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INDEX

S.NO Topic Page No.


1 ABSTRACT 2
2 Problem Statement 3
3 Proposed Statement 4
4 Software Requirement Specifications 5
5 Unified Modeling Language 9
6 Class Diagrams 57
7 Use Case Diagrams 59
8 Interaction Diagrams
a)Sequence Diagram 60
b)Collaboration Diagram 61
9 Activity Diagram 62
10 State Chart Diagram 66
11 Component Diagram 69
12 Deployment Diagram 70

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ABSTRACT

The Automated Consultant for Higher studies deals with the the

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PROBLEM STATEMENT

A problem statement is a class concise designation of the issues that need to be


addressed by a problem solving team and should be presented to them or created by
them before they try to solve the problem.

When bringing together a team to achieve a particular purpose efficiently


provide them with a problem statement answers the following questions:

1. What is the problem?


2. Who has the problem? Or who is the client customer?

This should explain who needs the solution and who will decide the problem has
been solved.

3. What is the scope and limitations (in time, money resources, technology) that
can be used to solve the problem?
4. What are the features of the problem?

The various problems that are being faced are that:

The student does not have enough resources to prepare for the various test that
are held by the university, which may result in the student getting unsatisfactory
marks.

Moreover the student has to manually go about submitting and applying in


various universities which is time consuming. The student has no guidance what so
ever and it gets tedious to manually look for the students preferred courses offered at
the universities.

Making the consultant automated provides maximizing of revenues, time


conservation and Information on demand

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PROPOSED STATEMENT

The automated consultant makes dreams come true. This helps those students
who wish to pursue higher education in abroad. This consultant provides necessary
details for higher education in abroad. The consultancy also provides training
institute for entrance exam like GRE-TOFEL these automated consultants give all
required details for visa process.

The automated consultant is designed to teach and provide consultation to


user in one single software. It provides consultation about what user can take as his
future course and make him easy to decide his carrier.

Students can apply to some colleges using the Common Application. There is


no limit to the number of colleges or universities to which a student may apply,
though an application must be submitted for each. With a few exceptions, most
undergraduate colleges and universities maintain the policy that students are to be
admitted to (or rejected from) the entire college, not to a
particular department or major (This is unlike college admissions in many European
countries, as well as graduate admissions.) Some students, rather than being rejected,
are "wait-listed" for a particular college and may be admitted if another student who
was admitted decides not to attend the college or university.

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SOFTWARE REQUIREMENT SPECIFICATION
INTRODUCTION

1.1 PURPOSE:

Automated Consultant is a case study in which we through examine and


analyze process carried out by an education consultant.

1.2 SCOPE:

 Enrolling for higher studies MS, MBA.


 Preparing for GRE.
 Preparing for TOEFL.
 Admission procedure for UNIX.

1.3 DEFINATION, ABBREVIATION AND ACRONYMS:

ACTIVITY:
An activity is on going atomic execution within a state machine.

ASSOCIATION:
An association is a structural relationship, that object of one thing was
connected to object of another.

GENERALIZATION:
A generalization is a relationship between general things.

1.4 REFERENCE:

 SE fundamentals
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 www.wikipedia.org
 www.google.com

1.5 OVERVIEW:

This helps to understand functionality of consultant office and how to


help the students.

GENERAL DESCRIPTION

2.1 PRODUCT PERSPECTIVE:

A sample diagram that shows the major components of overall system, sub-
systems, interconnection and external interference can be helpful.

2.2 PRODUCT FUNCTION:

It summarizing major function product must preferably.

 Enrollment in MS, MBA.


 Preparation for GRE.

2.3 USER CHARACTERISTICS:

The various users that anticipate using this product user loss may be
differentiated based on frequency of use.

2.4 GENERAL CONSTRAINTS:

Describe any term an issues that will tell the option available for developers.

2.5 ASSUMPTIONS AND DEPENDENCY:

The software requires a 256 kbps BW and connection. It must be supported by


database.

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SPECIFICATION FUNCTIONS

3.1 FUNCTIONAL REQUIREMENT:

FUNCTIONALITY 1:

INTRO: Functional requirement of students is to register for course such as


MS, MBA with consultancy applying for US, UK etc.

INPUT: Basic educational requirement and percentage of marks scored are


provided.

PROCESSING: Examinational details forwarded to the various universities by


the student.

OUTPUT: Sending the admission request to the desired university by the


student.

FUNCTIONALITY 2:

INTRO: Preparing for GRE.

INPUT: Giving the required information to students to clear the examination.

PROCESSING: Preparing for GRE

OUTPUT: Making him/her score high marks in GRE, students will either pass
or fail.

FUNCTIONALITY 3:

INTRO: Preparation for TOEFL.

INPUT: Having excellence knowledge to pass exam.

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PROCESSING: Preparing for TOEFL

OUTPUT: Making sure the score is high in exam; students will either pass or
fail.

FUNCTIONALITY 4:

INTRO: Helping VISA processing.

INPUT: Having the required information for VISA application.

PROCESSING: Processing his/her VISA application checking whether he/she


have required document or not.

OUTPUT: The Visa application is either granted or rejected

FUNCTIONALITY 4:

INTRO: Applying in various universities for admission.

INPUT: Forwarding the details of the candidate to the desired university.

PROCESSING: Providing all information required by the university.

OUTPUT: The students admission request is either granted or rejected

3.2 EXTERNAL INTERFACE:

USER INTERFACE:

The user interface element should be easy to understand to use and learn. It
used to perform common link between student and consultant.

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UNIFIED MODELING LANGUAGE

INTRODUCTION

The unified modeling language (UML) is a standard language for writing


software blue prints.

The UML is a language for

 Visualizing
 Specifying
 Construction
 Documenting

The artifacts of a software system:

UML is a language that provides vocabulary and the rules for combing words
in that vocabulary for the purpose of communication.

A modeling language is a language whose vocabulary and rules focus on the


concept and physical representation of a system.

Vocabulary and rules of a language tell us how to create and real well formed
models, but they don’t tell you what model you should create and when should
create them.

