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DianaBuildGuide:AscendingNightfall::LeagueofLegendsStrategyBuilds

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DIANABUILDGUIDEBYEMIKADON

-Ascending NightfallEmikadonLastupdatedonMarch18,2016

BUILD GUIDE

1609K

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COMMENTS

VOTES

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DISCUSSION (109)

MORE DIANA GUIDES

CHEATSHEET

Diana Mid
DIANA BUILD

MarkofMagic
Penetration

SealofScaling
Health

GlyphofMagic
Resist

QuintofAbility
Power

9x

9x

9x

3x

Hideitemnames

STARTING ITEMS

STARTING ITEMS #2

x2
Doran'sRing

HealthPotion

STARTING ITEMS #3

x4
Warding
Totem

ClothArmor

FIRST BUY

HealthPotion

COMMUNITYCUPS
Corrupting
Potion

Warding
Totem

17

CORE ITEMS

03

APRIL

APRIL

NA

Bootsof
Speed

Doran'sRing

WHEN POSSIBLE

Seeker's
Armguard

Negatron
Cloak

Sorcerer's
Shoes

CHOOSE ONE

Abyssal
Scepter

Zhonya's
Hourglass

EUW

REGISTER

REGISTER

VIEWALLTOURNAMENTSONMOBAFIRE

ELIXIRS

Diana
MORE GUIDES
VoidStaff

Rabadon's
Deathcap

Luden'sEcho

LichBane

Nashor'sTooth

Elixirof
Sorcery

ElixirofIron

TOP DIANA GUIDES

OFFENSIVE ALTERNATIVES

DEFENSIVE ALTERNATIVES

AscendingNightfall
BYEMIKADON

FrostQueen's
Claim

Morellonomico
n

Athene's
UnholyGrail

TRINKETS

Rylai'sCrystal
Scepter

Mercury's
Treads

BOOT ENCHANTS

Guardian
Angel

Banshee'sVeil

S6:JungleDisastrousDiana
GoingOffensiveorDefensive.
BYNJOROR

JungleDiana:Anewmoonis
rising!(Season6)
BYMISDIRECTION

Warding
Totem

Oracle
Alteration

Farsight
Alteration

Enchantment:
Distortion

Enchantment:
Alacrity

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Diana100%CarryJungle
[PATCH5.24
THEORYCRAFTING]
BYPAN0U

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WEEKLY FREE CHAMPIONS

TRINKETS

Warding
Totem

Sorcerer's
Shoes
Distortion

Abyssal
Scepter

Zhonya's
Hourglass

Rabadon's
Deathcap

VoidStaff

ABILITY SEQUENCE

Luden'sEcho

MORE GUIDES

3
2

10

12

13

14
6

15

11

17

18

16

MASTERIES

1/1

1/1

5/5

5/5

5/5

5/5

5/5

1/1

1/1

1/1

Ferocity:12

Cunning:18
CHAMPIONS

Resolve:0
+CREATE

GET
PRIME

JOINTODAY

LOGIN

THREATS TO DIANA WITH THIS BUILD

THREAT

THREAT

LOW

HIGH

CHAMPION

SHOW ALL

NOTES

Katarina

YouhaveahugeadvantageonKatarina.Yourkitwasbasicallymadeto
counterhers.YourQdealsjustasmuchdamageashersdoesandyourWis
ashieldthatcanmitigatesaidpoke.Inaddition,yourdashcankeepupwith
herE,andyourEisaformofCCtointerruptherultimate.

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TableofContents
InGeneral

GettingReady

Abilities/Skills

ItemChoices

Gameplay

Introduction

Summoners

SkillExplanations

StartingItems

LaningPhase

Pros/Cons

Runes

SkillSequence

CoreItems

Roaming

Thanks!

Masteries

Combos

Situational

Teamfights

Welcome

AboutMe

Hithere,andwelcometomy Dianamidguide!I
hopetoteachyouhowtoplaythischampionand
whythebuildpresentedistheoptimalwaytobuild
her.Youwillbeshownexamplebuildpaths,howto
useherabilities,herteamfightpotential,andallof
thosethingsthatmakeDianaaviableAPCarry.

I'mEmikadon,aSeason5PlatVrankedplayeron
theNAServer.ImainSupportandADC,butIhave
cometolovethemidlanerole.Ifyoulikedthis
guide,youshouldcheckoutmyothersaswell!

AboutDiana

SideNote

Whyis Dianaaviablechoice?Dianaisamelee
burstassassin,andshecanpulloffhugeamountsof
damageinaveryshortamountoftime.Duetoher
mobilitywithherultimate, LunarRush,sheis
difficulttopeelandcanbeanightmareforenemy
squishies.Whileherearlygamedamageandutilityis
lacking,herlategamepotentialisamazing.Notonly
isherkitextremelypowerfulonceshegetsahead,
butsheisalsoveryfuntoplay!

Thisguideisextremelylong,sinceIwillcovernearly
everythingyouneedtoknowinordertomaster
Diana.Ifitwashelpfulinanyway,pleaseupvotemy
guidetoletmeknowI'vedoneagoodjob
explaining!(Andcoding.Ispentaridiculousamount
oftimecodingthisxD)Ifyoudisagreewithanything
Ihavetosay,pleaseleaveacommentandIwill
gladlydiscussanythingyouhavetosay^_^

Thisguideisafreetouseresource,butifyoufind
it'sreallyhelpedyou,adonationisalways
appreciated!Anytinythinghelps!:)

LORE

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Strengths
Pros

Diana,likeallassassins,hasahighamountofburstdamage.Betweenherabilitiesand

+Highdamage

passive,shecaneasilymeltdownsquishytargetsorweakenatank.ShehasanAOECCability,

+AOEpull

whichcanbedetrimentalinteamfights.Dianaisextremelymobile,sinceshehasalongranged

+Verymobile

gapcloser.Ifplayedcorrectly,shecanbenearlyimpossibletopeeloff.Hergapclosercanalsobe

+Caninitiate

usedtoinitiateateamfight,whichwillbediscussedmoreindepthlater.However,thebestpart

+UltCDreset

aboutherkitisthefactthatherult'scooldowncanbereset.Thisallowsyoutohaveadouble
(eventriple!)dash.

Weaknesses
Diana'smainweaknessliesinthefactthatsheismelee.Itisalwaysdangeroustowalk
uptoCS,sincetheenemylanercaneasilyturnonyou.ThisisheightenedsinceDiana's
earlygameisn'tverystrong.Shedoesn'thaveanymajorburstuntilshegetsherultimate
atlevel6,nordoesshehaveanymobilityuntilthen.EventhoughDianahasahugegap
closer,shedoesn'thaveanyescapes(asidefrom

Flash).Thismakesherverysusceptible

toganks,sinceshecan'tgetawayfroma1v2situation.

