Beruflich Dokumente
Kultur Dokumente
SWGoH Cantina
Name
Classes
Basic Ability
Special Abilities
Leader Ability
Unique Ability
Aayla Secura
Light, Jedi,
Support
Level 5Inspiring
Strike - Deal
Physical damage
to target enemy
with a 25% chance
to call an ally to
Assist. If the
assisting ally is a
Jedi, they deal 50%
more damage.
Admiral
Ackbar
Light,
Rebel,
Support
Level 1Rebel
Coordination
Rebel allies gain
+10% Speed.
Ahsoka Tano
Light, Jedi,
Attacker
Level 5Energetic
Slash Deal
Physical damage
to target enemy
with a 55% chance
to recover 15% of
her max health.
Level 5Protective
Maneuver Deal
Physical damage to
target enemy. If the
attack is a Critical
Hit then all friendly
characters are
healed for 20% of
this characters
Maximum health.
Level 6Daring
Padawan Ahsoka
Tano gains 9% Max
health for each living
ally. In addition, she
gains Evasion Up for
3 turns whenever an
enemy is defeated.
Asajj
Ventress
Dark,
Nightsister,
Support
Level 4Nightsister
Swiftness
Nightsister allies
gain 24 Speed.
Level 4Rampage
Whenever any ally or
enemy is defeated,
Asajj Ventress gains
Offense Up for one
action, with a 25%
chance to also gain
27.5% Turn Meter.
Barriss Offee
Light, Jedi,
Healer
Level 6Invigorating
Strike - Deal
Physical damage
to target enemy
with a 30% chance
for all allies to
recover 6% of
Barriss Offee's
Max Health.
Level 6Force
Healer - All allies
have their current
Health percentages
equalized. Then,
each ally recovers
12.5% of their Max
Health.
Level 6Swift
Recovery - Barriss
Offee has a 40%
chance to dispel one
random negative
status from each
allied Jedi and gain
8% Turn Meter for
each effect
removed.
Level 5Superior
Risposte - Aayla has
5% critical chance,
65% Counter Chance
and +25% Counter
Damage. In addition,
she has a 100%
chance to Stun her
target for 1 turn
whenever she
critically hits.
Name
Classes
Basic Ability
Special Abilities
Leader Ability
Unique Ability
Light,
Rebel,
Support
Level 2Cadet's
Aim - Deal Physical
damage to target
enemy with a 25%
chance to gain
Critical Chance Up
for 2 turns.
Level 6Adrenaline
Rush - Biggs
Darklighter gains
50% Turn Meter and
Evasion Up for 3
Turns after suffering
a Critical Hit.
Boba Fett
Dark,
Scoundrel,
Tank
Level 6Execute
Deal Physical
damage to target
enemy and gain
30% Turn Meter on
a finishing blow.
Level 6Dead or
Alive All allies
gain 45% Critical
Damage.
Level 5Mandalorian
Resolve Boba Fett
has a 30% chance to
revive with 15%
Health whenever he
is defeated. In
addition, Boba Fett
gains Evasion Up for
3 Turns whenever an
ally is defeated.
Cad Bane
Dark,
Scoundrel,
Support
Level 5Hunters
Reflexes
Scoundrel allies
gain 17.5%
Evasion and adds
+20% Turn Meter
on Evade.
Captain
Phasma
Dark, First
Order,
Support,
Human
Level 4Victory
March - All allies
gain 40% Turn Meter
and Advantage.
Level 4Fusillade Deal Physical
damage to all
enemies with a 60%
chance to inflict
Speed Down for 2
Turns.
Clone
Sergeant Phase 1
Light,
Human,
Clone
Trooper,
Attacker
Level 3Suppressive
Fire Deal Physical
damage to all
enemies and
remove 30% of their
Turn Meters.
Clone Wars
Chewbacca
Light,
Scoundrel,
Tank
Level 4Bowcaster
Deal Physical
damage to target
enemy with a 25%
chance to remove
50% Turn Meter on
hit.
