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SWGoH Character Abilities and Classes.

SWGoH Cantina
Name

Classes

Basic Ability

Special Abilities

Leader Ability

Unique Ability

Aayla Secura

Light, Jedi,
Support

Level 5Inspiring
Strike - Deal
Physical damage
to target enemy
with a 25% chance
to call an ally to
Assist. If the
assisting ally is a
Jedi, they deal 50%
more damage.

Level 5Survivor Level 4Jedi Valor Deal Physical


Jedi allies gain
damage to target
30% Tenacity.
enemy and recover
Health equal to 50%
of the damage dealt.

Admiral
Ackbar

Light,
Rebel,
Support

Level 3Quick Shot


Deal Physical
damage to target
enemy with a 40%
chance to gain
30% Turn Meter.

Level 5Its a Trap!


Dispell all negative
status effects from
all allies. Each ally
recovers 8% of their
Max Health for each
effect dispelled this
way. Level 4Tactical
Genius A random
ally gains 100% Turn
Meter and 30%
Defense Penetration
for 1 Turn.

Level 1Rebel
Coordination
Rebel allies gain
+10% Speed.

Ahsoka Tano

Light, Jedi,
Attacker

Level 5Energetic
Slash Deal
Physical damage
to target enemy
with a 55% chance
to recover 15% of
her max health.

Level 5Protective
Maneuver Deal
Physical damage to
target enemy. If the
attack is a Critical
Hit then all friendly
characters are
healed for 20% of
this characters
Maximum health.

Level 6Quick Steps


Jedi and
Nightsister allies
gain 13% Evasion
and receive 25%
Turn Meter on
Evade.

Level 6Daring
Padawan Ahsoka
Tano gains 9% Max
health for each living
ally. In addition, she
gains Evasion Up for
3 turns whenever an
enemy is defeated.

Asajj
Ventress

Dark,
Nightsister,
Support

Level 5Cruel Strike


Deal Physical
damage to target
enemy with a 35%
chance to Stun for
1 turn.

Level 6Strike Fear


Dispel 2 positive
status effects from
each enemy. Asajj
recovers 7% of her
Max Health for each
effect dispelled this
way. Level 6Endless
Wrath Deal
Special damage to
all enemies and
refresh all
cooldowns on a
finishing blow.

Level 4Nightsister
Swiftness
Nightsister allies
gain 24 Speed.

Level 4Rampage
Whenever any ally or
enemy is defeated,
Asajj Ventress gains
Offense Up for one
action, with a 25%
chance to also gain
27.5% Turn Meter.

Barriss Offee

Light, Jedi,
Healer

Level 6Invigorating
Strike - Deal
Physical damage
to target enemy
with a 30% chance
for all allies to
recover 6% of
Barriss Offee's
Max Health.

Level 6Force
Healer - All allies
have their current
Health percentages
equalized. Then,
each ally recovers
12.5% of their Max
Health.

Level 6No One Left


Behind - Jedi allies
gain 17.5% Max
Health, and other
alllies gain half
that amount. In
addition, Jedi allies
heal for 6% of
Barriss Offee's
Max Health, and
other allies heal

Level 6Swift
Recovery - Barriss
Offee has a 40%
chance to dispel one
random negative
status from each
allied Jedi and gain
8% Turn Meter for
each effect
removed.

Level 5Superior
Risposte - Aayla has
5% critical chance,
65% Counter Chance
and +25% Counter
Damage. In addition,
she has a 100%
chance to Stun her
target for 1 turn
whenever she
critically hits.

Name

Classes

Basic Ability

Special Abilities

Leader Ability

Unique Ability

half that amount.


Biggs
Darklighter

Light,
Rebel,
Support

Level 2Cadet's
Aim - Deal Physical
damage to target
enemy with a 25%
chance to gain
Critical Chance Up
for 2 turns.

Level 5Comrade-inArms - Deal Physical


damage to target
enemy and call an
Assist with an
additional 75%
Chance of a Critical
Hit.

Level 6Adrenaline
Rush - Biggs
Darklighter gains
50% Turn Meter and
Evasion Up for 3
Turns after suffering
a Critical Hit.

Boba Fett

Dark,
Scoundrel,
Tank

Level 6Execute
Deal Physical
damage to target
enemy and gain
30% Turn Meter on
a finishing blow.

Level 6Death from


Above Deal
Physical damage to
all enemies with a
80% chance to inflict
Ability Block for 1
turn.

Level 6Dead or
Alive All allies
gain 45% Critical
Damage.

Level 5Mandalorian
Resolve Boba Fett
has a 30% chance to
revive with 15%
Health whenever he
is defeated. In
addition, Boba Fett
gains Evasion Up for
3 Turns whenever an
ally is defeated.

Cad Bane

Dark,
Scoundrel,
Support

Level 3Gun Slinger


Deal Physical
damage to target
enemy with a 40%
chance to attack
again.

Level 3Stun Glove


Deal unavoidable
Physical damage to
target enemy and
Stun for 1 turn. If
the target is a Jedi,
also remove 100%
Turn Meter.

Level 5Hunters
Reflexes
Scoundrel allies
gain 17.5%
Evasion and adds
+20% Turn Meter
on Evade.

Level 3Jedi Hunter


Cad Bane has +20%
Critical Chance and
10% Critical Damage
when attacking Jedi
enemies.

