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WHITE SCARS

CODEX

written by Josef Knecht


artwork by Arrrr
consultation: Team Damage(Ederus, Olek), Wosho, Czaj-nik, members of Gloria Victis and
gildia.pl communities
inspiration: White Scars Mini-dex in Chapter Approved, White Dwarf

Force Organisation Chart

HQ TROOPS

Kagan White Scars Bike Pack


Storm Seer Young Bloods
Cheeftain Tactical Squad

ELITES FAST ATTACK

Wanderer Young Bloods Bike Pack


Old Scars Vanguard Veterans
Sternguard Veterans Assault Squad
Terminator Squad Land Speeder Squadron
Terminator Assault Squad
Techmarine HEAVY SUPPORT
Attack Bike Squadron
Land Speeder Tempest Squadron
Predator
Whirlwind
Vindicator
Storm Raven

Army Wide Special Rules


Adnotacja – koszty broni dotyczą pojedynczej sztuki, modele na motorach mogą wymienić bronie
na 2 łapkach (liczę na domyślność)

Kolejna Wersja w okolicach weekendu – 15,16 maja 2010

And They Shall Know No Fear – see codex SM

Born in the Saddle – skilled rider & ability to use two weapons in combat while riding sm bike for
every bike/attack bike riding unit & character

Rapid Warfare – White Scars are truly masters of fast and hard-hitting strikes, quickly reacting to
enemy`s redeployments. All White Scars bike mounted models except units including attack bikes
have counter-attack and hit&run USR

Outflankers – White Scars often use their most grizlied veterans for suprising and devasting flank
attacks. Any unit or model with that rule may outflank.
Leave no Brother Behind – white scars units not mounted on bikes nor having jump packs, must
buy dedicated transport, start the battle onboard non-dedicated transport or deep strike in case of
terminators

Tribal – having tribal-like organisation, white scars prefer to fight in packs or herds, main points of
their strategy lay elsewhere. They do not have combat squad special rule neither combat tactics rule

Wargear
Power Lance – used by white scars in bike charges, it`s power weapon that confers + 1 S & I to a
wielder in turn he charges or counter attacks, in subsequent turns of combat he gets – 1 I and no
strenght bonus due to difficulties of fighting with lance in stationary combat

Healer`s Mark -

Horse Tail Talisman – imbued with power by Storm Seers, gives wielder and the unit he is with the
ability to re-roll failer counter-attack and hit & run tests

Augmented Bike – modified by chapter`s techmarines rises T of the rider to 5, armed with storm
bolter

For all other wargear see Codex Space Marines

HQ
1. Kagan / 130 Points

WS BS S T W I A LD Save
6 5 4 4 3 5 3 10 3+/4++

Unit Composition: 1 Kagan

Unit Type: Bike

Special Rules:
ATSKNF
Born in the saddle
Rapid warfare
Independent character

Strategist – friendly units that choose to outflank add +1 to reserve rolls if they passed ld test,
checking whether they are able to coordinate their position with the whole battle plan. Check for
each outflanking unit before the battle
Iron halo – 4++ save

Master of the hunt – master of the hunt & unit he joines may re-roll failed to wound roll vs t5 and
monstrous creatures
Wargear:
Bolt pistol, cloce combat weapon, frag and krak grenades, power armour, bike, iron halo

Options:
May replace bolt pistol and/or close combat weapon with:
● (+10) a combi-flamer/melta/plasma
● (+15) a plasma pistol
● (+15) a power weapon or a lighting claw
● (+20) a power lance
● (+20) a storm shield
● (+25) a power fist
● (+30) a thunder hammer
May replace power armour with:
● (+15) an artificer armour
May also:
● (+5) take a horse tail talisman
● (+5) take melta bombs
● (+10) take digital weapons
● (+10) take hellfire rounds
● (+10) have an augmented bike
Single Kagan may be upgraded to:
● (+20) a Master of the Hunt

2. Storm seer / 100

WS BS S T W I A LD Save
5 4 4 4 2 4 2 10 3+

Unit Composition: 1 Storm Seer

Unit Type: Infantry

Special Rules:
ATSKNF
Born in the saddle
Rapid warfare
Outflanker
Independent character
Psyker

Wargear:
Bolt pistol, force weapon, frag and krak grenades, power armour

Psychic Powers:
A Storm Seer has any two of the following powers:

