Beruflich Dokumente
Kultur Dokumente
VOCABULARY ACHIEVEMENT
(A Classroom Action Research of the Second Grade Students of SMP IP
Assalamah Ungaran in the Academic Year of 2011/2012)
A GRADUATING PAPER
Submitted to the Board of Examiners as a Partial Fulfillment of the Requirement
for the Degree of Sarjana Pendidikan Islam (S.Pd.I) in English Department of
Educational Faculty
By:
SRI AMANAH
NIM: 113 06 037
By:
SRI AMANAH
NIM: 113 06 037
Ruwandi, M.A
The Lecture of Educational Faculty
State Islamic Studies Institute of Salatiga
Salatiga, August 10th, 2011
ATTENTIVE COUNSELORS NOTE
Case: Sri Amanahs Graduating Paper
Dear
The Head of State Islam
Studies Institute of Salatiga
Assalamualaikum Wr.Wb.
After reading and correcting Sri Amanahs graduating paper entitled THE
EFFECTIVENESS OF USING BINGO VERB GAME TO IMPROVE
VOCABULARY ACHIEVEMENT (A CLASSROOM ACTION RESEARCH
OF THE SECOND GRADE STUDENTS OF SMP IP ASSALAMAH IN THE
ACADEMIC YEAR OF 2011/2012)
I have decided and would like to propose that if it could be accepted by
Educational Faculty, I hope it would be examined as soon as possible.
Wassalamualaikum Wr.Wb.
Consultant,
Ruwandi, M.A
NIP. 19661225 200003 1 002
Motto
DEDICATION
AKNOWLEDGEMENT
Sri Amanah
ABSTRACT
Sri Amanah (2011). The Effectiveness of Using Bingo Verb Game to Improve
Vocabulary Achievement (A Classroom Action Research of the
Second Grade Students of SMP IP Assalamah Ungaran in the
Academic Year of 2011/2012. Graduating Paper. English
Department of Educational Faculty. State Islamic Studies
(STAIN) of Salatiga. Consultant: Ruwandi, M. A
TABLE OF CONTENT
TITLE .............................................................................................................. i
DECLARATION ............................................................................................ ii
ATTENTINVE CONCELORS NOTE .......................................................... iii
STATEMENT OF CERTIFICATION ............................................................ iv
MOTTO .......................................................................................................... v
DEDICATION ................................................................................................ vi
ACKNOWLEDGEMENT .............................................................................. vii
ABSTRACT .................................................................................................... ix
TABLE OF CONTENT .................................................................................. x
LIST OF TABLE ............................................................................................. xii
CHAPTER I INTRODUCTION
A. Background of the Study .................................................. 1
B. Limitation of the Study .................................................... 5
C. Statement of the Problem ................................................. 6
D. Purpose of the Research ................................................... 6
E. Benefit of the Research .................................................... 7
F. Review of the Research .................................................... 7
G. Organization of the Research ........................................... 9
LIST OF TABLE
Table
Page
37
38
38
40
52
53
54
62
62
63
39
CHAPTER I
INTRODUCTION
their trips and communicate with other people to develop better understanding
and establish new friendships.
Moreover, English is particularly important in the fields of science and
technology. There are many scientific books that we shall not be able to enjoy
without a good knowledge of English. From what we have said, one can say
that English is learnt for both benefit and enjoyment. It is a way to success not
only in examinations but also in life. For this reason, the students have to
master English either written or spoken It is not only to pass their
examinations but also to enjoy the pleasure of life.
In Indonesia, English is regarded as the first foreign language. That is
learned from Elementary School to University, even in kindergarten they have
started to study English. It needs teacher skills. The teacher should be able to
create an interesting method and technique in order to obtain a good result and
avoid the student boredom. Besides, the students can be more interest to
develop their vocabulary.
Vocabulary is one important aspect in learning a foreign language.
Without a proportional amount of vocabulary, anyone will get trouble in her
speaking, reading, listening, and writing. Only with a sufficient vocabulary,
learners can effectively express their ideas both in oral and written forms.
Thus, they should have good ideas on how to expand their vocabulary so that
they can improve their interest in learning the language.
Vocabulary is basic to communication. To be able to read and speak
English well, at least learners have to master 5000 new words (Hidayat, 2005:
recognize the meaning of the key word used to those who address them, they
will be unable to participate in conversation. Indeed, if they wish to express
some idea or ask for information, they must be able to produce lexical items to
convey their meaning (Krashen & Terrel: 155).
However, many students do not have adequate vocabulary as indicated
by their test result. They do not know how to enrich their vocabulary, so they
often gradually lose interest in learning. It makes them passive in the class.
Besides that, some of the reason for general neglects of vocabulary mastery
are many teachers feel that grammar must be emphasized more than
vocabulary, because vocabulary is already being given too much time.
Teacher fears the students will make mistakes in sentence construction if too
many words are learnt before the basic grammar have been mastered. Other
reasons are that word meanings can be learned only through experience, that
they cannot be adequately taught in the classroom.
The problems come both from teaching materials and teaching method.
Language is the means of communicating with each other, and the final
purpose of learning a language is to obtain the ability to communicate with
others fluently. The students mastery of vocabulary will encourage them to
communicate with others fluently. The teacher has a task to create attractive
mastery. The result of his project was there were influence and the significant
influence of the use of pictures in teaching and learning process to vocabulary
mastery of the third year students of MI AL Maarif Gedangan Tuntang
Semarang in the academic year of 2010/2011.
The second is written by Zunita Widyasari (2010), with the title The
Use of Crossword Puzzle to Improve Vocabulary Mastery (A Classroom
Action Research in the first Year Students of MA Al Bidayah Candi
Bandungan in the Academic Year 2009/2010). She concluded that the teaching
learning process by using crossword puzzle gave positive effect in improving
the students vocabulary and the students motivation in learning vocabulary.
The last paper is written by Fella Nurus sofa (2010), she wrote the
graduating paper with the title Improving Students Vocabulary Mastery
trough Crossword Puzzle (A Classroom Action Research of the First Year
Students of MTs Nu in the Academic Year of 2009/2010). The purposes of
her research project were to know the influences of improvement of the
students vocabulary mastery, to know the process of teaching vocabulary
through crossword puzzle, and to know the teaching and learning situation
when crossword puzzle is implemented. This is an action research and she
used pre test and post test to find out the score of the students achievement.