Captain
Phasma

Dark, First
Order,
Support,
Human

Level 4Onslaught Deal Physical


Damage to target
enemy. This
attack deals 65%
more damage if
Phasma has
Advantage.

Level 4Victory
March - All allies
gain 40% Turn Meter
and Advantage.
Level 4Fusillade Deal Physical
damage to all
enemies with a 60%
chance to inflict
Speed Down for 2
Turns.

Level 1Fire at Will Whenever an ally


attacks, they have
a 10% chance to
call a random ally
to Assist, dealing
30% less damage.
This chance is
doubled if the
attacking ally is
First Order.

Clone
Sergeant Phase 1

Light,
Human,
Clone
Trooper,
Attacker

Level 3Z-6 Rotary


Blaster Deal
Physical damage
to target enemy
with a 50% chance
to gain 25% Turn
Meter on Critical
Hit.

Level 3Suppressive
Fire Deal Physical
damage to all
enemies and
remove 30% of their
Turn Meters.

Clone Wars
Chewbacca

Light,
Scoundrel,
Tank

Level 4Bowcaster
Deal Physical
damage to target
enemy with a 25%
chance to remove
50% Turn Meter on
hit.

Level 5Wookiee
Rage Chewbacca
Taunts for 1 Turn
and has a 50%
chance to gain 30%
Health up for 2 turns
on use. Level
5Defiant Roar
Chewbacca
recovers 40% of his
Max Health and
gains Defense Up
for 2 Turns, with a
25% Chance to gain
25% Turn Meter.

Level 3Concentrated
Fire Cone
Sergeant Phase 1
gains 3% Critical
Chance and 10%
Critical Damage for
each living Clone
ally.
Level 5Wookiee
Resolve All allies
gain +40 Defense
with a 25% chance
to gain Defense Up
for 2 turns when
attacked.

Name

Classes

Basic Ability

Special Abilities

Leader Ability

Unique Ability

Coruscant
Underworld
Police

Light,
Support

Level 3Non-Lethal
Takedown Deal
Physical damage
to target enemy
with a 40% chance
to Stun the target
for one turn.

Level 3Non-Lethal
Crowd Control
Deal Physical
damage to all
enemies with a 55%
chance to inflict
Offense Down for 2
turns.

Level 3Non-Lethal
Specialist
Coruscant
Underworld Police
gains 15% Turn
Meter whenever he
inflicts a negative
status effect.

Count Dooku

Dark, Sith,
Support

Level 6Hindering
Press Deal
Physical damage
to target enemy
with a 40% chance
to attack again. If
the target is a Jedi,
these attacks have
a 35% chance to
Stun for 1 turn and
a 35% chance to
inflict Ability Block
for 1 turn.

Level 6Force
Lightning Deal
Special damage to
target enemy with a
40% chance to Stun
for 1 turn, and a 40%
chance to stun a
random target. The
chance of Stun on
the primary target is
increased to 90% if
the primary target is
a Jedi.

Level 5Master
Tactician All
allies gain 9.5%
Evasion and gain
Offense Up for 1
turn whenever they
evade.

Level 6Flawless
Riposte Count
Dooku has a 100%
Counter Chance. In
addition, he deals
15% more damage
and has a 25%
chance to gain 40%
Turn Meter
whenever he attacks
outside of his turn.

CT-5555
Fives

Light,
Human,
Clone
Trooper,
Tank

Level 6Dual DC-17


Blasters Deal
physical damage
to target enemy
and inflict Speed
Down for 2 turns.

Level 6Combined
Fire Deal Physical
damage to target
enemy and call a
random ally to
Assist. If the
Assisting ally is a
Clone, both
attackers deal 50%
more damage.

Level 6Veteran
Clone Trooper
Clone allies gain
50 Defense and
other allies gain
half that amount.

Level 5Tactical
Awareness Fives
has 70% Counter
Chance and +25%
Counter Damage.

Darth Maul

Dark, Sith,
Attacker

Level 4Raging
Storm Deal
Physical damage
to target enemy,
gain 100% Turn
Meter and a 50%
chance to gain
Offense Up for 2
turns on finishing
blow. This attack
deals double
against Jedi.

Level 5Whirling
Blades Deal
Physical damage to
all enemies. This
attack deals double
against Jedi

Level 3Dancing
Shadows All Sith
allies gain 12.5%
Evasion and add
+10% Turn Meter
on Evade.

Level 5Power of
Hatred Whenever
an enemy is
defeated, Darth Maul
gains bonuses for
the rest of the
encounter. First
Enemy grants 20%
Critical Chance,
second 15% Evasion,
and third 15% Health
Recover on hit.

Darth Sidious

Dark, Sith,
Attacker

Level 6Deathstroke
Deal Physical
damage to target
enemy and inflict
Healing Immunity
for 3 turns. This
attack has a 25%
chance to ignore
the targets Armor.

Level 6Demoralizing
Blows - Deal
Physical damage to
all enemies and
inflict Damage over
Time for 2 Turns.
This attack inflicts
an additional
Damage over Time
effect on Critical Hit.

Level 6Unlimited
Power - All allies
gain 13% Critical
Chance and 20%
Critical Damage.

