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runscript zz_addparty <Tag> - Adds a creature with the specified tag to the part

y. Creature must be in the same area as the player. Note: If you want to add com
panions, <tag> is same as their names.
runscript addtalent # - Adds talent, spell or skill to selected character. Numbe
rs associated with each ability are listed at Ability ID codes (Origins).
runscript removetalent # - The opposite of the above, this instead removes the s
elected ability.
runscript addxp X - Adds XP in the amount of X
runscript appearance # - Changes character appearance. Numbers used are availabl
e here. runscript appearance -1 reverts to the default model (i.e. undoes any ch
anges).
runscript ai off - Turns off AI
runscript AddEnemyToParty - ?
runscript attack <Creature> - Finds a creature/NPC by a tag, makes it hostile to
the player, and starts combat. Note that if there are multiple instances of cre
atures identified by this tag, this script will only work on one of them. This i
s because the script neglects to pass an optional index argument to the GetObjec
tByTag function.
runscript zz_surrender <Creature> - Finds a creature/NPC by a tag, removes its h
ostility to the player, and stops combat. Opposite of attack script. Note that i
f there are multiple instances of creatures identified by this tag, this script
will only work on one of them. This is because the script neglects to pass an op
tional index argument to the GetObjectByTag function.
runscript bowlingforferelden - The player is surrounded by a globe of energy for
20s and knocks creatures he runs into out of the way.
runscript chargen X - If X is 0, then the Origin screen (character generator/cre
ator) is opened. If X is 1, then the Level Up interface opens.
runscript cheater - Adds/Unlocks Achievements
runscript cheat - Inspired: Major Cunning: Adds 30 armor and 100 defense to Part
y for 120 second
runscript healplayer - Instantly heals all party members. Technically, it is a h
ealing spell, immediately restoring 4,250 health to all party members. As such,
it can be rendered useless by Curse of Mortality. Also it completely regenerates
all mana/stamina to the selected character.
runscript healbadger - Does nothing (Contains disabled code to heal specific ene
mies)
runscript killallhostiles - Kill all enemies
runscript zz_killallhostiles - Kill all enemies with 9999 damage
runscript pc_immortal - Infinite health (will not drop below 0) [sidenote: If us
ed with blood magic, this grants unlimited spell casting ability]
Warning: In some cases, this command does not work, for example, fighting Loghai
n in duel during Landsmeet. It's good to be aware of when using this command to
know whether you are on or off the message. When the message shows "immortal: 1"
shows that the command is enabled.
runscript RemoveEnemyFromParty - ?
runscript restore - Restores the currently selected party member's stamina/mana
(minus any amount being used in a sustained ability).
runscript rubberband - Sends all creatures in area to their starting points. Use
ful if a creature is stuck in geometry.
runscript setplayerimmortal - Same as pc_immortal
runscript summon <Tag> - Finds the nearest object by tag and moves it to the pla
yer's location.
runscript summon_creature <Tag> - Finds the nearest creature by tag and moves it
to the player's location.
runscript selectparty - Party selection screen. Note that this command does far
more than just pull up the party selection screen. It sets -ALL- companions as b
oth recruited and in camp without actually creating objects for them in camp. Yo
u will also immediately be given the "recruiter" achievement for having recruite
d them all. This isn't a big deal for those characters you've already recruited,
whether or not they're in camp. But it can break the plots for those companions

which haven't yet been encountered/recruited in all sorts of horrible ways.


