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a redesign of Nexus Ops by Kwanchai Moriya

2 to 4 Players
Ages 12 and up
60 to 90 Minutes

QUICK SUMMARY OF PLAY


Neolithic Ops is a redesign of Avalon Hills Nexus Ops, rst published in 2005. The game play is exactly the same as the original, the
only things I have changed is the theme and Ive done new artwork. This PDF may not be re-posted online, sold or used in any
other way except for personal use. Original game designed by Charlie Catino. Artwork and design by Kwanchai Moriya.

SETUP
Each player takes a set of player tokens and a reference chart. Place The Glacier in the center, randomly place all the
single-hex tiles around it, then randomly place all the double-hex tiles around them, and then place a triple-hex home
base tile for each player around the board. Place an exploration tile on each hex on the board, except on home bases.
Randomly choose a starting player. That player receives 8 berries, then each player going clockwise receives 3 more
rubium than the previous player.

TURN SEQUENCE (Do all the following steps on your turn, in this order.)
1. BUY UNITS. Purchase as many units as you want, placing them on any space of your home base tile.
2. MOVE UNITS. All units can move 1 space, unless otherwise specied. A unit must stop when it enters a space occupied by
enemy units. If a unit begins its turn on a contested space, it may retreat to an empty space or to a space controlled by that player.
3. REVEAL EXPLORATION TILES. If a unit ends its turn on a space with a face-down exploration tile, it is turned face up. The
player places any Berry Bush markers or units specied on the exploration tile into that space. Discard the exploration tile.
4. CONDUCT BATTLES. Conduct battles in any contested space on the board. Units attack in order of battle, from the leftmost
unit (Gigantodon) to the rightmost unit (Monkey). All Gigantodons roll to attack rst, then all Tigers roll to attack, etc., until all
units in the space have attacked. Both players simultaneously make an attack roll for each unit they have of that type. To succeed
on an attack roll, you must roll equal to or higher than the HITS ON number listed for that unit. For each successful attack roll,
the opponent chooses a unit from that space to destroy. If a destroyed unit hasnt attacked yet, it does not get a chance to do so.
Once all units have attacked, the battle is over, even if units still remain. If there are more than two players in a space, choose one
player to battle with, ignoring other players units. A player wins a battle if he attacks and destroys all the defenders units in that
space. A player loses if all his units are destroyed in a battle. If you lose a battle on someone elses turn, draw 1 Energize card. If
neither player wins a battle, and units remain, the space is considered a contested space.
5. HARVEST BERRIES. For each space with a Berry Bush that you control, you receive the amount of Berries specied if you
have at least 1 Monkey, Man, or Woman on that space. You cannot receive Berries if the space is contested.
6. DRAW 1 SECRET MISSION CARD. Draw 1 Secret Mission card. If you meet its requirements on this turn you may play it
immediately. Otherwise, keep all Secret Mission cards in your hand until you meet its requirement. They can only be played on
your turn. If you control The Glacier, draw 2 Energize cards.

CARDS
ENERGIZE CARDS. Energize cards may be played either at the start of a players turn or during a battle, depending on which is
specied on the card. Any player may play Energize battle cards, even those not involved in the battle. The attacker goes rst in
playing Energize battle cards, then the defender, then clockwise from the defender.
SECRET MISSION CARDS. As soon as you fulll the requirements listed on a Secret Mission card on your turn, you may place it
face-up in front of you. Most Secret Mission cards are fullled during or after a battle. For each battle won, a player may only ever
play 1 red Secret Mission card. There is no limit to the amount of gray Secret Mission cards a player may play on their turn. A
Win-a-Battle card may be played whenever you win a battle, so long as you dont play a red Secret Mission card for that battle.

Anytime on your turn, you may discard any Energize cards or Secret Mission cards in your hand for 1 Berry each.

END OF GAME
The game ends immediately when a player has 12 victory points.
The game also ends when any one player is eliminated from the game because their last unit was destroyed, they
have no Berries left, and they have no cards that they can discard for Berries. Of the remaining players, the player with
the highest total victory points is the winner. Ties are broken by whoever has control of the most spaces on the board;
and a further tie is broken by whoever has the most units on the board.

