Beruflich Dokumente
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rab Dynasties
945-1150 AD
This army list allows you to create a force
representing a typical Muslim army fielded
by the Arab dynasties that succeeded the
fragmentation of the Abbasid caliphate.
At their height of power in the mid-9th century,
the Abbasids, with their capital at Baghdad,
controlled a vast empire that spanned from
Spain to Persia, from the shores of the Caspian
Sea to the Indian Ocean.
The caliphates influence began to disintegrate
early on. Its North African territories were lost
to the Idrisids and Aghlabids by the beginning
of the 9th century. The Persian Samani dynasty
seized the Central Asia provinces, centred
around Khorasan, in 819, while the Arabic
Tulunids established power in Egypt in 868.
The Hamdanids, a Bedouin clan, took control
of much of Iraq and Syria during the early
10th century, ruling from the cities of Mosul
and Aleppo, while the Daylamite Buyahid
dynasty captured Baghdad itself in 945, won
control over much of Persia, and expelled the
Hamdanids from Mosul in 979. The Buyahids
and Hamdanids were themselves supplanted
by the Uqaylid dynasty, whose power came to
be centred on Mosul.
106
rmy Composition
Army
Commander
Amir al-Umara
(2-7 units)
Core
Divisions
Ahdath
Division
(2-5 units)
Jund Provincial
Division
(1-5 units)
Jund Provincial
Division
(1-5 units)
Allied
Divisions
Kurdish
Contingent
(1-5 units)
Bedouin
Tribe
(2-6 units)
Bedouin
Tribe
(2-6 units)
Skirmish
Divisions
Skirmishing
Division
(3-6 units)
Marauding
Division
(1-2 units)
Divisions
You must recruit an Amir al-Umara division, led by the army commander, and one of the core divisions,
led by a battle leader.
You can recruit up to four other divisions chosen from the diagram above, each led by a battle leader (except
for the skirmishing division and the marauding division, which do not need a battle leader).
If you recruit a skirmishing division, you cannot recruit a marauding division, and vice versa.
All units are chosen from the Arab Dynasties unit list on pages @@-@@.
Battle Leaders
Additional Scouts
Battle Leader
Army Commander
2nd Battle Leader
3rd Battle Leader
4th Battle Leader
5th Battle Leader
6th Battle Leader
Cost
Free
Free
50 pts
75 pts
100 pts
125 pts
Trophy
4
1
1
1
1
1
Organising
Your Army
107
Arab Dynasties
945-1150 AD
Fighting Crusader
Armies With This List
By the late 11th century,
the Arab states in the
areas invaded by the
Crusaders had been taken
over by the Seljuks or
the Fatimids. Both Seljuk
Turks and Fatimids will
be fully detailed in future
supplements for this game.
You can adjust the list in
this book to represent a
Seljuk dominated army
of, say, Damascus, Mosul
or Aleppo at the time of
the early Crusader States
assume that the Seljuks
have kept the armies of the
subjugated Arabs intact.
Represent the increased
Turkish influence in these
armies by renaming the
Arab Cavalry Bodyguard
as Turkish Cavalry
Bodyguard, replacing any
reference in the army list
to Khurasanian Nobles
with Turkish Ghulams,
and replacing references
to Khurasanian Horse
Archers/Skirmishing Horse
Archers with the Turcoman
Horse Archers/Skirmishing
Horse Archers featured on
page 95.
Of course, you can always
use this army to fight the
Crusaders regardless of
actual historical events.
108
Elites (1-4)
Mercenaries (0-4)
Tribesmen (0-2)
B
One unit of Arab Heavy Cavalry can equip its
steeds with caparison.
Arab Dynasties
945-1150 AD
Ahdath Division
This division contains 2-5 units chosen from the categories listed below.
