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ae Mee Cee CULL Crel SIE Ce Ce Ly i)HERDES Hs Pr Pete ull ies] BOAT) 4 This book is divided into four See ae Es esd ee eT Cost ae ned CeCe eras Und INTRODUCTION MRC em Cu ce) Te CaM CCU Cc ee ed Em CrCl ain Mica ei Cec EO ae cet Re unre eco sionally, only modifications to Pans otis information and Hero Points Ce a pe Ac a oe moe Crees bee it To aeaL') Duo uke a AU ee me lea eae gy Coe liao k lee Ue oe et ance akt COC Milly Se mE URC UGd Ce LUMA Lu aoe Sary there are also Trouble- Cea ueaa iad uC elme le le Te RCo ay Sen eer un aU UD Cee as De ee eT UE descriptions, including game BS Te at elt el See Cun Cite ke ord Ua Peer Lut gaG Pe Me is Ce Rc end Pec ce eee ue tal ead are also mentioned so that the un ee ia eed le ee Dla tel Contents GM Introduction. LESH Timeline ..... etic Player Handout: Police Fact Sheet .. Flowehart .... Testsbule Player Introduction Lee Player Characters, Non-Player Characters : Role-Playing Metropolis and Manhattan. Encounter 1: Crimebusters .... ‘ Investigations: #1 — Missing: Hollis Mason ......... #2 — Missing: Wally Weaver. #3 — Missing: Ben Charles.......... #4 — Missing: Sally Jupiter ......... #5 — Missing: Jeffrey Iddings....... #6 — Missing: Cindy Radway ........ #7 — Missing: Matilda Gardner ..- Encounter 2: Comparing Notes ...... Encounter 3: American Negro Alliance . Encounter 4: Follow Newton Ramsey... Encounter 5: Mole's House .. : Encounter 6: Concert in the Park ...... Encounter 7: Assault on Moloch’s Lair - Encounter 8: Defy the Devil Encounter 9: The Rescue ... Encounter 10: The Aftermath . How to Use This Book ........ In: 16 20 Who Watches the Watchmen? © 1987 DC Comics Inc. All Rights Reserved. Published by Mayfair Games Inc. Author: Dan Greenberg Editor: Thomas Cook Cover Art: Sketch, Pencils and Inks: Dave Gibbons Color: Sonn Higgins Interior Art: Dave Gitbons Maps: Jerry O'Malley and Ike Seott ell, Ardyth Gilbertson, Anne Jaffe, Sam Shirley, Bill Snee, and Lisa Wichmans Playtesters: Hugh Cal isa trademark of DC Comics Inc., used under license by Mayfair Games Ine 0 is.a registered trademark of Mayfair Games Inc. Uis book may be reproduced in any form or by any means exept for the inclusion of brief quotations in a thout permission in writing fron the publisher. Perneission is granted to the purchaser of this book tovopy the ‘maps and histories for personat use, provided that none of the copies ts sold or traded. All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental, Manufactured in the United States. ISBN: 0.912771-73-9 jiles, IL * 60648 2am Mayfair Games Inc. @ P.O. Box 48539 GM Introduction __—_——| Mel, Rorschach. Silk Spectre, Ozymandias, The eda with Captain Metropolis and Dr. . powerful heroes ure takes isstrong, a al that some Joining forces to solve-the world’s probiems as ned het ye heroes and pro: mebusters. He sus 4 popular group of of the ‘One fateful day in April, the ec poses they band together as gests they emulate the Minutemen, costumed heroes from the “a's, Although x heroes favor workingas.a tearn, th land the heroes go their seps Captain Metropolis broods on his iis on the rise and special forc subversion in America He kn he the world but he docs make the heroes see this. the activities of the polis learns that th groups, the pol theyare active and gi Mok vided gran This diverts the police from fi 5 Moloch m ic proportions. i What he sees ‘af evil with dis ' forces of good. organization organ mong the 1gthe natio crystal cla ly involve A\ In a vision scheme to dis Metropolis coneeives a werical’s masked Metropolis investigates: Moloch, plans kidnappings to frame Moloch Metropolis investigates heroes, Wires underlings to Kidnap victims, leave clues. Metropolis contacts underworld members, inctading Mole Varrows, in guise of NL" Metropolis instructs Varrows as to kidnappings later murders Varraws, ADVENTURE START Friday, June, 1966. inthe jon's evils, making 1 mis that grow in Americ em acknowledge the vast 's bosom, vestigates th heroes and pable under itnappings of wes a trail of hiring them to arrange the people clase to clues f investi Daring the crime-tordt Metropolis. arrai ‘emaphasis to the hosta If all goes according. want to work together clitously orchestratiny leans back and waits, Captain Metropolis’ Plan i order to make the trail of blame point to ix voice distorted wem to suspect h Moloch but d alls himself Captain Metropolis has been trying to ce to convict Mole Varrows of drug t us far been unsuccessful. Ina flash of napping. Disguised as"M- Metropolis tells the fa drug dealer to hirea radical youth group for som 7e professional black kidnappers ‘own mother and two former Sally Jupiter, Metropolis tells jarrows that the black kidnappers are to masquerade as membersof the American Negro Alliance, a power! In order to kidnap Wally We time hood named Milxon Sal military base, After Varrows has orehes pings, Metropolis shoots him, leaving Ve jartment implicating “M” Metropolis hires a cy Me heroes, plain Metropolis again contacts anges Characters undertake kidnap investigations. ‘Characters reunite to compare information. ‘Characters investigate the American Negro Alliance, ‘Characters follow PPC Newton Ramsey, ‘Characters arrive at Mole Varrow's apartment, find ‘him dead. “Stickman” appears at aconcert/rally in Battery Park. ‘Confrontation at Moloch’s Penthouse apartment; ‘Characters penetrate defenses, meet/Interrogate ‘Moloch, “find” incriminating note. ‘Characters rescue kidnap victims from 666 Waterside ‘Drive location, Characters meet at Metropolis’ home for their final discussion/decisions; possibly reveal Metroplis’ ‘ulterior scheme. Town Hall Precinct 3600 N. Halstead Week of 6/6 to 6/13/66 Switchboard ‘Operator/ Badge Wxirk | $0 937 0176 CEC Call Received pmonynous caller reported the abduction of Hollis Hason Ero aeeroes on the citys WenE c206: ct ielaeruble force ts believed his love been used, Litete evidence present. No suspects 2) Monday Fort tee Commander Lt. col. Hounr’ vorgenstern reported the dune 6 Forcible abduction of Wally Heavet Mortene assault and battery 10:37 PM forttiuate Newton Rassey, eyewsenens= Wo suspect s+ Midtoun precince requests an ail points bulletin on the igappeacanes of chief of Police vercraries ubo fatLed to Tepert teria Bath sc. precinct Hondey ening, Mo witnesses OF SuapEETE: Wednesday June 8 Parrolting Officers reported tre probable abduction of One eatty Jupiter froa her home 17 She morning hours, Signé of 2 Toreed encry and seurtle #re Frewenc. Tavestigation pendine- eM Parents of Jeffrey Tddings TePOre the kidnapping of their som Parond tine in as sony ueekss Sevents were witnesses to Ene Stauctton and gave pretinioary deacriptions of kidnappers: wednesday June & Thursday vr, Ralph Eastaan caporced the obstyis rence of cindy Radway from her apartment bullding. Last sported sighting of Radway wae ler Net eance of apactnent around Tieod PM, wednesday, June & june 9 carol Sinkfield reported the abduction of Mattida Gardner, from her Long Tsland nursing howe facility. Three black mes allegedly struck duty nurse and fled sien Gardner. Detaits sketchy. Flowchart The Investigations Investigation #1 Investigation #2 ....... bs Investigation #3 y Investigation #4 ... Investigation #5 Investigation #6 Encounter 1 Investigation #7 Enegunter 4... Encounter 3 «.......— Pactunter 2 v Encounter 5 Encounter 6 .» Encounter 7 Encounter 10 .. Player Intro ld of 188 thereon gliwmer ins te dite nal dGeren place te word ofthe Watchmen tl sm Jbecome, Amurica is secure and powerful, Viet Nam is a [popular war, and masked heroes are stiff weil received. The Comedian is-still ative. It is the dawn of the hero era Jand it looks as if it will go an forever. It ix June. Tuo mouths ago, cach of yon, America's ‘masked heros, discussed foining forces to fight You rejected the ickew at the time busta situation has recently divwloped thatenuld make itome worth pursuing. rieiy Mopper byes elas js duction __ SJupiter, the original Silk Spectre, never shoared up-at a photography session and has been misxing xince. Ina particularly tragic case, twelve-year-old Jeffrey Fillings was abducted from his home fust tine stays after Rorschach rescued him from a cruel kidnapping attempt. Gindy Radway, an actress who has been seen with the Comedian, from her Fifth Avemue apart ‘ment. Captain Metropolis” etderiy mother, Matitda Gardiner, was discowered missing from her Lona Island, smursing home: Police investigated, but no motive was established in any of the incidents andl wo rainsente notes were left Mk is ‘Friday, the day of the kidnappings. Captain Metropotis ‘has called an emergency meeting of the heroes to discuss ‘the prositem. GM NOTE: Play should proceed from this point with Encounter |; Crimebusters, Player Characters CoNNRCTIONS: MemvaTios: Upholds t Weauni: Multi Millionaire Jor: ‘Mult Mil Race: Human 4, Charisma: 5, Detective: 7, Gadgetry: 6, Martial Artist: 6, Medie “ As Nite Ow 4, Duration: 21 Flashlight, 4 Handeuffs, Infrared gales (no Infrared Flashlight aser Toreh, Medical Kit and personal int sre Recorder, Ra with Owlsbip. pene logical devis “4 Smoke C PACD Omni-G Owiship, Hollis Mason NYPD, Street (law Daniel Deeibeng is a ‘who he service of figh crime. He has a strong sense of e he cares about peaple. Owlship [DEX: 0 STR: 10 BODY: 8} ‘ost: 52, Uses 6 Duration: 12 level), Flight: 5 APS (Speed) Fog: 12 Light ng: (Limitation: Hull of nly) ie Controk 9 ( es his ingen ng ity