeze
singur pozitia camerei in viewport.

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Miscarea camerei pe o directie data utilizand


butoanele de transformare

Figure 8.3b Folosirea


butoanelor standard
de transformare
pentru asezarea
camerei
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Lectia 8 Cuprins Creerea de Walkthroughs

Obiectiv
Walkthroughs
Miscarea camerei pe o directie data
Incercati
Folosirea camerei pentru fixarea tintei
Miscarea camerei utilizand butoanele standard
de transformare.

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Lectia 8 Cuprins Creerea de Walkthroughs


Spatiul de lucru al camerei
Video
Exercitiu

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Spatiul de lucru al camerei


Pentru a vedea optiunile din imagine mergeti
catre stanga sus in viewport, click dreapta views
si alegeti camera dorita pentru a o vedea in
viewport.

Figure 8.4 Alegerea unei camere


pentru a fi vazute in viewport

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Lectia 8 Cuprins Creerea de Walkthroughs

Obiectiv
Walkthroughs
Miscarea camerei pe o directie data
Incercati
Folosirea camerei pentru fixarea tintei
Miscarea camerei utilizand butoanele standard
de transformare.

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Lectia 8 Cuprins Creerea de Walkthroughs


Spatiul de lucru al camerei
Video
Exercitiu

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Video

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Lectia 8 Cuprins Creerea de Walkthroughs

Obiectiv
Walkthroughs
Miscarea camerei pe o directie data
Incercati
Folosirea camerei pentru fixarea tintei
Miscarea camerei utilizand butoanele standard
de transformare.

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Lectia 8 Cuprins Creerea de Walkthroughs


Spatiul de lucru al camerei
Video
Exercitiu

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Exerctiu
Pentru a ilustra acest lucru vom utiliza un exemplu. (Acest exemplu
este o continuare a exemplului din cursul 7)
Selectati Create > Cameras > Free Cameras.
Click pe zona de viewport unde doriti sa puneti camerele.
Apasati Autokey pentru a activa modul record.
Miscati timpul in zona dorita.Apoi pentru realizarea animatieiSelect
and Move and/or Select and Rotate.
Apasati Autokey pentru a opri modul record.
Apasati play pentru a vedea animatia.

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www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Obiectiv
Folosirea Activshade
Parametri pentru rendering
Output pentru timp
Incercati
Alegerea materialului prin drag&drop

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Incercati
Marime fisier output
Optiuni
Rendering output
Video
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Obiectiv
Obiectivul acestui curs este intelegerea
procesului de render.
Aceasta va fi urmata de o explicatie a felului in
care se realizeaza procesul de render in 3DS
MAX.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Obiectiv
Folosirea Activshade
Parametri pentru rendering
Output pentru timp
Incercati
Alegerea materialului prin drag&drop

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Incercati
Marime fisier output
Optiuni
Rendering output
Video
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Folosirea activeshade
Activeshade ofera facilitatea de a realiza
un preview cu lumini,umbre fara a se
realiza renderul final.
ActiveShade poate fi deschis in viewport
prin click in partea de sus stanga, click
dreapta Views > ActiveShade.

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Folosirea activeshade
Un singur viewport activshade poate fi
activat.
Daca se incearca deschiderea altuia,va
aparea un mesaj de eroare.Daca
viewportul este marit,atunci activshade se
va dezactiva.

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Folosirea activeshade

Figure 9.1
Activeshade
142514-LLP-1-2008-1-RO-LEONARDO-LMP
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Lectia 9 Cuprins 3D Model proces de rendering

Obiectiv
Folosirea Activshade
Parametri pentru rendering
Output pentru timp
Incercati
Alegerea materialului prin drag&drop

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Lectia 9 Cuprins 3D Model proces de rendering

Incercati
Marime fisier output
Optiuni
Rendering output
Video
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
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Parametri rendering
Schimbarea parametrilor pentru rendering poate
fi realizata in Render Scene dialog box.
Odata ce animatia este incheiata si utilizator
este multumit de aceasta este momentul ca
procesul final de render sa fie realizat.

