Beruflich Dokumente
Kultur Dokumente
STANCE
• Play staggered stance and you are one step behind
• Balanced stance, 1st step is mirrored
• You are attacking as long as you are going forward
• The hat read will lie, so read the belt buckle to the feet
• Goal is to be in the same position as prior to the snap
• Be off the block by the 3rd step - 3 Step Escape
• Practice the mirror steps with a buddy during 15 minute pre-practice
PRE-PRACTICE
• Stimulus-Response Period for 15-minutes.
• Position coach talks about what they will be doing during that day
• 5 Minute silent stretch with individual group, allows position coach to tell them the things that
will happen that day.
PASS RUSH
• Compromise the pocket on pass rush, understand the triangle of the drop back scheme.
• Getting washed down and can't recover, spin as a last resort. Ice pick the kidney and to stop
the spin back by the blocker.
• Use his momentum, but this is as last resort when it’s the only way to get off the block.
• Pass Rush Landmarks:
○ 0-tech landmark is the nose of the QB
○ Outside rusher targets the outside shoulder
○ In between rusher targets the outside eye
• If the QB flushes out, break to the LOS and run so that you'll at least be in the passing lane.
Don't chase his butt.
• Get the hands up, elbows inside to get full extension to knock the ball down.
• Train them with a nerf ball to teach him to knock it down
• If you use a real football and chuck it at him, he's going to flinch. Like when Jerry threw the
coke bottle at the poor guy from the audience.
• Get rid of footballs and use nerf balls to give them confidence to get in front of it.
LINEBACKERS
• Ball at A-Gap: Stay tech, defend the dive
○ Backside LB has counter, invert safety has cutback Communication: "Don't get divorced on the field."
• Ball at B-Gap: Slow tech, don't overrun the Iso
• Ball at C-Gap: Scrape tech for the Power
• Ball Outside: Speed tech to defend the Toss
• Set up the barrels and work these
• Players yet it as they go, constantly talking
• 'Sugar' the linebackers, have them step up and dance a little
End Games
• Jam - outside inverts off the edge, slip the ends to contain
• Work scenarios on what might call you off of the stunts (ex. Invert
is pulled out by Twin set)
Jerry calls his coverage by colors: 0=fire, 1=Red, 2=Blue, 3=Green, 4=black, 5=orange, 6
=special, 7=brown (1/4 1/4 1/2)
Underneath zones are from the LOS to 15yds, settling at 12 to be underneath 15yd routes
Coverages
• Cover 0: Bringing 8, rush-read for edge to jump the flare routes. Tackle anything inside.
• Must redirect receivers. Convince players to take pride in their area. "Take pride they will do it for
• Cover 1: Best competitor on the defense is the Free Safety, can run downhill. you because you will it for
them."
• Cover 2: Is a run stopper
○ They'll run 4 verticals against it
○ Outside releases, man turn and run with it to help the situation so the safety can hold
longer
• Veer Option football cannot account for the safety.
History of football: Mouse Davis's Run
• Empty vs. man-under Cover 2, they'll throw to the 3-man side. (For 7-on-7 purposes)
& Shoot caused the 5-2 to turn into a
• Cover 3: They'll try to hit the seams.
3-4 defense
○ The inside guy better take the seam route out to the corner.
○ Communicate the weaknesses of your defense to your players, and how they can help.
• Of your two inverts, the Robber is the cover guy.
• Quarters: When the offense needs twelve yards or more.
○ Giving up the flats. He runs a true quarters.
○ Communicate to your players that you are giving up the flat, it is the weakness.
• Cover 5: Bring the house, the inverts go, the middle guys jump the flares.
• In the Red Zone, stay in front of your man.
Robber Coverage
• Purpose of getting the FS into the box, he's the best athlete and unaccounted for.
• FS robs the pass strength, key #2 - he blocks down, runs the alley
• Releases out - rob strong curl Alley: In between support
• Underneath - Flat face the dig (Rob the dig) and contain. Fit off the
• Vertical - FS jams the hip and takes it vertical inside hip, if it goes wide,
work with it.