Level 5Wookiee
Rage Chewbacca
Taunts for 1 Turn
and has a 50%
chance to gain 30%
Health up for 2 turns
on use. Level
5Defiant Roar
Chewbacca
recovers 40% of his
Max Health and
gains Defense Up
for 2 Turns, with a
25% Chance to gain
25% Turn Meter.
Level 3Concentrated
Fire Cone
Sergeant Phase 1
gains 3% Critical
Chance and 10%
Critical Damage for
each living Clone
ally.
Level 5Wookiee
Resolve All allies
gain +40 Defense
with a 25% chance
to gain Defense Up
for 2 turns when
attacked.
Name
Classes
Basic Ability
Special Abilities
Leader Ability
Unique Ability
Coruscant
Underworld
Police
Light,
Support
Level 3Non-Lethal
Takedown Deal
Physical damage
to target enemy
with a 40% chance
to Stun the target
for one turn.
Level 3Non-Lethal
Crowd Control
Deal Physical
damage to all
enemies with a 55%
chance to inflict
Offense Down for 2
turns.
Level 3Non-Lethal
Specialist
Coruscant
Underworld Police
gains 15% Turn
Meter whenever he
inflicts a negative
status effect.
Count Dooku
Dark, Sith,
Support
Level 6Hindering
Press Deal
Physical damage
to target enemy
with a 40% chance
to attack again. If
the target is a Jedi,
these attacks have
a 35% chance to
Stun for 1 turn and
a 35% chance to
inflict Ability Block
for 1 turn.
Level 6Force
Lightning Deal
Special damage to
target enemy with a
40% chance to Stun
for 1 turn, and a 40%
chance to stun a
random target. The
chance of Stun on
the primary target is
increased to 90% if
the primary target is
a Jedi.
Level 5Master
Tactician All
allies gain 9.5%
Evasion and gain
Offense Up for 1
turn whenever they
evade.
Level 6Flawless
Riposte Count
Dooku has a 100%
Counter Chance. In
addition, he deals
15% more damage
and has a 25%
chance to gain 40%
Turn Meter
whenever he attacks
outside of his turn.
CT-5555
Fives
Light,
Human,
Clone
Trooper,
Tank
Level 6Combined
Fire Deal Physical
damage to target
enemy and call a
random ally to
Assist. If the
Assisting ally is a
Clone, both
attackers deal 50%
more damage.
Level 6Veteran
Clone Trooper
Clone allies gain
50 Defense and
other allies gain
half that amount.
Level 5Tactical
Awareness Fives
has 70% Counter
Chance and +25%
Counter Damage.
Darth Maul
Dark, Sith,
Attacker
Level 4Raging
Storm Deal
Physical damage
to target enemy,
gain 100% Turn
Meter and a 50%
chance to gain
Offense Up for 2
turns on finishing
blow. This attack
deals double
against Jedi.
Level 5Whirling
Blades Deal
Physical damage to
all enemies. This
attack deals double
against Jedi
Level 3Dancing
Shadows All Sith
allies gain 12.5%
Evasion and add
+10% Turn Meter
on Evade.
Level 5Power of
Hatred Whenever
an enemy is
defeated, Darth Maul
gains bonuses for
the rest of the
encounter. First
Enemy grants 20%
Critical Chance,
second 15% Evasion,
and third 15% Health
Recover on hit.
Darth Sidious
Dark, Sith,
Attacker
Level 6Deathstroke
Deal Physical
damage to target
enemy and inflict
Healing Immunity
for 3 turns. This
attack has a 25%
chance to ignore
the targets Armor.
Level 6Demoralizing
Blows - Deal
Physical damage to
all enemies and
inflict Damage over
Time for 2 Turns.
This attack inflicts
an additional
Damage over Time
effect on Critical Hit.
Level 6Unlimited
Power - All allies
gain 13% Critical
Chance and 20%
Critical Damage.