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Parametri rendering
Alegeti main menu;
click Rendering >
Render,Render
Scene dialog box va
aparea.
Alta
alternativa
apasati
F10 pentru dialog
box sa apara.
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
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Figure 9.2
Render Scene
dialog box

www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Obiectiv
Folosirea Activshade
Parametri pentru rendering
Output pentru timp
Incercati
Alegerea materialului prin drag&drop

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Incercati
Marime fisier output
Optiuni
Rendering output
Video
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Output pentru timp


In sectiunea de output pentru timp exista 5
optiuni pentru render:
Single
Aceasta optiune va fi rendered doar unui
frame.Aceasta va fi selectata in viewport.

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Output pentru timp


Active Time Segment
Intreaga durata a animatiei va fi rendered.
Range
Userii pot alege ce portiune a animatiei sa fie
rendered.

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Output pentru timp


Every Nth Frame
Fiecare Nth frame va fi rendered. Acest fapt
implica ca cu cat va fi valorea mai mica a lui
N,cu atat va fi mai mare calitatea produsului final
Frames
Introduceti numarul de framerui.

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Lectia 9 Cuprins 3D Model proces de rendering

Obiectiv
Folosirea Activshade
Parametri pentru rendering
Output pentru timp
Incercati
Alegerea materialului prin drag&drop

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Incercati
Marime fisier output
Optiuni
Rendering output
Video
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Incercati
Deschideti dialog box-ul cu optiunea
render si modificati animatia cu parametri
dati.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
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www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Obiectiv
Folosirea Activshade
Parametri pentru rendering
Output pentru timp
Incercati
Alegerea materialului prin drag&drop

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Incercati
Marime fisier output
Optiuni
Rendering output
Video
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Alegerea unui material prin drag&drop


Poate fi aplicata si o metoda mai directa.
Alegeti Render > Material Editor.
Alegeti materialul dorit si puneti-l deasupra object.
Insa aceasta metoda nu este recomandata in cazuri in
care sunt numeroase detalii.In aceste cazuri este
recomandata prima metoda.
Orice schimbare in preview inseamna schimbare si in
cadrul materialului.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Obiectiv
Folosirea Activshade
Parametri pentru rendering
Output pentru timp
Incercati
Alegerea materialului prin drag&drop

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Incercati
Marime fisier output
Optiuni
Rendering output
Video
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Incercati
Dupa ce ati creat un material,puneti un
material ceainicului.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
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Lectia 9 Cuprins 3D Model proces de rendering

Obiectiv
Folosirea Activshade
Parametri pentru rendering
Output pentru timp
Incercati
Alegerea materialului prin drag&drop

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Incercati
Marime fisier output
Optiuni
Rendering output
Video
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Marime fisier output


Calitatea rezolutiei unei animatii se modifica in aceasta
sectiune.Lista valabila in aceasta sectiune include tipuri
diferite,cum ar fi; 35mm and 70mm options, Anamorphic,
Panavision, IMAX, VistaVision, NTSC, PAL, si HDTV
standard.Pe langa aceastea pot fi create si altele prin
modficarea parametrilor.
Cu aceasta optiune se determina si lungimea si
grosimea animatiei finale.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Obiectiv
Folosirea Activshade
Parametri pentru rendering
Output pentru timp
Incercati
Alegerea materialului prin drag&drop

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Incercati
Marime fisier output
Optiuni
Rendering output
Video
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
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authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Optiuni
Sectiunea Optiuni contine o lista cu numeroase
optiuni ce pot fi utilizate in procesul de render de
catre utilizator. Lista contine:
Atmospherics
Creeaza render asupra proceselor atmosferice
ce apar.

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Optiuni
Effects
Incorporeaza fiecare render activat.
Displacement
Geometria zonelor rendered este pastrata prin
displacement.
Video color check
In timp ce se realizeaza renderul se verifica daca
culoarea depaseste NTSC sau PAL.

