Beruflich Dokumente
Kultur Dokumente
2011
Exterior Signs.
Awnings.
Window displays.
Simplicity
Dhruv Grewal
Anne L. Roggeveen,
Nancy M.,
Charles Spence
(2014)
Traditional retailers are confronting stiff competition not only from online
retailers, but also brick-and-mortar retailers who have increased their online
presence.
However, in the age of online connectedness with customers, it is critical that
retailers do not lose sight of the basics of customers in-store experience.
It is often this in-store experience that will form the foundation of a longer term
relationship both in person and online. The goal of this special issue is to refocus
attention on the importance of retail atmospheric cues and in-store nonverbal
cues as critical components of the in-store experience.
Retail atmospherics includes anything in the store that impacts the consumer
environment. This can range from the lighting, to music, to the employees.
FIVE SENSORY DOMAINS
visual atmospherics (e.g., color, brightness),
auditory atmospherics (e.g., music type, tempo, and volume),
olfactory atmospherics (e.g., scent),
tactile atmospherics (e.g., ability to touch merchandise), and
taste atmospherics (e.g., ability to sample merchandise)
Non Verbal Cues include insights gathered from nonverbal information such as
facial expressions, eye contact, gestures, and perceived similarity.
Retail atmospherics and nonverbal cues are broad umbrellas that include a
multitude of research avenues.
Apart from the verbal expressions of the retailers/ salespersons, the non verbal
expressions and cues exhibited by the retailers/ salespersons also have a major
impact on the buying behaviour portrayed by the consumer.
In a retail environment, retailers must also focus on how employees present
themselves in the store even when they are not interacting with the customer. It
is likely that such cues also impact customer evaluations and behavior.
Charles Spence
Oxford University
Nancy M. Puccinelli
University of Oxford and Oxford Institute of Retail Management (OXIRM)
Dhruv Grewal and Anne L. Roggeveen
Babson College
Atmospherics
Sensory cues
Multisensory perspective
In addition to looking for ways to add value by adding product features (e.g., A
customer service number on the packaging), retailers and manufacturers alike are
increasingly crafting value-added retail experiences.
Many firms have achieved substantial competitive advantage (e.g., Starbucks) via
the creation of a more sensory, and increasingly multisensory, customer
experience.
Experts emphasize three key dimensions of retail atmosphere: the ambience of
the store, the design elements, and the social elements.
Products and settings are increasingly being designed to appeal to consumers on
both rational and emotional levels, as well as across multiple senses.
Affective
General Positivity
Optimal Stimulation
Visual
Taste
Purchase
Behaviour
Auditory
Cognitive
Tactile
Olfactory
Association
Direct Behavioural
effects
Mattila and Wirtz manipulated the presence of music (no music, low
arousal music, or high arousal music) while simultaneously
manipulating the olfactory environment (presenting no scent, a low
arousal scent [lavender], or a high arousal scent [grapefruit]).
Their results indicated that when the scent and music were congruent
in terms of their arousal potential, the customers rated the store
environment more positively, exhibited higher levels of approach and
impulse buying behaviour, and expressed more satisfaction.
Consistency across sensory cues may offer more optimal levels of
stimulation for customers making them more pleasant.
Significant positive approach towards the lit area in the store by the consumers
No impact on sales volume recorded over the course of the experiement
Conducted in just one city within a short time period and small sample
Adriana V. Madzharov
Lauren G. Block
Maureen Morrin,
Journal of Marketing,
American Marketing Association (2015)
Examine how ambient scents affect consumers spatial perceptions in retail environments,
which in turn influence customers feelings of power and, thus, product preference and
purchasing behavior.
Building a unified scent theory in consumer behavior by establishing how scents that differ on
semantic meanings related to temperature influence preference and choice behaviour
Scents can carry haptic- based associations, whereby some scents are perceived to be
warm (e.g., vanilla, cinnamon) and others are perceived to be cool (e.g., peppermint,
eucalyptus)
Social Density Perceptions and Power
Social density judgment is a holistic perceptual evaluation formed by any combination,
singly or together, of how many people are present, the physical proximity between them,
and the overall spaciousness of the environment
Strong bidirectional correlation exists between temperature and spatial proximity both as
fundamental features of the physical environment and as psychological concepts in
peoples minds. Particularly in the physical world, warm (vs. cool) temperatures are
associated with physical proximity (vs. distance).
Semantically priming temperature concepts through the experience of a warm (or cool)
ambient scent will produce similar effects on perceptions of social density such that a warm
(vs. cool) ambient scent will lead to perceptions of greater (lesser) social density.
Warm (vs. cool-) scent environment people will perceive greater social density and, as a
result, feel less powerful, which will manifest in a customer response
Pre-test to choose the warm and cool scents used in the main studies.
