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HAIL, OVERLORD!
Thank you for downloading
THE FORTUNE TELLER'S GUIDE TO
DEATHTRAP DUNGEON DESIGN.
This free ebook is written for and by
GMs like you who are designing
tournament deathtrap dungeons for
any fantasy adventure RPG.
Each entry in this ebook spotlights one
of the 22 cards in the legendary Deck of
Many Things, with each card
representing one of the fundamental
types of challenges crusaders might face
in a lethal tournament delve.
This ebook is intended to be an
inspirational tool and quick reference
guide you can flip through as you're
plotting your dungeon's encounters.
This ebook can be read over the course
of your lunch hour, and you don't need
a physical Deck of Many Things to use the
advice presented. However, a printable
Deck of Many Things has been provided
with this ebook.
WHAT IS A DEATHTRAP
DUNGEON?
A deathtrap dungeon is an adventure
that focuses exclusively on the players
struggle against lethal challenges laid
down by the dungeons designer.
Deathtrap dungeons embrace a boardor video game-like experience where the
PCs are the players disposable game
pieces with which they fight monsters,
dodge traps, and solve puzzles in the
game world.
WHAT IS A TOURNAMENT
DUNGEON?
A tournament dungeon is a deathtrap
dungeon adventure run competitively at
a convention like GenCon or PAX.
Each group of competitors plays
through the dungeon, trying to earn as
many points as possible for their team
before the time limit elapses. At the end
of the tournament, the teams with the
highest scores go home with prizes.
COMBINING CHALLENGES
FORMULA + FLAVOR
TABLE OF CONTENTS
Balance
The Trade-Off
Comet
The Omen
Donjon
The Barricade
Euryale
The Affliction
Fates
10
Flames
The Crucible
11
Fool
The Ruse
12
Gem
13
Idiot
14
Jester
The Gamble
15
Key
16
Knight
The Duel
17
Moon
The Transformation
18
Rogue
The Temptation
19
Ruin
The Destroyer
20
Skull
The Buried
21
Star
The Watcher
22
Sun
The Haven
23
Talons
The Beast
24
Throne
The Overlord
25
Vizier
The Quiz
26
Void
The Annihilator
27
BALANCE
THE TRADE-OFF
Force the crusaders to choose from
between two or more mutually
exclusive options. There is no wrong
choice, though one option may be more
beneficial to the crusaders depending on
their specific strategy.
EXAMPLES
The crusaders discover a single-use rod of
cancellation that allows them to shatter the
force field around only one of four artifacts: the
sword, the shield, the amulet, or the helm.
The crusaders discover an enchanted ruby that
PITFALLS TO AVOID
any of them.
BEST PRACTICES
DO make each option explicit to the crusaders.
You dont have to tell them in detail the result
of making a particular choice, but they should
be able to make a somewhat informed decision.
DO make each option interesting and useful.
Some options may benefit the crusaders more
given their specific situation or strategy, and
thats okay.
COMET
THE OMEN
Unleash or worsen a danger further into
the dungeon, then give the crusaders a
dire warning about it.
EXAMPLES
After failing to dispel the runes protecting the
infernal reliquary, a demon is summoned into
the lower levels of the dungeon.
Incorrectly solving the puzzle of faces causes
the iron golem in the final chamber to become
invisible and hasted.
Defeated but not destroyed, a mummy lord
PITFALLS TO AVOID
BEST PRACTICES
DONJON
THE BARRICADE
Block a preferred route further into the
dungeon or cut off the crusaders
avenue of retreat.
EXAMPLES
The door to the dread medusas ossuary is
magically sealed and protected by a curse. A
crusader wearing the Talisman of Tears can
pass, but a risky ritual to dispel the curse can be
performed by adventuring bands in a hurry.
A crusader stumbles onto a hidden pressure
plate, causing a marble block to seal the only
exit out of a chamber quickly filling with death
PITFALLS TO AVOID
wyvern bile.
BEST PRACTICES
the barricade.
EURYALE
THE AFFLICTION
Harm one or more crusaders with a
permanent affliction, such as a disease
or curse.
EXAMPLES
A displacer purple worm stings one of the
crusaders, injecting its venom into his body.
Until that crusader finds an antidote, he is prone
to displacing at very inopportune times.
A necromancer places a hex on a crusader
before fleeing into the catacombs. Each time
that crusader tries to cast a spell and it goes
wrong, a group of skeletons bursts through the
PITFALLS TO AVOID
BEST PRACTICES
FATES
THE BINDING THREAD
Threaten the crusaders with a danger
that can harm not only them, but
crusaders delving through your
tournament dungeon at other tables.
EXAMPLES
The crusaders trigger a trap that causes
lightning to fork through the Hub of Seven
Portals. The bolts leap through the portals,
shocking crusaders at other tables.