She used two cycles in this research. The result of her project was the use of
crossword puzzle improved the students vocabulary mastery and the students
were involved actively in teaching and learning process.
and
learning vocabulary;
the
CHAPTER II
THEORETICAL REVIEW
A. Media
1. The Definition of Media
Etymologically, the word media comes from Latin medium that means a
means; as in Money is a medium of exchange (Danbury, 2004: 621). The
plural form media is often used as a singular to refer to a particular means
of communication such as newspaper, magazines, radio, or television (The
American Heritage Dictionary of the English Language, 2006:1092).
There are some definitions of media. In his book Media Pendidikan,
Sadiman (1993: 6) says that:
a.
b.
c.
Media adalah alat fisik yang dapat menyajikan pesan serta serta
merangsang siswa unruk belajar.
d.
From the explanations above, the writer concludes that media is everything
that can be used to transmit message or information from one to another to
stimulate students interest and attention, through feeling when they are
learning.
Media is usually used in education. Media is one of approaches used to
improve interaction between teacher and students in teaching and learning
process. Hamalik (1977: 23) says that:
Media Pendidikan adalah alat, metode, dan tehnik yang digunakan
dalam rangka mengefektifkan komunikasi dan interaksi antara guru
dan siswa dalam process pendidikan dan pengajaran di sekolah
2. The Types of Media
According to Sadiman, there are several kinds of media of education
which are usually used in Indonesia; they are:
a.
Graphic Medium
Graphic medium is one of the visual media. It transmits information
through channel related to the sense of sight. Information is shaped by
the symbols of visual communication. The kinds of graphic medium
are picture/ photo, sketch, diagram, chart, graph, cartoon, map &
globe, poster, flannel board, and bulletin board.
b.
Audio Media
Audio media relates to sense of hearing. The information is transmitted
through audio symbols verbal and non verbal. The teaching aids
4. Bingo Game
a. The Definition of Bingo Game
In Oxford learners Pocket Dictionary (2004: 37), bingo is defined as
gambling game using numbers. Bingo is also called by lotto, often
played simultaneously by large groups; the winner being the first
contestant is to cover a line of five numbered spaces on his card as
selected by chance and announced by the games caller (Grolier, 1974:
97).
Based on the American Heritage Dictionary of the English Language
(2006: 182), bingo is defined as a game of chance in which each player
has one or more cards printed with differently numbered squares on
which to place markers when the respective numbers are drawn and
announced by a caller. The first player to mark a complete row of
numbers is the winner and calls out Bingo!
b. The Types of Bingo Game
There are some types of bingo game which has different variations and
procedures; they are:
1) Bingo Noun Game
a) Bingo Part 1
Type
: individual
Level
: intermediate
Aids
: individual
Level
: intermediate
Aids
: group
Level
: intermediate
Aids
Procedures
A group who gets the matching word earliest rises their hand
and shouts BINGO; then, reads infinitive verb on their card
and is sign on the word (Walidi, 2006: 62 ).
B. Vocabulary
1. The Definition of Vocabulary
A vocabulary is commonly defined as all the words known and used by a
particular person. According to Hornby (1987: 959)vocabulary is the
total number of words which make up a language with rules for combining
them.
In Grolier (1974: 1111) it is stated that vocabulary is the stock of words
used by people, or by a particular class or person; a list or collection of the
words of a language book, author, branch of science, or the like, usually in
alphabetical order and defined; the words of a language; a word-book,
glossary, dictionary, or lexicon; the sum or scope of ones expressive
technique, as in the arts.
Based on Oxford Learners Pocket Dictionary (2004:482), vocabulary is
defined as all the words that a person knows or uses all the words in a
language, list of words and their meanings, especially in a book for
learning a foreign language.
From the definitions above, it proves that vocabulary is the main
component of language and number of words used by a person, class,
there is a link among words, and one another of word can represent the
first one of the word, and the people who will say effectively without
repetition usually use it. In this case, the number of the words which
are included of this one is the personal pronouns (I, me, we, us, etc),
the indefinites (anyone, anybody, anything, etc), and the negatives
(none, nobody, nothing, etc).
c. The third type of vocabulary items are those that are distributed in use
according to such grammatical matters as the presence or absence of a
negative. This explains us the grammatical matters involved
vocabulary meaning, because while vocabularies are combined in the
sentences they will make some meanings involved in grammatical
pattern. For example, Rena speaks English well and Anton does too.
Too means that Anton also can speak English well although the
sentence does not show immediately that Anton can speak English
well.
d. The large body of content words constitutes the fourth group of
vocabulary items and chief materials are usually considered when the
vocabulary of a language is discussed. In this discussion, the meaning
of content is an analysis about reality of words in language and the
meaning about the fourth group is the function of words as
phenomenon in our effort of reality including symbol for things,
actions, and qualities, for example: answer, depend, large, learner, etc
(Thornbury, 2002: 21).
3) Network Building
Network building means constructing a complex web of
words, so items like black and white, finger and toes, or family and
brother, for examples are interconnected. Network building serves
to link all the labels and packages, and lays the groundwork for
process that continues for as long as we are exposed to new words
and new meaning for old words.
A vocabulary usually grows and evolves with age, and serves
as a useful and fundamental tool for communication and acquiring
knowledge. Acquiring an extensive vocabulary is one of the largest
challenges in learning a foreign language.
b. Second Language Vocabulary Acquisition
Learning vocabulary is one of the first steps of learning a
second language, yet a learner never finishes vocabulary acquisition.
Whether in ones native language or a second language, the acquisition
of new vocabulary is a continual process. Many methods can help one
acquire new vocabulary.
1) Memorization
Although memorization can be seen as tedious or boring,
associating one word in the native language with the corresponding
word in the second language until memorized is considered one of
the best methods of vocabulary acquisition. By the time students
reach adulthood, they generally have gathered a number of
e. Dictionaries
Dictionaries are both a tool and resource for vocabulary
learning, since they contain a wealth of information about words,
information that can be topped through classroom activities involving
multiple decision-making.
f. Corpus Data
Todays dictionaries provide accurate information about a
words frequency and its typical collocations, and well as supplying
authentic examples of the word in context. This information is largely
due to the development of corpus linguistics. A corpus (plural corpora)
is a collection of texts that has been assembled for the purposes of
language study. Modern corpora are stored electronically and consist
of many millions words of text, both spoken and written. Corpora are
the latest addition to the resources available for vocabulary input.
Corpora are particularly useful for providing attested examples of
language in use, as well as frequency and collocational information.
Concordancing and keyword are two of the tools that make corpus data
available for classroom use.
In learning a foreign language, vocabulary plays an important role.