Cons
Melee
Weakearlygame
Nomobilitytil6
Noescapes
Easilyganked

BACKTOTOP

Flash
Flashisabsolutelynecessaryineverysinglesituationyoucanpossiblythinkof.Dianahasnoformof
escapewhatsoever,despitethefactthatshehasanexcellentgapcloser.Flashistheonlyhopeyouhave
ofgettingawayfromanybadsituations,suchasagankfromthejunglerwhileyou'repushedup.In
addition,youcanuseittoeitherrunaway(blinkingoverawall)orchase(dashingforwardtolandyour
abilities). Flashjustgivesyousomanyopportunitiestomakeplaysthatthere'sreallynootherspellto
replaceit.
Ignite
Igniteisagreatspelltohave,sinceitaddsevenmoredamagetoyourburst.Itaddsalotofkill
potentialtoyourkit,especiallyifyourownjunglercomestogank.Igniteisfantasticforfinishing
offthoselowhealthtargets.
Teleport
Teleportwillallowforalotmoremappressure,bothearlyandlategame.Youcaneasilygank
lanesearlygamebyteleportingtowards,oryoucanregroupwithyourteamifthere'san
impendingfightlateron.ThisabilitywillalsoassistDianatosplitpusheasierduringthelategame.
Forwhenyourteamgetsintrouble,youcanjustTeleporttothemtoturnaroundthefight.
Ghost
Ifyouarenotyetlevel8andyoudon'thaveaccessto Flash,youshouldtake Ghostinstead.While
thisdoesnothavethesameelementofsurprisethatFlashdoes,itgivesyouaniceburstofspeedthatcan
helpyougetawayifusedwiththeslowfrom Moonfall.Thisisonlyforpre8,sinceFlashjustgivesyou
somanymorechoicesthanGhostcan.
BACKTOTOP

RecommendedRunes
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Theseshouldbeyourgo
tomarksasanAPcarry.
Itincreasesyour

WiththenerfstoArmor
seals,runningScaling
healthsealsisamuch
betteralternative.This

damageoutputearly
game,aswellashelping
toreduceMRlateron.

willhelpwithyour
squishinessearlygame,
andtheyscalequitewell

Allofyourspellsdeal
magicdamage,whichis
mostofyourburst.

intolategame.Since
youwillmostlikelybe
initiatingsometeam
fights,theextra
survivabilityisextremely

Sinceyoudon'thave

Beyondhelpfulinlane.

anyAPinanyofyour

Sinceyouaremelee,
youcanexpecttogeta
lotofharassfromthe
enemyopponent,which
ismostlikelygoingtobe
anotherAPcarry.The

marks/seals/glyphs,itis
essentialthatyouget
somemoredamagein
yourquints.15APat
theverystartofthe
gamemakesyoumuch

MRwillhelpwithearly
gametradesalot,which
isessentialsinceyou're
soweakpre6.

useful.

morepowerful,sinceyou
haveexcellentscalings
onyourabilities,aswell
asthemorepotent
shield.

ALTERNATIVE RUNES

BACKTOTOP

MASTERIES
5/5

1/1

5/5

1/1

5/5

1/1

5/5

1/1

5/5

1/1

Thebestmasterytreeis12/18/0forDiana,andallotherdamagedealingchampionsingeneral.Itgivesyour
damageoutputahugeboost,allthewhilekeepingsomepointsinthedefensetreeforsometankiness.Thissetup
willallowyoutostayrelativelysafeearlyandstillhavethepointsnecessarytoscaleintolategame.

Sorcerygivesyoumoredamage,andbecauseit
scaleswithpercentage,itbecomesstrongerasthegame
goeson.Alternatively,youcantake Furyforthe
attackspeed.
DoubleEdgedSwordisreallynice,sinceDianaisa
meleechampionwithrangedabilties(namelyherQ,
CrescentStrike).
NaturalTalentisan"okay"mastery,butbecause
mostofDiana'sabilities(includingherpassive)areAoE,
thespellvampfromtheotheroptionissubpar.
BountyHuntermaynotseemlikealot,butasan
APCyoushouldbegettingmoreandmorekillsasthe
gamegoeson.Alternatively,youcanpickupOppressor
tosynergizewithyourE,butyourQ+R(+W)won't
benefitfromit(seeCombossection).

Wandererisreallyniceforroaming,whichis
somethingDianacandowithrelativeease.

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SecretStashhelpsyoursustaininlane.Alternatively,
youcanpickup

Assassinifyouwanttofocuson

pickingpeopleoffbeforeteamfights.
Mercilessisaverygoodmastery.Afteryourinitial
burst,yourtargetshouldeasilybebelow40%health,
andthismasterywillhelpyoufinishthemoffbefore
theyescapewhileyourabilitiesareoncooldown.
DangerousGameisamazing.Ican'tcounthowmany
timesthismasteryhassavedmylife.Yourjobistoget
inthefight,killthesquishy,andgetout.The5%
health/manabackwillhelpwithyousurviving.
Precision+

Thunderlord'sDecreeisn'tasstrongas

itusedtobe,butit'sstillverystrong.Diana'scombois
veryquick,sotheThunderlord'sprocisanalmost
instantaneousadditionalburst.

BACKTOTOP

Inthissection,Iamgoingtocoverallofthedetailsregarding Diana'sskillset.Remembertokeepinmindthe
tipsandthingstonotewhenplaying!TherearealotofsubtlenuancesthatseparatethegoodDiana'sfromthe
greatones.

MoonsilverBlade(Passive)
Every3rdattackcleavesnearbyenemiesfor20/25/30/35/40/50/60/70/80/
90/105/120/135/155/175/200/225/250(15+5/10/15/20/25ateach
level)(+80%AP)magicdamage.ThecounterwillresetifDianahasn'tattackedfor3.5
seconds.
Inaddition,Dianapermanentlyhas20%bonusattackspeed.
Usefultips
WhenCSing,youcanusetheAOEdamagetohitmultipleminionsatonce.Thiscan
allowyoutopickuptwolowhealthminionswithoutmissingeither.
Thisabilitycanbereallyusefulforpushingalanequickly.Hittwodifferentminions
forthe3rdproc,andthenpositionyourselfsothatyou'llhitasmanycreepsas
possible.
Onceyouhitlevel6,youcanstacktwohitsfirst,andthengapclosetotheenemy
usingyourultimatetoprocthethirdhitforalotofburstdamage.
ThismakesDianaanexcellentsplitpusher.The20%ASbonusaswellasthebonus
magicdamageallowsyoutoshredturretsquickly.

