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Nalum

I'lcomeupwiththiseventually

Shizuru

Wanshou

Neutral Good

Character Name

Player Name

Deity

Region

Alignment

Samurai (Sword Saint) 1

Human (Tian-Min) / Humanoid

Medium / 5 ft. x
5 ft.

5' 2" / 0 lbs.

Normal

CLASS

RACE

SIZE / FACE

HEIGHT / WEIGHT

VISION

EYES

HAIR

1 (1/2)

1999 / 2000

22

Female

Character Level (CR)

EXP/NEXT LEVEL

AGE

GENDER

ABILITY NAME

STR

ABILITY EQUIPPED ABILITY ABILITY PENALTY


SCORE SCORE MODIFIER DAMAGE

WOUNDS/CURRENT HP

HP

17

+3

hit points

DEX 14

+2

armor class

Strength

Dexterity

INT
Intelligence

WIS
Wisdom

14

+2

10

+0

CHA

Charisma

AC

+2

Constitution

17

14

10 + 4

BASE

TOUCH
=

+4

modifier

13

FLAT

INITIATIVE

TOTAL

+2
DEX
MODIFIER

+2
MISC
MODIFIER

+4

+4

WILL

+0

(wisdom)

MISS
CHANCE

ABILITY

+2

+2

+
+

+0

MAGIC

+2

+2

+0

MISC

+0

+0

+
+

+0

EPIC

+0

+0

+0

+0

+0

+0

TEMP

TOTAL

MELEE

BASE ATTACK BONUS

+4

STAT

+1

+3

+4

SIZE

+3

+1

+1

MISC

+0

+2

+0

+3

+0

TEMP

EPIC

+0

+0

attack bonus

RANGED
attack bonus

CMB

attack bonus
OVERRUN

+4

+4

+4

17

17

17

TRIP

DISARM

SUNDER

CMB

+4

+4

+4

CMD

17

17

17
HAND

*Katana

Primary

To Hit

Dam

+4
+0
+4

1d8+3
1d8+1
1d8+4

1H-P

2H

TH
Dam
TH
Dam

2W-P-(OH)
2W-P-(OL)
2W-OH

HAND

Longbow
Range: 30 ft.

TYPE SIZE

Carried

BULL
RUSH

GRAPPLE

1H-O

STAT

NATURAL
ARMOR

SIZE

20

-2

Arcane
Spell
Failure

ARMOR
CHECK
PENALTY

SPELL
RESIST

0
DEFLECTION

TOTAL SKILLPOINTS: 7

BASE
SAVE

FORTITUDE
(dexterity)

SHIELD
BONUS

SKILL NAME

TOTAL

REFLEX

ARMOR
BONUS

Light

Encumbrance

SAVING THROWS

SPEED

DAMAGE REDUCTION

Walk 20 ft.

-1

(constitution)

Points

SUBDUAL DAMAGE

12
TOTAL

CON 14

20

CRITICAL

REACH

18-20/x2

Dam

-2
+0
-6

1d8+3
1d8+3
1d8+1

CRITICAL

1
DODGE

Morale

Insight

Sacred

SKILL
MODIFIER

ABILITY
MODIFIER

DEX
DEX
INT
CHA
STR
INT
CHA
CHA
DEX
DEX
WIS
CHA
INT
WIS
CHA
DEX
WIS
DEX
WIS

0
MISC

MAX RANKS: 1/1

SKILLS
KEY ABILITY

0
Profane

5
1
2
-1
5
2
3
-1
0
0
1
-1
3
0
-1
0
4
0
0

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

2
2
2
-1
3
2
-1
-1
2
2
0
-1
2
0
-1
2
0
2
0

RANKS

MISC
MODIFIER

1
1

+
+

2
-2

-2
-2

+
+

+
+
+
+
+

-2
3
-2

+
+

: can be used untrained. : exclusive skills. *: Skill Mastery.

REACH

M
20/x3
Damage: 1d8

To Hit: +3

5 ft.

To Hit

TYPE SIZE

Acrobatics
Acrobatics (Jump)
Appraise
Bluff
Climb
Craft (Untrained)
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Linguistics(Boggard)
Perception
Perform (Untrained)
Ride
Sense Motive
Stealth
Survival

5 ft.

100 ft.

200 ft.

300 ft.

400 ft.

500 ft.

+3
1d8

+1
1d8

-1
1d8

-3
1d8

-5
1d8

600 ft.

700 ft.

800 ft.

900 ft.

1000 ft.

