Beruflich Dokumente
Kultur Dokumente
_____________________________
Icebreaker: Discovery Questions
These are questions that can be great
team building icebreakers, starting an extended training session,
team teleconference, retreat, staff meeting etc. These questions
kind of remind me of that childhood game "Truth or Consequence"
http://groups.yahoo.com/group/TrainingIdeas/message/1293
_____________________________
Team Building Icebreakers
Qusetions
http://groups.yahoo.com/group/TrainingIdeas/message/986
_____________________________
_____________________________
_____________________________
Icebreakers:
http://www.cornell.edu/OHR/TNET/Icebreakers/Icebreakers.html
Felt Hats
Each participant is given a pre-made red felt donut-shaped circle of approximately 18 inches in
diameter (Kathleen can be contacted if you would like either to borrow, or to learn how to make
your own) and given the instruction to form some type of hat out of the felt piece. Participants
are given enough time to make their hat, and each person explains the hat they created. This is
a quick, and fun, way to "break the ice."
Names & Adjectives
Ask each participant to take a few moments to think of an adjective that starts with the same first
letter as their first name (e.g. "Merry Marilee"). Start by modeling it yourself. Then move around
the group asking each person to state their name/adjective combination. Additionally, participants
can be asked to share "where they work," or other pertinent information. At various points during
introductions, or at the end, ask for volunteers to remember each of the names, with adjectives,
that have been volunteered thus far. Reinforce the efforts and successes of volunteers.
Names & Stories
Ask participants to introduce themselves, with each person talking briefly about the most
ridiculous thing they've done in their working life.
The Napkin Game
Ask participants to form groups of equal size. Give each group a napkin and explain to them that
their task is to fold their napkin as small as possible, but still large enough for each small group
member to place a toe on the napkin.
From: John Gormley, Health Educator, Gannett Health Center, Cornell University, Ithaca, NY
14853
Ball Toss / Group Juggle
Icebreaker for Day 2 of a multi-day training session. Good for a group of at least 12 and up to 30
where some people know each other, but the whole group is still getting acquainted:
Have 3 tennis balls handy. Get the group in a circle.
Facilitator tosses 1 ball to someone in the group whose name they know saying their name and
then the other person's name (e.g. Sandy to John). John (person who receives the ball) tosses
ball to someone whose name he knows (e.g. John to Phil). Phil tosses to someone whose name
he knows and so on, saying both names all the way around the circle. The ball is tossed to each
person one time only until everyone in the circle gets it and all names have been said.
THEN, facilitator starts again and tosses the balls to the same person (Sandy to John to Phil,
etc.) only this time with 2 balls in succession (not at the same time) saying both names, both
times. Balls get tossed to the same people they were originally tossed to; first one ball, then the
next, all the way around the circle stopping when they get back to the facilitator.
THEN, facilitator starts again only with all three balls this time. Saying names each time, all three
balls get tossed, in succession, in the same order until they get back to the facilitator.
By the time there are three balls going, it gets pretty chaotic and fun. By now all names have
been said so many times everyone should have a pretty good idea of who's who and they are
pretty warmed up and ready to go. If (I should say, when) someone drops a ball, simply give
them a chance to chase it down and just pick up where you left off--no need to start again.
Meeting warm-ups
Quick ideas to get people focused in the room on each other; also ready to participate.
Go around the table (or circle) and complete one of these sentences:
Once upon a time, I...
My ideal vacation is...
The riskiest thing I ever did was...
The wildest thing I ever did (that I'll admit to ) is...
These are easy to make up and can be topical (what I did on my summer vacation, my plans for
the weekend are...)
From: Mary Louise Doyle, Manager, Human Resources, Facilities and Campus Services,
Humphreys Services Building, Cornell University, Ithaca, NY 14853
Find an Object
Objectives:
Creating an environment where it is safe for people to talk about who they are in a broader sense
than might normally be socially acceptable.
Learning about others in the group.
Design:
Give participants 10 minutes to find an object that represents either how they feel today, what
they aspire to, what their job feels like, what they'd like to let go of to be present---the
possibilities are wide open.
Participants can either hold on to their object or put it on a cloth in the center of the room (this
assume people are in a circle on the floor or in chairs).
Have each participant share with the group what the object means to them. You can either go in
order, let someone volunteer to be first and then go in order or let it go according to whoever is
ready (this option often feels best).