Darth Vader
Dark,
Human,
Sith,
Empire,
Attacker
Level 5Terrifying
Swing Deal
Physical damage
to target enemy
with 65% chance to
inflict Ability Block
for 1 Turn. Jedi
Level 4Inspiring
Through Fear
Empire allies gain
25% Offense.
Name
Classes
Basic Ability
Special Abilities
Leader Ability
Unique Ability
targets cannot
Evade or Resist the
effects of this
attack.
Deal Physical
damage to target
enemy and dispels
all negative status
effects on them.
This attack deals
40% more damage
for each effect
dispelled and grants
100% Turn Meter on
a finishing blow.
Dathcha
Level 6Scout
Instincts Deal
Special damage to
all enemies with a
35% chance to inflict
Ability Block for 1
turn and a 50%
chance to Stun
Droids for 1 turn.
Level
5Decommission
Whenever an ally
damages a Droid,
they have a 80%
chance to inflict
Defense Down for
2 Turns and 15%
chance to remove
20% Turn Meter on
Hit.
Eeth Koth
Light, Jedi,
Support
Level 3Breach
Deal Physical
damage to target
enemy and inflict
Defense Down for
2 turns if the target
is a Droid.
Level 6Stalwart
Jedi Defender
Jedi allies gain 55
Defense.
Level 3Anti-Droid
Specialist Eeth
Koth has +20%
Critical Chance and
10% Critical Damage
when attacking
Droids.
Ewok Elder
Ewok Scout
Level 2Rushing
Attack Deal
Physical damage to
target enemy with
an additional 30%
chance of a Critical
Hit.
Finn
Level 1Balanced
Tactics Resistance allies
gain 10% Offense
Name
Classes
Basic Ability
Special Abilities
turns. In addition, he
recovers 8% of his
Max Health at the
start of his next 2
Turns. Level
4Takedown - Deal
Physical damage to
target enemy with a
70% chance to
Expose them for 2
turns and a 65%
chance to Stun them
for 1 Turn.
Leader Ability
Unique Ability
and 20 Defense,
and other allies
gain half that
amount.
First Order
Stormtrooper
Dark, First
Order,
Human,
Tank
Level 5Hindering
Shot - Deal
Physical damage
to target enemy
with a 45% chance
to inflict Speed
Down for 1 turn.
This character is
doubled if First
Order
Stormtrooper has
Advantage.
First Order
TIE Pilot
Dark, First
Order,
Human,
Attacker
Level 5Double
Tap - Deal physical
damage to target
enemy with a 45%
chance to attack
again. This chance
is doubled if First
Order Pilot has
advantage.
General
Veers
Dark,
Human,
Empire,
Support
Level 6Daring
Attack Deal
Physical damage
to target enemy
with a 40% chance
to gain Speed Up
for 2 Turns.
Level 6Ruthless
Assault Deal
Special damage to
all enemies with a
40% chance to inflict
Ability Block for 1
turn. This attack
deals 10% more
damage for each
living Rebel enemy.
Geonosian
Soldier
Dark,
Geonosian,
Attacker
Level 3Aggressive
Advance - Deal
Physical damage
to target enemy
with a 40% chance
to gain Offense Up
for 2 turns.
Grand Moff
Tarkin
Dark,
Human,
Empire,
Support
Level 4Grand
Moffs Attack
Deal Physical
damage to one
target. This attack
deals 7.5% more
Level 4Ultimate
Firepower Deal
Special damage to
all enemies with a
30% chance to
remove 60% of their
Level 6Imperial
Assault
Commander
Empire allies gain
24% Offense.
Level 5Aggressive
Tactician
Whenever an enemy
is defeated, Veers
has a 40% chance to
gain 25% Turn Meter,
and a 70% chance to
gain Offense Up for
2 Turns.
Level 3Hive Tactics Geonosian allies
gain 6% Critical
Chance and gain
20% Turn Meter on a
Critical Hit.
Name
Classes
Basic Ability
Special Abilities
Leader Ability
Unique Ability
Greedo
Dark,
Scoundrel,
Attacker
Level 2Thermal
Detonator Place
Thermal Detonators
on all enemies that
explode after 2
turns.