-7
1d8

-9
1d8

-11
1d8

-13
1d8

-15
1d8

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR

*Armored Coat

Character: Nalum
Player: I'lcomeupwiththiseventually

TYPE

AC

Medium +4

MAXDEX

CHECK

SPELL FAILURE

+3

-2

20

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on Apr 20, 2016 at 1:22:05 AM

Level:1 (CR:1/2)
Page 1

EQUIPMENT
ITEM

Katana
Armored Coat
Uniform (Soldier's)
Waterskin (Filled)
Torch

LOCATION
Equipped

QTY
1

WT / COST
6 / 50

Equipped

20 / 50

Equipped

5/1

Equipped

4/1

Equipped

10

1 (10) / 0 (0.1)

Equipped

1 / 0.5

Equipped

10 / 1

Equipped

1 (5) / 0.5 (2.5)

Equipped

4 / 0.8

Equipped

1 / 0.2

Equipped

0/1

Equipped

5 / 0.1

Equipped

2/2

Equipped

40 0.1 (6) / 0.1 (2)


Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination: 40 ft.

Soap (per lb.)


Rope (Hemp/50 ft.)
Rations (Trail/Per Day)

Pot (Iron)
Mess Kit
Flint and Steel
Bedroll
Backpack, Common
Arrow

Longbow

Carried

82 lbs.

187.2gp

TOTAL WEIGHT CARRIED/VALUE

3 / 75

WEIGHT ALLOWANCE
Light 86
Lift over head 260

Medium 173
Lift off ground 520

Heavy 260
Push / Drag 1300

MONEY
Total= 0 gp [Unspent Funds = 236.07 gp]

MAGIC
Languages
Boggard, Common, Elven, Minkaian, Necril, Tien

Other Companions
Archetypes
Sword Saint

[Paizo Inc. - Dragon


Empires Primer, p.22]
Sword saints hail from lands where samurai are prevalent, and are often ronin who
wander the world seeking new challenges to perfect their intricate style of swordplay
called iaijutsu. The following benefits apply only when a sword saint is using a sword
and carrying nothing in his other hand.

Traits
Reactionary

[Paizo Inc. - Advanced


Player's Guide, p.328]
You were bullied often as a child, but never quite developed an offensive response.
Instead, you became adept at anticipating sudden attacks and reacting to danger
quickly. You gain a +2 trait bonus on Initiative checks.
Rice Runner
[Paizo Inc. - Dragon
Empires Primer, p.20]
You grew up as a slave in Wanshou, harvesting rice for your kraken despot, and you
know how to move agilely across sodden and unsteady ground. You gain a +1 trait
bonus on Acrobatics checks, and Acrobatics becomes a class skill for you.

Special Attacks
Iaijutsu Strike (Ex)

[Paizo Inc. - Dragon


Empires Primer, p.22]
You can perform a lightning-quick iaijutsu strike against the target of your challenge
to inflict devastating wounds while drawing your sword. After you have challenged a foe
but before you have attacked the target of your challenge, you may choose to use your
iaijutsu strike as a full-round action, making an attack roll with your weapon as normal.
In order to use this ability, your weapon must be sheathed at the start of your turn. If you
successfully hit your opponent with an iaijutsu strike, your attack deals an additional
+1d6 points of damage. Any extra damage as a result of a successful iaijutsu strike is
not multiplied by a critical hit. After making an iaijutsu strike, you take a -4 penalty to
your AC until your next turn, but your weapon is now drawn and you may continue to
fight normally. Regardless of whether you hit your opponent with the iaijutsu strike, you
cannot use this ability on the same foe more than once per day. This ability replaces
a samurai's mount.