Some considerations:
About size, I've done this with up to 16 people and it probably took 30 minutes. Most people don't
go on very long.
It helps to have access to nature because of the greatly increased store of objects to be found
there but I've also done it in homes. I think it could be done in an office environment if people
had enough time to wander around looking for something.
It is helpful to emphasize that they don't have to find the ultimate object and they shouldn't think
too hard about it but just let objects speak to them, e.g. whatever seems to catch their eye
should be considered. This is also a good example of "challenge by choice" in that participants
can choose how much they wish to share of their "inner life" based on the notion that learning
requires some willingness to risk.
Alternative (from Bill Davis):
Each participant introduces themselves and then shows the group an object they brought into the
session (It could be from their pocket, purse, briefcase, etc.) They must then tell the group why
that object is significant to who they are.
Interviewing & Introducing
(from Lynn Brown with additions from Peter Hurst)
Objectives:
Learning enough about one other person to be able to introduce them to the entire group. All
participants get to hear about other participants from the perspective of a third party instead of
hearing from the person themselves. Provides a bit of a stretch for participants to have to ask
someone they just met to tell them enough about themselves to introduce them.
Design:
Pair off the audience. Have the teams interview one another. Then have each take a turn
introducing the other to the audience at large. Interviews should be timed (begin, end) anywhere
from 1-2 minutes to ? depending on how much time you want to allow for this activity.
Comments:
You can prepare questions ahead of time or provide just general guidelines for the interview. You
may want to ask people to pick someone to interview that they don't already know.
-----------------------------------------------------------Ha
This exercise asks the participants to pass the word 'ha' around a circle. This activity is generally
more effective when used during the later stage of the training program or session.
Time Reference: Approximately 5 to 7 minutes.
Group Size: Best suited for a group of 20 or fewer participants.
Space Required: A room that has the potential for flexible seating.
Material Needed: None.
1. The trainer first asks the group members to form a circular seating arrangement.
2. When the participants are seated. the group leader explains that the object of this game is for
the participants, without laughing, to pass the word "ha" around the circle.
3. The trainer then designates one participant to be the head of the circle. That participant begins
the game by saving "ha".
4. The person sitting to his or her right must repeat the "ha" and then say another "ha." The third
person must say ha. ha and then given an additional "ha." In this manner the "ha" continues
around the circle.
The game ends when all of the participants. trying not to laugh (a virtual impossibility), have
repeated the "ha's" that preceded them and then added their own "ha."
Variations:
1. The trainer may use another word in place of "ha." For example: "yuk," "har," or "tee hee."
2. The group leader may ask all of the participants to repeat the "ha's." stopping only to let the
person whose turn it is pipe in with his or her own.
3. The trainer may continue the exercise for five minutes. regardless of how many times the
"ha's" go around the circle.
Toilet Paper Go-Round
Purpose: Use for short introductions at the start of a "heavy" or "intense" kind of meeting in order
to lighten the atmosphere.
Material: 1 roll of toilet paper (if you "borrow" it from an office bathroom, be kind and leave some
for your colleagues!)
Instructions:
Pass around a roll of toilet paper and say something like "just in case this meeting gets a little
messy, everyone needs to take some" (with no other qualifiers or instruction). Then go on with
other business (agenda, minutes, "housekeeping" items...) as the roll makes it way around the
room.
Some folks by nature will take many "squares" and some just a few.. once everyone has had the
roll, and you've finished other business, ask everyone to introduce themselves and share with
the group as many "things" about themselves as number of "squares" they took! You can suggest
the "things" be generic or make it work-related.. you choose.
Have fun!
Two Truths & a Lie
Objectives:
To allow people to get to know and appreciate one another better, through discovering both
common and unique interests and experiences.
To help level the playing field within a group through making human connections that aren't
related to either organizational or power structures.
To help people begin to be more comfortable talking and listening with one another.
To begin to facilitate the process of people exposing something of themselves and their ideas to
a group.
But most of all -- to have some FUN!
Design:
In groups of three to eight (depending on how much time you want to devote to this exercise)
have individuals take turns making three statements about themselves -- two which are true; one
that is a lie.
After an individual makes their statements, the other folks in the group discuss among
themselves which seem most plausible and what is most likely to be the lie.