Level 5Sadistic Glee


Darth Sidious
recovers 17.5% of
his Max Health
whenever any unit is
defeated, with a 25%
chance to also gain
25% Turn Meter. In
addition, he has
+35% Evasion
against Jedi attacks.

Darth Vader

Dark,
Human,
Sith,
Empire,
Attacker

Level 5Terrifying
Swing Deal
Physical damage
to target enemy
with 65% chance to
inflict Ability Block
for 1 Turn. Jedi

Level 4Force Crush


Deal Physical
damage to all
enemies and inflict 2
Damage Over Time
effects for 2 rounds.
Level 4Culling Blade

Level 4Inspiring
Through Fear
Empire allies gain
25% Offense.

Name

Classes

Basic Ability

Special Abilities

Leader Ability

Unique Ability

targets cannot
Evade or Resist the
effects of this
attack.

Deal Physical
damage to target
enemy and dispels
all negative status
effects on them.
This attack deals
40% more damage
for each effect
dispelled and grants
100% Turn Meter on
a finishing blow.

Dathcha

Light, Jawa, Level 6Hit and Run


Support
Deal Physical
damage to target
enemy with a 40%
chance to gain
Stealth for 2 turns.

Level 6Scout
Instincts Deal
Special damage to
all enemies with a
35% chance to inflict
Ability Block for 1
turn and a 50%
chance to Stun
Droids for 1 turn.

Level
5Decommission
Whenever an ally
damages a Droid,
they have a 80%
chance to inflict
Defense Down for
2 Turns and 15%
chance to remove
20% Turn Meter on
Hit.

Level 6Droid Hunter


Dathcha gains 4%
Critical Chance for
each living jawa ally.
In addition, he has
+15% Critical
Damage.

Eeth Koth

Light, Jedi,
Support

Level 3Breach
Deal Physical
damage to target
enemy and inflict
Defense Down for
2 turns if the target
is a Droid.

Level 3Force Push


Deal Special
damage to target
enemy with a 75%
chance to Stun for 1
turn and a 75%
chance to inflict
Ability Block for 3
turns if the target is
a Droid.

Level 6Stalwart
Jedi Defender
Jedi allies gain 55
Defense.

Level 3Anti-Droid
Specialist Eeth
Koth has +20%
Critical Chance and
10% Critical Damage
when attacking
Droids.

Ewok Elder

Light, Ewok, Level 3Guiding


Healer
Strike Deal
Physical damage
to target enemy
with a 45% chance
to gain 50% Turn
Meter and to grant
other Ewok allies
half that amount.

Level 4Tribal Healer


All allies recover
Health equal to 20%
of Ewok Elders Max
Health and lose all
negative status
effects, with a 30%
chance to revive
defeated allies at 1
Health. Level
4Power of the
Forest Revive a
random defeated
ally at 30% Health
with a 25% chance
to gain 35% Turn
meter on use.

Ewok Scout

Light, Ewok, Level 3Ewok


Attacker
Ambush Deal
Physical damage
to target enemy
and has a 25%
chance to remove
50% Turn Meter on
hit.

Level 2Rushing
Attack Deal
Physical damage to
target enemy with
an additional 30%
chance of a Critical
Hit.

Finn

Light, Tank, Level 4Crack Shot Resistance, Deal Physical


Human
damage to target
enemy. This attack

Level 4Hold the


Line - Finn gains
Advantage and
Defense Up for 2

Level 3Tribal Tactics


Ewok Scout gains
2% Evasion for each
living Ewok ally and
adds 20% Turn
Meter on Evade.

Level 1Balanced
Tactics Resistance allies
gain 10% Offense

Name

Classes

Basic Ability

Special Abilities

deals 40% more


damage to
enemies that
haven't already
been struck by it.

turns. In addition, he
recovers 8% of his
Max Health at the
start of his next 2
Turns. Level
4Takedown - Deal
Physical damage to
target enemy with a
70% chance to
Expose them for 2
turns and a 65%
chance to Stun them
for 1 Turn.

Leader Ability

Unique Ability

and 20 Defense,
and other allies
gain half that
amount.

First Order
Stormtrooper

Dark, First
Order,
Human,
Tank

Level 5Hindering
Shot - Deal
Physical damage
to target enemy
with a 45% chance
to inflict Speed
Down for 1 turn.
This character is
doubled if First
Order
Stormtrooper has
Advantage.

Level 4The Order


Relentless - First
Order Stormtrooper
gains Advantage
and Defense Up for
3 turns with a 25%
chance to gain 30%
Turn Meter.

Level 3Return Fire First Order


Stormtrooper has
35% Counter
Chance.

First Order
TIE Pilot

Dark, First
Order,
Human,
Attacker

Level 5Double
Tap - Deal physical
damage to target
enemy with a 45%
chance to attack
again. This chance
is doubled if First
Order Pilot has
advantage.

Level 5Gun Down Deal physical


damage to target
enemy with an
additional 40%
chance of a critical
hit. This chance is
doubled if First
Order Pilot has
advantage.

Level 4Keen Eye First Order Pilot has


a +10% Critical
Chance and +15%
Critical Damage, and
gains advantage for
3 turns whenever an
enemy falls below
50% health

General
Veers

Dark,
Human,
Empire,
Support

Level 6Daring
Attack Deal
Physical damage
to target enemy
with a 40% chance
to gain Speed Up
for 2 Turns.

