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Transform Hocus-Pocus
Changes and the Mathematics
of Transformations
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TRICK VERSION 2
Write down a number,
Add 5,
Multiply by 3,
Minus 15,
Divide by your original number,
Add 7.
Again, if my powers of mind reading are
strong enough you should now have the
number 10.
Or an even simpler one:
TRICK VERSION 3
Write down a number,
Add 5,
Minus your original number.
Again, if my powers of mind reading are
strong enough you should now have the
number 5. Are you starting to see how Im
tricking you?
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Gold
Iron
18
Moonlight
Stone
13
Silver
19
Silk
10
Grass
15
Starlight
Gold
Iron
18
Moonlight
Stone
13
Silver
19
Silk
10
Grass
15
Starlight
Bronze
14
Copper
Cotton
16
Ice
21
Diamond
Rubies
Ivory
26
Oak
Steel
23
Emeralds
17
Polish
Wool
20
Stone
12
Leather
22
Smoke
25
Pine
11
Tin
24
Rust
26
If the predictive powers of this spell book
are strong then you will create Stone.
Magic?
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So all the
pairs you
To understand this trick we must work with
now had
inequalities. There are 52 cards in a pack.
represented
As this is an even number we can group
co-ordinates
the pack into pairs and move cards in each
in this blue
pair. Each pair in your shuffled pack
section of
represents a co-ordinate on a graph.
the first
The first card in the pair represents the
graph.
x co-ordinate, the second card is the y
Second, I
co-ordinate. So the pair of cards (Ace, Two) asked you to only keep the pairs such that
represent the point that is 1 unit across
11-value of first card is smaller than the
and 2 above the 0 point of the graph
value of the second card. Again, using co(the 0 point is called the origin).
ordinates, this means we only keep the coordinates such that y>11-x. So again this
First, I asked you to keep all pairs such
would give the red graph that looks like
that: 14 value of first card is bigger
this:
than the value of the second card and
remove the others. Representing this with
So all the
the co-ordinates means we only keep the
pairs you
co-ordinates such that y<14-x. Lets
now had also
represent this on the blue graph; we draw
represented
the line of y=14-x and shade in the coco-ordinates
ordinates on the side of the line such that
in the red
the y co-ordinate is less than 14 the x
section of
co-ordinate to get this:
the second
graph. At this
10
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14
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15
Your Piles:
U
D+(u-U)
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18
number and
mental
challenge it
should be
between 60
and 500. Tell them that using their number
you will create an incredible gift for them
that shows how much of a genius you are.
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square one
r=1
by one by
completing
each
square
that is
diagonally
up and to the right of the one you just
wrote in with the number that comes after
the one you just wrote (so 28, 29, 30, 31
). Each time you cant move diagonally up
and to the right move one square down
instead. This diagram shows the order you
fill squares in:
28
19
Each time
you get to
1
8
the edge
of the grid
5
7
imagine
6
the grid
4
connects
3
top to
bottom and
9
2
left to right
so that if
you go off the top you come back at the
bottom, and if you go off the right you
come back at the left.
17
23 5
4
24
10
12
11
18
8
14
15
16
13
19
25
20 22
21
3
9
Practice
by filling an
empty grid
with the
numbers
1-25 in the
right order.
45
51
50 32
31
33
37
40
38
45
28 35
35 41
42
43
40
46
52
47 50
48
30
30
36
r=1
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20
Sequence:
Rule:
Formula:
2,4,6,8,10,12
Even numbers
1,3,5,7,9,11,
Odd numbers
1,4,9,16,25,36,
Square numbers
1,10,100,1000,10000
Powers of 10
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x
This isnt the only type of transformation
we could have done to move the square.
We could have also carried out a rotation
around the point x by 180 degrees. To do
this, imagine we have a copy of this page
22
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0
x
24
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The Mountains
15
16
13
11
The River
19
The Wall
The first number of your card is how many
miles away from the wall your card is. Your
card is also more than 1 mile away from
the centre of the mountains. Add 1 to the
second number of your card and this is
how many miles away from the river your
card is buried. Now find the number on
the square that your card is buried at. This
is a page number. If I guessed your card
correctly then you should turn to this page
number of this book and see your card
next to the number.
25
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27
Now I should
tell you the truth
about the sin and
1
cos buttons. They
y
do not actually
2
measure the sin
x
and cost of a
3
magic users
actions. They
actually tell us the angles within a rightangled triangle. We are looking now at the
angle shown at the centre of the clock (x).
12
Well call:
The longest side (clock hand pointing
to the 1) the Hypotenuse.
The side opposite the angle x the
Opposite.
The remaining side next to the angle x
the Adjacent.
Sin actually represents the Sine
function (a function is something we
would do to a number like squaring or
doubling). If we use the sine function on
an angle we will be given a number equal
to Opposite / Hypotenuse.
Sin(x) = O/H
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28
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29
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Biscuits
31
3) Water
4) Air
Sweets
w
c
Biscuits
y
z
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x2 - z2 = a2 - b2
If we do the same thing with the 3rd
and 4th equation (try it) we get:
z2 - x2 = c2 - d2
So we have:
Pizza
x2 - z2 = a2 - b2
and
z2 - x2 = c2 - d2
32
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2r
33
r
r
r
r
r
r
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Dear All,
Chief Magician.
34
Copying for non-commercial use is allowed; please attribute credit to Queen Mary, University of London
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Copying for non-commercial use is allowed; please attribute credit to Queen Mary, University of London
35
Copying for non-commercial use is allowed; please attribute credit to Queen Mary, University of London
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The Mountains
5
14
18
10
17
12
20
19
15
16
13
11
The Wall
Copying for non-commercial use is allowed; please attribute credit to Queen Mary, University of London
36
Copying for non-commercial use is allowed; please attribute credit to Queen Mary, University of London
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Chocolate
Biscuits
Sweets
Pizza
Copying for non-commercial use is allowed; please attribute credit to Queen Mary, University of London
37
You can cut out these images and secretly swap one for the other behind your back,
see page 24 for details of the trick.
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Use this parchment to create your own mathematical spells and ideas.
P.S.
http://www.cs4fn.org/magic/telepo
rtingrobot.php
aths
agic