VISUALIZING

The UML is more than just a bunch of graphical symbols. In UML each
symbol has well defined semantics. In this manner one developer can write a model

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in the UML and another developer or even another tool can interpret the model
unambiguously.

SPECIFYING

UML is used fro specifying means building models that are precise,
unambiguous and complete.

UML addresses the specification of all the important analysis, design and
implementation decisions that must be made in developing and deploying a software
intensive system.

CONSTRUCTING

UML is not a visual programming language but its models can be directly
connected to a variety of programming languages.

This means that it is possible to map from a model in the UML to a


programming language such as java, c++ or VisualBasic or even to tables in a
relational database or the persistent store of an object-oriented database.

This mapping permits forward engineering. The generation of code from a


UML model into a programming language.

The reverse engineering is also possible you can reconstruct a model from an
implementation back into the UML.

DOCUMENTING

UML is a language for Documenting. A software organization produces all


sorts of artifacts in addition to raw executable code. These artifacts include
Requirements, Architecture, Design, Sourcecode, Project plans, Test, Prototype,
Release.

Such artifacts are not only the deliverables of a project, they are also critical in
controlling, measuring and communicating about a system during its development
and after its deployment.

Conceptual model of the UML:


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To understand the UML, we need to form a conceptual model of the language
and this requires learning three major elements:

The UML Basic Building Blocks.

The Rules that direct how those building blocks may be put together.

Some common mechanisms that apply throughout the UML.

As UML describes the real time systems it is very important to make a


conceptual model and then proceed gradually. Conceptual model of UML can be
mastered by learning the following three major elements.

UML building blocks


Rules to connect the building blocks

Common mechanisms of UML

This chapter describes all the UML building blocks. The building blocks of UML
can be defined as:

 Things
 Relationships
 Diagrams

Things:

Things are the most important building blocks of UML. Things can be:

 Structural
 Behavioral
 Grouping
 Annotational

STRUCTURAL THINGS:

The Structural things define the static part of the model. They represent
physical and conceptual elements. Following are the brief descriptions of the
structural things.

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CLASS:

Class represents set of objects having similar responsibilities.

INTERFACE:

Interface defines a set of operations which specify the responsibility of a class.

COLLABORATION:

Collaboration defines interaction between elements.

USE CASE:

Use case represents a set of actions performed by a system for a specific goal.

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COMPONENT:

Component describes physical part of a system.

NODE:

A node can be defined as a physical element that exists at run time.

BEHAVIORAL THINGS:

A behavioral thing consists of the dynamic parts of UML models. Following


are the behavioral things:

INTERACTION:

Interaction is defined as a behavior that consists of a group of messages


exchanged among elements to accomplish a specific task.

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STATE MACHINE:

State machine is useful when the state of an object in its life cycle is
important. It defines the sequence of states an object goes through in response to
events. Events are external factors responsible for state change.

GROUPING THINGS:

Grouping things can be defined as a mechanism to group elements of a UML


model together. There is only one grouping thing available.

PACKAGE:

Package is the only one grouping thing available for gathering structural and
behavioral things.

ANNOTATIONAL THINGS:

Annotational things can be defined as a mechanism to capture remarks,


descriptions, and comments of UML model elements. Note is the only one
Annotational thing available.

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NOTE:

A note is used to render comments, constraints etc of an UML element.

RELATIONSHIP IN UML

Relationship is another most important building block of UML. It shows


how elements are associated with each other and this association describes the
functionality of an application.

There are four kinds of relationships available.

DEPENDENCY:

Dependency is a relationship between two things in which change in one


element also affects the other one.

ASSOCIATION:

Association is basically a set of links that connects elements of an UML


model. It also describes how many objects are taking part in that relationship.

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GENERALIZATION:

Generalization can be defined as a relationship which connects a specialized


element with a generalized element. It basically describes inheritance relationship in
the world of objects.

REALIZATION:

Realization can be defined as a relationship in which two elements are


connected. One element describes some responsibility which is not implemented and
the other one implements them. This relationship exists in case of interfaces.

UML DIAGRAMS:
UML diagrams are the ultimate output of the entire discussion. All the
elements, relationships are used to make a complete UML diagram and the diagram
represents a system.

The visual effect of the UML diagram is the most important part of the entire
process. All the other elements are used to make it a complete one.

UML includes the following nine diagrams and the details are described in the
following chapters.

 Class diagram
 Object diagram
 Use case diagram
 Sequence diagram
 Collaboration diagram
 Activity diagram
 Statechart diagram
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 Deployment diagram
 Component diagram

CLASS DIAGRAM
OVERVIEW:

The class diagram is a static diagram. It represents the static view of an


application. Class diagram is not only used for visualizing, describing and
documenting different aspects of a system but also for constructing executable code
of the software application.

The class diagram describes the attributes and operations of a class and also
the constraints imposed on the system. The class diagrams are widely used in the
modelling of object oriented systems because they are the only UML diagrams
which can be mapped directly with object oriented languages.

The class diagram shows a collection of classes, interfaces, associations,


collaborations and constraints. It is also known as a structural diagram.

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PURPOSE:

The purpose of the class diagram is to model the static view of an


application. The class diagrams are the only diagrams which can be directly mapped
with object oriented languages and thus widely used at the time of construction.

The UML diagrams like activity diagram, sequence diagram can only give the
sequence flow of the application but class diagram is a bit different. So it is the most
popular UML diagram in the coder community.

So the purpose of the class diagram can be summarized as:

 Analysis and design of the static view of an application.


 Describe responsibilities of a system.
 Base for component and deployment diagrams.
 Forward and reverse engineering.

How to draw Class Diagram?

Class diagrams are the most popular UML diagrams used for construction of
software applications. So it is very important to learn the drawing procedure of class
diagram.

Class diagrams have lot of properties to consider while drawing but here the diagram
will be considered from a top level view.

Class diagram is basically a graphical representation of the static view of the system
and represents different aspects of the application. So a collection of class diagrams
represent the whole system.