Once they come to some sort of consensus, the individual who made the statements not only
tells which is the "lie" but also provides a bit more background about the "truths" as well as what
made them think folks might have thought the "lie" was a "truth."
A group of three can easily do this in less than 10 minutes. A group of eight can take from 20 to
30 minutes.
Comments:
This game works well with groups that are new to one another. It is often surprising how relative
strangers can instinctively pick up the nuances between truths and lies based on very little
information.
The game also works well with groups that have been together awhile and Think they know a lot
about each other.
The first person or two asked to make statements can find it pretty difficult, but after a couple of
folks have taken a turn others typically find it easier to do. One way to help alleviate this and
make the process run smoother is to alert a couple of people beforehand to begin thinking so
that they can be somewhat more ready to volunteer. This type of a "plant" can make it much
easier for folks who come later because they won't see someone "struggle" and get "uptight"
about their ability to "perform." Another way to get around the difficulty the "first" folks have is to
start it yourself.
This exercise can also be done "electronically" with groups that aren't physically located together,
but have been "assembled" to work together on some task -- for example a cross-functional
committee or a committee of a national association that has folks from across the country
participating. It takes a little longer -- a group of seven I once participated in took a month of
calendar time to do an e-mail version of this -- but it provided the same benefits.
Purpose: To help us get to know one another better and answer any questions you may have
about your trainer(s).
Setting: A briefing room near you!
2. Break participants into several groups of from four to six people each.
3. Display your own versions of the following newsprints after folks have "settled down":
Task One: Introduce yourselves to others in your group including names, affiliations, and one
thing people wouldn't know about you if you didn't tell them. Take ten minutes for these
introductions.
Task Two: Work within your group to think of 2-4 questions (depending upon number of subgroups) you would like to ask your trainer(s) to help you know them better and better understand
their hopes for this training (any questions about the training itself should be moved to another
sheet of newsprint to be addressed after this opening activity). You will have ten minutes to come
up with your questions.
Trainer Note: essentially what you're doing here is working to keep questions focused on the
person(s) of the trainer(s) rather than on the mechanics of the training itself.
4. After the second ten minutes, set up chairs in the front of the room (one chair per trainer)
facing the back of the room. Ask participants to arrange their chairs to face the trainers chairs (to
look like a news conference!).
5. Ask each group to alternate the asking of their questions. Trainer(s) answer as honestly as
possible and appropriate.
6. Process the activity minimally with brief discussion of participants and trainer reactions to the
news conference format.
7. If time permits, have people in groups introduce themselves to the other group(s). Or, see
"The Name Game," below.
The name game is simple, safe, and effective for most training audiences. It should be avoided
in mixed trainings where groups with historical conflict are brought into the same room. In such
cases, the failure to remember someone else's name can become a "critical incident" and a
source for continued polarization.
Time
While The Name Game is generally time-efficient, larger groups will require more time. Allot at
least ten minutes for smaller groups (5 to 12 participants). Double the time for greater than
twelve participants.
Design
1. Explain to participants that you are going to ask them to play "The Name Game." You will ask
each person to introduce themselves, going person-to-person either clockwise or counterclockwise around the group. Each person will be asked to introduce themselves by giving at least
their name, their affiliation, and an interesting topic of choice (either you pick a topic such as
'Your ideal vacation..." or playfully ask the group-as-a-whole what they'd like to know about each
other).
2. The main task for each person in The Name Game is to remember enough about each person
so they could start from the beginning of the group and remember the names of all those who
had introduced themselves thus far. Remind participants they are not to take notes during The
Name Game.
3. Begin the introductions. After three or four people have introduced themselves, ask for a
volunteer to name all those who had introduced themselves so far.
4. Pepper your facilitation of The Name Game with liberal amounts of appreciation and
acknowledgment. Clapping is encouraged!
5. A nice variation of The Name Game is to break after someone has named all everyone else in
the group, and encourage people to break up into "affinity groups" with others they'd like to talk
with. In these smaller groups, any number of light topics can be used to help participants get to
know each other a bit better.
6. Minimal (or non-existent) processing of this icebreaker is most appropriate.
From: Glenn Allen-Meyer, Human Resource Consultant/Master Trainer, Organizational
Development & Educational Services, Office of Human Resources, Cornell University, 20
Thornwood Dr., Ithaca, NY 14850-1265
(607)254-8396
gpa1@cornell.edu
-----------------------------------------------------------Energizers
-----------------------------------------------------------Energizers are intended to be quick and fun activities that get people moving, laughing, and at
ease. They are ideal for the very outset of a meeting or whenever things are beginning to drag.
