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EDUC5505: Assessment 2: Activity Cards

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Activity Cards for Dominoes


Activity 1: 2-Digit Addends

Suitable for: Year 3-4

1-4 standard sets of Dominoes (Double 6 type)

AC links (yr4):
Apply place value to partition,
rearrange and regroup
numbers to at least tens of
thousands to assist
calculations and solve
problems (ACMNA073)

Aim: Make to 100/ 500 / greatest with the fewest number of dominoes. Use place value
knowledge and additive concepts.
Each domino can be used to represent either of two different numbers. For instance
represent 23 or 32. The exception is doubles where

could

would only represent 22.

Dominoes are placed face down on the floor/ table.


1 player: Pick 2 dominoes. Decide on what number (addend) each domino represents and add the two
addends so as to make the final number (sum). Place them face up on the Gamesheet (Appendix 1)
and write down the equation. Repeat until the target number (between 100 500) is reached or
exceeded. The objective is to use as few dominoes as possible.
2 -4 players: Take turns to pick 2 dominoes, decide on the addends and come up with the sum. The
player with the larger/ largest sum wins a point. For 3 players, award 2,1 and 0 points for the largest to
smallest sums respectively. For 4 players, 3,2,1 and 0 points for largest to smallest)
Variations/ Extensions: (unless stated, variations can apply to single or multiplayer games)
1) Single player: use 3 or more dominoes to make the sum.
2) Single player: the objective is changed to: use as many dominoes as possible or even all the
dominoes.
3) Make to 1000 or the largest or smallest odd or even number (sum)

Understanding, fluency,
reasoning, problem-solving.
Key Teaching Point/s:
Reinforce the
understanding and use of
place value and part-partwhole relationships to
achieve the target sum.
Promotes fluency in the
addition operation.
Language: Addends, sum,
odd, even, smallest, largest.

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4) Multiplayer: Use 3 or more dominoes per sum and 2-4 sets
5) Cumulative: Keep a cumulative of all the sums.
6) Target largest odd or even numbers.

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EDUC5505: Assessment 2: Activity Cards


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Activity 2 : 4-Digit Addends
1-4 standard sets of Dominoes (Double-6 type)
Aim: Make to 10,000 with the fewest number of dominoes. Use place value knowledge and
additive concepts.
A pair of dominoes can be arranged side by side to represent either of 8 different 4-digit numbers. For
instance
0532.

and

could represent 2,305 or 3,205 or 2,350 or 3,250, 5023, 0523, 5032,

Dominoes are placed face down on the floor/ table.


1 player: Pick 4 dominoes. Decide on what 4-digit number (addend) any pair of dominoes represents
and write that down on the Gamesheet (Appendix 2). Next, add the two addends so as to make the
final number (sum). Place them face up on the Gamesheet and write down the equation. Repeat until
the target number (10,000) is reached or exceeded. Objective is to use as few dominoes as possible.
2 -4 players: Take turns to pick 4 dominoes, decide on the two 4-digit addends and come up with the
sum. The player with the larger/ largest sum wins a point. For 3 players, award 2,1 and 0 points for the
largest to smallest sums respectively. For 4 players, award 3,2,1 and 0 points)
Variations/ Extensions:
1) Single player:To use as many dominoes as possible or even all the dominoes.
2) Single player: Make to 100,000 or the largest or smallest odd or even number (sum)
3) Multiplayer: Keep a cumulative of all the sums and the player with the greatest cumulative sum
wins.
4) Multiplayer: Make to the greatest odd or even number.
5) 6 digit addends or if the spots on the dominoes can be used out of order (i.e. not arranged side by
side (e.g.3520 or 2053, 0235 this leads on to concepts of combinations and permutations

Wyn-Priscilla Teo:
Suitable for: Year 4-5
AC links (yr4):
1. Apply place value to
partition, rearrange and
regroup numbers to at
least tens of thousands to
assist calculations and
solve problems
(ACMNA073)
Understanding, fluency,
reasoning, problem-solving.
Key Teaching Point/s:
Reinforce the
understanding and use of
place value and part-partwhole relationships to
achieve the target sum.
Promotes fluency in the
addition operation.
Language: Addends, sum,
smallest greatest, odd, even

EDUC5505: Assessment 2: Activity Cards


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(which may be a little advanced for Year 3/4s: i.e. how many different numbers if the dominoes need
not be arranged side by side? (24).

