Beruflich Dokumente
Kultur Dokumente
Abstract
School of Informatics
Indiana University
jbardzel@indiana.edu
Shaowen Bardzell
School of Informatics
Indiana University
selu@indiana.edu
Keywords
Interaction, criticism, aesthetics, design, theory
Introduction
ACM 978-1-60558-012-8/08/04.
Stylistic references
Genre
Representational techniques
Conclusion
If HCI is to have an art-science balance, it will have
to do more than opportunistically take bits and pieces
from the arts and humanities and insert them into an
otherwise-unchanged scientific process. It will have to
recognize the subset of HCI problems that are best
addressed via criticism, where interaction design
experts are experts precisely because, in addition to
their mastery of the science of design, they also have a
capacity to evaluate the ephemeral and subjective
cultural qualities of interactions.
At the same time, HCIs increased interests in the arts
and humanities should not displace the manifest
successes of scientific approaches to interaction design.
The rise of leisure, ubiquitous, and mobile technologies
has created a demand for more interpretative and
reflective approaches to design, and critical approaches
stand ready to answer the call. But they need to be
used with rigor, and doing so means engaging with the
theory of interaction criticism.
Acknowledgements
We would like to thank several people for their critical
feedback, which helped us clarify our argument in a
number of places: Gilbert Cockton, Christoph Bartneck,
Jill Coffin, Lars Erik Holmquist, Laurian Vega, Erik
Stolterman, Heekyoung Jung, Will Ryan, Marty Siegel,
Kevin Makice, and Christian Briggs.
References
[1] Andersen, P. A Theory of Computer Semiotics.
Cambridge University Press, 1997.
[2] Anderson, K., McGonigal, J. Place storming:
Performing new technologies in context. Proc. of the