They are also useful to use when coming off a break to help folks re-focus their attention on the
group and away from whatever it was they were occupying themselves with during the break.
Several such activities are described below (listed in alphabetical order).
-----------------------------------------------------------All My Neighbors #1
You need an odd number of people for this game that is a distant cousin to musical chairs.
Everyone begins by sitting on chairs in a circle with the facilitator standing in the middle. Explain
that the person in the middle needs to find some "neighbors." To do so, they'll make a true
statement about themselves and hope that it will be true for others. Everyone that "identifies"
with the statement has to then stand up and find an empty chair. The person in the center is also
looking for a chair, so once again someone will be without a chair, and they get to go to the
middle and find some "neighbors."
The facilitator then begins with something like: "All my neighbors wearing blue jeans." At this,
everyone who is wearing jeans should jump out of their seats and look for an empty seat. The
odd person out goes to the middle
This game can easily last ten to fifteen minutes.
All My Neighbors #2 (for more "sedate" groups)
The group is in a circle, standing up. The facilitator is standing in the middle of the circle. Explain
that you are going to make a variety of statements and you'd like everyone who "identifies" with
the statement to join you in the center of the circle for "high fives."
The facilitator then begins: "All my neighbors wearing white underwear." At this, everyone who is
wearing white underwear should join the facilitator in the middle of the circle for a high five. Folks
then return to their seats.
The facilitator then goes on through 10 to 15 other such statements. Example can include:
All my neighbors who:
are wearing socks
have an older sibling
were born in a month without an R in it
whose last digit of their social security number is odd
haven't been caught speeding in a year
like Frosted Flakes
don't eat meat
were engaged to be married more than once
remember the name of Yogi Bear's sidekick
have watched Gone With the Wind in one sitting
know how to tie a bow tie
play the piano (even a little bit)
have been to a Grateful Dead concert
have voted with an absentee ballot
Figure on ten minutes tops for this activity.
Blob Tag
Its helpful to have a pretty large, open space for this energizer. The facilitator is it. When she or
he tags someone they lock arms and then jointly attempt to tag someone else. As each person is
tagged they lock arms with those who are already it. The game is over when the last person is
"captured." Some boundaries must be set up for this activity to keep folks from roaming too far
afield. This game typically takes less than 10 minutes to complete.
Honey I Love You
In this game everyone is sitting in a circle. As the facilitator you will normally go first. The object
is to identify someone in the circle, go up to them, and say "Honey, I love you, but I just can't
make you laugh" with the express purpose of making them laugh. The person you are saying this
to has to look at you and work at keeping a straight face. If after three tries at getting them to
laugh you haven't succeeded, pick another target. If they laugh or even smile they move into the
middle of the circle and select a target. You can do just about anything to get someone to laugh
except touch them. Funny faces, strange voices, props, etc. are all fair game.
Once a person has been made to laugh, they can no longer be a target. The game goes on until
the last person either breaks down and laughs or withstands the final three attempts at getting
them to laugh. Note that depending on the size of the group and the ability of folks to keep a
poker face, this is often not a quick game. Nevertheless, its always a lot of fun.
Hospital Tag
In this activity everyone is "it". The objective is to keep from being "tagged" by another player,
but to tag as many other people as possible. The first time you are tagged you have to put a
hand on where you were tagged -- for instance, if you are tagged on the top of the head you then
have to play with one hand on top of your head. You can then resume attempting to tag others.
The next time you are tagged you have to put your other hand where you are tagged that time.
The third time you are tagged you're dead (sit down to signify this) and can no longer attempt to
tag other people.
It helps to have a fairly large, open space for this activity, but it normally helps to set up some
boundaries to keep folks from roaming too far afield. Depending on people's creative "tagging"
abilities this can get pretty interesting. It shouldn't take more than ten minutes for this energizer
to run its course.
Person-to-Person
There has to be an odd number of people for this activity to work. The facilitator stands in the
midst of the group and asks everyone else to pick a partner. Explain that you'll give them from
two to five commands that they must perform as a pair. The last command is always "Person-toperson" and everyone, including the person giving the commands, will have to scramble to find a
new partner. The odd person out gets to go into the middle of the group and provide the next set
of commands.