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Activity 3 : Domino Differences

Suitable for: Year 4 and above

1-2 standard sets of Dominoes (Double-6 type)

AC links (yr4):
Apply place value to partition,
rearrange and regroup

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Aim: Find the biggest (or smallest) difference using place value knowledge and subtraction.
A pair of dominoes can be arranged side by side to represent either of 8 different 4-digit numbers as
explained in Activity 2.
Dominoes are placed face down on the floor/ table.
1-player: Pick 2 dominoes. Decide on the 4-digit number (subtrahend) the dominoes represent and
subtract it from 10,000 (minuend). Model and write the equation on Gamesheet 3. What is the
difference (result)? Reduce this result further by taking away the next subtrahend formed by another 2
dominoes. Repeat until the target number 50 is reached or passed. The aim is to use as few dominoes
(or number of rounds) as possible.
2 -4 players: Take turns to pick 4 dominoes, decide on the 4-digit subtrahend and find the difference.
The player with the smallest difference wins a point. For 3 players, award 2,1 and 0 points for the
smallest to largest differences respectively. For 4 players, award 3,2,1 and 0 points).

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numbers to at least tens of
thousands to assist
calculations and solve
problems (ACMNA073)
Understanding, fluency,
reasoning, problem-solving.
Key Teaching Point/s:
Language: minuend,
subtrahend, difference,
subtract, reduce, take away.

Variations/ Extensions:
1) Single player: To use as many dominoes as possible or even all the dominoes.
2) Multiplayer: Keep a cumulative of all the differences and the player with the smallest cumulative
difference.
3) For more advanced students, spots on the dominoes can be used out of order (i.e. dominoes not
arranged side by side (e.g. the subtrahends of 3520 or 2053, 0235 )

Activity 4 : Domino Product


1-2 standard sets of Dominoes (Double-6 type). Choice of removing the dominoes with blanks.

Suitable for: Year 3 and


above

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Aim: Find the product of the 2-4 dominoes.

The total number of spots on both sides of a domino represents one (multiplier/ factor). E.g
represents 8 and

AC links:
Yr 3: Recall multiplication
facts of two, three, five and
ten and related division facts
(ACMNA056)
Yr 4: Recall multiplication
facts up to 10 10 and related
division facts (ACMNA075)

represents 4 so the product of the 2 dominoes is 8 X 4=32.

Dominoes are placed face down on the floor/ table.


Yr 5: Solve problems involving
1-player: Turn over 2 dominoes. Multiply the 2 numbers (multipliers) represented by the total number of multiplication of large numbers
spots on each domino.
by one- or two-digit numbers
using efficient mental, written
2-4 players: Each player turns over 1 domino and the fastest player to say the product of the
strategies and appropriate
dominoes win.
digital technologies
(ACMNA100)
Variations/ Extensions:
1. Year 3-4 or weaker students: Use one domino instead of two and multiply by a given factor e.g.
2,3,4 ..up to 10.
Fluency.
2. Year 3-4 or weaker students Use one domino instead of two (so that each side represents one
multiplier e.g.

represents 2 and 6 and the product is 12).

3. Year 5 or more advanced: Each domino to represent a 2-digit number (e.g.


and

represents 13 so the product of the 2 dominoes is 26 X 13 = 338

Key Teaching Point/s:


Promotes fluency in
multiplication facts.

represents 26
Language: Multiplier, factor,
product.

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Activity 5 : Domino Fractions

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Suitable for: Year 4 and


above

1-4 standard sets of Dominoes (Double-6 type). Remove the dominoes with blanks.
AC links:
Aim: Find the proper and equivalent fractions
Dominoes to be turned sideways with fewer spots on top (numerator) to form proper fractions.

E.g.

represents 2/6 or 1/3.

Dominoes are placed face down on the floor/ table.


1-2 players: Working individually or in pairs, turn over and place all the dominoes in order from the
smallest fraction to the largest.

Yr 4: Investigate equivalent
fractions used in contexts
(ACMNA077)
Yr 4: Count by quarters halves
and thirds, including with
mixed numerals. Locate and
represent these fractions on a
number line (ACMNA078)

2 -4 Players: Each player take turns to turn over one domino. The player whose domino represents the
greater fraction wins both dominoes. If the dominoes show equal/ equivalent fractions, players continue
to turn dominoes face-up until one is greater. The player with the greater fraction wins all of the faceup dominoes. Play until all the dominoes are used. The player with more/ the most dominoes is the
winner.