1) Thundercharge – assault phase, caster and unit he joines gain furious charge USR for this assault
phase
2) Force dome – as SM librarian
3) Speed of the wind – shooting phase, can be cast on all non-vehicle unit, caster and unit he joines
gain fleet USR
4) Khan`s blessing – assault phase, may choose model within 6`, that model gains +1 WS, S, T, I &
A until next white scars player turn
5) Veil of night – enemy shooting phase, enemy models shooting at friendly models within 12` of
the caster shoot at -1 BS
6) Chain-lighting – psychic shooting attack, range 24`, s 4 ap 6 rending ordnance blast
7) Whirlwind – psychic shooting attack, range 24`, pinning test for targeted unit if passed in their
next turn they move as in both difficult and dangerous terrain
8) Hunter`s spear – psychic shooting attack, range 18`, works only on vehicles, inflicts glancing hit
on a roll 2-3, penetrating hit on a roll 5+
9) Power of the elements – psychic shooting attack, range unlimited, affects unit within or 6` away
from terrain, unit takes d6 s 4 ap 6 hits + one additional hit for every wounded model (keep rolling),
cover saves may not be taken againts that power, you cannot gain additional hits against vehicles,
but they are hit on a back armour

Options:
May be upgraded:
● (+50) to a Storm Prophet
May replace bolt pistol with:
● (free) a boltgun
● (+3) a storm bolter
● (+15) a combi-flamer/melta/plasma
● (+15) a plasma pistol
May take any of the following:
● (+5) melta bombs
● (+5) Horse Tail Talisman
May exchange all wargear for terminator armour, force weapon and:
● (+30) a storm bolter
● (+35) a combi-flamer/melta/plasma
● (+45) a storm shield
If terminator armour is not chosen may take one of the following:
● (+25) Jump pack
● (+30) Space Marine bike

3. Herd`s Cheeftain / 70 Points

WS BS S T W I A LD Save
5 5 4 4 2 5 3 9 3+

Unit Composition: 1 Herd`s Cheeftain

Unit Type: Infantry

Special Rules:
ATSKNF
Born in the saddle
Rapid warfare
Outflanker
Independent character

Wargear:
Bolt pistol, cloce combat weapon, frag and krak grenades, power armour
Options:
May replace bolt pistol and/or close combat weapon with:
● (+10) a combi-flamer/melta/plasma
● (+15) a plasma pistol
● (+15) a power weapon or a lighting claw
● (+20) a power lance
● (+20) a storm shield
● (+25) a power fist
● (+30) a thunder hammer
May replace power armour with:
● (+15) an artificer armour
May also:
● (+5) take a horse tail talisman
● (+5) take melta bombs
● (+10) take digital weapons
● (+10) take hellfire rounds
● (+10) have an augmented bike
May exchange all wargear for:
● (+40) terminator armour, power weapon and storm bolter
Terminator armour`s storm bolter may be replace with:
● (+5) a combi-flamer/melta/plasma
● (+10) a lighting claw
● (+20) a thunder hammer
Terminator armour`s power weapon may be replace with:
● (+5) a lighting claw
● (+10) a power fist
● (+15) a storm shield, a chainfist or a thunder hammer
If terminator armour is not chosen may take one of the following:
● (+25) Jump pack
● (+30) Space Marine bike

0. Kagan Guards / 190

You may take one unit of Kagan Guards for every HQ choice not counting Kagan Guards
themselves.

WS BS S T W I A LD Save
4 4 4 4 1 4 2 9 3+
5 4 4 4 1 4 3 9 3+

Unit Composition:
4 Kagan Guards
Wayfarer

Unit Type: Bike

Special Rules:
ATSKNF
Born in the saddle
Rapid warfare
Outflankers

Wargear:
bolt pistol, close combat weapon, frag and krak granades, power armour, bike
wayfarer also has a healer`s mark

Options:
Unit may have:
● (+40/50) attached attack bike armed with heavy bolter or multi-melta
Unit may upgrade:
● (+15/30) one Kagan Guard to carry Company Standard or Chapter Banner
● (+20) one Kagan Guard to a Herd Champion with a power lance and a combat shield
Any Kagan Guard may replace their bolt pistol or close combat weapon with:
● (+5) a flamer
● (+10) a meltagun
● (+10) a combi-flamer/melta/plasma
● (+15) a plasmagun
● (+15) a plasma pistol
● (+15) a power weapon or a lighting claw
● (+20) a power lance
● (+25) a power fist
● (+30) a thunder hammer
Any Kagan Guard may also:
● (+3) upgrade their bikes` twin-bolter to storm bolter
● (+3) take hellfire rounds
● (+5) take melta bombs
● (+20) take a storm shield