WARNING: If you use this before encountering Zevran, it can prevent you from eve
r encountering him. You can still use the zz_addparty console command to add him
to your party. After that he'll appear in your party selection screen. But you'
ll have permanently missed the ambush in which he's introduced as well as all di
alogue opportunities related to it.
WARNING: If you use this before acquiring all characters, Oghren may be unable t
o join the party. To fix it, you have to go to the Orzammar tavern (Oghren won't
be there) and leave. If you use "selectparty" now, he appears in the selection
screen.
WARNING: This command will make your game think the Secret Companion is in your
party. You may get his end-game dialogue whether you should or not. You will als
o get the Recruiter achievement. This may cause similar issues for all recruitab
le characters who have not already joined.
WARNING: If you have the Secret Companion and his counterpart active at the end
of the game (normally impossible) and play a female Warden, you cannot go with M
orrigan in her pre-climax quest.
This can be solved: before speaking with Riordan you can use "runscript addparty
alistair" to add him to the party (he cannot be found otherwise) and speak to A
listair. He will replay the same talk you had after recruiting the Secret Compan
ion and will be removed from the party, then you will be able to proceed normall
y.
runscript gxa_selectparty -Same as above, but for Awakening. Same warnings about
using before all party members are recruited apply.
runscript zz_testpartypicker -Simply show the party picker screen. Not fully tes
ted in Origin, not tested in awakening.
runscript zz_app_debug -Starts the Approval Debug Helper Script which allows cha
nging approval rates and setting flags like romance eligible.
runscript zz_cli_debug - Jumps you to the climax at Redcliffe castle (use at own
risk)
runscript zz_epi_debug - Starts the Epilogue Debug and allows changing plot stat
es and starting the epilogue immediately.
runscript zz_pre_debug - Starts the Prelude Debug Helper Script which allows mod
ification of plot states and teleporting.
runscript zz_ran_debug - Starts the Random Encounters Debug Helper Script which
allows modification of plot states and teleporting.
runscript zz_lot_debug - Starts the Lothering Debug Helper Script which allows m
odification of plot states and teleporting.
runscript zz_cir_debug - Starts the Circle of Magi Debug Helper Script which all
ows modification of plot states and teleporting.
runscript zz_orz_debug - Starts the A Paragon of Her Kind Debug Helper Script wh
ich allows modification of plot states and teleporting in and around Orzammar.
runscript zz_ntb_debug -Starts the Nature of the Beast Debug Helper Script which
allows modification of the plot states and teleporting.
runscript zz_arl_debug - Starts the Arl Eamon Debug Helper Script which allows m
odification of plot states and teleporting.
runscript zz_urn_debug - Starts the Urn of Sacred Ashes which allows modificatio
n of plot states and teleporting.
runscript zz_den_debug - Starts the Denerim Debug Helper Script which allows mod
ification of plot states and teleporting around Denerim and the Landsmeet
runscript zz_bec_debug - City Elf Origin debug helper script
runscript zz_bed_debug - Dalish Elf Origin helper script
runscript zz_bhm_debug - Magi Origin helper script
runscript zz_bhn_debug - Human Noble Origin helper script
runscript zz_bdn_debug - Dwarf Noble Origin helper script
runscript zz_bdc_debug - Dwarf Commoner Origin helper script
runscript zz_shl_debug - Starts The Stone Prisoner Debug Helper Script which all
ows modification of plot states and teleporting. (if you have The Stone Prisoner
DLC)
runscript zz_gwb_debug - Starts the Warden's Keep Debug Helper Script which allo

ws modification of plot states and teleporting. (if you have the Warden's Keep D
LC)
runscript zz_dlc_debug - Starts some Test Script which allows some modifications
of plot states and teleporting.
runscript zz_wmp_debug - Starts the World Map Debug Helper Script which allows a
ltering the main plot states and finish any of the main quests immediately.
runscript zz_camp_debug - Allows you to set the plot flag for and start the camp
ambush, as well as teleport to the first camp you make.
runscript zz_kcc_debug - Starts Return to Ostagar (DLC) Debug Helper Script.
runscript zz_aoa_debug - Amaranthine Siege Debug
runscript zz_coa_debug - Amaranthine City Limits Debug
runscript zz_gxa_debug - GUI Debug can Scale party inventory and give companions
runscript zz_int_debug - The beginning of the game
runscript zz_ltl_debug - Kal'Hirol Debug Helper Script
runscript zz_ltm_debug - Mother's Lair / End game
runscript zz_rxa_debug - random encounters for Awakening
runscript zz_stb_debug - Queen of the Blackmarsh Debug Helper Script
runscript zz_trp_debug - Wending Wood/ Silverite Mines
runscript zz_vgk_debug - Vigil's Keep Siege and Voldrik Plot debug
runscript zz_str_debug - Witch Hunt (Imported flags) debug
runscript zz_str_morrigan - Starts a script (for Witch Hunt) which can be used t
o set the game state for all past choices regarding Morrigan (e.g. whether you'v
e romanced her or not, whether you accepted the ritual, if you have her ring etc
.)
runscript zz_goto <Tag> [Number] - Teleports the player to position of the objec
t/creature with the specified tag. Object/Creature must be in the same area. The
optional Number argument is a 0 based index that can be used to disambiguate wh
ich object to teleport to in the case where there are multiple objects with the
same tag.
runscript zz_test_hire - Adds the nearest NPC to the party. Running this script
when you already have 4 characters in your party will still add the nearest NPC
to the party but they will not have a portrait.
runscript zz_use_ability <Creature> <Ability> [Target] - Forces a creature with
the specified tag to use the specified ability on the currently controlled party
member. If the optional Target argument is specified then the target of the abi
lity will be the creature with the Target tag. An easy tag to remember is 'playe
r'. There is no ability cooldown produced by running this script.
runscript zz_money X - Adds copper in the amount of X (100x100 = 10000 = 1 Gold
Piece) NOTE: MAY cause your game to freeze.
runscript zz_money2 X - (In Awakening) Adds copper in the amount of X (100x100 =
10000 = 1 Gold Piece)
runscript zz_addparty NPCname - Add a companion by name to the player's active p
arty. If the specified character is not currently available as a party member, t
hen this command will hire them and make them available for selection in the par
ty picker selection screen from this point forward. Some characters (Alistair, M
orrigan & Dog) will be added without invoking the party picker. Adding others (S
ten, Leliana & most others) will automatically drop the player into the party pi
cker when this console command is used, even in areas where the party picker isn
't normally available.
The Mabari War Hound is called 'Dog' or 'dog'.
This command can be used to remove party members as well as add them. This is do
ne by adding one of those characters (such as Leliana or Sten) that automaticall
y call up the party picker selection screen. Characters can then be removed from
the active party by simply deselecting them.
This command can be used to add companions that have not yet been encountered, o
r which have been encountered, but for whatever reason, either weren't hired or
have permanently left the party. This includes characters whose hiring opportuni
ty has been lost, characters who have been killed by the player, characters that
have abandoned the party, characters that have left because they were told by t
he player to do so, and characters that have been permanently removed via zz_dro