Level 6Ruthless
Assault Deal
Special damage to
all enemies with a
40% chance to inflict
Ability Block for 1
turn. This attack
deals 10% more
damage for each
living Rebel enemy.

Geonosian
Soldier

Dark,
Geonosian,
Attacker

Level 3Aggressive
Advance - Deal
Physical damage
to target enemy
with a 40% chance
to gain Offense Up
for 2 turns.

Level 3Swarm - Deal


Physical damage to
target enemy and
call an Assist. If the
Assist is a
Geonosian
Character then
provide a damage
bonus to both
attackers.

Grand Moff
Tarkin

Dark,
Human,
Empire,
Support

Level 4Grand
Moffs Attack
Deal Physical
damage to one
target. This attack
deals 7.5% more

Level 4Ultimate
Firepower Deal
Special damage to
all enemies with a
30% chance to
remove 60% of their

Level 6Imperial
Assault
Commander
Empire allies gain
24% Offense.

Level 5Aggressive
Tactician
Whenever an enemy
is defeated, Veers
has a 40% chance to
gain 25% Turn Meter,
and a 70% chance to
gain Offense Up for
2 Turns.
Level 3Hive Tactics Geonosian allies
gain 6% Critical
Chance and gain
20% Turn Meter on a
Critical Hit.

Level 4Tighten the


Grip Empire
allies gain 19
Speed.

Name

Classes

Basic Ability

Special Abilities

damage for each


living ally.

Turn Meters. Level


4Intimidation
Tactics Inflict
Offense Down on all
enemies for 3 turns
and Speed Down for
2 turns on all Rebel
enemies. In
addition, Tarkin has
a 40% chance to
gain 25% Turn
Meter.

Leader Ability

Unique Ability

Greedo

Dark,
Scoundrel,
Attacker

Level 4Who shot


first? Deal
Physical damage
to target enemy
with a 30% chance
to gain Evasion Up
for 2 turns.

Level 2Thermal
Detonator Place
Thermal Detonators
on all enemies that
explode after 2
turns.

Level 1Ambuscade
Scoundrel allies
gain 10% Critical
Damage.

Level 3If at First You


Dont Succeed
Whenever Greedo
scores a Critical Hit,
he has a 40% chance
to attack again.

HK-47

Dark, Droid,
Support

Level 5Superior
Firepower - Deal
Physical damage
to target enemy
with a 55% chance
to gain Offense Up
for 2 turns.

Level 4Meatbag
Mayhem - Deal
Physical damage to
all enemies with a
25% chance each to
inflict Ability Block,
Speed Down, and
Offense Down for 1
turn. This chance is
doubled against
Jedi.

Level 4Assassin
Protocol - Droid
allies gain 20%
Critical Chance
and gain 20% Turn
Meter on a Critical
Hit.

Level
6Reconstruction HK-47 has a 75%
chance to Revive
with 27.5% Health
the first time he is
defeated.

Hoth Rebel
Scout

Light,
Rebel,
Attacker

Level 4Bold
Maneuvers Deal
Physical damage
to target enemy
with a 25% Chance
to gain 25% Turn
Meter for all allies.

Level 3Rebel
Assault Deal
Physical damage to
target enemy with a
40% chance to Stun
for 1 turn. In
addition, gain 50%
Turn Meter on a
Critical Hit.

Level 6Hope of the


Alliance Hoth
Rebel Scout gains
42.5% Turn Meter
whenever an Empire
enemy is defeated.

Hoth Rebel
Soldier

Light,
Rebel,
Support

Level 3Cover Fire


Deal Physical
damage to target
enemy with a 40%
chance to inflict
Offense Down for
2 Turns.

Level 3Hold the Line


Taunt and grant
Rebel allies Defense
Up for 2 Turns. In
addition, Hoth Rebel
has a 25% chance to
also gain 25%
Health Up for 2 turns

Level 3Rebel
Momentum Hoth
Rebel Soldier gains
Defense Up for 2
turns whenever an
Empire enemy is
defeated. In addition,
at the start of each
turn, Hoth Rebel
Soldier recovers 12.
5% of his Max Health
if he has a Defense
Up effect.

IG-100
MagnaGuard

Dark, Droid,
Support

Level 3Electrostaff
Assault Dealt
Physical damage
to target enemy
with a 45% chance
to gain Defense Up
for 2 turns.

Level 3Disruption
Deal Special
damage to all
enemies with a 45%
chance to remove
30% of each
enemy's Turn Meter.
This chance is
doubled against

Level 3Subdue then


Strike
Magnaguard has
+5% Critical Chance
and a 45% chance to
inflict Offense Down
for 1 turn when
scoring a Critical Hit.
This chance is

Name

Classes

Basic Ability

Special Abilities

Leader Ability

Unique Ability

Jedi.

doubled against a
Jedi.
Level 4Droid Squad
Tactics IG-86
gains 3.5% Critical
Chance and 10%
Critical Damage for
each living Droid
ally.

IG-86 Sentinel Dark, Droid,


Droid
Attacker

Level 4Precision
Strike Deal
Physical damage
to target enemy
with an additional
50% chance of a
Critical Hit.

Level 4Assassin
Droid Tactics Deal
Physical damage to
target enemy and
call a random ally to
assist. If the
assisting ally is a
Droid, both attackers
have an additional
75% Critical
Damage.