MONKEY

COST

HITS ON

MAN

COST

6+

HITS ON

Cant enter Tar Pits


or the Glacier.

5+
6+

WOMAN

COST

HITS ON

3
+
65+

Cant enter the Glacier.

Cant enter the Glacier.

Hits on 4+ in Forests.

Hits on 4+ in Meadows.

Hits on 6+ in Meadows.

Hits on 6+ in Forests.

MAMMOTH

COST

HITS ON

4+
6+

Can move 2 spaces if


moving to or through
a River.

Move Units.

Reveal
Exploration
Tiles

Conduct
Battles

Harvest Berries
from Bushes

Draw 1 Secret
Mission Card

MONKEY

COST

HITS ON

MAN

WOMAN

3
+
HITS ON 6
5+

COST

6+

HITS ON

Cant enter Tar Pits


or the Glacier.

6+
5+

MAMMOTH

COST

Cant enter the Glacier.

Cant enter the Glacier.

Hits on 4+ in Forests.

Hits on 4+ in Meadows.

Hits on 6+ in Meadows.

Hits on 6+ in Forests.

COST

HITS ON

6+
4+

Can move 2 spaces if


moving to or through
a River.

Move Units.

Reveal
Exploration
Tiles

Conduct
Battles

3+
6+

On a result of 5+ to
hit, you choose the
casualty.

Harvest Berries
from Bushes

Can move 2 spaces


when moving from a
Tar Pit. Can jump
over enemy units this
way.

TIGER

COST

HITS ON

6+
3+

On a result of 5+ to
hit, you choose the
casualty.
Hits on 2+ in Tar
Pits.

= CAN HARVEST BERRIES

Buy New Units

COST

HITS ON

Hits on 2+ in Tar
Pits.

= CAN HARVEST BERRIES

Buy New Units

TIGER

Draw 1 Secret
Mission Card

Can move 2 spaces


when moving from a
Tar Pit. Can jump
over enemy units this
way.

GIGANTODON

COST

12

HITS ON

6+
2+

If not in a contested
space, can breathe
fire into an adjacent
space at the end of
movement step. Hits
on 4+ and theres no
counterattack.
When moving from
the Glacier, can
move to any space
on the board, flying
over all units.

GIGANTODON

COST

12

HITS ON

6+
2+

If not in a contested
space, can breathe
fire into an adjacent
space at the end of
movement step. Hits
on 4+ and theres no
counterattack.
When moving from
the Glacier, can
move to any space
on the board, flying
over all units.

PLAYER REFERENCE CHARTS

MONKEY

COST

HITS ON

MAN

COST

6+

HITS ON

Cant enter Tar Pits


or the Glacier.

5+
6+

WOMAN

COST

HITS ON

3
+
65+

Cant enter the Glacier.

Cant enter the Glacier.

Hits on 4+ in Forests.

Hits on 4+ in Meadows.

Hits on 6+ in Meadows.

Hits on 6+ in Forests.

MAMMOTH

COST

HITS ON

4+
6+

Can move 2 spaces if


moving to or through
a River.

Move Units.

Reveal
Exploration
Tiles

Conduct
Battles

Harvest Berries
from Bushes

Draw 1 Secret
Mission Card

MONKEY

COST

HITS ON

MAN

COST

6+

HITS ON

Cant enter Tar Pits


or the Glacier.

5+
6+

WOMAN

COST

HITS ON

3
+
65+

Cant enter the Glacier.

Cant enter the Glacier.

Hits on 4+ in Forests.

Hits on 4+ in Meadows.

Hits on 6+ in Meadows.

Hits on 6+ in Forests.

MAMMOTH

COST

HITS ON

4+
6+

Can move 2 spaces if


moving to or through
a River.

Move Units.

Reveal
Exploration
Tiles

Conduct
Battles

3+
6+

On a result of 5+ to
hit, you choose the
casualty.

Harvest Berries
from Bushes

Can move 2 spaces


when moving from a
Tar Pit. Can jump
over enemy units this
way.

TIGER

COST

HITS ON

3+
6+

On a result of 5+ to
hit, you choose the
casualty.
Hits on 2+ in Tar
Pits.

