Beruflich Dokumente
Kultur Dokumente
To my grandmother Rita
Alice Meniconi
INDEX
Introduction
p. 8
p. 35
p. 75
p. 97
SALVATORE IACONESI
Interaction designer,
robotics engineer, artist,
hacker.
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LAYNE HARTSELL
Researcher at P2P
Foundation for
Alternatives.
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obsolete.
The current planetary movement for open knowledge and
education is, I think, simply basic or innate human interests
pushing against a rapacious, contemporary capitalist system,
which has worked to marketize virtually everything in peoples
lives. The university began to degrade into the marketized trade
school, churning out a paper mill for jobs and with value being
defined narrowly in market terms. When I was an undergrad
we could see this happening, so the term paper mill has been
known for a while. At the same time, I was fortunate enough to
attend one of the great land-grant universities and also science
and technology centers Virginia Tech. I feel a great sense
of gratitude to the faculty and university and pass this on to
students in the only way such great debts can be repaid to those
who took time to teach me and to discuss outside of class. I still
maintain a friendship with my mentor and past vice president
of the university who retired recently. It is certain that any of
my professors were smart enough to go to Wall Street and make
money, but they chose physics, chemistry, biology, philosophy,
and to promote knowledge and culture which radiated out from
the university community. Today, the university center can
be radiating from anywhere due to the ubiquity of technology.
Quite astounding, I think, as the basis for the opportunities of
the Near Future of Education is already in place.
When we hear the term open science or open knowledge, we
should see that the adjective open is simply a cognitive necessity
for dialogue under current conditions, since in the actual case, by
definition going back to Galileo, knowledge and science are just
that openness. By the late Renaissance in Venice and Florence,
the printing press had transformed society. All matters were being
discussed due to dissemination of knowledge and thus modern
science emerged rapidly in this way since people at the time
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traffic light for stop might be red in the U.S. but blue in China,
however, the fact of collision of the cars will happen if the driver
confuses cultural location. The postmodernists also rightly, and
harshly, criticized the lack of openness and the power structure,
which opened a serious sociological critique of science. I think
this to be the most important of postmodern critiques and it is
one which is alive today as there are still few women in the science
or STEM disciplines. This most revealing charge that there are
few women in science also includes few women deciding on
what science is to do. For example, a mixed group of women
and men are far more likely to vote for funding for scientists to
produce vaccines for children or for a cure for malaria than they
are to fund 25 different male baldness drugs. The postmodernists
were echoing the early thinkers who argued for full participation
since no one individual or group would be able to understand
fully; here again the maxim of we need as many eyes on reality
as possible revisits. Instead of STEM, in contrast, for many this
acronym has been changed to STEAM with the A being arts.
Maybe an N should be added for nature making the acronym
STEAMN. Finally, for epistemic accuracy, Elizabeth Pollitzer
at Portia, which is a group that studies gender and science, has
shown that mixed research groups are the most effective at actual
scientific accuracy.
Incidentally, the mechanical model is the most stringent of
scientific models and by the time Galileo wrote the Dialogue
in later life, he would realize that the matter of understanding
might be beyond the grasp of humans. This can be seen when
he said essentially that gravity and nature are just placeholders.
Gravity is what we call when things go down, and nature
is what we call when we throw a stone in the air and after it
leaves the hand, it keeps going. Later, Newton would come to
the realization that the mechanical model was out as he and
everyone else were stumped by action at a distance, which drew
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countries are a good model, but also less affluent countries like
Mexico are doing this, for instance, the major universities, and
one of the best in the world, Universidad Nacional Autnoma
de Mxico (UNAM), provide free or significantly reduced
tuition. Mexico has more than 100 years of solid educational
commitment going back to the 1917 Constitution and with
Minister of Public Education Jos Vasconcelos. There is plenty
of wealth around, so funding is not the problem of the current
global crisis in education. As a matter of fiscal conservation, I
think it possible to reduce the number of years down to three
years of undergrad. The curriculum would have the first year
focused on critical thinking, applied ethics, science literacy and
the arts. Then, in the second and third year can come the full
arts and sciences along with a semester of travel and a thesis or
project. For graduate and professional training, these are trade
schools where I think it necessary to have grades for those levels
due to the need for the best talent to be in the right place in
society. For example, if someone has excellent motor skills along
with mathematical ability, solid memory, and abstract, mental
spatial ability then they would excel in neurosurgery or in being
a pilot. For those kinds of expert systems, there should be refined
training and competitive grading.
Therefore, the way forward is multivariate with a plurality
of thinking which is able to meet the particular conditions,
even though this is a global or universal matter. Students and
communities can take over the university of today and make it
into a more fully democratized place. As they say, Occupy It,
and while doing so continue to create a planetary ubiquitous
digital commons of knowledge, while dissolving the mental and
knowledge barriers between the Global North and South. As
indicated, organizing is necessary for moving the state toward a
partner state and then people can work together to fully realize
the development of the knowledge commons for everyone to
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JON HUSBAND
Creator of the concept
of Wirearchy, an
ecosystemic p2p model.
Its too elitist, because it uses a complex language and it gives too
much information at the same time. You are not really including
anyone, as you are expecting to.
[referring to a recurring criticism directed to this project]
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MICHEL BAUWENS
Founder and director
of P2P Foundation for
Alternatives.
Educational Renaissance
Every civilization needs an appropriate education system. In
this transition period from a unsustainable extractive system to
a hopefullly sustainable system, we are apt to see the germs of
the next educational system.
Before we look at this, it may help do to a quick tour of
European educational history, and show that indeed, successive
forms of civilization did spawn eductional reforms.
Lets start with the Roman and Greek academies, which were
really a lot more like the ashrams of the East than wed like
to think. When the Roman empire disappeared and its cities
collapsed and emptied, so did also their educational institutions,
which gave way to the rural monasteries of the Christian monks,
which became the key to the knowledge transmission in this
period, roughly dominant from the fifth to the tenth century.
After this period of ruralization, the First European Revolution
took place, in which the monks of Cluny, in alliance with the
poor masses, imposed the Peace of God charters that imposed
the first regulations and limitations on the extraction of the
warlords, eventually created the new feudal social contract,
which eventually would give rise to the rise of the new cities,
a doubling of the European population for the next three
centuries, and also, a new educational institution, i.e. the peer to
peer university which started in Bologna in the 12th cy., where
the student nations hired and managed their teachers and
teaching, and which would eventually crystallize in the great
christian institutions of learning. By the 15th century, the cityzens managed to escape the dominance of the one christian
church, using the printing press to diffuse the new independent
interpretations. During the three centuries of religious civil
war that were sparked by this new situation, the universities
became sectarian and ceased to play their progressive role. This
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is why the 16th but especially the 17th century, saw knowledge
transmission move to the informal sphere of the Republic of
Letters, through which the new intellectual elite of independent
scholars would correspond with each other, using letters,
magazines, and forewords and afterwords of books to transmit
the new vital knowledge. Eventually, this would be consolidated
and mainstreamed in the Royal Academies until in the 18th
century, the new capitalist realities created the basis of a new
educational system, based on the universities as we knew them,
developed by Prussian reformers, and with the labs, PhDs and
the trappings we are familiar with.
