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Utility Function
FS
'
( x , y )=x ( x y )
u FS ( x , y ) =x |x y|
or
uBO ( x , y ) =x
x
1
x+ y 2
u ( x )=x ( xx e )
Constrained Optimisation
Given a constraint (typically a budget set), we are able to solve a utility maximization
problem
Assume that utility functions are differential (FOC, SOC)
Constrained maximization (find the maximum possible utility that satisfies the constraint)
Lagrange method
Uses to identify the
Y :
q 1 , q2
Steps to solve:
1. Take the FOC and equal to zero
2. Simultaneously solve for q1 and
Limitations:
ECOM30010 Microeconomics
q 2 (usually a function of Y
and
pi )
Chai Ng
694300
1. Not aware that you can consume negative quantities (if impossible, corner
solution)
Marshallian (uncompensated) demand
Turns Lagrange solutions as functions where
q1 ( p1 , p 2 , Y ) and q 2( p1 , p 2 , Y )
min p 1 q 1+ p 2 q 2
q1 ,q2
subject u ( q 1 ,q 2 )=u
Steps to solve:
1. Solve for
qi ( p1 , p2 , Y )=qi ( p1 , p2 , E ( p 1 , p2 , u ) )=hi ( p1 , p2 , u ) .
)= p1 h1 ( p 1 , p2 , u ) + p 2 h2 ( p1 , p 2 , u ) .
Where E ( p1 . p2 , u
h ( p1 ,q 1 , u ) =( h1 ( p1 , q1 , u ) , h2 ( p 1 , q 1 , u ) )
Slutsky equation (Income/Substitution Effects)
qi ( p1 , p 2 , E ( p1 , p2 , u ) )
qi ( p1 , p2 , E ( p 1 , p2 , u ) )=
hi ( p1 , p2 , u )
q 1 ( p1 , p2 , E ( p 1 , p2 , u ) )
p1
p1
E
hi
1.
is the substitution effect: holding utility constant at u
, how does
p1
quantity change as the prices change (budget line slope changes)
2.
qi
q
E 1
is the income effect: holding the price constant (slope of the budget
Types of Goods
Good can change their properties depending on particular prices and income
Normal good:
Luxury good:
qi
> 0 (individual consumes more as income increases)
Y
qi p 2 q2 ( p1 , p2 , Y )
Inferior good:
o
qi
< 0 (individual consumes less as income increases)
Y
Often larger impact when the price is lower (since they consumed more
units to begin with)
Giffen good:
increases)
q1 ( p 1 , p2 ,Y )
p1
ECOM30010 Microeconomics
>0
Chai Ng
694300
o
Giffen Goods
Where to search for a good with Giffen property? When nutrition is a real concern and
they are in the subsistence zone where they need to meet minimum nutrition levels.
There are two types of goods:
Basic good: if households are so impoverished that they consume only the staple
good then they are in the calorie-deprived zone (steep indifference curves
Fancy good
Game Theory
Strategic interaction: my best choice of action depends on what I expect you to do and
vice versa
How to write a game
Strategic form game:
1. Specify players: i=1,2 N
2. Specify what each player can do:
s i= { s a , sb , } , resulting in a vector of
strategies s=(s 1 ,.. , s n) that describes what each player has done to determine
the outcome of the game
si is the strategy profile that excludes i ' s pure strategy, therefore
a.
s=(s i , si )
3. Specify payoffs/utility functions for each players and their strategies
Simultaneous-move (strategic or normal form) games
In the example of Penalty Kicks
If the strategy isnt guaranteed to score, the probabilities of scoring is used as a
payoff
Sometimes players dont want to deviate from the expectation of others
Payoff Matrix
Player 1 \ Player 2
s 1,b
s 1,b
s 2,a
s 2,b
u1 ( s 1,a , s 2,a ) ,u 2 ( s1, a , s2, a ) u1 ( s 1,a , s 2,b ) ,u 2 ( s1, a , s2,b )
u1 ( s 1,b , s 2,a ) ,u 2 ( s1, b , s2, a ) u1 ( s 1,b , s 2,b ) ,u 2 ( s1, b , s2,b )
Strategy in a sequential game is a complete contingent plan of action for each player. At
equilibrium, we do not need to distinguish what A thinks B will do, and what B will
actually do, because they must be the same. Strategy profile notation, has to write in
each stage and branch what the players best response is (even if that branch is unlikely
to be played out):
( s1, stage1.1 , ( s 1,stage 3.1 , s1, stage3.2 ) ) , ( s 2,stage 2.1 , s2, stage2.2 )
ECOM30010 Microeconomics
Chai Ng
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Backward induction: beginning from the final branches; prune them until the root
(moving the payoffs as you go along) to reach the expected outcome
There are NEs that are not from backward induction through non-credible threats
(deviating from the best response to force player to play a different strategy)
o If threatening player can revise action: require players to play NE in every
subgame, instead of only in the overall game
o If threatening player cannot revise action: NE is the appropriate solution
concept
Subgame: Includes two stages or one action from each player (not a single branch
where only one player makes an action!)