ELITES
1. Wanderer / 100

WS BS S T W I A LD Save
5 4 4 4 2 4 2 9 3+

Unit Composition: 1 Wanderer

Unit Type: Infantry

Special Rules:
ATSKNF
Born in the saddle
Rapid warfare
Outflanker
Independent character

Honour of the chapter – wanderer and any unit he joins are fearless
Oath of war – as SW Wolf priest
Khan`s shard – 4++ save

Wargear:
Bolt pistol, crozius arcanum, frag and krak grenades, power armour, khan`s shard

Options:
May replace bolt pistol with:
● (free) a boltgun
● (+3) a storm bolter
● (+15) a combi-flamer/melta/plasma
● (+15) a plasma pistol
● (+15) a power fist
May take any of the following:
● (+5) melta bombs
● (+5) Horse Tail Talisman
● (+10) digital weapons
● (+20) Healer`s Mark
May exchange all wargear for terminator armour, rosarius, crozius arcanum and:
● (+30) a storm bolter
● (+35) a combi-flamer/melta/plasma
If terminator armour is not chosen may take one of the following:
● (+25) Jump pack
● (+30) Space Marine bike

2. Old Scars Herd / 100 Points

WS BS S T W I A LD Save
4 4 4 4 1 4 2 9 3+

Unit Composition: 3 Old Scar Bikers

Unit Type: Bike

Special Rules:
ATSKNF
Rapid warfare
Born in the saddle
Outflankers

Wargear:
bolt pistol, close combat weapon, frag & krak granades, power armour, bike

Options:
● (+30 each) May include up to seven additional Old Scar Bikers:
Up to two Old Scars may replace their bolt pistols with:
● (+5) a flamer
● (+10) a meltagun
● (+15) a plasmagun
Up to three Old Scars may exchange their bolt pistols and/or close combat weapons with:
● (+15) a power weapon or lighting claw
● (+20) a power lance
● (+25) a power fist
● (+30) a thunder hammer
Any Old Scar may:
● (+3) upgrade their bikes` twin-bolter to storm bolter
● (+3) take hellfire rounds
● (+5) take melta bombs
Any Old Scar may replace his bolt pistol and/or close combat weapon with:
● (+10) a combi-flamer/melta/plasma
● (+15) a plasma pistol
● (+20) a storm shield

3. Herd`s smith

WS BS S T W I A LD Save
4 4 4 4 1 4 1 8 2+
3 3 3 3 1 3 1 8 4+
3 3 3 3(4) 1 3 1 8 4+

Unit Composition: 1 Herd`s Smith

Unit Type: Infantry

Special Rules:
ATSKNF
Rapid warfare
Born in the saddle
Leave no Brother Behind
Battle-smith

Wargear:
artificer armour, frag and krak grenades, servo-armi, bolt pistol and close combat weapon

Options:
May upgrade servo-arm:
● (+25) to servo-harness
May replace bolt pistol and/or close combat weapon with:
● (free) a boltgun
● (+3) a storm bolter
● (+10) a combi-flamer/melta/plasma
● (+15) a plasma pistol
● (+15) a power weapon
● (+20) a power lance
● (+30) a thunder hammer
May also take:
● (+30) a space marine bike

As SM Techmarine
+ 30 bike
Instead of servitors, he may take bike-servitor unit (1-4 models, 20 per model) while mounted on
bike, they have space marine bike, servo-arm, two may upgrade their bikes twin-bolters with
flamer/meltagun/plasmagun (+5/10/15)
4. Terminator Assault Squad – see codex SM, but thunderhammer & storm shield combination costs
45 per model, including WS Army Wide Special Rules

5. Terminator Squad - see codex SM including WS Army Wide Special Rules

6. Sternguard Veteran Squad – see codex SM including WS Army Wide Special Rules

TROOPS

1. White Scars Bike Herd / 80 Points

WS BS S T W I A LD Save
4 4 4 4 1 4 1 8 3+
4 4 4 4 1 4 2 9 3+

Unit Composition:
2 White Scars Bikers
White Scars Bike Champion

Unit Type: Bike

Special Rules:
ATSKNF
Rapid warfare
Born in the saddle
Fire support – Bike units often use Attack Bike Squadrons as a fire support, which harass the
enemy just before the charge of the main unit. For every full unit of White Scars Bikers (means 10
bikes and attached Attack Bike does not count for this rule) you can take one Attack Bike
Squadron as a Troop choice.