Its probably fair to say that after the heyday of the
democratization of this type of education in the sixties and
seventies of the last century, its started being destroyed with
the conservative and neoliberal counter-revolution that started
in the eighties with Thatcher and Reagan. From now on,
universities had to become businesses, education an investment
in ones future marketability, knowledge privatized through IP,
and professors competing most of all with each other for the
scarce research funding that was no longer available for simply
deep and fundamental research. This neoliberal barbarism has
fundamentally undermined the role of universities in knowledge
transmission and hence it is not a accident that a new Republic
of Letters arose with the second phase of the democratization
of the internetworks which started in the 90s. Just as the new
medieval city-zens massively jumped at the technological
affordance that was the printing press, so the first democratically
educated generations of youngsters, flocked to the internet as
the chance for permissionless communication, self-organisation
outside the state and corporations, and joint value creation.
So today we have again to competing spheres of knowledge
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1.
the
Future
i t s a p e r f o r m a n c e
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The starting point of the project took place at ISIA Firenze, a design school based
in Florence which I attended for five years. During november 2013, the school started to face a crisis due to financial cuts and an imminent eviction. The risk of closure
brought to a massive student mobilization: we organized flash mobs, we created
communication campaign, we asked the institutions to listen to us (especially to
the Municipality of the city, to the Province and to the Ministry of Education). The
story of the protest is documented on a Tumblr1.
I - as someone who participated actively to this protest - watched its high and lows,
while I was really hoping that what we were doing could lead to a solution. But in
the end, I had the confirm that this kind of actions (even if spontaneous, legit and
important) brings only to the starting point, always.
When our teachers, Salvatore Iaconesi and Oriana Persico, suggested to dedicate
our Near Future Design course to the redesign of the future of the school, I saw
a different way to get over the crisis we were going through. After a few hours of
discussion in the classroom, the decision was made: we started to work on the Near
Future of Education. This choice entailed a lot of excitement among my class: we
had the chance to be designers and students at the same time, finally able to carry
on our protest with a new point of view and alternative instruments. We were going
to apply what we were learning in that very moment (the Near Future Design
methodology) to a concrete and significant issue. Soon enough, our project and our
voices started to spread outside the walls of the precarious building we were going
to be evicted from.
Thats how the Near Future Education Lab was born: its a group of students, teachers and researchers that want to change the future of education.
We consequently create an open Facebook group2, that is still active nowadays, and
a twitter account3 to let our idea spreading.
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to design the Near Future of the education system in order to shift the perception of possible;
We had to find a way to set us as peers among the other public or private entities involved. At first, we focused on the constitution of an association, then discarded for
an ideal legal status: the Foundation. This passage was extremely important because,
through the Foundation, we would have moved the goalposts and also obtained
a real autonomy. The Foundation is indeed the container of the project, but also an
instrument that allows us to be considered as peers in comparison of any other part
involved.
Future map: this group worked on the visual representation of the Near
Future of education, built on the study of the state of arts and technologies
and on the ethnographic observation of the emerging rituals;
the suitable organizational model onto which the Foundation would have
been built on;
Calls and Partners: inside this group we looked for suitable european calls
that would have helped to finance the project and, furthermore, we identified private or public subjects that (for strategic interests or vocation) could
have been potential partners of the Lab;
Identity: this group created the brand identity and all the communication
aspect of the Foundation.
Herein, well give a general overview of what we did in order to define Knowpen as
we know it nowadays. The work done inside the Identity and the Calls and Partners
groups will not be deepened any further due to the need of focusing on different
aspects of the project.
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Consensual Reality is dynamic: it changes according to the transformation of our communities, cultures, technologies and organizations.
How do they change?
To understand that, we observe what we call the Curious Rituals.
Curious Rituals may be large or small, disruptive or moderate, local or
global, fast or slow.
They are the things which people and organizations are doing now, in our
present, but for which we dont have a shared, common and easy understanding yet.
Is someone doing curious things with technology? Is someone establishing some peculiar eating habits? Is someone organizing the ways in
which they work in peculiar ways? Is someone getting their energy in
peculiar ways? Or initiating peculiar mobility practices?
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[Step 6] Pre-totypes
POSSIBIL
ITI
URE
T
ES
FU
S T R A N GE N O
W
B
TA
LIS
HED NARRA
TIV
ES
ES
E
TH
CONSENSUAL REALITY
DESIGN
FOR
THE NEW
NORMAL
Then we make the collection of these reactions available, so that they can
be used to extend the discussion, going beyond the limit of understanding
what the possible futures are, but also discussing what the preferable and
desirable futures are, and for which communities, organizations and individuals.
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[1] Technologies
Networks, social media, peer-to-peer infrastructures for interconnection, collaboration, participation, accessibility, sharing;
In the era of the Internet, a speedy connection will assure a safe and natural
interconnection between people, items, places, devices.
[4] Methodology and tools
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[5] Time
The flow of time, and its modalities, across learning, teaching, production, private,
social;
We could face a more personal management of time, different paces related
to particular scenarios, desires, activities. Time as an agile, customized, malleable concept that can adapt to each individual.
[6] Identity and sense of belonging
Knowledge as a common;
A model in which information and knowledge are shared freely and widely.
Furthermore, this will have to be safeguarded in a certain way.
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[9] Privacy
On these 11 axes we based the development of Knowpen. We analyzed some possibility of change and improvement for each axis: we made a visual representation
of the effort needed to enact a change on each one. They convert to a central vertex
(representing a value of zero) and grow until a maximum value (representing the max
level of effort needed to enact the change). This visualization is a generative pictures
that variates according to the development of the research around the axes. The picture
below is a still frame of the investigation at the time when the study occurred.
Blurred conceptualization of boundaries; everyone is part of the ecosystem, through active participation; the ecosystem is open to the city, to other researchers, to businesses, administrations, other universities; the university as a protocol which is
ethical and technical, in which anyone can participate and make;
We'll face a radical transformation of the concept of "boundaries" as we
know it nowadays. Everything and everyone will be free to join multiple
and different environments where any kind of knowledge is shared.
