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Consumables

Clarity (50) = Restores 135 mana in 40 seconds


Tango (125) = Consume a tree to restore 115 HP in 16 Seconds. Comes with 4 charges.
Healing Salve (115) = restore 400 HP in 10 Seconds.
Smoke of Deceit (100) = Upon activation, the user and all nearby allied player-controlled units gain
invisiblity and bonus movement speed for a brief time. Minimap icons will also be hidden. Upon moving
within 1025 range of an enemy hero or tower, the invisibility and movement speed bonus is lost.
Town Portal Scroll (100) = Teleports you to within 575 range of a target friendly building. While
channeling, gives 200 range vision on the target and pings your allies' minimaps. Teleporting to a nonfountain building takes additional time if any allies have also teleported within a 1100 radius of your target
within 25 seconds.

Dust of Appearance (180) = Reveals and slows invisible Heroes in a nearby area.
Animal Courier (150) = Summons an Animal Courier to carry items for you.
Flying Courier (220) = Automatically upgrades the courier to a flying unit to carry items to and from your
base.
Observer Ward (150) = Places an Observer Ward to give sight of the surrounding area. Lasts 7 minutes.
Sentry Ward (200) = Places a Sentry Ward to give True Sight of the surrounding area. Lasts 4 minutes.
Bottle (700) = Restores HP and Mana over time. Effect is lost if unit is attacked. Empty Bottle refills near
town fountain. You can also store runes in the bottle, to save for later use. After 2 minutes, stored Runes
will be activated.

Attributes
Iron Branch (50) = +1 all attribute (Strength, Agility, Intelligence)
Gauntlets of Strength (150) = +3 Strength

Slippers of Agility (150) = +3 Agility


Mantle of Intelligence (150) = +3 Intelligence
Circlet (185) = +2 all attribute (Strength, Agility, Intelligence)
Belt of Strength (450) = +6 Strength
Band of Elvenskin (450) = +6 Agility
Robe of the Magi (450) = +6 Intelligence
Ogre Club (1000) = +10 Strength
Blade of Alacrity (1000) = +10 Agility
Staff of Wizardry (1000) = +10 Intelligence
Ultimate Orb (2100) = +10 all attribute (Strength, Agility, Intelligence)

Armaments
Ring of Protection (200) = +3 Armor
Quelling Blade (225) = Destroy a target tree or ward.
Stout Shield (250) = Gives a chance to block damage. Melee Heroes will block 20 damage, whilst Ranged
Heroes only block 10.
Blades of Attack (450) = +9 Damage
Chainmail (550) = +5 Armor
Helm of Iron Will (950) = +3 HP regeneration & +5 Armor

Broadsword (1200) = +18 Damage


Quarterstaff (900) = +10 Damage & +10 Attack speed
Claymore (1400) = +21 Damage
Javelin (1500) = +21 Damage & Grants 20% a chance to deal 40 bonus damage.
Platemail (1400) = +10 Armor
Mithril Hammer (1600) = +24 Damage

Arcane
Magic Stick (200) = Gains charges (max 10) based on enemies using abilities in a nearby area. When
activated, it restores health and mana based on the number of charges stored.
Sage's Mask (325) = +50% Mana regeneration
Ring of Regen (350) = +2 HP regeneration
Boots of Speed (450) = +50 Movement speed
Gloves of Haste (500) = +15 Attack speed
Cloak (550) = +15% Magic resistance
Gem of True Sight (900) = Gives the ability to see invisible units and wards. Drops on death.
Morbid Mask (900) = Gives 15% lifesteal on attacks.
Ghost Scepter (1600) = +7 all attribute (Strength, Agility, Intelligence) & when activated = Enter ghost
form and become unable to attack or be attacked, but take 40% extra magic damage. Using a Teleport
Scroll dispels Ghost Form.

Talisman of Evasion (1800) = +25% Evasion


Blink Dagger (2250) = Teleport to a target point up to 1200 units away. If damage is taken from an enemy
hero, Blink Dagger cannot be used for 3 seconds.
Shadow Amulet (1600) = +30 Attack speed & when activated = grants invisibility to you or target allied
hero over 1.5 seconds. Moving breaks the invisibility. There is no cooldown when using this item on
yourself.