and fights ity but Swimming: 4 Sealed Systems: 18 n anyother. On ‘an only be alof techno: of water.) id can ereate new devices to ft a situation, Dreiberg is a very good friend of The Owlship i a 1 marvel capa Nite: Ove utterly-siient Might its curved desi turbines, the ship cannat be detected by radar. It is highly uverable and can even be used The ship’: Bull can be netized. Weapons intral devices built into the ship include water cannons, flame thrawers, fog sereen, and sonic sereechers that can immobilize crowd Inside, the ship is large enough to carry a dozen people comfortably and still have room for Nite Owl's bulkierequipment and.awell-stocked workshop. The ship's equipment includes telescopes and a PA system with heavy-dutyexternalspeakersand stereoattachment. Awinch-operated 300-foot ladder allows Nite Owl to quickly move from the ship te the fround and back Two collapsible hover-bikes are stored in the rear of the shi The Night controls are attached to 4 motorized rail, allowing Nite Owl to Work the instruments from either of the two c windows, the interior ship, or even sitting on top of ip. The ship ¢an be controlled a rematecontrok yy belt. Hover-bikes STR: 4 BODY: 6) HP Cost: 36 ‘ses: 9, Duration: 12 Powers: Plight: 7 bikes are small, fast fying scooters that Nite Owl uses when he eds maneuverability in close quar. ters. They are also used by his fellow ne-fighters, Medicine/Fi Detective’ Po EQUIPMENT: None Lirrarions: Miscellaneous: Has no great desire be a hero, ‘Aid: 3, Schola Procedures Coxxpcrions: NYPD, Street (low level), Monvari Unwanted Power Weauni. Affluent Jor: Socialite Race: Human Jupiter. spectre, She was born. shortly after men for in advertising. Sally regret ng up the life of a costumed adventurer and 1 Laurie ntity when nt and, trained from birth in gym. sand the martial arts, How e has neither the for crimefighting her 4 At the time of this adventure, Lurie bssixteen and fas not yet changed her name hack to Juspecayk, Laurie is an inexperienced cri fighter, but is also very resourceful J brave, She is very close to her mother, Sally Fupiter, the original Silk Spectre THE COMEDIAN sas noon naw Skit Acrobatics 8,Charisma:8, M Artist: 8, Military Se Thief/Seeurity Vehicles: 3, Weapo ENT achine gum, DEX: 0, 5 Uses: 5, Duration: 20], 2.45 Aut matic Pistols, 3 2 Knives, Rel LIMITATIONS: Minor Irrational Attraction to CONNECTIONS: Government Intelligence, Unit States Military, Streets (low level) Motwaniox: Thrill of Adventure WEALTH: Amuent man aspirations are ii that he is the only person who "gets" the punch li Far from being a pure-hearted hero, Blake is the veteran covert operations and is.an ¢ kmail, torture, and political assassination, He spent a lot of time ‘on military campaigns and is an expert in strategy and tactics A passionate man with a strong appetite for alcohol and women, Blake is strong willed enough to keep his excesses and self-destru es from impairing his cewise, he will not allow a person or relationship to interfere with his work. His relationships with women and friends tend to be very shallow, Consequently, he is a very onely ma As the Comedian, [lake is the big gest and toughest of all the heroes and he knows it, Despite his insuffer: able monstrous sort of has been ha The Comedia relationsh Radwa tastatefune: tion wi his C costume, Radway does not know of his Edward Blake identity RORSCHACH vis wim tops ban SKILLS Charismac7, Detective: 10, Martial Artist: 7, Medicine/ First. Aid: 3, ‘Acrobatics, rT Mask (Doublesayered latex with two viscous Nulds, one black and one white, that change in response to heat, creating symmetrical 3), Grapple Gun (stars reets (low level) Momvarios: Seeks Justice Weaumit: Struggling, Son: Garment Worker Race: Human Walter Kovacsis a mental worker in New York's garment district who decided to fight crime after a defense: less women was violently murdered apartment building, y unreported, the ‘the squalid section of New York, Kovaes grew to- hate the Injustice in the world, es beeame Rorschach, a grim, ‘imefighter whose main ‘weapons area keenly deductive mind ‘and an almost frightening unprediet ability. He is a brilliant tactician because he is always doing t unexpected. Rorschach usually works alone but will often team up with Nite Owl, especially when fight Ing gangs. He is an unstable Charac ter whose displaced aggression towards his mi on eriminal Rorschach recently completed ‘Grapple Gun. [DEX: 0, STR: 6, BODY’ HP Cost 4 Use: 1, Dh Rorschach’s Grapple Gun is a modified C03 gun that fires a Mexible grappling hook with a burst of compressed air. Along cable (5 APs in Jength) is attached to the grappling hook, allowing Rorschach to quickly and quietly scale buildings. The gun is ‘a gift from Nite Owl. If Rerschach fires the Grapple Gun at another person, it is considered Killing Combat 5, Recall: 30) pensio SKM: ‘Acrobatics: 7, Martial Artist: 9, Charisma, 7, Deteetve: 7, Spy: 6, Gadgetry: 7, Medicine: 6, Military Seienee: 4, Scholar: 12, Scientist: 8, Thief/Escape Artist, Vehicles: 5 EQuirment: None LIMITATIONS Power: Suspension wil for one week at a tims Miscellancous Will neve first in cor CONNECTIONS: NYPD, Streets, New York Bxehan sities (low level) ealth: 5, Monvarion: Responsibility of Power Difettante Race: Hurnan Adrian Veit, “The Worl Man," is aself made en he was younger, yearstravelling the wisdom, He immersed himself in physical, mental, and religious dis the finest Univer est of the world's thinkings, ‘s reaction times 4 ly fast, on the upper end potential, His excellent control makes him asuperts and eseupe artist In discussion of his own a Oxymandias is exceptionally modest He is quite comfortable with his brilliance, avoiding appearing as clever as he truly is (which is enough to understand the value of not acting brilliant), and tries hard to dow. his repute ing people. Consequently, Veidt appears very nally, ne" © blindiny best way to handle pec them feel comfortable around h He will never use his abilities unless essary and woul never show off. In likes takeep peopl his abilities, reasoning that it bs to his advantage Co keep his enemies from knowi he can do. In combat he never makes the first move, pre pserve his opposition ane is mastery over his body. betrays few of his true f Voidt used his genius to maki won the stock exchange, ugh in 1h a8 rich a life as it willbein the’80's, Veidt does not use his great intellect indis. criminatley, hawever, concerned with using fairly and justly ‘Ozymandias has been open erating with hisfriend, Chict © Ben Charles, in a number of eases Charles does not know ef his as Voie 6 he is very talents Non-Player Characters Sinus: Detective: 4, Martial Artist: 4 Medicine, First Aid: 2, Vehicles: 3) Weaponry! Firearms. 3 wa Utility Belt Scrambler CONNECTIONS: NYPD, Streets, Morwarion Seeks Justice We Handcuffs, Voice ary (Jow level) Ex Military RACE: Human sides the tropol ly membe I nas Captain el n Gardner is the of the 1940 masked ro team the Minutemen who is stil active in 1966, He is a former career military man who turned his atten tion to erime fighting partly out of a boyscout sense of decency, partly out of a love of publicity. He holds very 5 and pursues them rusading zeal, He is a polite, ned man firmly to his id with a Gardner hay successfully applied military strategy to cleaning up vice waginga military campaign on organ ized crime. In the 1960's, Gardner is jot in the best of physical conditions nd is beginning to-quesstion his plac as a costumed adventurer in a World Tush with heroes, Gardner believes strongly in organs ation and control and thinks that heroes are eperating when they act often se notexist his er onspiracies where they do rdner cares deeply about ie-and wishes to build an army for his war an crime, Gardner's mother, Matilda, was recently admitted to'a Long Island nursing home PoweRs: Bio-Energy Blast Flight: 22, Growth “Antidote: Attraction/Repusion: 11, € Prehend Languages: 25, Densi Increase: 24, Dispersal: 25 Controk 16, Plan all forms of en nipulated), Molec 18, Micro 1: 39, Precognition: 26, ‘Super Hearing: 10, Telekinesis: 17, Teleportation:24, Ultra Vision: 10, Telescopic Vision: 10, X-Ray Vision: 7 (no limiting substance), Transmutation: 32 LaMITATIONS: Catastrophic Irrational Attraction toknowledge ofthe world, Will not act upon information Bained through Procagnition Coxxecnions: Military (high level) Mortvarion Seeks Knowledge WEALM Amuent Jon: Mi Race: Exotle Humanoid Fy Scientist as an ordinary nuckear physicist when he was acct dentally locked in the test chamber n Intrinsic Field Separator. Th innate quantum field holding th mater body together was removed by the machine and he was literally torn apart aterm by atom. Through sheer farce of will, he x sembled his body by putt ponents together in the sequenc The accident gave Osi controlver his atomic structure and the atoms arou n. It also dis: Yanced him from hum; most basi “$e no difference between people inert matter and as such has dif eulty treating them differently. Only Vestiges of the man Ike was re and they are fading away as Oster Than becomes more an emotio detached observer. Since concepts like morality and ‘ethics are unquantifiable, Manhattan rarely takes any sort ‘of societal action. Whenever he does act, it is ever with a geal of impressing people. He simply deals with prot lems in the manner possible In addition, Dr, Manhattan ean se the universe's entire time-line: before, during. and after the present. Taking, faction is more like an afterthought for Manhattan, as be already knows ‘what he will do at any point in time, Free will is not important to Ma tan because he knows there is no The people closest to- Manhattan are his girlfriend Janey Slater and his friend Wally Weav Bits Martial Artist: 3, Scholar (Oce Lore, Philosophy, Relig s (Connoisseur): 5, Vehicles: avipaent; 38 Pistol Lawrtartons: Irrational Attraction to Den Motifs Momtvarion: Power Lust Weaunt Multi-miltionaire Jon Crime Lard Race: Human Moloch is a powerful underworld lord whespectalizes in tempt tion and viee. He is basieally a glori: fed gangster with asense ofstyleand a taste in Dante decor. Moloch started hisearcer axa stage magician and applied his Nammboyant sense of misdirection to mastermind: ing criminal activities. Until his defeat racketeering, and prostitution. 