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DIANABUILDGUIDEBYEMIKADON
-Ascending NightfallEmikadonLastupdatedonMarch18,2016
BUILD GUIDE
1609K
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COMMENTS
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DISCUSSION (109)
CHEATSHEET
Diana Mid
DIANA BUILD
MarkofMagic
Penetration
SealofScaling
Health
GlyphofMagic
Resist
QuintofAbility
Power
9x
9x
9x
3x
Hideitemnames
STARTING ITEMS
STARTING ITEMS #2
x2
Doran'sRing
HealthPotion
STARTING ITEMS #3
x4
Warding
Totem
ClothArmor
FIRST BUY
HealthPotion
COMMUNITYCUPS
Corrupting
Potion
Warding
Totem
17
CORE ITEMS
03
APRIL
APRIL
NA
Bootsof
Speed
Doran'sRing
WHEN POSSIBLE
Seeker's
Armguard
Negatron
Cloak
Sorcerer's
Shoes
CHOOSE ONE
Abyssal
Scepter
Zhonya's
Hourglass
EUW
REGISTER
REGISTER
VIEWALLTOURNAMENTSONMOBAFIRE
ELIXIRS
Diana
MORE GUIDES
VoidStaff
Rabadon's
Deathcap
Luden'sEcho
LichBane
Nashor'sTooth
Elixirof
Sorcery
ElixirofIron
OFFENSIVE ALTERNATIVES
DEFENSIVE ALTERNATIVES
AscendingNightfall
BYEMIKADON
FrostQueen's
Claim
Morellonomico
n
Athene's
UnholyGrail
TRINKETS
Rylai'sCrystal
Scepter
Mercury's
Treads
BOOT ENCHANTS
Guardian
Angel
Banshee'sVeil
S6:JungleDisastrousDiana
GoingOffensiveorDefensive.
BYNJOROR
JungleDiana:Anewmoonis
rising!(Season6)
BYMISDIRECTION
Warding
Totem
Oracle
Alteration
Farsight
Alteration
Enchantment:
Distortion
Enchantment:
Alacrity
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Diana100%CarryJungle
[PATCH5.24
THEORYCRAFTING]
BYPAN0U
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WEEKLY FREE CHAMPIONS
TRINKETS
Warding
Totem
Sorcerer's
Shoes
Distortion
Abyssal
Scepter
Zhonya's
Hourglass
Rabadon's
Deathcap
VoidStaff
ABILITY SEQUENCE
Luden'sEcho
MORE GUIDES
3
2
10
12
13
14
6
15
11
17
18
16
MASTERIES
1/1
1/1
5/5
5/5
5/5
5/5
5/5
1/1
1/1
1/1
Ferocity:12
Cunning:18
CHAMPIONS
Resolve:0
+CREATE
GET
PRIME
JOINTODAY
LOGIN
THREAT
THREAT
LOW
HIGH
CHAMPION
SHOW ALL
NOTES
Katarina
YouhaveahugeadvantageonKatarina.Yourkitwasbasicallymadeto
counterhers.YourQdealsjustasmuchdamageashersdoesandyourWis
ashieldthatcanmitigatesaidpoke.Inaddition,yourdashcankeepupwith
herE,andyourEisaformofCCtointerruptherultimate.
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TableofContents
InGeneral
GettingReady
Abilities/Skills
ItemChoices
Gameplay
Introduction
Summoners
SkillExplanations
StartingItems
LaningPhase
Pros/Cons
Runes
SkillSequence
CoreItems
Roaming
Thanks!
Masteries
Combos
Situational
Teamfights
Welcome
AboutMe
Hithere,andwelcometomy Dianamidguide!I
hopetoteachyouhowtoplaythischampionand
whythebuildpresentedistheoptimalwaytobuild
her.Youwillbeshownexamplebuildpaths,howto
useherabilities,herteamfightpotential,andallof
thosethingsthatmakeDianaaviableAPCarry.
I'mEmikadon,aSeason5PlatVrankedplayeron
theNAServer.ImainSupportandADC,butIhave
cometolovethemidlanerole.Ifyoulikedthis
guide,youshouldcheckoutmyothersaswell!
AboutDiana
SideNote
Whyis Dianaaviablechoice?Dianaisamelee
burstassassin,andshecanpulloffhugeamountsof
damageinaveryshortamountoftime.Duetoher
mobilitywithherultimate, LunarRush,sheis
difficulttopeelandcanbeanightmareforenemy
squishies.Whileherearlygamedamageandutilityis
lacking,herlategamepotentialisamazing.Notonly
isherkitextremelypowerfulonceshegetsahead,
butsheisalsoveryfuntoplay!
Thisguideisextremelylong,sinceIwillcovernearly
everythingyouneedtoknowinordertomaster
Diana.Ifitwashelpfulinanyway,pleaseupvotemy
guidetoletmeknowI'vedoneagoodjob
explaining!(Andcoding.Ispentaridiculousamount
oftimecodingthisxD)Ifyoudisagreewithanything
Ihavetosay,pleaseleaveacommentandIwill
gladlydiscussanythingyouhavetosay^_^
Thisguideisafreetouseresource,butifyoufind
it'sreallyhelpedyou,adonationisalways
appreciated!Anytinythinghelps!:)
LORE
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Strengths
Pros
Diana,likeallassassins,hasahighamountofburstdamage.Betweenherabilitiesand
+Highdamage
passive,shecaneasilymeltdownsquishytargetsorweakenatank.ShehasanAOECCability,
+AOEpull
whichcanbedetrimentalinteamfights.Dianaisextremelymobile,sinceshehasalongranged
+Verymobile
gapcloser.Ifplayedcorrectly,shecanbenearlyimpossibletopeeloff.Hergapclosercanalsobe
+Caninitiate
usedtoinitiateateamfight,whichwillbediscussedmoreindepthlater.However,thebestpart
+UltCDreset
aboutherkitisthefactthatherult'scooldowncanbereset.Thisallowsyoutohaveadouble
(eventriple!)dash.
Weaknesses
Diana'smainweaknessliesinthefactthatsheismelee.Itisalwaysdangeroustowalk
uptoCS,sincetheenemylanercaneasilyturnonyou.ThisisheightenedsinceDiana's
earlygameisn'tverystrong.Shedoesn'thaveanymajorburstuntilshegetsherultimate
atlevel6,nordoesshehaveanymobilityuntilthen.EventhoughDianahasahugegap
closer,shedoesn'thaveanyescapes(asidefrom
Flash).Thismakesherverysusceptible
toganks,sinceshecan'tgetawayfroma1v2situation.