The following points should be remembered while drawing a class diagram:

 The name of the class diagram should be meaningful to describe the aspect of
the system.
 Each element and their relationships should be identified in advance.
 Responsibility (attributes and methods) of each class should be clearly
identified.
 For each class minimum number of properties should be specified. Because
unnecessary properties will make the diagram complicated.
 Use notes when ever required to describe some aspect of the diagram.
Because at the end of the drawing it should be understandable to the
developer/coder.
 Finally, before making the final version, the diagram should be drawn on
plain paper and rework as many times as possible to make it correct.

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 Now the following diagram is an example of an Order System of an
application. So it describes a particular aspect of the entire application.
 First of all Order and Customer are identified as the two elements of the
system and they have a one to many relationship because a customer can
have multiple orders.
 We would keep Order class is an abstract class and it has two concrete
classes (inheritance relationship) SpecialOrder and NormalOrder.
 The two inherited classes have all the properties as the Order class. In
addition they have additional functions like dispatch () and receive ().

So the following class diagram has been drawn considering all the points mentioned
above:

Where to use Class Diagrams?

Class diagram is a static diagram and it is used to model static view of a


system. The static view describes the vocabulary of the system.

Class diagram is also considered as the foundation for component and deployment
diagrams. Class diagrams are not only used to visualize the static view of the system
but they are also used to construct the executable code for forward and reverse
engineering of any system.

Generally UML diagrams are not directly mapped with any object oriented
programming languages but the class diagram is an exception.
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Class diagram clearly shows the mapping with object oriented languages like Java,
C++ etc. So from practical experience class diagram is generally used for
construction purpose.

 So in a brief, class diagrams are used for:


 Describing the static view of the system.
 Showing the collaboration among the elements of the static view.
 Describing the functionalities performed by the system.
 Construction of software applications using object oriented languages.

OBJECT DIAGRAM
Object diagram shows a set of objects and there relationships. Object
diagram represents static snapshot of instances of the things found in class diagram.

These diagrams address static design view or static process view of a system.

USE CASE DIAGRAM

OVERVIEW:

To model a system the most important aspect is to capture the dynamic


behaviour. To clarify a bit in details, dynamic behaviour means the behaviour of the
system when it is running /operating.

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So only static behaviour is not sufficient to model a system rather dynamic
behaviour is more important than static behaviour. In UML there are five diagrams
available to model dynamic nature and use case diagram is one of them. Now as we
have to discuss that the use case diagram is dynamic in nature there should be some
internal or external factors for making the interaction.

These internal and external agents are known as actors. So use case diagrams
are consists of actors, use cases and their relationships. The diagram is used to model
the system/subsystem of an application. A single use case diagram captures a
particular functionality of a system.

So to model the entire system numbers of use case diagrams are used.

PURPOSE:

The purpose of use case diagram is to capture the dynamic aspect of a system.
But this definition is too generic to describe the purpose.

Because other four diagrams (activity, sequence, collaboration and Statechart)


are also having the same purpose. So we will look into some specific purpose which
will distinguish it from other four diagrams.

Use case diagrams are used to gather the requirements of a system including
internal and external influences. These requirements are mostly design requirements.
So when a system is analyzed to gather its functionalities use cases are prepared and
actors are identified.

Now when the initial task is complete use case diagrams are modelled to present the
outside view.

So in brief, the purposes of use case diagrams can be as follows:

 Used to gather requirements of a system.


 Used to get an outside view of a system.
 Identify external and internal factors influencing the system.
 Show the interacting among the requirements are actors.

How to draw Component Diagram?

Use case diagrams are considered for high level requirement analysis of a
system. So when the requirements of a system are analyzed the functionalities are
captured in use cases.

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So we can say that uses cases are nothing but the system functionalities written in an
organized manner. Now the second things which are relevant to the use cases are the
actors. Actors can be defined as something that interacts with the system.

The actors can be human user, some internal applications or may be some external
applications. So in a brief when we are planning to draw an use case diagram we
should have the following items identified.

Functionalities to be represented as an use case

Actors

Relationships among the use cases and actors.

 Use case diagrams are drawn to capture the functional requirements of a


system. So after identifying the above items we have to follow the following
guidelines to draw an efficient use case diagram.
 The name of a use case is very important. So the name should be chosen in
such a way so that it can identify the functionalities performed.
 Give a suitable name for actors.
 Show relationships and dependencies clearly in the diagram.
 Do not try to include all types of relationships. Because the main purpose of
the diagram is to identify requirements.
 Use note when ever required to clarify some important points.
 The following is a sample use case diagram representing the order
management system. So if we look into the diagram then we will find three
use cases (Order, SpecialOrder and NormalOrder) and one actor which is
customer.
 The SpecialOrder and NormalOrder use cases are extended from Order use
case. So they have extends relationship. Another important point is to
identify the system boundary which is shown in the picture. The actor
Customer lies outside the system as it is an external user of the system.

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INTERACTION DIAGRAM
We have two types of interaction diagrams in UML. One is sequence diagram
and the other is a collaboration diagram. The sequence diagram captures the time
sequence of message flow from one object to another and the collaboration diagram
describes the organization of objects in a system taking part in the message flow.

So the following things are to identified clearly before drawing the interaction
diagram:

 Objects taking part in the interaction.


 Message flows among the objects.
 The sequence in which the messages are flowing.
 Object organization.

Following are two interaction diagrams modeling order management system.


The first diagram is a sequence diagram and the second is a collaboration diagram.

THE SEQUENCE DIAGRAM:

The sequence diagram is having four objects (Customer, Order, Special


Order and Normal Order).

The following diagram has shown the message sequence for Special Order object
and the same can be used in case of Normal Order object. Now it is important to
understand the time sequence of message flows. The message flow is nothing but a
method call of an object.

The first call is sendOrder () which is a method of Order object. The next call is
confirm () which is a method of SpecialOrder object and the last call is Dispatch ()
which is a method of SpecialOrder object. So here the diagram is mainly describing
the method calls from one object to another and this is also the actual scenario when
the system is running.

