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Ch t 3

Chapter
Sketch Mode

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Contents
Training Manual

DesignModeler Geometry
Length Units
D i M d l G
DesignModeler
Geometric
ti E
Entities
titi
Sketch Mode
New Plane Button
N
New
Sk
Sketch
hB
Button
From Face Plane/Sketch
The Sketch Mode GUI
Planes and Sketches
Plane Transforms
Sketching Tools
Sketching - Basic Shapes
Sketch Details
Sketch Constraints

Sketch Dimensions
Sketch Display
Dimension Editing
Workshop 3.1
y g Sketches
Modifying
Sketch Instance

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Sketch Projection
Geometry Interfaces
Attaching to a CAD Session
Importing CAD Files
Positioning
P iti i IImports
t
Import Units
Exporting a Model
Workshop 3.2

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DesignModeler Geometry
Training Manual

Sketch mode:
Contains tools to create 2D geometric shapes as a prerequisite to 3D geometry
creation or concept modeling
modeling.

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To study DesignModeler geometry well focus on four fundamental


areas:

3D Geometry:
Geometry derived from sketch entities such as extrusions, revolves, surface
models etc.
models,
etc

Geometry import:
Geometry originating from a commercial CAD system. Typically imported into DM
t allow
to
ll
modification
difi ti ffor meshing
hi and
d analysis.
l i

Concept Modeling:
These tools are used to create and modify line and surface bodies which can be
used as the basis for FE beam and shell models
models.

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Length Units
Training Manual

Units cannot be changed mid-session.

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When a new DM session is started a dialog box allows selection of the


desired length unit (can be set as default)

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DesignModeler Geometric Entities


Training Manual

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Points
2D Sketch Points
3D Vertices
PF Points (Point Features):
spot-welds
spot welds
point loads
construction points

Edges
g ((Lines, Curves))
3D, and 2D Sketch

Faces (Areas, Surfaces)


Bodies (Volumes)
Multiple bodies
( t shown)
(not
h
)
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Sketch Mode
Training Manual

Users may create and position new planes as needed by defining origin
and orientation or by using existing geometry as a reference.
The process to begin sketching is twofold:

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DM sketches are created on planes. In a new DM session there are three


default orthogonal planes in place at the global origin (XY, ZX, YZ).

1. Identify the plane upon which you wish to sketch.


2. Create or identify the sketch which lies on the desired plane.

Users
U
may create
t as many planes
l
as needed.
d d
Each plane may have multiple sketches associated with them.
In the next few pages well look at plane and sketch entity creation and
tools to assist in sketching.

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New Plane Button


Training Manual

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>New Plane

creates a new plane:

New plane object is placed in the Tree


Six types of plane construction (Detail Pane):
From Plane new plane is based on another existing plane
From Face new plane is based on a face
From Point and Edge new plane is defined by a point and a straight line edge
From Point and Normal new plane is defined by a point while its normal is defined by
an edge direction
From Three Points new plane is defined by three points
From Coordinates new plane is defined by typing in the coordinates of the origin and
normal

Sketches are then added to plane


A sketch is utilized to create 3D geometry

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New Sketch Button


Training Manual

: creates new sketch on the active plane.

New sketches are p


placed in Tree beneath their associated Plane.
Navigate sketches (make active) via the Tree or drop down list.
Note: drop down list references sketches on currently active plane (see
example below)
below).

Only XYPlane sketches


displayed in drop down

XYPlane is active

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New Sketch

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From Face Plane/Sketch Shortcut


Training Manual

Highlight
Hi hli ht desired
d i d surface
f
to
t place
l
new plane.
l
Switch to the Sketch tab and begin sketching.
New plane and sketch are automatically created!

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Shortcut to create a new From Face plane and sketch using existing
geometry:

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Plane Transforms
Training Manual

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Up to 9 plane transformations are available. They can be applied quickly by


choosing the desired transform through the RMB in the Transform field in the
plane detail window.

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Plane Transforms
Training Manual

This transform requires both an offset


and a rotation angle.

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Once a transform is selected, additional properties may appear that will allow
you to enter offset distances, rotation angles, rotation axes, etc.

PLANE4

To add an additional transform, set


Additional Transform? to Yes
Yes.

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Planes and Sketch Details


Training Manual

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The plane origin can be turned on/off.


