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Action roll:
The biggest change from FiveCore, we roll a
handful of action dice.
We get 3 dice to start, and as we have a
supporting element to take care of as well, we
add 2 dice to the total.
If our Coordination score was better than the
enemy, we'd get an extra die, but in this case,
both sides have a 3.
Vehicle activation:
With 3 regular dice left, we pick the Stuart
driver.
He can't fire any weapons but we can move the
Stuart up into a better position.
Moving out!
Lucky!