IG-88

Dark, Droid,
Attacker

Level 5Mortal
Wound Deal
Physical damage
to target enemy
with a 45% chance
to inflict Healing
Immunity for 2
Turns.

Level 6Rapid Fire


Deal Physical
damage to all
enemies with a 55%
chance to inflict
Ability Block for 1
Turn.

Level 6Resourceful
Pursuer All allies
gain 19% Critical
Chance.

Level 6Adaptive Aim


Algorithm IG-88
has +45% Critical
Damage and deals
10% more damage
for each enemy
suffering a negative
status effect.

Ima-Gun Di

Light, Jedi,
Support

Level 4Sunder
Deal Physical
damage to target
enemy with a 25%
chance to inflict
Defense down for
2 Turns. This
attack deals 100%
more damage to
Droids.

Level 5Rebuke
Deal Physical
damage to target
enemy and grant all
allies Defense Up for
2 Turns.

Level 6Jedi
Strategist All
allies gain 25
Defense and Jedi
allies gain 35%
Counter Chance.

Level 6Last Stand


Ima-Gun Di recovers
14% of his Max
health per turn for 3
turns whenever he
suffers a Critical Hit.

Jawa

Light, Jawa, Level 6Exploit


Attacker
Weakness Deal
Physical damage
to target enemy.
This attack deals
35% more damage
to enemies
suffering from a
negative status
effect and has a
25% chance to
inflict Speed Down
for 2 Turns.

Level 6Stun Surprise


Deal Special
damage to all
enemies with a 75%
chance to Stun
Droids for 1 turn.

Jedi Consular Light, Jedi,


Healer

Level 6Saber Strike


Deal Physical
damage to target
enemy with a 25%
chance to reduce
all cooldowns by 1
on use.

Level 3Jedi Healing


Each ally recovers
Health equal to 30%
of Jedi Consulars
Max health. Level
6Attack as Defense
Deal Special
damage to target
enemy with a 25%
chance to ignore
target's armor and
recover Health equal
to 30% of the
damage dealt.

Jedi Knight
Anakin

Level 4Deft
Bladework - Deal
Physical damage

Level 4Smite - Deal


Physical damage to
all enemies and

Light, Jedi,
Human,
Attacker

Level 4Ambush
Tactics Jawa
gains 4% Evasion for
each living Jawa
ally.In addition, Jawa
gains 20% Turn
Meter on Evade.

Level 6Lead from


the Front - Jedi
allies gain 23%

Level 6Righteous
Fury - Whenever an
ally is defeated,

Name

Classes

Basic Ability

Special Abilities

to target enemy
with a 40% chance
to inflict Healing
and Buff Immunity
for 2 turns.

grant allies Offense


Up for 2 turns if an
enemy is killed.

Leader Ability
Offense.

Unique Ability
Anakin gains 90%
Turn Meter and his
next attack deals
50% more damage.

Jedi Knight
Guardian

Light, Jedi,
Tank

Level 4Saber
Sweep - Deal
Physical damage
that has a 25%
chance to inflict
Offense Down for
2 Turns on hit.

Level 6Saber
Throw - Deal
Physical damage to
all enemies with a
40% chance to inflict
Ability Block for 1
turn. In addition,
Jedi Knight
Guardian gains
Defense Up for 2
turns.

Level 6Defend the


Order - Jedi Knight
Guarding has +35%
Defense and +20%
Tenacity while below
50% Health.

Kit Fisto

Light, Jedi,
Attacker

Level 5Lightsaber
Mastery - Deal
Physical damage
to target enemy
with a 30% chance
to attack again.

Level 5Turn the


Tide - Deal Physical
damage to all
enemies with a 55%
chance to grant all
allies Potency Up for
2 Turns.

Kylo Ren

Dark,
Human,
First Order,
Attacker

Level 4Ragged
Cut - Deal Physical
damage to target
enemy with a 55%
chance to inflict
Healing Immunity
for 1 turn and a
75% chance to
inflict Damage
Over Time for 2
turns.

Level 4Lash Out Deal Physical


damage to all
enemies and gain
Retribution for 1
Turn. Level
1Outrage - Deal
Physical damage to
target enemy. This
attack deals 50%
more damage if Kylo
is below 50% Health.

Lando
Calrissian

Light,
Scoundrel,
Human,
Attacker

Level 4Gambler's
Shot - Deal
Physical damage
to target enemy.
This attack has
high damage
variance and an
additional 20%
chance of scoring
a Critical Hit.

Level 4Double
Down - Deal
Physical Damage to
all enemies. If this
attack scores more
than one Critical Hit,
its cooldown is reset
and it deals 75%
more damage on its
next use.

Level 4Fast and


Loose - Scoundrel
allies gain 11
Speed and 25%
Critical Damage.

Level 4High Roller Lando has +9%


Critical Chance, and
gains Critical
Chance Up for 2
turns when he
scores a Critical Hit.

Lobot

Light,
Rebel,
Human,
Support

Level 3Calculated
Aggression Deal
Physical damage
to target enemy
with a 65% chance
to inflict Defense
Down for 2 Turns.

Level 3Optimize
Dispel all negative
status effects from
all allies. Each ally
recovers 6% of their
Max Health for each
effect dispelled this
way and Lobot gains
6% Turn Meter for
each living Droid
ally.