Cons
Melee
Weakearlygame
Nomobilitytil6
Noescapes
Easilyganked
BACKTOTOP
Flash
Flashisabsolutelynecessaryineverysinglesituationyoucanpossiblythinkof.Dianahasnoformof
escapewhatsoever,despitethefactthatshehasanexcellentgapcloser.Flashistheonlyhopeyouhave
ofgettingawayfromanybadsituations,suchasagankfromthejunglerwhileyou'repushedup.In
addition,youcanuseittoeitherrunaway(blinkingoverawall)orchase(dashingforwardtolandyour
abilities). Flashjustgivesyousomanyopportunitiestomakeplaysthatthere'sreallynootherspellto
replaceit.
Ignite
Igniteisagreatspelltohave,sinceitaddsevenmoredamagetoyourburst.Itaddsalotofkill
potentialtoyourkit,especiallyifyourownjunglercomestogank.Igniteisfantasticforfinishing
offthoselowhealthtargets.
Teleport
Teleportwillallowforalotmoremappressure,bothearlyandlategame.Youcaneasilygank
lanesearlygamebyteleportingtowards,oryoucanregroupwithyourteamifthere'san
impendingfightlateron.ThisabilitywillalsoassistDianatosplitpusheasierduringthelategame.
Forwhenyourteamgetsintrouble,youcanjustTeleporttothemtoturnaroundthefight.
Ghost
Ifyouarenotyetlevel8andyoudon'thaveaccessto Flash,youshouldtake Ghostinstead.While
thisdoesnothavethesameelementofsurprisethatFlashdoes,itgivesyouaniceburstofspeedthatcan
helpyougetawayifusedwiththeslowfrom Moonfall.Thisisonlyforpre8,sinceFlashjustgivesyou
somanymorechoicesthanGhostcan.
BACKTOTOP
RecommendedRunes
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Theseshouldbeyourgo
tomarksasanAPcarry.
Itincreasesyour
WiththenerfstoArmor
seals,runningScaling
healthsealsisamuch
betteralternative.This
damageoutputearly
game,aswellashelping
toreduceMRlateron.
willhelpwithyour
squishinessearlygame,
andtheyscalequitewell
Allofyourspellsdeal
magicdamage,whichis
mostofyourburst.
intolategame.Since
youwillmostlikelybe
initiatingsometeam
fights,theextra
survivabilityisextremely
Sinceyoudon'thave
Beyondhelpfulinlane.
anyAPinanyofyour
Sinceyouaremelee,
youcanexpecttogeta
lotofharassfromthe
enemyopponent,which
ismostlikelygoingtobe
anotherAPcarry.The
marks/seals/glyphs,itis
essentialthatyouget
somemoredamagein
yourquints.15APat
theverystartofthe
gamemakesyoumuch
MRwillhelpwithearly
gametradesalot,which
isessentialsinceyou're
soweakpre6.
useful.
morepowerful,sinceyou
haveexcellentscalings
onyourabilities,aswell
asthemorepotent
shield.
ALTERNATIVE RUNES
BACKTOTOP
MASTERIES
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
Thebestmasterytreeis12/18/0forDiana,andallotherdamagedealingchampionsingeneral.Itgivesyour
damageoutputahugeboost,allthewhilekeepingsomepointsinthedefensetreeforsometankiness.Thissetup
willallowyoutostayrelativelysafeearlyandstillhavethepointsnecessarytoscaleintolategame.
Sorcerygivesyoumoredamage,andbecauseit
scaleswithpercentage,itbecomesstrongerasthegame
goeson.Alternatively,youcantake Furyforthe
attackspeed.
DoubleEdgedSwordisreallynice,sinceDianaisa
meleechampionwithrangedabilties(namelyherQ,
CrescentStrike).
NaturalTalentisan"okay"mastery,butbecause
mostofDiana'sabilities(includingherpassive)areAoE,
thespellvampfromtheotheroptionissubpar.
BountyHuntermaynotseemlikealot,butasan
APCyoushouldbegettingmoreandmorekillsasthe
gamegoeson.Alternatively,youcanpickupOppressor
tosynergizewithyourE,butyourQ+R(+W)won't
benefitfromit(seeCombossection).
Wandererisreallyniceforroaming,whichis
somethingDianacandowithrelativeease.
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SecretStashhelpsyoursustaininlane.Alternatively,
youcanpickup
Assassinifyouwanttofocuson
pickingpeopleoffbeforeteamfights.
Mercilessisaverygoodmastery.Afteryourinitial
burst,yourtargetshouldeasilybebelow40%health,
andthismasterywillhelpyoufinishthemoffbefore
theyescapewhileyourabilitiesareoncooldown.
DangerousGameisamazing.Ican'tcounthowmany
timesthismasteryhassavedmylife.Yourjobistoget
inthefight,killthesquishy,andgetout.The5%
health/manabackwillhelpwithyousurviving.
Precision+
Thunderlord'sDecreeisn'tasstrongas
itusedtobe,butit'sstillverystrong.Diana'scombois
veryquick,sotheThunderlord'sprocisanalmost
instantaneousadditionalburst.
BACKTOTOP
Inthissection,Iamgoingtocoverallofthedetailsregarding Diana'sskillset.Remembertokeepinmindthe
tipsandthingstonotewhenplaying!TherearealotofsubtlenuancesthatseparatethegoodDiana'sfromthe
greatones.
MoonsilverBlade(Passive)
Every3rdattackcleavesnearbyenemiesfor20/25/30/35/40/50/60/70/80/
90/105/120/135/155/175/200/225/250(15+5/10/15/20/25ateach
level)(+80%AP)magicdamage.ThecounterwillresetifDianahasn'tattackedfor3.5
seconds.
Inaddition,Dianapermanentlyhas20%bonusattackspeed.
Usefultips
WhenCSing,youcanusetheAOEdamagetohitmultipleminionsatonce.Thiscan
allowyoutopickuptwolowhealthminionswithoutmissingeither.
Thisabilitycanbereallyusefulforpushingalanequickly.Hittwodifferentminions
forthe3rdproc,andthenpositionyourselfsothatyou'llhitasmanycreepsas
possible.
Onceyouhitlevel6,youcanstacktwohitsfirst,andthengapclosetotheenemy
usingyourultimatetoprocthethirdhitforalotofburstdamage.
ThismakesDianaanexcellentsplitpusher.The20%ASbonusaswellasthebonus
magicdamageallowsyoutoshredturretsquickly.