Tribesmen (1-5)
Mercenaries (0-4)
BB
Khurasanian Skirmishing
Horse Archers (0-2 units)
Daylami Warriors (0-1 unit) B
Daylami Skirmishers (0-1 unit) B
If you recruit a unit of Daylami Warriors, you must also
recruit a unit of Dalami Skirmishers, and vice-versa.
B
BB
Kurds (0-1)
Army Divisions
A
mir al-Umara means
Emir of Emirs, and was
a title used by the high
commander of an Arab
army and various Muslim
monarchs. The Arab word
Emir meant commander
or prince, and lesser
battle leaders used this
title as an honorific. So the
Amir al-Umara division
is that led by the highest
ranking commander in
the army.
The ahdath were militias
who owed their allegiance
to the city where they
were mustered. Among
their ranks were
disciplined citizen bands
dedicated to the defence
of their city, peasants
pressed into service
and volunteers fighting
for religious reasons
namely in the cause of
jihad, the religious duty of
every Muslim to struggle
in defence of their religion.
The jund was a regional
force raised to protect a
province. It was structured
around the tribes of the
settled Arabs or nomadic
Bedouin who lived in that
province, bolstered by
mercenary troops.
109
Arab Dynasties
945-1150 AD
Kurdish Contingent
This division contains 1-5 units chosen from the categories listed below.
Kurds (1-5)
You must recruit one to five of the following units for this division:
Kurdish Nobles (0-3 units)
Bedouin Tribe
This division contains 2-6 units chosen from the categories listed below.
Tribesmen (2-6)
110
Special Rule
Tribal Honour
If you recruit any Bedouin Tribe division, its
battle leader does not cost any points. Its always
best to recruit Bedouin battle leaders last, as youll
save more points!
Tribal Feuds
If their army commander is overwhelmed,
every unit in the Bedouin Tribe immediately
routs, abandoning the field. The opposing
player, however, does not receive their standards
or battle leader as Trophies.
If the battle leader leading the Bedouin Tribe
is overwhelmed, every unit in that division
immediately reduce their Discipline and Courage
ratings by -1 for the duration of the battle.
Arab Dynasties
945-1150 AD
Skirmishing Division
This division must be deployed as the vanguard of your army.
You do not need a battle leader for this division (but you can have one if you like).
You must recruit three to six of the following units for this division:
Arab/Bedouin Skirmishing Cavalry (0-3 units)
Marauding Division
This division must be deployed as the vanguard of your army. It cannot be led by a battle leader.
This division does not count towards the maximum number of divisions you can recruit.
Special Rule
Marauders
Marauders
111
rab Dynasties
Unit list
Special Rules
112
The Karr Wa Farr trait is a special rule that applies to some units in this army.
Karr Wa Farr
Elites
The Arab dynasties continued employing the
elite cavalry used by the Abbasid empire they
succeeded. The most highly skilled warriors in
these armies were the ghulams slave-soldiers,
usually acquired as children from the Turkish
tribes of central Asia. Trained from childhood
to excel in battle, they were paragons of Muslim
cavalry warfare. Their loyalty and skill in battle
was well-rewarded, and they were freed at the
end of their military service.
Khurasanian nobles represent the elite cavalry
of Persian-dwelling Arabs (see page @@). They
fought on behalf of Arab dynasties outside
their homeland for a variety of reasons, for
example as volunteer fighters who migrated to
the frontiers of Muslim territories to combat the
enemies of Islam, or to honour political family
ties and blood allegiances with the emir they
served under.
The commanders of a dynastic Arab army
often went to war in the company of a loyal
retinue of highly-trained horsemen who were
honour-bound to lay down their lives to protect
him. They were hand-picked for their courage,
fighting skill and devotion.
Turkish Ghulams
Move Discipline Courage Resilience Defence Shield
9"
2
2
5
3
Yes
Type: Mle Cavalry
Faith: Sunni Muslim
Models
Cost
Trophy
3 stands
90 pts
4 stands
125 pts
6 stands
12
175 pts
Options
u Caparison. The unit can equip its steeds with caparison
at the following cost:
3 stands: +10 pts; 4 stands: +15 pts; 6 stands: +20 pts
The unit changes its Defence to 3/4.