Level 1Cloud
Computing Droid
allies gain 10%
Speed.

Level 3Parallel
Processing Lobot
gains 4% Speed for
each living Droid
ally.

Luke
Skywalker

Light,
Attacker,
Rebel

Level 6Frontier
Marksmanship Deal Physical
Damage to target
enemy. If this

Level 5Bullseye Deal Physical


damage to target
enemy and Stun
them for 1 turn and

Level 3A New
Level 6Draw a Bead Hope - All allies
Luke has a 32%
gain 23% Tenacity. chance to gain
Critical Chance Up
for 2 turns at the

Level 4Jedi
Protector - All
allies gain 15%
Tenacity and Jedi
allies gain 25
Defense.

Level 3Superior
Bladework - Kit Fisto
has 30% Counter
Chance and 5%
Offense Up.

Level 6Unstoppable Kylo has a 42%


chance to reset his
cooldowns
whenever he is
damaged.

Name

Classes

Basic Ability

Special Abilities

attack scores a
Critical Hit, gain
30% Turn Meter
and inflict Damage
Over Time for 3
Turns.

inflict Defense Down


for 2 turns on a
Critical hit.

Leader Ability

Unique Ability
start of each of his
turns.

Luminara
Unduli

Light, Jedi,
Attacker

Level 6Flow of the


Force Deal
Physical damage
to target enemy
with a 35% chance
to gain Evasion Up
for 2 turns.

Level 6Force Blast Deal Physical


damage to target
enemy and inflict
Ability Block for 1
turn. Level 6Master
Healer's Blessing Each ally recovers
Health equal to 40%
of Luminara Unduli's
Max Health plus an
additional 20% of
their Max Health on
the start of their next
turn.

Level 5Elegant
Steps - Jedi allies
gain 13% Evasion,
and other allies
gain half that
amount. In
addition, Jedi ally's
gain 4% of
Luminara's Max
Health (half for
non-jedi) at the
start of their next
turn.

Mace Windu

Light, Jedi,
Human,
Tank

Level 4Invincible
Assault Deal
Physical damage
to target enemy
with a 45% chance
to gain Defense Up
for 2 turns. This
attack deals 50%
more damage if
Mace Windu is
affected by
Defense Up.

Level 4Smite Deal


Special damage to
target enemy and
remove all positive
status effects.

Level 6Vapaad
Jedi Allies gain
20% Offense and
6% Critical Chance.

Mob Enforcer Dark,


Scoundrel,
Tank

Level 2Dirty
Fighting - Deal
Physical damage
to target enemy
with a 50% chance
to reduce the
enemy's defense
for 2 turns.

Level 2Thermal
Detonator - Place a
Thermal Detonator
on target enemy that
explodes after 2
Turns.

Level 1Underworld
Moxie - Mob
Enforcer gains 7%
Maximum Health for
each living
Scoundrel ally.

Nightsister
Acolyte

Dark,
Nightsister,
Healer

Level 3Strike from


the Shadows - Deal
Physical damage
to target enemy
with a 40% chance
to gain Stealth for
2 turns.

Level 3Sacrificial
Magicks - Deal
Special damage to
target enemy and
remove all negative
status effects from
all allies on a
finishing blow.

Level 3Thrill of
Victory - Nightsister
Acolyte recovers
15% of her Max
Health when scoring
a Critical Hit.

Nightsister
Initiate

Dark,
Nightsister,
Attacker

Level 3Slice Open Deal Physical


damage to target
enemy. On a
Critical Hit, inflict
Damage Over Time
for 2 turns.

Level 3Cut Down Deal Physical


damage to target
enemy with an
additional 70%
chance of a Critical
Hit. Level
3Severing Strike Deal Physcial
damage to target
enemy with a 45%
chance to render the

Level 4Heroic
Sacrifice Each ally
gains 65% Turn
Meter the first time
Mace Windu is
defeated.

Name

Classes

Basic Ability

Special Abilities

Leader Ability

Unique Ability

target immune to
positive status
effects for 2 turns.
Nute Gunray

Dark,
Scoundrel,
Attacker

Level 1Cowardly
Shot - Deal
Physical damage
to target enemy
with a 40% chance
to gain Stealth for
1 turn.

Level 1Grenade
Toss - Place a
Thermal Detonator
on target enemy that
explodes afer 3
turns, dealing
damage to the
affected target and
40% of that amount
to all other enemies.

Level 1Backroom
Subterfuge Stealthed allies
gain 35% Critical
Chance.

Level 1Shrewd
Tactics - Nute
Gunray gains 2%
Defense for each
living ally, and has
35% Critical Chance
while Stealthed.

Obi-Wan
Kenobi (Old
Ben)

Light, Jedi,
Human,
Tank

Level 4Elegant
Form Deal
Physical damage
to target enemy
and gain Evasion
Up for 2 turns.

Level 6Mind Tricks


Inflict Ability Block
on all enemies for 1
turn and Offense
Down for 2 turns,
with a 65% chance
to remove 50% Turn
Meter.

Level 5Old Jedi


Knight All allies
gain 12.5%
Evasion and gain
20% Turn Meter
whenever they
Evade an attack.