Thingstonote
ThepassivedoesnotshowuponyourHUD,butratherherbladepulseswhenyou've
hitthe3rdstack.
Smartenemieswillstartbackingoffiftheyseeyouhaveyourpassivestacked,so
don'toverextendtogettheproconthem.
TheAOEeffectisnotacompletecirclearoundDiana'sfigure.Itismoreofacrescent,
sopositioningisessential!
CrescentStrike(Q)
Dianaunleashesaboltoflunarenergythattravelsinanarc.Enemiesstrucktakemagic
damageandareafflictedwithMoonlight,grantingsightofthemfor3seconds.
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Range:830
Cooldown:10/9/8/7/6
Cost:55Mana
MagicDamage:60/95/130/165/200(+70%AP)
Usefultips
Thiscanbeusedasascoutingtool.Itwillrevealanyenemieshitforashortduration,
soyouwon'teverneedtofacecheckasuspiciousbush.
Sinceitisacurvedskillshot,mostopponentswon'tknowhowtoavoidit.Aimingthe
abilityindifferentanglescanhittheenemychampioninwaystheywon'texpect.
Sometimespeoplemaytrytododgeasifitisstraight,andgethitinstead.
ThisabilitywillpopSpellShields.
Thingstonote
Sinceitisacurvedskillshot,itisdifferentfromlandingstraightskillshots.Shooting
itatanawkwardanglehasthepotentialtogoaroundtheenemyandmissthem
altogether.
Itwillnotrevealstealthedunitslike
Teemo.
PaleCascade(W)
Dianagainsatemporaryshieldfor5secondsthatabsorbsincomingdamage.Shealso
createsthreespheresthatorbitherforupto5seconds.Thespheresdetonateoncontact
withanenemyunit,dealingmagicdamagetoallnearbyenemies.
Ifallthreespheresdetonate,theshieldisreappliedandthedurationisrefreshed.This
secondshieldstackswiththeoriginalshield.
Range:200
Cooldown:10
Cost:60/70/80/90/100Mana
MagicDamageperOrb:22/34/46/58/70(+20%AP)
MaximumMagicDamage:66/102/138/174/210(+60%AP)
ShieldStrength:40/55/70/85/100(+30%AP)
MaximumShieldStrength:80/110/140/170/200(+60%AP)
Usefultips
RememberthattheorbsbursttodealAOEdamage.Ifyouwanttopushyourlane
quickly,youshouldstandinthemiddleofthecreeps.
Thisisalowcostshield,especiallyatrankone.Youcanactivatethisabilitywhen
goinguptoCStomitigateharass.
SinceLunarRushignoreunitcollision,thesphereswon'tdetonatewhenyougapclose
totheenemyuntiltheanimationwearsoff.
Theshieldrefresheswhenallthreeorbsarepopped,somakesureallofthem
detonateforthemostoptimalshield.Also,keepinmindthattheshieldstacks.Ifyou
stillhaveashieldbeforeallthreearepopped,thenewshieldwilladdonwithyour
original.
ThisabilitymakesDianadeceptivelytanky.WitharmorandMRfromyourcoreitems,
sheisquitedurable.
Thingstonote
Thesphereswillrotatearoundyou,soifyouwalkpasttheenemyatthewrongtime,
thespherewillmissthemaltogether.
Theshieldonlylastsafewseconds.ifyouactivateittooearly,itmightwearoff
beforeallthreeorbsdetonate.
Moonfall(E)
Dianadrawsinallnearbyenemiestoherlocation,slowingthemfor2secondsafterwards.
Range:250
Cooldown:26/24/22/20/18
Cost:70Mana
Slow:35/40/45/50/55%
Usefultips
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Thisabilitywilldrawineveryonearoundyouinafullcircle.
Moonfallcanbeusedtodrawintheentireteamduringteamfights,andsubsequently
sloweveryone.
Trysavingthisabilityuntiltheenemyhasalreadyranawayfromyouashortdistance.
Thiswilldrawthembackfarthertowardsyou.
Thiscanbeusedtointerruptanimations.Forexample,whentimedrightyoucan
interruptThresh's
DarkPassage.
Thingstonote
Thisabilityhasaverylongcooldown.Donotjustthrowitaround.
Eventhoughitwillpullinanyenemiesinrange,itwillnotdealanydamage.Itwill
onlyslow.
LunarRush(R)
Dianabecomesthelivingembodimentofthevengefulmoon,rushingatanenemyand
dealingmagicdamagetoit.
WhenusedtoteleporttoanenemyafflictedwithMoonlight,LunarRush'scooldownis
refreshedandtheMoonlightdebuffisconsumed.Allotherenemieswillhavethe
MoonlightdebuffremovedregardlessofwhethertheywerethetargetofLunarRush.
Range:825
Cooldown:25/20/15
Cost:50/65/80Mana
MagicDamage:100/160/220(+60%AP)
Usefultips
Whentimedcorrectly,LunarRushcanbeusedtoavoidskillshots.Thisisbecauseyou
becomeuntargetablewhilestillintheanimation.
ThisisamainabilitythatmakesDianasuchaterrifyingenemy.BetweenLunarRush
andMoonfall,itisnearlyimpossibletoescapeher.
UsedinconjunctionwiththeMoonlightdebuff,youcandoublejump(eventriplejump)
toanenemychampion.Thisexceptionalforinitiatingateamfight.
TrytohaveyourpassivefullystackedwhenyougoinwithLunarRush.Thiswill
maximizeyourdamageoutput.
Iftheenemyisoutofrange,youcanMoonlight+Lunarrushtoanearby
minion/monster,andthenLunarrushagainimmediatelytocovertwicethedistance.
UsingCrescentStrikeandthendashingtotheenemywhileyourQisstillinthe
animationwillstillallowyourultimatetorefreshinstantly.
Thingstonote
AfterusingLunarRushthefirsttime,youwillneedtomakethechoiceofwaitingfor
yourQtocomeupagainorjustgoingaheadanddashingagain.
LunarRushcanbecancelledifyou'reinterrupted,suchasbyThresh's
Flay,andit
willstillgooncooldown.
BACKTOTOP
10
11
12
13
14
15
16
17
18
CrescentStrike
PaleCascade
Moonfall
LunarRush
OnDiana,youwanttomaxyourQ, CrescentStrikefirst.AsanAPcarry,you
wanttomaximizeyourdamageoutputandthisisyourmaindamageability.In
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addition,youwantthecooldowntobeaslowaspossible.