Khurasanian Nobles
Models
Cost
Trophy
3 stands
115 pts
4 stands
160 pts
6 stands
12
230 pts
Options
u Veterans. The unit can increase its Courage to 3 at the
following cost:
3 stands: +5 pts; 4 stands: +10 pts; 6 stands: +15 pts
u Caparison. The unit can equip its steeds with caparison
at the following cost:
3 stands: +10 pts; 4 stands: +15 pts; 6 stands: +20 pts
The unit changes its Defence to 3/4.
Models
Cost
Trophy
3 stands
105 pts
4 stands
145 pts
6 stands
12
210 pts
Khurasanian nobles
are slightly less versatile
than ghulams and not
as disciplined. Use them
to support an assault by
Turkish ghulams with
shooting, or to follow up a
ghulam charge or attack a
unit disordered by karr wa
farr tactics.
113
Arab Dynasties
945-1150 AD
Tribesmen
Arab Tactics
114
Arab spearmen
Models
Cost
Trophy
4 stands
24
75 pts
6 stands
36
105 pts
8 stands
48
135 pts
Options
u Long Spears. The unit can be equipped with long spears
bedouin Infantry
Models
Cost
Trophy
3 stands
60 pts
4 stands
85 pts
6 stands
12
120 pts
Options
u Caparison. The unit can equip its steeds with caparison
Unit Size
Models
Cost
3 stands
18
45 pts
Trophy
1
4 stands
24
65 pts
6 stands
36
95 pts
Arab Dynasties
945-1150 AD
Bedouin Tactics
Arab/Bedouin Archers
Traits:
Traits: Independent
Unit Size
Models
Cost
Trophy
Unit Size
Models
Cost
2 stands
12
30 pts
2 stands
15 pts
3 stands
18
45 pts
3 stands
25 pts
4 stands
24
60 pts
4 stands
12
35 pts
Trophy
Options
Options
following cost:
2 stands: +5 pts; 3 stands: +10 pts; 4 stands: +15 pts
The unit increases its Defence to 1.
Arab/bedouin Cavalry
Arab/bedouin
Skirmishing Cavalry
Unit Size
Models
Cost
Trophy
Unit Size
Models
Cost
Trophy
3 stands
60 pts
2 stands
15 pts
4 stands
80 pts
3 stands
25 pts
6 stands
12
115 pts
4 stands
35 pts
Options
Options
u Lances. The unit can substitute its javelins for lances for
u Lances. The unit can substitute its javelins for lances, reducing its
free. It gains the Piercing Strike trait and Evade reaction, but
loses its Throwing Weapon trait and Parthian Shot reaction.
cost by -5 pts. It gains the Piercing Strike trait and Evade reaction,
but loses its Throwing Weapon trait and Parthian Shot reaction.
115
Arab Dynasties
945-1150 AD
Kurds
Using Mercenaries
Kurdish troops,
Khurasanians and
Daylami warriors are all
mercenaries (Kurdish
nobles are an exception,
because they fight for
more honourable reasons
than mere loot).
Mercenaries are less
willing to fight if they
regard themselves to be on
the losing side, and their
Discipline and Courage
will drop if their divisional
battle leader or army
commander is killed or
captured by the enemy.
To avoid this, do not
put at risk the battle
leader leading a division
containing mercenaries,
and place your army
commander among his
Arab bodyguard, where
hes less likely to succumb
to enemy attacks.
The bonus of employing
mercenaries is that theyre
cheaper than comparative
non-mercenary units,
allowing you to field more
troops than an opponent
who does not employ
mercenaries.
