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y. Creature must be in the same area as the player. Note: If you want to add com
panions, <tag> is same as their names.
runscript addtalent # - Adds talent, spell or skill to selected character. Numbe
rs associated with each ability are listed at Ability ID codes (Origins).
runscript removetalent # - The opposite of the above, this instead removes the s
elected ability.
runscript addxp X - Adds XP in the amount of X
runscript appearance # - Changes character appearance. Numbers used are availabl
e here. runscript appearance -1 reverts to the default model (i.e. undoes any ch
anges).
runscript ai off - Turns off AI
runscript AddEnemyToParty - ?
runscript attack <Creature> - Finds a creature/NPC by a tag, makes it hostile to
the player, and starts combat. Note that if there are multiple instances of cre
atures identified by this tag, this script will only work on one of them. This i
s because the script neglects to pass an optional index argument to the GetObjec
tByTag function.
runscript zz_surrender <Creature> - Finds a creature/NPC by a tag, removes its h
ostility to the player, and stops combat. Opposite of attack script. Note that i
f there are multiple instances of creatures identified by this tag, this script
will only work on one of them. This is because the script neglects to pass an op
tional index argument to the GetObjectByTag function.
runscript bowlingforferelden - The player is surrounded by a globe of energy for
20s and knocks creatures he runs into out of the way.
runscript chargen X - If X is 0, then the Origin screen (character generator/cre
ator) is opened. If X is 1, then the Level Up interface opens.
runscript cheater - Adds/Unlocks Achievements
runscript cheat - Inspired: Major Cunning: Adds 30 armor and 100 defense to Part
y for 120 second
runscript healplayer - Instantly heals all party members. Technically, it is a h
ealing spell, immediately restoring 4,250 health to all party members. As such,
it can be rendered useless by Curse of Mortality. Also it completely regenerates
all mana/stamina to the selected character.
runscript healbadger - Does nothing (Contains disabled code to heal specific ene
mies)
runscript killallhostiles - Kill all enemies
runscript zz_killallhostiles - Kill all enemies with 9999 damage
runscript pc_immortal - Infinite health (will not drop below 0) [sidenote: If us
ed with blood magic, this grants unlimited spell casting ability]
Warning: In some cases, this command does not work, for example, fighting Loghai
n in duel during Landsmeet. It's good to be aware of when using this command to
know whether you are on or off the message. When the message shows "immortal: 1"
shows that the command is enabled.
runscript RemoveEnemyFromParty - ?
runscript restore - Restores the currently selected party member's stamina/mana
(minus any amount being used in a sustained ability).
runscript rubberband - Sends all creatures in area to their starting points. Use
ful if a creature is stuck in geometry.
runscript setplayerimmortal - Same as pc_immortal
runscript summon <Tag> - Finds the nearest object by tag and moves it to the pla
yer's location.
runscript summon_creature <Tag> - Finds the nearest creature by tag and moves it
to the player's location.
runscript selectparty - Party selection screen. Note that this command does far
more than just pull up the party selection screen. It sets -ALL- companions as b
oth recruited and in camp without actually creating objects for them in camp. Yo
u will also immediately be given the "recruiter" achievement for having recruite
d them all. This isn't a big deal for those characters you've already recruited,
whether or not they're in camp. But it can break the plots for those companions
ws modification of plot states and teleporting. (if you have the Warden's Keep D
LC)
runscript zz_dlc_debug - Starts some Test Script which allows some modifications
of plot states and teleporting.
runscript zz_wmp_debug - Starts the World Map Debug Helper Script which allows a
ltering the main plot states and finish any of the main quests immediately.
runscript zz_camp_debug - Allows you to set the plot flag for and start the camp
ambush, as well as teleport to the first camp you make.
runscript zz_kcc_debug - Starts Return to Ostagar (DLC) Debug Helper Script.
runscript zz_aoa_debug - Amaranthine Siege Debug
runscript zz_coa_debug - Amaranthine City Limits Debug
runscript zz_gxa_debug - GUI Debug can Scale party inventory and give companions
runscript zz_int_debug - The beginning of the game
runscript zz_ltl_debug - Kal'Hirol Debug Helper Script
runscript zz_ltm_debug - Mother's Lair / End game
runscript zz_rxa_debug - random encounters for Awakening
runscript zz_stb_debug - Queen of the Blackmarsh Debug Helper Script
runscript zz_trp_debug - Wending Wood/ Silverite Mines
runscript zz_vgk_debug - Vigil's Keep Siege and Voldrik Plot debug
runscript zz_str_debug - Witch Hunt (Imported flags) debug
runscript zz_str_morrigan - Starts a script (for Witch Hunt) which can be used t
o set the game state for all past choices regarding Morrigan (e.g. whether you'v
e romanced her or not, whether you accepted the ritual, if you have her ring etc
.)
runscript zz_goto <Tag> [Number] - Teleports the player to position of the objec
t/creature with the specified tag. Object/Creature must be in the same area. The
optional Number argument is a 0 based index that can be used to disambiguate wh
ich object to teleport to in the case where there are multiple objects with the
same tag.
runscript zz_test_hire - Adds the nearest NPC to the party. Running this script
when you already have 4 characters in your party will still add the nearest NPC
to the party but they will not have a portrait.
