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Persuasive Process
When giving a presentation, there is an implicit assumption that
certain scripts and schemata will be followed, including the
appropriate ordering of the text p. 135
studying the order or arrangement of arguments was a major
concern of rhetoric
Unmarked structure of arguments resulted in a sequence of 7
stages: p.136
1- introduction
2- narrative or statement of facts
3- proposition or determination of the point of issue
4- division ot enumeration and summary of points
5- proof of the case
6- refutation of the opponents case
7- conclusion
However, marked variation in ordering can be found in spoken
and written persuasion.
Persuasive Ordering and Narrative:
Ordering in persuasive presentation has parallels with oral and
written narratives and its associated patterns and structure.
Labov developed a narrative structure theory based on oral
narratives of black vernacular speakers. 136-137
Story Grammar (Propp, Mandler and Johnson 1977) is another
way of describing narrative structure:
Story > Setting + Event Structure
These three units are recognized as the building bricks of any
narrative which are linked together by markers or connectors
signifying number, relationships, cause/effect. 138
Cockcroft and Cockcroft claim that any given genre does not
only have a GSP but also a GPP. They hypothesize that any
persuasive text will make use of both optional and obligatory
elements of the GPP in its persuasive ordering and will be
positioned along the persuasive cline or continuum 145
At one extreme are text with primary or secondary
persuasive purposes (hard-sell advertising, political speech)in
which the GPP is fully realized in terms of lexis, grammar, syntax,
and ordering. At the other extreme are those texts which have
only referential and/or phatic purposes (science text book,
dictionary definition) Their GPP is not lexico-grammatically
realized.
II- Logos or Cognitive Engagement: Models of
Argument
Cognitive Engagement refers to the efforts of a persuader
(intuitively or deliberately) to use the whole range of resources
represented by these schemata for maximal effect 216.
Aristotle identified three classes of argument used in all
major rhetorical genres: 82
1- that something is possible or impossible (for political
deliberation)
2- that it has occurred in the past or may occur in the future
(for legal rhetoric)
3- it is greater or smaller than something else (for the
rhetoric of praise or blame)
The ten models of argument are: 82
1- Definition:
2- Cause and Effect:
3- Similarity:
4- Degree
5- Oppositional
6- Testimony
7- Genius/Species
8- Part/Whole
9- Associational
10Root Meaning
These models (topos) comprise an inevitable bank of
resources accessible to any persuader. They can be selected,
matched and adjusted to the concerns and expectations of a
specific audience. 83
In this regard, reference should be made to the Schema
theory: a methodology which enables the persuader to focus
on cognitive approaches to argument. (83)
Within cognitive theory, Schank and others argue that human
beings make sense of experiences not by referring to specific
memory traces from particular happenings, but by relating
each new event to recurring experiences of a particular kind,
echoed in a distinctive pattern within the memory (i.e. a
schema) 84
Through neural networks, patterns of expectation are aroused
every time we use or respond to language (spoken or written)
in situations we have previously experienced and remember.
Such patterns of expectation relate to our recognition of types
of arguments, as well as the patterning of familiar social
interactions such as consulting a doctor..
In the field of persuasion, an awareness of these networks of
schemata can help us to guestimate the mindset and
susceptibility of our audience, thus increasing our persuasive
opportunities as well as responsibilities. Such deliberate
cognitive involvement with the likely patterns of memory
and expectations in any given audience enables the persuader
to a adapt general models of argument to particular
circumstance
The main categories of schemata are:
Plans; goals; themes; scenes; scripts; memory organization
packets (MOPs); Meta MOPs; Thematic Organization Points
(TOPs).
OPENING:
I. Institution and Community Demographics
- Describe the demographics of your community and any
unique facts. You want the judges to understand where you are
from and the setting of your community.
- Describe your college or university and mention any unique
facts. You want the judges to understand your environment and
situation.
II. Team History
- Briefly describe the history and/or inception of your team.
A timeline is a helpful tool in this step.
III. Team Mission and Goals
- State your teams mission and reason for existence.
- Describe the goals you set for your team to accomplish this
year.
PROOF
IV. Description of Projects
For each of your teams projects, describe the following
details:
CONCLUSION
VI. Closing
A. Goals for Next Year - Describe your teams major goals to
accomplish next year. Include your plans to expand current
projects or add new projects. This is the time to show the
sustainability of your program.
B. Final Remarks - Describe your teams long term goals for
sustaining and/building upon meaningful impact related to the
judging criterion. Remember to clearly identify that the next
phases are all anticipated and results not yet achieved. The
judges will see several annual reports and presentations during
an Enactus competition - make sure they
remember yours
(P)articipants
Speaker : National Team of university students representing
their country
Audience: Judges whose role is to assess the quality and
sustainability of the teams initiatives and its impact. Judges
have to adhere to five Elements evaluated whether the team in
carrying out its project
1- Consider the relevant economic, social and
environmental factors?
2- Effectively empower its target audience(s)?
3. Target people in need?
4. Apply business and economic concepts and an
entrepreneurial approach?
5. Improve the quality of life and standard of living for
its project beneficiaries?
(E)nds
(A)ct Sequence
Form and order of the event.
The presentation has a structure that is suggested in the
Enactus Handbook as follows:
OPENING:
I. Institution and Community Demographics
II. Team History
III. Team Mission and Goals
PROOF
IV. Description of Projects
For each of your teams projects, describe the following
details:
A. Project Need:
B. Consideration of Relevant Economic, Social, and
Environmental Factors:
C. Project Description:
D. Measurement of Outcomes:
V. Program Sustainability
A. Recruiting and Team Organization
(K)ey
Cues that establish the "tone, manner, or spirit" of the
speech act (Hymes 57). the degree of professionalism with which
you represent your team and SIFE. There should be a natural
synergy, flow, and alignment between audio/ visual presentation,
and verbal presentation.
(I)nstrumentalities
Forms and styles of speech (Hymes 58-60). The rhetorical
devices used including models of argument, and figures of
rhetoric.
(N)orms
Social rules governing the event and the participants' actions
and reaction.
(G)enre