#1.
Next,youwanttostartmaxingyourW,
LunarRush
PaleCascade.SinceDianahasno
builtinformofsustain,thisshieldissuperimportant.Itwillshieldyoumoreasit's
6/11/16
rankedup,soyou'llbemoredurablebythetimeteamfightsstartbreakingout.
#2.
CrescentStrike
1/3/7/8/9
#3.
enemies'facesanywayandyou'llbeabletoeasilydetonatethespheres.
Lastly,youwanttomaxyourE,
PaleCascade
Moonfall.Savethisoneforlast,sincetheonly
thingsthatareupgradedistheslowpercentageandtheloweredCD.Itdoesn't
2/4/10/12/13
#4.
Also,thisisyourseconddamagetool.Sinceyou'remelee,you'llbeupinthe
dealanydamage,sothere'sreallynopointinputtingextrapointsinthisuntil
absolutelynecessary.
Moonfall
5/14/15/17/18
Andofcourse,alwaystakeapointinyourultimate,
LunarRushwheneveryou
can.Itdealsanadditional60basedamageeverytimeit'srankedup,aswellas
loweringthecooldownby5secondswithouttheresetofMoonlight.
AnalternativetostartingwithyourQ,
CrescentStrike,youcanstartwithyourW,
PaleCascadeinstead.As
Vynertjesays:"Midsdon'tneedtoleechbuffsanymore.ItonlywastesyourownXP/CSbecauseyou'lloftenbea
tadlatetolaneifyoudo.It'squitegoodtobeinlaneatlevel1becauseitallowsyoutodictatethepace(asfaras
youwanttodothatasDiana).Theshieldisn'taimedatoffensivepurposesbutjustforsustain/safety,asDiana
has0killpotentialpre6anyway.MostmidswilltrytopokeyouwithAA'sandthisisjustawaytostayinlane
longer/getdeniedlessCS."
Inaddition,youcantakeyour Moonfallearlierifyoufeellikeitwouldhelpyouassistinganksorescape
becauseoftheslow.However,itisn'tallthatusefulearlygame,sincemostofthetimeyouwon'tbeabletogetin
rangeforthepull.Saveitrightbeforeyougetyour LunarRush,asit'llallowyoutochainyourCCassoonas
youhityourpowerspike.ThankyouGrandmasterDandFalseoGod!
BACKTOTOP
Dianaisauniquechampioninthefactthatsheisanassassinthatreliesongoingallintopulloffherburst.There
aremanydifferentwaystodoso,andherabilitiescanbecombo'dfordifferentsitations.Here,Iwillfirsttellyou
whatthecombois,andthenproceedtoexplainhowitshouldbedoneandwhyitisuseful.Attheend,Iwill
includeavideodemonstratingthecombo.
Remember! Diana'spassiveisamazing,becauseonceyougetintomidlategame,itdoesalmostasmuch
damageasawholeotherspell.Toprocthispassive,youmustweaveinautoattacksbetweeneachof
yourabilities.Learningtoattackmoveisessential,andistheonlywayyoucanmakehercombosreallyshine!
Attackmovingcomeswithpractice,sodoitnotjustonDiana,buteverysinglechampionyouplay!
StandardCombo
ThisisthestandardcomboyouwanttousewhenplayingasDiana.UsingyourQ, CrescentStrike,you
canafflictyourtargetwithMoonlight.YouthenimmediatelyR, LunarRushtothemtoconsumethis
debuff.Onceyougetintorange,activatingyourW, PaleCascadewillprovideyouwithashieldtomitigate
incomingdamagethatyou'llmostlikelyreceivebecauseyou'reinsuchclosequarters.Theorbswillpopas
theycomeincontactwithyourtarget,oranythingelsearoundthem.Thisthenrefreshesyourshield.
Oncetheenemytargettriestoflee,usingyourE, Moonfallwillpullthemrightbacktoyou,aswellas
slowingthemsotheycan'ttrytogetawayagain.Sincethishasallhappenedwithinasecondortwo,go
aheadand LunarRushwithouttheMoonlightdebuffagaintolandthekillingblows.
Keepinmindthatthroughoutthisentireprocess,youareweavinginautoattacks.Thisway,youcanstack
yourpassive.Inaddition,ifyouhaveanyonhititems(like LichBane),you'llgetthebonusdamagefrom
thataswell.
StandardComboVideo
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InstaUltiCombo
Thiscombotakesalotofpractice.You'llreallyneedtobeusedto Diana'sabilityanimationstobegin
pullingthisoffconsistently.Basically,youactivateyourR, LunarRushbeforeyouactivateyourQ,
CrescentStrike.Thiswillgiveyoutheelementofsurprisewhensuddenlygoingallin.Inaddition,ifdone
correctly,yourultwon'tevengooncooldown.
Howisthispossible?Well,whenyoupressRtobeginyourdash,thereisashortwindowinwhichyoucan
activateanabilitywhilestillinthedashitself.Asyoudashforward,youhavetoflickyourmousealittle,
movingyourmouseforwardatinybit.ThiswillensurethatyourQlandssuccessfullysothatyourultwill
indeedgooffcooldown.
InstaUltiComboVideo
New Trick: Diana Insta Ulti Combo!!!
NoCooldownCombo
Inthiscombo,thereisaslightbreakinbetweenyourabilities.Youshouldhonestlyonlytrytopullthis
combooffifyouhavealotofCDR,sothegapbetweenyourE, MoonfallandQ, CrescentStrikeisnot
quiteasnoticeable.InthefewsecondsthatyouarewaitingforyourQagainisafewsecondsinwhichyou
arevulnerablebecauseyouhavenoabilitiesupforyoutouse.
ThemechanicsofthiscomboaretheprettymuchthesameasthatoftheStandardCombo,exceptyoumust
beabletoattackmoveverywell.Sinceyouwon'tbedashinguntilyourQisupagain,you'llneedtobeable
tokeepupwithyourtargetuntilthen.Learninghowtosmoothlyattackmoveisessentialtobeingabletodo
thiscombowithoutmessingup/fallingbehind/dying.
NoCooldownComboVideo
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Zhonya'sHourglassCombo
Thisisanextremelyteamfightorientedcombo.Thisisusually Diana'sformofinitiating,andit'san
extremelyeffectiveoneaswell!Usingthiscomboyoucangetintheheartoftheenemyteamandpullthem
allinwithyourE.ThemechanicsareidenticaltothethatoftheNoCooldownCombo,exceptforthetiming.