[11] Collaboration, multi-modality
collaboration,
multi-modality
permeability,
boundaries
common and
intellectual property
privacy
identity and
sense of belonging
A project is also an opportunity to teach, learn, dedicate resources to personal interests, to collaborate with the ecosystem;
University will not be just dedicated to its students, but it will be the knot
of an interacting network. Communication towards external environments
will be widen by a different range of collaboration, openness, diversification
of the involved parties.
technologies
participation
architecture
time
methodology
and tools
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infrastructures
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The research identified seven different p2p models. They are mainly applied in business
environments, but we tried to see them under a different perspective. The description and
features of such models are illustrated as follows:
[1] Self-organising
Essentially having no structure. Employees are encouraged to work on whatever they want
to find the projects that engage them and do the best work of their lives.
Pro: any member is free to specialize in any preferred area of interest without real
boundaries;
Cons: the absence of an organizational structure and managing entities can confuse the members.
[2] Agile-squads
Authority should be distributed, everyone should be able to sense and process (solve) the
tensions (ideas/problems) they perceive, roles and employees are not one-to-one, and that the
organization can and should evolve toward its requisite structure (the ultimate structure
for its current environment).
Pro: the organization allows flexible groups where each member is free to operate
according to their skills; members can enact any action to better express their key
role; the organization considers the aim as important as the members;
Cons: the operation is not intuitive .
[4] Sociocracy
The strategic shift we opted for.
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The sociocratic method is proposed as an ideal way to shape our society. Sociocratic the method
is an empty (or generalized) method. In other words, it can be applied to any type of orga-
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nization. This method starts from the notion that people are unequal, only people that should
be equivalent from the decision-making process.
Pro: each member represents a different and peculiar "resource"; there is always an
interaction among working groups, even if they focus on different topics;
Cons: decisions are accepted just with unanimity; each working group allows just
two interaction roles.
[a] HOLOCRACY
CIRCLES
semi-autonomous
self-organizing
A lower circle is
always linked to the
circle above
[5] Heterarchy
LOWER
LEVEL
CIRCLE
If hierarchy is the power system of centralized systems, then heterarchical power is the power
system of decentralized systems and Responsible Autonomy is the power system of distributed
systems. This distinction is derived from the work on triarchy.
Pro: there's a network structure with temporary working teams; decisions are distributed among these teams; knowledge is shared and under worker management;
Cons: some assets are redundant.
Individual
actions
If such action goes
against exsisting
policies
Circle
meetings
Tactical
(frequent)
Governance
(less frequent)
[6] Google-cracy
When you give engineers the chance to apply their passion to their company, they can do
amazing things
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Lead link
representative
elected from within
the lower-level circle
Dynamic
Steering
Integrative
Elections
Ristorative
Justice
Integrative election
progress after open
discussion
Restorative justices
system rather than
a punitive one
GOVERNANCE
Hierarchy
looks
casual
Operational Principles
motivation, individual idea, collaboration
As the project developed, we selected and compared three of the analyzed models. We
chose the ones that could suit our needs better: Holacracy, Google-cracy and Wirearchy.
Rep link
[b] GOOGLE-CRACY
Pro: each member-employee is able to express their opinion on a different company sector; the model gives an important role to the members' ideal mood;
Cons: there's a good consideration for the employees but their highly tied to
Google.
[7] Wirearchy
accountability for
the lower-level
circles results
HIGHER
LEVEL
CIRCLE
Opportunity
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[c] WIREARCHY
GOVERNANCE
Horizontal
Establishing connections
Discussions about relevant topics
and issues, knowledge production
TWO DIMENSIONAL
DYNAMIC FLOW
PROJECTS
WORK TEAMS
Share complex
knowledge
COMMUNITIES OF PRACTICE
Operational Principles
Solve problems,
test new ideas
based on
Kno
SOCIAL NETWORKS
Cre
bility
di
e dge
wl
Trus
Increase innovation
through diversity of ideas
THROUGH TECHNOLOGY
AND SOCIAL NETWORKS
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After comparing the three chosen models, we opted for the Wirearchy. It suited
perfectly the Foundation we intended to build and, furthermore, it represented a
good instrument to set the basis of the relational and interactional system we were
designing for the future of education.
Wirearchy7 is a concept by Jon Husband, that defines himself as a social architect.
Hes a blogger, a strategist and a futurologist focused on the evolution of the working system and the organizational structures. Hes particularly interested in the
changes (socially and anthropologically speaking) that are happening after human
beings faced the digital and interconnected world.
Wirearchy is based on the distribution of a network, a system in which the links
between the individuals have a fundamental importance. It concerns information,
knowledge, trust and credibility. Its better define it as an ecosystem, which intent is
to represent an evolution of the traditional hierarchy model. Theres no true hierarchy, just a co-participation of knowledge. This ecosystem is continuously adapting
according to the live feedback it receives from the constant flux of information,
learning, responsibility that flows through the Social Learning.
Wirearchy works thanks to a bidirectional flux, where the Communities of Practice
and the Work Teams are constantly interconnected: the first ones manage the development of knowledge, the second ones share the outcomes of it (projects, services,
goods, etc.).
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After we chose and started to look for an application of this model, something
wonderful happened: Jon Husband himself joined the Near Future Education Lab
on our Facebook group. We had the chance to have a direct discussion with him
and solve some of our doubts. This fact represented the very first proof of a growing
"ubiquitous school" which we were already part of.
After the creator of Wirearchy joined the group, an interesting conversation occurred between him and a member of the Near Future Education Lab. He asked about
the concept of "gainsharing".
Jon Husband:
Hi, Bruno. With respect to the next parts of your question using the term Gainsharing in the line Structural change? You may also clarify the role of the binomial Holacracy / Sociocracy in the org design and effectiveness and how these models interact with
the wirearchy system . Gainsharing is a type of remuneration (pay) strategy or philosophy that had a few years of interest/popularity in the late 1980s/early 1990s.
It is of interest, I believe, in the (eventual) re-structuring of organizations because
how people are currently positioned in organizations and paid for their work is directly related to traditional hierarchical concepts derived from Taylorism and Fordism. Given that it appears that more and more people will eventually be working in
interconnected/networked conditions, the traditional ways of paying people based
on hierarchy (of knowledge & skills) and seniority are very likely to come under
increasingly intense questioning and scrutiny. Gainsharing in a nutshell is based on
everyone sharing (via being paid) in the improvements and gains made by an organization based on peoples efforts at work. With respect to Holacracy and Sociocracy,
both of those approaches to organizing work and people are, I think (based on what
I understand so far) a packaging and commercializing of approaches based on the
principles of socio-technical systems theory and/or (in the case of holacracy) the
use of some of the key elements of Elliott Jaques Requisite Organization theory
(which in turn is mainly constructed around his Time-Span of Discretion theory).