1 1966, Moloch is back in business ‘ork but is very carefull to I his business through a handle network of subordinates; Moloch keeps Iimsetf very clean of inerimie nating evidence, setting up his own funkies to take the fall for him ifany eration is exposed. The the Underworld "is somewhat frightened of this new breed of heroes and does not wish to antagonize them or gain their attention Moloch’s pent the costumed advent most trusted goons know the pent house's address. It bs impossible find Moloch’s address through any Street or Police Connections 10 MOLOCH'S GOONS: om 2 2° Wa 2 Bom 2 Maw: 2 Sear: 2 9 Aum: 2 1s Martial Artist Weaponry, ‘Weapons: 2 Ramseyisachronicgambler whois heavily in debt to underworld figures. Captain Metropolis diseove Ramsey's problem through var Military Connections. and decided Ramsey would be perfect for an Inside job, Metropolis had an un world bagman named Milton buy up Ramse 1, foreed Ramsey to cooper nthe kidnappingof Wally Weaver, extortis sin and Encounter 4 2 Bom 2 Wo 2 Moa 2 Ave: 2 Semm 2) 7__Hem Powwns 0 Thief: 2, Weaponry Equine A Milton Sabino is an underworld bagman and hood strugating to make the ct pled. suits, Metropolis’ dirty work in aiding t of Wally. W yy knows him as “M." pects he himself is working for Moloch and has no idea his secretive wyer is Metropolis (3) BLACK KIDNAPPERS: Sm 3. Wu: 2 ‘Boor Mose ‘SkIAS: Thief 2, Weaponry: 2 quires JAVO, EVs Long: 3] Harris, Billy W. Douglas Turner, All hy cropped hair, hard faces, and are in wear black with the letters ANA letters. Captain Metropolis had Mole Varrows hire the kidnappers to pro: vide professional kidnappings of his friends, Hollis Mason, Sally Jupiter, and his own mother. The thugs were warned not to harm the kidnap ims and were also told to join the fs group American Negro Alliance. They are to wear ANA colors r black leather jackets, drop S at the kidnap sites, and frequent ANA headquarters, (G) PEACE FRONT ACTIVISTS ‘Sm 2 Bow, 2 Wi: 2 Minx 2 Aus 2 Sim: 2 z 6) Skits: Gross, Mary Ann Cooper, Dwight Finglass,and’ Thomas Pawereski. All white middle-class youths who ‘wear garish hippy clohies, All have long, stringy shirts, leader, wears a. ve and a top hat. Mary Ann, the only female in the group, is an attractive blonde, ‘The Peace Front Activists are amang the most 1 groups. They are dedicated to the overthrow of the US government While having had little success so far, they arewilling.to break all laws hired them to kidnap Ben Charles, Wally Weaver, and Jeffrey lddings Mole told them he would coordin their efforts m de stabilize the go Role-Playing Metropolis and Manhattan n Metropolis and Dr 1 ane Non-Player Charac: adventure for very delib ‘erate reasons, Captain Metropolis is the m: behind the plot the heroes are trying to unravel and Dr. Manhattan has such non-human potivations that playing him would be difficult for even the most skilled role-player. Still, treyare both heroes in the Watchmen series and ifthe GM truly wishes to include them as Player Characters, t is the GM's adventure, ‘The following are some guidelines for playing Metropolis and Manhattan. Captain Metropolis. Ifthere are more than. five Players and the GM feels he/she can really trust one, that Player could accept Captain Metropolis, The Player would hhave to be in.on the plot and be willing to follow the set script of the adv Character would be more a Non: Player Character than a standard Player Character and would hhave to expect some degree of dis pleasure from the other Characters fat the end of the adventure. So the Player should not strive for thesame or she would for a normal Character ‘The advantage to having Cape Metropolis actually run by a Player instead of the GM is that the other Players will be less likely to suspect that Metropolis organized the kid: nappings. It is possible they will be suspicious of Captain Metropolis just because he is a Non-Player Character, ‘The GM should only have a Player control Metropolis if the Player likes the idea and ifthere is timebefore the game to fill him or her in sufficiently an the plot Since Metropolis’ Character kills Mole Varrows as part of the adven ture, the Player should realize a role played Metropolis will not receive a Standard Award at the adventures completion, Dr. Manhattan This adventure is intended to be played without Dr, Manhattan as his appearance ean alter the play of the game substantially, But with some care, he could concelvably be run by one-of the Players, Since Dr. Manat: tan sees the future and the past, he knows of Captain Metropolis’ plot ut ows Captain Metrop- 2 kidnappings of Wally Weaver and the others It iswital, however, that the Player act an this information. and con- ‘Captain Metropolis beca se, in his timeline, Dr, Manhattan did not confront Captain Metropolis in the nhattar és tied to his timell the fature. De while he knows thefuture, he cannot Player about Captain Metro volvement or if the GM cho s0, he @ that Mat iu she should ‘ome involve ing that h Metropolis hattan would “ould tell the istic way to ly acting on th the GMw not inelu Read the following to the Dr. Martha Player (but notin ather Ph he presen Jn terms of the play of the adven: ture, the addition of Dr, Manhattan tothesroupeold ridiculous. ly simple for the hevors to achiey their obfoctives, especially ifManhat tan is played like any olher kero, Keep in mind that Dr, Manhatian is Nat like any other hero: Dr. Manhattan is inordinately detached from kis humanity a prefers to observe a situation rather dudes et, he than act upon it, Whe oes not altcays do what most Pt would perceive as the mast tactically wad, his aetions th advantag care based «rn my able motivations To simulate this in the game, use hig Catastrophic Irrational Attrac ion tor Knowledge of the physical world. In play, whenever youseel Manhat tan should take somenction, maken Irrational Attenction check. Only if the voll is 18 or mere will Manhetan ake the action, Otherwise he will Stand nud observe émpassively. fh ‘addition eanmot roll far an faction more than once, aenless the Situcidion deamatically ce ” Por crample, suppose Dr, Manhat tan and Rorschach meet « thug whe ‘attacks Rorschach, The Player wants Dr, Manhattan to Feteport the thug ite a fai coll but Blows the roll. Dr Man hatinn will observe the sitwation hand-om his chin, until tke thug Knacks Rorschach down and direetly racks Dr, Mandate. Also, the GM can call for a Miscet us Action check at any app Hime, If the GM foots an action is based on man qrualities theet che Doctur tacks or is just inappropriate to Dr, Mankattan, the GM wwilt ask for'a voll Ifthe roll is 18 or more, the action nay cont Nate thet thés is in addition Irrational Attraction Roll.) plain to the A second aption for yi Manhattan is to simply p! wing De him a he is in the Watehmen series. Goo role-playing ean eonvince the GM to let you, the Player, limit the Charae tor nerturally, rather than artificial by tinmitingy the powers through geme mechanics contrivances. If he is played in Character, Mandattan w rip through the adew Todo so wen Encounter Crimebusters The Investigations is but Dr house. Dr. not answer the Captain's Dr. Manhattan isa Player Character, in ning parenthetical sent.) summons. ( which case his present. Omit t ialogue which assumes he ctropalis is being played, let his Player lowing dialogu If Captain paraphrase the PLAYER INFORMATION You hermes have once again responded to Metropotis® urgent sununons, Meeting in Metrupolis lavish home, you have bon weiting, some impationtly, ir Metropolis to rewad his intent Finally, your mysterious hast enters and cals for your attention, Captain Metropolis ctearshis throat. The roma goes quiet. Then he speak “Barat, “he says, “Pd like tsay it's good to sre you alt again, [e's unfortuante that we are not mecting under morecheerfil circumstances. (Pox sorry tarepart that Dr. Mankattan cawnat te with us, He said his lat work wes ‘Keeping hin: tao busy but he sends his regards aval wishes Us to bring this matter to a speedy conclusion.) “As I'm sarre you knoe, someone close to each of us has been kidnapped recently. Yiu may not have heard abot Once the Watchmen agree to work together, they must decide on tactics. They will probably wish to look: for clues around each of the kidnap sites and must devise a strategy forthe investigation. They may inves tigate the kidnappings in any order, While it is very likely that each Character will wish to take part in the investigation of the person he/she knew, each encoun- ter is brief and should move briskly. ‘The Players may wish to work together as