Common

Wraith Band (485) = +3 Strength +6 Agility +3 Intelligence +3 Damage


Null Talisman (470) = +3 Strength +3 Agility +6 Intelligence +3 Damage
Bracer (525) = +6 Strength +3 Agility +3 Intelligence +3 Damage
Magic Wand (500) = +3 Strength +3 Agility +3 Intelligence & Gains charges (max 15) based on enemies
using abilities in a nearby area. When activated, it restores 15 health and mana/charge
Poor Man's Shield (550) = +6 Agility & Blocks physical attack damage, depending on the type of hero you
are. Poor Man's Shield will always block attacks from enemy Heroes, but has a chance to block damage
from creeps.
Chance to Block Non-Hero Damage: 60%
Damage Blocked (melee wielder): 20
Damage Blocked (ranged wielder): 10
Soul Ring (800) = +3 HP regeneration 50% Mana regeneration & when activated = Consume 150 HP to
temporarily gain 150 mana. Lasts 10 seconds (Sacrifice).
Phase Boots (1350) = +24 Damage +50 Movement speed & when activated = Gives 16% bonus movement
speed for 4 seconds and lets you move through units. Phase is cancelled upon using another item or ability.
Power Treads (1400) = +30 Attack speed +50 Movement speed
& give +8 to selected attribute (Strength/Agility/ Intelligence)
Oblivion Staff (1675) = +6 Intelligence +75% Mana regeneration +15 Damage +10 Attack speed
Perseverance (1750) = +5 HP regeneration +125% Mana regeneration +10 Damage

Hand of Midas (2050) = +30 Attack speed & when activated = Kills a non-hero target for 190 gold and 2.5
experience. Cannot be used on Ancients.
Boots of Travel (2450) = +100 Movement speed & when activated = Teleports you to an allied non-hero unit
or structure. While channeling, gives 200 range vision on the target and pings your allies' minimaps.

Support
Ring of Basilius (525) = +6 Damage +1 Armor & When the Basilius Aura is on, allied creeps gain an
additional 2 armor & 0.65 mana regeneration in a 900 radius., which is useful if you want to push the creep
advantage in a lane. The aura should be off if you do not want the lane to get pushed.
Headdress (600) = +2 Strength +2 Agility +2 Intelligence & give bonus 3 Health Regeneration to allies in a
750 unit radius.
Buckler (800) = +2 Strength +2 Agility +2 Intelligence +5 Armor & when activated = Gives +2 armor to all
nearby allied units. Lasts 25 seconds on heroes, 30 seconds on units.
Urn of Shadows (875) = +6 Strength +50% Mana regeneration & when activated = Heals 400 HP over
time(8s) for friendly units, but deals 150 damage over time(8s) for enemy units. The healing effect is lost if
the affected unit takes damage from an enemy hero or tower.
Ring of Aquila (1010) = +3 Strength +9 Agility +3 Intelligence +9 Damage +1 Armor & Aquila Aura is on
Grants bonus 0.65 mana regeneration and 2 armor in a 900 radius.
Tranquil Boots (1000) = +12 HP regeneration +4 Armor +90 Movement speed & regeneration and
movement speed bonus will Breaks whenever you attack or are attacked. When broken the bonus hit point
regeneration is lost as is 30 movement speed. Restores when you haven't attacked or been attacked in the last
13 seconds.
Medallion of Courage (1075) = +50% Mana regeneration +6 Armor & when activated = Reduces 7 armor of
you and your target. Lasts 7 seconds.
Arcane Boots (1450) = +250 Mana +55 Movement speed & when activated = Restores 135 mana in an area
around the hero.
Drum of Endurance (1850) = +9 Strength +9 Agility +9 Intelligence +3 Damage +Swiftness Aura = Gives
bonus 5 attack speed and 5% movement speed to surrounding allies. & when activated = Gives bonus +10
attack speed and +10% movement speed to surrounding allies in a 900 radius.
Vladmir's Offering (2075) = +2 HP regeneration & Vladmir's Aura = Grants a variety of bonuses to nearby