TheNoCooldownComboisusedfor1v1sorindividualskirmishes.Ontheotherhand,thiscomboisused
whentheentireenemyteamisgroupedup.
Let'ssayyou'reabouttohaveateamfight.Bothsidesaregroupedup,andeveryoneisinposition.Throwing
outaQ,youhitsomeoneontheenemyteam.Immediately,youdashforwardwithyourult, LunarRush
andshieldyourselfatthesametime.Onceyouarriveinthecenteroftheteam,youpulleveryonetowards
youwith Moonfall.Theentiretyoftheenemyteamisslowedandinasingleclump,andtheyattemptto
turnontoyou.
Sike!Youjustwentuntargetable.Toobadenemyteam,nodeadDianaforyou.Instead,yougetahuge
mouthfulofteamfollowup.Plus,onceyou'reoutofstasis,yourQwillbeupagainsoyoucandoublejump
withoutasinglecooldown(providingyouhavesomeCDR,ofcourse).
Zhonya'sHourglassComboVideo
[H/L] LOL Champs Summer 2013 RO16 Recap
BACKTOTOP
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Doran'sRingisveryaggressivestart.The60healthwillhelpwithyourearlygametankiness,butdoesn't
offermuchsustainintermsofhealthotherthanthat.However,the15APmakesyourabilitiesstronger,
whichalsomeansthatyourshieldshieldsyouformore.Themanaregenshouldalsoallowyoutouseyour
abilitiesprettyoftentohelpyouCS.Onlygowiththisstartifyouareexperiencedwithplayingmeleevsranged
andifyouarecertainyoucanhandleanyincomingharass.
Ifyou'regoingagainstmeleemidslike
Zedor
Yasuo,thisstartisreallyuseful.It'llmakeyoupretty
tankysincethearmorworkswellwithyourhealthrunes,aswellasyourshieldbeinghardertopop.The5
healthpotionsshouldhelpwithanydamagethatyoudotake,oriftheenemyjungleisAPandtheycometo
gank.Butthebestpartisthatthiscanlaterbeupgradedinto
Seeker'sArmguard,whichcanthenbe
upgradedtooneofyourcoreitems.Alternatively,youcantakeArmorQuints,whichwillonlygiveyou3less
armor,andrunthatwithoneoftheprevioustwostartingoptions.
Asustainstartthatmainlyfocusesonsurvivingagainstheavypokelanes.Itdoesn'tbuildintoanything,butit
givesyouplentyofhealth/manatofarmeffectivelyandwillsaveyouabitofgoldonpotions.Sellitlatertofree
upaslotformoreitems.
BACKTOTOP
Consideringyouaredealingmostlymagicdamage,youwanttoamplifythatasmuch
asyoupossiblycan.Bygrabbing Sorcerer'sShoesearly,youcancutthroughany
baseMRtheenemymighthave.Inaddition,thesebootsgiveDianasomemuch
neededmovementspeed.Onameleechampion,itisessentialtokeepupwithany
targetsyouarechasing.The45movementspeed+yourgapcloser+yourpullusually
isenoughtokeepyoustucktotheenemytonetthekill.
AND
>120APisahugeamount.Itwillmake
yourburstmuchmoremeaningful,aswell
asincreasingyourshieldamountformore
durability.
>Anearly Seeker'sArmguardis
amazingagainstADenemies.Itwillallow
youtogetmoreAP/Armorasyoufarm,
reduceincomingdamage,andbuildin
Zhonya'sHourglass!
>50armoristremendous,especiallyforan
APC.It'llallowyoutopulloffyourburst
withoutasmuchfearoftheenemyphysical
damagetearingyouapart.Thisisreally
usefulconsideringyouaremelee,andwill
needtogetintomeleerangetocomplete
yourcombo.
>Theactiveishuge.Thiswillallowyouto
dowhatmostotherAPCscannot:Initiating.
Imagine,youuseyourQandulttogetinto
range,pulleveryoneontheenemyteam
backtowardsyou,andoncetheyattempt
toturnonyou,yougountargetable.Pretty
awesome,eh?
>On Diana,youcangetawaywill
buildingdefensivelybecauseyourpassive
justdoessomuchdamageifyoustayalive.
Sobuildinganearly NegatronCloak
againsttheenemyAPCwillmakeyou
prettymuchunkillableearlymidgame.
>Thatthenbuildsintothis, Abyssal
Scepter.70APisn'tquiteasmuchas
Zhonya'sHourglass,forinstance,butit
gives20MRreduction.ConsideringDianais
melee,thedebuffwillalwaysbeapplied
becauseofyourcloserangetotheenemy.
>The45MRishuge.It'llhelpyoustay
alivewhenyoubegintoengagetheenemy
APC,andwithyourmobilityyou'llbe
extremelydifficulttokill.Plus,the70AP
willstrengthenyourshield,whichwillalso
makeyoualittlemoretanky.
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VoidStaff
Whenyoucan,youwanttoget
VoidStaff.ThisisamajoritemwhentheenemybeginsbuildingMR.
Thiswillshredenemiesevenmorewhenstackedwith
AbyssalScepterandyourrunes/masteries.In
addition,the70APaddsalottoyourshieldandoveralldamageoutput.Moreoftenthannot,thisshould
bethethirdmajoritemyoubuild,unlesstheenemyteamisreallydumb.
Rabadon'sDeathcap
AmusttakeonanyAPC.Onceyougetit,boostsyourAPbyahugemargin.Thepassivegivesyouflat
AP,whichisareallyniceitemtoroundoffwith.Thiswillmakeyourlategameassassinationsbeyond
deadly,andwiththerestofyourbuildwillgiveyoualmost700AP.However,IhaveseentoomanyAPCs
rushthisitemandgetitfirst.Donotdothis.SinceitgivesyoumoreAPbasedonhowmuchyouhave,
itisn'tgoldefficientearlygamebecauseyoudon'thaveverymuchAP.Getitonceyouhaveagood
chunksoit'llspikeyourpowerevenmore.
WardingTotem
ForSeason4,eachindividualpersononthemapcanplaceonly3wards.Thismeansthatyoucanno
longerflameyoursupportbysaying"novisionGG"orwhatnot.Now,it'suptoyoutohelpthemoutand
trinketscanhelpyououtalot.Your
WardingTotemcanstoreupto2wards,sobesuretoplace
theminchokepointsforvision.