Thingstonote
ThepassivedoesnotshowuponyourHUD,butratherherbladepulseswhenyou've
hitthe3rdstack.
Smartenemieswillstartbackingoffiftheyseeyouhaveyourpassivestacked,so
don'toverextendtogettheproconthem.
TheAOEeffectisnotacompletecirclearoundDiana'sfigure.Itismoreofacrescent,
sopositioningisessential!

CrescentStrike(Q)
Dianaunleashesaboltoflunarenergythattravelsinanarc.Enemiesstrucktakemagic
damageandareafflictedwithMoonlight,grantingsightofthemfor3seconds.

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Range:830
Cooldown:10/9/8/7/6
Cost:55Mana
MagicDamage:60/95/130/165/200(+70%AP)
Usefultips
Thiscanbeusedasascoutingtool.Itwillrevealanyenemieshitforashortduration,
soyouwon'teverneedtofacecheckasuspiciousbush.
Sinceitisacurvedskillshot,mostopponentswon'tknowhowtoavoidit.Aimingthe
abilityindifferentanglescanhittheenemychampioninwaystheywon'texpect.
Sometimespeoplemaytrytododgeasifitisstraight,andgethitinstead.
ThisabilitywillpopSpellShields.

Thingstonote
Sinceitisacurvedskillshot,itisdifferentfromlandingstraightskillshots.Shooting
itatanawkwardanglehasthepotentialtogoaroundtheenemyandmissthem
altogether.
Itwillnotrevealstealthedunitslike

Teemo.

PaleCascade(W)
Dianagainsatemporaryshieldfor5secondsthatabsorbsincomingdamage.Shealso
createsthreespheresthatorbitherforupto5seconds.Thespheresdetonateoncontact
withanenemyunit,dealingmagicdamagetoallnearbyenemies.
Ifallthreespheresdetonate,theshieldisreappliedandthedurationisrefreshed.This
secondshieldstackswiththeoriginalshield.
Range:200
Cooldown:10
Cost:60/70/80/90/100Mana
MagicDamageperOrb:22/34/46/58/70(+20%AP)
MaximumMagicDamage:66/102/138/174/210(+60%AP)
ShieldStrength:40/55/70/85/100(+30%AP)
MaximumShieldStrength:80/110/140/170/200(+60%AP)
Usefultips
RememberthattheorbsbursttodealAOEdamage.Ifyouwanttopushyourlane
quickly,youshouldstandinthemiddleofthecreeps.
Thisisalowcostshield,especiallyatrankone.Youcanactivatethisabilitywhen
goinguptoCStomitigateharass.
SinceLunarRushignoreunitcollision,thesphereswon'tdetonatewhenyougapclose
totheenemyuntiltheanimationwearsoff.
Theshieldrefresheswhenallthreeorbsarepopped,somakesureallofthem
detonateforthemostoptimalshield.Also,keepinmindthattheshieldstacks.Ifyou
stillhaveashieldbeforeallthreearepopped,thenewshieldwilladdonwithyour
original.
ThisabilitymakesDianadeceptivelytanky.WitharmorandMRfromyourcoreitems,
sheisquitedurable.

Thingstonote
Thesphereswillrotatearoundyou,soifyouwalkpasttheenemyatthewrongtime,
thespherewillmissthemaltogether.
Theshieldonlylastsafewseconds.ifyouactivateittooearly,itmightwearoff
beforeallthreeorbsdetonate.

Moonfall(E)
Dianadrawsinallnearbyenemiestoherlocation,slowingthemfor2secondsafterwards.

Range:250
Cooldown:26/24/22/20/18
Cost:70Mana
Slow:35/40/45/50/55%
Usefultips

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Thisabilitywilldrawineveryonearoundyouinafullcircle.
Moonfallcanbeusedtodrawintheentireteamduringteamfights,andsubsequently
sloweveryone.
Trysavingthisabilityuntiltheenemyhasalreadyranawayfromyouashortdistance.
Thiswilldrawthembackfarthertowardsyou.
Thiscanbeusedtointerruptanimations.Forexample,whentimedrightyoucan
interruptThresh's

DarkPassage.

Thingstonote
Thisabilityhasaverylongcooldown.Donotjustthrowitaround.
Eventhoughitwillpullinanyenemiesinrange,itwillnotdealanydamage.Itwill
onlyslow.

LunarRush(R)
Dianabecomesthelivingembodimentofthevengefulmoon,rushingatanenemyand
dealingmagicdamagetoit.
WhenusedtoteleporttoanenemyafflictedwithMoonlight,LunarRush'scooldownis
refreshedandtheMoonlightdebuffisconsumed.Allotherenemieswillhavethe
MoonlightdebuffremovedregardlessofwhethertheywerethetargetofLunarRush.
Range:825
Cooldown:25/20/15
Cost:50/65/80Mana
MagicDamage:100/160/220(+60%AP)
Usefultips
Whentimedcorrectly,LunarRushcanbeusedtoavoidskillshots.Thisisbecauseyou
becomeuntargetablewhilestillintheanimation.
ThisisamainabilitythatmakesDianasuchaterrifyingenemy.BetweenLunarRush
andMoonfall,itisnearlyimpossibletoescapeher.
UsedinconjunctionwiththeMoonlightdebuff,youcandoublejump(eventriplejump)
toanenemychampion.Thisexceptionalforinitiatingateamfight.
TrytohaveyourpassivefullystackedwhenyougoinwithLunarRush.Thiswill
maximizeyourdamageoutput.
Iftheenemyisoutofrange,youcanMoonlight+Lunarrushtoanearby
minion/monster,andthenLunarrushagainimmediatelytocovertwicethedistance.
UsingCrescentStrikeandthendashingtotheenemywhileyourQisstillinthe
animationwillstillallowyourultimatetorefreshinstantly.

Thingstonote
AfterusingLunarRushthefirsttime,youwillneedtomakethechoiceofwaitingfor
yourQtocomeupagainorjustgoingaheadanddashingagain.
LunarRushcanbecancelledifyou'reinterrupted,suchasbyThresh's

Flay,andit

willstillgooncooldown.