pparty. In these cases the newly added companion will behave as if he or she was
just hired for the first time, even if he or she has previously been in the par
ty. Once this command has been used to add a character, the character will conti
nue to remain selectable within the party picker selection screen even when this
command isn't being used. In Awakening the command has been changed to (runscri
pt zz_gxa_addfollower name), so far it works for Velanna and Justice, but doesn'
t work for Mhairi, Oghren, Anders, Nathaniel or Sigrun.
This command can also be used to exceed the normal maximum limit of 3 companions
in your active party. However, once the normal 3 companion limit is exceeded, a
dditional companions no longer get portraits on the side of the screen. Neither
can their abilities & spells be invoked directly by the player from their quickb
ar. Nevertheless, these additional companions can be controlled via their tactic
s settings which may still be adjusted, and which these extra characters will st
ill follow. Equipment for these characters can also still be accessed and altere
d as normal.
WARNING: Having more than 3 companions in your party when you enter the Fade wil
l break your game. The game will not know what to do with your extra party membe
rs, and some of them will follow you from the beginning. Others will permanently
disappear. When you are at a part of the game where you must enter the Fade, be
sure to not have more than 3 companions. Alternatively, you can use the debug c
onsole commands to advance the plot without doing that part.
runscript zz_getparty - Adds Alistair, Morrigan & Dog to your active party if th
ey already aren't in it, regardless of who else is in your party. Use of this co
mmand can cause you to exceed the normal 3 companion maximum cap if you have oth
er companions besides those three already in your party at the time this command
is used.
Warning: This command also sets Alistair, Morrigan & Dog as recruited, so using
it before they've all joined your party could break your game.
runscript zz_dropparty - Removes entire party
Warning: This command doesn't just remove characters from your active party, it
permanently removes them from your party. They will no longer show up in the par
ty picker selection screen. It will then be necessary to use zz_addparty to add
them back as a new hire and much of their character development will have been l
ost.
runscript zz_pre_demo2 - Teleports player and party to Ostagar, may have other u
se
runscript zz_pre_strategy - Teleports player and party to Duncan's fire in Ostag
ar, may have other use
runscript zz_talk_nearest - Talks to nearest NPC, doesn't apply to party members
runscript zz_givearmor - Adds Dragonbone Legion Armor to inventory
runscript zz_starmetal_sword - Puts 1H and 2H Starfang to the inventory (if you
have the Warden's Keep DLC) (can be used multiple times to get multiple Starfang
s)
runscript zz_party_addgifts - Adds the following gifts to inventory: - Antivan L
eather Boots, Dalish Gloves, Alistair's Mother's Amulet, Duncan's Shield, Andras
te's Grace, Cute Nug, Golden Mirror, Black Grimoire, Flemeth's Grimoire, and Ste
n's Sword
runscript zz_char_creation - Opens the character creator screen. WARNING! This w
ill override your game and you will lose all progress
This command was removed in a later patch / update of Origins. (See image)
runscript zz_override_skills <OverrideState>- Overrides the results of skill che
cks. If OverrideState = 0, then skill checks are not overridden. If OverrideStat
e = 1, then all skill checks pass. If OverrideState = 2, then all skill checks f
ail. The flag this script sets appears to have no effect in the release build of
the game.
runscript zz_createrunes - gives you a full set (Novice --> Grandmaster) of Fire
, Frost and Lightning runes and 'The Oathkeeper' sword
runscript zz_upgrade - opens up the enchantment window to do enchantments
runscript levelparty ? - resets party level, stats, etc. Adds assorted items to
inventory. REMOVES AND DESTROYS all equipped items (unequipped items still may b

