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Hey guys! Echad has found a rather interesting program that can help you modify
textures in your Dreamcast games. It's been said that it can work for all DC gam
es, so if that's the case think of the possibilities
Here's Echad's tutorial word for word:
TexMod should work for ALL Direct X 9 applications - I tried it in nullDC: it ha
s a mod structure which enables you to preview all the texture edits without cha
nging the original CD image... I used tried it with Soul Calibur and not only I
was able to change the image files, but also double the resolution for better qu
ality of the edit in emulator. =) While it doesn't allow to insert the texture o
n cd, it does provide its' hex adress, so you can eventually work it out.
Here's my translation of the http://rulezzgames.mybb.ru/ Mortal Kombat Gold tuto
rial - most of the words are from original author, my remarks are crimson:
SAUCE: http://rulezzgames.mybb.ru/viewtopic.php?id=149 =P
~~~~
I have cracked the Mortal Kombat GOLD textures with the TexMod program (it was o
riginally used for Tomb Raider Anniversary skins editing) ed. note: God bless Nu
de Raider hacks and people who released such wonderful programs for it!
You can download it here. ed. note: or just Google for that matter.
To rip the textures from the game with it you need to press where the numbers ar
e in pix:
[IMG]http://c.imagehost.org/0918/tut1lz5.jpg[/IMG]
1) Open file "nullDC_100b1_6.exe" (without quotation marks) ed. note: No, I have
n't tried it with other emulator yet - only with Tomb Raider.
2) Select here.
3) Uncheck there.
4) Press "Run" - game will run. ed. note: It didn't sound so stupid in Russian.
Now you need to press [+] or [-] (at the right of keyboard ed. note: He meant nu
mpad! ) to search for a required texture (at this time they will pop up in the
upper-left corner of the screen). If the texture is present on the screen, it wi
ll flash with green colour: ed. note: Actually - not flash, but fill... It did i
t perfectly in TRA, but on my nullDC I've seen only a green tint of the model, w
ithout any popup at the upper-left of the screen.
[IMG]http://c.imagehost.org/0138/nulldc100b162008dx6.jpg[/IMG]
You need to press [Enter] to save a texture - they are saved in the "Out" folder
. ed. note: Actually - it is configurable.
Now - change them however you wish; it is also possible to insert the textures f
rom other games (cracked with this or other program) with Paint or Photoshop - a
fter changing the textures you'll need to create a mod file, for it you need to:
ed. note: Well, this will work only for the emulator - but you can try your own
method of inserting the texture after you edit and convert it to .pvr with Phot
oshop; also - the name of the texture is correspondent with its' hex adress, so
you have better chances of finding it in packs... And lastly - a fast preview wi
th an emulator is really worth it; saves both time and CDRs.
[IMG]http://c.imagehost.org/0969/tut2pw2.jpg[/IMG]
5) Select this.
6) Open file "TexMod.log" ed. note: It holds all the texture adresses - you can
backup some of them, and comment out (or just delete) the appropriate strings fr

om this file, allowing you to put back only some ripped files.
7) Press "Build" - save (when the textures would be saved, instead of "Build Sta
tus" message you will see "Success! Textures added")
Mods are saved with the .tpf extension - here's how to load them:
[IMG]http://c.imagehost.org/0010/tut3cz4.jpg[/IMG]
8) Open the mod.
9) Press "Run" - the game will launch with your new textures.
ed. note: Tutorial over - all the latter information in original post was about
the author's own MKG mod.
Uitati aici un link cu emulatore de DreamCast ca sa puteti sa va jucati ! : http
://www.emulator-zone.com/doc.php/dreamcast/

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