Sie sind auf Seite 1von 10

Portfolio Cees Jan STam

Interaction design // User Experience design // Creative facilitator

Who am I?
Hello there I am Cees Jan Stam a 28 year old Industrial Design graduate from the technical university of Delft.

As a person I am open, enthusiastic, practical and stubborn. I am


very passionate about my work but always up for open debate. And
I know when to be stubborn and explore an idea further when I feel
Im passionate about Design and I feel that design should always there might be more to find. Within a team I will always strive to
serve a greater purpose. Just making something look beautiful is get the most out of the skills and knowledge within the group.
not what I do. I try to look for deeper layers of interaction and how I on the next pages I will show you some of the projects I have done
can trigger these between a product/service and its user. Im a very during my time so far at the University of Delft, Faculty Industrial
pragmatic designer and feel that while there might not always be a Design as well as personal and freelance design work. Ranging from
clear solution, a solution always exists.
full design projects, research projects and design explorations.
Which I believe show the qualities I possess both as an individual
I design through models, drawings and user testing in order to ver- and as a design team member.
ify if the design triggers the interactions I envisioned. Because the
hardest thing about design is step out and look in on your design
process. So user testing provides me with the proper feedback to
keep the design iterations quick and ensure that I can make properly explored decisions.

The Myremote application for Philips


Project set-up: Group project
Project owner: Philips Televison, Tu Delft, Faculty Industrial Design Engineering

Team work // Product Interaction // Cognitive Ergonomics // Interaction Design // Interface Design

Project description: This Project was part of the course UXAD (User
Experience And Design), a five person design team assignment,
a DFI master course. The course focussed on a redesign of an
existing product interaction, using extensive user testing and user
evaluations.

Within this project this meant bridging the gap between tactile and
cognitive motions. With conventional remotes we know where to
press based on the relative position to the buttons while holding
it. This is impossible with a touchscreen as there are no noticeable
tactile markers. This led to the users always looking at their phone
while using the application. In order to mend this the interface was
Project goal: For this assignment a redesign was needed for the transferred to the television screen and the phone was used as a
Myremote application, an phone based application that could clean and intuitive input device.
be used as an remote when connected to a Philips SmartTV. The
existing application had a major flaw, it was just a simple phone The final product made it possible to use the functional aspects
based copy of an normal remote. So a new and solid user interaction of the remote with the remote application without looking at
design was needed.
the phone screen and resulted in an overall more enjoyable and
intuitive product interaction.
What I did: Within this project I was largely responsible for the user
testing and the translation to design. Human product interactions
are something that have always intrigued me, to find where
psychology and design meet. What makes us tick?

Previous layer
Current layer
Preview

The new Interface Design, based on touch gestures

The Pedestrian Highway

User Research // Context Sensitive // Interface Design // Urban Commuting // Prototyping

Project set-up: Individual project


Project owner: Tu Delft, Faculty of Industrial Design

Project description: This project was part of the result of the course
Exploring Interactions. In this project the focus was to trigger
explore enrich and create interactions with your future users.
This was done in the context urban mobility, which I then further
specified into pedestrian mobility.
Project goal: My goal was to create a new pedestrian experience
and see how design could help trigger this using an new human
product interaction. The resulting design was the Pedestrian
Highway, an augmented pedestrian commuting experience in the
city of Rotterdam. It focuses on creating more knowledge about
the city scape. Thus alleviating pedestrian congestion in the city
and resulting in a more efficient commute.
What I did: Within the scope of the project a lot of mock-up models
were made, and user tests done in order to test out several ideas

The city plan prototype

and concepts. This created a higher level of understanding while


also creating great opportunity for emergence into the future users
desired interactions.
The end result was a system that created a type of pedestrian
highways. Each has a separate starting point at the station and
separate starting times. This ensures a condensed waiting time
before commencing the pedestrian portion, resulting in a brief
relief during the commute. The travel information was shared
using a large transparent floor plan of the city which highlighted
the highways that was open at that time, combined with opening
times at the several exits. This all ensured it would fit into the new
train station main hall without obstructing the architecture, and
keep the space light and open. While still giving the users a clear
sense of direction.