= CAN HARVEST BERRIES

Buy New Units

COST

HITS ON

Hits on 2+ in Tar
Pits.

= CAN HARVEST BERRIES

Buy New Units

TIGER

Draw 1 Secret
Mission Card

Can move 2 spaces


when moving from a
Tar Pit. Can jump
over enemy units this
way.

GIGANTODON

COST

12

HITS ON

6+
2+

If not in a contested
space, can breathe
fire into an adjacent
space at the end of
movement step. Hits
on 4+ and theres no
counterattack.
When moving from
the Glacier, can
move to any space
on the board, flying
over all units.

GIGANTODON

COST

12

HITS ON

6+
2+

If not in a contested
space, can breathe
fire into an adjacent
space at the end of
movement step. Hits
on 4+ and theres no
counterattack.
When moving from
the Glacier, can
move to any space
on the board, flying
over all units.

PLAYER REFERENCE CHARTS

PLAYER TOKENS

PLAYER COUNTERS

BERRY TOKENS

THE GLACIER

EXPLORATION TILES

BERRY BUSH MARKERS

BOARD TILES

BOARD TILES

BOARD TILES

BOARD TILES

TO

TS

SECRET MISSION

RY P O

TS

OBJECTIVE: ENCAMPMENT
Win a battle in a
space that doesnt
contain a berry
bush.

TO

TS

SECRET MISSION

RY P O

OBJECTIVE: RIVER
Win a battle in a
River.

SECRET MISSION

TO

TS

Win a battle in a Tar


Pit.

SECRET MISSION

RY P O

TS

OBJECTIVE: TAR PIT

Win a battle in a
Forest.

TO

OBJECTIVE: FOREST

RY P O

RY P O

TS

TS

N
TS

TO

TS

RY P O

RY P O

Win a battle with at


least 1 Woman
surviving on your
side of the battle.

Win a battle with at


least 1 Man surviving on your side of
the battle.

Win a battle with at


least 1 Monkey
surviving on your
side of the battle.

I
RY P O

RY P O

TO

TO

TS

VIC

VIC

Destroy a Gigantodon in battle.

Win a battle without


losing any units.

DINO DEMOLISHER

SEND IN THE MONKEYS

SECRET MISSION

SEND IN THE MEN

Win a battle with at


least 1 Monkey
surviving on your
side of the battle.

SEND IN THE WOMEN

SEND IN THE MONKEYS

WE DID IT!

TS

SECRET MISSION

TO

SECRET MISSION

Win a battle in a
River.

SECRET MISSION

TO

VIC

OBJECTIVE: RIVER

RY P O

Win a battle in
Meadow.

VIC

TO

Win a battle on the


Glacier with at least
1 Gigantodon
surviving on your
side of the battle.

VIC

VIC

VIC

TS

SECRET MISSION

OBJECTIVE: MEADOW

TS

TS

Win a battle in a
Forest.

SECRET MISSION

RY P O

OBJECTIVE: FOREST

Win a battle in a
space that contains
a berry bush.

TO

RY P O

VIC

OBJECTIVE: ENEMY BUSH

RY P O

TO

VIC

TO

RY P O

KING OF THE GLACIER

VIC

VIC

VIC

TS

SECRET MISSION

TO

Win a battle in an
opponents home
base.

SECRET MISSION

RY P O

TS

HIT EM HARD

Move at least 2
Gigantodons from
the Glacier to an
opponents level-3
berry space and win
a battle there.

TO

DEATH FROM ABOVE

RY P O

SECRET MISSION

VIC

TO

SECRET MISSION

VIC

RY P O

SECRET MISSION

VIC

VIC

VIC

TO

SECRET MISSION

TS

SECRET MISSION

DOMINATE THE RIVERS

DOMINATE THE RIVERS

You control more


River spaces than
any opponent.

You control more


River spaces than
any opponent.

TIGER PIT

VIC

SMUSHED

You control a Tar


Pit with at least 1
Tiger on it.

TS

TO

RY P O

RY P O

TS

LADY LIQUIDATOR
Kill a Woman in
battle.

