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Introduction
The evolution of multimedia over the last twenty years has coincided with the large-
scale growth of computer usage by the ordinary person .In the early days of
computing only two main types of data were dealt with - words and numbers. But
with the increase in system speeds and memory size the computer became capable of
handling graphics, audio, animation and video. This has made the PC more attractive
and accessible for the ordinary user. So now that the system hardware was available a
software product was needed to manage the media file formats. This led to the
development of the media player and the large-scale growth of interest in multimedia.
Digital media players are computer programs that allow individual users to “play” (or
display) video or audio data on home computers. The origins of the media player date
back to 1991 when Microsoft introduced Windows 3.0 with multi media extensions.
This was the first media player in Windows and it allowed simple audio playback and
could play CDs and waveform files. At the same time Apple realised QuickTime
version 1.0 which could only play Apples proprietary media file format MOV. As the
products developed and new versions where released more features and functionality
were added .1n 1995 real networks entered the market with real player and several
others like Win Amp and Kazza have being developed in more recent times. Today
the media players available on the market offer a vast array of features including
The main reason we chose a media player as our project stems from our own interest
in the area. All three of us use our PCs to play music and video and we have used the
develop our own version of the media player, which we could customise to our own
specifications. Also the current popularity of multimedia means and there is a large
amount of information available on the web and in books about this area, which have
Once the media player had been decided upon as our project topic we began our
research into how we would actually develop and implement the project. Our research
immediately turned up the Java Media Framework (JMF), which had being developed
and the operating system. In this case its main purpose is to incorporate time-based
media into Java applications and applets. Time-based media is data that changes
significantly as time passes, such as audio and video clips, MIDI sequences, and
animations. The main design goals of the JMF as set down by its creators are
• Be easy to program
Java
• Enable developers to implement custom solutions based on the existing API
The applications for multimedia are vast with the latest version JMF 2.1 providing
functions to
• Capture audio and video with your microphone and video camera, and then
(Java world.com)
An Overview of The RAD Model
process model that emphasises an extremely short development cycle. The RAD
Model is a “high speed” adaptation of the linear sequential model in which rapid
well understood and project scope is constrained, the RAD process enables a
development team to create a “fully functional system” within a very short period of
time (e.g., 60 to 90 days). Used primarily for information systems applications, the
• Business Modelling
• Data Modelling
• Process Modelling
• Application Generation
• Testing and Turnover
Business Modelling
The information flow among business functions is modelled in a way that answers the
following questions: What information drives the business process? What information
is generated? Who generates it? Where does the information go? Who processes it?
Data Modelling
The information flow defined as part of the business-modelling phase is refined into a
set of data objects that are needed to support the business. The characteristics
(attributes) of each object are identified and the relationships between those objects
are defined.
Process Modelling
The data objects defined in the data-modelling phase are transformed to achieve the
Application Generation
RAD assumes the use of fourth generation techniques. Rather than creating software
using conventional third generation programming languages the RAD process works
necessary). In all cases, automated tools are used to facilitate construction of the
software.
Since the RAD process emphasises reuse, many of the program components have
already been tested. This reduces overall testing time. However, new components
completed in less than three months, it is a candidate for RAD. Each major function
Like all process models, the RAD approach has certain realities:
• For large, but scalable projects, RAD requires sufficient human resources to create
the right number of RAD teams.
• RAD requires developers and customers who are committed to the rapid-fire
activities necessary to get a system complete in a much shorter time frame. If
commitment is lacking from either constituency, RAD projects will not be
successful.
• Not all types of application are appropriate for RAD. If a system cannot be
properly modularised, building the components necessary for RAD will be
problematic. If high performance is an issue, and performance is to be achieved
through tuning the interfaces to system components, the RAD approach my not
work.
• RAD is not appropriate when technical risks are high. This occurs when a new
application makes heavy use of new technology or when the new software
requires a high degree of interoperability with existing computer programs.
development of our software application due to the nature of the project and the
The initial prototype that has been developed consists of the most basic element of the
application, that is the ability to play an audio file. While it is true that this is a long
way from what the end product is envisioned to be capable of. It is an essential part of
the development cycle, as this first iteration is the base on which all other components
features or functionalities should they arise, for example in the event of a new media
format being released, this new standard can be integrated into the next iteration of
completed.
As the team becomes more proficient with the various attributes and facilities of the
Java Media Framework we will be able to add new features to each subsequent
iteration until such a time that all the required functionality has been successfully
The “Real World” benefits of RAD can also quite clearly been seen when contrasted
with the more traditional linear methodologies which generally involve a system
being requested by the client and then developed by the programmers with little or no
contact between the initial meeting and the final release of the package, at which time
the requirements of the client may have completely changed, these methods are
generally very costly especially in the event of the client requesting a new function
being added during the development phase, as it is not iterative and there are no
working models created until the final build. RAD allows the client to see their
Once the project has completed its final iteration it will enter its testing phase to
ensure that all possible errors can be trapped and prevented before it is finally
released. This testing phase will involve using elements of the Personal Software
Process (PSP). The following table outlines the various phases of the PSP post-
mortem.
Due to the nature of our project and its development, we are adopting a somewhat
unconventional approach to the division of work. As a whole this project presents the
team with many unknowns. And with no notable prior exposure to the core
technologies involved in the project we have decided to tackle the various challenges
that arise through group discussion and research, which will be followed by
delegating specific tasks to the team member who feels most confident about each
We envision regular project meetings as well as liasing with our project tutor and
concise documentation expanding from each software build which maps out the
results of our individual work as the key to successfully expanding each iteration of