116
Kurdish Nobles
Hadhabani/Jalali Cavalry
Models
Cost
Trophy
3 stands
80 pts
4 stands
110 pts
6 stands
12
155 pts
Models
Cost
Trophy
3 stands
50 pts
4 stands
70 pts
6 stands
12
100 pts
Unit Size
Models
Cost
Trophy
2 stands
20 pts
3 stands
30 pts
4 stands
40 pts
Options
u Lances. The unit can substitute its javelins for lances, reducing its
cost by -5 pts. It gains the Piercing Strike trait and Evade reaction,
but loses its Throwing Weapon trait and Parthian Shot reaction.
Arab Dynasties
945-1150 AD
Mercenaries
The Khurasanians were originally Arabs who
had settled in Iran following the 7th century
Arab conquests. They adopted Persian customs
and military tactics, and fought as mercenaries
throughout the Muslim world. In Syria, they
were usually recruited by the Aleppo-centred
dynasties. Influenced by Persian beliefs, they
followed the Shiite doctrine of Islam, as opposed
to the Sunni faith of their paymasters.
Khurasanian
Skirmishing Horse Archers
Unit Size
Models
Cost
Trophy
Unit Size
Models
Cost
Trophy
3 stands
50 pts
2 stands
25 pts
4 stands
70 pts
3 stands
40 pts
6 stands
12
100 pts
4 stands
55 pts
daylami Warriors
daylami skirmishers
The Daylami
Unit Size
Models
Cost
2 stands
25 pts
3 stands
45 pts
Options
4 stands
12
65 pts
u Long Spears. The unit can substitute its javelins for long
Options
Unit Size
Models
Cost
Trophy
4 stands
24
130 pts
Trophy
117
Arab Dynasties
945-1150 AD
Religious Volunteers
Ghazi Tactics
118
Ghazi infantry
Move Discipline Courage Resilience Defence Shield
6
1
2
6
2
Yes
Type: Mle Infantry
Faith: Sunni Muslim
Equipment: Sword; javelin (6/6); cloth hauberk; shield
Traits: Devout (Sunni Muslim); Independent;
Manoeuvrable; Martial Prowess; Throwing Weapon
Muttawiah
Ghazi Cavalry
Reactions:
Unit Size
Models
Cost
Trophy
4 stands
24
190 pts
Unit Size
Models
Cost
Trophy
Unit Size
Models
Cost
4 stands
24
100 pts
3 stands
85 pts
Trophy
2
6 stands
36
140 pts
4 stands
125 pts
8 stands
48
180 pts
6 stands
12
170 pts
Options
Options
The unit gains the Piercing Strike trait and Evade reaction,
but loses its Throwing Weapon trait and Parthian Shot
reaction.
Arab Dynasties
945-1150 AD
Territorial Militia
The rulers of the dynastic Arab states could call
upon the ahdath militiamen, a well-drilled and
motivated fighting force that garrisoned the
towns and cities. In Syria and Palestine, these
forces included not just Arab Muslims, but also
Jewish and Christian citizens who had kept
their own faith following the Muslim invasions.
Ahdath Cavalry
Ahdath infantry
Reactions: Shielding
Unit Size
Models
Cost
Trophy
3 stands
55 pts
4 stands
75 pts
6 stands
12
110 pts
Models
Cost
Trophy
4 stands
24
80 pts
6 stands
36
115 pts
Options
8 stands
48
150 pts
u Lances. The unit can substitute its javelins for lances for
Options
free. It gains the Piercing Strike trait, but loses its Throwing
Weapon and Closing Volley traits.
Ahdath Archers
Move Discipline Courage Resilience Defence Shield
6
1
1
3
0
No
Type: Missile Infantry
Peasant levies
Unit Size
Models
Cost
Trophy
2 stands
12
45 pts
3 stands
18
70 pts
4 stands
24
95 pts
Options
Unit Size
Models
Cost
4 stands
24
60 pts
6 stands
36
90 pts
8 stands
48
115 pts
Trophy
119