Level 1Ambuscade
Scoundrel allies
gain 10% Critical
Damage.
HK-47
Dark, Droid,
Support
Level 5Superior
Firepower - Deal
Physical damage
to target enemy
with a 55% chance
to gain Offense Up
for 2 turns.
Level 4Meatbag
Mayhem - Deal
Physical damage to
all enemies with a
25% chance each to
inflict Ability Block,
Speed Down, and
Offense Down for 1
turn. This chance is
doubled against
Jedi.
Level 4Assassin
Protocol - Droid
allies gain 20%
Critical Chance
and gain 20% Turn
Meter on a Critical
Hit.
Level
6Reconstruction HK-47 has a 75%
chance to Revive
with 27.5% Health
the first time he is
defeated.
Hoth Rebel
Scout
Light,
Rebel,
Attacker
Level 4Bold
Maneuvers Deal
Physical damage
to target enemy
with a 25% Chance
to gain 25% Turn
Meter for all allies.
Level 3Rebel
Assault Deal
Physical damage to
target enemy with a
40% chance to Stun
for 1 turn. In
addition, gain 50%
Turn Meter on a
Critical Hit.
Hoth Rebel
Soldier
Light,
Rebel,
Support
Level 3Rebel
Momentum Hoth
Rebel Soldier gains
Defense Up for 2
turns whenever an
Empire enemy is
defeated. In addition,
at the start of each
turn, Hoth Rebel
Soldier recovers 12.
5% of his Max Health
if he has a Defense
Up effect.
IG-100
MagnaGuard
Dark, Droid,
Support
Level 3Electrostaff
Assault Dealt
Physical damage
to target enemy
with a 45% chance
to gain Defense Up
for 2 turns.
Level 3Disruption
Deal Special
damage to all
enemies with a 45%
chance to remove
30% of each
enemy's Turn Meter.
This chance is
doubled against
Name
Classes
Basic Ability
Special Abilities
Leader Ability
Unique Ability
Jedi.
doubled against a
Jedi.
Level 4Droid Squad
Tactics IG-86
gains 3.5% Critical
Chance and 10%
Critical Damage for
each living Droid
ally.
Level 4Precision
Strike Deal
Physical damage
to target enemy
with an additional
50% chance of a
Critical Hit.
Level 4Assassin
Droid Tactics Deal
Physical damage to
target enemy and
call a random ally to
assist. If the
assisting ally is a
Droid, both attackers
have an additional
75% Critical
Damage.
IG-88
Dark, Droid,
Attacker
Level 5Mortal
Wound Deal
Physical damage
to target enemy
with a 45% chance
to inflict Healing
Immunity for 2
Turns.
Level 6Resourceful
Pursuer All allies
gain 19% Critical
Chance.
Ima-Gun Di
Light, Jedi,
Support
Level 4Sunder
Deal Physical
damage to target
enemy with a 25%
chance to inflict
Defense down for
2 Turns. This
attack deals 100%
more damage to
Droids.
Level 5Rebuke
Deal Physical
damage to target
enemy and grant all
allies Defense Up for
2 Turns.
Level 6Jedi
Strategist All
allies gain 25
Defense and Jedi
allies gain 35%
Counter Chance.
Jawa
Jedi Knight
Anakin
Level 4Deft
Bladework - Deal
Physical damage
Light, Jedi,
Human,
Attacker
Level 4Ambush
Tactics Jawa
gains 4% Evasion for
each living Jawa
ally.In addition, Jawa
gains 20% Turn
Meter on Evade.
Level 6Righteous
Fury - Whenever an
ally is defeated,
Name
Classes
Basic Ability
Special Abilities
to target enemy
with a 40% chance
to inflict Healing
and Buff Immunity
for 2 turns.
Leader Ability
Offense.
Unique Ability
Anakin gains 90%
Turn Meter and his
next attack deals
50% more damage.