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THE COLLABORATION DIAGRAM:

The second interaction diagram is collaboration diagram. It shows the


object organization as shown below. Here in collaboration diagram the method call
sequence is indicated by some numbering technique as shown below. The number
indicates how the methods are called one after another. We have taken the same
order management system to describe the collaboration diagram.

The method calls are similar to that of a sequence diagram. But the difference is that
the sequence diagram does not describe the object organization where as the
collaboration diagram shows the object organization.

Now to choose between these two diagrams the main emphasis is given on the type
of requirement. If the time sequence is important then sequence diagram is used and
if organization is required then collaboration diagram is used.

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Where to use Interaction Diagrams?

We have already discussed that interaction diagrams are used to describe


dynamic nature of a system. Now we will look into the practical scenarios where
these diagrams are used. To understand the practical application we need to
understand the basic nature of sequence and collaboration diagram.

The main purposes of both the diagrams are similar as they are used to capture the
dynamic behaviour of a system. But the specific purposes are more important to
clarify and understood.

Sequence diagrams are used to capture the order of messages flowing from one
object to another. And the collaboration diagrams are used to describe the structural
organizations of the objects taking part in the interaction. A single diagram is not
sufficient to describe the dynamic aspect of an entire system so a set of diagrams are
used to capture is as a whole.

The interaction diagrams are used when we want to understand the message flow
and the structural organization. Now message flow means the sequence of control
flow from one object to another and structural organization means the visual
organization of the elements in a system.

In a brief the following are the usages of interaction diagrams:

 To model flow of control by time sequence.


 To model flow of control by structural organizations.
 For forward engineering.
 For reverse engineering.
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STATECHART DIAGRAM
OVERVIEW:

The name of the diagram itself clarifies the purpose of the diagram and other
details. It describes different states of a component in a system. The states are
specific to a component/object of a system.

A Statechart diagram describes a state machine. Now to clarify it state


machine can be defined as a machine which defines different states of an object and
these states are controlled by external or internal events.

Activity diagram explained in next chapter, is a special kind of a Statechart


diagram. As Statechart diagram defines states it is used to model lifetime of an
object.

PURPOSE:

Statechart diagram is one of the five UML diagrams used to model dynamic
nature of a system. They define different states of an object during its lifetime. And
these states are changed by events. So Statechart diagrams are useful to model
reactive systems. Reactive systems can be defined as a system that responds to
external or internal events.

Statechart diagram describes the flow of control from one state to another state.
States are defined as a condition in which an object exists and it changes when some
event is triggered. So the most important purpose of Statechart diagram is to model
life time of an object from creation to termination.

Statechart diagrams are also used for forward and reverse engineering of a
system. But the main purpose is to model reactive system.

Following are the main purposes of using Statechart diagrams:

 To model dynamic aspect of a system.


 To model life time of a reactive system.
 To describe different states of an object during its life time.
 Define a state machine to model states of an object.

How to draw Component Diagram?

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Statechart diagram is used to describe the states of different objects in its
life cycle. So the emphasis is given on the state changes upon some internal or
external events. These states of objects are important to analyze and implement them
accurately.

Statechart diagrams are very important for describing the states. States can be
identified as the condition of objects when a particular event occurs.

Before drawing a Statechart diagram we must have clarified the following points:

 Identify important objects to be analyzed.


 Identify the states.
 Identify the events.

The following is an example of a Statechart diagram where the state of Order


object is analyzed.

The first state is an idle state from where the process starts. The next states are
arrived for events like send request, confirm request, and dispatch order. These
events are responsible for state changes of order object.

During the life cycle of an object (here order object) it goes through the following
states and there may be some abnormal exists also. This abnormal exit may occur
due to some problem in the system. When the entire life cycle is complete it is
considered as the complete transaction as mentioned below.

The initial and final state of an object is also shown below.

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Where to use Interaction Diagrams?

From the above discussion we can define the practical applications of a


Statechart diagram. Statechart diagrams are used to model dynamic aspect of a
system like other four diagrams disused in this tutorial. But it has some
distinguishing characteristics for modeling dynamic nature.

Statechart diagram defines the states of a component and these state changes
are dynamic in nature. So its specific purpose is to define state changes triggered by
events. Events are internal or external factors influencing the system.

Statechart diagrams are used to model states and also events operating on the
system. When implementing a system it is very important to clarify different states
of an object during its life time and statechart diagrams are used for this purpose.
When these states and events are identified they are used to model it and these
models are used during implementation of the system.

If we look into the practical implementation of Statechart diagram then it is


mainly used to analyze the object states influenced by events. This analysis is helpful
to understand the system behaviour during its execution.

So the main usages can be described as:

 To model object states of a system.


 To model reactive system. Reactive system consists of reactive objects.
 To identify events responsible for state changes.
 Forward and reverse engineering.

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ACTIVITY DIAGRAM
Overview:

Activity diagram is another important diagram in UML to describe dynamic


aspects of the system.

Activity diagram is basically a flow chart to represent the flow form one activity to
another activity. The activity can be described as an operation of the system.

So the control flow is drawn from one operation to another. This flow can be
sequential, branched or concurrent. Activity diagrams deals with all type of flow
control by using different elements like fork, join etc.

Purpose:

The basic purposes of activity diagrams are similar to other four diagrams. It
captures the dynamic behaviour of the system. Other four diagrams are used to show
the message flow from one object to another but activity diagram is used to show
message flow from one activity to another.

Activity is a particular operation of the system. Activity diagrams are not only
used for visualizing dynamic nature of a system but they are also used to construct
the executable system by using forward and reverse engineering techniques. The
only missing thing in activity diagram is the message part.

It does not show any message flow from one activity to another. Activity
diagram is some time considered as the flow chart. Although the diagrams looks like
a flow chart but it is not. It shows different flow like parallel, branched, concurrent
and single.

So the purposes can be described as:

Draw the activity flow of a system.

Describe the sequence from one activity to another.

Describe the parallel, branched and concurrent flow of the system.

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How to draw Component Diagram?