DeathfireGrasp
DeathfireGraspgivesyouhugesingletargetburst,whichworksreallynicelysinceyouareanassassin
targetingsquishyADC/APC.Itactuallyworksextremelywellifyouusetheactivewhileyou'restillinthe
dashanimationfrom LunarRush.Themomentwhenyouhittheenemy,you'llalreadyhavethe
amplificationonallmagicdamage.Plus,itdealsdamageaccordingtothemaximumhealth.Addedalong
withtherestofyourburst,youcaneasilytakedownasquishywithinasecond.
RIPDFG20092015</3
Alternatively,ifyou'drathergetanitemthatallowsformorepowerof Diana'sautoattacks,youcangetoneof
thefollowingitemsinstead.Bothofthesearenichepicks,butunderthecorrectcircumstancescanreallyshine,
dependingonwhetheryouwantAAprocsorasplitpushpresence.
OR
>60APisn'tquiteasmuchasLichBane's,
butitstilladdsalotofdamagetoyourkit.
>80APisreallyuseful.Itgivesyourburst
areallyniceboost,soyouroveralldamage
outputisincreased.
>50%AttackSpeedwillallowyoutostack
yourpassivemuchmorequickly.Added
alongwiththefactthatyourASisalways
increasedby20%becauseofthesecond
partofyourpassive,itworksreallywell
together.
>250manahelpswithyoursmallmana
pool.Ifyoudon'thaveabluebuff,this
alonewillallowyoutocastover4moreQs,
whichisreallyusefulifyouwanttopoke.
>The5%movementmultiplierwillmake
youalotmoremobile.Sincemeleechamps
likeyourelysoveryheavilyonkeepingup
withyourtarget,the5%goesareallylong
way.Addedalongwithyourdash,pull,and
boots,you'llbeextremelydifficulttoescape
from.
>20%CDRishuge.It'sespeciallyhelpful
sinceyoucannowspamyourQsmore
often.Itlowersthecooldownofyourmax
rankQbyalmost2fullseconds.*Ifyou're
willingtowaitasmalldelay,youcaneven
doublejumpwithyourultwithcomplete
resets.Addedalongwithbluebuffanda
bluepot,you'llhavereachedthecap.
>Thepassiveiswhatmakesthisitem
reallyamazingonDiana.Sinceyourpassive
reliesonyouautoattacking,theSpellblade
passivegivesyourautoattacksthemselves
alotofdamage.Ifyoustack2hitsbefore
yougoinwith LunarRush,the
combineddamageinthatsplitsecondcan
dealalmost500damage(notcountingany
MR/Magicpen).
>Onceagain,thepassiveiswhatreally
makesthisitemshine.Whileitdoesnot
giveasmuchinstantaneousburstasLich
Bane,itmakesyoumorepowerfulin
extendedtrades.ItincreasesyourDPS,
sinceyounowhaveadditionaldamageon
yourbasicattacks(whichhavebeen
boostedduetotheattackspeedbonus).
*Note:Thisdoesnotmeanthatyoumustwaitforthecooldown.Ifyouneedanimmediategapcloser,do
notwait.
BACKTOTOP
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Becausenogameiseverthesame,I'veincludedsomesituationalitemsthatallworkprettywellwithDiana'skit.
Theseincludebothoffensiveanddefensivepaths,alldependingontheamountofeachyouneedinthatgame.
Therearesomeprettynichepicks,sobeverycarefulaboutwhentochoosewhatitem.
OffensiveAlternatives
FrostQueen'sClaim
Despitethenerfs,it'sstillaverystrongitem.It'sagooditemtorushifyouwanttheextragold
generationandlockdownpotential.Theghostactiveisverystrongforscouting(especiallysincevisionis
soweakrightnow).Inaddition,theAP,CDR,andManaRegenwillhelpwithDiana'searlygame
problems.Laterinthegame,it'sgoodtosellthisiteminfavorofamorepowerfulone(suchasLuden's,
Rylai's,etc.)
Morellonomicon
Insteadofgettingoneof LichBaneor Nashor'sTooth,youcangetthisiteminstead.Whileit
doesn'tdoanythingtoenhanceyourautoattacks,ithasareallynicepassivethatwillhelpmakeenemy
healerscompletelyuseless.Inaddition,itgives20%CDR(Becarefulofthe40%cap!)andplentyof
manaregenifyou'rehavingproblems.Finally,the75APisplentyusefulforyourburst.
Athene'sUnholyGrail
Youcansubstitute AbyssalScepterwiththisinstead.Whileyou'llbelosingtheMRreductionaura,
you'llgetmoremanaregenandCDRinstead.Youcannowspammoreabilities,withoutasmuchfearof
goingoutofmanawithoutbluebuff.However,keepinmindthatifyoudogetthisitem,you'llneedto
keeptrackofyourCDR.Sinceitmaxesoutat40%,youdon'twanttobespendinggoldonunnecessary
stats.
Rylai'sCrystalScepter
AverystrongitemeversincetheAPgotbuffedto100.Thedamageisverygoodforallofyourabilities,
andithelpsnotjustyourdamageoutput,butalsoyoursurvivabilitybecauseitscaleswithyourW.In
addition,itprovidesflathealthwhichworksverywellwiththeresistancesyoualreadyhave(from
Abyssal/Zhonya's).Finally,Diana'sonlyformofCCisherE,sotheslowwillhelpyoulockdownandkill
targets.
DefensiveAlternatives
Mercury'sTreads
Dianaisachampionwhereyouwanttoinherentlybuilddefensivelybecauseyou'llalwaysbeinrangeof
theenemy.Forjustthatslightbitmoreofdefense,youcanget Mercury'sTreadsforthetenacityand
MR.Alternatively,youcouldalsoget NinjaTabiifyou'rebeingkilledbyphysicaldamage.However,
youdonotgetthetenacitybonusthatyouwouldfromMercTreads.
GuardianAngel
Anewmoonshallriseagain...
Thisitemshouldbeprettyselfexplanatory.Ifyoufeellikeyou'drathersacrificesomeofyourdamageso
thatyoucanlivetwiceandcomebacktolifetopulloffyourburstasecondtime.Justmakesurethat
youdon'taccidentallypopitandwastethepassive.
Banshee'sVeil
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Thiswillgiveyouaspellshieldthatwillmostlikelyprotectyoufromlongrangedskillshots/abilities.As
anassassin,yourjobistostayoutofthefightuntilyougettheopeningtodiveinanddeletetheenemy
squishies.Thisshouldhelpyouavoidgettingcaughtoutbeforedoingso.