per day at 19th level. Challenging a foe requires much of the samurai's concentration.
The samurai takes a -2 penalty to his Armor Class, except against attacks made by
the target of his challenge. The challenge remains in effect until the target is dead or
unconscious, or until the combat ends. Each samurai's challenge also includes another
effect, which is listed in the section describing the samurai's order.
Order (Ex)
[Paizo Inc. - Ultimate
Combat, p.18]
At 1st level, a samurai must pledge himself to a specific order, typically the order
of the warrior. The order grants the samurai a number of bonuses, class skills, and
special abilities. In addition, each order includes a number of edicts the samurai must
follow. If he violates these edicts, he loses the benefits of his order's challenge ability
for 24 hours. The violation of an edict is subject to GM interpretation. Most samurai
belong to the order of the warrior and are dedicated to their lord. Those without a lord,
or who chose to abandon their lord, are ronin. A samurai may instead elect to dedicate
himself to one of the orders listed under the cavalier description (see pages 3437 of
the Advanced Player's Guide), but such samurai are rare. A samurai who wishes to
change his order must undertake a lengthy process to dedicate himself to a new cause.
When this choice is made, he immediately loses all of the benefits from his old order.
He must then follow the edicts of his new order for one entire level without gaining
any benefits from that order. Once he has accomplished this, he gains all the bonuses
from his new order. The only exception to this is when a samurai decides to become a
ronin. A samurai can elect to become a ronin immediately, losing all the benefits from
his old order and replacing them with the new benefits from the ronin order. Once a
ronin, however, the only way for the samurai to change to another order is through the
method described above. Note that the names of these orders might vary depending
upon the campaign setting or GM's preference.
Order of the Warrior
[Paizo Inc. - Ultimate
Combat, p.21]
Most samurai swear themselves to the code of the warrior, which emphasizes duty,
honor, loyalty, and obedience. This code extends not only to the samurai's lord and
master, but also to his comrades and family. Samurai who follow the order of the warrior
are among the most trusted and feared warriors in the land.
Edicts - The samurai must protect the life and lands of his lord with his life. He must
be truthful and courageous, respectful to his elders and his masters, and loyal to his
friends and liege. He must conduct himself with honor and dignity.
Challenge - Whenever an order of the warrior samurai declares a challenge, he
receives damage reduction 1/- against attacks made by the target of his challenge.
This DR increases by +1 for every four levels the samurai possesses.
Skills - An order of the warrior samurai adds Knowledge (history) (Int) and Knowledge
(nobility) (Int) to his list ofclass skills. An order of the warrior samurai can make
Knowledge (nobility) checks untrained. If he has ranks in the skill, he receives a bonus
on the check equal to 1/2 his samurai level (minimum +1) as long as the check involves
the nobles or politics of his land.
Order Abilities - A samurai who belongs to the order of the warrior gains the following
abilities as he increases in level. 2nd Level, Honor in All Things; 8th level, Way of the
Samurai; 15th level, Strike True
Determined
[Paizo Inc. - Ultimate
Combat, p.19]
As a standard action, the samurai can spend one use of his resolve to remove the
fatigued, shaken, or sickened condition. If the samurai is at least 8th level, he can
alternatively remove the exhausted, frightened, nauseated, or staggered condition. If
the condition has a duration longer than 1 hour or is permanent, this ability removes
the condition for 1 hour, at which time the condition returns.
Resolute
[Paizo Inc. - Ultimate
Combat, p.19]
Whenever the samurai is required to make a Fortitude or Will save, he can spend
one use of his resolve as an immediate action to roll twice and take the better result.
He must decide to use this ability before he rolls the saving throw.
Resolve (Ex)
[Paizo Inc. - Ultimate
Combat, p.19]
Starting at 1st level, the samurai gains resolve that he can call upon to endure even
the most devastating wounds and afflictions. He can use this ability once per day at
1st level, plus one additional time per day for every two samurai levels beyond 1st.
Whenever the samurai defeats the target of his challenge, he regains one daily use
of his resolve, up to his maximum number of uses per day. Defeating the target of his
challenge usually involves reducing the target to 0 hit points or fewer, but the GM might
rule that an enemy who surrenders or flees the battle is also defeated. He can use this
resolve in a number of ways.
Unstoppable
[Paizo Inc. - Ultimate
Combat, p.19]
When the samurai is reduced to fewer than 0 hit points but not slain, he can spend one
use of his resolve as an immediate action to instantly stabilize and remain conscious.

Special Qualities
Bonus Feat

[Paizo Inc. - Core


Rulebook, p.27]

Humans select one extra feat at 1st level.


Challenge (Ex)

[Paizo Inc. - Ultimate


Combat, p.18]
Once per day, a samurai can challenge a foe to combat. As a swift action, the samurai
chooses one target within sight to challenge. The samurai's melee attacks deal extra
damage when made against the target of his challenge. This extra damage is equal to
the samurai's level. The samurai can use this ability once per day at 1st level, plus one
additional time per day for every three levels beyond 1st, to a maximum of seven times

Character: Nalum
Player: I'lcomeupwiththiseventually

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on Apr 20, 2016 at 1:22:05 AM

Level:1 (CR:1/2)
Page 2

He is staggered, but he does not fall unconscious and begin dying if he takes a standard
action. He does fall unconscious if he takes additional damage from any source.
Skilled
[Paizo Inc. - Core
Rulebook, p.27]
Humans gain an additional skill rank at first level and one additional rank whenever
they gain a level.