It is one element that links the four skills of speaking, listening, reading
and writing altogether. In order to communicate well in a foreign
language, students should acquire an adequate number of words and
should know how to use them accurately.
card first yells "bingo" and this person win. As you see, the rules of the bingo
are very simple, so almost everyone can play this game.
In teaching and learning process this game can be practiced by asking
students to main words they have remembered after the lesson. This game is
easy to be played because it helps students to memorize the words and need
simple supplementary media as pencil and the concerning cards as the media
of teaching.
According to Sadiman (1993: 80), game is one of learning media
education. Game is a form of play, especially with rules, for example, tennis,
football, cards (Hornby, 1974: 353). Game is a structured activity, usually
undertaken for enjoyment and sometimes used as an educational tool. Games
are distinct from work, which is usually carried out for remuneration and from
art, which is more concerned with the expression of ideas. However, the
distinction is not clear. Many games are also considered to be jobs, such as
professional players of spectator sports/games, or art such as jigsaw puzzles.
A game is an activity with rules, a goal and element of fun. In a game
there are competitions which the players or teams race to be the first to reach
the goal, but sometimes players or teams have the same number of strategies
work together cooperatively towards a common goal. Now, game is usually
used to teach language, especially a foreign language. English, as the foreign
language is taught since the early age in Indonesia. Language games transfer
comfortably to the foreign language study. Therefore, useful games are those
encourage learners to recall preferably (Thornbury, 2002: 102).
goals, rules, challenge and interaction. The games generally involve mental or
physical stimulation and often both. Many games help develop practical skills,
serve a form of exercise or otherwise perform an educational simulation or
psychological role.
By using bingo game, students are brought into real life situation.
Besides, bingo game keeps the students memory and encourages them to
memory new vocabulary. Then, bingo game brings about relaxation and fun
for students; thus, help them learn and retain new words more easily. So the
students will not be boring.
In conclusion, bingo is a game that can be used as media for teaching
vocabulary. Through bingo game, teaching and learning vocabulary,
especially English vocabulary, will be more easily and fun.
D. Theoretical Framework
Vocabulary plays an important role in a foreign language study. It is
one of the elements that link the four skills of speaking, listening, reading and
writing all together. In order to communicate well in a foreign language,
students should acquire an adequate number of words and should know how to
use them accurately.
Even though students realize the importance of vocabulary in language
study, most of them learn vocabulary passively due to several factors. First,
they consider the teacher's explanation for meaning or definition,
pronunciation, spelling and a grammatical function is boring. In this case,
relaxation and fun for students, thus help them learn and retain new words
more confident.
In conclusion, learning vocabulary through bingo game could
encourage the operation of certain psychological and intellectual factors which
could facilitate communication heightening self-esteem, motivation and
spontaneity, reinforcing learning, improving intonation and building
confidence. Bingo game is useful and effective tools that should be applied in
vocabulary classes. The use of vocabulary is a way to make the lessons more
interesting, enjoyable, and effective.
E. Theoretical Hypothesis
Hypothesis is a tentative answer to research problem (Hornby,
1987:312). The hypothesis of this research is using bingo game can improve
vocabulary achievement.
CHAPTER III
METHODOLOGY OF THE RESEARCH
A. Research Setting
1. The Description of SMP IP Assalamah Ungaran
SMP Islam Plus Assalamah or usually called by SMP IP
Assalamah Ungaran was opened in 2005. This school was built by
Assalamah Foundation Ungaran which has been established since 31
January 1989 M by Hj. Syarifah Ruqoyah Assegaf. The school is located
at JL. Gatot Subroto 104 B Ungaran, Semarang, Central Java 50517. This
location is strategic and easy to reach because it is in the centre of Ungaran
town. It is near from Semarang-Solo Street. It is about 500 m from
Ungaran public market.
Assalamah Foundation has enlarged its some Islamic Education
besides SMP IP, such as MADIN, TPQ, TK-IPA, and SDIT Assalamah.
They are at the same location.
The main facilities possessed by SMP IP Assalamah are text
books, teachers, and buildings. The students of SMP IP Assalamah in the
academic year of 2011/2012 are 168 pupils. They consist of 62students of
the first year, 66 students of the second year, and 40 students of the third
year. SMP IP Assalamah has five classrooms, two classrooms for the first
grade, two classrooms for the second grade and one classroom for the third
grade.
b. Address
c. Phone Number
: (024) 6926373-6923336
d. School status
: Private
e. Established
: 2005
f. Head Master
: Wakhid Ghufron, S. S
Class
1.
2.
3.
I
II
III
Total
Number
Class
2
2
1
5
Male
Female
Total
39
36
18
93
23
30
22
75
62
66
40
168
Name
Wakhid Ghufron, S.S
Mustaghfiroh, S.Ag
Fatimatu Zahro, S.Pd
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
Occupation
Head Master
Vice Head Master
Vice Head Master of
Curriculum Affairs
Vice Head Master of
Students Affair
Homeroom VII Al-Hadi
Homeroom VIII AlMuhtar
Homeroom VIII AlHamid
Vice Head Master of
Infrastructure Affairs
Counselor
Teacher
Teacher
Teacher
Teacher
Profession
Indonesian teacher
Religious teacher
Mathematics teacher
English teacher
Social and Civic
Al-Quran teacher
Skill teacher
Science teacher
Counseling teacher
Al-Quran teacher
Javanese teacher
Tec teacher
Sports teacher
Facilities
Classroom
Head masters and teachers office
Library
Computer lab
School Health Room Unit
Administration room
Meeting hall
Total
5 units
1 unit
1 unit
1 unit
1 unit
1 unit
1 unit
Condition
Good
Good
Good
Good
Good
Good
Good
8.
9.
10.
11.
12.