a'team in each investigation or split up into smaller units to cover ground more quiekty, Dividing into small groups. fs quite aceeptable but Captain Metropolis will ask all the heroes to get together after the investigations to ‘compare findings Ifthe Characters do split up, the GM should try to keep the investigations short to avoid the other Players becoming bored. If the game is run well, the action ‘should be entertaining even tothose Players not active: ly involved. ‘The following seven encounters are brief investiga any other kiduappings besides these important ts you dud my Government sources reveal itis true meowe close toy euch of America’s herves has been abducted: Wally Weaver. Ben Charles. Hollis Mase, Feffrey Fddtings, Sally Jupiver, Cindy Radway, And, most recently, my elderly mother was abducted. This last matter is expecially grim because it means somenne ros my identity.” Captain Metropolis grows mare agitated as he speaks. sure the same seum are bohind ald of Meese and [atm saoing to get them! Taking « deep breath he pulls himself back together U get then alone if newd bw bul Fieould tike tasincerely ask ertch of you to help mes Let us join forces for thisense. Weenn go our separate ways after these peoplearesafe, if we wish, but for now let's share information and resources on this matter,” AS Metropolis looks at answer, a distant bet! tou There will probably be some role:played discuss! ow, astheother heroes will mast likely havea number of 5 to say about this, Some may be in favor of working together, others may beagainst the idea. If the heroes ar played in character, expect at least Ozymandias and Nit ‘Owl to he in agreement, Rorschach and Silk: Spectre will, probably reluctantly ch of you in turn for an mminausdy toils the howr tions ofeach of the kidnappings Some have important ‘clues. Some do not, Any combination of clues ean get the Characters going in the right direction. ‘The following aro roference numbers for each inves theation, listed in the order of occurrence: Investigation #1 — Missing: Hollis Mason Investigation #2 — Missing: Wally Weaver Investigation #3 — Missing: Ben Carles Investigation #4 — Missing: Sally Jupiter Investigation #5 — Mixsing: Jeffrey Iddings: Investigation #6 — Missing: Cindy Radway Investhgation #7 — Missing: Matitda Gardner IP the Players have trouble formulating a strategy. Captain Metropolis will be more than happy to devise the Characters’ battle plan. He willsuggest that they-all investigate each of the sites in the order the pings occurred, although it means investigating his ‘mother's disappearance last, ‘This plan especially appeals to him because having all the heroes fs a significant display of force. Agreeing to look for his mother last is designed to-prove he places proper strategy ahead of personal concern, "aptain Metropolis trouble. He ard him, say he doesn't care if simply refuse to Work with ‘The Comedian may give might be obnoxious tor Cindy Radway is rescued, the other heroes, If any of the heroes is not convineed that working together is a good idea, Captain Metrapalis will say ST know each of you is eager to guursue this matter and the innocents involved before they come to harm but let me say that if these kidnappings are related, itis inefficient and dangerous to entertain several different investigations. We could end up tripping aver-each other or accidentally ritin someone else's operation, Could you live with yourselwes if these hostages were harmed because we enuletn t cooperate Investigation #1 look for clues, us counter. Thepolice macte their investigation of the he PLAYER INFORMATION The living room of Hollis Mason's house is a.shambtes hile te rest of the house is ctean and neat, Chairs are ‘overherned, lamps toppled, trophies scatters. A smashed ‘clock ticks off its sina! steonds. Blood spattors mar a ‘eouch and floor. Masson's ang, Phantom, peters the room in an agitated Missing: Hollis Mason [cls possible that a shrewd Player will suspect fron start that Captain Metropolis engineered the kidna pings. If he voices this suspictoi et and insulted. (To do this ¢ should appear confused, as if the very suggestion had taken him/herby surprise. Imagine Batman aecusing perman of arranging to have Lais Lane kidnapped.) should then pretend to ad lib the Capt having Metropolis take a suitably dram on-building pause and angrily saying something li "Fwill nox grace that eomment with & reply While Captain M sincere about wantin bars. ‘act UI ropolis en| to put all the thugs involved be Player Characters successfully using Detective Skill vs OV/RVs of 4/5 learn the following information: ‘The blood splatters are disconnected and are possitly from different sources ‘There are two types of blood on the Moar, type A and type 0. Mason hus type AR blood, se none.of the his Mason's dog, Phat has blood residue encrusted on his muzzle, The blood is type 0. Phantom begins to nose some scraps of black leather with flecks of orange paint on them. The Feather is the sort used in leather jackets; the paint seraps are fabrie paint. From this inf Mason put up astrugatle befor least two different assailants > determine th may be severe. In addit bitten kidnapper wore a le Play now proceeds to either Encounter 2: Comparing Notes or another Investigation TROUBLESHOOTING Th jon but the pol more inform bout th Investigation #2 Missing: Wally Weaver Morgenstern, A Character with, Into the Fe, Lee n roll te get n with thera, ase but it will take a successful Morgenstern to share his inforn I the « acters unsuccessfully try to Int rrogate oF off the base, pruptly halted. [fhe isPersuaded to be Friendly, he will let ther talk to PFC Newton Ramsey, soldier whe was on guard outside the Lab Compound during the time Wally was taicen, PLAYER INFORMATION Lt. Commander Morgenstern leacls you into an infir mary where a qed Looking young man with a berndaged nid is resting on co. Morgenstern says, “This is PEC cuton Ramsey, Hel tell you what happened this morning. Ramsey looks up at you ancl siniles weakly. He beyins Twas on guard at tke supply entrance af the Lab Com: pound all fast night. 1 was nearly at the end of my shift mn this truck drives up. The driver has a cap pulled his faceand dark glasses, so I didn tget a good. look at him. There was another guy in the passenger seat see his papers because there were no deliveries ‘om the raster and f was a little suspicious." White he talks, a merse comes aver to him auc changes his bandage, momentarity reveading an ugly, bleeding seal m his forehead. “The quy says he's here to sor Waly Weaver and that 1 better let him in. Both guys laugh. Task aguin fi papers.and he hands me a big leather cmurier’s pouch. It takes both hands to open it, so my gun 4s fust hanging. While I'm fumbling with the pouch, the door flies open, pushing me down ancl knocking the wincl out of me “Pim trying to get my breath and grab my gun but the fellows are aut of the car and on top of me. The driv moves fast, pulling my helmet off. f look wep just as the guy hits moon the head with a pipe id smooths Newton's hair prote tively. Morgenstern grunts and dismisses her, ‘So that's it F woke up in the infirmary,” Ramsey cometudes, Morgenstern smites ai Ramsey in a fatherly manner “By the way, som, Pee authorized you a two-day pass. You deserve it, [scheduled i for this woekene Dut if you don't fort up to going, Lean postpone it," T'm OK," Ramsey says. Morgenstern turns to you and says, “I hope this helps you. We want Weaver back as soon as possible." Vehicles Land: 3, Weuponry/ Firearms: 2 Ramsey can offer no further information, After the bandaging, the Gamemaster should call for Medicine/First Aid Roll against OV/RVs of 3/%, Th should not inform the Players the reason for this roll nor should he/she say it is a Medicine/ First Aid Rell specif cally, Ifat least | RAPoceurs, a Character will realize thi the wound on Ramsey's head, while nasty-looking, is a superficial abrasion and not a elub-wound. Also, it does not look severe enough te have caused unconsciousness, Ifthe Characters confront Ramsey with this knowledge, he will look panicked but insist he is telling the truth Morgenstern will be very upset that the Characters are harassing his soldier and will not allow them to further Interrogate or Intimidate Ramsey. 