Activity diagrams are mainly used as a flow chart consists of activities


performed by the system. But activity diagram are not exactly a flow chart as they
have some additional capabilities. These additional capabilities include branching,
parallel flow, swimlane etc.

Before drawing an activity diagram we must have a clear understanding about


the elements used in activity diagram. The main element of an activity diagram is the
activity itself. An activity is a function performed by the system. After identifying
the activities we need to understand how they are associated with constraints and
conditions.

So before drawing an activity diagram we should identify the following elements:

 Activities
 Association
 Conditions
 Constraints

Once the above mentioned parameters are identified we need to make a mental
layout of the entire flow. This mental layout is then transformed into an activity
diagram.

The following is an example of an activity diagram for order management


system. In the diagram four activities are identified which are associated with
conditions. One important point should be clearly understood that an activity
diagram cannot be exactly matched with the code. The activity diagram is made to
understand the flow of activities and mainly used by the business users.

The following diagram is drawn with the four main activities:

 Send order by the customer


 Receipt of the order
 Confirm order
 Dispatch order

After receiving the order request condition checks are performed to check if it
is normal or special order. After the type of order is identified dispatch activity is
performed and that is marked as the termination of the process.

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Where to use Interaction Diagrams?

The basic usage of activity diagram is similar to other four UML diagrams.
The specific usage is to model the control flow from one activity to another. This
control flow does not include messages.

The activity diagram is suitable for modeling the activity flow of the system.
An application can have multiple systems. Activity diagram also captures these
systems and describes flow from one system to another. This specific usage is not
available in other diagrams. These systems can be database, external queues or any
other system.

Now we will look into the practical applications of the activity diagram.
From the above discussion it is clear that an activity diagram is drawn from a very
high level. So it gives high level view of a system. This high level view is mainly for
business users or any other person who is not a technical person.

This diagram is used to model the activities which are nothing but business
requirements. So the diagram has more impact on business understanding rather
implementation details.

Following are the main usages of activity diagram:


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 Modeling work flow by using activities.
 Modeling business requirements.
 High level understanding of the system's functionalities.
 Investigate business requirements at a later stage.
COMPONENT DIAGRAM
OVERVIEW:

Component diagrams are different in terms of nature and behaviour.


Component diagrams are used to model physical aspects of a system.

Now the question is what are these physical aspects? Physical aspects are the
elements like executables, libraries, files, documents etc which resides in a node.

So component diagrams are used to visualize the organization and


relationships among components in a system. These diagrams are also used to make
executable systems.

PURPOSE:

Component diagram is a special kind of diagram in UML. The purpose is also


different from all other diagrams discussed so far. It does not describe the
functionality of the system but it describes the components used to make those
functionalities.

So from that point component diagrams are used to visualize the physical
components in a system. These components are libraries, packages, files etc.

Component diagrams can also be described as a static implementation view of a


system. Static implementation represents the organization of the components at a
particular moment.

A single component diagram cannot represent the entire system but a collection of
diagrams are used to represent the whole.

So the purpose of the component diagram can be summarized as:

Visualize the components of a system.

Construct executables by using forward and reverse engineering.

Describe the organization and relationships of the components.

How to draw Component Diagram?

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Component diagrams are used to describe the physical artifacts of a system.
This artifact includes files, executables, libraries etc.

So the purpose of this diagram is different, Component diagrams are used


during the implementation phase of an application. But it is prepared well in advance
to visualize the implementation details.

Initially the system is designed using different UML diagrams and then
when the artifacts are ready component diagrams are used to get an idea of the
implementation.

This diagram is very important because without it the application cannot be


implemented efficiently. A well prepared component diagram is also important for
other aspects like application performance, maintenance etc.

So before drawing a component diagram the following artifacts are to be identified


clearly:

 Files used in the system.


 Libraries and other artifacts relevant to the application.
 Relationships among the artifacts.
 Now after identifying the artifacts the following points needs to be followed:
 Use a meaningful name to identify the component for which the diagram is to
be drawn.
 Prepare a mental layout before producing using tools.
 Use notes for clarifying important points.

The following is a component diagram for order management system. Here


the artifacts are files. So the diagram shows the files in the application and their
relationships. In actual the component diagram also contains dlls, libraries, folders
etc.

In the following diagram four files are identified and their relationships are
produced. Component diagram cannot be matched directly with other UML
diagrams discussed so far. Because it is drawn for a completely different purpose.

So the following component diagram has been drawn considering all the points
mentioned above:

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Where to use Component Diagrams?

We have already described that component diagrams are used to visualize the
static implementation view of a system. Component diagrams are special type of
UML diagrams used for different purposes.

These diagrams show the physical components of a system. To clarify it, we can say
that component diagrams describe the organization of the components in a system.

Organization can be further described as the location of the components in a system.


These components are organized in a special way to meet the system requirements.

As we have already discussed those components are libraries, files, executables etc.
Now before implementing the application these components are to be organized.
This component organization is also designed separately as a part of project
execution.

Component diagrams are very important from implementation perspective. So the


implementation team of an application should have a proper knowledge of the
component details.

Now the usage of component diagrams can be described as:

 Model the components of a system.


 Model database schema.

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 Model executables of an application.
 Model system's source code.

DEPLOYMENT DIAGRAM
Overview:

Deployment diagrams are used to visualize the topology of the physical


components of a system where the software components are deployed.

So deployment diagrams are used to describe the static deployment view of a


system. Deployment diagrams consist of nodes and their relationships.

Purpose:

The name Deployment itself describes the purpose of the diagram.


Deployment diagrams are used for describing the hardware components where
software components are deployed. Component diagrams and deployment diagrams
are closely related.

Component diagrams are used to describe the components and deployment diagrams
shows how they are deployed in hardware.

UML is mainly designed to focus on software artifacts of a system. But these two
diagrams are special diagrams used to focus on software components and hardware
components.

So most of the UML diagrams are used to handle logical components but
deployment diagrams are made to focus on hardware topology of a system.
Deployment diagrams are used by the system engineers.