Information sets: set of nodes where the same player moves; the player who moves
has the same set of actions available; a player cannot distinguish histories of the game
(will know in what stage, but not which branch)
Subgames cannot break information sets (should behave as it is a new separate
game)
Becomes a game with some elements of simultaneous and sequential
Cannot be at terminal nodes (doesnt make a difference since no one moves after)
Strategy profile notation doesnt need contingency plans for sequential games!
Types of Strategies
Strictly dominant strategy: A strategy that gives player i (strictly) higher payoff
than any other of i' s strategies, for any strategy of the opponent
Strictly dominated strategy: A strategy that gives player i lower payoff than some
other strategy s^i of i , for any strategy of the opponent, is called strictly dominated
(eliminate before calculations!)
ui ( si , si ) ui ( si , si
)
Every player is happy to use their expected strategy, where si denotes the
strategy of other players.
Nash equilibrium need not be efficient! (Expectations can result in a less efficient
NE)
Assumption: players do not communicate when they deviate
If additional strategies/options give lower payoff, it will not be chosen (however,
this changes the expectations of the other players strategies)
Systematic way to identify PSNE:
1. Find the best response (or responses) for each player i and each strategy of
the opponent, which strategy will provide the highest payoff. B R1 ( s2, x )=s1, x
2. Find where the best responses match each others (fixed point):
every player i
s i=BR( si ) for
ui (mi , mi
) u i ( mi , mi )
Where m is a vector of probabilities that tell us how often players will play each
strategy where the strategies provide the same expected payoff, players are indifferent
between the strategies.
ECOM30010 Microeconomics
Chai Ng
694300
Probs.
Player 1 \ Player 2
s 1,b
s 1,b
1
s 2,a
s 2,b
u1 ( s 1,a , s 2,a ) ,u 2 ( s1, a , s2, a ) u1 ( s 1,a , s 2,b ) ,u 2 ( s1, a , s2,b )
u1 ( s 1,b , s 2,a ) ,u 2 ( s1, b , s2, a ) u1 ( s 1,b , s 2,b ) ,u 2 ( s1, b , s2,b )
i , assume
u1 ( s1,a , s 2,a ) + ( 1 ) u1 ( s 1,a , s 2,b ) = u1 ( s 1,b , s 2,a ) + ( 1 ) u1 ( s 1,b , s 2,b )
u 1 ( s1, a , s2,b ) u1 ( s 1,b , s 2,b )
=
u1 ( s 1,b , s 2,a ) u1 ( s1, b , s2, b ) +u1 ( s 1,a , s2, b )u 1 ( s1, a , s2,a )
Subgame perfect Nash Equilibrium (SPNE): A game that starts at any non-terminal
node; A strategy profile is SPNE if it is a NE in the overall game and in each of the
subgame.
Any SPNE is a PSNE/NE of the overall game
Not all NE is an SPNE
Congestion Games
A game with infinitely many players; when players interact with an obvious solution, or
provided with an additional option, it changes the agents strategy resulting in a less
efficient outcome.
Common payoffs of players: negative of how many minutes they travel (where
y are the proportion of people using a particular route)
and
Political Competition
ECOM30010 Microeconomics
Chai Ng
694300
( a+b2 )
vote for
a ,
(1 a+2 b )