allies in a 900 radius. 16% Lifesteal bonuses from Vladmir's Aura only affect melee units, 15% Bonus
Damage, 5 Bonus Armor, 0.8 Bonus Mana Regeneration
Mekansm (2300) = +5 Strength +5 Agility +5 Intelligence +5 Armor +Mekansm Aura = Bonus 4 HP Regen
in 750 radius. & when activated = Heals 250 HP and gives +2 armor in 750 radius.
Pipe of Insight (3625) = +9 HP regeneration +30% Magic resistance & when activated = Gives nearby
friendly units a shield that blocks 400 spell damage for 10 seconds.

Caster
Force Staff (2250) = +10 Intelligence +3 HP regeneration & when activated = Pushes any target unit 600
units in the direction it is facing. Double click to self-cast.
Necronomicon level 1/2/3 (2700/3950/5200) = +8/12/16 Strength +15/21/24 Intelligence & when activated
= Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and
abilities increase as Necronomicon increases in level. Lasts 40 seconds.

Eul's Scepter of Divinity (2700) = +10 Intelligence +150% Mana regeneration +40 Movement speed &
when activated = Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
Dagon level 1/2/3/4/5 (2720/3970/5220/6470/7720) = +3 Strength +3 Agility +16/19/22/25/28 Intelligence
+9 Damage & when activated = Burst of damage to target enemy unit. Upgradable.
Burst damage: 400/500/600/700/800
Range: 600/650/700/750/800
Veil of Discord (2670) = +6 Strength +6 Agility +6 Intelligence +6 HP regeneration +6 Damage +6 Armor
& when activated = Emits a weakening blast that increases 25% magical damage enemies take. Lasts 25
seconds.
Rod of Atos (3100) = +25 Intelligence +350 HP & when activated = Slows the target's movement speed by
60% for 4 seconds.
Aghanim's Scepter (4200) = +10 Strength +10 Agility +10 Intelligence +200 HP +150 Mana & Upgrades the
ultimates skill of certain heroes (usually, although sometimes has other interactions).
Orchid Malevolence (4125) = +25 Intelligence +150% Mana regeneration +30 Damage +30 Attack speed &
when activated = Silences target unit for 5 seconds and amplifies the damage it takes by 30%.
Refresher Orb (5225) = +6 Intelligence +5 HP regeneration +200% Mana regeneration +40 Damage +10
Attack speed & when activated = Resets the cooldowns of all your items and abilities.

Scythe of Vyse (5675) = +10 Strength +10 Agility +35 Intelligence +150% Mana regeneration & when
activated = Turns a target unit into a harmless critter for 3.5 seconds or destroys the target if the target was
an illusions.

Weapons
Crystalys (2150) = +30 Damage & Grants 20% chance to deal 1.75x critical damage on an attack.
Armlet of Mordiggian (2500) = +7 HP regeneration +9 Damage +5 Armor +15 Attack speed
& when activated = Gives +31 damage, +10 attack speed, and +25 strength while active, but drains 40 HP
per second. You cannot die from the health loss when the bonus strength is gone, or the health drain per
second.
Skull Basher (2950) = +6 Strength +40 Damage & Gives a chance to stun for 1.4 seconds(bash).
Bash Chance for Melee Heroes: 25%
Bash Chance for Ranged Heroes: 10%
Shadow Blade (3000) = +22 Damage +30 Attack speed & when activated = Makes you invisible until the
duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can
move through units. If attacking to break the invisibility, you gain 175 bonus damage on that attack. Lasts 14
seconds.
Battle Fury (4350) = +6 HP regeneration +150% Mana regeneration +65 Damage & Give Cleave = Deals
35% percent of attack damage in a 250 radius around the target. Does not work on ranged heroes. Cleave
damage on non-primary targets is not reduced by armor values.
Ethereal Blade (4900) = +10 Strength +40 Agility +10 Intelligence & when activated = Launches a
projectile which converts your target into ethereal form, increasing incoming magic damage. Target unit is
slowed and cannot attack or be attacked, and takes 2x of your primary attribute + 75 as damage.
Movement Speed Slow: 80%
Duration: 3
Ally/Self Duration: 4
Range: 800
Radiance (5150) = +65 Damage & when activated = Deals 50 damages per second in a 700 radius.
Monkey King Bar (5400) = +88 Damage +15 Attack speed
True Strike = Prevents your attacks from missing.
Gives 35% chance to minibash and deal 100 bonus damage.
Daedalus (5550) = +81 Damage & Grants 25% chance to deal 2.4x critical damage on an attack.