The game begins with the person in the center (initially the facilitator) giving instructions such as:
"Elbow to elbow" and the pairs must put an elbow to elbow. The facilitator can then say: "Ear to
ear" and the pairs then have to put an ear to an ear, as well as keeping the elbow to elbow. Then
the facilitator says "Person-to-person," everyone finds a new partner, and you go on to the next
person calling out commands. Depending on the group, this can get pretty interesting!
Stop the game when you feel like it.
Secret Agent
In this game its best to have a pretty good sized, open area. Have folks begin by standing
around in a circle. Tell them that there is someone in the group out to get them -- a "secret agent"
-- and only you know who they are. Each individual also has a "bodyguard" who only they know
about.
Then, quietly, without pointing, and without telling anyone, each individual identifies to
themselves who their "secret agent" is for this game. After everyone seems to have made a
selection, have them then select another individual -- quietly, without pointing, and without telling
anyone -- who will serve as their "bodyguard" for the activity.
After everyone has made their selections let them know that they are now free to move around,
but they must keep their "bodyguard" between themselves and their "secret agent" at all times.
This can get pretty funny and interesting as people move about. It often turns into utter chaos
because of the odd combinations of "bodyguards" and "secret agents."
Stop the game when you feel like its over.
------------------------------------------------------------
"Anonymous" Offerings
-----------------------------------------------------------The following icebreakers, energizers, and activities were offered by various Cornell Trainer
Network members at the July 2nd, 1996 Icebreaker Mini-Conference. Please note that some of
these are fairly risky icebreakers for use by skilled facilitators working with specific audiences.
See "Care & Feeding of Icebreakers" for general safety tips to use with icebreakers and
energizers.
------------------------------------------------------------
...likes movies?
(You can make up your own along these lines.)
Ism-related: "Who here...
...is a man?
...is a woman?
...considers themselves middle-class?
...considers themselves working-class?
...considers themselves economically poor?
...is Jewish?
...is Christian or raised Christian?
...is of another religious background?
...is a person of color?
...is white?
...is Hispanic?
...is Asian?
...is Black or African?
...is Indian?
...is Native American?
...is gay, lesbian or bisexual/knows someone who is gay, lesbian or bisexual?
...is straight?
...does not speak English as their first or native language?
(You can make up more along these lines.)
Process:
Process the exercise by asking participants to discuss the feelings associated with group
membership or non membership.
How did they feel identifying themselves as members of these groups?
Did anyone not stand up even though they were a member of that group?
Was anyone confused?
What description felt proudest? Scariest?
Did any description make you feel ashamed?
Other questions?
_____________________________
Icebreakers
_____________________________
Icebreaker: Discovery Questions
These are questions that can be great
team building icebreakers, starting an extended training session,
team teleconference, retreat, staff meeting etc. These questions
kind of remind me of that childhood game "Truth or Consequence"
http://groups.yahoo.com/group/TrainingIdeas/message/1293
_____________________________
Team Building Icebreakers
Questions
http://groups.yahoo.com/group/TrainingIdeas/message/986
_____________________________
Icebreakers Collection
Treasure Hunt
Leadership
Communication Skills
Customer Service
http://groups.yahoo.com/group/TrainingIdeas/message/1365
_____________________________
_____________________________
_____________________________
"Do you know me?"
Each person is given a nametag and an index card. The name tag has the name of another
person in the group on it. Everyone is told to circulate, meet, mix and mingle to gather
information, insights or stories about the person on their tag from group members.
The opening line "Do you know me?" is used to help generate clues and conversation. The index
card is to be used to write down the information collected. At the end of a designated time about 15 minutes, each participant introduces their "name tag" and its person to the group.
_____________________________
LOGOS
Each person is given a blank name tag. Explain to the group that corporations are recognized by
a specific logo or symbol. (McDonalds arches, 3M, Apple Computer's Apple, etc.) They are given
2 minutes to draw their personal logo. This logo should reflect their personality, their interests,
major or any thing they would like other people to know about them. Then give the group time to
mingle and see what each others logo looks like. When it looks like the entire group has mixed,
instruct everybody with a similar logo to form a small group. You may be surprised at how many
similarities there are in your group.
_____________________________
Ya really want to know?