BACKTOTOP

10

11

12

13

14

15

16

17

18

CrescentStrike
PaleCascade
Moonfall
LunarRush

OnDiana,youwanttomaxyourQ, CrescentStrikefirst.AsanAPcarry,you
wanttomaximizeyourdamageoutputandthisisyourmaindamageability.In

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addition,youwantthecooldowntobeaslowaspossible.
#1.

Next,youwanttostartmaxingyourW,

LunarRush

PaleCascade.SinceDianahasno

builtinformofsustain,thisshieldissuperimportant.Itwillshieldyoumoreasit's

6/11/16

rankedup,soyou'llbemoredurablebythetimeteamfightsstartbreakingout.
#2.

CrescentStrike

1/3/7/8/9

#3.

enemies'facesanywayandyou'llbeabletoeasilydetonatethespheres.
Lastly,youwanttomaxyourE,

PaleCascade

Moonfall.Savethisoneforlast,sincetheonly

thingsthatareupgradedistheslowpercentageandtheloweredCD.Itdoesn't

2/4/10/12/13

#4.

Also,thisisyourseconddamagetool.Sinceyou'remelee,you'llbeupinthe

dealanydamage,sothere'sreallynopointinputtingextrapointsinthisuntil
absolutelynecessary.

Moonfall

5/14/15/17/18

Andofcourse,alwaystakeapointinyourultimate,

LunarRushwheneveryou

can.Itdealsanadditional60basedamageeverytimeit'srankedup,aswellas
loweringthecooldownby5secondswithouttheresetofMoonlight.

AnalternativetostartingwithyourQ,

CrescentStrike,youcanstartwithyourW,

PaleCascadeinstead.As

Vynertjesays:"Midsdon'tneedtoleechbuffsanymore.ItonlywastesyourownXP/CSbecauseyou'lloftenbea
tadlatetolaneifyoudo.It'squitegoodtobeinlaneatlevel1becauseitallowsyoutodictatethepace(asfaras
youwanttodothatasDiana).Theshieldisn'taimedatoffensivepurposesbutjustforsustain/safety,asDiana
has0killpotentialpre6anyway.MostmidswilltrytopokeyouwithAA'sandthisisjustawaytostayinlane
longer/getdeniedlessCS."
Inaddition,youcantakeyour Moonfallearlierifyoufeellikeitwouldhelpyouassistinganksorescape
becauseoftheslow.However,itisn'tallthatusefulearlygame,sincemostofthetimeyouwon'tbeabletogetin
rangeforthepull.Saveitrightbeforeyougetyour LunarRush,asit'llallowyoutochainyourCCassoonas
youhityourpowerspike.ThankyouGrandmasterDandFalseoGod!
BACKTOTOP

Dianaisauniquechampioninthefactthatsheisanassassinthatreliesongoingallintopulloffherburst.There
aremanydifferentwaystodoso,andherabilitiescanbecombo'dfordifferentsitations.Here,Iwillfirsttellyou
whatthecombois,andthenproceedtoexplainhowitshouldbedoneandwhyitisuseful.Attheend,Iwill
includeavideodemonstratingthecombo.

Remember! Diana'spassiveisamazing,becauseonceyougetintomidlategame,itdoesalmostasmuch
damageasawholeotherspell.Toprocthispassive,youmustweaveinautoattacksbetweeneachof
yourabilities.Learningtoattackmoveisessential,andistheonlywayyoucanmakehercombosreallyshine!
Attackmovingcomeswithpractice,sodoitnotjustonDiana,buteverysinglechampionyouplay!

StandardCombo

ThisisthestandardcomboyouwanttousewhenplayingasDiana.UsingyourQ, CrescentStrike,you
canafflictyourtargetwithMoonlight.YouthenimmediatelyR, LunarRushtothemtoconsumethis
debuff.Onceyougetintorange,activatingyourW, PaleCascadewillprovideyouwithashieldtomitigate
incomingdamagethatyou'llmostlikelyreceivebecauseyou'reinsuchclosequarters.Theorbswillpopas
theycomeincontactwithyourtarget,oranythingelsearoundthem.Thisthenrefreshesyourshield.
Oncetheenemytargettriestoflee,usingyourE, Moonfallwillpullthemrightbacktoyou,aswellas
slowingthemsotheycan'ttrytogetawayagain.Sincethishasallhappenedwithinasecondortwo,go
aheadand LunarRushwithouttheMoonlightdebuffagaintolandthekillingblows.
Keepinmindthatthroughoutthisentireprocess,youareweavinginautoattacks.Thisway,youcanstack
yourpassive.Inaddition,ifyouhaveanyonhititems(like LichBane),you'llgetthebonusdamagefrom
thataswell.

StandardComboVideo

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Diana Main Combo

InstaUltiCombo

Thiscombotakesalotofpractice.You'llreallyneedtobeusedto Diana'sabilityanimationstobegin
pullingthisoffconsistently.Basically,youactivateyourR, LunarRushbeforeyouactivateyourQ,
CrescentStrike.Thiswillgiveyoutheelementofsurprisewhensuddenlygoingallin.Inaddition,ifdone
correctly,yourultwon'tevengooncooldown.
Howisthispossible?Well,whenyoupressRtobeginyourdash,thereisashortwindowinwhichyoucan
activateanabilitywhilestillinthedashitself.Asyoudashforward,youhavetoflickyourmousealittle,
movingyourmouseforwardatinybit.ThiswillensurethatyourQlandssuccessfullysothatyourultwill
indeedgooffcooldown.

InstaUltiComboVideo
New Trick: Diana Insta Ulti Combo!!!

NoCooldownCombo

Inthiscombo,thereisaslightbreakinbetweenyourabilities.Youshouldhonestlyonlytrytopullthis
combooffifyouhavealotofCDR,sothegapbetweenyourE, MoonfallandQ, CrescentStrikeisnot
quiteasnoticeable.InthefewsecondsthatyouarewaitingforyourQagainisafewsecondsinwhichyou
arevulnerablebecauseyouhavenoabilitiesupforyoutouse.
ThemechanicsofthiscomboaretheprettymuchthesameasthatoftheStandardCombo,exceptyoumust
beabletoattackmoveverywell.Sinceyouwon'tbedashinguntilyourQisupagain,you'llneedtobeable
tokeepupwithyourtargetuntilthen.Learninghowtosmoothlyattackmoveisessentialtobeingabletodo
thiscombowithoutmessingup/fallingbehind/dying.

NoCooldownComboVideo

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League Of Legends - Diana funny jumps and moves (Triple...