Yr 5: Compare and order


common unit fractions and
locate and represent them on
a number line (ACMNA102)

Variations/ Extensions:
1. Single player: Use any number of dominoes to make a whole or as many wholes as possible. There
is no need to use all the dominoes.
2. Multiplayer: Turn over 2 dominoes each time. Add the sum of the fractions. The player with the

Fluency.
Key Teaching Point/s:

EDUC5505: Assessment 2: Activity Cards


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greatest sum wins all the face-up dominoes.
3. Multiplayer: Take turns to turn over 1 domino at a time and make a whole or multiples of a whole
(i.e. 1,2,3) using as few dominoes as possible
The fractions activity for 1-2 players is adapted from Swan, P. (2011). Domino Deductions. Developing
Mathematics from Dominoes. Western Australia: A-Z Type.

Activity 6 : Domino Decimals

Promotes understanding and


fluency in ordering fractions
and recognising equivalence.
Language: numerator,
denominator, equivalence.

Suitable for: Year 4 and


above

1-2 standard sets of Dominoes (Double-6 type). Remove the dominoes with blanks.
Calculator may be used to check work.
Aim: Find the sum of decimals
A domino (with the exception of doubles) is to represent either of 2 decimals. The line on the domino
represents the decimal point. E.g.

Wyn-Priscilla Teo:

represents 4.6 or 6.4.

AC links:
Yr 4: Recognise that the place
value system can be extended
to tenths and hundredths.
Make connections between
fractions and decimal notation
(ACMNA079)

Dominoes are placed face down on the floor/ table.


1- player: Turn over 2 dominoes and decide what decimal each decimal represents. Write them down
on Gamesheet 3 (Appendix 3) and find the sum. The objective is to make the nearest 20.

Yr 5: Compare, order and


represent decimals
(ACMNA105)

2 -4 Players: Each player take turns to turn over two dominoes, decide on what decimals they will use,
write them down and find the sums. The player whose sum represents the greater/ greatest decimal
wins all the face-up dominoes. Play until all the dominoes are used. The player with the most dominoes
is the winner.

Understanding, Fluency,
Reasoning and Problem
solving.

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Wyn-Priscilla Teo:

Variations/ Extensions:
1. Turn over 3 or more dominoes and find the sum for the corresponding number of addends to make
to the nearest 30/40 (for single player) or the greatest (for multiplayer).
2. Single Player: Use all the dominoes and make to the largest whole number.
3. Multiplayer: Find smallest or biggest difference instead of the sum.
4. Multiplayer: Find the biggest product.

Activity 7 : Domino Chance

Key Teaching Point/s:


Promotes understanding of
place value of decimals to the
tenths and fluency in
computing decimal numbers.
Language:
Decimal point, part, whole,
sum.

Suitable for: Year 4 and


above

1 standard set of Dominoes (Double-6 type).


AC links:
Aim: Even and Odds

The number of spots on the dominoes represent a number. E.g.

represents the number 10.

Dominoes are placed in a non-transparent bag.


1- player: Make a guess - What is the chance of drawing an even number (of spots) over an odd
number? Draw a domino from the bag and return it. Put an X on Gamesheet 4 (Appendix 4) if it is an
even number and a O if it is an odd number. Do this 10, 20, 30 times. Compare the ratios of each
outcome at the 10th, 20th and 30th event. What do you notice?*
2 Players: Each player take turns to draw a domino out of the bag and return it. Player 1 scores a

Understanding, Fluency,
Reasoning and Problem
solving.
Key Teaching Point/s:

Language:
Odd, even, chance, ratio,
percentage, event, outcome

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point with an even number and player 2 scores a point with an odd number. Play until one player has
scored 10 points. Is the game fair? Why?*
Variations / Extensions:
1. Single player: Draw 2 dominoes at a time. What are the chances of drawing 2 odds, 1 odd 1 even
and 2 evens?
2. What are the chances of drawing doubles (Single player)? Score if player scores doubles
(Multiplayer)
3. Find out the percentage chance of each event happening.
This activity is adapted from Swan, P. (2011). Domino Deductions. Developing Mathematics from
Dominoes. Western Australia: A-Z Type.

Wyn-Priscilla Teo:

EDUC5505: Assessment 2: Activity Cards


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