One of the starting points with its


departure time

Toletto Toilet Company


Project set-up: Group of mixed Masters Project
Project owner: Toletto, Tu Delft, Faculty of Industrial Design Engineering

Team work // User Experience Design // Marketing Research // Context Design // Storyboarding

Project description: This project was part of the course JMP (Joint
Master Project), a project done with 5 members from all of the
3 Masters at the faculty Industrial Design Engineering. Within this
project the group takes on a full design project for a company. This
includes everything from initial exploration to the production stage.
And ensures all the masters are needed to successfully complete
the project.
Project goal: During this project we worked for Toletto, a Toilet
area design company. Their design brief was focused on the next
direction the company could explore as a company. As their brief
was very broad this resulted in a very deep user/environment
study regarding the context of public restroom areas and the
related trends & developments regarding future opportunities.

This resulted in the design domain Sustainable Semi-Public Toilet


Solution. Which eventually crystallized into several ideas leading to
three solid concepts. From these the Toletto Toilet Company was
selected. This concept worked around sample delivery combined
with product placement within the restroom context.
What I did: Within this Project I was largely responsible for the DFI
section of the project together with another DFI team member.
This meant looking at the overall interactions and user experience,
create and set guidelines for what we as a team would like this to
be and how to realise these. Furthermore I worked on the use cues
and overall positioning, creating an ergonomic and hygienic lay-out
plan for the facilities integrated within the product.

The new company Identity

The context and the visual design goal

Metropolis Night & Day Stand

Explorative // Material Exploration // Prototyping // Material Driven // Aesthetics // Exposition

Project set-up: Individual Project with a Group exposition


Project owner: Tu Delft, Faculty of Industrial Design Engineering

Project description: This project revolved around stark contrast,


as the base for the course was the movie Metropolis (1927). This
meant we had to implement this sense of contrast within the
assignments 2 designs.
Project goal: For this course we had to design a day & night stand,
which sounds easy enough until you realize there is no such thing as
a day stand (, yet). Additional guidelines were given, the day stand
should be constructed from paper, and the night stand should be
constructed from recycled materials. A second prerequisite was
that the day stand should have a glass element in it while the night
stand should contain a light source. This combined with a strong
sense of material discovery led to the final designs. These designs
would then be presented at a exposition designed and build by the
students.

The Lantern

What I did: Within the 2 design directions I decided to play with


the contrast between geometric and organic forms. Strong stylised
shapes and free forming material suspension. And a sense of
actions and body postures. This eventually resulted in the following
2 designs, The Lantern & The Knot. The Lantern was a design for
the day stand, based on an oriental design language and a upright
body posture and an active interaction. A this was combined into
a stall statuesque piece that has an way of opening it using the
paper skin as a handle. The second design The Knot was based on
a low to the ground and low intensity encounter. This was also
combined with soft shapes and soft materials in order to create
an soothing image. This was enhanced by the light creating long
flowing shadows when hitting the frame.

The Lanterns framework

The Knot

DIY Furniture design

Material Exploration // Form Driven // Design to Product // Aesthetics // Structural

Project set-up: individual


Project owner: me

Project description: This project was DIY project, designing and more efficient storage. By using double material thickness on the
building my own furniture.
outermost shell of the element it gives the illusion of it being a
single piece. Separate open/close elements were then designed
Project goal: The aim for this project was to create both a closet/ and build to offer additional storage coverage. They also break the
wall element and a work table. Due to budgetary restrictions lines of the wall element with some colour elements. This was then
DIY was the option that offered the most opportunities for both combined with an working desk, the frame had to be designed to
personal preference and style.
be dismountable in order to get it into the apartment. This resulted
in a very elegant and clean design which fits both the space and
What I did: By building it from scratch the desired size and shape context well. Both pieces share similar design aesthetic both in
could be achieved to create two eye catching pieces of furniture. material as well as volume/proportions. The material thickness
The design for the closet was defined both by the size and seems to connect the outer shell of the closet to the worktop of
material. The room spanning element is comprised of six 2 meter the desk.
sections. With 2 of the element being fitted with sliding doors for