Zhonya'sHourglassCombo

Thisisanextremelyteamfightorientedcombo.Thisisusually Diana'sformofinitiating,andit'san
extremelyeffectiveoneaswell!Usingthiscomboyoucangetintheheartoftheenemyteamandpullthem
allinwithyourE.ThemechanicsareidenticaltothethatoftheNoCooldownCombo,exceptforthetiming.
TheNoCooldownComboisusedfor1v1sorindividualskirmishes.Ontheotherhand,thiscomboisused
whentheentireenemyteamisgroupedup.
Let'ssayyou'reabouttohaveateamfight.Bothsidesaregroupedup,andeveryoneisinposition.Throwing
outaQ,youhitsomeoneontheenemyteam.Immediately,youdashforwardwithyourult, LunarRush
andshieldyourselfatthesametime.Onceyouarriveinthecenteroftheteam,youpulleveryonetowards
youwith Moonfall.Theentiretyoftheenemyteamisslowedandinasingleclump,andtheyattemptto
turnontoyou.
Sike!Youjustwentuntargetable.Toobadenemyteam,nodeadDianaforyou.Instead,yougetahuge
mouthfulofteamfollowup.Plus,onceyou'reoutofstasis,yourQwillbeupagainsoyoucandoublejump
withoutasinglecooldown(providingyouhavesomeCDR,ofcourse).

Zhonya'sHourglassComboVideo
[H/L] LOL Champs Summer 2013 RO16 Recap

BACKTOTOP

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Doran'sRingisveryaggressivestart.The60healthwillhelpwithyourearlygametankiness,butdoesn't
offermuchsustainintermsofhealthotherthanthat.However,the15APmakesyourabilitiesstronger,
whichalsomeansthatyourshieldshieldsyouformore.Themanaregenshouldalsoallowyoutouseyour
abilitiesprettyoftentohelpyouCS.Onlygowiththisstartifyouareexperiencedwithplayingmeleevsranged
andifyouarecertainyoucanhandleanyincomingharass.

Ifyou'regoingagainstmeleemidslike

Zedor

Yasuo,thisstartisreallyuseful.It'llmakeyoupretty

tankysincethearmorworkswellwithyourhealthrunes,aswellasyourshieldbeinghardertopop.The5
healthpotionsshouldhelpwithanydamagethatyoudotake,oriftheenemyjungleisAPandtheycometo
gank.Butthebestpartisthatthiscanlaterbeupgradedinto

Seeker'sArmguard,whichcanthenbe

upgradedtooneofyourcoreitems.Alternatively,youcantakeArmorQuints,whichwillonlygiveyou3less
armor,andrunthatwithoneoftheprevioustwostartingoptions.

Asustainstartthatmainlyfocusesonsurvivingagainstheavypokelanes.Itdoesn'tbuildintoanything,butit
givesyouplentyofhealth/manatofarmeffectivelyandwillsaveyouabitofgoldonpotions.Sellitlatertofree
upaslotformoreitems.
BACKTOTOP

Consideringyouaredealingmostlymagicdamage,youwanttoamplifythatasmuch
asyoupossiblycan.Bygrabbing Sorcerer'sShoesearly,youcancutthroughany
baseMRtheenemymighthave.Inaddition,thesebootsgiveDianasomemuch
neededmovementspeed.Onameleechampion,itisessentialtokeepupwithany
targetsyouarechasing.The45movementspeed+yourgapcloser+yourpullusually
isenoughtokeepyoustucktotheenemytonetthekill.

AND
>120APisahugeamount.Itwillmake
yourburstmuchmoremeaningful,aswell
asincreasingyourshieldamountformore
durability.
>Anearly Seeker'sArmguardis
amazingagainstADenemies.Itwillallow
youtogetmoreAP/Armorasyoufarm,
reduceincomingdamage,andbuildin
Zhonya'sHourglass!
>50armoristremendous,especiallyforan
APC.It'llallowyoutopulloffyourburst
withoutasmuchfearoftheenemyphysical
damagetearingyouapart.Thisisreally
usefulconsideringyouaremelee,andwill
needtogetintomeleerangetocomplete
yourcombo.
>Theactiveishuge.Thiswillallowyouto
dowhatmostotherAPCscannot:Initiating.
Imagine,youuseyourQandulttogetinto
range,pulleveryoneontheenemyteam
backtowardsyou,andoncetheyattempt
toturnonyou,yougountargetable.Pretty
awesome,eh?

>On Diana,youcangetawaywill
buildingdefensivelybecauseyourpassive
justdoessomuchdamageifyoustayalive.
Sobuildinganearly NegatronCloak
againsttheenemyAPCwillmakeyou
prettymuchunkillableearlymidgame.
>Thatthenbuildsintothis, Abyssal
Scepter.70APisn'tquiteasmuchas
Zhonya'sHourglass,forinstance,butit
gives20MRreduction.ConsideringDianais
melee,thedebuffwillalwaysbeapplied
becauseofyourcloserangetotheenemy.
>The45MRishuge.It'llhelpyoustay
alivewhenyoubegintoengagetheenemy
APC,andwithyourmobilityyou'llbe
extremelydifficulttokill.Plus,the70AP
willstrengthenyourshield,whichwillalso
makeyoualittlemoretanky.

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VoidStaff
Whenyoucan,youwanttoget

VoidStaff.ThisisamajoritemwhentheenemybeginsbuildingMR.

Thiswillshredenemiesevenmorewhenstackedwith

AbyssalScepterandyourrunes/masteries.In

addition,the70APaddsalottoyourshieldandoveralldamageoutput.Moreoftenthannot,thisshould
bethethirdmajoritemyoubuild,unlesstheenemyteamisreallydumb.
Rabadon'sDeathcap
AmusttakeonanyAPC.Onceyougetit,boostsyourAPbyahugemargin.Thepassivegivesyouflat
AP,whichisareallyniceitemtoroundoffwith.Thiswillmakeyourlategameassassinationsbeyond
deadly,andwiththerestofyourbuildwillgiveyoualmost700AP.However,IhaveseentoomanyAPCs
rushthisitemandgetitfirst.Donotdothis.SinceitgivesyoumoreAPbasedonhowmuchyouhave,
itisn'tgoldefficientearlygamebecauseyoudon'thaveverymuchAP.Getitonceyouhaveagood
chunksoit'llspikeyourpowerevenmore.
WardingTotem
ForSeason4,eachindividualpersononthemapcanplaceonly3wards.Thismeansthatyoucanno
longerflameyoursupportbysaying"novisionGG"orwhatnot.Now,it'suptoyoutohelpthemoutand
trinketscanhelpyououtalot.Your

WardingTotemcanstoreupto2wards,sobesuretoplace

theminchokepointsforvision.
DeathfireGrasp
DeathfireGraspgivesyouhugesingletargetburst,whichworksreallynicelysinceyouareanassassin
targetingsquishyADC/APC.Itactuallyworksextremelywellifyouusetheactivewhileyou'restillinthe
dashanimationfrom LunarRush.Themomentwhenyouhittheenemy,you'llalreadyhavethe
amplificationonallmagicdamage.Plus,itdealsdamageaccordingtothemaximumhealth.Addedalong
withtherestofyourburst,youcaneasilytakedownasquishywithinasecond.