Butterfly (6000) = +30 Agility +30 Damage +35% Evasion +30 Attack speed & when activated = Trade
evasion for 20% additional bonus movement speed for 8.0 seconds.
Divine Rapier (6200) = +300 Damage. Drops on death.
Abyssal Blade (6750) = +10 Strength +100 Damage
Gives a chance to stun for 1.4 seconds.
Bash Chance for Melee Heroes: 25%
Bash Chance for Ranged Heroes: 10%
& when activated = Stun a target enemy unit for 2 seconds. Goes through Magic Immunity.

Armor
Hood of Defiance (2125) = +9 HP regeneration +30% Magic resistance
Blade Mail (2200) = +10 Intelligence +22 Damage +6 Armor
& when activated = Shares any damage you take to the unit that dealt the damage. Lasts 4.5 seconds.
Vanguard (2225) = +250 HP +6 HP regeneration & Gives 80% chance to block damage
Damage Blocked (melee wielder): 40
Damage Blocked (ranged wielder): 20
Soul Booster (3300) = +450 HP +400 Mana +4 HP regeneration +100% Mana regeneration
Black King Bar (3975) = +10 Strength +24 Damage
& when activated = Grants Spell Immunity and 100% Magic Damage Resistance. Duration and cooldown
decrease with each use. Some Ultimate abilities are able to disable through Black King Bar.
Duration: 10/9/8/7/6/5
Cooldown: 80/75/70/65/60/55
Shiva's Guard (4700) = +30 Intelligence +15 Armor
+Reduces 40 attack speed on enemies in a 900 radius.
& when activated = Emits a freezing wave that does 200 damage to enemies and slows their movement by
40% for 4 seconds.
Manta Style (4950) = +10 Strength +26 Agility +10 Intelligence +15 Attack speed +10% Movement speed.
& when activated = Creates 2 illusions of your hero that last 20 seconds. Ranged illusions deal 28% damage
and take 400% damage.

Bloodstone (4900) = +500 HP +400 Mana +9 HP regeneration +200% Mana regeneration.


Starts with 8 charges. Gains 1 charge each time an enemy hero dies within 1675 range. Each charge bestows
1 mana regeneration per second, reduces gold lost from death by 25, and reduces respawn time by 4
seconds. When the bearer dies, restores 500 HP + 30 HP per charge to allied units within 1675 range, then
loses a third of its charges. While dead, the bearer continues to receive experience at the death location and
gives 1800 unit vision there.
& when activated = Instantly commits suicide. & let yourself select location to commit suicide within 100
range
Linken's Sphere (5175) = +15 Strength +15 Agility +15 Intelligence +6 HP regeneration +150% Mana
regeneration +10 Damage & Blocks most targeted spells once every 17 seconds.
Assault Cuirass (5250) = +10 Armor +35 Attack speed
+Assault Aura = Grants 20 bonus attack speed and 5 armor to nearby allied units, and decreases armor for
nearby enemies.
Heart of Tarrasque (5500) = +40 Strength +300 HP
+Restores 2% of max health per second.
The Restore 2% of max health ability is disabled if damage is taken from an enemy Hero or Roshan within
the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged.
Crimson Guard (3850) = +2 Strength +2 Agility +2 Intelligence +250 HP +6 HP regeneration +5 Armor
+Gives 80% chance to block damage
Damage Blocked (melee wielder): 40
Damage Blocked (ranged wielder): 20
& when activated = Grant nearby allied heroes a 100% chance to block 50 damage from each incoming
attack, along with 2 armor. Lasts 9 seconds.