Level 5If You Strike


Me Down When
Old Ben Kenobi is
defeated, he grants
all allies Evasion,
Critical Chance,
Speed, Offense Up,
+15% Health, and
Defense Up for 2
Turns.

Old Daka

Dark,
Nightsister,
Healer

Level 6Insightful
Blow Deal
Physical damage
to target enemy
with a 45% chance
to stun for 1 turn
and a 40% chance
to stun a random
enemy for 1 turn.

Level 6Chant of
Resurrection All
allies recover Health
equal to 27.5% of
Old Dakas Max
health, with a 40%
chance to revive
defeated allies at 1
Health.

Level 4Nightsister
Elder Nightsister
allies gain 35
Defense and 5%
Max Health.

Level 4Serve Again


When another ally
is defeated, Daka
has a 10% chance to
revive it with 25%
Health and grant it
Offense and Defense
Up for 1 turn.

Plo Koon

Light, Jedi,
Tank

Level 4 DB
+25%Quelling Blow
Deal Physical
damage to target
enemy and dispel a
random positive
status effect on
them. If an effect
is dispelled, Plo
Koon gains
Defense Up for 2
turns.

Level 4Force
Judgment Deal
Special damage to
all enemies with a
40% chance to inflict
Offense Down for 2
Turns. Level 4Take
Charge All allies
gain Defense Up for
3 Turns. Clone allies
also gain 40% turn
meter.

Level 2Overwatch
Each ally has a
35% chance to
remove Stealth
from each enemy
at the start of their
turn.

Poe Dameron Light, Tank, Level 4Challenging


Resistance, Shot - Deal
Human
physical damage
to target enemy
with a 40% chance
to inflict Offense
Down for 2 Turns.
This chance is
doubled if the
target is suffering
any negative
status effects.

Level 4Resistance
Bravado - Taunt for
2 turns and remove
15% Turn Meter
from each enemy,
with a 65% chance
to Expose all
enemies for 2 turns.

Level 4Ace of the


Resistance Resistance allies
gain 17.5%
Offense and 10%
Potency.

Level 1Stand Firm Poe has +15%


Tenacity.

Poggle the
Lesser

Level 5Droid Assault


All allies gain
Offense Up for 3
turns. In addition,
Droid allies gain

Level 4Machine
Overlord Droid
and Geonosian
allies gain 15%
Offense.

Level 4Metal Hive


Poggle the Lesser
gains 5% Evasion for
each living Droid
ally. In addition,

Dark,
Geonosian,
Support

Level 4Quash
Deal Physical
damage to target
enemy with a 45%
chance to inflict

Name

Classes

Basic Ability

Special Abilities

Ability Block for 1


turn.

Speed Up for 2 turns


and Poggle the
Lesser has a 25%
chance to gain 35%
Turn Meter.

Leader Ability

Unique Ability
Poggle the Lesser
gains 20% Turn
Meter on Evade.

Princess Leia

Light,
Rebel,
Attacker

Level 3Hair
Trigger - Deal
Physical damage
to target enemy
with a 40% chance
to attack a second
time and a 10%
chance to attack a
third time.

Level 3Rebel
Tactics - Gains
Stealth, 25% Critical
Hit Damage, and
Offense Up for 2
Turn.

Level 6Heart of the


Rebellion - Rebel
allies gain 17%
Critical Chance.

Qui-Gon Jinn

Light, Jedi,
Support

Level 4Quick Strike


Deal Physical
damage to target
enemy with a 65%
chance to gain
20% Turn Meter.

Level 4Harmonious
Assault Deal
Special damage to
target enemy and
call an ally to Assist.
The Assisting ally
deals 50% more
Damage. Level
1Humbling Blow
Deal Special
damage to target
enemy and remove
all positive status
effects.

Level 4Agility
Training Jedi
allies gain 17
Speed.

Resistance
Pilot

Light,
Resistance,
Human,
Attacker

Level 4Hip Fire Deal Physical


damage to target
enemy with a 55%
chance to gain
20% Turn Meter.

Level
4Outmaneuver Deal Physical
damage to target
enemy with a 50%
chance to Expose
them for 2 turns and
a 65% chance to
gain Foresight for 2
turns.

Level 3Guerilla
Tactics - Resistance
Pilot gains 20% Turn
Meter whenever they
Evade or score a
Critical Hit.

Resistance
Trooper

Light,
Resistance,
Human,
Attacker

Level 4Flush Out Deal Physical


damage to target
enemy with a 50%
chance to Expose
them for 3 turns.

Level 3Opportune
Strike - Deal
Physical damage to
target enemy. This
ability's cooldown is
reduced by 2 if the
target is suffering
any negative status
effects.

Level 1Guerilla
Tactics - Resistance
Trooper gains 30%
Turn Meter
whenever an enemy
becomes Exposed.

Royal Guard

Dark,
Empire,
Tank

Level 4Force Pike


Deal Physical
damage to target
enemy and add
25% chance to
remove 50% Turn
Meter on hit.

Level 5Imperial
Phalanx All allies
gain Defense Up for
2 turns. In addition,
Royal Guard gains
26% Turn Meter
whenever another
Empire ally is
damaged.

Level 5Unyielding
Defender Royal
Guard gains 5%
Health Up per living
ally. In addition,
whenever an ally
falls below 30%
Health, there is a
40% chance Royal
Guard will Taunt for
2 Turns.

