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Character Sheet

Player Name Yandalar

Waglif 3 Barbarian 2.250


Character Name Level Class Paragon Path Epic Destiny Total XP
Human Medium Male Unaligned
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
1 Initiative 1 15 6 Speed (Squares) 6
CONDITIONAL MODIFIERS
AC 11 3 1 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

19 STR
Strength
4 5 18 FORT 11 4 2 1 13 Passive Insight 10 + 3

14 CON
Constitution
2 3
CONDITIONAL BONUSES
18 Passive Perception 10 + 8
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
10 DEX 0 1 13
Dexterity REF 11 1 1 ATTACK WORKSPACE
8 INT
Intelligence
-1 0 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Execution axe
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

14 WIS 2 3
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 8 1 4 2 1
Wisdom 14 WILL 11 2 1 ABILITY:
Melee Basic Attack - Unarmed
10 CHA
Charisma
0 1 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 5 1 4
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
41 2 3 Melee Basic Attack - Execution axe
20 10 10 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d12+5 4 1
RACE FEATURES ABILITY:
Melee Basic Attack - Unarmed
Bonus Feat - Choose an extra feat at 1st level. DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Bonus Skill - Trained in one additional class skill. 1d4+4 4
TEMPORARY HIT POINTS
Bonus At-Will Power - Know one extra 1st-level attack
power from your class.
BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Human Defense Bonuses - +1 to Fortitude, Reflex, and 8 vs AC Execution axe 1d12+5
Will.
RESISTANCES 5 vs AC Unarmed (Melee) 1d4+4

CURRENT CONDITIONS AND EFFECTS 1 vs AC Unarmed (Range) 1d4

vs

SKILLS CLASS / PATH / DESTINY FEATURES


ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC
Barbarian Agility - Gain +1 AC and Reflex when not FEATS
0 Acrobatics DEX 1 0 –1 0 wearing heavy armor. (+2 at 11th level, +3 at 21st) Weapon Proficiency (Execution axe) - Gain proficiency

0 0 0 n/a 0 Feral Might - Choose a Feral Might option. with the Execution axe.
Arcana INT

–1 2 Rageblood Vigor - Swift charge power; temporary hp Weapon Expertise (Axe) - Gain bonus to attack rolls with
11 Athletics STR 5 5
equal to Con mod (+5 at 11th, +10 at 21st) when you drop axes.
1 Bluff CHA 1 0 n/a 0
enemy to 0 hp Weapon Focus (Axe) - Gain +1 damage per tier with
1 Diplomacy CHA 1 0 n/a 0
Rage Strike - Gain the rage strike power at 5th level Axes.
3 Dungeoneering WIS 3 0 n/a 0
Rampage - Critical hit grants free melee basic attack; once
7 Endurance CON 3 5 –1 0
per round, barbarian attack power only
3 Heal WIS 3 0 n/a 0

0 History INT 0 0 n/a 0

3 Insight WIS 3 0 n/a 0

1 Intimidate CHA 1 0 n/a 0

8 Nature WIS 3 5 n/a 0

8 Perception WIS 3 5 n/a 0

0 Religion INT 0 0 n/a 0


LANGUAGES KNOWN
0 Stealth DEX 1 0 –1 0
Common, Giant
1 Streetwise CHA 1 0 n/a 0

0 Thievery DEX 1 0 –1 0

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POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Recuperating Strike
WEAPON
Howling Strike
WEAPON
Devastating Strike
WEAPON

ARMOR

ARMS

FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Swift Charge
NECK
Avalanche Strike
RING
Blade Sweep
RING

WAIST PERSONALITY TRAITS

DAILY POWERS
Bloodhunt Rage

MANNERISMS AND APPEARANCE

UTILITY POWERS
Feral Rejuvenation

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Geography - Mountains
Paragon (11-20) Milestone / / /
You were raised among the cold, craggy peaks of a
Epic (21-30) Milestone / / / mountain range. How often did you visit the lowlands as you
were growing up? What brought you out of the mountains
OTHER EQUIPMENT RITUALS / ALCHEMY to become an adventurer?

Hide Armor (E)


Adventurer's Kit
Execution axe (E)

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 100 gp
Stored money: 0 gp
Encumbrance: 74 / 190

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CHARACTER NAME
Skills Action Point
Waglif
PLAYER NAME ADDITIONAL EFFECTS
0 Acrobatics DEX
Yandalar 0 Arcana INT
RACE CLASS LEVEL
Human Barbarian 3 11 Athletics STR (Trained)
1 Bluff CHA
SCORE ABILITY MOD
1 Diplomacy CHA
HP 19 STR +4 AC 3 Dungeoneering WIS
15 7 Endurance CON (Trained)
41 14 CON +2 3 Heal WIS
Fort
Spd 0 History INT
10 DEX +0 18 3 Insight WIS
6 8 INT –1 Ref 1 Intimidate CHA
13 8 Nature WIS (Trained)
Init 14 WIS +2 8 Perception WIS (Trained)
Will 0 Religion INT
+1 10 CHA +0 14 0 Stealth DEX
1 Streetwise CHA Effect: Gain a standard action this turn.
0 Thievery DEX Special: You are reset to one action point when
Passive Passive ADDITIONAL EFFECTS
you take an extended rest. You gain an action
13 Insight 18 Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL

Second Wind Recuperating Strike Howling Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Primal, Weapon Primal, Weapon

Standard Personal Standard * Melee weapon Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
AT-WILL ENCOUNTER DAILY 8 vs AC One creature 8 vs AC One creature

Effect: You spend a healing surge and regain 10 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Requirement: You must be wielding a melee weapon Requirement: You must be wielding a melee weapon
until the start of your next turn. in two hands. in two hands.
Attack: Strength vs. AC Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+4) damage, and you Hit: 1[W] + 1d6 + Strength modifier (+4) damage.
gain temporary hit points equal to your Constitution Level 11: 1[W] + 2d6 + Strength modifier (+4) damage.
modifier (+2). If you are raging, the number of Level 21: 2[W] + 3d6 + Strength modifier (+4) damage.
temporary hit points you gain equals 5 + your Special: When charging, you can use this power in
Constitution modifier (+2). place of a melee basic attack. If you are raging, you can
Level 11: 1[W] + 1d6 + Strength modifier (+4) damage. move 2 extra squares as part of the charge.
Level 21: 2[W] + 2d6 + Strength modifier (+4) damage.
Execution axe: +8 attack, 1d12+1d6+5 damage
Execution axe: +8 attack, 1d12+5 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


PH Barbarian 1 PH2 Barbarian 1 PH2
UTILITY POWER AT-WILL POWER AT-WILL POWER

Devastating Strike Swift Charge Avalanche Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Primal, Weapon Primal Primal, Weapon

Standard * Melee weapon Free Personal Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
8 vs AC One creature vs 8 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Requirement: You must be wielding a melee weapon Trigger: Your attack reduces an enemy to 0 hit Attack: Strength vs. AC
in two hands. points Hit: 3[W] + Strength modifier (+4) damage.
Attack: Strength vs. AC Effect: You charge an enemy. Rageblood Vigor: The attack deals extra
Hit: 1[W] + 1d8 + Strength modifier (+4) damage.
damage equal to your Constitution modifier (+2).
Level 11: 1[W] + 2d8 + Strength modifier (+4) damage.
Level 21: 2[W] + 3d8 + Strength modifier (+4) damage. Effect: Until the start of your next turn, any
Effect: Until the start of your next turn, any attacker attacker gains a +4 bonus to attack rolls against
gains a +2 bonus to attack rolls against you. If you are you.
raging, attackers do not gain this bonus.
Execution axe: +8 attack, 3d12+7 damage
Execution axe: +8 attack, 1d12+1d8+5 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Barbarian 1 PH2 Barbarian PH2 Barbarian 1 PH2
AT-WILL POWER ENCOUNTER POWER ENCOUNTER POWER

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Blade Sweep Bloodhunt Rage Feral Rejuvenation
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Primal, Weapon Primal, Rage, Weapon Healing, Primal

Standard * Melee weapon Standard * Melee weapon Free Personal


ACTION RANGE ACTION RANGE ACTION RANGE
8 vs AC One creature 8 vs AC One creature AT-WILL ENCOUNTER DAILY
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET Trigger: Your attack damages an enemy
Attack: Strength vs. AC Attack: Strength vs. AC Effect: You spend a healing surge. If the
Hit: 2[W] + Strength modifier (+4) damage, and Hit: 3[W] + Strength modifier (+4) damage. triggering attack reduced an enemy to 0 hit
each bloodied enemy adjacent to you takes Miss: Half damage. points, you regain additional hit points equal to
damage equal to your Constitution modifier (+2). Effect: You enter the rage of the bloodhunt. one-half your level + your Charisma modifier
Rageblood Vigor: Each enemy adjacent to Until the rage ends, you gain a bonus to melee (+0).
you that is not bloodied also takes damage equal damage rolls equal to your Constitution modifier
to your Constitution modifier (+2). (+2) if either you or your target is bloodied. Unarmed: +1 attack

Execution axe: +8 attack, 2d12+5 damage Execution axe: +8 attack, 3d12+5 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Barbarian 3 PH2 Barbarian 1 PH2 Barbarian 2 PP

ENCOUNTER POWER DAILY POWER UTILITY POWER

Execution axe Hide Armor Adventurer's Kit

1d12 2 Axe 3 -1 - 1 1
DAMAGE PROFICIENT GROUP RANGE AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
PROPERTIES PROPERTIES PROPERTIES

High Crit (A high crit weapon deals more damage when you score This kit includes: a backpack, a bedroll, flint and
a critical hit with it. A critical hit deals maximum weapon damage
and an extra 1[W] at 1st–10th levels, an extra 2[W] at 11th–20th
steel, a belt pouch, two sunrods, ten days' worth
levels, and an extra 3[W] at 21st–30th levels. This extra damage of trail rations, 50 feet of hempen rope, and a
is in addition to any critical damage the weapon supplies if it is a waterskin.
magic weapon.).
Brutal 2 (A brutal weapon's minimum damage is higher than that
of a normal weapon. When rolling the weapon's damage, reroll
any die that displays a value equal to or lower than the brutal
value given for the weapon. Reroll the die until the value shown
exceeds the weapon's brutal value, and then use the new value.).

Melee Basic Attack: +8 attack, 1d12+5 damage

NOTES NOTES NOTES

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Two-Hands 14 30 AV Body 25 30 PH 33 15 PH
WEAPON ITEM ITEM

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