Highly controlled pilot study to test the effect of warm versus cool scents on perceptions of
social density
Four studies that collectively test the effect of warm (vs. cool) scents on the marketing
outcomes previously identified in the literature
Ambient scents that differ on perceived temperature (warm vs. cool scents) can systematically
affect customer preferences. Both highly controlled experiments and real-world field studies
show that a warm (vs. cool) ambient scent leads to perceptions of higher social density (pilot
study and Study 3), power-compensatory preferences (for prestige- vs. performance-focused
ads in Studies 1 and 4), increased purchasing of premium products and increased multipleitem purchases (in Studies 2 and 3), and higher overall spending in the store (in Study 3).
Effect of scent on power-compensatory purchasing behavior is driven by the underlying
processes of social density perceptions and power restoration motivations (Study 3). Finally, in
Study 4, we show that another key retail factor, sales personnel-customer encounter, interacts
with ambient scent and creates boundary conditions for the effects of scent on powercompensatory preferences.
First to examine how scent affects premium product shopping patterns.
Contributes to a better understanding of an important, associative-based, underlying process
that drives scent effects.
Demonstrate that perceptual processes involving social density can elicit clear and predictable
effects on buyer behavior.
This study aims to explore the theme of creating and managing the store
atmosphere of exclusive stores from a customers point of view.
Kotler (1973) suggested using atmospherics as a competitive tool in an
attempt to attract and maintain a specific target market, especially where
product or price differences were nominal.
Retailers are working hard to strengthen the environment in their stores in
order to create a store atmosphere that will inspire consumer loyalty.
Three categories of environmental cues:
Design
Ambient variables
Social variables
A multiple regression analysis was run between the store atmosphere factors
and the behavioral responses. Store atmosphere showed a significant
relationship with consumers behavioral responses with all beta values having
a significantly strong value. Supported H1.
A multiple regression analysis between store atmosphere factors and
emotional states (pleasure, arousal, and dominance) was also run. Pleasure,
arousal, and dominance reported a significant relationship with store
atmosphere. Supported H2a.
Regression between store atmospherics and customer perceptions. But store
design had an insignificant regression coefficient. In the case of value for
money, in-store spacing, social attribute, and friendliness showed an
insignificant relationship. Physical ambience showed the highest beta value
(.812). Hence, it can be deduced that store atmosphere had a significant
relationship with customer perceptions. Emotional states and customer
perceptions both had a significant relationship with store atmosphere so H2
was supported.
Katarna Kleinova,
Johana Paluchova,
Jakub Berka,
Elena Horska
(2015)
The results of the this research show that the selected establishments create the
"very good" or "good first impressions of the majority of customers, which can be
evaluated very positively based on the following attributes.
M Krishnakumar
(2014)
The moment of real purchase takes place at the point of purchase where
the decision on how much to buy is made.
The stores future depends on what the consumer sees and experiences at
the store.
Visual merchandising focal points are placed strategically in the store and
communicate the features and benefits of the merchandise.
Much consideration and emphasis should be given to store design and store
front so that they are very attractive to the customers.
Playing mild music will influence the consumers buying behavior. The music
played depends on the merchandise being sold and the target audience, and
also it depends on the time and occasion.
Devotional music may be played during the morning hours and other mild
music during other hours.
Attractive and detailed catalogue may be prepared and kept in the store for
customers reference to help them make effective and efficient decisions.
The display should be done using themes mainly in accordance with the
merchandise being sold.
Proper and effective lighting should be done to enhance the display effects.
The factors to be considered in lighting decisions are type, color, location,
intensity of the light, etc.
The study can focus on the rural and urban population to find out if there
is any difference in opinion between them.
More number of factors contemporary to the study period may be
included.
Sevgin A. Eroglu
Georgia State University
Karen A. Machleit
University of Cincinnati
Lenita M. Davis
University of Alabama
Made two versions of a website - high task relevant and low task relevant
Gave two situations to respondents- high involvement and low involvement
Rated on factors such as satisfaction, attitude, emotional responses, etc.
Young Ha
University of Nebraska
Sharron J. Lennon
University of Delaware
Consumers are more likely to pay attention to product-related cues rather than service-related cues.
High involved shoppers are likely to be affected more by high task relevant cues and vice versa
To attract consumers with different levels of shopping involvement, online apparel retailers may first
need to analyze consumers shopping patterns through surveys and customer data management
systems. Results of the analyses may be used to provide better services and products that
consumers want and need by personalising websites design and product presentation methods.
To attract first-time shoppers (mostly browsers), online apparel retailers may introduce a standard
website with more low than high task relevant cues, including various animations and decorative
pictures. Returning customers could be greeted by name and see a website with more high task
relevant cues.