1s cis likely the Characters.will investigate Ramscy,either If the Invest 1S have been completed, play now by talking to his fellow troops (OW/ RNs Persuasion proce Players decide to follow arlnte king ]ook at his Mle (OV/ VS: proceeds with 1/4vs, Thiet). The following information can be gained Encounter 4: Follow Newton Ramsey. Otherwise, play sssful attempts of etther/both of the above: proceeds with another Investigation. PFCNewtonRamsey | TROUBLESHOOTING RAPS If the Charneters actually tart a fight with Ramscy ramieri caiiche GA WMERae ee] Horn order them to stop and then callin the Pere CORES | troope. ater ceo rounds, the Charecters wil be attached hi Pare by thre MP th sar isn the hae Ree e sors to town on eae, be |e wag reveiw more MPa Ifthe the Military willattack them routinely sneets with loa shark known as Miton, Seen in pubic forthe duration ofthe Investigation #3 Missing: Ben Charles £8 With Street Connections ask their ¢ they will be the La. Players to Howie, who can be found Cafe Pool Hall in Midtown. Oth their C) proached by Howie as they near the pool jodify the Player Information accordingly [ PLaver INFORMATION Howie is 0 greasy street rat in filthy elothes. Yo ‘contacts point him out in the L.A. Cafe Pool Hail. When he sees you, Howie tooksa little frightened and stares at you with bugeves all and ‘Look, J duno whys you're here but 1 dow’ knen anyt'ing. 1 Knows nuttin! Zero, Sowehaddya want | GM Inrornmation | Serup Ben Charles was kitnap, ing along 43rd Street iltown poli n. The Characters can fa ail from his house te the precinet but they will fi Howie's mind is not all there q Howie can easily be made to tlk. Ch fully interrogating or Persuading.him learn the f \_Howie's Knowledge 0) RAPs 0-1: No information 2: “Yeh, [saw some opp get nabbed. J see this cop walkin ‘along 34th dis morning. | hear dis noise, ikea whimperin, ya know? It's coming from this: alley he's walking’ past, He gets real whattya say, cautious, and goes over. This gets mo inter ested, ‘cause there might be like, a fight, am dat would be fur ta” watch. I can barely see in the alley dis girt, She's wearin , like, scruffy clothes, but kinda cute, She's sitting on the ground, like she's hurt Investigation #4 ing. When the Characters go to her house, use the follow: ing information. All other information pertaining to het The front aoe to open and therearessigns of a seule inside. There damageto the furniture andan ornate Grandfather clock jex smashed against a far wall, its torn time:piec face Sorcver grinning its 10T4 smile. Any RAPs of a Detective/Clue Analysis vs, OV/RVs of reveal a black plastic pin with the letters ANA ally printed. If the Char either on Nite Ow!'s con puter or through their connections, they wi that the ANA pin is {rom the American, blackeivil rights group. Analysis of the Grandfather clack reveals nothing. It is a narmal clock: ifa bit old. Play new proceeds with Encounter 2 of another tigation, Ifthe Characters decide to investigate the ANA, play proceeds to Encounter 1: American Negro Alliance Should the Players not catch on to the link to Eneour GM could have a policeman enter the house and request the heroes’ assistance with the Be Investigation, Missing: Sally Jupiter “The com goes aver to her and the next thing I see, she puts this handkerchief ow his facwand he falls ower, Out tike a tight, This car pulls up, she puts im inside, and itdrives axcay."” “The girl, she had, like, straight blonde hair. She looked messy, like she had been beaten wp but nox that J think, she also looked kinda dirty. Like maybe a Beatnik. “The car was a blue Olds with along dent in the door on the driver's sitte. F din see who was driving it but there looked liken couplaguys were in i. They mightta lad masks on, Fewefdin t tell.” Play now proceeds with Ei Investigation. unter 2 er another Ifthe Characters de not lo Analysis or Investigation to deliver this clue. As th could see a any Hs could be used ¢, one of them rven step) " report or contact informing them revealed the pin among other Missing: Jeffrey Iddings Serur ifthe Player Charaeters decide to go to Jeffreys house he Kidnapping use the Picasantly hhis parents about ing: (Note: The Iddings will only sp and helpfully to Rorschach} PLavER INFORMATION The fetdings are sitting ing Hiky they have nos their Living rear, Both tau ‘Oh, Mr, Rorschach, again, You reseurd our prin stays Mrs. Idetings sags. Tt happen Inve tigation #6 | Serup The doorman at Cindy's apartment by Ralph Kastman, saw her entering her apartment but he never saw hee leaving, As the Charaetersapproach the building Fastin will move to speak with them, [ Paver INFORMATION Raiph Kustn ment says. “Le at Cindy's posh apart already, Miss Radieay came hen tw Missing: Cindy Radway boy from those horrid monsters and taday it happened again,” She dissolves inde sobbing, Mr. iddings eo tines, “Tt was three mew with white masks over their whole heads. Phu masks had somerkind of green crossover the fare. They also wore jouus and dirty shirts, "They buerst in, grabbed Jelirew, and ran out, f think there was an ar, a ble car, Whe would eo sich a thing ton bay whe has been held hostage once? He cant sleep wights! If Rorschach gently encourages the Iddings to remember further, they will relax enough to reeall the following information. (This situation could be rote. played or Rorschach could Persuade the Iddings to remember more. The Iddings are at OW/INV: 4/4 di their ariel toward Rorschach with a -1:Col “Now that {tink about it, Hbetiew oncof thomen was a wen. Yes, Mm sure one was a women, Ald of them had long hair tucked into the backs af Uhetr aber 7 green merrh On the masks: wetsm 1 11 eross,,.AC Myis pence sign Play now proceeds to Eneount Investiga 5 have ne more informat ‘ogation, Friendly or not, wil Iddings to break out sobbing and Mr. Id¢ paracters hs weal. Any yeause Mrs ngs to become angeeed, demanding the shriftended, camel went up toher roam. The wight doorman sens she never lett ind her, No inser. He saye it's urgent, soe let him into her apart: mms. That's it, Thats all. is morning her producer calls to mmient. She's gare, we call Bre OR? [ GM Inrormation A sucessful Di tive Analysis vs, OV/RVs of 5/5 wil nlph is nervous, edgy, and prob: ly ly pi Tf Ralph ix Interrogated, he will whine ane ¢, but if the Interrogati yieldingut east 2 RAPS), he will God, cont Kitt me: Het Rin up there, She sevid 9) wanted toser him again but [techim goin. Hegare me twee thousand bucks. Hebronght her nut and she looked really game, drucged to the gills “Dom kill me. [was Mole, Eaton ¥ kava bes last Ho drives a fancy Corvette with a custom paint job of a firebird. Hewsed to sell drugs to Afiss Radueay but when sheclorined wp her aed, sbe tala dein to get last. Batt {let leima in ane none’ she's gone A search of Cindy's ap: the ordinary except the of coe Is nothing out of mmants of several lines Joppy ne-on the coffer table Captain Metropolis will be disturbed at the results of this investigation. He wasnt aware that Mole knew Cindy. Mole obviously performed the kidnapping personally instead of having the Peaee Front do it, his way of getting. revengte for Cindy’s having gone ch Play now proceeds with either E Investigation TROUBLESHOOTING Ifthe Chara acts about M they will be told he bs often seen but no one knows his name or address, They will promise to report whe they find him. ‘ounter2 or another sk their street cor Investigation #7 Missing: Matilda Gardner i sone to Matilda Gardner's her disappearance [ PLayer INFORMATION Carol Sinkfield, de nursing home administrator plains, “The nurse on duty in Section 3, where Mrs rduer was, saw throe negro arderties wheeling Mrs ‘einer cut of the bueilding. When she asked what the were up ti, they struck her and fled. GM Inrormarion saw the kidnaj annot even dese ping can provide no themenexeept as tals, She “large negroes” Encounter2 Comparing Notes Cs] | GM InrormMaTion Following the series of investigations into the various kidnappingg, Captain Metropolis has: the Characters in plan of actign, Paver INFORMATION After ealting w meeting aboard Nite Owl's Owtship to ‘compare ingormation and discuss potential team actions, Captain Metropolis naw stand before thegroup, a studied egepression im his face 8 everyone to: ppresent before the ation he or she might have Tnuvestiga tions Capt group whatever inf 9) Metropolis uncovered during th Me My friends, the tine is upon us. Who will agin ? polis says Paint & Postes Supply Room Bay W on discussion, the Players ¢ ‘Captain Metrapolis sugitest igate the ANA (if they h If, after the Investh know where tocont that th ott faked hisa Mole ‘haracters! Police Contac report that th ved a letter written in parchment, The letter reads, “[fany masked he New Yorken Sunday, the hostages die én agony. tained from Analysis oF ANA Storefront ‘Weapons Storage’ Office Storage and Filing Captain Metropolis’ suggestion in Encounter 2. ‘The address ofthe ANA storefront is available in any ph book. The Characters may choose to enter the ANA offices, ask hquestions of or Interrogate the Workers, ar raid the ANA files; in cach of such cases, read Player information} followed by GM Information | Should the Players elect to stuke out the ANA offi read Player Information IL and GM Inform: The American Negro Aulianee offices are lorated ina bright storefront in a won section of town, Inside sewral clean-cut blacks in wellwvorn suits take phone eallsat hatteree desks, fle papers in dented fide cabinets, ‘and talk to the steady stream of blacks who coma and 90 ith store af injustion GM Inrormation I If the Characters The Cliractrs willbe ed here because ofthe ANA pla found at § piers house in Investigation #4 oF by ask to help demand access to their files. The workers will mantly refuse to allow the Characters to look in their e workers will try to behave reasonably and will e heroes are out to stop their civil rights files fear campaigning If the Characters calmly and rationally explain the ation, the ANA workers will agree to look into the aptain matter, if the Characters Metropolis will be re peacefully ANA works Intimidation or Interrogation, a fight will break out. The ANA workers will fight to preserve their storefront During the fight, Captain Metropolis will rumen: through the ANA files and “find” an important docu (one he actually has planted in the files). The paper says, To the American Negro Atliance — Send some of your boys to kidnap Holtis Mason, Sally dupiter, and Matileta Noteom, You tl get $3000 per job ‘and be juerthering the cause. The workers will deny knowledge of any such With the paper as evidence, the