RIPDFG20092015</3

Alternatively,ifyou'drathergetanitemthatallowsformorepowerof Diana'sautoattacks,youcangetoneof
thefollowingitemsinstead.Bothofthesearenichepicks,butunderthecorrectcircumstancescanreallyshine,
dependingonwhetheryouwantAAprocsorasplitpushpresence.

OR
>60APisn'tquiteasmuchasLichBane's,
butitstilladdsalotofdamagetoyourkit.

>80APisreallyuseful.Itgivesyourburst
areallyniceboost,soyouroveralldamage
outputisincreased.

>50%AttackSpeedwillallowyoutostack
yourpassivemuchmorequickly.Added
alongwiththefactthatyourASisalways
increasedby20%becauseofthesecond
partofyourpassive,itworksreallywell
together.

>250manahelpswithyoursmallmana
pool.Ifyoudon'thaveabluebuff,this
alonewillallowyoutocastover4moreQs,
whichisreallyusefulifyouwanttopoke.
>The5%movementmultiplierwillmake
youalotmoremobile.Sincemeleechamps
likeyourelysoveryheavilyonkeepingup
withyourtarget,the5%goesareallylong
way.Addedalongwithyourdash,pull,and
boots,you'llbeextremelydifficulttoescape
from.

>20%CDRishuge.It'sespeciallyhelpful
sinceyoucannowspamyourQsmore
often.Itlowersthecooldownofyourmax
rankQbyalmost2fullseconds.*Ifyou're
willingtowaitasmalldelay,youcaneven
doublejumpwithyourultwithcomplete
resets.Addedalongwithbluebuffanda
bluepot,you'llhavereachedthecap.

>Thepassiveiswhatmakesthisitem
reallyamazingonDiana.Sinceyourpassive
reliesonyouautoattacking,theSpellblade
passivegivesyourautoattacksthemselves
alotofdamage.Ifyoustack2hitsbefore
yougoinwith LunarRush,the
combineddamageinthatsplitsecondcan
dealalmost500damage(notcountingany
MR/Magicpen).

>Onceagain,thepassiveiswhatreally
makesthisitemshine.Whileitdoesnot
giveasmuchinstantaneousburstasLich
Bane,itmakesyoumorepowerfulin
extendedtrades.ItincreasesyourDPS,
sinceyounowhaveadditionaldamageon
yourbasicattacks(whichhavebeen
boostedduetotheattackspeedbonus).

*Note:Thisdoesnotmeanthatyoumustwaitforthecooldown.Ifyouneedanimmediategapcloser,do
notwait.
BACKTOTOP

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Becausenogameiseverthesame,I'veincludedsomesituationalitemsthatallworkprettywellwithDiana'skit.
Theseincludebothoffensiveanddefensivepaths,alldependingontheamountofeachyouneedinthatgame.
Therearesomeprettynichepicks,sobeverycarefulaboutwhentochoosewhatitem.

OffensiveAlternatives

FrostQueen'sClaim
Despitethenerfs,it'sstillaverystrongitem.It'sagooditemtorushifyouwanttheextragold
generationandlockdownpotential.Theghostactiveisverystrongforscouting(especiallysincevisionis
soweakrightnow).Inaddition,theAP,CDR,andManaRegenwillhelpwithDiana'searlygame
problems.Laterinthegame,it'sgoodtosellthisiteminfavorofamorepowerfulone(suchasLuden's,
Rylai's,etc.)

Morellonomicon
Insteadofgettingoneof LichBaneor Nashor'sTooth,youcangetthisiteminstead.Whileit
doesn'tdoanythingtoenhanceyourautoattacks,ithasareallynicepassivethatwillhelpmakeenemy
healerscompletelyuseless.Inaddition,itgives20%CDR(Becarefulofthe40%cap!)andplentyof
manaregenifyou'rehavingproblems.Finally,the75APisplentyusefulforyourburst.
Athene'sUnholyGrail
Youcansubstitute AbyssalScepterwiththisinstead.Whileyou'llbelosingtheMRreductionaura,
you'llgetmoremanaregenandCDRinstead.Youcannowspammoreabilities,withoutasmuchfearof
goingoutofmanawithoutbluebuff.However,keepinmindthatifyoudogetthisitem,you'llneedto
keeptrackofyourCDR.Sinceitmaxesoutat40%,youdon'twanttobespendinggoldonunnecessary
stats.
Rylai'sCrystalScepter
AverystrongitemeversincetheAPgotbuffedto100.Thedamageisverygoodforallofyourabilities,
andithelpsnotjustyourdamageoutput,butalsoyoursurvivabilitybecauseitscaleswithyourW.In
addition,itprovidesflathealthwhichworksverywellwiththeresistancesyoualreadyhave(from
Abyssal/Zhonya's).Finally,Diana'sonlyformofCCisherE,sotheslowwillhelpyoulockdownandkill
targets.

DefensiveAlternatives

Mercury'sTreads
Dianaisachampionwhereyouwanttoinherentlybuilddefensivelybecauseyou'llalwaysbeinrangeof
theenemy.Forjustthatslightbitmoreofdefense,youcanget Mercury'sTreadsforthetenacityand
MR.Alternatively,youcouldalsoget NinjaTabiifyou'rebeingkilledbyphysicaldamage.However,
youdonotgetthetenacitybonusthatyouwouldfromMercTreads.
GuardianAngel
Anewmoonshallriseagain...
Thisitemshouldbeprettyselfexplanatory.Ifyoufeellikeyou'drathersacrificesomeofyourdamageso
thatyoucanlivetwiceandcomebacktolifetopulloffyourburstasecondtime.Justmakesurethat
youdon'taccidentallypopitandwastethepassive.
Banshee'sVeil

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Thiswillgiveyouaspellshieldthatwillmostlikelyprotectyoufromlongrangedskillshots/abilities.As
anassassin,yourjobistostayoutofthefightuntilyougettheopeningtodiveinanddeletetheenemy
squishies.Thisshouldhelpyouavoidgettingcaughtoutbeforedoingso.