Each participant is asked to give his/her middle name and tell how or why that particular name
was chosen for them. The facilitator should begin the process and if appropriate, do it with a little
bit of humor to encourage others to share.
_____________________________
New and Good
Ask participants to share something new and good that happened to them within the last week.
This is a quick and energizing icebreaker which can help the facilitator stress the positive
aspects of new experiences.
_____________________________
TEAM BUILDING
Keyboard
This is an excellent exercise to develop and/or stress synergism and the power of a collective
team or group. First, ask individuals to write down the keyboard of a standard PC or typewriter
from memory.
Then, allow groups of four to compare keyboards. When individuals or groups feel they have the
perfect keyboard, they should turn their paper over and wait.
If the group of four is not certain they are correct, they can merge with another group, and so on.
Display a sample keyboard for them to compare.
Stress the concept that none of us is as smart as all of us combined. Draw the conclusion that we
must share information to be totally correct as a group or team.
_____________________________
Can You Guess?
Give each participant a piece of paper. Ask participants to:
1. Write a secret about themselves that the rest of the group doesn't know anything about.Fold
up the paper and put it in a paper bag.
2. Have a volunteer pick out one piece of paper, read it aloud, guess who the person is, and give
a reason for their choice. Go around the room and give everyone a chance to guess.
____________________________
Unfinished Sentences
Pick several, or all of the questions below and list them on flipchart or overhead. Go around the
room and have each participant finish the sentences you've listed.
1. On Saturdays, I like to
2. If I had only 24 hours to live I would
3. If I had the car of my choice it would be
4. I feel best when people
Dirty...clean...crumpled...or finely creased...you are still priceless to those who love you.
The worth of our lives comes not in what we do or who we know, but by WHO WE ARE.
You are special....dont ever forget it. Count your blessings.......not your problems.
___________________________________
TIME MANAGEMENT
Sponge Fun
Prepare beforehand by cutting two sponges into several small pieces and finding a large drinking
glass. To begin the activity ask the group to think of all the things that keep them busy and take
up a lot of their time. Place one piece of sponge into the glass for each
thing the group names, until the entire glass is full and there is no room for more sponges.
Then pour water into the glass to illustrate how if we understand our priorities we are able to find
time in our to do the things that are important.
___________________________________
Traffic lights! A non-threatening communication tool.
Prior to the session prepare strips of colored paper, green, yellow, and red. Distribute three to
five strips of each color to participants as they enter the room. Display on a chalkboard
or flip chart what each color represents.
Green I am confident I know the answer.
Yellow I have an idea, but I dont know if its a good one.
Red Im at loss for the answer.
Participants are often afraid of being wrong or of sounding ignorant in front of others.
When asking questions of participants instruct them to hold up the colored strip of paper
indicating their answer. It can also be used to evaluate the effectiveness of training.
___________________________________
Communication Awareness
A demonstration how preconceived ideas prevent us from hearing what others want to
communicate. Print the following letters on a flipchart or chalkboard.
WSODTROW
Distribute a piece of paper to all participants and ask them to form two words from the letters.
After a few minutes ask participants to share their results. Very few people will use the letters to
write,
TWO WORDS as instructed.
The point of the exercise? Every message passes through a series of filters-sender, message,
receiver-that vary depending on sex, age, trade, or other characteristics of the communication
involved. Awareness that the filters exist can improve communication.
___________________________________
Drawing Off the Top of your Head
This icebreaker works well with groups of 10 or more people. Set up- Think of items that your
group can draw examples would be dinosaurs, televisions, cats or bicycles. The more
interesting you make the objects, the more interesting the drawings. If you know the number that
will attend in your group, make up small slips of paper with the names of objects on it them.
Say your group has 12 people attending, choose 4 different objects to draw and make 12 slips.
Write each object down 3 times you will then have four groups of three participating in each
group. Place the slips in a hat or box. You will also need paper, pens, and books large enough to
put the paper on top of to draw on. At the beginning of meeting participants will get a piece of
paper, a pen and a book (not too heavy!)
Begin the game each person will take a slip from the hat or box but they should not tell anyone
what is on their slip of paper. They are then told to place a piece of paper on the book they were
given and to place the book on the top of their head. Watching the clock, give everyone the cue
to begin drawing. They will have 30 seconds to draw the object on the slip of paper they chose.