After setting plane
details the
details,
Generate button
creates the new
plane.
Note: this step is not
necessary for sketch
creation.
Can Generate
Generate
with RMB
The triad and display ruler
can be turned on/off.
Triad

The Details for


each plane and
sketch controls basic
behavior.

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Ruler

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The Sketch Mode GUI


Training Manual

Plane and sketch


creation and
management
Draw
D
Panel

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In sketch mode the GUI presents sketching toolboxes to the left through a
series of panels.

At the
beginning of
a new
session the
XY plane is
displayed at
the origin.

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Sketching Tools - Grid


Training Manual

Snap feature applies to major and minor spacing.

Major spacing
(solid)
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The Settings panel allows a sketch grid to be


defined and displayed (default = off).

Minor spacing
(dashed)
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Sketching Tools Grid


Training Manual

This rectangle is snapped halfway between two


minor grid lines if Snaps per Minor is set to 2

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Grid Snaps per Minor allows snapping to points in between minor grid lines.

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Sketching Tools Ruler


Training Manual

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The Ruler tool allows you to get a quick sense of scale.

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Sketching Tools Auto


Constraints

Training Manual

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By default DM is in auto-constraint mode.


Auto constraints allow new sketch entities to automaticallyy
snap to a location or orientation.
The cursor indicates the kind of constraint that will be
applied.
applied
Examples:
(see documentation for complete list)

Vertical
V
ti l and
d Horizontal
H i
t l
constraints while
sketching a line.

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Point constraint at
b i i off line
beginning
li sketch.
k t h

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Coincident constraint at
beginning of line sketch.

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Sketching Tools Tips


Training Manual

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When creating or changing planes


and sketches the Look At tool will
immediately orient the display so
that the plane, sketch or selected
entity is normal to your view.
Many operations either require or
are more efficient via a right mouse
click context menu from the graphics
screen.

Right mouse click


RMB
RMB

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Sketching Tools Tips


Training Manual

Removes
R
th
the llastt completed
l t d sketching
k t hi operation.
ti
Multiple undos allowed.
IMPORTANT: Each plane stores its own Undo stack.

The Back operation (available via RMB) acts like


a micro undo during sketching operations.

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The Undo/Redo buttons are available in sketch


mode only.

Remember: only one sketch is active at any time!

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Sketching Tools Tips


Training Manual

Example: using the circle operation . . .

1 Choose Circle
1.

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The GUI status bar contains instructions on completing each


operation.

2. Follow instructions in
status bar: choose
location for center point
3. Follow instructions in
status bar: drag and
release for radius

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Sketching Basic Shapes


Training Manual

Remember! Some operations will require a


right
g click to complete!
p
Example: to end a spline operation use the

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Once a plane and sketch have been specified


you can begin creating new geometry from the
Draw toolbox.

RMB to choose the desired option.

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Sketch Details
Training Manual

Useful for parametric modeling discussed later.

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Reference numbers for the entities in each sketch (lines, circles,


polygons, etc.) can be viewed.

Can rename sketches


from Detail pane.

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Sketch Details
Training Manual

Can rename sketch


entities from Detail
pane.
pane

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Highlighting lines in the graphics screen (sketch mode only), will display
details for the line.

Details for
highlighted line

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Sketch Constraints
Training Manual

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Sketch details can also display


sketch constraint details.
Constraints may result from autoconstraints or user defined.
To delete constraints
constraints, highlight the
definition and use the delete key.

Show constraints

Constraint definitions

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Sketch Constraints . . .
Training Manual

Teal: Under-constrained

Teal

Blue: Well Defined


Black: Fixed
Red: Over-Constrained

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Sketch entities are also color coded to


indicate their current constraint status:

Gray: Inconsistent or Unknown

Example:
p
Initially sketched lines are displayed in teal
color to indicate under-constraint. Note even
when dimensioned, these lines are
underconstrained since they are not fixed in
space

Blue

Adding 2 more dimensions resolves the sketch


status and all lines are displayed in blue

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Sketch Constraints . . .
Training Manual

Red
Blue
Red

Applying
pp y g Fixed constraints to 2 of the
edges shown here results in the lines being
displayed in black

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By adding too many dimensions and/or


constraints the sketch will become over
constrained. Over constrained lines are
displayed in red in sketch mode

Teal
Black

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Sketch Constraints . . .
Training Manual

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The picture below demonstrates an inconsistent situation (lines displayed in


gray). Here the arc is dimensioned with a radius of 5 however the vertical
dimension has been specified as 15. Obviously there is no way to maintain
the connection between the 2 horizontal lines and the arc while maintaining
these dimensions.