A miscast ritual causes the Circlet of the
Sorceress Queen to blink out of existence
not just at your table, but also every other table
PITFALLS TO AVOID
BEST PRACTICES
10
FLAMES
THE CRUCIBLE
Drop the crusaders into a perilous
situation in which they must succeed
within a brief window of time or suffer
serious consequences.
EXAMPLES
When the crusaders enter the Crimson Vault,
clouds of poisonous bone dust begin pouring
from the devil faces in the walls. The crusaders
have only a few turns to liberate what they need
from the vault before they succumb to the trap.
Sliding the Ring of Wizardry onto the statues
finger causes the chest at its feet to spring
PITFALLS TO AVOID
BEST PRACTICES
11
FOOL
THE RUSE
Deceive the crusaders by presenting an
important dungeon feature as
something other than what it really is.
Unforgiving consequences await those
unable to see past your deception.
EXAMPLES
The door to the Bard Queens Shrine remains
sealed until the crusaders arrange a series of
painted tablets in the proper order. A nearby
mural shows the arranged tablets, but in the
wrong order. The correct order of the tablets is
visible only to those who look upon the mural
through the Gem of True Seeing.
PITFALLS TO AVOID
BEST PRACTICES
DO present the crusaders with one or more
ways to detect or see through the ruse before
they are tricked by it.
DO reveal the ruse after the crusaders are
tricked by it, especially if buying into the ruse
triggers a trap.
12
GEM
THE PRECIOUS RESOURCE
Give the crusaders a limited but
important resource to manage over the
course of the delve.
EXAMPLES
The crusaders are given a Staff of Cure Disease
before heading into a crypt teeming with
ancient plagues. However, the Staff can only be
used 5 times before being depleted.
Over the course of the delve, the skeletal oracle
at the dungeons entrance will truthfully answer
up to 3 yes or no questions the crusaders ask.
PITFALLS TO AVOID
BEST PRACTICES
DONT make it impossible for the crusaders to
DO make the limitation on the resources use
13
IDIOT
THE (NOT SO) OBVIOUS
Hide one of your dungeons rewards
from the crusaders until they solve a
puzzle challenging them to notice
similarity, parallels, patterns, or out-ofplace details.
EXAMPLES
A bas relief in the Marble Gallery matches a
rubbing found earlier in the dungeon. A
concealed button in the bas relief opens the
way to the Heavenly Stair.
One weeping torch among dozens in the Nave
of Eyes is heatless. Only this torchs flame can
PITFALLS TO AVOID
BEST PRACTICES
as divination spells.
14
JESTER
THE GAMBLE
Tempt the crusaders with a dangerous
but lucrative game of chance, or
randomize the effects of one of your
dungeons threats.
EXAMPLES
A hooded skeleton wearing a crimson blindfold
offers each crusader a single pull from the
infamous Deck of Many Things.
An unstable ritual circle leaks mana in the
center of the Abandoned Chapel. The first time
each crusader steps into the circle, a random
helpful or harmful spell cast on them.
PITFALLS TO AVOID
BEST PRACTICES
15
KEY
THE COMBINATION LOCK
Withhold a reward from the crusaders
until they combine two or more
dungeon elements in an insightful way.
EXAMPLES
Holding the flame of the heatless torch to the
Mothers Ossuary melts the wax sealing it shut.
Casting the Frozen Skull into the underground
lake causes it to freeze, allowing the crusaders
to slide across to the other side.
Bringing the statuettes of the deva groom and
the tiefling bride to the Bright Chapel and
placing them side-by-side activates a portal.
PITFALLS TO AVOID
BEST PRACTICES
divination spells.
16
KNIGHT
THE DUEL
Present one of the crusaders with a brief
challenge that they must face alone.
EXAMPLES
A demilich asks the crusader most
knowledgeable in magic to approach. He poses
a riddle that describes an iconic spell. If that
crusader answers correctly, they learn that spell
at its highest potency. Answer incorrectly, and
the demilich drains that crusaders soul.
The death knight guarding the Unholy Scripture
of Golgothan challenges a single crusader to
survive three rounds of battle with her.
PITFALLS TO AVOID
BEST PRACTICES
17
MOON
THE TRANSFORMATION
Transform one of the crusaders into
someone or something else.
EXAMPLES
Animated wrappings lash out from an upright
sarcophagus, pulling the thief inside. When he
emerges, he has been mummified. He retains
the knowledge he had in life, but is now
vulnerable to fire and liable to curse allies that
draw on divine magic in his presence.
The first crusader to enter the brass pentagram
is temporarily transformed into a frenzied bone
devil capable of rending through the vampire
PITFALLS TO AVOID
BEST PRACTICES
the adventure.