runscript zz_use_ability <Creature> <Ability> [Target] - Forces a creature with
the specified tag to use the specified ability on the currently controlled party
member. If the optional Target argument is specified then the target of the abi
lity will be the creature with the Target tag. An easy tag to remember is 'playe
r'. There is no ability cooldown produced by running this script.
runscript zz_money X - Adds copper in the amount of X (100x100 = 10000 = 1 Gold
Piece) NOTE: MAY cause your game to freeze.
runscript zz_money2 X - (In Awakening) Adds copper in the amount of X (100x100 =
10000 = 1 Gold Piece)
runscript zz_addparty NPCname - Add a companion by name to the player's active p
arty. If the specified character is not currently available as a party member, t
hen this command will hire them and make them available for selection in the par
ty picker selection screen from this point forward. Some characters (Alistair, M
orrigan & Dog) will be added without invoking the party picker. Adding others (S
ten, Leliana & most others) will automatically drop the player into the party pi
cker when this console command is used, even in areas where the party picker isn
't normally available.
The Mabari War Hound is called 'Dog' or 'dog'.
This command can be used to remove party members as well as add them. This is do
ne by adding one of those characters (such as Leliana or Sten) that automaticall
y call up the party picker selection screen. Characters can then be removed from
the active party by simply deselecting them.
This command can be used to add companions that have not yet been encountered, o
r which have been encountered, but for whatever reason, either weren't hired or
have permanently left the party. This includes characters whose hiring opportuni
ty has been lost, characters who have been killed by the player, characters that
have abandoned the party, characters that have left because they were told by t
he player to do so, and characters that have been permanently removed via zz_dro
pparty. In these cases the newly added companion will behave as if he or she was
just hired for the first time, even if he or she has previously been in the par
ty. Once this command has been used to add a character, the character will conti
nue to remain selectable within the party picker selection screen even when this
command isn't being used. In Awakening the command has been changed to (runscri
pt zz_gxa_addfollower name), so far it works for Velanna and Justice, but doesn'
t work for Mhairi, Oghren, Anders, Nathaniel or Sigrun.
This command can also be used to exceed the normal maximum limit of 3 companions
in your active party. However, once the normal 3 companion limit is exceeded, a
dditional companions no longer get portraits on the side of the screen. Neither
can their abilities & spells be invoked directly by the player from their quickb
ar. Nevertheless, these additional companions can be controlled via their tactic
s settings which may still be adjusted, and which these extra characters will st
ill follow. Equipment for these characters can also still be accessed and altere
d as normal.
WARNING: Having more than 3 companions in your party when you enter the Fade wil
l break your game. The game will not know what to do with your extra party membe
rs, and some of them will follow you from the beginning. Others will permanently
disappear. When you are at a part of the game where you must enter the Fade, be
sure to not have more than 3 companions. Alternatively, you can use the debug c
onsole commands to advance the plot without doing that part.
runscript zz_getparty - Adds Alistair, Morrigan & Dog to your active party if th
ey already aren't in it, regardless of who else is in your party. Use of this co
mmand can cause you to exceed the normal 3 companion maximum cap if you have oth
er companions besides those three already in your party at the time this command
is used.
Warning: This command also sets Alistair, Morrigan & Dog as recruited, so using
it before they've all joined your party could break your game.
runscript zz_dropparty - Removes entire party
Warning: This command doesn't just remove characters from your active party, it
permanently removes them from your party. They will no longer show up in the par
ty picker selection screen. It will then be necessary to use zz_addparty to add
them back as a new hire and much of their character development will have been l
ost.
runscript zz_pre_demo2 - Teleports player and party to Ostagar, may have other u
se
runscript zz_pre_strategy - Teleports player and party to Duncan's fire in Ostag
ar, may have other use
runscript zz_talk_nearest - Talks to nearest NPC, doesn't apply to party members
runscript zz_givearmor - Adds Dragonbone Legion Armor to inventory
runscript zz_starmetal_sword - Puts 1H and 2H Starfang to the inventory (if you
have the Warden's Keep DLC) (can be used multiple times to get multiple Starfang
s)
runscript zz_party_addgifts - Adds the following gifts to inventory: - Antivan L
eather Boots, Dalish Gloves, Alistair's Mother's Amulet, Duncan's Shield, Andras
te's Grace, Cute Nug, Golden Mirror, Black Grimoire, Flemeth's Grimoire, and Ste
n's Sword
runscript zz_char_creation - Opens the character creator screen. WARNING! This w
ill override your game and you will lose all progress
This command was removed in a later patch / update of Origins. (See image)
runscript zz_override_skills <OverrideState>- Overrides the results of skill che
cks. If OverrideState = 0, then skill checks are not overridden. If OverrideStat
e = 1, then all skill checks pass. If OverrideState = 2, then all skill checks f
ail. The flag this script sets appears to have no effect in the release build of
the game.
runscript zz_createrunes - gives you a full set (Novice --> Grandmaster) of Fire
, Frost and Lightning runes and 'The Oathkeeper' sword
runscript zz_upgrade - opens up the enchantment window to do enchantments
runscript levelparty ? - resets party level, stats, etc. Adds assorted items to
inventory. REMOVES AND DESTROYS all equipped items (unequipped items still may b
To successfully execute the command, you must run it while the companion whose a
pproval needs to be changed is selected.
runscript wizard XX - Changes the main character into a level XX wizard.
runscript rogue XX - Changes the main character into a level XX rogue.
runscript warrior XX - Changes the main character into a level XX warrior.