1 unit
1 unit
1 unit
1unit
1 unit
Good
Good
Good
Good
Good
Education National
Department
Religious
Religious
Department
Head Master
Department
Vice Head Master
Committee
Vice Headmaster of
Curriculum Affairs
Coordinator Administration
Vice Headmaster of
Students Affairs
Vice Headmaster of
Infrastructure Affairs
Vice Headmaster of
Public Relation Affairs
STATUS
Homeroom Teacher
VII
VII
Homeroom Teacher
VIII
VIII
Teachers
Teacher
Students
Homeroom Teacher
IX
IX
Name
Aditama Surya Permana
Afika Yuvita Ratnasari
Aulia Dea Jayanti
Dinda Febria Fadhilah
Dyah Ayu Suryaningtyas
Fanni Hanifah Husna
Febrian Anugrah Utama
Sex
M
F
F
F
F
F
M
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
Haqqunanda RW
Histy Tria Agustina
M. Nur Wahid Nugroho
Nanda Kusuma Dewi
Nurisha Safrisa
Pradhita Rifka Hanifati
Rinaldo Ananda Pamungkas
Rizky Febi Nilamcahya
Tamima Fitriani
Wahyu Widodo
Zaenul Vega Miftachul Sidiq
Zahra Firdaus Imani
Vierza Sylvia Machros
M
F
M
F
F
F
M
F
F
M
M
F
F
D. Research Procedure
This study applying classroom action research, according to Kemmis
(in Syamsuddin and Damaianti, 2007: 203) there are four components in
action research, they are planning, action, observation, and reflection. The
writer will apply two cycles in this action research which each cycle has
procedures are follows:
1. Planning
The activities in the planning are:
a. preparing materials, making lesson plan, and designing the steps in
doing the action
b. preparing teaching aids (e. g. flash card)
c. preparing sheets for classroom observation
d. preparing pre test and post test items
2. Action
The researcher will implement the classroom action research by
doing activities as follows:
a.
3. Observation
Observation is one of the instruments used in collecting the data.
As a scientific method, observation can be systematically used to observe
and note the phenomena investigated like the students feeling, thinking,
and something they do in teaching and learning process. Data from this
observation was recorded in a field note. Then the researcher analyzed the
result of field note which is made by the partner of researcher. In addition,
the researcher analyzed the result of pre test and post test to know whether
the students vocabulary improves or not. In this case, the researcher as the
teacher whiles the partner as an observer.
4. Reflection
The result of the observation is analyzed. It is to remember what
happened that has been recorded in observation. Reflection seeks to make
sense of processes, problems, and real issues in strategic action. It has an
evaluative aspect, if the researcher fine problem in the first cycle, she will
try to solve the problem in the next cycle. The writers reflection was done
by discussing with the collaborator or partner of researcher. Then the next
cycle can be decided or designed.
writer proceeded with the tests which consist of pre test and post test. The
function of pre test was to know how far is the students vocabulary
achievement before using bingo game, whereas the function of post test
was to know the increase of vocabulary achievement after using bingo
game.
b. Observation
Besides doing the test, the researcher did class observation. The
observation was used to know the situation of the teaching and learning
process when the technique is applied. It was very important in this case,
not only to know the students own feelings but also to know how they
think about their English.
c. Documentation
Documentation is needed to know about the situation of students,
the teachers, and the profiles of the school. Documentation includes not
only the official organizational papers, brochures, and reports, but also
more of work a day, work plans, and materials.
d. Field note
Field not refers to various note recorded by scientist during or after
their observation of a specific phenomenon they are studying.
F. Technique of Analyzing the Data
1. Descriptive technique
A descriptive technique is used to know the students behavior
during the teaching learning process. In descriptive technique, the
researcher will analyze the observation sheet which has been made by the
partner.
2. Statistical technique
a. Mean
Mean is used to know how far the effectiveness of using bingo
game to improve vocabulary achievement. The writer calculates mean
of pre test and post test, the formula is:
1) Mx
Nx
Where,
2) My
Mx
Nx
y
Ny
Where,
My
Ny
b. SD (Deviation Standard)
SD is the first step before calculate t-test, the formula is:
D 2 D
SD
N
N
Where,
SD
c. T-test
After calculate SD, the researcher will calculate t-test to know
how far the significant effectiveness of using bingo game to improve
vocabulary achievement. The formula is:
to
SD
N 1
Where,
to
SD
CHAPTER IV
TEACHING IMPLEMENTATION AND DATA ANALYSIS
A. Cycle 1
1. Planning
Before conducting the research, the researcher prepared the
instrument of research, they are:
a.
Lesson plan
Lesson plan as a guide for teachers activities in class, so
teaching learning process can be controlled.
b.
c.
d.
e.
students should fill the boxes with infinitive verb after the teacher read
past tense verb and played the game in group. Before the lesson, the
teacher (the writer) gave pre test to the class for about 15 minutes. After
giving pre test, she began to teach vocabulary with the steps stated before.
She told to the students: Okay, students you will play a game.
Horeee.....! (Yes.......!) (The students shouted).
Teacher
Students
Teacher
Students
Tceaher
Students
: Yes, mom!
The teacher then made 16 boxes in the board. Then she showed the
first card that written gave. The students shouted bingo! immediately.
The group that could answer, and then read the infinitive verb (give) then
wrote it in the board. Very good, teacher said. The students looked
enthusiasm and enjoyed with this game. Even they struggled with their
friends to fill the box with the verb but the teacher gave explanation that
all of them would get the opportunity to answer the bingo game.
Then teacher showed the second word, the teacher showed verb
worked. Almost all students raised their hand for answer the bingo game
and all of them shouted bingo, even there was student shouted
bingung! Then the teacher pointed a group which fastest among others
and one of the students filled the empty box in the white board and wrote
the infinitive verb work.
The teacher showed the next word, the teacher showed past tense
knew. They shouted bingo! together, the teacher pointed one student and
give question. Apa kata kerja pertama dari knew? (What is the V1 from
knew?). Then the student answered: know, mom! Thats right. The
teacher said. Then the student wrote the verb knew in the board, but he felt
difficult in writing the verb, because he forgot the verb, then the teacher
helped him in writing the verb knew. The teacher continued the game until
finished. There is no the winner because there was no group that could
make the answer until five, by made crosses, horizontal, or diagonal line.
All of them were the winner because almost of the students could answer
the game.
Almost of the students answered the teachers questions, they were
very crowded and active to fill the bingo boxes. They were active to think
about the answer and active to raise their hands in order to get the
opportunity to answer the bingo game. Teacher took a rest for moment
and looked at the watch. After the game finished the teacher give post test.
Having finished post test, students submitted their post test to the teacher.
Okay time is up, you must take a rest and pray Ashar! teacher said.
Yes, mom! the students answered. Then the teacher closing the lesson
and said: Thank you for your attention. See you next time and
Wassalamualaikum warahamtullahi wabarokatuh......
3. Observation
In the first meeting, the writer observed teaching and learning
process by using field note that had been written by the collaborator. In
this case the writer cooperated with the English teacher where the writer as
the teacher and English teacher as an observer. By monitoring the
students activity in this action and according to field note, the writer could
see that the students had not ready yet when the teacher (writer) come to
class. It could be seen for the students attitude that confused when the
teacher (writer) explained about the activity that would be done. They
were not familiar with the new teacher, so they looked busy and the
condition was noisy.