Both have some degree of self-management and greater and decentralized decisionmaking autonomy woven into the methods. These are evolutionary. We will see more
such approaches, I believe, which is a good thing. Learning by experimenting! Both,
I think, are also approaches that could have been derived or designed under or using
the notion of wirearchy as an organizing principle (I try to stay away from being
prescriptive about wirearchy), it is in my mind not a solution, prescription or defined
approach, but rather a principle to be used to design based on context and purpose.
I would say that though, wouldnt I? Does that make sense?
The Wirearchy concept will be explored again in the next chapter, in order to give
a better understanding on how we applied to Knowpen (cf. chapter 2, par 2.1.2).
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free software
open source
sharing economy
peer-to-peer
crisis of the educational system
open science
fab lab
hacklabs
intellectual property
In the second phase we listed the communities we found according to the keywords.
We consequently identified one or more influencers inside these groups.
In the third phase we drafted a personalized letter/message for each of the contacts. We then contacted these influencers/communities to inform them about our
project, our aims, our need to enact a global discussion on this topic. Among these
attempts of contacting interlocutors, some positive feedback emerged: we received
opinions, questions, suggestions and a lot of support.
In the next section well give a look about what happened when we enacted our
first global event, which involved people from all over the world who helped and
motivated the diffusion of our vision.
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This was the premise on which we launched Education is a Commons, our first global
and interconnected event occurred during June 2014. The conversation lasted for a
whole week though Facebook, live hangouts, chats and other media. Its aim was to
let people know about what we were doing at the Near Future Education Lab and
also to perform a global discussion about education. During the whole week artists,
researchers, thinkers, theorists, performers and students shared visions and ideas
about the future of education, nurturing an exchange of multidisciplinary opinions
and experiences from all over the world. The event was hosted by Living Bridges
Planet, a global facilitator network inspired by strength-based and social approaches
to enable change. It was supported by P2P Foundation, Art is Open Source, ISIA
Firenze, Fake University, The Hub Roma and CS Cantiere / SMS-UniPop. Before
explaining what happened during this week, it's necessary to describe how we got
this chance.
1.3.1 The fundamental role of the network
In this paragraph well explain how we had the chance to attend and organize Education is a Commons. Two international figures played a fundamental role: firstly,
well introduce Michel Bauwens, whose support and participation represented a
gigantic contribution for the success of the event; secondly, well talk about Layne
Hartsell, who let the event concretely happen.
Michel Bauwens is the president and founder of P2P Foundation for Alternatives8.
Hes interested in connecting and documenting projects, communities and researches by people from all over the world who are experimenting new p2p organizational models. He was one of the first ones that supported the Near Future Education
Lab, since its very first steps. As soon as he heard that we were seeking for an alternative solution about the crisis we were going through, he immediately contacted
us and gave us free access to the resources of P2P Foundation: indeed, the project
is actually hosted on the Foundations wiki, in a constant updating. He thinks that
what started at ISIA Florence with the Near Future Education Lab represents an
historical matter:
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The students themselves took charge and started thinking what is they need
to learn, to live and cooperate in this newly emerging p2p society. In the very
moment I heard what was happening at ISIA Firenze, I thought wow, this
is historic. This doesnt happen every day: these students are not staking over
the building, they are actually rethinking the way they want to be educated
and educate themselves.
This is what Bauwens told us when we had the honor to host him in a live conference from Quito, Ecuador, where hes currently developing the FLOK Society
project9: an historical and gigantic change for a whole country that is switching to
a p2p model of management. Universities were born in Bologna according to the
(future) students action; they are based on a p2p model interconnecting people
sharing the same interest and desire, and today we can see the same process happening in fab labs or in MOOCs. Bauwens himself chose to begin his p2p project in
Ecuador starting from universities and research, since they are definitely the drivers
of change.
His role, then, has been fundamental during the Education is a Commons event, since
he helped to spread our voice and it also highlighted the credibility and the value
of our project.
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Korea Center for Digital Humanities and P2P Foundation: a call from Seoul.
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In order to succeed, any campaign needs to have a network. Thats why Education is
a Commons had a dual-purpose: it was a concrete chance to receive feedback from a
worldwide community interested in the education matter, but it was also an opportunity to build a network caring about our cause, goals, values. We were looking for people
potentially interested in supporting our campaign.
Actually, the crowd-funding campaign was not launched as we planned due to the lacking of resources and a solid network. However, the materials we produced still represent a valid basis for any crowdfunding initiative we may consider again in the future.
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LA CAMPAGNA DI CROWDFUNDING
Living Bridges digital-flyer
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#knowpen
MICHEL BAUWENS
LAYNE HARTSELL
ANNA BLUME
JON HUSBAND
SALVATORE IACONESI
ORIANA PERSICO
NEAR FUTURE EDUCATION LAB
The education ecosystem: what is it? How does it emerge and manifest
itself ? How accessible and inclusive is it in its current form? What organizational models, if any, can be adopted to make it more accessible, inclusive
and readable/usable?
Ubiquitous Education. Ubiquity through time and space (connect experiences, places and situations for knowledge anytime, anywhere). Ubiquity
through contexts(each place is a potential space/time for learning/teaching/
knowledge, through the commons and ubiquitous tech). Ubiquity through roles (each one can be teacher, student, researcher, entrepreneur depending on the context). What about Divides (technological, cultural, age,
gender)?
The Open Foundation: the role of the open foundation to host, preserve and promote the Knowledge Commons, the Ecosystem, and the value
model, enacted through the currency, and as a shell to enact the Wirearchy
through which the ecosystem will work.
Koinoo, K-Coins, badges and more: a mutualistic currency for the education ecosystem. Reputation capital. Transformation of the current definition of value to a p2p, ecosystemic, well-being oriented one, based on
networked trust, participation, mutuality. Understanding the ecosystem and
the networks through the currency. A new role for credentials.
Knowledge Commons, recipes, knowledge and meta-knowledge. Transforming Education into a protocol, like the Internet: an accessible, p2p,
network-of-networks. Hypotheses for implementation. A new p2p layer of
the Internet protocol stack.
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Michel Bauwens
president of the P2P Foundation
THE FUTURE OF
EDUCATION IS
A COMMONS
WHAT HAPPENS DURING A CRISIS?
TRANSFORMATION. NECESSARY CHANGE.
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knowpen.org
Near Future Education Lab
NearFutureEdu
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2.
the
Future
i t s a p e r f o r m a n c e
In the first chapter we explained how the project began, giving a little historical
background; we then moved forward to a general overview about how we applied
the Near Future Design methodology to build the basis of the alternative
education system we were dreaming of.
Lastly, we explained what happened during our first global event during which
we took our project out of our classroom for the first time, in order to show it to
an international community. Eventually, in this second chapter well analyze and
describe the features - some of which were mentioned in the previous part - that
define Knowpen Foundation.