DONT saddle a crusader with a transformation
18
ROGUE
THE TEMPTATION
Tempt one or more of the crusaders
with something valuable in exchange
for taking a series of obvious and
increasingly dangerous risks.
EXAMPLES
An elder crypt thing places a common magic
item on a slab and challenges the crusaders to
dispel the minor ward protecting it. If the
crusaders succeed, the crypt thing gives them
an option: leave the chamber with the common
magic item, or try to dispel a more potent ward
on an uncommon magic item and claim both. If
the crusaders succeed once again, the crypt
PITFALLS TO AVOID
BEST PRACTICES
19
RUIN
THE DESTROYER
Destroy something the crusaders find
useful or valuable.
EXAMPLES
Sliding a weapon into the heart of the petrified
yuan-ti venom tyrant before the ankh is draped
around its neck polymorphs that weapon into a
swarm of three-headed king cobras.
Crusaders falling in the pit of tar-soaked
glabrezou hearts have one moment to escape
before any potions they are carrying spoil.
Any magic-using crusader looking upon the
PITFALLS TO AVOID
BEST PRACTICES
or memorized rituals.
the adventure.
deathtrap dungeon.
CONSIDER allowing the crusaders to make a
sacrifice to prevent something else from being
destroyed by this challenge.
CONSIDER allowing the crusaders to restore
something that was destroyed for a price.
20
SKULL
THE BURIED
Bring back a threat from earlier in the
dungeon with a twist.
EXAMPLES
Driven off by the crusaders at the mouth of the
dungeon, the Salt Witch later ambushes the
crusaders in the Grotto of Mirrors, the limbs of a
giant primordial crab replacing those shed lost
in her first encounter with them.
Opening the seventh spellbook of the lamia
high occultist without speaking the command
word causes three random monsters slain by
the crusaders during the adventure to burst
PITFALLS TO AVOID
BEST PRACTICES
21
STAR
THE WATCHER
Challenge the crusaders to impress an
intelligent dungeon guardian.
EXAMPLES
A crusader sitting in the prismatic throne must
tell the Great Eye of something that the Eye has
never seen before. If the crusader cannot speak
of something sufficienly esoteric, the Great Eye
melts that crusaders bones to liquid residuum.
A death knight rewards the crusaders with a
Vorpal Sword if each of them can give him
advice on his military campaign against a
demon prince. He demands each crusader give
PITFALLS TO AVOID
BEST PRACTICES
22
THE HAVEN
Rest easy once.
23
TALONS
THE BEAST
Attack the crusaders with an unusual,
extremely powerful monster.
EXAMPLES
The only remaining Soulsphere is guarded by a
half-balor tarrasque mummy and the hive of
hasted ghoul stirges that nest inside of it.
Undead in the necropolis surrounding its
caldera layer sprout horns and tattered wings.
To unearth a map showing the location of the
Lost City of the Sidhe, the crusaders must
defeat an ancient hydra with the upper bodies
of medusa plague mages in place of its heads.
PITFALLS TO AVOID
BEST PRACTICES
24
THRONE
THE OVERLORD
Call forth the dungeons overlord, who
brings to bear against the crusaders one
or more of the other challenges
described in this manual.
EXAMPLES
The visage of the dungeons overlord, the
Serpent Rider, materializes inside of a ring of
polished stones set into the dungeon wall. He
taunts the crusaders in a booming voice before
asking whether they wish to enter his Seminary
through the Guardian of Fire, the Guardian of
Ice, or the Guardian of Steel.
PITFALLS TO AVOID
BEST PRACTICES
DO make it clear to the crusaders that it is your
dungeons overlord challenging them with the
trial or danger they currently face.
DO present the crusaders with an advantage or
setback in the final confrontation with the
overlord depending on whether or not they
successfully overcome this challenge.
DO be creative with the way in which the
overlord presents itself to the crusaders.
25
VIZIER
THE QUIZ
Ask the crusaders questions about
details they should have learned while
exploring your deathtrap dungeon.
EXAMPLES
The druidess wight hiding in the catacombs
beneath the Obex of Lyth restores energy
drained from crusaders if they can identify three
of her monstrous pets by the entombed
remains of their human prey.
The conjoined skulls of Cerberus prevent the
crusaders from entering Ebon Eden unless they
can name, in order, the three demon lords
PITFALLS TO AVOID
BEST PRACTICES
26
VOID
THE ANNIHILATOR
Remove something from the game
permanently.
EXAMPLES
Stealing the Locust Idol causes a cloud of
extinction dust to issue forth from the stone
face of the Mother Pestilence. The first crusader
slain by the dust rots away as does every
other member of their race in the game world.
The crusaders defeat the Heresiarch, but have
not claimed the relic required to destroy it for
good. The Heresiarch speaks its final power
word, which slays all crusaders in the game
PITFALLS TO AVOID
BEST PRACTICES
27
#irontrident