Savage

Dark, Sith,

Level 6Staggering

Level 6Overpower

Level 6Pain is

Level 1Against All


Odds - Whenever
Princess Leia
attacks an enemy,
she has a 10%
chance to grant all
allies Critical Chance
Up for 2 turns, and
10% chance to
recover 5% of her
Maximum Health.

Level 6Brute

Name

Classes

Basic Ability

Special Abilities

Leader Ability

Unique Ability

Weakness Sith
allies gain 50
Defense, and other
allies gain half that
amount.

Savage Opress
gains Defense Up for
1 turn and has a 50%
chance to gain 25%
Turn Meter
whenever he takes
damage.

Opress

Attacker

Blow Deal
physical damage
to target enemy
and inflict Offense
Down for 2 turns
on a Critical Hit.

Deal physical
damage to target
enemy and gain
Critical Chance Up
for 3 turns on a
finishing blow.

Snowtrooper

Dark,
Human,
Empire,
Attacker

Level 3Assault
Shock Troops
Deal Physical
damage to target
enemy with a 20%
chance to inflict
Ability Block for 1
turn.

Level
3Overwhelming
Assault Deal
Physical damage to
all enemies and gain
Offense Up for 2
turns on a finishing
blow.

Level 3Assault
Training
Snowtrooper gains
17.5% Turn Meter
whenever any unit is
defeated.

Stormtrooper

Dark,
Empire,
Attacker

Level 3Imperial
Marksmanship Deal Physical
damage to target
enemy. This attack
has high damage
variance.

Level 3Stormtrooper
Bravado - Taunt for
2 turns, grants
Empire allies
Defense Up for 2
turns and has a 25%
chance to remove
5% Turn Meter from
all enemies when
damaged.

Level 3Wall of
Stormtroopers Stormtrooper gains
7% Defense each
living Empire ally.

Stormtrooper
Han

Light, Tank,
Rebel

Level 3Wary Shot Deal Physical


Damage to target
enemy with a 40%
chance to gain
20% Turn Meter.
This attack has
high damage
variance.

Level 6Draw Fire Han taunts for 3


turns, and all other
allies gain 22.5%
Turn Meter. In
addition, all other
allies gain 25% Turn
Meter when Han is
damaged.

Level 3Plan B - All


allies gain 25
Defense while
above 50% Health
and 25% Offense
while below 50%
health.

Talia

Dark,
Nightsister,
Healer

Level 6Draining
Strike Deal
Physical damage
to target enemy
and recover Health
equal to 45% of the
damage dealt.

Level 6Water of Life


Talia consumes
20% of her Max
Health. Each other
ally recovers 40% of
their Max health and
gains 25% Turn
Meter. Talia has a
40% chance to also
gain 25% Turn
Meter. Level
4Harrowing Assault
Deal Special
damage to target
enemy and inflict
Damage Over Time
for 3 Turns.

Level 5Nightsister
Nimbleness Nightsister allies
gain 15% Evasion
and other allies
gain half that
amount.

Teebo

Light, Ewok, Level 3Stealth


Tank
Takedown Deal
Physical damage
to target enemy. If
Teebo is Stealthed,
also remove 75%
Turn Meter.

Level 3Ewok
Scramble Tactics
Ewok allies gain 70%
Turn Meter and
Teebo gains Stealth
for 2 Turns. Level
3Bring Low Deal
unavoidable
Physical damage to
target enemy and

Level 5Guerrilla
Warefare Allies
have a 45% chance
to gain Stealth and
25% Chance to
gain 25% Turn
Meter for 1 turn at
the beginning of
their turns.

Level 1Bluff - Han


has a 25% chance to
remove 10% Turn
Meter from each
enemy at the start of
each of his turns.

Name

Classes

Basic Ability

Special Abilities

Leader Ability

Unique Ability

remove all positive


status effects.
Tusken
Raider

Dark,
Tusken,
Attacker

Level 4Rifle Shot


Deal Physical
damage to target
enemy with a 25%
chance to remove
50% Turn Meter on
hit.

Level 4Tusken
Ambush Deal
Physical damage to
target enemy and
call a random ally to
Assist. If the
Assisting ally is a
Tusken, both
attackers deal 75%
more damage.

Level 3Strength in
Numbers Tusken
Raider gains 8%
Offense for each
living Tusken ally.

Ugnaught

Light,
Support

Level 3Break Open


Deal Physical
damage to target
enemy. This
attack deals 75%
more damage to
Droids.

Level 3Droid Experts


Deal Special
damage to all
enemies with a 30%
chance to Stun
Droids for 1 turn.

Level 3One Step


Ahead Ugnaught
gains 6% Evasion for
each Droid enemy
and will gain 20%
Turn Meter on
Evade.

URoRRuR'R'R Dark,
Tusken,
Support

Level 3Gaffi Stick


Slam Deal
Physical damage
to target enemy
with a 45% chance
to Stun for 1 turn.

Level 3Single File to


Hide Their Numbers
Tusken allies gain
85% Turn Meter.

Level 1Tusken
Chief Tusken
allies gain 15
Defense, and other
allies gain half that
amount.

Level 3Ambush
Instincts
URoRRuRRR has a
70% chance to gain
Offense Up for 2
turns whenever an
enemy is Stunned.

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