Gray

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Sketch Dimensions
Training Manual

In addition to individual dimension assignment,


semi-automatic dimensioning is available.
Semi-automatic
Semi automatic cycles through dimension choices
until model is fully constrained or user chooses to
exit semi-automatic mode.

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DesignModeler contains a complete dimensioning


toolbox.

Right mouse button controls skip or end functions.

The General dimensioning tool allows quick


access to all primary dimensions via a right click
context menu.
Right Mouse Click

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Sketch Dimensions
Training Manual

Animate to view dynamic


y
changes
g applied
pp
to the selected dimension.
Dimensions can be displayed as the dimension value and/or name.

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Move function allows placement of dimension to be modified.

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Sketch Dimensions
Training Manual

Highlight dimension

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To modify dimensions highlight then change value in details window.

Enter new value


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Dimension Editing
Training Manual

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Once highlighted, dimension can also be quickly edited through a RMB menu
option, >Edit Name/Value.

Note: a recent Generate


Generate might be necessary to see Value
Value as well as Name
Name

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Sketch Display
Training Manual

Always Show Sketch


Hide Sketch

Default behavior, sketch is displayed only when highlighted in the tree.

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Control the display of sketches via RMB options:

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Sketching
Workshop 3-1

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Workshop 3-1, Sketching


Training Manual

Sketch a rectangle 50mm high and 75mm wide with the bottom left corner
at the origin.
Add a 10mm radius circle within the rectangle with the center 20mm from
the left side and 30mm from the bottom.
Place all dimensions where they can be easily viewed.

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Using a simple example, lets see how we put to use what weve
seen so far (note RMB = Right Mouse Button).
Goal:

75mm

20mm
50mm
30mm
R = 10mm
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Workshop 3-1, Sketching


Training Manual

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>File>New, or Start DesignModeler (Geometry) stand alone


mode
When prompted, set length unit to millimeters

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Workshop 3-1, Sketching


Training Manual

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When DM starts, switch to sketch mode using the


sketch tab.

Icon

N
Note:
t use th
the Look
L k At iicon ((or RMB options)
ti
) tto orient
i t th
the
sketch plane in the normal direction.

Select the Rectangle tool and place the cursor at the


origin.
Once the P (point constraint) symbol shows, click, hold
and drag, then release to create the rectangle.
RMB

Click

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Workshop 3-1, Sketching


Training Manual

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Before continuing, click the Fit icon (or RMB menu).


Now choose the Circle tool and click, drag and release
to create a circle in the approximate location within the
rectangle.

Icon

RMB

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Workshop 3-1, Sketching


Training Manual

Click on the top line of the rectangle to display the proposed dimension.

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Well now formalize the sketch by adding dimensions.


Select the Dimension toolbox and leave the default selection at
General.

Place
Pl
th
the di
dimension
i above
b
the
th rectangle
t
l by
b dragging
d
i and
d clicking.
li ki

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Workshop 3-1, Sketching


Training Manual

75
75mm

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Repeat the preceding steps to add the remaining dimensions.


Next modify the details for each dimension to the desired values as
shown.

20mm
50mm
30mm

D = 20mm

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Workshop 3-1, Sketching


Training Manual

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To complete our sketch use the Move function in the Dimension toolbox
to position (drag) the dimensions (like below for example).

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Workshop 3-1, Sketching


Training Manual

Choose the Animate function then click


on a dimension in the graphics window.

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Now try animating several dimensions:

Change the dimension display from


Name to Value.

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Workshop 3-1, Sketching


Training Manual

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As a last check of our stated goals go to


the details for sketch 1 and change
Show
Show Constraints?
Constraints? to >Yes
>Yes .

Scroll down to the details for Line7 and


note the base point is coincident with
the origin - - DM captured our design
intent during sketching.
Note: leave DM session running as we will
continue with this geometry later.
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Modifying Sketches
Training Manual

Some functions are self explanatory


p
y ((e.g.
g fillet,, chamfer).
) This section will focus
on some of the less obvious functions.
Remember! - check the status bar at the bottom of the GUI for real-time
instructions for each function
function.

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The Modify toolbox contains a number of functions for editing sketches.