After teacher gave pre test, students looked enthusiastic. Then they
played bingo game in group. The students who knew the answer actively
filled the blank boxes in the white board. Even they struggled to answer.
The students who not be pointed by the teacher felt disappointed. Some of
the students did not understand with the game so they just keep silent, but
after repeated the instruction, all of the students active in game process
both male and female. They looked happy and enjoyed with the teaching
and learning process. In addition, to know there is a significant
improvement of vocabulary, the researcher will analyze by using t-test.
Before analyzing t-test, the researcher will show the data
presentation of pre test and post test.
a. Distribution of Scores of Pre test and Post test of Cycle 1
TABLE 4.1
The Score of Pre Test and Post Test of Cycle 1
No.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
Name
Aditama Surya Permana
Afika Yuvita Ratnasari
Aulia Dea Jayanti
Dinda Febria Fadhilah
Dyah Ayu Suryaningtyas
Fanni Hanifah Husna
Febrian Anugrah Utama
Haqqunanda RW
Histy Tria Agustina
M. Nur Wahid Nugroho
Nanda Kusuma Dewi
Nurisha Safrisa
Pradhita Rifka Hanifati
Rinaldo Ananda Pamungkas
Rizky Febi Nilamcahya
Tamima Fitriani
17.
18.
19.
20.
Wahyu Widodo
Zaenul Vega Miftachul Sidiq
Zahra Firdaus Imani
Vierza Sylvia Machros
6
6
7
7
6
6
7
7
The list above shows the mean of prt test is 6.5 and post test is
6.65 among 20 students. From the table, it can be concluded that the
scores increase from pre test to post test.
b. Calculating mean of pre test and post test
TABLE 4.2
Mean of Pre test and Post test
Pre test
x
Mx
Nx
130
Mx
20
Mx 6,5
Post test
y
My
Nx
133
My
20
My 6,65
TABLE 4.3
The Data for T- test Calculating
No.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11
12.
13.
14.
15.
16.
17.
18.
19.
20.
Name
Pre test Post test
Aditama Surya Permana
6
6
Afika Yuvita Ratnasari
7
7
Aulia Dea Jayanti
6
7
Dinda Febria Fadhilah
6
7
Dyah Ayu Suryaningtyas
7
7
Fanni Hanifah Husna
7
7
Febrian Anugrah Utama
6
7
Haqqunanda RW
6
7
Histy Tria Agustina
6
6
M. Nur Wahid Nugroho
6
6
Nanda Kusuma Dewi
6
7
Nurisha Safrisa
7
6
Pradhita Rifka Hanifati
7
6
Rinaldo
Ananda
7
7
Pamungkas
Rizky Febi Nilamcahya
7
6
Tamima Fitriani
7
8
Wahyu Widodo
6
6
Zaenul Vega Miftachul
6
6
Sidiq
Zahra Firdaus Imani
7
7
Vierza Sylvia Machros
7
7
130
133
D 2 D
SD
N
N
SD
9 3
20 20
SD 0,45 0,15
D
0
0
1
1
0
0
1
1
0
0
1
-1
-1
0
D2
0
0
1
1
0
0
1
1
0
0
1
1
1
0
-1
1
0
0
1
1
0
0
0
0
3
0
0
9
SD 0,45 0,0225
SD 0,43
SD 0,66
3) Calculating t o
to
SD
N 1
3
20
to
0,66
20 1
to
to
to
0,15
0,66
19
0,15
0,66
4,36
0,15
0,15
to 1
d. Giving interpretation of t o
1) Calculating df
Df
= N-1
= 20-1
= 19
to
to
with t t
= 1. It refers that
to
B. Cycle 2
1. Planning
Such as in the cycle 1, the researcher preparing:
a. Lesson plan
Lesson plan as a guide for teachers activities in class, so
teaching learning process can be controlled.
b. Materials (text entitled Breakfast or lunch)
Students
Teacher
Students
Teacher
Students
Teacher
: Why.
Students
Writer
As usual the teacher gave pre test. The teacher prepared the
teaching aids. After the students accepted pre test, they did pre test
seriously. Class situation is enough quite, and after they had finished the
pre test the teacher explained about the game.
Teacher
Students
: Of course!
Teacher
: Of course, Mom.
Teacher
and have lunch. The teacher closed the lesson and give thanks to the
students for their time.
3. Observation
The teacher observed in the second action, while she was
monitoring, he helped the students when they got difficulties. He tried to
activate the students who were still quiet in the game with give them
opportunities to answer.
The teaching and learning process in the second cycle was
interesting. The students who were quiet in action one, they looked
confidence and enjoy to fill the bingo boxes. In the middle of the game,
there were some students who found difficulties. They dont know about
the infinitive of once past tense verb. But this can be handled by the
teacher.
The teaching and learning process was very active (teacher and
students) and the class condition was not nervous and noisy like the cycle
before.
By observing the teaching and learning process in the cycle 1 and
2, teacher concluded that bingo game can improve the students
vocabulary. The improvement can be seen through the result of activity
from cycle 1 and cycle 2. In addition, to know there is a significant
improvement of vocabulary, the researcher will analyze by using t-test.
Before analyzing t-test, the researcher will show the data
presentation of pre test and post test.