Feats
Dodge

[Paizo Inc. - Core


Rulebook, p.122]
Your training and reflexes allow you to react swiftly to avoid an opponent's attack.
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex
bonus to AC also makes you lose the benefits of this feat.
Power Attack
[Paizo Inc. - Core
Rulebook, p.131]
You can make exceptionally deadly melee attacks by sacrificing accuracy for
strength.
You can choose to take a -1 penalty on all melee attack rolls and combat maneuver
checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is
increased by half (+50%) if you are making an attack with a two-handed weapon, a
one handed weapon using two hands, or a primary natural weapon that adds 1-1/2
times your Strength modifier on damage rolls. This bonus to damage is halved (-50%)
if you are making an attack with an off-hand weapon or secondary natural weapon.
You must choose to use this feat before making an attack roll, and its effects last until
your next turn. The bonus damage does not apply to touch attacks or effects that do
not deal hit point damage.
Armor Proficiency, Heavy
[Paizo Inc. - Core
Rulebook, p.118]
You are skilled at wearing heavy armor.
When you wear a type of armor with which you are proficient, the armor check penalty
for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency, Light
[Paizo Inc. - Core
Rulebook, p.118]
You are skilled at wearing light armor.
When you wear a type of armor with which you are proficient, the armor check penalty
for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency, Medium
[Paizo Inc. - Core
Rulebook, p.118]
You are skilled at wearing medium armor.
When you wear a type of armor with which you are proficient, the armor check penalty
for that armor applies only to Dexterity- and Strength-based skill checks.
Exotic Weapon Proficiency (Katana)
[Paizo Inc. - Core
Rulebook, p.123]
You understand how to use your chosen exotic weapon in combat, and can utilize
any special tricks or qualities that exotic weapon might allow.
You make attack rolls with the weapon normally.
Martial Weapon Proficiency
[Paizo Inc. - Core
Rulebook, p.130]
You understand how to use your martial weapons in combat. You make attack rolls
with all your martial weapons normally (without the non-proficient penalty).
Shield Proficiency

[Paizo Inc. - Core


Rulebook, p.133]

You are trained in how to properly use a shield.


When you use a shield (except a tower shield), the shield's armor check penalty only
applies to Strength- and Dexterity-based skills.
Simple Weapon Proficiency
[Paizo Inc. - Core
Rulebook, p.133]
You are trained in the use of basic weapons.
You make attack rolls with simple weapons without penalty.

Proficiencies
Aldori Dueling Sword, Amentum, Amentum (Javelin), Atlatl, Axe (Boarding), Axe
(Throwing), Bardiche, Battle Aspergillum, Battleaxe, Bayonet, Bec de Corbin, Bill,
Blowgun, Boar Spear, Boarding Pike, Brass Knife, Brass Knuckles, Broadsword
(Nine Ring), Butterfly Sword, Cat-O'-Nine-Tails, Cestus, Chakram, Club, Crossbow
(Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Chain), Dagger (Punching),
Dart, Dogslicer, Double Chicken Saber, Earth Breaker, Falchion, Flail, Flail (Heavy),
Gaff, Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple, Great
Terbutje, Greataxe, Greatclub, Greatsword, Guisarme, Hair, Halberd, Hammer
(Light), Handaxe, Hook Hand, Hooked Lance, Horsechopper, Hunga Munga, Iron
Brush, Javelin, Jutte, Katana, Kerambit, Klar, Kukri, Lance, Longbow, Longspear,
Longsword, Lucerne Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light),
Mattock, Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi, Ogre Hook,
Pick (Heavy), Pick (Light), Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur,
Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, SeaKnife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Sling, Spear,
Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor, Splash Weapon,
Stake, Starknife, Sword (Bastard), Sword (Short), Sword (Tri-Point DoubleEdged), Sword Cane, Tepoztopilli, Terbutje, Tiger Fork, Tonfa, Trident, Tube Arrow
Shooter, Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow
(Light), Wakizashi, War Razor, Waraxe (Dwarven), Warhammer, Wushu Dart

Character: Nalum
Player: I'lcomeupwiththiseventually

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on Apr 20, 2016 at 1:22:05 AM

Level:1 (CR:1/2)
Page 3

Nalum
Human (Tian-Min)
RACE

22
AGE

Female
GENDER
VISION

Neutral Good
ALIGNMENT

Right
DOMINANT HAND

5' 2"
HEIGHT

0 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR

,
HAIR / HAIR STYLE
PHOBIAS

,
PERSONALITY TRAITS
INTERESTS

,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION

Wanshou
REGION

Shizuru
DEITY

Humanoid
Race Type
Race Sub Type

Description:
Biography:

Character: Nalum
Player: I'lcomeupwiththiseventually

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on Apr 20, 2016 at 1:22:05 AM

Level:1 (CR:1/2)
Page 4

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