vote for
a if a>1b
b if a<1b
ab if a=1b
Styles
o Deterministic: party positions determine the winner
o Probabilistic: uncertain (only the probability) as party leadership can tilt
election in an unpredictable way
4. Payoffs: What the winner cares about?
a. About being elected -> losing provides payoff of zero
b. About the position of the elected party -> payoff is the same as if it were
elected if the winning party is the same position (where x is the position of
the winning party)
i. Party 0 (a): u0 ( x ) =x
ii. Party 1 (b):
u1 ( x )=(1x)
Four Scenarios
Winning
DW
PW
Deterministic voting
Probabilistic voting
Position
DP
PP
a<
1
, B R b ( a ) (a ,1a) as b will have a larger
2
B R a ( b )=a
and
B R b ( a )=b
1
, B R b ( a )=a+ 0.01 to maximize its
2
1
probabilities of winning (or if a>
, B R b ( a )=a0.01 )
2
Best response: where
a<
1
1
a< , B R 0 ( a )=1a0.01 and if a> , B R 0 ( a )=lose
2
2
1
1
For party 0, if b> , B R 1 ( b )=1b+ 0.01 and if b< , B R 1 ( b )=lose
2
2
For party 1, if
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Chai Ng
694300
PP: (0, 1) is the NE as it is the strictly dominant strategies where parties care about their
positions and voting is probabilistic. Identifying best responses require setting up a
maximization problem (as it becomes expected utility from winning/losing). Best
responses:
max E u0 ( a , b )=(a )
a
( a+b2 )+ (b ) (1 a+b2 )
b 2a 2
b
2
B R 0 ( b )=0
B R1 ( a ) =1
Median voter theorem: parties locate at the position of the median voter (assumes
that voters are distributed uniformly on [0, 1]). However, this invalidates the conclusion:
Not everyone has to vote (more important to get people to vote)
Elections are structured as multiple contests (median voter may not apply to
the whole country)
Standard Auctions
Two key areas of auction theory:
1. Bidding strategies: How should bidders bid to maximize their expected payoffs?
a.
bi ( v) is the bidding function that tells you what you should bid for every
possible valuation
vi
for sample :
n1
), the expected
n+1
3/5
2/3
5/7
b. Preference for second-price auction for single unit private value auctions is
because the strategy is easier to understand and explain that bi ( v )=v
c. Governments care about efficiency above all else (because if item is
allocated to a company that does not have the best use for the asset, the
money or potential gain is lost forever
Environments:
Standard: Private values, you have your own valuation that is unaffected by others (e.g.
computers)
Each bidder i' s valuation is a random, independent draw from some
distribution with cumulative density function Fi (v) that represents the
bidders and auctioneers best guess about the valuations. v is the actual
amount willing to pay for the object after seeing it. Different distributions for
different bidders.
Results in Revenue Equivalence Theorem: if bidders are risk neutral and their
valuations are independent, the sellers expected revenues are the same in these
four standard private-value auctions
o Distribution of revenues and bidding strategies are different, which the
seller may care about
ECOM30010 Microeconomics
Chai Ng
694300
Common Values: The value of the item is the same for you as others (details matter,
e.g. selling a painting/antiques)
Winners curse: incorrect conditioning of his expected value will often result in the
winner overpaying because:
o The winning bid exceeds the value of the auctioned asset such that the
winner is worse off in absolute terms
o The value of the asset is less than the bidder anticipated, so that the
bidder as a net gain but will be worse off than expected (winning has a
negative signal that your valuation is too high)
How to confirm this? E(v i whenbi >r )
o Expected (true) valuation (assume
best response):
Open vs. Sealed bids: Ascending price auction (open): more difficult to signal own
bidding strategy to the other bidder and pay back to combat inefficiencies in common
value auction
Early vs. Late bids: Only important in a sealed-bid style environment where there is
an advantage in concealing superior information.
Bidding early results in the standard second-price auction.
Bidding late means rival has no time to respond, but bid will be accepted with
only probability
b2 wins
b2 loses
2
b1 wins
( 1 )
b1 loses
( 1 )
( 1 )2
How to compare? Identify E ( u1 (late ) ) E ( u1 ( early ) ) , where
E ( u )= probability of winning(v i price)
Higher valuation bidders would prefer to bid early and get the object with high
probability
Formats:
English (ascending): bidders submit their bids sequentially as open outcries, with the
highest bidder winning
Where r is the current highest bid, a bidder i can bid bi=r +0.01 or
leave the auction, the best response (and weakly dominant strategy) is:
ECOM30010 Microeconomics
Chai Ng
694300
Ascending clock auction: Price is announced, and bidders can either accept (price
p+increment is announced) or leave the auction; if there is no more bidders at the new
increment, object is allocated randomly among bidders (accepted price); if there is one
bidder, she gets the object; if more than one bidder, the process repeats
Provides additional information (signals) while the auction is run; able to revise
your bid
Auctioneers revenues are higher in ascending price because the information of
others is revealed and they are able to bid more aggressively
More efficient than second-price auction, combat inefficiencies in common value
auction
Similar to Amazon (additional 10 mins for each extra bids so that others would
have a chance to react), resulting in no major difference in the bidding strategies
of common value and private value goods as bidders have no incentive to
hide their information
Second-price sealed-bid: Bidders submit their bids simultaneously, with the highest