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Optiuni
Render to fields
Permite animatiilor sa fie rendered zonei.
Render hidden geometry
Permite render tuturor formelor,inclusiv geometriei
ascunse.
Area lights/Shadows as points
Rendering-ul zonelor cu umbre ocupa mult timp,insa cu
ajutorul acestei optiuni timpul consumat va fi scazut.

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Optiuni
Force 2-Sided
Cand asceasta optiune este activata,ambele fete ale
proiectului sunt rendered.
Super block
Poate fi cazul in care background-urile negre au creeaza
probleme video.
Prin activarea acestei optiuni se elimina sansele de a
intalni asemenea probleme.

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Optiuni

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Lectia 9 Cuprins 3D Model proces de rendering

Obiectiv
Folosirea Activshade
Parametri pentru rendering
Output pentru timp
Incercati
Alegerea materialului prin drag&drop

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Lectia 9 Cuprins 3D Model proces de rendering

Incercati
Marime fisier output
Optiuni
Rendering output
Video
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Rendering output
Click pe Filessi alegeti fisierul unde va fi
salvat produsul final. In fereastra render output
vor
aparea
optiunile
de
salvare
:avi,jpeg,etc.Dupa ce alegeti cum salvati mai
ramane doar sa apasati butonul render.
Procesul de render poate dura minute sau
ore,depinzand de marimea fisierului.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
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www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Obiectiv
Folosirea Activshade
Parametri pentru rendering
Output pentru timp
Incercati
Alegerea materialului prin drag&drop

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Incercati
Marime fisier output
Optiuni
Rendering output
Video
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Video

142514-LLP-1-2008-1-RO-LEONARDO-LMP
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www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Obiectiv
Folosirea Activshade
Parametri pentru rendering
Output pentru timp
Incercati
Alegerea materialului prin drag&drop

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 9 Cuprins 3D Model proces de rendering

Incercati
Marime fisier output
Optiuni
Rendering output
Video
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Exercitiu
Pentru a ilustra acest lucru vom alege urmatorul
exemplu. (Acest exemplu este o continuare a exemplului
din cursul 8)
Click pe viewportul ce trebuie rendered..
Alegeti Main Menu>Rendering>Render.O fereastra
pentru scena de render va aparea.
Din sectiunea Time Output,determinati daca doriti sa
render mai multe frameuri sau toate frameurile. 3D
Studio MAX ofera posibilitatea de a da render oricarui
frame.
142514-LLP-1-2008-1-RO-LEONARDO-LMP
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Exercitiu
Ajustati marimea produsului final din render.Aceasta va
reflecta marimea prodsului final. (N.B. marimea ideala
640 X 840)
Selectati acei parametri necesari procesului de render.
Acest lucru este realizat din sectiunea Optiuni.
Descrierea fiecarui parametru este realizat in cursuri.
Inainte de a realiza render proiectului este importanta
alegerea locatiei de salvare.Din Render Output alegeti
fisierul si locatia de salvare.
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Exercitiu
Click Render care se gaseste in partea de dreapta jos a
sectiunii.Acest
proces
poate
dura
cateva
minute,depinzand de durata si calitatea produsului final.

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Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Obiectiv
Ascunderea si inghetarea unei selectii
Clonarea unui obiect
Incearca acum
Selecteaza si creeaza o legatura
Folosirea obiectelor Arhitecturale (AEC)

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Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Incercati
Incheiere
Exercitiu

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Obiectiv
Scopul principal al acestui capitol este
prezentarea utilizatorului a numeroaselor
optiuni din cadrul 3D Studio MAX ce fac
utilizarea acestui program mai interesanta
si placuta.
Folosind aceste facilitati vor ajuta
utilizatorul sa obtina un produs mai
profesional.
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www.camis.pub.ro/eucad/

Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Obiectiv
Ascunderea si inghetarea unei selectii
Clonarea unui obiect
Incearca acum
Selecteaza si creeaza o legatura
Folosirea obiectelor Arhitecturale (AEC)