Artifacts
Helm of the Dominator (1850) = +3 HP regeneration +20 Damage +5 Armor +15% lifesteal
& when activated = Take control of a non-hero, non-ancient target unit. Dominated units gain 250 bonus
health.
Mask of Madness (1800) = +20% lifesteal
& when activated = Gives +100 attack speed and +30% movement speed but causes you to take extra 30%
damage.
Sange (2050) = +16 Strength +10 Damage
+ Gives 15% chance on attack to slow 20% attack speed & 20% movement speed for 4 seconds.
Yasha (2050) = +16 Agility +15 Attack speed +10% Movement speed

Maelstrom (2800) = +24 Damage +25 Attack speed


+Grants 25% chance on attack to release a Chain Lightning that hits 4 targets, dealing damage 120 within
900 radius.

Diffusal Blade level 1/2 (3150/3850) = +20/35 Agility +6/10 Intelligence


+Your attacks burn 25 mana and deal the same amount in damage.
& when activated to yourself/allied = Purges a target unit, removing buffs.
& when activated to enemy target = slowing for 4 seconds, and dealing 99999 damage if it is a summoned
unit or illusions.
Desolator (4100) = +60 Damage & Your attacks reduce 7 target's armor for 15 seconds.
Heaven's Halberd (3850) = +20 Strength +25 Damage +25% Evasion
+ Gives 15% chance on attack to slow 20% attack speed & 20% movement speed for 4 seconds.
& when activated = Disarms the target(target cant attack but can cast spells) for 4.5 seconds.
Lasts 3s on melee targets.
Sange and Yasha (4100) = +16 Strength +16 Agility +16 Damage +16 Attack speed +16% Movement speed
+ Gives 16% chance on attack to slow 32% attack speed & 32% movement speed for 5 seconds.
Mjollnir (5700) = +24 Damage +80 Attack speed
+When attacking, there is a 25% chance that lightning will strike the target and 7 other nearby enemies and
dealing 150 damage.
& when activated = Places a charged shield on a target unit for 15 seconds which has a 20% chance to
release a bolt of lightning at an attacker and 4 nearby enemies and dealing 200 damage.
Eye of Skadi (5675) = +25 Strength +25 Agility +25 Intelligence +250 HP +250 Mana
+Each of your attacks slow the 35% movement and 45 attack speed of the target.
Slow Duration (melee wielder): 5
Slow Duration (ranged wielder): 3
Satanic (6150) = +25 Strength +20 Damage +5 Armor +25% lifesteal
& when activated = Increases Lifesteal by 175% for 3.5 seconds.

Secret Shop

Demon Edge (2400) = +46 Damage


Eaglesong (3300) = +25 Agility
Reaver (3200) = +25 Strength

Sacred Relic (3800) = +60 Damage


Hyperstone (2000) = +55 Attack speed
Ring of Health (875) = +5 HP regeneration
Void Stone (875) = +100% Mana regeneration
Mystic Staff (2700) = +25 Intelligence
Energy Booster (1000) = +250 Mana
Point Booster (1200) = +200 HP +150 Mana
Vitality Booster (1100) = +250 HP
Orb of Venom (275) = Poisons the target, dealing damage over time and slowing, depending on whether
your hero is melee or ranged. Orb of Venom is a Unique Attack Modifier, and does not stack with other
Unique Attack Modifiers. Orb of Venom can be combined with Lifesteal Attack Modifiers.
Damage per Second: 3
Movement Speed Slow (Ranged Wielder): 4%
Movement Speed Slow (Melee Wielder): 12%
Duration: 4

Roshan Drop

Aegis of the Immortal (Cant be Bought/Sold/Drop) = Brings you to life with full health and mana 5 seconds
after you die, at the location where you died. Reincarnation must be used within 5 minutes or Aegis of the
Immortal disappears, healing the hero to full health and mana over 5 seconds (dispels if attacked by towers
or heroes).
Cheese (Cant be Bought/Sold) = Instantly restores 2500 hp and 1000 mana to the user.

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