TO

TS

SECRET MISSION

RY P O

DOMINATE THE MEADOWS


You control more
Meadow spaces
than any opponent.

SECRET MISSION

TO

RY P O

MAKE TROUBLE

MAMMOTH MARCH

Fight at least 2
battles in different
spaces on the same
turn.

Start a battle in a
River with only
Mammoths on your
side of the battle.

Destroy an
opponents unit in
battle with a
Gigantodons
attack (not its
fire-breath attack).

TO

SECRET MISSION

TS

SECRET MISSION

TS

TS
I

RY P O

RY P O

TS

TS

N
TS

TO

RY P O

RY P O

RY P O

TO

TO

SECRET MISSION

TO

TS

VIC

Destroy an
opponents unit
with a Gigantodons
fire-breath attack.

Kill a Man in battle.

ROASTY TOASTY

Kill a Man in battle.

SECRET MISSION

DUDE DESTROYER

SECRET MISSION

DUDE DESTROYER

Start a battle with at


least 4 Monkeys on
your side of the
battle.

TO

VIC

Win a battle with at


least 1 Monkey
surviving on your
side of the battle.

VIC

RY P O

BREAK IN THE RECRUITS

VIC

VIC

VIC

TO

TS

SECRET MISSION

TS

SECRET MISSION

RY P O

MONKEY WARRIOR

SECRET MISSION

TS

You control more


Forest spaces than
any opponent.

TO

VIC

DOMINATE THE FORESTS

Kill a Woman in
battle.

RY P O

RY P O

RY P O

VIC

TO

TO

VIC

VIC

VIC

TS

SECRET MISSION

LADY LIQUIDATOR

TO

TS

Destroy a Mammoth in battle.

SECRET MISSION

RY P O

TS

MAMMOTH MURDERER

Destroy a Tiger in
battle.

TO

TS

TIGER TERMINATOR

RY P O

SECRET MISSION

VIC

TO

SECRET MISSION

VIC

RY P O

SECRET MISSION

VIC

VIC

VIC

TO

SECRET MISSION

SECRET MISSION

TS

TO

RY P O

VIC

VIC

TO

SECRET MISSION

TS

SECRET MISSION

RY P O

TIGER ON THE LOOSE

MONKEY KILLER

Destroy an
opponents unit
with a Tigers attack.

Destroy 2 Monkeys
in the same battle.

ENERGIZE

ENERGIZE

ENERGIZE

POISONOUS FLOWER

NEW RECRUIT

FLOWER PICKING

Put 1 Woman from


your supply into a
Meadow you
control.

This turn, instead of


their normal
movement, up to 4
of your Women in
any one Meadow
you control can
move to any other
Meadow except an
opponents homebase space.

START-OF-TURN

START-OF-TURN

START-OF-TURN

Kill 1 Woman
instantly.

GUST OF WIND

FORCED MARCH

FORCED MARCH

FORCED MARCH

NEW RECRUIT

This turn, instead of


its normal movement, one of your
Gigantodons can
move to any space
on the board
except an
opponents homespace.

Two of your units


can each move 1
extra space this
turn.

Two of your units


can each move 1
extra space this
turn.

Two of your units


can each move 1
extra space this
turn.

Put 1 Man from


your supply into a
Forest you control.

START-OF-TURN

START-OF-TURN

START-OF-TURN

START-OF-TURN

START-OF-TURN

ENERGIZE

ENERGIZE

ENERGIZE

ENERGIZE

ENERGIZE

HUNTING PARTY

TIGER POUNCE

ROTTEN BANANAS

BERRY PICKING

BERRY PICKING

This turn, instead of


their normal
movement, up to 4
of your Men in any
one Forest you
control can move
to any other Forest
except an
opponents homebase space.

This turn, your


Tigers can each
move over enemy
units. (This card
cant be combined
with a Tigers special
Tar Pit movement).

Gain 1 berry for


each space you
control outside
your home base.

Gain 1 berry for


each space you
control outside
your home base.

START-OF-TURN

START-OF-TURN

START-OF-TURN

START-OF-TURN

Kill 2 Monkeys
instantly.