Enchantments

Enchantment:Distortion
ThisisareallygoodEnchanttohave,sinceitlowersthecooldownonyour

Flash.Dianahasno

escapes,evenasyoulaterintothegame.SothemoretimesyouhaveFlashup,thebetter.Inaddition,
ifyouran

TeleportfortheSplitpushpower,itwilllowertheCDonthatsummoneraswell.Overalla

reallyniceEnchanttohave,butalwaysprioritizeyouractualitems.
Enchantment:Alacrity
Ifyou'dreallyliketomovefast,youcangrabthisenchantment.The20movementspeedwillallowyou
togetinrangeforyour

CrescentStrikeandwillmakeyouevenmoredifficulttopeeloff.It'llalso

allowyoutorepositionyourselfbeforeteamfightswithmoreease.
BACKTOTOP

Now,IwilldescribehowyoushouldplayDianaearlygameandaddanytipsandtricksthatyoucankeepinmind
whileplaying.Playingsmart,aswellasstayingsafeareessential,sinceDianaisatherweakestearlygame.I'm
goingtotellyouingeneraltermswhattoexpect,butrememberthateverygameisdifferent.Notallofthe
situationswillbeexactlyasdescribed.

Farming/LastHitting
Pre6,yourmainobjectiveistogetasmuchfarmasyoupossiblycan.Farm
=Gold.Gold=Items.Items=UsefulDiana.Plus,withoutyourultimateyou
don'thaveanykillpotentialinlane(unlessyourjunglercomestogank).Try
andlasthitasmuchasyoucanwithoutoverextending.Thismeansthatyou
shouldnotgotoofarforwardtotryandgetaCS.Ifthedyingminionisin
theenemylaner'szone,knowyourlimitsandbackoff.Itisbettertolose15
goldthanitistobechunkeddowntohalfhealth.
Atthe10minutemark,thereare114minionsavailable.However,thisis
absolutelyperfectCSanddoesnotcountanyotherfactorsharass,ganks,
deaths,kills,recalling,etc.Youwanttohavearealisticgoal,though.I'd
recommendtryingtogetabout80farmby10minutes.Keepinminditis
verydifficulttogetperfectCSconsistently,anditwillonlycomewith
practice.Tryopeningupacustomgameandjustlasthitfor10minutes.
Rememberthateachkillonaverageisworthabout1520minions.Also,if
youmanagetogetakillontheenemylanerpre6,you'renotonlyalloweda
shortamountoftimetojustpurelyfreefarm,butyou'realsodenyingthem
theirownfarm.

Don'tpushthelanetoooften.
Dianahasnoescapesinherkit,asidefrom Flash.Ifyoupushtoofar,you
leaveyourselfwideopentoganksfromtheenemyjungler.Herbase
movementspeedaloneisprettyslow,soifyougetgankedwhiletoofarup,
you'llmostlikelyendupdying.Trynottohittoomanyminionswithyour

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abilities,unlessyouareusingthoseabilitiestogetthoseoutofrangecreeps.
However,therearetimeswhereyouwanttointentionallypushyourlane.
Oneofthesereasonsisbecauseyouwanttorecall.Wheneveryougoback
tofountain,youwanttomakesureyou'vepushedyourwaveup,sothat
you'llmissaslittleamountofminionsaspossible.Inaddition,pushingupto
theenemytowerwillinturnmakethemloseminionstothetower.
Anotherreasontoquicklypushlaneisifyouwanttoroamandgankother
lanes.Sinceyouareinthecenterlaneonthemap,youhaveaccesstoboth
topandbottomlane,anditispartlyyourjobtohelpsnowballyourteam
throughmappressure.Byquicklypushingyourlane,youforcetheenemy
lanertofarmthoseundertower,andtheywon'tbeabletofollowyouto
countergank.Thiswillbecoveredmoreindetailintheroamingsection.

Usingyourabilities
Don'tbestingyaboutwhentouseyourabilities.Youwanttotakeaslittle
damageaspossible,andifusingyourabilitieswillprotectyou,byallmeans
useit.However,makesureyoumanageyourmanawell.Knowyourlimits
andbackoffwhenneededtoavoiddrainingyourmanapooltooquickly.Of
course,thiswon'tbeaproblemonceyourjunglerallowsyoutogetbluebuff.
Forexample,youcanuseyour CrescentStriketoreachoutofrange
minions.Inaddition,youcanpositionyourQsothatyou'llhitboththe
minion,aswellastheenemylanerforsomepoke.Thisway,you'llbe
essentiallygettingtwothingsoutofasingleQ.Justbesurenottopushthe
lanewhendoingso,otherwiseyou'llleaveyourselfopentoganks.
Ifyou'refeelingbraveandyouwanttogoupinmeleerangetogetalasthit,
useyourshield PaleCascadeassoonastheenemylanerturnsonyourto
harass!Justbesuretopopallthreeorbssothatyoucangetthemaximum
shield.ThiswillmostlikelypushthelanesinceitdoesAOEdamage,somake
sureyouhaveeverythingwarded!

Wardthemajorchokepoints
Youareachampionthatlacksanyformofescape,exceptthroughthatofa
summonerspell.Thismakesyouextremely,extremelyvulnerableto
ganks.Therefore,bylogic,wehavetoconcludethatweshouldnotget
gankedtodowellearlygame.Todothis,youmusthavethemajortraffic
areaswarded.Inthepicturetotheright,thegreenspotsarethestandard
placestowardifyouneedvisionineitheryourownjungleortheenemies.
Thesewillallowyoutoseewhentheenemyjunglerisdoingjunglecamps,
roamingupanddownriver,inthemajorbushes,blindspots,etc.Thepink
dotsarewhereyoucouldplaceyourvisionwards.

ClicktoEnlarge

BACKTOTOP

Brieflymentionedinthelastchapter,roamingisahugepartofplayinginthemidlane.Sinceyouaredirectly
inthecenterofthemap,youareexpectedtotraveleithertoporbottoganktheirlanes.Thisputsmassive
amountsofpressureontheenemyteam,aswellaswillallowyoutohelpyourownteamtosnowball.