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Incercati
Incheiere
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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Ascunderea si inghetarea unei selectii


Meniul quad ofera numeroase facilitati ce vor
usura utilizarea programului 3D Studio
Max.Optiunile principale vor fi listate in tabelul de
mai jos.
Freeze Selection
Obiectele inghetate,de orice tip,se vor schimba
in gri.Raman vizibile,insa nu pot fi modificate sau
transformate.
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Ascunderea si inghetarea unei selectii


Unfreeze All
Toate obiectele inghetate pot fi dezghetate,astfel
putand fi modificate.
Hide selection
Obiectele selectate dispar din zona view,pentru
a facilita observarea mai usoara a obiectelor
selectate.
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Ascunderea si inghetarea unei selectii


Ascunde Nu selecta
Obiectele neselectate dispar din zona de
view,facand astfel mai usoara observarea doar
obiectelor selectate.
Unhide All
Toate obiectele ascunse pot fi facute sa reapara
utilizand aceasta optiune.
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Ascunderea si inghetarea unei selectii

Figure 10.1 Quad-Menu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Obiectiv
Ascunderea si inghetarea unei selectii
Clonarea unui obiect
Incearca acum
Selecteaza si creeaza o legatura
Folosirea obiectelor Arhitecturale (AEC)

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Incercati
Incheiere
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Clonarea unui obiect


3D Studio MAX face posibila clonarea unor obiecte.
Selectati obiectul, alegeti Edit > Clone. Meniul de sub va
aparea.Exista 3 tipuri de clonare,folosind copy,instance
sau reference.
In Clone Options exista o zona in care se noteaza
denumirea obiectului e.x. Teapot02 pentru diferentierea
fata de alte obiecte.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Clonarea unui obiect


Cele mai importante 2 sunt copy si instance. Sa spunem
ca obiectul original este teapot01, selectati copy,
denumiti copia teapot02 si dati click OK.
De acum nu mai exista nicio legatura intre teapot01si
teapot02.

Insa daca se foloseste optiunea instance,intre cele 2


obiecte ramane o legatura.Deci daca primul obiect este
modificat,va fi afectat si cel de-al 2lea.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Figure 10.2 Fereastra optiunilor de clonare

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Obiectiv
Ascunderea si inghetarea unei selectii
Clonarea unui obiect
Incearca acum
Selecteaza si creeaza o legatura
Folosirea obiectelor Arhitecturale (AEC)

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Incercati
Incheiere
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Incercati
Copiati turbina de vant si apoi creati o
instanta a acesteia.
Rotiti si miscati turbina de vant originala
pentru a o diferentia de instanta..

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Obiectiv
Ascunderea si inghetarea unei selectii
Clonarea unui obiect
Incearca acum
Selecteaza si creeaza o legatura
Folosirea obiectelor Arhitecturale (AEC)

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Incercati
Incheiere
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Selectati si creati legatura


Aceasta parte a fost realizat si in animatiile anterioare.
Insa in aceasta parte Selectati si creati legaturava vom
explica in detaliu.
Obiectul parinte este in stransa legatura cu obiectul
copil.Daca obiectul parinte este modificat atunci sufera
modificare si obiectul copil,insa daca obiectul copil
sufera modificari,nu este neaparat ca obiectul parinte sa
sufere aceleasi modificari.
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Selectati si creati legatura


In exemplul turbiniei de vant, ventilatia este
considerata obiectul parinte In timp ce lamele
sunt obiectele copil.
Daca este invartita ventilatie,lamele se invart in
concordanta cu aceasta.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Selectati si creati legatura

Figure 10.3 Diagrama


schematica de creare a
legaturi si selectiei

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Obiectiv
Ascunderea si inghetarea unei selectii
Clonarea unui obiect
Incearca acum
Selecteaza si creeaza o legatura
Folosirea obiectelor Arhitecturale (AEC)