Most of the texts in this chapter refer to the Near Future Education Labs wiki
page11 and to the article The Near Future of Education on Art is Open Source
(AOS) blog12 by Salvatore Iaconesi and Oriana Persico.
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We are living in the era of exponential change. Our society changes daily, facing
new tools, technologies, methodologies and knowledges. How can the education
system keep up this pace? Education ought to be the cradle of innovation: an environment where you just dont teach or learn, but also to design and to experiment.
With Knowpen we imagined a place where knowledge is a commons and represents the very fuel of its engine. We imagined an open school, where desire is the
fundamental factor that leads people to learn, teach, create, think. We imagined an
ecosystem where the main focus is on peoples desires and vocations.
2.1.1 The assumptions
Before starting building the Future Map, we identified five fundamental assumptions1 that represent the cornerstones of Knowpen Foundation and lead us to
define the 11 axes of transformation (cf chapter 1, par 1.2.2).
[1] Decent education has an really high entrance/access barrier.
If you have a lot of money, you dont have a problem with the current education
system. If you can afford the hundreds of thousands of dollars which are needed
to attend the best (and not-so-best) schools in the world, you really do not feel
the crisis. You have laboratories, personalised courses, a good student/professor
ratio, tutoring, mentorship, auditoriums, libraries, equipment, etcetera, you have
it all.
Too bad that not many people have all of this money. And even of the ones that
do, most of them rely on Debt to obtain access to these schools, and debt as
we have learned comes with an awful lot of implications.
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[2] Current education models are mostly competitive rather than collaborative.
Competitive models may be adequate for the industrial era, but they are not
for the networked, information/knowledge/communication era, which is based
on collaboration, universal access and inclusion. All of which are critical to the
creation of social capital and the ushering in of a sharing economy.
[3] Knowledge as a common.
Not only because, as Rifkin puts it13, it allows for marginal costs to tend relentlessly towards zero, with all that this implies, but also (and most of all) because,
as Bauwens frames it14, in the framework defined by Contributory Commons
(provided by the Civil Society) and Ethical/Solidary Economy (the Reframed
Corporation), an Information & Knowledge Common is enabling and empowering, and should be defended as a strategic asset.
[4] Perceptive, cognitive, attention and strategic models for education.
The ways in which we learn, collaborate, work, design and relate have radically
changed. From a perceptive and cognitive point of view, and from the perspective which sees the emergence of novel modalities in which multiple disciplines converge, different roles become entangled, serendipitous actions become
strategic and, in the passage from atoms to bits and back, the production of
knowledge and information becomes a performance which is cultural and linguistic, and which is polyphonic, interconnected, emergent in nature.
[5] Need for a new definition of value.
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Theres a big difference between going into a mode of command and control
in education. In some systems, central or state governments decide, they know
best and theyre going to tell you what to do. The trouble is that education
doesnt go on in the committee rooms of our legislative buildings. It happens
in classrooms and schools, and the people who do it are the teachers and the
students. If you remove their discretion, it stops working. You have to put it
back to the people
Sir Ken Robinson at TED talk How to escape the educations death valley, 2013
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The governance
The Foundation is formed by individuals and groups wishing to enter the ecosystem. It operates according to the models defined as Wirearchy, that we already
introduced in chapter 1, par 1.2.4.
From a legal point of view, the Foundations statute, which declares the organizational model which according to which it operates, functions as a map between the
foundations organisms and roles as required by law to the ones provided by the
wirearchical model.
In this model, two broad levels are highlighted: the organizational level and the
operational one.
Wirearchy is an emergent organizing principle that informs the ways that purposeful human activities and the structures in which they are contained is evolving from top-down direction and supervision (hierarchys command-and-control)
to champion-and-channel championing ideas and innovation, and channeling
time, energy, authority and resources to testing those ideas and the possibilities for innovation carried in those ideas. The working definition of Wirearchy is a dynamic
two-way flow of power and authority, based on knowledge, trust, credibility and a
focus on results, enabled by interconnected people and technology.
from wirearchy.com
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Communities form social networks, which are progressively informal and opportunity driven. They live as networks increasing innovation through diversity of ideas.
They live by remixing and recombining ideas, concepts and designs, to catch unforeseen opportunities and radical innovations.
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This upward stream is matched by a downward one, in which Communities of Practice and Work Teams may emerge from all of the previous one, living as cellular,
rhizomatic, emergent patterns which remix and recombine themselves as desires,
opportunities, needs and visions form and are recognized within the ecosystem.
In this ecosystem, any form of production includes two elements: knowledge and
other things (such as objects, products, services).
All knowledge produced becomes part of the Knowledge Common. All the rest
may be sold, offered, used or else, at the discretion of the producers. The knowledge
produced and put back into the Common defines the value of the project within
the ecosystem, through the number of K-Coins that other people assign to it from
their point of view and if they desire to do so evaluating how it contributes to the
well-being of the ecosystem.
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All activities in the ecosystem (teaching, learning, projects, designs, artworks, processes...) potentially produce knowledge and a series of products/services.
For example, a project may produce the fact that a series of participants learn something from some of the other ones or as a result of the activity, and a series of
products/services which may result as an outcome of the project itself. All knowledge generated becomes a common, and is shared through the chosen platform and
frameworks available in the ecosystem. The products/services may be offered inside
the ecosystem or outside of it.
K-Coins are generated according to the principles of mutuality and reciprocity, in
a peer-to-peer scheme. The concept of proof-of-work applies in this case, and is
established in the network according to reciprocal schemes which, at the time of
writing, need further investigation. Teachers assign coins to students according to
their positive participation, and to promote their reputation; students assign coins
to teachers to evaluate their positive impact to the ecosystem and to raise/lower
their reputation; project participants evaluate each other according to the same
schemes, and thus also determining the value of the knowledge and of the products/services created in the projects.
The system is permeable: for example, in a project, external entities (individuals or
groups) can assign positive/negative amounts of Currency to contribute to the evaluation of what is produced in the teaching/learning/project processes.
As stated, roles are not exclusive, but, rather, inclusive: in each case, one individual
can, potentially, be a student, a teacher and a project participant, all at the same
time. The roles can also be evaluated in emergent ways, according, for example, to
the life of the project.
K-Coins can be assigned in positive and negative values (thus indicating a decrease
in participation, negative participation, or diminished reputation of the individual
or group).
In the ecosystems there also are curators, working to produce knowledge under
the form of advice. For example, in the educational offering, curators will propose
education schemes and progressions (e.g.: according to my point of view, a Communications Designer should at least follow course A offered by Mr.X, course B offered by
Mrs.Y...). The same applies to projects, research and so on (they produce recipes,
cfr par 2.1.5).
Their work will be evaluated in the same manner, with individual and groups evaluating their value (in terms of reputation and positive participation to the ecosystem, for example in the orientation of students who have just entered the system,
or as producers of useful recipes for projects, research and other processes) using
the K-Coins.