Whydoyouroam?
Whenyouroam,youareleavingyourlanetovisitotherlanestopotentiallynetakillor

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takeanobjective.Whydoyoudothis?Wellfirstly,itputstremendousamountsof
pressureacrossthemap.Ifyoujuststayedinyourownlaneanddidnothingbutfarm,
theenemytopandbottomlaneshaveonlythejunglertowatchandkeeptrackof.
However,ifyouthrowinasecondroamingentity,youthrowintwicetheamountofmap
awarenessneeded.Byforcingtheenemytomultitaskastheytrytokeeptrackofwhen
andwhereyouare,theyaremorepronetomakingmistakesthatyouandyour
teammatescancapitalizeon.

Inaddition,byroamingto(let'ssay)botlane,youcanpossiblynetafewkills,aswellasforcingtheenemiesto
usetheirSummonerSpellstotryandescape.Sincesummonershavesuchalongcooldown,youareensuring
anadvantageforyourteammates.Ifyoudoendupgettingakill,yougetmassiveamountsofgold(bothfrom
thekill,aswellastheassists).Byeliminatingthechampionsaroundimportantobjectives,particularly
Dragon,youcantakethemforfreeandgetonestepclosertowinningthegame.

Howdoyouroam?
Toroam,you'llneedtoleaveyourownlanetogoandgankothers.Toensurethat
youdonotlosetoomuchfarmorleaveyourturretvulnerable,themostlogicalthing
todowouldbetoshoveyourlaneforwardasfastandasfarasyoucanwithout
puttingyourselfindanger.

Dianaisparticularlygoodatshovingbecause2(3if

youcountherpassive)ofherabilitiesdealAOEdamage.Quicklyshovingthelane
withyourQandWwillforcetheminionwavetogettotheenemytower,wherethe
enemylanerwillhavetodealwithcleaningup,andtheywillbeunabletofollowyou.

ClicktoEnlarge

Onceyou'vedonethis,it'stimetostartactuallyrunningtodifferentlanes.Keepinmindthatshouldyourun
intoanywards,asmartenemywillimmediatelybackoffandyouwillhavewastedyourtime.Usuallyto
minimizethisasmuchaspossible,Irunthroughalliedterritory,sincemostenemiesonlykeepafewwardsat
thechokepoints.Inthediagramabove,thisisthegeneralpathingyoushouldtake,dependingonwhichsideof
themapyouareon.
Whenonthebluesideofthemap,itiseasiesttoroamtothetoplane.Becausetheenemytoplaneplayer
usuallyonlyhaswardsaroundtheexitofyourownteamsbluebuff,youcanfrequentlyganktopunseenby
walkingbehindthe BaronNashorcove.Roamingwhenplayingonthepurplesideofthemapisverysimilar
todoingsoonthebluesideexceptthatyouwillbewalkingbehindthe Dragoncovetoganktheenemy
bottomlane.

BACKTOTOP

Nowthatwehaveexploredinlengthaboutwhattodoinearlygameskirmishesor1v1situations,it'stimetotalk
aboutwhattodointeamfights.Midlategame,peoplewillstartgroupinguptotakeobjectivestogetaheadofthe
otherteam.However,bothteamswilltrytodoso,andwillendupfacingeachotherinanimpendingteamfight.
YourjobasDianaiseitheroneoftwothings:Beaninitiatororbeanassassin.

Beinganinitiator
DianaisauniqueAPCinthatshehastheabilitytosuddenlyandquicklyinitiate
teamfights.AsdiscussedintheZhonya'sHourglassCombo,shecanjumptoone
target,andthenusingtheresetonherultimate,jumpfromtheedgeoftheteam
straightintothecenter.Intheheartoftheenemyteam,shecanpulleveryonein
using Moonfall,andsubsequentlysloweveryone.
ClicktoEnlarge

However,youneedtomakesureyourownteamisinapositiontofollowup.Timingisveryimportantwhenit
comesdowntoinitiating.GoinwhenyoulandaQonagroupedupteam.HittingyourZhonya'safterquickly
dealingyourfirstwaveofburstshouldkeepyoualivewhileyourteamcatchesup.Whileyouareinstasis,your
team'sCCchampionsshouldbedivingintolockdownhighprioritytargets,liketheenemyADCorAPC.Once
yourinvulnerabilitywearsoff,youshouldjumponthesetargetstoburstthemdownwithyoursecondwaveof
abilities.

Beinganassassin
With

Diana'shighmobility,sheisclassifiedasanassassin.Ifyourteamneedssomeoneto1000someone

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quickly,thatjobmayfalltoyou.Todothis,youmustgoinattherighttime.Ihaveseenfartoomany
assassinsgointooearly,justtodiebecausetheenemyteamquicklylockedthemdown.Timingisessential:
Tooearlyandyou'llbeCC'd.Toolate,andyourteamwilldiewithoutyou.
Theidealtimetogoinasanassassinisaftertheenemyteam'sCChasbeenmostlyexhausted.Forexample:
EnemyteamhasaSonasupport?Waituntilaftershehasusedherultimate,

Crescendo.Thisway,sheno

longerhasanyhardCCtolockyoudown.Anotherexample:EnemyteamhasaMorgana.Waituntilshehas
alreadybegunusingher

SoulShacklesbeforegoingintodealyourdamage.Thirdexample:Enemyteam

hasanAPLulu.Waituntilshehasalreadyusedherpolymorph.Fromthesethreeexamples,youcanseehowI
listedtheenemychampions'majorlockdownabilities.Asanassassin,youwanttowaituntilthesehave
alreadybeenused,soyouwon'tbelockeddownrightnexttotheenemyADC/APC.

BACKTOTOP

Well,congratulations!You'vereachedtheendofmyridiculouslylong DianaMidguide!Ihopeyou'velearned
somethingafterreadingthisguide,andIhopeI'veinspiredyoutoplaymoreofthischampion.Ifyoubelievemy
guidewashelpfulinanyway,pleaseleavemeanupvote!Theyalwaysmakemyday^_^Ifyouhaveany
objectionstomybuild/reasoning,letmeknow!I'llbemorethanhappytohearyoursideoftheargument,andI
knowI'mnotperfect.Ifmylogiciswrong,pleasedonothesitatetocorrectme!Iwantthisguidetobeas
accurateaspossible,andIwillupdateitifIdoendupagreeingwithyou!
Thankyouforreading!
AfewpeopleI'dliketocredit:
Jhoijhoi,forherwonderfulMakingaGuide
Checkoutmygraphiccaf,whereImadethisartwork!
VynertjeandGrandmasterDfortheawesome,indepthdiscussions.
MeiyjhefortheSuperEpicGuideBreakdown5000review,whichmostlikelytookalotoftime.

MILESTONES
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