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Update v1.0.

2:
Bug Fixes and Tweaks:
Thermal:
- Fixed ships potentially overheating when splashed down.
Parts:
- Small tweak to Mk16 parachute drag.
Update v1.0.1:
Bug Fixes and Tweaks:
Thermal:
- Temperature gauge system.
- Vessels which are splashed will now have much higher convective coefficients m
aking them cool to ambient temperature faster.
- Removed node size from being taken into account for stack occlusion. Added cus
tom drag cubes for remaining hollow parts.
- Parachute heating/burning.
- Fix for bug in FI dealing with unpacking vessels at analytic warp (>=1000) rat
es.
- Fixed conduction on service bays. Added Module Conduction Modifier to help ser
vice bays not incinerate their contents & configs updated
- Updated emissivity for spaceplane configs.
- Lowered heat production on LV-N.
Resources:
s
-

Replaced overheat mechanic of the ISRU and drills with a skill-based mechanic.
Removed Overheat Throttle mechanic.
Increased mass of Ore tanks to match wet/dry ratio of stock tanks.
Aerodynamics
New values for physics global drag and lift multipliers.
Added a CoP offset calculation to procedural fairings
Fix for the aero debug drag arrows switching directions. Added body lift arrow
(cyan)
Fixed occlusion on mk2 docking port.
Fix for Laythe's atmosphere.

Solar Panels:
- Solar panels now use the proper inv square from FI's solar flux.
- Removed obsolete power curves from solar panels.
- Rebalanced solar panels against each other.
Career:
- Doing science at the flagPOLe, the north POLe, or the south POLe, will no long
er mark Pol as visited with the progress tracker.
- Science contracts and science World Firsts can no longer be triggered with sci
ence gained by reverse engineering recovered vessels. You have to transmit or re
cover an actual experiment.
- Ensured that if a grand tour contract includes Kerbin, that Kerbin is chosen a
s the final stop on the tour.

- Capped amount of recovery contracts that can generate, but increased caps on s
tation and base to increase contract variety.
- Fixed "On Wheels" optional side objective not triggering on outposts when util
izing the new fixed landing gears.
- ISRU contracts round their capacities up, to handle cases where the player bri
ngs exactly enough resource capacity.
- Use the word "spaceflight" instead of "flight" when appropriate, to prevent pl
ayer mistaking certain things for atmospheric flight.
- If the game cannot find an agent listed in the save file, it will pick a rando
m agent.
- Remove some debug information from survey waypoint generation.
Parts:
- Added Tier 0 rocket fin.
- Added RescaleFactor to the RT-5 (preventing a potential regression bug).
- Removed the allowstack option from the NBS and orbital scanners to fix a bug i
f they were used as the root part.
- Fixed an issue where the physicsSignificance flag was set to 1 for heat shield
s.
- Added an option to clamp the lower bound of the deploy pressure of parachutes.
- Adjusted parachutes to open at a slightly higher atmospheric pressure.
- Fixed fairings not initializing their masses in flight properly.
- Added module info section for fairings.
- Rebalanced engine entry costs.
Miscellaneous:
- Moved all Part Loader part info code into a separate method which is run after
drag cubes are loaded/created. Thus modules can access the part s drag cube infor
mation in their info.
- MapSO and CBAttributeMapSO methods made virtual and member variables protected
.
- Made physics-less part mass effect KB mass value.
- Zero part count vessels will not be run through Flight Integrator.
- Increased mass on some wings.
- Fixed a nullref being caused when clicking between vessels and empty space in
map view.
- Vessels that blow up in atmosphere properly kill off their crew members.
- Added Part temperature gauges/highlighting (toggle with F10).
- Part temperature overlay can now be toggled with F11
- Part aerodynamic forces overlay can now be toggled with F12

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