Name
Aditama Surya Permana
Afika Yuvita Ratnasari
Aulia Dea Jayanti
Dinda Febria Fadhilah
Dyah Ayu Suryaningtyas
Fanni Hanifah Husna
Febrian Anugrah Utama
Haqqunanda RW
Histy Tria Agustina
M. Nur Wahid Nugroho
Nanda Kusuma Dewi
Nurisha Safrisa
Pradhita Rifka Hanifati
Rinaldo Ananda Pamungkas
Rizky Febi Nilamcahya
Tamima Fitriani
Wahyu Widodo
Zaenul Vega Miftachul Sidiq
Zahra Firdaus Imani
Vierza Sylvia Machros
Pre test
7
8
8
8
8
8
8
8
8
6
8
8
8
8
6
8
6
8
8
8
Post test
9
8
8
9
9
8
8
8
8
8
9
9
9
7
9
8
8
9
9
9
Name
Aditama Surya Permana
Afika Yuvita Ratnasari
Aulia Dea Jayanti
Dinda Febria Fadhilah
Dyah Ayu Suryaningtyas
Fanni Hanifah Husna
Febrian Anugrah Utama
Haqqunanda RW
Histy Tria Agustina
M. Nur Wahid Nugroho
Nanda Kusuma Dewi
Nurisha Safrisa
Pradhita Rifka Hanifati
Rinaldo Ananda
Pamungkas
Rizky Febi Nilamcahya
Tamima Fitriani
Wahyu Widodo
Zaenul Vega Miftachul
Sidiq
Zahra Firdaus Imani
Vierza Sylvia Machros
Pre test
7
8
8
8
8
8
8
8
8
6
8
8
8
8
Post test
9
8
8
9
9
8
8
8
8
8
9
9
9
7
D
2
0
0
1
1
0
0
0
0
2
1
1
1
-1
D2
4
0
0
1
1
0
0
0
0
4
1
1
1
1
6
8
6
8
9
8
8
9
3
0
2
1
9
0
4
1
8
8
153
9
9
159
1
1
16
1
1
30
D 2 D
SD
N
N
SD 1,5 0,64
SD 0,86
SD 0,93
3) Calculating t o
to
SD
N 1
16
20
to
0,93
20 1
to
to
to
0,8
0,93
19
0,8
0,93
4,36
0,8
0,21
t o 3,809
d. Giving interpretation of t o
1) Calculating df
Df
= N-1
= 20-1
= 19
2) Consulting with the t table score
On the table of distribution with df = 19 the score of t is as
follows:
a) In the significance level of 5% = 2, 09
b) In the significance level of 1% = 2,86
3) Comparing t o with t t
to
to
4. Reflection
After analyzing the result of the second cycle, it can be concluded
that bingo game can motivate the students to involve actively in learning
vocabulary in the class, although there are some problems in their English
words.
The result mean of post test (7, 95) is higher than the result mean
of pre test (7, 65). It can be seen when teacher mention the infinitive word
and the students can answer in the past tense form. The teacher decided
that it is the last meeting, because bingo game can improve the students
vocabulary achievement and it can be seen in the score of pre test and post
test in each cycle.
C. Analysis
1. Individual Achievement
Based on the scores of pre test and post test of the second grade
students of SMP IP Assalamah in the academic year of 2011/2012, the
writer would like to give brief explanations about the improvement of the
students vocabulary achievement one by one.
In pre test of cycle 1, Aditama Surya Permana got 6 and he got 6 in
post test. Then, in the cycle 2 he could increase his score from 6 in pre test
and 9 in post test. It means that he could improve his score because his
scores from cycle 1 until cycle 2 were different. It can be concluded that
using bingo game can improve Aditamas vocabulary achievement.
Afika Yuvita Ratnasari got score 7 in pre test of cycle 1 and got 7
in post test. In cycle 2 she could improve her score from 7 in pre test until
9 in post test. From the two cycles she could improve her score. It means
that bingo game is effective to improve students vocabulary achievement.
Aulia Dea Jayanti got 6 in pre test and 7 in post test of cycle 1.
While in the cycle 2 she could increase her score from 7 in pre test and 8
in post test. In two cycles, she got good score. It means that bingo game
can improve the Aulias vocabulary achievement.
Dinda Febria Fadhilah score was increased. She got 6 in pre test to
be 7 in post test of cycle 1. In cycle 2, she could improve her score from 7
in pre test to be 9 in post test. In the two cycles she can improve her
scores; it means that there is any difference vocabulary achievement after
using bingo game.
Dyah Ayu Suryaningtyas got 7 in pre test of cycle 1 and got 7 in
post test. In cycle 2, she got 7 in pre test and got 9 in post test. In the two
cycles she could improve her scores although in cycle 1 her scores were
constant.
Fanny Hanifah Husna, in cycle 1, her scores was not increase. She
got 7 in pre test and post test of cycle 1. In cycle 2 she could improve her
score from 7 to be 8. This shows that there is significant effect of using
bingo game to improve vocabulary achievement.
Febrian Anugrah Utama could increase his scores in the two
cycles. In cycle 1, he got 6 in pre test and 7 in post test. In cycle 2 he got 7
in pre test and 8 post test. It also shows that any effect of using bingo game
to vocabulary achievement.
Haqqunanda RW got 6 in pre test and 7 in post test of cycle 1. He
got 7 in pre test of cycle 2 and 8 in post test of cycle 2. In the two cycles,
he could increase his scores. The use of bingo game is effective to improve
vocabulary achievement.
Histy Tria Agustina could not increase her score in cycle 1. Her
scores of pre test and post test in cycle 1 were 6, but in cycle 2 her scores
increase, she got 6 in pre test and 8 in post test. It means that bingo game
can improve Histys vocabulary achievement.
Muhammad Nur Wahid Nugrohos scores in cycle 1, is also not
increase. He got 6 in pre test and post test of cycle 1. While in cycle 2 his
scores were increase from 6 to be 8. It shows that there is any effect of
using bingo game to vocabulary achievement.
Nanda Kusuma Dewi could improve her scores in each cycle. In
cycle 1 she got 6 in pre test and got 7 in post test. In cycle 2 she got 7 in
pre test and 9 in post test. In the two cycles, her scores were increase.There
is significant effect of using bingo game to improve vocabulary
achievement.
Nurisha Safrisa decreased her score in cycle 1, she got 7 in pre test
but in post test she got 6. In cycle 2 she could increase her score from 6 in
pre test to be 9 in post test. However there is improvement of the scores
from cycle 1 to cycle 2. It can be concluded that bingo game can improve
Nurishas achievement.
Pradhita Rifka Hanifati has the same scores with Nurisha safrisa. In
cycle 1, her scores were decreased from 7 in pre test to be 6 in post test.
However in cycle 2 she could increase her scores from 6 in pre test to be 9
in post test. It also can be concluded that bingo game can improve
Praditas achievement.
Rinaldo Ananda Pamungkas got 7 in pre test and post test of cycle
1. In cycle 2 he also got the same scores, he got 7 either in pre test and
post test. In the two cycles he could increase her scores, but her scores
were good enough.
Risky Febi Nilamcahya got low scores cycle 1. She got 7 in pre test
and got 6 in post test. In cycle 2 she could increase her scores from 6 in
pre test to be 9 in post test. Although in cycle 1 her scores were low, but in
cycle 2 she could increase her scores. It can be concluded that bingo game
is effective to improve vocabulary achievement.
Tamima Fitriani could increase her scores in cycle 1 from 7 in pre
test to be 8 in post test. While in cycle 2 she could not increase her scores.
She got 8 both in pre test and post test.
Wahyu widodo got 6 in pre test and 6 in post test of cycle 1.. In
cycle 2 he got 6 in pre test and 8 in post test. Although he could not
increase his scores in cycle 1 but in cycle 2 he could increase his scores. It
is 6, 5 and the mean of post test is 6, 65. It means that the result of pre test
and post test increases around 0, 15%.
