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Further considerations
Having such a complex nature, the online representation of this
work of art should be as profound, to the extent that a computer
screen, or a phone can offer. I would entitle it A |> of the sublimes
[ |> = play ] or @ mindless journey towards mindfulness. The
mediums of expressions available are light, colour, space and
sound.
But how can you integrate these four elements into a computer
interaction? Well, light and colour are what screens emit, decent
pair of headphones, checked. What about space?
To answer this question, we have to specify what sort of space we
are talking about. The types of space I can think of are physical
space and mental space. Everybody knows physical space, the
distance from A to B, the inside of a light-colored room (which
seems different than the inside of the same dark-coloured one), etc.
But mental space is a more flexible concept. You cant put your
finger on it. It might mean the space to think objectively, clearly,
without subjective judgment in order to complete a task (the kind
necessary to be a Judge), or it might mean the space created by
learning and thinking with new concepts (different language).
Whatever mind-space is, I feel like Turrells work is about
reassessing, cleansing and expanding that. A Work of Art.
Creating mind-space using online content is not at all difficult.
Meditating aided by binaural beats on YouTube, marveling at
interesting images of wild exotic mushrooms, or computer
generated art on Tumblr, reading, sharing profound texts, captioned
pictures that send a powerful message on Facebook; these are only
a few ways.
Initial Design
My digital representation includes a view of the stupas roof that
changes colours as it does in real-time. Featuring binaural sound
that matches the view, intensity of colours and brightness of the
room and sky, every now and then a quote that provides for a
deeper meditative state would fade in and out of the screen.
To include the fact that the viewer also creates the art, the awe, the
object could also feature the augmented sound took from the
Interviews
After the exhibit has ended, I interviewed a few people about it. I
have recorded their answers using my mobile phone. Before
starting the actual interview, I greeted them, explained that I would
like to conduct an informal interview about what they have
experienced and the scope of it. Out of the 7 people I asked, 4
agreed to it. This is my interview script (questions asked after
the initial introduction):
1) What is your name?
2) Have you been here before?
3) How did you hear about this exhibit? (This would let me know
if people knew that something special was happening)
4) How did you feel inside? (This gives me a clue that my
observations about how people related were correct OR that I
have overlooked something)
5) This is my idea of an online representation (and then
presented it).
a. How close do you think it is to the actual artwork?
(Helps me to keep my artefact related)
b. What do you think about the fact that you are able to
configure your experience? (This feature was not
One
Asha (was with a friend) came outside in the middle of the
happening, as I was going back in after talking on the phone. I
introduced myself, my intentions, and she accepted to be
interviewed. (Recording started after I had asked her name)
Me: SoMy first question for you is: Have you ever been here
before?
A: Uhmmyes, I have
Me: Inside?
A: Yes I never stayed inside this much, this is the first time that I
have spent an excessive amount of time there.
M: What do you mean by excessive?
A: Well usually I would sort of go in, look and go out, I never really
sat in there and looked up and I guess process some of the illusions
M: The illusions?
A: Well I think that part of James Turrels work revolves around light
and illusion, like sort of I mean (Inconclusive)
M: How did you feel inside there?
A: I kind of felt calm, I found it to be really relaxing, it was just nice
sitting down and listening to all the different sounds... Its not
something that I would usually enjoy, but it just seemed cool
Now I explained my design idea.
M: How close do you find it to be to the actual experience?
A: Well, I mean I think that it can be a good overview of it, maybe
like a teaser or something.
She seemed to think of a nice thing to say.
M: Mhm you dont seem very convinced
A: I guess you cant do a lot with a website, compared to this big
pyramid here! What is your purpose, in the end? I feel like the
people also make the experience, the vibes change
Interview of Two
Adela (daughter) and Louise (mother) were walking out of the
pyramid, as the exhibit was ending. They looked very energetic and
wanted to help me. The interview went like this:
M: Have you guys been here before? (Question for both of them)
A: She has(Referring to her mother)
L: I bring all family members, when they come to visit in Canberra,
of all ages. () Its a family event, I love it.
A: Shes found it touching enough so to bring all of us in there, and
see the sky through that hole
L: (to Adela) Did you like it?
A: I loved it, it was very imaginative.
M: The sound is a new thing. Right? How do you think it changes
the experience?
A: I taught it helped with the pace, and it made it a more discrete
event, rather than you know, the sky is always changing, you can
always look at it; but this made it more of an event for the onlooker.
And also, because James Turrell isnt a local artist, hes an American,
and the guy who did the soundtrack is an Australian, so I guess it
was a nice local take on it
L: And if you come often like me its nice to have some variation I
hope they do food next time!
The tree of us laughed.
M: That would be a nice thing!
Now I explained my implementation
M: How do you feel about this idea?
L: (after giving it some thought) I think the museum would be
interested it this, as a means of attracting people, because I dont
think this is so well known
A: Especially in Canberra, where so many really interesting events
take place without being marketed well enough!
M: I guess you can think of it as a marketing tool, but my end goal
is to provide the same relaxing effect that you get while youre in
there, without having to come here. Do you think that something is
missing?
A: Not really I can see how a calming soundscape and some
subtle changing images can get you into a state of relaxation, if you
take a while for yourself and do nothing else. I wouldnt imagine how
to include other people, but you know Maybe you dont need to.
L: And I liked the idea of creating sounds from the environment,
from the room, that is really good The acoustics inside there are
marvelous.
()
M: Thank you! Your answers helped me a lot. I wish you two a
lovely evening!
They wished good luck said good byes. Louise maybe was 50 years
old, and her daughter, 24ish.
Three.
Helen was the very last person to exit the pyramid. I had observed
her for a while in the beginning, when she seemed a bit somber.
Now, she was pleasant to talk to, and entirely present. M: Im
Tudor H: And Im Helen
M: Hello Helen!
H: Nice to meet you!
M: Have you been here before?
Redesign
Based on these interviews, I decided to reconsider some design
aspects. First, I could introduce two types of sessions: Individual and
Communal or Collective (havent settled on the name, yet). I came
to this decision by acknowledging the fact that this experience
Conclusion
This experience was indeed fulfilling. I am very grateful for what it
became. It was a joy observing and interacting with new. It didnt
only offer me a fresh perspective, but something more. From talking
to people, I received invaluable feedback for my design, and I
stumbled upon marvelous insights.
Designing an object for human use is an active experience,
involving more effort and resulting in greater, accomplishments than
one might think; some, unexpected. There are many things to
consider for a good design: it must work well for all types of users,
not be prone to errors, be intuitive, simple and innovative; all of this,
while being conventional. A lot of trial and error is part of
discovering a good interface; often, bad designs spoil users
appetites for a good idea.
Unattached, unfiltered and honest, a designers role is to kindly
observe humankind.
References
[1] Within Without
[2] Climata sound installation