Status Bar - Example

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Modifying Sketches
Training Manual

RMB Options (choose before selecting edge):


Split Edge at Selection (default): splits an edge into two pieces at the selection location
(unless the edge is a full circle or ellipse). For a full circle or ellipse, both start and end
endpoints are created at the selection location.
Split Edges at Point: Select a point,
point and all edges,
edges which pass through the selected point
point,
are split there.

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Split:

Split Edge at All Points: Select an edge and it is split at all points that it passes through
and that have a coincident constraint to it.
Split Edge into n Equal Segments: Set the value n in the edit box and then select the
edge which you want to Split.
Note: up to 100 allowed for n.

Split
S lit is
i useful
f l for
f sketches
k t h to
t be
b used
d with
ith Skin/Loft
Ski /L ft
Split edges also offer greater control in subsequent meshing and/or boundary
condition operations.

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Modifying Sketches
Training Manual

Can drag a point or edge using the cursor.


How the model changes depends on what is selected, existing constraints and
dimensions.
Can pre-select multiple entities before issuing the Drag function.

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Drag:

Drag - Example

Select corner point of


rectangle and drag
drag.

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Modifying Sketches
Training Manual

Requires the selection of a paste handle (RMB) relative to which the Paste will
be performed.
performed
The paste handle is the location to which the cursor is attached while you are
moving the image into position to paste.
RMB paste handle options:

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Cut/Copy:

Clear Selection
Use Plane Origin as Paset Handle, the 0.0, 0.0 location of the plane will be used as the
paste handle
p

This lets you select a set of items to copy to an internal clipboard, and leaves the
originals in the sketch.
If Cut or Copy is exited without selecting a paste handle, a default will be used.

Copy: RMB options.


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Modifying Sketches
Training Manual

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Paste:
RMB Context Menu:
Rotate by +/- r Degrees
Flip Horizontally / Vertically
Scale by Factor f or 1/f
Paste at Plane Origin
Change Paste Handle
End

Paste lets you take items placed on the


clipboard by Cut or Copy and place them
i t the
into
th currentt ((or new)) sketch,
k t h even if it
is on a different plane.

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Modifying Sketches
Training Manual

After creating a rectangle we wish to copy it, rotate it by 45 degrees


with respect to the origin and scale it by a factor of 0
0.5.
5

3. RMB

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A Copy/Paste example . . .

1. Copy

2. Select edges

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Modifying Sketches
Training Manual

RMB
Rotate

6.

RMB
Scale

7.

RMB
Paste

8.

RMB
End

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4. Choose Paste
and set options

5.

Notes on Copy/Cut/Paste:
After copying,
y g paste can be done multiple times.
Can copy from one sketch and paste to another.
During Paste operation you can change the paste handle.
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Modifying Sketches Quick


Cut/Copy/Paste

Training Manual

1) Select source edges

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Cut, Copy, and Paste commands are available as RMB options in


sketching mode.

2) RMB>Copy
3) Select paste origin
4) Paste the edges

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Modifying Sketches
Training Manual

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Replicate:
The Replicate command is equivalent to the Copy command, followed by a
Paste.
After one of the End / options is selected, the right mouse button changes to the
Paste right mouse button.

Move:
The Move command functions the same as the Replicate
p
command with the
exception that your original selection is moved to a new location instead of being
copied.

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Modifying Sketches
Training Manual

The Offset function allows you to create a set of lines and arcs that are offset by an
equal distance from an existing set of lines and arcs.
The original set of lines and arcs must be connected in an open or closed profile.
Preselect or select the edges then choose the right mouse button option End
selection / Place offset

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Offset:

The cursor location is used to determine three things:


Offset distance
Offset side
Offset area

Distance and Side are clear but the area is very important:
If portions of your selected curves would collapse out or cross over one another given the
current offset side and distance, the cursor location determines which area of offset curves
is kept.
p ...
An example

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Modifying Sketches
Training Manual

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First we choose all


edges to be offset

The direction and


distance the cursor is
moved determines
the offset.

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Modifying Sketches
Training Manual

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Notice as the offset is dragged


further, the arc will eventually
intersect the bottom line.

By alternating the cursor location


((left and right)
g ) we can determine
which offset region will be retained.

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Sketch Duplication
Training Manual

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Duplicate items from another sketch or plane boundary (all


sketches must be in the current plane).
plane boundary
y (p
(perhaps
p from CAD import)
p ) to be
Allows a p
duplicated as new sketch entities.
An Example . . .