At the second cycle, the mean of post test increase 0, 3% from the
mean of pre test. It increases from 7, 65 (the mean of pre test) to 7, 95 in
post test. Because there is improvement of vocabulary achievement from
cycle 1 to cycle 2, the writer stops the action in cycle 2.
D. Summary
Based on the previous theoretical reviews and data analysis, the writer
concludes that:
1. There is positive effect of using bingo game to improve vocabulary
achievement of the second grade students of SMP IP Assalamah in the
academic year of 2011/201. It is shown by means of pre test and post test
in the two cycles. In the cycle 1 the mean score of pre test is 6, 5 and the
mean score of post test is 6, 65. In the cycle 2 the mean score of pre test is
7, 65 and the mean score of post test is 7, 95.
2. There is significant effect of bingo game to improve vocabulary
achievement of the second grade students of SMP IP Assalamah in the
academic year of 2011/2012. It is shown by the result of calculation of ttest. The result of t-test score is 3,809, it is higher than t table (2, 09) in the
significance level of 5% and higher than t table (2, 86) in the significance
level of 1%.
CHAPTER V
CLOSURE
A. Conclusion
The result of the study shows that bingo game is useful to help students
improve their vocabulary achievement. It can be seen at the conclusion of this
thesis that is:
1. There is positive effect of using bingo game to improve vocabulary
achievement of the second grade students of SMP IP Assalamah in the
academic year of 2011/201. It is shown by means of pre test and post test
in the two cycles. In the cycle 1 the mean score of pre test is 6, 5 and the
mean score of post test is 6, 65. In the cycle 2 the mean score of pre test is
7, 65 and the mean score of post test is 7, 95.
2. There is any significant effect of using bingo game to improve vocabulary
achievement of the second grade students of SMP IP Assalamah in the
academic year of 2011/2012. It is shown by the result of calculation of ttest. The result of t-test score is 3,809, it is higher than t table (2, 09) in the
significance level of 5% and higher than t table (2, 86) in the significance
level of 1%.
B. Suggesstion
At the end of this chapter, the writer would like to propose some
suggestions, which helpfully would be useful for all institution sides.
1. For the Institutions
The students achievement of a lesson is very important to realize,
institutions should be aware and could provide opportunity to achieve it
2. For the English Teacher
They should enhance their ability in teaching and learning process. The
strategy of teaching will influence the students ability to learn. The
teacher should motivate the students that learning English, especially
vocabulary, is easy and interesting in order that students enjoy and are fun
to join their class.
3. For the Students
The students should always be active in teaching learning process and are
not afraid of English lesson. They should study
attention when the teacher explains the lesson. The students also should
add their vocabulary by reading some books or other sources and practice
the words in daily conversation. Furthermore, they should study English
continually in classroom and at home.
BIBLIOGRAPHY
Ismail, Imaduddin. 1980. Pengembangan Kemampuan Belajar Pada AnakAnak. Bulan Bintang, Jakarta.
Krashen, Stephen D., & Tracy D. Terrel. The Natural Approach: Language
Aqcuisition in the Classroom.
Lado, Robert. 1983. Language Teaching: A Scientufic Approach. McGraw-Hill
Publishing co. ltd., New Delhi.
McCarthy, Michael. 1990. Vocabulary. Oxford University Press, Oxford.
Mills, 1977. Teaching and Training: A Handbook for Instructors. The
McMillan Press LTD, London.
Mulyono, 2009. Teacher Book English way 2 for SMP Grade VIII. Quadra,
Yogyakarta.
Nunan, David. 1991. Language Teaching Methodology: a Text Book for
Teachers. Prentice Hall International English Language Teaching, U. K.
Oxford University press. 2004. Oxfor Learners Pocket Dictionary. Oxford
University Press, New York.
Rini, Ayu. 2009. Excellent English Games. Kesaint Blanc, Jakarta.
Roziqin, Baidatul. 2010. Tiga Puluh (30) Hari Mahir Bahasa Inggris: Quantum
English Learning. Think, Jakarta.
Rudducks, Jean and David Hopkins. 1989. Research as a Basis for Teaching.
Heinemann, Oxford.
Sadiman, Arief S. 1993. Media Pendidikan. Rajawali, Jakarta.
Saputra, Azis Dwi (2010). The Use of Pictures to Vocabulary Mastery of the
Third Year of MI AL MAARIF Gedangan Tuntang Semarang in the
Academic Year of 2010/2011. Unpublised Paper, English Department of
Educational Faculty State Islamic Studies Institute (STAIN) of Salatiga.
Sardiman.1994. Interaksi dan Motivasi Belajar Mengajar. Rajawali, Jakarta.
Scrivener, Jim. 1994. Learning Teaching: A Guidebook for English Language
Teachers. Heinemann, Jordan Hill.
: SMP IP Assalamah
: Bahasa Inggris
: VIII/I
D. Langkah-langkah Pembelajaran
1. Kegiatan Awal
-
Greeting/salam.
Mengecek kehadiran.
Pre test.
2. Kegiatan Inti
-
3. Kegiatan Akhir
-
E. Sumber Belajar
1. Mulyono, 2009. English Way for SMP Grade VIII. Yogyakarta:
Quadra.
2. Alexander, 1975. Practice and Progress. Yogyakarta: Kanisius.
F. Penilaian
1. Tes lisan
2. Tes tertulis
Ungaran, 21 Juli, 2011
Mengetahui
Guru Pamong
Guru Praktikkan
Sri Amanah
Kepala Sekolah
Wakhid Ghufron, S. S
: ..
I. Give the Meaning from Indonesian to English and then Write the Change
of Verbs from Present Tense to Past Tense Below!
II.
Present Tense
Past Tense
a. Pergi
1.
11.
b. Mendengarkan
2.
12.
c. Dapat
3.
13.
d. Bermain
4.
14.
e. Memberi
5.
15.
f. Bekerja
6.
16.
g. Mengetahui
7.
17.
h. Mempunyai
8.
18.
i. Mengerjakan
9.
19.
j. Mengatakan
10.
20.
Answer
B. Past Tense
a. Did
b. Stayed
c. Got up
d. Enjoyed
e. Bought
A Private Conversation
Last week I went to the theater. I had a very good seat. The play was very
interesting. I did not enjoy it. A young man and a young woman were sitting
behind me. They were talking loudly. I got very angry. I could not hear the actors.
I turned round. I looked at the man and the woman angrily. They did not pay
attention. In the end, I could not bear it. I turned round again. I cant hear a
word! I said angrily.