Jedi Knight
Guardian
Light, Jedi,
Tank
Level 4Saber
Sweep - Deal
Physical damage
that has a 25%
chance to inflict
Offense Down for
2 Turns on hit.
Level 6Saber
Throw - Deal
Physical damage to
all enemies with a
40% chance to inflict
Ability Block for 1
turn. In addition,
Jedi Knight
Guardian gains
Defense Up for 2
turns.
Kit Fisto
Light, Jedi,
Attacker
Level 5Lightsaber
Mastery - Deal
Physical damage
to target enemy
with a 30% chance
to attack again.
Kylo Ren
Dark,
Human,
First Order,
Attacker
Level 4Ragged
Cut - Deal Physical
damage to target
enemy with a 55%
chance to inflict
Healing Immunity
for 1 turn and a
75% chance to
inflict Damage
Over Time for 2
turns.
Lando
Calrissian
Light,
Scoundrel,
Human,
Attacker
Level 4Gambler's
Shot - Deal
Physical damage
to target enemy.
This attack has
high damage
variance and an
additional 20%
chance of scoring
a Critical Hit.
Level 4Double
Down - Deal
Physical Damage to
all enemies. If this
attack scores more
than one Critical Hit,
its cooldown is reset
and it deals 75%
more damage on its
next use.
Lobot
Light,
Rebel,
Human,
Support
Level 3Calculated
Aggression Deal
Physical damage
to target enemy
with a 65% chance
to inflict Defense
Down for 2 Turns.
Level 3Optimize
Dispel all negative
status effects from
all allies. Each ally
recovers 6% of their
Max Health for each
effect dispelled this
way and Lobot gains
6% Turn Meter for
each living Droid
ally.
Level 1Cloud
Computing Droid
allies gain 10%
Speed.
Level 3Parallel
Processing Lobot
gains 4% Speed for
each living Droid
ally.
Luke
Skywalker
Light,
Attacker,
Rebel
Level 6Frontier
Marksmanship Deal Physical
Damage to target
enemy. If this
Level 3A New
Level 6Draw a Bead Hope - All allies
Luke has a 32%
gain 23% Tenacity. chance to gain
Critical Chance Up
for 2 turns at the
Level 4Jedi
Protector - All
allies gain 15%
Tenacity and Jedi
allies gain 25
Defense.
Level 3Superior
Bladework - Kit Fisto
has 30% Counter
Chance and 5%
Offense Up.
Name
Classes
Basic Ability
Special Abilities
attack scores a
Critical Hit, gain
30% Turn Meter
and inflict Damage
Over Time for 3
Turns.
Leader Ability
Unique Ability
start of each of his
turns.
Luminara
Unduli
Light, Jedi,
Attacker
Level 5Elegant
Steps - Jedi allies
gain 13% Evasion,
and other allies
gain half that
amount. In
addition, Jedi ally's
gain 4% of
Luminara's Max
Health (half for
non-jedi) at the
start of their next
turn.
Mace Windu
Light, Jedi,
Human,
Tank
Level 4Invincible
Assault Deal
Physical damage
to target enemy
with a 45% chance
to gain Defense Up
for 2 turns. This
attack deals 50%
more damage if
Mace Windu is
affected by
Defense Up.
Level 6Vapaad
Jedi Allies gain
20% Offense and
6% Critical Chance.
Level 2Dirty
Fighting - Deal
Physical damage
to target enemy
with a 50% chance
to reduce the
enemy's defense
for 2 turns.
Level 2Thermal
Detonator - Place a
Thermal Detonator
on target enemy that
explodes after 2
Turns.
Level 1Underworld
Moxie - Mob
Enforcer gains 7%
Maximum Health for
each living
Scoundrel ally.
Nightsister
Acolyte
Dark,
Nightsister,
Healer
Level 3Sacrificial
Magicks - Deal
Special damage to
target enemy and
remove all negative
status effects from
all allies on a
finishing blow.
Level 3Thrill of
Victory - Nightsister
Acolyte recovers
15% of her Max
Health when scoring
a Critical Hit.