When you call time, participants must still not tell anyone what they drew. They are told to mill
around the room and find the other people that they think drew the same thing! When the groups
are formed, they can compare their drawings. It is a lot of fun to look at these drawings, as they
will all be very unique.
Let them know that as a group, everyone has their own way of thinking about things and seeing
things and that the group is dynamic because they each bring different points of view and
dynamic ideas to the meeting.
___________________________________
A crowdbreaker to get participants talking
Collect ordinary, small household items such as a button, a rubber band, emery board, pencil,
Popsicle stick, a piece of ribbon, etc. Be sure to have one item for each participant. List the
items on a sheet of paper with a line beside each item. Make one photocopy of the list for each
participant.
Put each item in an envelope. As the participants arrive hand them each an envelope and a
photocopied list. Explain that each participant must somehow wear his or her item. Have
participants find out whos wearing each item and write that persons name in the appropriate
place on the list.
A great way to encourage participants who dont know each other to mingle.
___________________________________
TEAM BUILDING
Knitting a Team
A team building exercise to demonstrate that every action a team member makes, no matter
how small it may seem, has an affect on others.
Break into groups of four to ten participants. Have the participants stand in their group and give
one member of each group a ball of yarn. That person holds onto the end and passes the ball of
yarn to another team member, and so on, until everyone in the group is holding the yarn at some
point. Keep the yarn taut without breaking it. Ask participants to loop the yarn around a couple of
people in the group and return the ball of yarn to the first person. Be sure
everyone in the group is connected by the yarn.
Ask a participant in each group to sit down. Ask participants to raise an arm or leg. Ask the
groups to move across the room.
Participants are then asked how the movements in their group affected the remaining team
members. Did members of the group communicate well? Did personality traits emerge? Was
there more than one leader in each group? How did team members feel when movements were
made without knowing?
Conclude the exercise by reaffirming the importance of working as a team.
___________________________________
A light-hearted personality profile - the Pig Personality Profile
Good for a lot of laughs and gets people talking.
Ask participants to draw a pig on a blank piece of paper. No peeking at your neighbors pig!
Give no further guidance and do not explain the purpose of the exercise. When participants are
finished, share the explanation that the pig serves as a useful test of the personality traits
of the artist. If the pig is drawn:
1. Toward the top of the paper, you are a positive, optimistic person
2. Toward the middle of the page, you are a realist
3. Toward the bottom of the page, you are pessimistic and have a tendency to behave negatively
4. Facing left, you believe in tradition, are friendly, and remember dates including birthdays
5. Facing forward, (looking toward you) you are direct, enjoy playing devils advocate, and
neither fear nor avoid discussions
6. Facing right, you are innovative and active, but dont have a strong sense of family, nor do
you remember dates
7. With many details, you are analytical and cautious
8. With few details, you are emotional and care little for details and are a risk-taker
9. With four legs showing, you are secure, stubborn, and stick to your ideals
10. With less than four legs showing, you are living through a period of major change
11. The size of the pigs ears indicate how good a listener the artist islarge is good.
Guaranteed to get a squeal from your participants!
___________________________________
TIME MANAGEMENT
For an exercise you could give folks a list of 40, or so, values and/or issue areas. Ask them to
circle the 10 that are most important. Then have them narrow those 10 to 5, then 3 (you could
stop there or go to one). The point is that they must choose what is really important to them and
base their choices of how they will spend their time on what is in accordance with their values.
Design a T-Shirt
The purpose of this activity is to get group members acquanited with each other. After pairing
off the group in teams of two, give a piece of paper shaped like a T-shirt and colored markers
to each participant. Instruct them to spend five minutes conversing with each other. When time
is up, ask them to use the T-shirt Message Form to design a T-shirt for the other person. After
five minutes, ask participants to discuss their tee-shirt design, introducing their partner to the
group.
Depending on your time restraints more time could be allotted for this exercise. Challenge the
creativity of your participants by providing additional art supplies, e.g., yarn, scissors, glitter
glue, colored paper.
_____________________________
For an exercise you could give folks a list of 40, or so, values and/or issue areas. Ask them to
circle the 10 that are most important. Then have them narrow those 10 to 5, then 3 (you could
stop there or go to one). The point is that they must choose what is really important to them and
base their choices of how they will spend their time on what is in accordance with their values.