e overwritten by those items which are added to inventory)


runscript zz_set_trap - Adds traps to inventory
runscript zz_reveal_map - Reveals Map, will not work in Awakening
runscript e3_addparty - Adds Jory and Daveth to party
runscript zz_eurodemo_end - Teleports player and party to Dalish Camp (error loo
ping of some kind)
runscript zz_add_skills3 - Sets available skill points to 3 (if you have more th
ey will be lost), To assign these enter Character Record and click Level Up at t
he bottom.
runscript zz_economizer - Unequips all gear you're wearing. SIDE EFFECT: automat
ically sets your inventory capacity to the maximum (125). Won't unequip items, i
f there is no place left in the inventory. Can be used to remove the bugged disg
uise armor after Rescue the Queen quest (the infamous game-breaking disguise arm
or bug), though it won't restore any of your original (pre-disguise) gear, of co
urse.
runscript zz_supercrit player - gives you 1000 mana and health, and 50 Strength
and Dexterity each. Note: To apply the effect to other characters you must type
"gen00fl_" followed by the character's name. To apply the effect to Alistair, fo
r example, you would then type "'runscript zz_supercrit gen00fl_alistair". (for
Awakening characters the proper prefix is "gxa000fl_")
runscript dbg_setattrib [attrib] [value] - gives the selected party member a 180
sec. attribute buff / debuff, where [attrib] is a number from 1 to 6 (1=Str, 2=
Dex, etc. in order), and [value] is the amount by which you want to raise it. A
negative [value] can be used to lower the attribute instead (i.e. -15).
runscript injury remall or runscript injury remparty - removes injuries from sel
f (remall) or party (remparty)
runscript zz_jump_around - Teleports you to set teleport points on the current m
ap. (E.G. Map transition points.)
runscript zz_fab (in Awakening) gives access to debug room?full complement of Aw
akening armor sets, weapons, potions, and runes (note: 4 sets of full complement
of runes through Paragon, including the missing Barrier rune)
runscript zz_deathblow - Causes your character to animate a random finishing blo
w based on what weapon you have currently equipped. Weapons without a finishing
blow will cause nothing to happen.
Warning: Using this command against major characters (which most are bosses), th
is command can prevent the game continues or simply prevents that character nego
tiate with the player, an example, to use this command against Caladrius, will k
ill you instantly will be impossible to negotiate with it, but you can pick up t
he items from him and if you use the command against Loghain during the duel, ki
ll him instantly, but the story will not proceed.
runscript zz_addapproval X Y- Add approval to a character. X represents the char
acter in question, while Y is the amount of approval to add. Y can be negative,
reducing approval.
The following numbers represent characters in the game:
1 - Alistair
2 - Dog
3 - Morrigan
4 - Wynne
5 - Shale
6 - Sten
7 - Zevran
8 - Oghren
9 - Leliana
10 - Secret Character
WARNING: in the Dragon Age: Awakening expansion, this command will not work; you
will need to use zz_gxa_addapproval X Y instead. X is a value between 1 and 6 a
nd represents the stat modified by approval change (1=Constitution, 2=Dexterity,
3=Magic, 4=Willpower, 5=Cunning, 6=Strength); Y is a value between -100 and 100
and represents the amount of approval to add or subtract from character value.

To successfully execute the command, you must run it while the companion whose a
pproval needs to be changed is selected.
runscript wizard XX - Changes the main character into a level XX wizard.
runscript rogue XX - Changes the main character into a level XX rogue.
runscript warrior XX - Changes the main character into a level XX warrior.

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