Close up

Work Table

Wally 120

Explorative // Redesign // Prototyping // User Experience // Open Source // Public Domain

Project set-up: Design co-operation


Project owner: OpenKnit

Project description: This was a redesign project which was part of carriage design that did not distribute the forces generated were
my gradation thesis. And was done in concert with Open Knit.
the cause of the issues with the machine. Designing, building and
testing in quick iterations was then used to fix or circumvent these
Project goal: The aim was to redesign the existing OpenKnit knitting issues, the resulting redesign was then tested for durability and
machine, to make functional improvements as well as developing errors per hour. The results showed a machine, the Wally 240,
a mobile version of the machine for testing purposes. Which was that was a lot more robust and reliable, and has since been built in
then used for my graduation research.
several versions and on several locations. The smaller machine, the
Wally 120, was then also build, the main change was the mounting
What I did: During this redesign process we started with a strict mechanism. This smaller machine would be battery operated and
analysis and evaluation stage. This showed several key issues with could be placed in most urban contexts, using the surrounding
the design of the original machine. Several structural connection architecture to serve as mounting surfaces for the machine.
were not strong enough which resulted in a great amount of
movement and vibration in the machine. This combined with a For more information on OpenKnit see http://openknit.org/

Wally 240

Durability test with the Wally 240

Locally go from digital to garment


Design Research // Technology Acceptance // Prototyping // Co Design // Interaction Design // Publication

Project set-up: Individual project


Project owner: TUDelft, Faculty of Industrial Design Engineering

Project description: This was my gradation thesis for the Master


Design of Interaction, Industrial Design Engineering. A full
design research assignment was done in regards to the additive
manufacturing of garments.
Project goal: within this thesis research the aim was to research
and implement ways to use both digital design media and Additive
manufacturing techniques to design and manufacture garments.
This is relevant from both a sustainability and personalization
standpoint. During this research the role of industrial designers
would also be redefined, as the relation between designer and user
is also altered by the implementation of digital design. This was all
combined into the main goal:
To develop a methodology which bridges the gap between the 3d
print technology and the end user. This means looking for ways to
create greater acceptance and understanding regarding additive
manufacturing of wearables, while also looking at the role of the
designer in this new dynamic design interaction.

This would help me define the design requirements in the context


of Localised Design and Manufacturing (LDM). It was obvious that
3d printing had to many draw backs to be fully compatible with the
context of the thesis research. As such other avenues would have
to be explored. One of these was the digital knitting technology.
Further exploring this avenue resulted in a collaboration with
Open Knit, which resulted in a redesign of the now named Wally
Knitting machine. The Wally 120 was then used to test and gauge
the publics reaction to this new adaptation of additive and digital
techniques in a local setting. This was eventually tested in a public
park in Barcelona, and revealed a very positive attitude of the
general public towards this type of implementation and exposition
of new technologies. As such the overall research showed that
public exposition and creation with new technologies was a suitable
way to create greater and more positive acceptance.

What I did: During my research I explored several avenues of additive


manufacturing garments. This started with 3d Printing. Exploring
the different types of 3d printing and also their implications on
design. This was combined with a design research visit to Aalto
university, a faculty that has done research into this area as well,
where I did a explorative session with the students there.

For video of the project see https://vimeo.com/102520966


Envisioned future

Lets meet
+31 (0)630381886
ceesjanstam@gmail.com
Schiehavenkade 340
3024 EZ Rotterdam

Das könnte Ihnen auch gefallen