Enchantments
Enchantment:Distortion
ThisisareallygoodEnchanttohave,sinceitlowersthecooldownonyour
Flash.Dianahasno
escapes,evenasyoulaterintothegame.SothemoretimesyouhaveFlashup,thebetter.Inaddition,
ifyouran
TeleportfortheSplitpushpower,itwilllowertheCDonthatsummoneraswell.Overalla
reallyniceEnchanttohave,butalwaysprioritizeyouractualitems.
Enchantment:Alacrity
Ifyou'dreallyliketomovefast,youcangrabthisenchantment.The20movementspeedwillallowyou
togetinrangeforyour
CrescentStrikeandwillmakeyouevenmoredifficulttopeeloff.It'llalso
allowyoutorepositionyourselfbeforeteamfightswithmoreease.
BACKTOTOP
Now,IwilldescribehowyoushouldplayDianaearlygameandaddanytipsandtricksthatyoucankeepinmind
whileplaying.Playingsmart,aswellasstayingsafeareessential,sinceDianaisatherweakestearlygame.I'm
goingtotellyouingeneraltermswhattoexpect,butrememberthateverygameisdifferent.Notallofthe
situationswillbeexactlyasdescribed.
Farming/LastHitting
Pre6,yourmainobjectiveistogetasmuchfarmasyoupossiblycan.Farm
=Gold.Gold=Items.Items=UsefulDiana.Plus,withoutyourultimateyou
don'thaveanykillpotentialinlane(unlessyourjunglercomestogank).Try
andlasthitasmuchasyoucanwithoutoverextending.Thismeansthatyou
shouldnotgotoofarforwardtotryandgetaCS.Ifthedyingminionisin
theenemylaner'szone,knowyourlimitsandbackoff.Itisbettertolose15
goldthanitistobechunkeddowntohalfhealth.
Atthe10minutemark,thereare114minionsavailable.However,thisis
absolutelyperfectCSanddoesnotcountanyotherfactorsharass,ganks,
deaths,kills,recalling,etc.Youwanttohavearealisticgoal,though.I'd
recommendtryingtogetabout80farmby10minutes.Keepinminditis
verydifficulttogetperfectCSconsistently,anditwillonlycomewith
practice.Tryopeningupacustomgameandjustlasthitfor10minutes.
Rememberthateachkillonaverageisworthabout1520minions.Also,if
youmanagetogetakillontheenemylanerpre6,you'renotonlyalloweda
shortamountoftimetojustpurelyfreefarm,butyou'realsodenyingthem
theirownfarm.
Don'tpushthelanetoooften.
Dianahasnoescapesinherkit,asidefrom Flash.Ifyoupushtoofar,you
leaveyourselfwideopentoganksfromtheenemyjungler.Herbase
movementspeedaloneisprettyslow,soifyougetgankedwhiletoofarup,
you'llmostlikelyendupdying.Trynottohittoomanyminionswithyour
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abilities,unlessyouareusingthoseabilitiestogetthoseoutofrangecreeps.
However,therearetimeswhereyouwanttointentionallypushyourlane.
Oneofthesereasonsisbecauseyouwanttorecall.Wheneveryougoback
tofountain,youwanttomakesureyou'vepushedyourwaveup,sothat
you'llmissaslittleamountofminionsaspossible.Inaddition,pushingupto
theenemytowerwillinturnmakethemloseminionstothetower.
Anotherreasontoquicklypushlaneisifyouwanttoroamandgankother
lanes.Sinceyouareinthecenterlaneonthemap,youhaveaccesstoboth
topandbottomlane,anditispartlyyourjobtohelpsnowballyourteam
throughmappressure.Byquicklypushingyourlane,youforcetheenemy
lanertofarmthoseundertower,andtheywon'tbeabletofollowyouto
countergank.Thiswillbecoveredmoreindetailintheroamingsection.
Usingyourabilities
Don'tbestingyaboutwhentouseyourabilities.Youwanttotakeaslittle
damageaspossible,andifusingyourabilitieswillprotectyou,byallmeans
useit.However,makesureyoumanageyourmanawell.Knowyourlimits
andbackoffwhenneededtoavoiddrainingyourmanapooltooquickly.Of
course,thiswon'tbeaproblemonceyourjunglerallowsyoutogetbluebuff.
Forexample,youcanuseyour CrescentStriketoreachoutofrange
minions.Inaddition,youcanpositionyourQsothatyou'llhitboththe
minion,aswellastheenemylanerforsomepoke.Thisway,you'llbe
essentiallygettingtwothingsoutofasingleQ.Justbesurenottopushthe
lanewhendoingso,otherwiseyou'llleaveyourselfopentoganks.
Ifyou'refeelingbraveandyouwanttogoupinmeleerangetogetalasthit,
useyourshield PaleCascadeassoonastheenemylanerturnsonyourto
harass!Justbesuretopopallthreeorbssothatyoucangetthemaximum
shield.ThiswillmostlikelypushthelanesinceitdoesAOEdamage,somake
sureyouhaveeverythingwarded!
Wardthemajorchokepoints
Youareachampionthatlacksanyformofescape,exceptthroughthatofa
summonerspell.Thismakesyouextremely,extremelyvulnerableto
ganks.Therefore,bylogic,wehavetoconcludethatweshouldnotget
gankedtodowellearlygame.Todothis,youmusthavethemajortraffic
areaswarded.Inthepicturetotheright,thegreenspotsarethestandard
placestowardifyouneedvisionineitheryourownjungleortheenemies.
Thesewillallowyoutoseewhentheenemyjunglerisdoingjunglecamps,
roamingupanddownriver,inthemajorbushes,blindspots,etc.Thepink
dotsarewhereyoucouldplaceyourvisionwards.
ClicktoEnlarge
BACKTOTOP
Brieflymentionedinthelastchapter,roamingisahugepartofplayinginthemidlane.Sinceyouaredirectly
inthecenterofthemap,youareexpectedtotraveleithertoporbottoganktheirlanes.Thisputsmassive
amountsofpressureontheenemyteam,aswellaswillallowyoutohelpyourownteamtosnowball.
Whydoyouroam?
Whenyouroam,youareleavingyourlanetovisitotherlanestopotentiallynetakillor
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takeanobjective.Whydoyoudothis?Wellfirstly,itputstremendousamountsof
pressureacrossthemap.Ifyoujuststayedinyourownlaneanddidnothingbutfarm,
theenemytopandbottomlaneshaveonlythejunglertowatchandkeeptrackof.