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Logo: sviluppo
As for the other axis (internal/external), the system is permeable. This means that to
participate in the exchange of K-Coins, one does not need to be inside the ecosystem, but, rather, participate to it (thus, also acquiring reputation). This process is a
delicate one, and is still being refined as it shapes, for example, a great part of the
oscillations to the conversion value of currency units, the price at which products/
services can be sold to subjects that are external to the ecosystem, and the level of
desirability to take active part in the ecosystem (for example by teaching, studying
or doing projects in the ecosystem).
4.
UNA STATICIT DINAMICA
Logo: sviluppo
Schematizzazione
Geometrizzazione
4.
UNA STATICIT DINAMICA
Logo: sviluppo
Schematizzazione
Schematizzazione
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Geometrizzazione
Geometrizzazione
Sviluppo
Sviluppo
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The Future Map, the definition of the Foundation (its statute and regulations, for
example), the K-Coins definition and the software needed to make them work,
the collaboration and relation tools: everything that we describe here is part of the
Knowledge Common that constitutes the core of the Environment, of the Public
Space, that we are describing. As such, they can be freely accessed and used.
Each project, course, study program, how-to, tutorial each of these things is a
recipe, may contain and use recipes and may be contained in one or more recipes.
Recipes are like the ones for cooking: they contain ingredients, and the instructions
on how to combine them to obtain a certain result.
Using the Git16 metaphor, they can be watched (to know how theyre changing),
pulled (to use them), forked (to modify them, creating your own version) and merged (to take the results of multiple contributions and to assemble them into a new
version). If a certain subject grabs and modifies, lets say, the Future Map, or the
statute of the Foundation, they can use it for their own purposes, but the results
remain part of the Knowledge Common, together with their relation with the original version.
This fact has enormous cultural, political and practical implications. First of all determined by the possible co-existence of multiple versions of everything. This implies, for example, that if I have a certain vision of the Future Map, of how the future
of the education system could be, I could just fork the currently adopted Future
Map, modify in ways which reflect my point of view, and put it back up for merging.
Then other people will be able to make their own decisions: merge it, fork it on their
own and use it, or else. In any case, I would be able to use my own Future Map for
my own purposes (in this case, to aim at a certain objective in the transformation of
the future of the education system).
In all this, K-Coins allow everyone to express (currency as a means of expression)
themselves about their perception of my contribution to the Common, contributing to my reputation and, thus, augmenting the value of the environment/common
itself. This possibility for measure also achieves a virtuous effect: since everyones reputation is connected to their active contribution to the well-being of the Knowledge Common that constitutes the environment, and since the K-Coins measuring it
are mutually assigned, everyone will be engaged into making positive contributions,
thus augmenting their value, thus incrementing their reputation and possibilities/
opportunities within the ecosystem.
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or even than the one from Stanford, or even MIT. This can happen for multiple
reasons, of course. One of them is that, in the ecosystem, more people have recognized more value (by attributing K-Coins) to Mr. Xs recipe. This would mean that the
education ecosystem recognizes Mr. Xs recipe more valuable than the one by the
Ministry, or by Stanford, or by someone else.
This possibility is disruptive: what could a Ministry of Education, or Stanford, or
MIT do in this case? They could produce a better recipe, or adopt Mr. Xs, or fork
it or many more things. Sure is that that they would have to act, in order to bring
more well-being to the ecosystem.
# recipes
In this scenario, an interesting figure may emerge: the Recipe Maker. Its an expert,
enthusiast, skilled person who combine different elements of the Common into recipes.
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Thus, it would work out in the same way. The social network/communities of practice/work teams scheme could be used to start a project. The project would use
elements from the Knowledge Common (be them single elements or recipes),
combining them with courses, laboratories and relations with other people and
organisations which would have to have access to knowledge and recipes (either
directly or by going to school) and, possibly, a certain level of reputation. In this
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3.
the
Future
i t s a p e r f o r m a n c e
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As the project reached the level of development explained in the previous chapter, we were immediately aware that a good communication strategy should have
been produced to let it be known, experienced, desired. Thats what we are trying
to do here. Well analyze the better path to follow in order to create a desirable
and understandable communication design product able to let people get into this
framework. The intent of this work is to add the missing step we needed to get this
project out of our classroom, once and for all.
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Design Fictions need to be stories, because stories have internal logics that other informational forms lack. The presence of characters, of point-of-view, of sequenced
causally connected events, and of storyworlds creates an ecology in which to situate
diegetic prototypes. They create a point of contact for a reader to empathize-with and
build an understanding of a fictional design. If the fictional design and the fictional
world dont play well together, then the design fiction isnt doing any meaningful
work. It is comparatively easy to imagine an impossible technology. It is much harder
to really situate that technology within a coherent fictional world. It is even harder
to create a believable bridge from our current world to this new fictional world.
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3.2 Metadesign
This analysis we are going to describe the predictive and ideal processes of the
metadesign phase. Herein, well ask ourselves question about design issues, the values we want to communicate, the user we want to address to, trying to solve any
single aspect that come before the concrete object. Its an attempt to systematize
the creative-designing process, in order to let the project come out after conscious
choices, not by a mere intuition/inspiration. In this case, we are going to focus on
the best way to build an effective communication object. Wed like to point out that
the outcome of this analysis (the concrete object) will not be presented in this text,
since our aim is to give a general guide to create several and different artifacts.
3.2.1 The aim of the project
The first step of the metadesign process is to ask ourselves about the aim we want to
follow. As already mentioned in the first paragraph of this chapter, we know that we
need to create an object that is going to be understood, desired, wanted, experienced, observed, something able to draw people in Knowpens framework. The best
way to produce something close to peoples experience is to focus on their daily life,
their direct experience of what is familiar and habitual.
In order to do that, we need to answer to the following questions: in the life of the
ecosystem we described, how do people live their life? How do they teach, learn,
create a project? How do they earn money or behave? How do they share their interests and ideas with the others? Its clear that the communication matter is pretty
important.
Another relevant aim of this work is, beyond the creation of something clear and
comprehensible, to produce an object able to help the spreading itself. This can be
done throughout the work that Nefula (cf About this project) is doing right now,
which intent is to share the Near Future Design methodology along with the existing (or not yet existing) related projects. Knowpen Foundation was born among
the desks of ISIA Firenze in early 2014. Since that time, it has been edited, revised
and discussed, but what we missed since the very beginning was an effective communication object to let the project spread outside the expert and informed people
circle. Thats why Nefula, that gathers some of the students and the teachers who
participated to the creation of Knowpen, is interested in finding a solution to solve
this lack.
Lastly, its important to highlight the values that will be conveyed through this
object: openness, clarity, desirability, involvement.