bidder winning and paying the second highest bid
Weakly dominant strategy to submit a bid bi=v i as payoff is v i r , where
r is unknown
o If i loses the auction, any other strategy would either make i lose
the auction, or lose money if i wins the auction
o If i wins the auction, any other strategy would either give i the same
payoff, or make i lose the auction (because i pays the secondhighest price)
o Bidding bi=v i gives i at least the same payoff as any other strategy
and sometimes a higher payoff (consider the scenarios of where
v i >< =r
Therefore, the bidder with the highest valuation wins and auctioneer receives the
n1
n+1
expected revenue of
eBay as bidders can jump the bid up at the very last second, so that others
cannot react (also bidders prefer to gamble and get the object at a lower price
at a lower probability, than to get the object at a very high price with a high
probability)
Dutch (descending): Auctioneer starts with a high price and reduces the price, with the
first bidder who accepts a price winning
( 1n ) v
bi ( v )= 1
Once price is below your valuation, waiting increases your payoff (if you win) but
lowers the probability that you win
First-price sealed-bid: Bidders submit their bids simultaneously, with the highest
bidder winning and paying the second highest bid
NE is where
o
bi ( v )=
v
2
for 2 players
ECOM30010 Microeconomics
is higher than
b2=
v2
2
9
Chai Ng
694300
(uniform distribution of [0, 1]), therefore the probability is
2 x , where x
1
2
max [2 x ( v 1x ) ]
x
v1
2
( 1n ) v
bi ( v )= 1
n
)and plug that expected valuation into the bidding function
n+1
n
1 n1
1 =
n+1
n n+ 1
for sample :
( )
b3
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Chai Ng
694300
Higher bid (higher probability of winning) vs. Lower bid (lower expected
price)
Each winner pays the same price: bidder 1 and 2 pays b3 . Bidders changing
their bid will change whether they win and when they win, but does not change
the price paid (similar to single-unit second-price auction, uncertain effects on
revenue)
o
n highest bidders get n object and pay n+1 -st highest price
Simultaneous ascending auction (open): bidding occurs over many rounds
o only stops when no license receives a new bid (allows bidders to switch to
other licenses if the license they are bidding for becomes too expensive)
o if bidders bid too little, they are restricted from bidding in the next round
(forces bidders to bid, instead of waiting out and bidding late)
o
Non-standard auctions
Where there are no fixed seller or buyer, and no money changing hands.
American football: How do we get both teams to be indifferent in how the coin lands
(determining who wins the possession)
Team Bs utility from losing and the other teams possession pushes the bid down:
bi < v s (no
v s< v B )
p ( v S , v B )= price (if transaction
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Chai Ng
694300
a. Seller/buyer can pretend they have a valuation different from their true
valuation (seller wants higher; buyer wants lower)
uS B ( What SB say|Who SB really is
b.
c. Cannot guarantee all efficient trades will happen if no truthful reporting
Individual rationality constraints/conditions (because trade is voluntary):
p ( v s , v B ) v s , otherwise seller wont sell
p=0
p2 , resulting
Adverse Selection
Assume that only one side has information, but this information is relevant for the other
party (buyer does not know his valuation for the object but the seller will)
Hostile takeover: Company knows better than acquirer their valuation. What price
should the company set?
Investors value function v I =ap , therefore willing to buy only when
v I =aE ( p ) =p
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Chai Ng
694300
Insurance: Customer knows better about her health/driving habits that will determine
the cost to the insurance company
Each agent comes with v i which is the expected value of insurance claims
(cost to insurers) distributed uniformly on [0, 1] and value the policy at 1.2 v i
(risk adverse)
Only agents whose 1.2 v i p will buy insurance
Total cost to insurer is the cost/person * # of people insured (
E ( v i )Fraction of insured people ; Total revenue is
pFraction of insured people ; Total profit is the revenue cost (insurer will
price when its profitable)
o Only a small fraction of people are insured, as only high-cost agents are
willing to sign for insurance driving up the price
Solution? Forcing desirable customers to sign up
Unobservable quality: such as internal damage of a car that affects the quality of the
car
Solutions:
1. Forcing desirable customers into the market
2. Signaling: High-quality market will be efficient
a. E.g. Warranty for a car, cheap for a high-quality item but expensive for
a low-quality item; resulting in only high-quality cars coming in with
warranty
Random Thoughts
Every model has its setup, assumptions (that are able to be tested) and is able to
make predictions; should not always conform to reality
Know his model types and know the assumptions/understanding which will be
tested
Math Notation: Bold letters will always stand for a vector (e.g. x=( x 1 , x 2 ) and
In second-price auction, if both ties, they pay their bids (which is equal anyways)
Expected price of the rival on a uniform distribution is the midpoint
Designing auctions in non-money environments
o What is the object being allocated and how? (allocation rule)
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Chai Ng
694300
o
Is there a variable that can serve the role of money (payment rule) that is
(noted as p(v s , v B ) )
(1) sufficiently divisible?
(2) sufficient range to make participants wish not to win the
auction?
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