The new sketch


now contains a
sketch line
coincident with the
top arc in the CAD
model
model.

A face is selected on an
imported CAD model and a
plane created.
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With the new plane active, from Sketch


mode > modify, Duplicate is selected
and an edge from the plane selected.
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Sketch Instance
Training Manual

Features:
Edges in a sketch instance are fixed (like a plane boundary) and cannot be moved, edited,
or deleted by sketch operations
When changes are made in the base sketch its instances will be updated when a
Generate is done

Desig
gnModele
er

Sketch Instancing allows copies of sketches to be added in other planes.


The copies are persistent, meaning they will update when the source sketch
is updated.

A sketch instance can be used just like normal sketches for creating other features except:
Cannot be used
sed as base sketches for other Instances
Sketch instances are not included in the pull-down list of sketches

Step 1: Choose the destination


plane for the instance.
instance
The source sketch must be in a
plane prior to the destination
plane (higher in Tree).
Therefore, you can never place a
sketch instance onto the
XYPlane.
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Sketch Instance
Training Manual

Desig
gnModele
er

Step 2: Choose the


source sketch via
Apply/Cancel buttons.

Step 3: Modify the


placement options. The
sketch instance may be
offset,
ff t rotated,
t t d and
d
scaled.

Step 4
St
4: Cli
Click
kG
Generate
t tto
complete the sketch
instance.
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Sketch Instance
Training Manual

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er

Example: Sketch2 is instanced onto Plane4 as Sketch5. Note how the instance
appears as fixed edges, similar to plane boundary edges.

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Sketch Projection
Training Manual

Project 3D geometry onto a plane to create new sketch entities.


Select vertices, edges, surfaces or bodies to project.
Cannot be modified using normal sketch tools.
Remain associated to input geometry (if 3D geometry changes, the sketch
projection can update).

3D Geometry selected
for projection
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Desig
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er

Sketch Projection:

Sketch projected onto


existing plane
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Geometry Interfaces
Training Manual

Can also import CFX-BladGen 4


4.1
1 geometry files ((*.bgd)
bgd) into Design Modeler
Optionally choose how many Blade Sets to import

DM >File>Import & >File>Attach capability:


Can Import/Attach anytime
anytime, even multiple times per model

Desig
gnModele
er

All Workbench Geometry Interfaces are supported in DesignModeler

Can add, subtract, etc. during Import/Attach process


Base Plane Property for orientation

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Attaching to a CAD Session


Training Manual

File>Attach to Active CAD File


Maintains bi-directional associativity

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er

If a CAD session is currently open, this automatically imports the model into
the DesignModeler session

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Attaching to a CAD Session


Training Manual

Refresh the g
geometry
y using
gp
parameter values from either the source CAD p
package
g
or
from the CAD parameters in DesignModeler's Details View.

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er

Bidirectional Refresh

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Importing CAD Files


Training Manual

Desig
gnModele
er

File>Import External Geometry File


The active plane controls placement for
assembly modeling (multi-bodies).
The details pane import type: Add, Cut, Slice,
etc
Does not maintain associativity

Active
Plane

Add
Cut
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Positioning Imports
Training Manual

Specify the plane (orientation) in which the


Import or Attach model is referenced
When creating a new Import or Attach
feature, the active plane is chosen as the
Base Plane by default

Desig
gnModele
er

Both Import and Attach have a Base


Plane property.

Users select planes from the tree view or


Plane pull-down list prior to import

Example:
XY chosen for first import
YZ plane for second import
Add material option chosen

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Import Units
Training Manual

Th
The SAT file
fil format
f
t mustt be
b sett to
t the
th correctt length
l
th unit
it via
i the
th import
i
t details
d t il
(Prior to Generate)
DM then converts the model length units into the current unit system

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gnModele
er

Most file formats store units information in the file (automatically set on import).

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Exporting a Model
Training Manual

IGES exporting:
When exporting the model to an IGES file, you have
the option to export solids or just trimmed surfaces.
>Tools>Options

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File>Export

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Geometry

Body Attributes
Training Manual

Surface body thickness


Material properties
Material properties are controlled by the Import Material Properties option in the
property list for Import and Attach features. If set to >Yes, then any material
properties will be processed with the bodies. Material properties are read-only
in DM they are brought in through the Import and Attach features, but you
cannot edit them.

Desig
gnModele
er

DM supports two kinds of body attributes through Import and Attach


features :

Properties
P
ti are transferred
t
f
d with
ith the
th model
d l when
h sentt tto Si
Sim.