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We are a network of researchers, artists, designers, academics, journalists, architects and other professional and vocational figures who continuously contribute to
forming context and topic based observations updating our understandings about
the Consensual Reality, the Curious Rituals, the Strange Now, the State of the
Arts and Technologies, the New Normals.
We operate in fields as vast as environment, work, relations, emotions, consumption, entertainment, health, information, knowledge and more.
We establish collaborations and partnerships with governments, companies,
NGOs, activists, and other forms of organization.
These partnerships are usually topic based (eg.: the Near Future of Rural Mobility;
the Near Future of Street Food; or else), and they produce reports (on Consensual
Reality, Curious Rituals, Strange Now, State of the Arts and Technologies, New
Normals) and Pre-totypes (under the form of complex Transmedia Narratives
establishing credible simulacra).
We use our Pre-totypes to raise up wide public discussions which are then observed, measured, understood and published.
We organize events in which all of the methodological steps are represented in
spectacular, suggestive and thought-provoking ways, so that they can be showcased and used to bring together experts, policy-makers and civil society into evaluating the results and collaborating to build the desired, preferable New Normals.
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Why it is important
In a time of exponential transformation, long term future predictions are interesting, but Near Future (what comes next) is prerequisite.
On one side, we change technologies, systems, hardware, software, methods, dress
codes, eating habits, destinations, working modalities and more. Very fast, very
often. Without even fully understanding them, or their implications.
On the other side, we are confronted with powerful imaginaries coming from
media and operators (large, global, local). Objects such as drones, robots, self-drive
cars already exist in our mind, with the effect of narrowing down our perception
of possibility, of what our future can (or will) be allowing for medium-long term
development of strategies and business models.
At Nefula, we believe that Future is a plural object.
We have built a methodology to describe the Near Future(s), and to enable as
many people as possible to create it, collaboratively and critically. One step at the
time.
We hope that it can serve for the positive, creative, incremental, tactical, strategic
ways in which we can build our futures, together, with each step and turn we take
in our daily lives.
Now that we found out more about what is Nefula, its easier to understand why
our interest in letting a project as Knowpen Foundation be known and extended to
a wider audience. Another reason that matches our commitment in spreading this
vision is our interest in the education matter (cf About this project).
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Information
COMMUNICATION PURPOSE
It could be a group of young people interested in design who wants to try a different
way to create their projects, finding a reliable network and effective resources. They
are all interested in learning and specializing about different subjects and skills (e.g.:
information technologies, 3D print, illustration and publishing, etc), while staying
together and working on the same project. They all live different lives, even in different cities or countries, but they are linked by the same desire to grow together and
build something useful.
Practical PURPOSE
Involvement
It could be a middle age man working in a bank, who had always dreamed to teach
economies to people, no matter their age. His dream of becoming a teacher is still
alive and in the Knowpen ecosystem he could do it, just because he is very motivated
and willing to teach. If he is a valuable teacher, he would earn reputation (K-Coins)
and his skills and talent could be finally recognized by people (not by institutions).
It could be a little kid living in a poor family, who was forced to give up on studying
despite his intelligence. She would find the way to become an engineer after entering in the ecosystem and following a very valuable recipe produced by someone
else. She could help her parents when needed and keep on studying with a very
flexible and customizable plan, that wouldnt be possible in a standard school.
Clarity
Openness
COMMUNICATION
OBJECT
Conveyed
values
Openness
Desire
Vocation
Collaboration
Education
Identity
NEFULA
We this diagram we just visualized the simulacrum of the ideal user that is going to
make use of the communication object.
It could be a teacher, a student or a researcher that is actually attending his education path but that is willing to have an alternative to what is learning or teaching.
Someone wanting to fully personalize their education and spend the time of their
lives pursuing what they dream with dedication, vocation and inspiration. Someone looking for a different way to follow a somewhat restricted plan, being able to
establish collaborative relationship with people of different age, nationality, field of
interest.
These are just some of the ideas we suggest in order to have a more concrete vision of
the life forms that could be interested in our communication object about Knowpen
Foundation. It is clear that our ideal audience is pretty wide, thats why we have to
focus on values based on the most universal comprehensibility as possible.
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The scenarios and the consequent visualization we are going to produce must match
the values we already mentioned before as clarity, desirability, involvement. They
have to stimulate imagination with a good dose of appeal.
The search of feedback its necessary because, since this a project from and for people, its completely based on their understanding, reception, opinion. Wed like to
underline the importance of looking for this feedback among people who are unrelated to Knowpen and, in general, to the education matter: this will help to improve
the universal accessibility we opted for.
3.2.6 Enunciation strategies
Its time to make a little step further into the concretization of our communication
object, by identifying the necessary elements to build a prototype.
tion utility. It will be a narrative object, able to tell a story and let people identify
themselves into this possible world.
About texts to be inserted in the graphic, its necessary to simplify them and decrease the number of words (the total absence of texts would be even more suitable for
an universal accessibility, but we think a minimum quantity of text will be needed
anyways). Its also auspicable to use english as the probability to reach a wider audience are way more high. A good job from translating the textual scenarios to the
graphic will be essential.
About the style and features of the illustrations, we may opt for an essential and
clean design, since we are addressing to a very wide audience (e.g.: a childish style
is definitely far from the values we want to convey). We also believe that a neutral
design (closer to infographic and geometries) could fit the universal communication
we are pursuing. Furthermore, the use of colors will be limited to the highlightment
of the different elements and transitions. Another important matter is related to the
flexibility of its format: the graphics are eventually produced to fit various kind of
digital or material containers
Commutation proof
To identify the effectiveness of the enunciative strategies we just described, its necessary to commute them.
Firstly, lets focus on the choice of a illustration/infographic: a multimedia object, as
a video, would be effective as well and probably even more involving, but it would
lose its spreadability as we get offline or on printed paper. A graphic object its easier
to share among different contexts. Secondly, if we insert a lot of texts inside this
visualization, the communication effectiveness would be less: too much texts means
too much information and this fact would go against the values and purposes we
inscribed in the project. Also, a strongly characterized graphic style could mean a
decreasing of the desirability of the object itself: it may exclude a certain audience.
Lastly, if we consider a definitive format for our illustration, we would limitate its
shareability and suitability to various contexts.
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Conclusion
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Bibliography
NOTES
1.
2.
3.
13. Referring to the article The Rise of AntiCapitalism by Jeremy Rifkin on The New York
Times web site (nytimes.com), 2014;
4.
5.
6.
7.
8.
More at p2pfoundation.net;
9.
