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UNIT IV

INFORMATION SYSTEM APPLICATION

Enable core operations of an organization


Business transactions that support mission-critical activities
TPS monitors, collects, stores, processes, and
disseminates information for all core routine business
transactions
Typically involves high amount of data, and transactions
rates, regular basis, high level of detail, high integrity and
security concerns,...
Batch processing (processing once per time interval) vs.
online processing (as soon as transaction occurs)
With OLTP and Web technologies such as an extranet, suppliers can look at the firms
inventory level or production schedule in real time. The suppliers themselves, in
partnership with their customers, can then assume responsibility for inventory

management and ordering.


Interactive Internet TPS expands OLTP to provide enhanced real time transaction
processing over the Internet or intranets. Multi-store chains can access a centralized

computer system no longer requiring in-store processors


The production and operations management (POM) function in an organization is
responsible for the processes that transform inputs into useful outputs. In comparison to
the other functional areas, POM is very diversified as are the supporting TPS. It also

differs considerably among organizations (hospital vs production).


A few of the IT supported POM areas are:
In-house logistics and materials management
Planning production/operations
Computer-integrated manufacturing (CIM).

TPS Accounting and Finance Systems


Accounting and finance functional areas manage the inflow and outflow
of organizational assets. This involves all functions of an organization
including payroll, billing, cash management, etc.
Financial Planning and Budgeting
Financial and Economic Forecasting
Planning for Incoming Funds
Budgeting

Capital Budgeting
Managing Financial Transactions
Financial and Economic Forecasting
Planning for Incoming Funds
Budgeting
Capital Budgeting
Investment Management
Financial Analysis (NPV calculation to assess different investment
options)
Access to Financial and Economic Reports (Lexis Nexis)
Control and Auditing
Budgetary Control and Auditing
Financial Ratio Analysis
Profitability Analysis and Cost Control
Product Pricing
Risk assesment (Morgan Stanley)

VIDEO CONFERENCING
Videoconferencing transmits video, audio, and data across a communications network enabling
geographically dispersed participants to meet synchronously.
Elements of explaining videoconferencing further include:
How Videoconferencing Works
The Picture Quality of a Videoconference
The Sound Quality of a Videoconference
The Types of Videoconferences
How Videoconferencing Works
The graphic listed below shows the basic video connection between two (2) sites. Each site has real-time
interactive audio and video connectivity so that you can meet people from around the world face-to-face
without leaving your office.
Videoconferencing functionality is a cyclical process. The process cycle below provides a basic
explanation of how video and audio are compressed through the network.
During a videoconference, video, audio and data are compressed and transmitted via ISDN or an IP
network connection by a codec.
The codec will code the analog visual signal received from the camera, compress into the amount of
bandwidth available and then decode or decompress once the video, audio and data have been
transmitted to the other site. The connection is a 2-way synchronous connection between two or more
sites.

The picture quality of a videoconference is dependent on 3 contributing factors: network bandwidth,


frame rate and hardware selection. The more network bandwidth available, the faster and better the audio,
video, and data packets can travel thus improving the picture quality. Most videoconferencing systems
transmit at 30 frames per second (fps). This refreshes pixels within the picture 30 times every second to
keep up with the movement. Lastly, business-class cameras and displays impact picture quality.
The Types of Videoconferencing
Compressed videoconferencing can take place in a point-to-point (2 sites) or multipoint (3 sites or more)
configuration. All sites participating in a videoconference require a codec. All sites participating in a
multipoint call must be bridged using embedded multipoint capability or a Multipoint Control Unit
(MCU). Many codecs have embedded capability to bridge up to 4 sites - 3 other sites and their own.
The codec initiating a multipoint call may also need additional network bandwidth to call or host a
multipoint call.
The utilization of an MCU is typically required for multipoint conferences of 4 or more sites. An MCU is
a hardware solution, which provides connectivity of multiple sites for video, audio and even web
connectivity. During a multipoint conference, all participates can hear one another at all times. What
participants see is dependent upon how your conference is set up via the MCU:
Voice Activated: Participants see the site that is currently speaking or last spoke on the monitor.
Continuous Presence: Participants see all sites in various window layouts on the monitor. Examples of
possible multipoint window layouts include:

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