Nightsister
Initiate
Dark,
Nightsister,
Attacker
Level 4Heroic
Sacrifice Each ally
gains 65% Turn
Meter the first time
Mace Windu is
defeated.
Name
Classes
Basic Ability
Special Abilities
Leader Ability
Unique Ability
target immune to
positive status
effects for 2 turns.
Nute Gunray
Dark,
Scoundrel,
Attacker
Level 1Cowardly
Shot - Deal
Physical damage
to target enemy
with a 40% chance
to gain Stealth for
1 turn.
Level 1Grenade
Toss - Place a
Thermal Detonator
on target enemy that
explodes afer 3
turns, dealing
damage to the
affected target and
40% of that amount
to all other enemies.
Level 1Backroom
Subterfuge Stealthed allies
gain 35% Critical
Chance.
Level 1Shrewd
Tactics - Nute
Gunray gains 2%
Defense for each
living ally, and has
35% Critical Chance
while Stealthed.
Obi-Wan
Kenobi (Old
Ben)
Light, Jedi,
Human,
Tank
Level 4Elegant
Form Deal
Physical damage
to target enemy
and gain Evasion
Up for 2 turns.
Old Daka
Dark,
Nightsister,
Healer
Level 6Insightful
Blow Deal
Physical damage
to target enemy
with a 45% chance
to stun for 1 turn
and a 40% chance
to stun a random
enemy for 1 turn.
Level 6Chant of
Resurrection All
allies recover Health
equal to 27.5% of
Old Dakas Max
health, with a 40%
chance to revive
defeated allies at 1
Health.
Level 4Nightsister
Elder Nightsister
allies gain 35
Defense and 5%
Max Health.
Plo Koon
Light, Jedi,
Tank
Level 4 DB
+25%Quelling Blow
Deal Physical
damage to target
enemy and dispel a
random positive
status effect on
them. If an effect
is dispelled, Plo
Koon gains
Defense Up for 2
turns.
Level 4Force
Judgment Deal
Special damage to
all enemies with a
40% chance to inflict
Offense Down for 2
Turns. Level 4Take
Charge All allies
gain Defense Up for
3 Turns. Clone allies
also gain 40% turn
meter.
Level 2Overwatch
Each ally has a
35% chance to
remove Stealth
from each enemy
at the start of their
turn.
Level 4Resistance
Bravado - Taunt for
2 turns and remove
15% Turn Meter
from each enemy,
with a 65% chance
to Expose all
enemies for 2 turns.
Poggle the
Lesser
Level 4Machine
Overlord Droid
and Geonosian
allies gain 15%
Offense.
Dark,
Geonosian,
Support
Level 4Quash
Deal Physical
damage to target
enemy with a 45%
chance to inflict
Name
Classes
Basic Ability
Special Abilities
Leader Ability
Unique Ability
Poggle the Lesser
gains 20% Turn
Meter on Evade.
Princess Leia
Light,
Rebel,
Attacker
Level 3Hair
Trigger - Deal
Physical damage
to target enemy
with a 40% chance
to attack a second
time and a 10%
chance to attack a
third time.
Level 3Rebel
Tactics - Gains
Stealth, 25% Critical
Hit Damage, and
Offense Up for 2
Turn.
Qui-Gon Jinn
Light, Jedi,
Support
Level 4Harmonious
Assault Deal
Special damage to
target enemy and
call an ally to Assist.
The Assisting ally
deals 50% more
Damage. Level
1Humbling Blow
Deal Special
damage to target
enemy and remove
all positive status
effects.
Level 4Agility
Training Jedi
allies gain 17
Speed.
Resistance
Pilot
Light,
Resistance,
Human,
Attacker
Level
4Outmaneuver Deal Physical
damage to target
enemy with a 50%
chance to Expose
them for 2 turns and
a 65% chance to
gain Foresight for 2
turns.
Level 3Guerilla
Tactics - Resistance
Pilot gains 20% Turn
Meter whenever they
Evade or score a
Critical Hit.