police with take ‘workers into custody. Play now proceeds with Encounter 4: Falfow Newton Ramsey, Should the Characters have come here p maturely (before completing the Investigations), pl cauld and possibly should continue with the Investig Prayer InrorMAtiIon IT Ifthe Characters take up surve ofthe ANA, read Following After tu hours, you notiew threw black men de back leather jackets, the letters ANA painiedt on the backs. One man has his left hand heavily bandaged, another Ue ight side af his face bandaged, After glancing arvanad hesitantly, the three mum enter the offices GM Inrormation IT If the Characters go into the ANA building after « id surly, in contrast to t worker didnot fitin with the ANAS dedication to ie. s do not want vi peaceful cha The worke but ifthe heroes attack the thugs, the eight workers will have nechoice to join in the fight against the Player Characters Ifthe Characters ask for blond samples from the thugs, the workers will find it a reasonable request under the {assumed explained) circumstances, but the three thus will not allow it. Ifthe Characters are not openly hostile, the workers will start to turn against the ng them how they be ted. This will frighten the ‘hugs inte attacking first, in whieh case the workers will not fight alongside the thugs, injured OW/RVs: analysis against Is the following: suecessful analysisre Blood Sample Test RAPS 1; The thogwith the wounded jaw has blood type A, the thug with the wounded hand, type 0. 2 The blood found on Phantom's muzzle was blood type 0. 3+: The blood found on the Noor of Hollis Mason's house definitely belongs totwoof the three thugs Encounter 4 iug Interrogation ‘The following informati successful Interrogation: ‘RAPs 1: “We were hired by a guy named Mole to kietnap an be gained through a te old folks, the guy, the broad, ane the old lady, Mote picked up the hostages in the park." 2 “We ain Treally with the ANA, Mote just said we hadda pretend we was.” We dropped off tw of folks at Mole's apartment at 575 5th Avenue. What the Characters do with th ugs is up to them. Play now proceeds to En 4: Follow Newton Ramsey, Encounter 5: Mole's House, or could return to Encounters 1 and 2. Follow NewtomRamsey Serup Newton Ramsey in owing Ramee I Interrogate him, Ifthey do so, P Kd stop at the point at whieh the Chi ‘eed to the-Nabbing Newt in Troubleshooting. _ PLAYER INFORMATION Ar 200 PM, entrance of the 2 swion Ramsey walks out of the main itary Base, his head stitl bandaged, hails andl rides off The eab drives into the lover lust siddeof theeity. Thedriver takes Ramsey into a seedy, ghaboerhood end drops him off in frome of an abandoned draustore Raw laltey com tee vight of firewsrapeand. racing y walks past the boarded front door and into-an irugstore. He then veeults onto the ipo the third floor, ctinubs into ‘aned clisappenrs inside wing van soon puttls up-outside the building, Its driver exits thee, looks around suspiciously, and hurries back the way he came At this point the C ith Roll rare watching from the window or ositive RAPS n's cargo. “Mly, how tine Mies whew ‘you're herving fun! This és a reminder from Metropolis that th essence, No amount of Analysis or Det any useful information regarding the wan, th their owner!sender, The di Ch hewas pu other information is. obt gunshots ring owt. Then a ud carrying a brief seurries dawn te lan, Knows After three minutes, ta reed Ubin meen in a rumpled suit case climbs out the window ern Sireseape. GM Inrormation I Ifthe Characters tet th go to the Regis Hotel ai Which point he will go to the airport an Casablanca, The CI departed Sabine, If the Characters attack Sabir shoot at them desperately’ Should this o¢ proceed to Troubleshooting. Paver Information II As you open the window, you see a darkened room, barely fit by streaks of light from the nearby strecilaraps. Opening the windew spills light into the room and Newton taerns around im a pernie, Another man in the room, a thin man ine runipted swit, whips outa gun and attacks. GM Inrormation IT ‘Sabino will not, at this point, attempt to actually hurt anyone, Character or Ramsey, He will simply try to make his eseape from the Player Characters. Ifhis escape route 's formidably blocked, Sabino will threaten the Charac ters, taking pot-shots above their heads. ‘Sabino will enter Killing Combat, but only ifhe feels his le i imperiled. We is prosenty haste (+3 to OV) to Persuasion, ‘The GM should now reference Troubleshooting, [ PiaveR INroRMATION IIT You see Newton speaking to a thin mam who wears an lt fitting suit. The man hands Newton a suitcase, Newton opens itand counts out money, Then the man reaches into hisjacket. He takes out a gun cinc calmly aims at Newton, wha is still intently counting money. [ GM Inrormartion IIT Ifthe Characters roll a higher Initiative than Sabino, they can stop him from killing: Ramsey, If they let Sabino shoot Ramsey, they im eolleet. the scattered ‘money, put it in the briefcase, and leave via the window and fire eseape. He will go to the Regis hotel. ft Teast declaring an anempr ward Award att the ade ie xeon, dy) way to Keep from getting my Knewwaps ‘broken stenatd be 10 let his goons into the base to kidnap Wally Weewwr, They aso serid they wonutd pay me.” MAM of Se lealer was called t HfSabino is aliveand eaptured: ter, he ean reveal the following fr Ration check at OV/RVs of 2/2, modifiers of +2 hino' goons were yrung. They were hippies, irl, and they deme a blue car. 1 think the Vick or something, a successful Interna each: was hired to pull eff this fob by a guy who calls hivesety Me” “Mwears a wird red demon maskand his vaice sounds Tikrit is tectromice lly scrambled.” “A anid he would contact me after Sunday togive re my Final peryment. ” roceedls with Encounte Pi Encow Nabbing Newton Too Barly If the Characters earner Newton before ike reaches th drugstore to meet with Sahino, they will have blown their chance to get him ta talk. He knows the Characters can ot prove Bre ks guilty of anything, so he will not Ihe was hired to let the kidnappers onto the tase Newton will resist all attempts short of real torture). Tor ni Lo confess 144, iF successful Interrogation Interrogatio nthing, Luis maktng, all of his When the Charac drugstore for fear of! et paid. He also wo Should all thisoccur, a I the Players think up a plan to unde this failure that is pressive, theGM is encouraged to let cymight bribe Newton with alot of money to then have him go to the address as planned so they coud nab Sabino, yers are completely stumped, the GM could genious way to reveal the information to them, perhaps having the Charactersexhaustively search Newton's barracks or having them interrogate one of his fellow soldiers for the information, Encounter 5 Mole’s House The Charagters will have come from either Encounter J, where the thugs gave them Moles address, or from Encounter 4, thus continuing the adventurer's kidnap: ping investigation, PLAYER. INFORMATION You have arrived « inl aia yaar hap, cautious, rough bo ioehosraom Mole’s swank but tackilly decorated Fifth Avenue apartment is partially splattered with blood. Mole's dea, bulles-rididen body Lies sprawled across the kitchen No per ay be obtained from an analysisorexaminatbmotMoles ody hl therough Skill. sucee OV/RYS of 4/4 may h “Moe's Apartment” sitet A Character with Actor Sk successfully impersonate “M's” Encounter 6 Mole’s Apartment. RAPS 1; A parchment sheet resting on the eounter rends, “Mole, after you drop off the hastanes with Stickman, tel him ogre an anti-costumedt hero speech attoday's rally in Battery Park, 2: Mole had recorded his phone ealls. Among the recordings is ane brief, twenty second conversa ton with “ME” AML “M” says és “Us everyuhing on schedule?" in a weird, crackly voice. 4: Under abookshelfis lodged a small photograph of ‘tall, handsome man surrounded by people. The only remarkable features in the picture are that ‘theman isbare-chested and wears adark, impos- ing top hat and jeans vest. The people surround- ing the man seein nearly farratical with interest. ‘The photograph’s sole caption reads “Stickman.” ean determine that Ms vole Captain Metropolis. Police and Street Connections can explain there is a in progress at Battery Park to drum up support for ‘war demonstration this ature speaker is a person called “Stickm proceeds with Encounter 6: Concert in the Park. Concert in the Park The Charagters get here from Encou rally and congert already’ in progress in Ba drum sp support for an anti-war dentonstratio Sunday. They enn watch for Stickman from the Ow!ship or from the graund, Watehing from above in the Ow'ship gives them a strategic advantage but will keep them from heing nearby if trouble starts, ‘The Characters may also wish to go without their costumes but only the Silk Spectre is young enough to really fit in. Additionally, Nite Owl, Rorschach, and nalias can't unmask in front of the others without compromising their identities Ibis possible that the Characters will attack the youths sme point. The description is broken up 10 two sections, based on the mast likely times for uM SECTION I The first part of the ratly is a concert, Lonud, raucous guitar and drum musie floats out of memstrous speakers as shaggy haired musicians eavort lasciviously on the nolstanu. The crowd sways and elaps appreciatively. Some of the young people in the crowd gyrate spastically fo the music weldenty, high in the wir flies a bright rocketing flare which hovers over the