BERRY PICKING

ENERGIZE

START-OF-TURN

START-OF-TURN

START-OF-TURN

ENERGIZE

Gain 1 berry for


each space you
control outside
your home base.

ENERGIZE

Gain 1 berry for


each space you
control outside
your home base.

ENERGIZE

BERRY PICKING

ENERGIZE

ENERGIZE

ENERGIZE

ENERGIZE

ENERGIZE

ENERGIZE

ENERGIZE

ENERGIZE

FALLING TREE

SHARP STICK

SHARP STICK

SHARP STICK

SHARP STICK

Kill 1 Man instantly.

Add +2 to a die roll.


This must be played
after the die is
rolled.

Add +2 to a die roll.


This must be played
after the die is
rolled.

Add +2 to a die roll.


This must be played
after the die is
rolled.

Add +2 to a die
roll. This must be
played after the die
is rolled.

START-OF-TURN

BATTLE

BATTLE

BATTLE

BATTLE

ENERGIZE

ENERGIZE

ENERGIZE

ENERGIZE

ENERGIZE

AGAIN!

AGAIN!

AGAIN!

AGAIN!

HEALING POWERS

After a battle
finishes, play this
card to immediately
begin another
round of battle.

After a battle
finishes, play this
card to immediately
begin another
round of battle.

After a battle
finishes, play this
card to immediately
begin another
round of battle.

After a battle
finishes, play this
card to immediately
begin another
round of battle.

Whenever any Men


are destroyed in
battle, put them on
their owners
home-base Forest
instead of removing
them from the
board. This must be
played before battle
begins.

BATTLE

BATTLE

BATTLE

BATTLE

BATTLE

ENERGIZE

ENERGIZE

ENERGIZE

ENERGIZE

ENERGIZE

FRENZY

HEALING POWERS

REVERSAL

OUTFLANK

OUTFLANK

Each unit gets 2


attacks instead of 1
this battle. This must
be played before
battle begins.

Whenever any
Women are
destroyed in battle,
put them on their
owners home-base
Meadow instead of
removing them
from the board. This
must be played
before battle begins.

Reverse the order


of this battle
(Monkeys attack
first, then Men, and
so on). This must be
played before battle
begins.

Choose up to 2
units in the same
space. Add +2 to
each of those units
die rolls this battle.
This must be played
before dice are
rolled for the
chosen units.

Choose up to 2
units in the same
space. Add +2 to
each of those units
die rolls this battle.
This must be played
before dice are
rolled for the
chosen units.

BATTLE

BATTLE

OUTFLANK

ENERGIZE

Choose up to 2
units in the same
space. Add +2 to
each of those units
die rolls this battle.
This must be played
before dice are
rolled for the
chosen units.

BATTLE

BATTLE

BATTLE

Choose up to 2
units in the same
space. Add +2 to
each of those units
die rolls this battle.
This must be played
before dice are
rolled for the
chosen units.

OUTFLANK

BATTLE

ENERGIZE

BATTLE

RY P O

TO

TS

TS

TO

RY P O

TS

TO

TS

TS
N

RY P O

VIC

TO

VIC

RY P O

VIC

VIC

VIC

TO

RY P O

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

TO

RY P O

TO

RY P O

TO

RY P O

VIC

TO

VIC

RY P O

VIC

VIC

VIC

TO

TS

WIN A BATTLE

TS

WIN A BATTLE

TS

WIN A BATTLE

TS

WIN A BATTLE

TS

WIN A BATTLE

RY P O

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

TO

RY P O

TO

RY P O

TO

RY P O

VIC

TO

VIC

RY P O

VIC

VIC

VIC

TO

TS

WIN A BATTLE

TS

WIN A BATTLE

TS

WIN A BATTLE

TS

WIN A BATTLE

TS

WIN A BATTLE

RY P O

WIN A BATTLE

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

RY P O

TO

TS

RY P O

TS

TO

VIC

VIC

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

WIN A BATTLE

WIN A BATTLE

WIN A BATTLE

If you win a battle


on your turn, put
this card in front of
you.You cannot
take this card if you
played a red Secret
Mission card for
that battle.

WIN A BATTLE

WIN A BATTLE

WIN A BATTLE

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