Its none of your business, the young man said rudely. This is a private
conversation!
(Source Book: Practice and Progress)
Answer these questions based on the text above!
1. Where did the writer go last week?
2. Did he enjoy the play or not?
3. Who was sitting behind him?
4. Were they talking loudly, or were they talking quietly?
5. Could the writer hear the actors or not?
6. Did he turn round or not?
7. What did he say?
8. Did the young man say, The play is not interesting. or did he say, This is a
private conversation!?
1. study
2. go
3. write
4. see
5. follow
6. make
7. have
8. drive
9. play
10. grow
11. ask
12. meet
13. borrow
14. keep
15. put
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
learn
bring
stay
tell
work
give
think
read
depart
arrive
sing
take
eat
feel
come
: ..
I. Match the Infinitive Verbs in the Right with the Past Tense Verbs in the
Left which Appropriate!
1.
go
( ... )
a. set up
2. leave for
( ... )
b. ate
3. give
( ... )
c. kept
4. keep
( ... )
d. arrived
5. get on
( ... )
e. took
6. depart
( ... )
f. gave
7. arrive
( ... )
g. left for
8. set up
( ... )
h. departed
9. take
( ... )
i. went
10. eat
( ... )
j. got on
II. Write T if the answer is true and F if the answer is false from the change
of verbs below!
Present Tense
Past Tense
1. write
( ... )
write
2. drive
( ... )
driven
3. ask
( ... )
asked
4. borrow
( ... )
borrowed
5. tell
( ... )
told
6. have
( ... )
has
7. stay
( ... )
stay
8. feel
( ... )
felt
9. get
( ... )
gotten
10. grow
( ... )
grew
: SMP IP Assalamah
: Bahasa Inggris
: VIII/I
Indikator
Jenis Teks
Aspek/Skill
Alokasi Waktu
: Narrative
: Membaca
: 4 x 4o menit
A. Tujuan Pembelajaran
Pada akhir pembelajaran siswa diharapkan dapat:
1. Mengidentifikasi isi teks yang dibaca.
2. Mengidentifikasi makna kata dari teks yang dibaca.
3. Mengidentifikasi kata kerja dari teks yang dibaca.
B. Materi Pembelajaran
1. Teks tulis berbentuk narrative yang berjudul Breakfast or Lunch?
2. Kosakata dan grammar terkait teks.
3. Verb: went, did, got, etc.
C. Metode/Teknik
D. Langkah-langkah Pembelajaran
1.
Kegiatan Awal
- Greeting/salam.
- Mengecek kehadiran.
- Pre test.
2.
Kegiatan Inti
- Review materi pada pertemuan sebelumnya.
- Tanya jawab tentang materi.
- Guru menyuruh siswa untuk membaca teks narrative dan
mengartikannya.
- Guru menyuruh siswa menyebutkan kata kerja dalam teks.
- Guru menjelaskan perbedaan kata kerja present tense dan past
tense.
- Siswa bermain bingo game bersama-sama secara berkelompok.
3.
Kegiatan Akhir
-
E. Sumber Belajar
1. Mulyono, 2009. English Way for SMP Grade VIII. Yogyakarta:
Quadra.
2. Alexander, 1975. Practice and Progress. Yogyakarta: Kanisius.
F. Penilaian
3. Tes lisan
4. Tes tertulis
Ungaran, 25 Juli, 2011
Mengetahui
Guru Pamong
Guru Praktikkan
Sri Amanah
Kepala Sekolah
Wakhid Ghufron, S. S
Name : ............................................................
Class : ............................................................
Date
: ............................................................
Write (T) if the answer is true and (F) if the answer is false for matching of
verbs below!
Present Tense
1. buy
2. bring
3. know
4. pass
5. run
6. write
7. stay
8. drive
9. ask
10. borrow
11. tell
12. have
13. feel
14. get
15. study
16. go
17. meet
18. keep
19. put
20. sing
21. think
22. drink
23. teach
24. turn
25. fly
Past Tense
bought
brought
knew
passed
run
wrote
stay
drived
asked
borrow
told
has
fall
got
studied
gone
met
kept
put
sung
thought
drank
teached
turned
flew
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
( ... )
Breakfast or lunch
It was Sunday. I never get up early on Sundays. I sometimes stay in bed
until lunch time. Last Sunday I got up very late. I looked out of the window. It
was dark outside. What a day! I thought. Its raining again Just then, the
telephone rang. It was my aunt Lucy. Ive just arrived by train she said.. Im
coming to see you.
But Im still having breakfast, I said.
What are you doing? she said
Im having breakfast, I repeated
Dear me, she said. Do you always get up so late? Its one oclock!
(Source Book: Practice and Progress)
Answer these questions based on the text above!
1. Does the writer always get up early on Sundays, or does he always get up late?
2. Did he get up early last Sunday, or did he get up late?
3. Who telephoned then?
4. Had she arrived by train, or had she come on foot?
5. Was she coming to see him or not?
6. Did he say, Im still having breakfast, or did he say, I am still in bed?
7. Was his aunt very surprised or not?
8. What was time?
Name : ............................................................
Class : ............................................................
Date
: ............................................................
Write the past tense verb from present tense verb below!
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Present Tense
Past Tense
learn
work
give
take
eat
come
arrive
read
think
sleep
create
drink
draw
fry
fly
look
listen
pay
say
grind
speak
listen
keep
leave
meet
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Jurusan: Tarbiyah
Nim
Progdi : TBI
No
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3.
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16.
: 113 06 037
Jenis Kegiatan
OPSPEK
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Bener, Tengaran, Semarang
English Friendship Tour
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Keterangan Nilai
Peserta
3
Ustadzah
16
13 September 2006
Peserta
28 April 2007
Peserta
7 Maret 2009
Peserta
14 April 2009
Peserta
6 Oktober 2006
Peserta
22 November 2009
Peserta
14 Maret 2009
Peserta
5 April 2007
Peserta
Peserta
Panitia
3
3
4 April 2009
Peserta
2 Desember 2009
Peserta
16-18 November
2007
3 Desember 2009
Peserta
Peserta
17.
18.
20 November 2009
26 Mei 2009
Peserta
Peserta
3
2
22 Maret 2008
Peserta
12 November 2009
Peserta
9 November 2009
Peserta
Peserta
Peserta
Peserta
Bilghoib
2
2
3
24 Oktober 2009
6 Oktober 2006
31 Juli 2009
Jumlah
82
Salatiga, 15 Agustus 2011