bandstand stage. The crowd, certain this is part of the spectacular show, rours appre ciatively. As the stunning flare begins to fade, its tail scoms to point directly at the park's massive sundial which, while faise due fo the Drilliand fight, displays an hows much tater than it should. the «iffect is both bread: taking and somebune quite onninous. As the are des the musie ant eredfanfare strive to @ new peal iain Metropolis says disgustedty, “That isn’t music. [C's noise! Aud to think they are playing on the setnie stand the Air Force Band and the Singing Sergeants lay on every Fourth of July. Theve is no justice During this time the Characters can make inquiries about Stickman and the green peace sign. Any successful Persuasion will reveal that Stickman belongs to the Peace Front group and that, while he isnot here yet, the rest of ace Front is, The Characters presently face the other three members Sooper, Dwight Finglass, as Pawereski, who sit around on the grass Iaughing Each has a white armband with sreen peace signs. If the Characters are at the rally in costume. all youths who see them will be very interested in them, The ‘Teenagers will make numerous comments about “groovy threads” They will lave staring: onto Rorschach's mask leefully make fun of the Comedian's military Chari tin wes swith Section ould the Characters verbally-ar physically abuse any of the teenagers, allow the Character(s) and Non-Player (3) to attempt to solve their differences them. selves. If a particularly forceful or distracting event ensues, police officers will arrive to break up the distur- bance. Play then proceeds with Section Il. Analysis of the flare or the launching site is futile as the flare residue has since dissipated. SECTION II Piayer INFORMATION The concert ends with ee savage blast of electric guitar chords. A great roar goes up through the throng of teen ‘agers. As the youthseatm down, « tongrdaired young man steps up to the microphone and says, “Thank you.” He quiets theerowd and says, “Alright! We have some sped fers here, gonna tell you all about our demonstration: Sunday.” Several speakers parade up: to the bandstand and discuss organization and procedure for an anti-war demonstration and prace march, They deter the many groups involved, the path of the march, and make stir- ving spewches against tke View Nam war, Captain Metropolis fumes with cack statement. “We didn't fight against the hun in. The Big One just to have ‘our ungrateful kids turn communist," he says, seething. After « halfan hour of tkis, the tong haired arnewncer says, “We qot a special speaker from the Peace Frowt, 1 ‘dunno what he's got to saybut you ean be sure it'simpor~ tant. Here's... Stickman? A charismatic young man steps up to the mike. He is wenring a top hat and a west but no shirt. The enowd chevrs, Stickman says, “Alright! Va look great aut there! Bverybody foctin’ grin?" The croned rotrs. “What dawe got Big Brother stomping allover innocent people in Viet Nam. We got pigs here on th streets, trying la stop us from, tike, just lovin each othe “But now there's some brand new pigs om the streets, They woar groovy costumes and look abright tut Pin tellise® yo they «are pigx just Fike the cops here and our cher squads in Viet Nam!" ‘The crowed dnughs at him. He looks érritated. “Yeah now. Your extn fea 0%, man, that’s fust wat they wat you to do, Bus tissen ta Keowe, Ya wanna ken wha they are realty up in” the elected lecuters of foreign governments, tw? Kil that what!" Phe croure falls silent ‘That's right, man. And it’s gettin worse, They wan ne bust up our demonstration Sunday. If thase undervear hermes hassle anyone, ifanyof em even shaw up Sunday, Twanna know about it You find meand tell me, Wewon’t let them mess up our protest. Fwanna know, caxse 1 do somethin’ about it?” As he shouts his last words, the ered goes wild with applause. At this point, ifthe Charactershave not figured out that Stickman is suspect, Captain Metropolis will say that Stickman must be the one they are after and will urate them to nab Stickman for Interrogation, It is possible the Characters will atteck or approach ‘Stickman in some way during the rally. If they attack while Stickman is speaking. the crowd will become incensed at the Nagrant display of injustice and att Characters. Three youths will attack each Char. a fullfledged riot will develop. If the Characters attack after 8 Platform and gone to the small speakers’ area behind the bandstand, there willbe fewer youths toattack them, ony ‘one youth per Player Characterand a riot will be averted. funy of the Characters enters Killing Combat (like the ‘Gumselan Wokig guany the police waa sheet up aa brea up the conflict. Ifthe Charaeterscome upwitha clever plan tocapture Stickman without exposing themselves to danger, like lowering a hero on the Owiship'stadder to haul Stickman up, they ean avoid a fight altogether, as the erawd will think this Stickman’s spectacularly dramatic exit Ifthe Characters do not apprehend Stickman at the rally, Ke will hang around for another hour then walk ne to a small Greenwich Vilage apartment. The from therally and nab him at Ifthey don’, Captain Metropolis ‘will insist Lhey pick him up-for questioning. IfStickman bs captured /either at the rally ar after, he swill squirm, and yell, “Whe ca you creeps want? Let me go ‘you fascist pias!” Park Concert (Top View) One Hex = 10° ¢ Pretcr Bromt, We ranma stop the war én Viet Nai, That's not a créne yet row sscists!” “The: Peco Fromt wants to overtime the govern nient through violener and renotution. We werd to turn the peaceful demonstrat uday into a riot.” “his snuy catted Moloch contacted us by phone. He said he werntedt us to kidnap some people fo him and he would give us a: lot of goud acid. He seid we should kidnap your buddies because he thinks you costumed zeroes are the only people who eam stop ws. on Sunday, “Also, Motoch plans to bring alot ofetrugsiuto the city Sunday with the potice busy ak the riot and nu grays out Of the picture. He wanted to sere you guys up. Now you ean 't do nuthin’. “Motoch sent some goonsover totake your hostage bucdies tohis new hideout, that new penthouse at 1023 Madison Ave. ifthe rs do not get this last clue and lose the trail, Captain Metropolis will say his sources tipped him {Moloch was behind the kidnappings and found s secret ha Encounter 7 ‘Opposing Views | Responsible Part During Stickman’s speech, th to set the record straight perhaps shouting out their opinions. If so, the rally Organizers will be more than happy to let them speak at their rally to defend themselves ‘The GM should unge the Player to ad lib rather than just-make a Chartsmaor Persuasion Ro the speaker is convineing (if the GM feels the Player did good job of role-playing the speech), che crowd will cheer, After all, maked heroes are popular at young people. Stickman will be humiliated. If the speaker does a poor job, he/she will get a uke-warm reaction from the crowd and Stickman will sont menacingty Play now py Moloch's Lair Assaulton Moloch’s Lair the Player Chat re Moloch's home is, rs know wh they can plan haw they will sekge it to} loved ones tiack. The two most obvious pi all-out attack | Prayer InroRMATION Moloch's wer is a thirtystory glass and stovt monstrosity thet is buide like a fortress. Fallout shelter plates on the buildingfront testify to its structural solidity, Seen from nbow, the top of the building ix a sculpted garden, complete with terraced paths, statues, and foun tains. Two men in suits stand by the door that leads dove into the building. friends and fare a silent infiltration or The Characters can get to the penthouse through the elevators, stairs ming the walls, ar by flyin the Owlship, Moloch’s Lair 1) Mal The lobby is a spacious, gleaming, stairs and a row of 4 elevators If the Characters enter this way, the receptionist will inquire asto their business and will try to keep them in the lobby, She will also pres¢-a secret button under herdesk to warn Moloch of trouble, The GM should make a seer WILL) for each Character. Io RAPS vs, OV/RVS0f7/8, he/she saw the re n they entered, than three rounds, five of a ets: nervously Irth Moloch's goons dressed as. and (ry to ke Moloch’s Lair Penthouse Apartment L023 Madison A Garden Roof" Penthouse Guest Area Empty Supplies Office Machinery Storage Facility Bathroom Unoccupled One Square = 10° men” willbattle untilebeir nun which point the two: will fle euch Characters RV (see “Falling Damage” sidebar) Ifthe Characters forceopen the elevator doors or open the trap door on the-ceiling of the elevator and climb out before the cables are cut, they ean elirab rest of the way up. This wil be an unexpected surprise for Moloch. 9) Stirs: Ifthe Characters feel athletic and actually take the stairs up, they will he met on the fifteenth floor by seven of Moloch's goons who will battle the Characters 4) Penthouse Lobby: The elevators and stairs open out into a large lobby, eerily lit by red light ‘Two goons are stationed here, waiting for the Player Characters to appear. 5) Supplies Room: This is & lange storeroom for drug supplies, 6) Pleasure Palace: Moloch's pri ow lighting here, with eerie, couches and fixtures, Sever and politicians are here. Four goons 7) Offiees: These area suite of offices with littleofinterest ‘The files contain little incriminating evidence against Moloch, are all written to look business-like, and dont include details of Moloch’s rackets. 