ANDERSON, Chris
2006 The Long Tail: Why the Future of Business is Selling Less of More, Hyperion Books
Baudrillard, Jean
1994 Simulacra and Simulation, University of Michigan Press
BILTON, Nick
2011 I Live in the Future & Heres How It Works, Crown Business
BLEECKER, Julian
2009 Design Fiction: A Short Essay on Design, Science, Fact and Fiction, on Near Future Laboratory
DENI Michela, PRONI Giampaolo
2008 La semiotica e il progetto. Design, comunicazione, marketing, Milano - Franco Angeli
DUNNE Anthony, RABY Fiona
2013 Speculative Everything: Design, Fiction, and Social Dreaming, The MIT Press
GIBSON, William
1984 Neuromancer, Ace
HARDIN, Garrett
1968 The Tragedy of the Commons, on Science
HAWORTH, Robert H.
2012 Anarchist Pedagogies: Collective Actions, Theories, and Critical Reflections on Education, PM Press
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2001 The Hacker Ethic and the Spirit of the Information Age, Martin Secker & Warburg Ltd
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1971 Deschooling Society, New York - Harper & Row
JENKINS, Henry
2006 Convergence Culture: Where Old and New Media Collide, New York - New York University Press
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2012 Curious Rituals, on Near Future Laboratory
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2006 Understanding Knowledge as a Commons, The MIT Press
PACCAGNELLA, Luciano
2010 Open Access: conoscenza aperta e societ dellinformazione, Bologna - Il Mulino
STERLING, Bruce
2005 Shaping things, The MIT Press
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Articles
BOSH, Torie
2012 Sci-Fi Writer Bruce Sterling Explains the Intriguing New Concept of Design Fiction, on Future Tense blog
DOURISH Paul, BELL Genevieve
2009 Resistance is Futile: Reading Science Fiction Alongside Ubiquitous Computing, on dourish.com
HALDANE, James
2014 Speculative Design: Playing Devils Advocate, on The Architectural Review blog
IACONESI, Salvatore
2014 on AOS - Art is Open Source blog
Design, philosophy art and business;
Transmedia Design;
Transmedia Narratives, simulacra, simulation, fake and design fiction;
Near Future Design: the perception of a new possible and a new role for Design;
Borges, Welles, Baudrillard, Ballard, Dick and Caronia: Creating Futures;
JAIN, Anab
2012 Design For The New Normal, on Superflux blog
JENKINS, Henry
2007 Transmedia Storytelling 101, on henryjenkins.org
2011 Transmedia 202: Further Reflections, on henryjenkins.org
MILNER, Greg
2016 Ignore the GPS. That Ocean Is Not a Road, on New York Times web site
RAO, Venkatesh
2012 Welcome to the Future Nauseous, on Ribbon Farm web site
SARDAR, Ziauddin
2010 Welcome to postnormal times, on ziauddinsardar.com
STERLING, Bruce
2013 Design Fiction: anticonventional objects, on Wired.com
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2013 Design Fiction as Pedagogic Practice, on Medium
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CECCONI, Marta
2014 on CheFuturo! blog
La nostra scuola ubiqua. Il nostro desiderio di imparare senza fine
CONSONNI, Francesca Marianna
2014 I dilettanti del miracolo, on Undo.net
DE BIASE, Luca
2014 Crisis and Transformation of the Education system: the Near Future of Education in Florence, on Nva blog
FALETRA, Rudy
2014 on CheFuturo! blog
Decidiamo noi quanto vale la conoscenza. Con una moneta, un ecosistema p2p, e una nuova idea di scuola.
Benvenuti alla Knowpen Foundation
IACONESI, Salvatore
2014 on AOS - Art is Open Source blog
The Near Future of Education: a potential revolution, at ISIA in Florence;
The performance of the Near Future of Education;
Near Future Design at CyberResistance in Milan;
The 7 days of the Near Future of Education;
What happened in the planetary event of the Near Future Education Lab;
The Near Future of Education;
XY: a Castle, a Lab and the Near Future of Education;
IACONESI Salvatore, PERSICO Oriana
2014 on CheFuturo! blog
Chiudete lISIA? E noi inventiamo una scuola nuova: ubiqua, accessibile, inclusiva. Chiamatela #Occupy3.0;
Bauwens: Perch lISIA ha inaugurato un nuovo corso dei movimenti studenteschi;
Il sostegno attivo di Jon Husband, linventore della Wirearchy;
Parola a Layne Harstel e alleducazione come motore della giustizia sociale;
MENICONI, Alice
2014 on CheFuturo! blog
Oltre la protesta, verso una nuova percezione del possibile: cos nato il Near Future Education Lab
And our blog on Nva (italian) @ http://nearfutureducationlab.nova100.ilsole24ore.com
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CREDITS
The realization of this work was possible thanks to the participation of many people. Id like to start
thanking who directly contributed to this thesis.
The first thanks go to my teachers and friend Salvatore and Oriana. Since we first met at ISIA,
you changed my vision of school and helped me to think outside the box.
Thanks to Nefula and all its members, my friends Mirko Balducci, Tommaso Cappelletti, Marta
Cecconi, Gian Paolo Delfino, Giacomo Equizi, Rudy Faletra, Tommaso Tregnaghi.
Thanks to Michel Bauwens, Layne Hartsell and Jon Husband for their precious contribute since
the beginning of this project.
Thanks to the whole Near Future Design class (2013/2014) and to anyone else that contributed
at ISIA Firenze.
Thanks to all the members of the Near Future Education Lab.
The last months havent been easy for me, thats why I would also like to thank all the people that are not
directly linked to this project, but who supported and encouraged me all the way until I fulfilled this goal.
Thanks to my whole, big and caring family, thanks to Mino, thanks to my dear nephew Matteo.
Thanks to Shiga and Max, my childhood friends, that I will cherish forever. Thanks to my cats
Nino and Misa. Thanks to my Cincy.
Thanks to my japanese family: Miho-san, Haru-chan, Shu, Tetto-san, Natsuko-san, Saki, Risa,
Yuito, Tokunaga-san, Matsuo-san, Kohei, Taneda-sensei, Joe-kun, Haga-san, Kinoshita-san,
Nishiguchi-san and everybody at N.I. Planning. I miss Nara so much!
Hayashi-san, this work is in english thanks to you.
Thanks to the table-gamez community: Reddo, Lord Peylish, Lollaz, L.A, Cesar, Beis.
Thanks to Giulia and our cilandrini.
Thanks to Luca, I hope your foot wont broke this time!
Thanks to Valentina, the hot chocolate is waiting for us.
Thanks to my best friend Claudia.
Thanks to Elisa.
My last thank you goes to my beloved grandmother Rita who left us while working on this thesis.
To you.
# meraviglia!
The future does not exist, its a global conversation about what we want, what we fear,
what we expect and the possibilities we can imagine.
Salvatore Iaconesi
ALICE MENICONI
TESI DI DIPLOMA DI 2 LIVELLO
A.A. 2014-2015