 The purpose of deployment diagrams can be described as:


 Visualize hardware topology of a system.
 Describe the hardware components used to deploy software components.
 Describe runtime processing nodes.

How to draw Component Diagram?

Deployment diagram represents the deployment view of a system. It is related


to the component diagram. Because the components are deployed using the
deployment diagrams. A deployment diagram consists of nodes. Nodes are nothing
but physical hardwares used to deploy the application.

Deployment diagrams are useful for system engineers. An efficient deployment


diagram is very important because it controls the following parameters

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 Performance
 Scalability
 Maintainability
 Portability

So before drawing a deployment diagram the following artifacts should be


identified:

Nodes

Relationships among nodes

The following deployment diagram is a sample to give an idea of the


deployment view of order management system. Here we have shown nodes as:

 Monitor
 Modem
 Caching server
 Server

The application is assumed to be a web based application which is deployed


in a clustered environment using server 1, server 2 and server 3. The user is
connecting to the application using internet. The control is flowing from the caching
server to the clustered environment.

So the following deployment diagram has been drawn considering all the points
mentioned above:

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Where to use Deployment Diagrams?

Deployment diagrams are mainly used by system engineers. These diagrams


are used to describe the physical components (hardwares), their distribution and
association.

To clarify it in details we can visualize deployment diagrams as the hardware


components/nodes on which software components reside.

Software applications are developed to model complex business processes. Only


efficient software applications are not sufficient to meet business requirements.
Business requirements can be described as to support increasing number of users,
quick response time etc.

To meet these types of requirements hardware components should be designed


efficiently and in a cost effective way.

Now a day's software applications are very complex in nature. Software applications
can be stand alone, web based, distributed, mainframe based and many more. So it is
very important to design the hardware components efficiently.

So the usage of deployment diagrams can be described as follows:

 To model the hardware topology of a system.


 To model embedded system.
 To model hardware details for a client/server system.
 To model hardware details of a distributed application.
 Forwar
 d and reverse engineering.

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UML NOTATIONS
UML notations are the most important elements in modeling. Efficient and
appropriate use of notations is very important for making a complete and meaningful
model. The model is useless unless its purpose is depicted properly.

So learning notations should be emphasized from the very beginning.


Different notations are available for things and relationships. And the UML
diagrams are made using the notations of things and relationships. Extensibility is
another important feature which makes UML more powerful and flexible.

The chapter describes the UML Basic Notations in more details. This is just an
extension to the UML buildling block section I have discussed in previous chapter.

Structural Things:

Graphical notations used in structural things are the most widely used in UML.
These are considered as the nouns of UML models. Following are the list of
structural things.

CLASSES

 Interface
 Collaboration
 Use case
 Active classes
 Components
 Nodes
 Class Notation:

UML class is represented by the diagram shown below. The diagram is divided into
four parts.

 The top section is used to name the class.


 The second one is used to show the attributes of the class.
 The third section is used to describe the operations performed by the class.
 The fourth section is optional to show any additional components.

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Classes are used to represent objects. Objects can be anything having properties and
responsibility.

OBJECT NOTATION:

The object is represented in the same way as the class. The only difference is
the name which is underlined as shown below..

As object is the actual implementation of a class which is known as the instance


of a class. So it has the same usage as the class.

INTERFACE NOTATION:

Interface is represented by a circle as shown below. It has a name which is


generally written below the circle.

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Interface is used to describe functionality without implementation. Interface is the
just like a template where you define different functions not the implementation.
When a class implements the interface it also implements the functionality as per the
requirement.

COLLABORATION NOTATION:

Collaboration is represented by a dotted eclipse as shown below. It has a name


written inside the eclipse.

Collaboration represents responsibilities. Generally responsibilities are in a group.

USE CASE NOTATION:

Use case is represented as an eclipse with a name inside it. It may contain
additional responsibilities.

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Use case is used to capture high level functionalities of a system.

ACTOR NOTATION:

An actor can be defined as some internal or external entity that interacts with the
system.

Actor is used in a use case diagram to describe the internal or external entities.

INITIAL STATE NOTATION:

Initial state is defined show the start of a process. This notation is used in almost all
diagrams.

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The usage of Initial State Notation is to show the starting point of a process.

FINAL STATE NOTATION:

Final state is used to show the end of a process. This notation is also used in
almost all diagrams to describe the end.

The usage of Final State Notation is to show the termination point of a process.

ACTIVE CLASS NOTATION:

Active class looks similar to a class with a solid border. Active class is
generally used to describe concurrent behaviour of a system.

Active class is used to represent concurrency in a system.

COMPONENT NOTATION:

A component in UML is shown as below with a name inside. Additional


elements can be added wherever required.

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Component is used to represent any part of a system for which UML diagrams are
made.

NODE NOTATION:

A node in UML is represented by a square box as shown below with a name.


A node represents a physical component of the system.

Node is used to represent physical part of a system like server, network etc.

BEHAVIOURAL THINGS:

Dynamic parts are one of the most important elements in UML. UML has a set
of powerful features to represent the dynamic part of software and non software
systems. These features include interactions and state machines.

Interactions can be of two types:

 Sequential (Represented by sequence diagram)


 Collaborative (Represented by collaboration diagram)

INTERACTION NOTATION:

Interaction is basically message exchange between two UML components.


The following diagram represents different notations used in an interaction.

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Interaction is used to represent communication among the components of a system.

STATE MACHINE NOTATION:

State machine describes the different states of a component in its life cycle.
The notations are described in the following diagram.

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State machine is used to describe different states of a system component. The state
can be active, idle or any other depending upon the situation.

GROUPING THINGS:

Organizing the UML models are one of the most important aspects of the
design. In UML there is only one element available for grouping and that is package.

PACKAGE NOTATION:

Package notation is shown below and this is used to wrap the components of a
system.

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ANNOTATIONAL THINGS:

In any diagram explanation of different elements and their functionalities are


very important. So UML has notes notation to support this requirement.

NOTE NOTATION:

This notation is shown below and they are used to provide necessary
information of a system.