However,ifyouthrowinasecondroamingentity,youthrowintwicetheamountofmap
awarenessneeded.Byforcingtheenemytomultitaskastheytrytokeeptrackofwhen
andwhereyouare,theyaremorepronetomakingmistakesthatyouandyour
teammatescancapitalizeon.
Inaddition,byroamingto(let'ssay)botlane,youcanpossiblynetafewkills,aswellasforcingtheenemiesto
usetheirSummonerSpellstotryandescape.Sincesummonershavesuchalongcooldown,youareensuring
anadvantageforyourteammates.Ifyoudoendupgettingakill,yougetmassiveamountsofgold(bothfrom
thekill,aswellastheassists).Byeliminatingthechampionsaroundimportantobjectives,particularly
Dragon,youcantakethemforfreeandgetonestepclosertowinningthegame.
Howdoyouroam?
Toroam,you'llneedtoleaveyourownlanetogoandgankothers.Toensurethat
youdonotlosetoomuchfarmorleaveyourturretvulnerable,themostlogicalthing
todowouldbetoshoveyourlaneforwardasfastandasfarasyoucanwithout
puttingyourselfindanger.
Dianaisparticularlygoodatshovingbecause2(3if
youcountherpassive)ofherabilitiesdealAOEdamage.Quicklyshovingthelane
withyourQandWwillforcetheminionwavetogettotheenemytower,wherethe
enemylanerwillhavetodealwithcleaningup,andtheywillbeunabletofollowyou.
ClicktoEnlarge
Onceyou'vedonethis,it'stimetostartactuallyrunningtodifferentlanes.Keepinmindthatshouldyourun
intoanywards,asmartenemywillimmediatelybackoffandyouwillhavewastedyourtime.Usuallyto
minimizethisasmuchaspossible,Irunthroughalliedterritory,sincemostenemiesonlykeepafewwardsat
thechokepoints.Inthediagramabove,thisisthegeneralpathingyoushouldtake,dependingonwhichsideof
themapyouareon.
Whenonthebluesideofthemap,itiseasiesttoroamtothetoplane.Becausetheenemytoplaneplayer
usuallyonlyhaswardsaroundtheexitofyourownteamsbluebuff,youcanfrequentlyganktopunseenby
walkingbehindthe BaronNashorcove.Roamingwhenplayingonthepurplesideofthemapisverysimilar
todoingsoonthebluesideexceptthatyouwillbewalkingbehindthe Dragoncovetoganktheenemy
bottomlane.
BACKTOTOP
Nowthatwehaveexploredinlengthaboutwhattodoinearlygameskirmishesor1v1situations,it'stimetotalk
aboutwhattodointeamfights.Midlategame,peoplewillstartgroupinguptotakeobjectivestogetaheadofthe
otherteam.However,bothteamswilltrytodoso,andwillendupfacingeachotherinanimpendingteamfight.
YourjobasDianaiseitheroneoftwothings:Beaninitiatororbeanassassin.
Beinganinitiator
DianaisauniqueAPCinthatshehastheabilitytosuddenlyandquicklyinitiate
teamfights.AsdiscussedintheZhonya'sHourglassCombo,shecanjumptoone
target,andthenusingtheresetonherultimate,jumpfromtheedgeoftheteam
straightintothecenter.Intheheartoftheenemyteam,shecanpulleveryonein
using Moonfall,andsubsequentlysloweveryone.
ClicktoEnlarge
However,youneedtomakesureyourownteamisinapositiontofollowup.Timingisveryimportantwhenit
comesdowntoinitiating.GoinwhenyoulandaQonagroupedupteam.HittingyourZhonya'safterquickly
dealingyourfirstwaveofburstshouldkeepyoualivewhileyourteamcatchesup.Whileyouareinstasis,your
team'sCCchampionsshouldbedivingintolockdownhighprioritytargets,liketheenemyADCorAPC.Once
yourinvulnerabilitywearsoff,youshouldjumponthesetargetstoburstthemdownwithyoursecondwaveof
abilities.
Beinganassassin
With
Diana'shighmobility,sheisclassifiedasanassassin.Ifyourteamneedssomeoneto1000someone
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quickly,thatjobmayfalltoyou.Todothis,youmustgoinattherighttime.Ihaveseenfartoomany
assassinsgointooearly,justtodiebecausetheenemyteamquicklylockedthemdown.Timingisessential:
Tooearlyandyou'llbeCC'd.Toolate,andyourteamwilldiewithoutyou.
Theidealtimetogoinasanassassinisaftertheenemyteam'sCChasbeenmostlyexhausted.Forexample:
EnemyteamhasaSonasupport?Waituntilaftershehasusedherultimate,
Crescendo.Thisway,sheno
longerhasanyhardCCtolockyoudown.Anotherexample:EnemyteamhasaMorgana.Waituntilshehas
alreadybegunusingher
SoulShacklesbeforegoingintodealyourdamage.Thirdexample:Enemyteam
hasanAPLulu.Waituntilshehasalreadyusedherpolymorph.Fromthesethreeexamples,youcanseehowI
listedtheenemychampions'majorlockdownabilities.Asanassassin,youwanttowaituntilthesehave
alreadybeenused,soyouwon'tbelockeddownrightnexttotheenemyADC/APC.
BACKTOTOP
Well,congratulations!You'vereachedtheendofmyridiculouslylong DianaMidguide!Ihopeyou'velearned
somethingafterreadingthisguide,andIhopeI'veinspiredyoutoplaymoreofthischampion.Ifyoubelievemy
guidewashelpfulinanyway,pleaseleavemeanupvote!Theyalwaysmakemyday^_^Ifyouhaveany
objectionstomybuild/reasoning,letmeknow!I'llbemorethanhappytohearyoursideoftheargument,andI
knowI'mnotperfect.Ifmylogiciswrong,pleasedonothesitatetocorrectme!Iwantthisguidetobeas
accurateaspossible,andIwillupdateitifIdoendupagreeingwithyou!
Thankyouforreading!
AfewpeopleI'dliketocredit:
Jhoijhoi,forherwonderfulMakingaGuide
Checkoutmygraphiccaf,whereImadethisartwork!
VynertjeandGrandmasterDfortheawesome,indepthdiscussions.
MeiyjhefortheSuperEpicGuideBreakdown5000review,whichmostlikelytookalotoftime.
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betweenacrushingdefeatoragloriousvictory!
CONTACTUS
http://www.mobafire.com/leagueoflegends/build/ascendingnightfall383064
JOBS
19/19