Run Fits
• Must know where to fit.
• Trap or Iso:
○ FS fronts the ball
○ Spurts Fold - drop 4 yards, check cutback, come to help
○ Corners are deep fold
• FS cannot run the alley until the EMOLS engages the block
• Cover 5 - Corners Over
• Sam: 91 Player, outside he's a 9-tech, inside run he's a 1-tech
• Mike: 31 Player, outside he's a 3-tech, inside run he's a 1-tech
• Midline is a similar play to inside trap in run fits and the way the defense handles it
• Hard Edges: Give no soft edges, take the man on.
"DON'T GIVE HIM THE FLIPPER, GIVE HIM THE TEETH!"
• Bear Front: Ends stone the TE at the line and cover him.
• Tough "Sink" Cover 1, one corner drops low hole, one corner drops high hole. Ends man up,
OLBs play blitz-peel.
• The key in Extra Package was confidence in stopping the run.
• Be creative - if you have no XB, bring an XL
Coaching Philosophy
• You get in trouble when you go away from technique, in favor of scheme.
• Teach down & distance, formation, and field position Tech.
• Never challenge the courage of a young man, challenge the technique.
• Coach on the run, don't give your philosophy on the field.
• Scout team is to run a play every 25 seconds
• Have your drills ready of the next day. Make them better in individuals.
• Be great on 3rd down, Red Zone, Goal Line, Sudden Change, Golden eyes (tendencies - if you
see them, go after them)
• Fit your scheme to your personnel.
• Toughness and Effort: When things get tough, go to the fundamentals.
Triangle Drills
• Set up a sled, shield, and a man station for the Escape drill. Get off, strike, escape - work more
men at one time. No one is standing around.
• Cannot cross face on a reach and leave your gap till back is heels deep.
• Cut block: Attack the head, two hands to the head.
• Vs. Zone block, turn your butt to the reach, hold the man working to the LB.
• Pass - attack the target (bull rush) till you feel pressure, then pull him
The Box of Hell: Break everything down to its smallest part, and work
numbers. Work the trap, the reach, whatever you will see that week.
• Jump to full line 6 on 4 vs. all blocking schemes that week, then 9 on 9 run period, and then
team.
• Tackling: Fundamental 4
• Work from the lock out and tackle, with post/rip/run.. Progress to strike, etc. Make it game-
like.
Zone Blitz
• Call System: Front - Tag - Blitz - Coverage
• Musts:
○ Run blitz hard, don't tip toe
○ Cut hard, get upfield penetration
○ See the ball on the break
• Red & Blue Call - right or left (opposite of the hash)
• Safeties make the call, strong players go to the call.
• Fronts are dictated by field, boundary, or surface (a certain player).
• Always hold a 2-shell disguise
• Always put the 3-Tech into the Boundary.
• Eagle is a field oriented defense.
Directional Blitz
• Field/Boundary, Left/Right, Tight/Split, Near/Far
• Front will cut: Long Cut / Cut / Stem away from blitz.
• One contain blitz, one spill blitz.
• Long Cut: 2 interior gaps inside. Flat step, cross over, work up -field.
• Cut - Cross face. Cut Step is a lateral step.
• Slam - Slam the man with your outside shoulder, become the contain player to that side.
• Anchor (DL dropping): Stand up, " Take a Picture ", play the run first, and on pass read drop.
• If the lineman gets a zone step away, horizontal step - work vertical for up-field penetration.
• Tags exchange responsibilities - such as Flip
• Create indecision up front by moving the DL around.
Middle Blitzes
• DE to 3-Tech is always the dropper
• Middle has a penetrator and a looper
• DL has two Slam players and a Cut player (no long cut)
looper penetrator
Middle +1 Blitz
• Both DEs drop: Bash has a follower (FS)
Invert 2
• Blazer drops the end to the field, Burn drops the end to the boundary - both are a corner blitz.
• The beauty of Zone Blitz is there are blown coverages everywhere, but no one has time to
throw the ball.
• Boundary stunts are the best stunts.