RELATIONSHIPS

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A model is not complete unless the relationships between elements are described
properly. The Relationship gives a proper meaning to an UML model. Following are
the different types of relationships available in UML.

 Dependency
 Association
 Generalization
 Extensibility

DEPENDENCY NOTATION:

Dependency is an important aspect in UML elements. It describes the


dependent elements and the direction of dependency.

Dependency is represented by a dotted arrow as shown below. The arrow head


represents the independent element and the other end the dependent element.

Dependency is used to represent dependency between two elements of a system.

ASSOCIATION NOTATION:

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Association describes how the elements in an UML diagram are associated. In
simple word it describes how many elements are taking part in an interaction.

Association is represented by a dotted line with (without) arrows on both


sides. The two ends represent two associated elements as shown below. The
multiplicity is also mentioned at the ends (1, * etc) to show how many objects are
associated.

Association is used to represent the relationship between two elements of a system.

GENERALIZATION NOTATION:

Generalization describes the inheritance relationship of the object oriented


world. It is parent and child relationship.

Generalization is represented by an arrow with hollow arrow head as shown


below. One end represents the parent element and the other end child element.

Generalization is used to describe parent-child relationship of two elements of a


system.

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EXTENSIBILITY NOTATION:

All the languages (programming or modeling) have some mechanism to


extend its capabilities like syntax, semantics etc. UML is also having the following
mechanisms to provide extensibility features.

Stereotypes (Represents new elements)

Tagged values (Represents new attributes)

Constraints (Represents the boundaries)

Extensibility notations are used to enhance the power of the language. It is


basically additional elements used to represent some extra behaviour of the system.
These extra behaviours are not covered by the standard available notations.

Abstraction Relationship
An abstraction relationship is a dependency between model
elements that represents the same concept at different levels of abstraction or from
different viewpoints. You can add abstraction relationships to a model in several
diagrams, including use-case, class, and component diagrams.

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ACTIVITY EDGES

In activity diagrams, an activity edge is a relationship between two activity


nodes that you can use to represent the control flow or object flow in an activity
diagram.

AGGREGATION RELATIONSHIPS

An aggregation relationship depicts a classifier as a part of, or as subordinate


to, another classifier.

ASSOCIATION RELATIONSHIPS

In UML models, an association is a relationship between two classifiers, such


as classes or use cases, that describes the reasons for the relationship and the rules
that govern the relationship.

BINDING RELATIONSHIPS

In UML models, a binding relationship is a relationship that assigns values to


template parameters and generates a new model element from the template.

COMMUNICATION PATHS

In UML modeling, a communication path is a type of association between


nodes in a deployment diagram that shows how the nodes exchange messages and
signals.

COMPOSITION RELATIONSHIPS

A composition relationship, which was named composition association


relationship in UML 1.4, represents whole–part relationships and is a form of
aggregation. A composition relationship specifies that the lifetime of the part
classifier is dependent on the lifetime of the whole classifier.
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DEPENDENCY RELATIONSHIPS

In UML modeling, a dependency relationship is a relationship in which


changes to one model element (the supplier) impact another model element (the
client). You can use dependency relationships in class diagrams, component
diagrams, deployment diagrams, and use case diagrams.

DEPLOYMENT RELATIONSHIPS

In UML modeling, deployment relationships specify that a particular node


type supports the deployment of an artifact type.

DIRECTED ASSOCIATION RELATIONSHIPS

In UML models, directed association relationships are associations that are


navigable in only one direction.

GENERALIZATION RELATIONSHIPS

In UML modeling, a generalization relationship is a relationship in which one


model element (the child) is based on another model element (the parent).
Generalization relationships are used in class, component, deployment, and use case
diagrams.

IMPLEMENTATION RELATIONSHIPS

In UML modeling, an implementation relationship is a specialized type of


realization relationship between a classifier and a provided interface. The
implementation relationship specifies that the realizing classifier must conform to
the contract that the provided interface specifies.

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INCLUDE RELATIONSHIPS

In UML modeling, an include relationship is a relationship in which one use


case (the base use case) includes the functionality of another use case (the inclusion
use case). The include relationship supports the reuse of functionality in a use case
model.

MANIFESTATION RELATIONSHIPS

In UML modeling, a manifestation relationship shows which model elements,


such as components or classes, are manifested in an artifact. The artifact manifests,
or includes, a specific implementation for, the features of one or several physical
software components.

REALIZATION RELATIONSHIPS

In UML modeling, a realization relationship is a relationship between two


model elements, in which one model element (the client) realizes the behavior that
the other model element (the supplier) specifies. Several clients can realize the
behavior of a single supplier. You can use realization relationships in class diagrams
and component diagrams.

USAGE RELATIONSHIPS

In UML modeling, a usage relationship is a type of dependency relationship in


which one model element (the client) requires another model element (the supplier)
for full implementation or operation.

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COMMON MECHANISMS IN UML
SPECIFICATIONS

Textual statement of syntax & semantics

Diagrams give view of specification

ADORNMENTS

Elements in UML - unique graphical notation

Adornments - added information about class

COMMON DIVISIONS

General property vs. specific instance

Class vs. object

Use case vs. use case instance

UML syntax: underline name of instance

Separation of interface & implementation

Interface - contract

Implementation - concrete realization of contract

Extensibility Mechanisms

STEREOTYPE

Allows creation of new kinds of building blocks from existing ones

TAGGED VALUE

Allows creation of new information in specification

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CONSTRAINT

Allows addition of new rules & modification of existing rules

RULES OF UML

 specify what model should look like


 semantic rules for

 names
 scope
 visibility
 integrity
 execution
 Common properties of models
 elided - hide some elements for simplicity
 incomplete
 inconsistent
 rules of UML make it easier to address these problems

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ARCHITECTURE OF UML
Any real world system is used by different users. The users can be developers,
testers, business people, analysts and many more. So before designing a system the
architecture is made with different perspectives in mind. The most important part is
to visualize the system from different viewer.s perspective. The better we understand
the better we make the system.