8) Motort's Private Area: Theresa dining area, akitehen, ight quest rooms, and several “entertainment. rooms” including a film room, a hi-fi room, and several offices: 9) Moloch s Suite: These roams are all guarded by thick steel blast doors which lower in times of trouble (like now). The doors require 12 RAPs of damage to destroy: ‘The walls, however, require only 6 RAPs to break through. Inside, the main room is decorated entirely in reds and is, dominated by a huge four-poster red-canopied bed. ard this Pleasure Palace Once the Gharacters have captured Moloch, they will probably wi PLAYER INFORMATION Motoch = sighity but sconts defiantly before wei “Fou broken into my home. When mie |_ Falling Damage Damage from falling is always treated as Killing ‘Combat, There is no AV, as such, na OV; it is assumed that a person/object falling automatically hits the ground or surface below. The EV is the persan’s/object’s weight \(most Characters have a weight of 2 APs) this is added ‘to the distance fallen to amaxiumum of 7 APS (Earth ‘terminal velocity). As a guide, if a person falls off a ‘chair the EV is 0 plus the person's weight (2) APs, ihe falls off a building/sky vehicle the EV is 7 APS. The RY is the falling person's/object’s BODY, If ‘person has the Diving subskillof Aerobaties, the Diving, APS are added to the RV when taking damage fro [Anterrogating a Goon RAPS 1:2; “Moloch ’s in that area there! Behind those big blast doors." 3+: “Thewalls arowenker than those blast doorsby a damon sight.” characters Interrogate the goons about the kid the goons will merely stare blankly: Only if the goons are severely Interrogated (for more than 6 RAPS), Will they “confess.” They willcon fess to kidnapping whom he Characters suggest. They will comfess to ki pergh bab art, ete. They people want to hear. haractersenter the roon lay now proceeds ta anything th Once the Devil lawyers aredone with yon place! Pm cevterin you It is unlikely the Characters will let Moloch go. If they Interrogate pings, he will say h knew nothing about the NM will put up 18: Defy the ul wish you never xerw th e me while Fcald te gui antiwar demonstrators, Moloch will say: 20 ‘acters ask abou ‘Of the ree show the note te Moloch, he will laugh disdain f the confusion that Sunday's would — fully. °F dian't know anhat Kine of a framieap ¥ causeto get certain... skipmenis into town, Feven secretty jing to create, but Fhawen't used prerchmont in i contributed to several militant youth organizations, like the Peace Front, taencourage their activities, But Fenow of no kidwappings.” ‘Thee bly Wort believe this but whether rst Hikely race to 6666 Watersiele ir Friends. Play now proce The Rescue. they do tly Drive tor from Encoun his interlude, tain Metropolis will sec sated to Look like it w ws Moloch in the kil with To ail tloutenanes If the Characters arrest Moloch, he will be out very soon, as there was no hard evidence against him After they are delivered to us, kidnapped friends herve to 66 Encounter 9 The Rescue Serur (GMinrormation——*d| The Characters will come house (Encounter 8), re from Moloch's pent Dex be Wl [Paves Inronmarion cms 6 as Ne 666 Waterside Drive is a seedy, run-down storefront SKILLS that still has the words “Live Lait” barely visible above ‘Weapanry/Melee Weapons: 3 the door. The frond window és covered with newspapers. Equi ex The andy thing ew abut the place is the shiny brass lock Switchblade [AV:0, EV:3, Shortt Om the front doar 12, Lomg: 3), Dur: 23 The hostages are indeed in the bait shop. Ther Initiative roltte atack b forehe three entrances to the place; the fr ackloading: —Billycuts her, the wound willbe severe but will rt kil he door, and a trapdaor aroun Teads into Ui ‘ " ee Searend ‘aptain Metropolis will look on in horror. Duriag the m fight, he will grabs an electronic volce serarubler from Wis the ¢ utility bele and speak into it, his voice becoming distorted ing. they will see a ight on In and stra Wall see all the hostages bound aru! paged iv room “Put-her down, boy,” Metro eommand tt!" coung theyg who looks es Loa, r feeding pizza to a imporalsd. Jose-will drop his knifein shock and surprise, present ing no further thre front lack will take 5 RAPSof damage beforebreate ; r sn kand basement doors only requiring} RAP | Tere icant atthe ‘ith Eneaunter 10: The Aftermath ant andl it iseasy (OW RV: Carmvorithehesnoe een petoator _LROUBLESHOOTING commission in the first round of co strewn with empty pizza all of sev bound Wally W ing. th They will ope thug, Billy, bs 1 ifthe Characters ask Metropolis about the serumbler hewill say,confidently, “1 thug it wenutd comin handy cne.an ecusien suchas lis. Iicas a siniple process after ‘analyzing the recording de hewrd to create a synthesizer to duplivate this M's" vai: will imidly threaten, “Staycaw as desperation swims the pools Any further persistence on the part of a suspicious Character should be dealt with in er 10: The ally in the “Confronting Any Character trying to stop Billy needs to beat Billys 666 Waterside Drive Hostages Kept Here (Encounter 9), One Square = 5’ a : “My very good friends,” Captain Metropolis: says, “camgratuldtions. Our mission was successfel. Wi rescued our owed ones and averted a drugs-gangst nagro-radtical youth plot to disrupt the national fabric “Ais a pity the ringleader ix stil at large but it isonly matter of time before we catch kin. And since we dict 90 well as a group, Td like to propose that we continue working toyether — as the Crimebusters Captain Metropolis tiarns to the groxep haspefielly. ‘The Players/ Characters may or may ‘The GM should allow the situation to be role and see what happens. If C Metropolis, playout the ing Captain Metropolis” section, Otherwise, should the Players elect to band to- gether or not, they have completed the adventure. Action How proceedsto the distribution of the Standard Awards, Confronting Captain Metropolis Shrew Players may suspect that Captain Metropolis was behind the kidnappings. He ‘will deny the charge outright. However, if a computer analysis of “M's” yoic print is compared to Captain Metropolis’ synthesized voiceprint, they will be shown to be identical, not merely professionally similar. Confronted with this evidence, Metropolis will break down ad confess Captain Metropolis tooks up pathetically js idea. ayed out “Don't your sev? F had t0 da it. F had t0 get us to work together. We must weork together. We are a special breed and Maukind weeds us. “Peopleare far too weak lo take their lives in theron hands. They need us to keep watch over them to protect tdhom! That's our spaciat destiny? To watch nver Mankind! To be its leaders, its rejormers, — its sa Metropolis soon becomes frantic. “Look!” he says. "Vice isrampant. Crime runs unchecked, All ower the country, citizens are becoming agitated. The rioting! Looting! Civil unrest? Communistinspired students are taking drugs and protesting war, destroying the fabric of our -sockety, “Dhroughout the country, our chilitren tern to crime and drugs through the corruptive influence of television and rockand roll musie. The world needs us. It took Unis experience, a few special people banding tagether to fight Moloch, fo show us that new! Should a Character brim 6 fet tat Cay ropolis kilked Mole Varro opolis willl ‘5 irradication “was just and right The rapid removal of ineman vermin from our crime-riddied slr! the Players elect to do with Captain Metropotis is They could turn him over to the police, From hero society, or they could view hisact if dangerous, one and consider maintain heir allegiances, The decesion is theirs Ifa person is given powers and abilities superior to his fellow human beings, perhaps he or she does have a responsibility to oversee and protect the rights and lives of those people, to uphold moral and societal laws. Bh such heroes watch ver the lives of Mankind, then the question arises: Who watehes the Watchmen? Standard Award ‘The GM should always remember to give out additional Here Points for exceptional role-playing, the saving of innocents, etc. An additional Standard Award could be considered should a Player or Players reveal Captain ‘Metropolis’ actual scheme, Level of Opposition Inferior ..... Critical Points Joining of Forces (Seldom Fails) . Connecting Newton and Sabino (Buen Odds) Area of Consequence City/Local , Fermanent Non Fatal , TOTAL ‘Truth forever on the scaffold, Wrong forever on the throne — Yet that scaffold sways the future, and, behind the dim unknown, Standeth God within the shadow, keeping watch above his own, James Russell Lowell The Present Crisis [1844], 6t8 ANOTE ON THE Cie age eeu | Sewer oe tick g DCm ee Sec ne ie Peete mellem enough to complete the adven rua) Pearle) the front cover in the form: For Peonmrroser tinny PO mei aCe mc ree eee % Te) Todecide whether theCharac- Ae Cod Pee os See! Pe ure nu) eee eee be bse Cote ewe sea Cicer Co See a nan on eg Ceueie ete ad Cec) Cee aCe ey eee nee i Pra orem ea cy Seem ones ‘it ed ede tad eateite) ea ee PT | Peet nur le mee ell pemenee rea ata tn rs and Skis wore generated separately. Finally, saved or unspentHero Pointsareadded ror Creel Result Pee uel eae ae Poina(s) eat ee ey ET ee Ee ee a Pee enue, 4 2] gested bracket, the module is peer emcee Cy Cries Pied (at Coy Poe Eur) De Beginning Level Characters ‘The New Teen Titans Pa uu da Tne) Sh RU Pree cia tg) Erle i Bree ter RS 4001-8000 err Pret Cee Sn fone Sl Ores an ce ener

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