• QB knows where to go in 3 under/3 deep if he is well coached. He knows where the hot routes
should be open vs. zone blitz. So go C2 to clean it up.
• Parts are parts, figure out what parts go with what.
• The 2 high look is tougher.
• Middle Blitz and Middle+1 Blitz vs. 2-Back are most effective
• Seam/Flat player is also a contain player on the run. Be at least head up by alignment.
• Safety dropping down goes to the outside shoulder, carry and run with the player until
someone takes you off.
• Seam/Flat player and Middle Hot can work as a bracket and slide off.
• Eagle w/ TE: Sam makes "UP" call and bumps to TE.
• Vs. TE/Trips, he does not come up on the line - he has a #2 removed.
Gun Offense
• Backs and QBs even at 5 yds, outside foot to inside foot of OT.
• Drop step on snap to get depth behind QB
• OL has 2 foot splits.
Motions
• Tom & Tim = TE Motion
• Hump = FB to the play
• Jump = FB away from play
• Rip & Liz = TB Motion
• Zip & Zap = Z-Motion
• Jet = X in motion
• Use motions to gain an advantage
• Right & Left tell TE his side
The Snap
• Snap is the biggest part of the offense.
• C holds the football like a QB.
2 1/2 plays per minute in team
• Keep your tail down to keep the ball down
and group periods. Demand it,
• Bring the thumb up to the crack of the butt to keep the ball straight
make it game-like.
• At 5 yds the ball can float, the Pistol at 3 yds is easier
• Centers carry a football with them, and get constant repetition (pre -practice!)
The System
• Plays starting with 1 = Option; start with # (2,3,4) are predetermined runs.
• Reading the Backside Ends: The offensive line coach should
○ Inside Veer release by Tackle (2,3 take it back - read the 5-tech) see 14 players - his 6 and the 8-
man box - on every play.
○ Stretch Release (drop step, circle) (8,9 bring it around - read 9-tech)
○ Tackle Pull - see if he'll chase (0,1 trap or midline)
• OL block the nearest ear of the down defender and you won't be wrong.
• Drop Step: Lets the QB get it to him deeper, so you get the backside cuts.
• Drop the inside foot, in split back they look at each other.
• Any time there is a slot receiver, he "Cowboy" techniques, to become the pitch man
○ Bubble to get pitch relationship, create second read-run bubble
○ Screen depth to set up, keeping the triple option alive
○ 3 yards outside of the tackle (you can find out what works for you)
○ Don't over-coach the bubble, just tell him to get in to pitch relationship.
• Teach QB to always carry out fakes like he has the ball, this is crucial.
• The bubble/pitch keeps yelling "BALL! BALL!" to get a reaction from the linebackers.
• For drill work, the QB gives the ball, flip him a new one and he pitches
• Use the bubble to mess with the invert.
The Veer
• 12 & 13 veer - back drop steps then rolls his shoulders over.
• QB step over flat, read DE. QB is the eyes for the TB.
• If he gives to the FB, the end is chasing him.
• If he keeps, the end is crashing. Make him chase.
• OL L-step, push away hard, pick grass w/ backside hand.
• Mesh problems: RB show jersey #, if not then means his back is coming down on the ball
too soon.
• If QB reads wrong, don't jump him. Have patience, be happy that he made a decision and
teach him how to make a better one.
• Get a QB who is a competitor, he must give a helmet for a helmet every play.
The Trap
• Pulling the tackle inside, keeps the G-C-G in tact
• Short trap does not cross the Center, long trap does.
• Slot your TE vs Odd Front, takes one guy out of the box and eliminates games they can play on
the perimeter that could hurt your trap.
• Trap steps: Drop step, "slap the dog and punch the donkey."
BOB
• What happens? They play man. No idea what that has to do with anything.
• BOB tells the OT the LB is walking out to get QB. Don't pull.
• Slam inside of the end, eyes on backer. If he scrapes the ball goes inside.
• If he fills, pick him up and the ball goes outside.
• Creating a zone game with a bump/wall concept. Find out what a bump/wall is.