UML plays an important role in defining different perspectives of a system. These


perspectives are:

 Design
 Implementation
 Process
 Deployment

And the centre is the Use Case view which connects all these four. A Use case
represents the functionality of the system. So the other perspectives are connected
with use case.

Design of a system consists of classes, interfaces and collaboration. UML provides


class diagram, object diagram to support this.

Implementation defines the components assembled together to make a complete


physical system. UML component diagram is used to support implementation
perspective.

Process defines the flow of the system. So the same elements as used in Design are
also used to support this perspective.

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Deployment represents the physical nodes of the system that forms the hardware.
UML deployment diagram is used to support this perspective.

TERMS AND CONCEPTS

UML 2.2 has 14 types of diagrams divided into two categories. [10] Seven
diagram types represent structural information, and the other seven represent general
types of behavior, including four that represent different aspects of interactions.
These diagrams can be categorized hierarchically as shown in the following class
diagram:
UML does not restrict UML element types to a certain diagram type. In general,
every UML element may appear on almost all types of diagrams; this flexibility has
been partially restricted in UML 2.0. UML profiles may define additional diagram
types or extend existing diagrams with additional notations.
In keeping with the tradition of engineering drawings, a comment or note explaining
usage, constraint, or intent is allowed in a UML diagram.

STRUCTURE DIAGRAMS

Structure diagrams emphasize what things must be in the system being modeled:

 CLASS DIAGRAM: the class diagrams describe the structure of a system by


showing the system's classes, their attributes, and the relationships among the
classes.
 COMPONENT DIAGRAM: depicts how a software system is split up into
components and shows the dependencies among these components.
 COMPOSITE STRUCTURE DIAGRAM: describes the internal structure of
a class and the collaborations that this structure makes possible.
 DEPLOYMENT DIAGRAM: serves to model the hardware used in system
implementations, and the execution environments and artifacts deployed on
the hardware.
 OBJECT DIAGRAM: shows a complete or partial view of the structure of a
modeled system at a specific time.
 PACKAGE DIAGRAM: depicts how a system is split up into logical
groupings by showing the dependencies among these groupings.
 PROFILE DIAGRAM: operates at the metamodel level to show stereotypes
as classes with the <<stereotype>> stereotype, and profiles as packages with the
<<profile>> stereotype. The extension relation (solid line with closed, filled
arrowhead) indicates what metamodel element a given stereotype is extending.

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Since structure diagrams represent the structure they are used extensively in
documenting the architecture of software systems.

BEHAVIOR DIAGRAMS

Behavior diagrams emphasize what must happen in the system being modeled:
 ACTIVITY DIAGRAM: represents the business and operational step-by-step
workflows of components in a system. An activity diagram shows the overall
flow of control.
 STATE MACHINE DIAGRAM: standardized notation to describe many
systems, from computer programs to business processes.
 USE CASE DIAGRAM: shows the functionality provided by a system in
terms of actors, their goals represented as use cases, and any dependencies
among those use cases.

Since behavior diagrams illustrate the behavior of a system, they are used
extensively to describe the functionality of software systems.

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CLASS DIAGRAM

The class diagram describes the attributes and operations of a class and also the
constraints imposed on the system. The class diagrams are widely used in the
modeling of object oriented systems because they are the only UML diagrams which
can be mapped directly with object oriented languages.

The class diagram shows a collection of classes, interfaces, associations,


collaborations and constraints. It is also known as a structural diagram.

CONTENTS:

Class diagrams commonly contain the following things

 Classes
 Interfaces
 Collaborations

Dependency, generation and association relationships

Fig: Class Diagram


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CLASS DIAGRAM

CENTER
Center allocated
address
contact number
web site

training for entrance exam()


conduct online exam()

STUDENT
student name
UNIVERSITY
gender university name
father's name address
address contact number
email id web site
nation
checking the student form()
student's result()
registering name()
fill the application form() advertisements()
submittng the form() provide offers()
writing the exam()
paying fees()

CONSULTANT
consultant name
address
contact

checking application form()


enrollment of papers()
student information()
submit exam result()
providing info of university()

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USE CASE DIAGRAM

<<include>>

pay service charges


register forms

fill application
receive response
consultant
<<extend>>

submit required infom

student

check detail

university

result

get university
offer

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INTERACTION DIAGRAM

A. SEQUENCE DIAGRAM

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centre student consul tant universi ty

1: conducti ng classes

2: attendi ng classes

3: providi ng study materi al

4: prepari ng for exam

5: conducti ng exams

6: di splaying resul t

7: submitting the app forn

8: submitting the marks

9: enrol ling the forms

10: verifyi ng the documents

11: accept/reject the appli cati on

B. COLLABORATION DIAGRAM

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4: preparing for exam

1: conducting cl asses
3: providi ng study material
5: conducting exams
6: displaying result

centre student

2: attending classes

8: submitting the marks


11: accept/reject the application
7: submitting the app forn

10: verifying the documents

9: enrolling the forms


consul tant

university

ACTIVITY DIAGRAMS

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ACTIVITY DIAGRAM FOR GRANTING VISA

Displaying visa
notification

visa
processing

granting status
report

issueing visa

ACTIVITY DIAGRAM FOR ADMISSION IN UNIVERSITY

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Student Detail

Check Detail

Check Visa
ino

NO
reject
YES

Accepted

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ACTIVITY DIAGRAM FOR HIGHER STUDIES

register

fill aplications

submit
certificates

check datails

result

rejected
enrolled

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ACTIVITY DIAGRAM FOR ADMISSION IN CENTER

Student Consultant Center

Submitting Receiving
form Form

Review the Check


Details

Allotment

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STATE CHART DIAGRAM

State chart Diagram for Consultant

Registering

accepting

Filling
application

forward

Submitting

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State chart diagram for centre

enrolling
student

accepting

gre
preparation

forward

writing
exams

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State Chart Diagram for University

Granting
Checking Updating Send Storing
detail

Accepting

Forwarding

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COMPONENT DIAGRAM

Consulta
nt.exe

Student.txt Centre.java university.dll

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DEPLOYMENT DIAGRAM

Consult
ant

Student Student Student


1 2 3

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