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Incercati
Incheiere
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Folosirea obiectelor arhitecturale


(AEC)
Obiecte arhitecturale gasite de obicei in cladiri pot fi
gasite in 3D Studio Max. Aceste obiecte pot fi obtinute
printr-un click la optiunea Create > AEC Objects.
Anumite obiecte AEC includ:Foliage, Railing,Pereti, Usa pivot, Usa rabatabila, BiFold
Door,Scara dreapta, L-Type Scara, U-Type Scara, Spiral
Scara, Awning fereastra, Casement fereastra, Fixed
fereastra, Pivoted fereastra, Sliding fereastra and
Projected fereastra.
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Folosirea obiectelor arhitecturale


(AEC)
Foliage
Tipul foliage include numeroase plante ce pot
face ca spatiul realizat sa para realistic.Sunt
numerosi parametri ce pot fi modificati pentru a
schimba proprietatile foliage asa cum este
descris in figura de mai jos.Inaltimea,densitatea
si tipul copacilor pot fi modificati din parametri.
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Folosirea obiectelor arhitecturale


(AEC)
Pereti
O parte interesant a 3D Studio Max o reprezinta
felul in care peretii sunt realizati.Doar alaturati
liniile pentru a realiza spatiul in care este creata
cladirea.Mai mult grosimea si inaltimea peretilor
poate fi realizata folosind optiunea parameter.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

Folosirea obiectelor arhitecturale


(AEC)

www.camis.pub.ro/eucad/

Usi si ferestre
3D Studio Max multiple designuri de usi si
ferestre.Acestea
include
usi culisante,usi
pivotante,ferestre pivotanta,ferestre de proiect
etc.Controlul parametrilor ofera posibilitatea
modificarii deschiderii usii sau ferestrei,inaltime
folosind %.
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Obiectiv
Ascunderea si inghetarea unei selectii
Clonarea unui obiect
Incearca acum
Selecteaza si creeaza o legatura
Folosirea obiectelor Arhitecturale (AEC)

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Incearca acum
Incheiere
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Incearca acum
Insereaza diferite tipuri de trees in
spatele turbinei.
Variaza stilul trees folosind Foliage
parameters.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Obiectiv
Ascunderea si inghetarea unei selectii
Clonarea unui obiect
Incearca acum
Selecteaza si creeaza o legatura
Folosirea obiectelor Arhitecturale (AEC)

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Incearca acum
Incheiere
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Incheiere
Aceste este finalul modului.Pana aici un
incepator trebuie sa fie deja familiarizat cu 3D
Studio MAX si comenzile sale de baza. In acest
modul am trecut prin toatea etapele ce trebuie
stiute pentru a crea,anima si importa un proiect.
De acum inainte ceea ce conteaza este practica
pentru a reusi o stapanirea adecvata a acestui
program.
142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Incheiere
Daca aveti nevoie de mai multe detalii sau ajutor
privind 3D Studio MAX, selectati help > User
Interface...si tastati un domeniu specific.O lista
cu topicuri va aparea.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Obiectiv
Ascunderea si inghetarea unei selectii
Clonarea unui obiect
Incercati acum
Selecteaza si creeaza o legatura
Folosirea obiectelor Arhitecturale (AEC)

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Lectia 10 Cuprins Obtineti mai mult cu 3DS MAX

Incercati acum
Incheiati
Exercitiu

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

www.camis.pub.ro/eucad/

Exercitiu
Deschideti fisierul 3DS MAX cu turbina rotativa de vant.
Selectati turbina de vant,dupa care alegeti edit > clone.
Plasati zona clonata utilizand Select and move.Repetati
acest proces de mai multe ori.
Pentru creerea obiectelor AEC alegeti optiunea Create >
AEC Objects > Foliage. Apoi duceti zonele aparute in
aria dorita din viewport.Ajustati parametri foliajului.

142514-LLP-1-2008-1-RO-LEONARDO-LMP
This project has been funded with support from the European Commission. This courseware reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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