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Geometry

Body Attributes
Training Manual

Users can modify the thickness of any surface body in DM.


The thickness will be attached to the surface bodies when the model is sent to
Sim.

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Desig
gnModele
er

Surface body thickness is transferred to DM from CAD systems that


support it.

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3D Geometry
Workshop 3-2

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Workshop 3-2, 3D Geometry


Training Manual

Utilize the model created in Workshop 3-1 and generate 3D


geometry
t from
f
the
th sketch.
k t h
Create a new sketch and extrude it to create a boss on the
original model.
Create another sketch and Imprint a face on the boss to allow for
applying boundary conditions to an FE model.
Save the model and Exit.

Desig
gnModele
er

Goals:

Start Page (if workshop 3-1 was closed):


Choose
Ch
th
the option
ti Open
O

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Workshop 3-2, 3D Geometry


Training Manual

1
3

1. With the model open


choose the Extrude icon
from the toolbar.
2. In the extrusion details
change the depth to 10mm.
3. Generate the extrusion.

Desig
gnModele
er

Continue with the database


created in Workshop 3-1
If this is not available open the
file called Workshop 31.agdb and continue with
workshop 3-2.

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Workshop 3-2, 3D Geometry


Training Manual

5. In the Details of Plane4 set


Transform 1 to be Offset Z
and change the offset Value
to 50mm.
6. Generate the Plane.

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er

4. Insure that the XYPlane is


active and click on the New
Plane icon.
Plane
icon

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Workshop 3-2, 3D Geometry


Training Manual

7
[Sketching] >Draw>Rectangle

Desig
gnModele
er

7. Click the Look At icon to


reorient the view.
8 Switch to Sketching mode and
8.
choose Rectangle from the
drawing toolbox (check AutoFillet box).

9. Draw a rectangle and utilize


Auto-Fillet approximately
pp
y as
shown here.
10. Click on the Dimensions
toolbox.
10
[Sketching] >Dimension

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Workshop 3-2, 3D Geometry


Training Manual

11

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Desig
gnModele
er

11. Dimension the sketch as shown below. Note: your dimension names may not match those
shown.

11

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Workshop 3-2, 3D Geometry


Training Manual

Desig
gnModele
er

12. From the toolbar choose


Extrude (do not generate
yet!).
yet!)
15
An isometric view shows the
proposed (wireframe) extrude
using a surface-normal
direction (facing away from the
original model).
13. From the Detail window
change the direction field from
Normal to Reversed.
14. Change the Type to To Next
15. Generate the extrusion.

12

13
14

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Workshop 3-2, 3D Geometry


Training Manual

Desig
gnModele
er

The extrude operation creates the boss which is merged with the original geometry.

Click on >Display Plane


button to turn
butto
tu off
o plane
pa e
+ dimensions
if necessary

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Workshop 3-2, 3D Geometry


Training Manual

18

Desig
gnModele
er

In our FE simulation we wish to


add a boundary condition at an
arbitrary location on the boss
boss. We
will imprint a face on the boss for
that purpose.

17

16. Select (Highlight) the top


surface of the boss.
17. Click the New Plane icon in
the toolbar.
18 Generate
18.
G
t the
th plane.
l
16

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Workshop 3-2, 3D Geometry


Training Manual

Desig
gnModele
er

19. Click the Look At icon from


the toolbar.

19

20. Go to sketch mode and


choose circle from the draw
toolbox.
[Sketching] >Draw>Circle
20
21. Draw a circle approximately
like the one shown here.

21

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Workshop 3-2, 3D Geometry


Training Manual

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22

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Desig
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22 Add di
22.
dimensions
i
as shown
h
att
right. Note your dimension
names may not match those
shown here.
[Sketching] >Dimensions>General

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Workshop 3-2, 3D Geometry


Training Manual

Desig
gnModele
er

23. Choose Extrude from the


toolbar (do not Generate).
24. In the details change the
operation to Imprint Faces.
25. Generate the extrusion 25
23

24

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Workshop 3-2, 3D Geometry


Training Manual

Desig
gnModele
er

Make sure the surface selection


filter is active and highlight (select)
the circular surface on the boss.
(Rotate the Model as Desired)
Notice we now have a circular
area that we can use for localized
boundary conditions in our
simulation.
simulation
Exit without saving:
File>Exit Workbench

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