Resistance
Trooper
Light,
Resistance,
Human,
Attacker
Level 3Opportune
Strike - Deal
Physical damage to
target enemy. This
ability's cooldown is
reduced by 2 if the
target is suffering
any negative status
effects.
Level 1Guerilla
Tactics - Resistance
Trooper gains 30%
Turn Meter
whenever an enemy
becomes Exposed.
Royal Guard
Dark,
Empire,
Tank
Level 5Imperial
Phalanx All allies
gain Defense Up for
2 turns. In addition,
Royal Guard gains
26% Turn Meter
whenever another
Empire ally is
damaged.
Level 5Unyielding
Defender Royal
Guard gains 5%
Health Up per living
ally. In addition,
whenever an ally
falls below 30%
Health, there is a
40% chance Royal
Guard will Taunt for
2 Turns.
Savage
Dark, Sith,
Level 6Staggering
Level 6Overpower
Level 6Pain is
Level 6Brute
Name
Classes
Basic Ability
Special Abilities
Leader Ability
Unique Ability
Weakness Sith
allies gain 50
Defense, and other
allies gain half that
amount.
Savage Opress
gains Defense Up for
1 turn and has a 50%
chance to gain 25%
Turn Meter
whenever he takes
damage.
Opress
Attacker
Blow Deal
physical damage
to target enemy
and inflict Offense
Down for 2 turns
on a Critical Hit.
Deal physical
damage to target
enemy and gain
Critical Chance Up
for 3 turns on a
finishing blow.
Snowtrooper
Dark,
Human,
Empire,
Attacker
Level 3Assault
Shock Troops
Deal Physical
damage to target
enemy with a 20%
chance to inflict
Ability Block for 1
turn.
Level
3Overwhelming
Assault Deal
Physical damage to
all enemies and gain
Offense Up for 2
turns on a finishing
blow.
Level 3Assault
Training
Snowtrooper gains
17.5% Turn Meter
whenever any unit is
defeated.
Stormtrooper
Dark,
Empire,
Attacker
Level 3Imperial
Marksmanship Deal Physical
damage to target
enemy. This attack
has high damage
variance.
Level 3Stormtrooper
Bravado - Taunt for
2 turns, grants
Empire allies
Defense Up for 2
turns and has a 25%
chance to remove
5% Turn Meter from
all enemies when
damaged.
Level 3Wall of
Stormtroopers Stormtrooper gains
7% Defense each
living Empire ally.
Stormtrooper
Han
Light, Tank,
Rebel
Talia
Dark,
Nightsister,
Healer
Level 6Draining
Strike Deal
Physical damage
to target enemy
and recover Health
equal to 45% of the
damage dealt.
Level 5Nightsister
Nimbleness Nightsister allies
gain 15% Evasion
and other allies
gain half that
amount.
Teebo
Level 3Ewok
Scramble Tactics
Ewok allies gain 70%
Turn Meter and
Teebo gains Stealth
for 2 Turns. Level
3Bring Low Deal
unavoidable
Physical damage to
target enemy and
Level 5Guerrilla
Warefare Allies
have a 45% chance
to gain Stealth and
25% Chance to
gain 25% Turn
Meter for 1 turn at
the beginning of
their turns.
Name
Classes
Basic Ability
Special Abilities
Leader Ability
Unique Ability
Dark,
Tusken,
Attacker
Level 4Tusken
Ambush Deal
Physical damage to
target enemy and
call a random ally to
Assist. If the
Assisting ally is a
Tusken, both
attackers deal 75%
more damage.
Level 3Strength in
Numbers Tusken
Raider gains 8%
Offense for each
living Tusken ally.
Ugnaught
Light,
Support
URoRRuR'R'R Dark,
Tusken,
Support
Level 1Tusken
Chief Tusken
allies gain 15
Defense, and other
allies gain half that
amount.
Level 3Ambush
Instincts
URoRRuRRR has a
70% chance to gain
Offense Up for 2
turns whenever an
enemy is Stunned.