Wargear: power armour, space marine bike, bolt pistol and close combat weapon, frag and krak
granades

Options:
● (+25 each) may include up to 7 additional bikers
● (+40/50)may add one heavy bolter o multi-melta armed attack bike to the herd
Up to two bikers may replace their bolt pistols with:
● (+5) a flamer
● (+10) a meltagun
● (+15) a plasmagun
Bike champion may replace his bolt pistol and/or close combat weapon:
● (+10) a combi-flamer/melta/plasma
● (+15) a power weapon or a lighting claw
● (+15) a plasma pistol
● (+20) a power lance
● (+20) a storm shield
● (+25) a power fist
Bike champion may alto take:
● (+5) melta bombs

2. White Scars Young Bloods / 75 Points

WS BS S T W I A LD Save
3 3 4 4 1 4 1 8 4+
4 4 4 4 1 4 2 9 4+

Unit Composition:
4 White Scars Young Bloods
Young Bloods Champion

Unit Type: Infantry

Special Rules:
ATSKNF
Move trough cover
Infiltrate
Scouts

Eyes and ears of the brotherhood – they must start the game outside player`s deployment zone
(infiltrate + scouts), start the game in reserves or outflank or take dedicated transport

Wargear:
bolt pistol, close combat weapon, frag and krak granades, scout armour

Dedicated Transport:
May select a Land Speeder Storm as a dedicated transport

Options:
May include:
● (+13 each) up to 5 more Young Bloods
Any model may replace close combat weapon with:
● (free) a boltgun, a shotgun or a sniper rifle
One model may replace his close combat weapon with
● (+10) heavy bolter with hellfire shells or missile launcher
Young Blood Champion may replace bolt pistol and/or close combat weapon with:
● (+10) a combi-flamer/melta/plasma
● (+15) a plasma pistol
● (+15) a power weapon
● (+25) a power fist
Young Blood Champion may take:
● (+5) melta bombs
● (+15) a teleport homer
The whole squad may take:
● (+3 per model) camo cloaks

3. Tactical Squad / 85 Points

WS BS S T W I A LD Save
4 4 4 4 1 4 1 8 3+
4 4 4 4 1 4 2 9 3+

Unit Composition:
4 Tactical Marines
Tactical Champion

Unit Type: Infantry

Special Rules:
ATSKNF
Leave no Brother Behind

Wargear:
bolt pistol, bolter, frag and krak granades, power armour

Dedicated Transport:
They must select a rhino, a razorback or a drop pod as a dedicated transport

Options:
May include:
● (+15 each) up to five additional Tactical Marines
Any model may replace bolter with
● (free) a close combat weapon
One model may replace his bolter with:
● (free) a flamer
● (+5) a meltagun
● (+10) a plasmagun
If squad numbers ten models, one Tactical Marine may replace his bolter with:
● (free) a missile launcher, a multi-melta or a heavy bolter
● (+5) a plasma cannon
● (+10) a lascannon
● or take a second assault weapon at the cost mentioned above

FAST ATTACK
1. White Scars Young Blood Bike Herd / 60 Points

WS BS S T W I A LD Save
3 3 4 4 1 4 1 8 4+
4 4 4 4 1 4 2 9 4+

Unit Composition:
2 White Scars Young Blood Bikers
White Scars Young Blood Biker Champion

Unit Type: Bike

Special Rules:
ATSKNF
Rapid warfare
Born in the saddle
Infiltrate
Scouts

Wargear:
bolt pistol, close combat weapon, frag and krak granades, scout armour, bike

Options:
Unit may include:
● (+20 each) up to seven additional Young Blood Bikers
Up to 3 models may replace their bike`s twin-bolters with:
● (+10) an astartes grenade launcher
Young Blood Biker Champion may replace his bolt pistol and/or close combat weapon with:
● (+10) a combi-flamer/melta/plasma
● (+15) a plasma pistol
● (+15) a power weapon or a lighting claw
● (+20) a power lance
● (+25) a power fist
Young Blood Biker Champion may also take:
● (+5) melta bombs
● (+25) a locator beacon
The whole squad can be equipped with:
● (+10) cluster mines

2. vanguard veterans - see codex SM including WS Army Wide Special Rules, no relic blade

3. land speeders - see codex SM

4. assault marines - see codex SM including WS Army Wide Special Rules, may not exchange their
jump packs for dedicated transport

HEAVY SUPPORT
1. Attack Bike Squadron / 40 Points per model

WS BS S T W I A LD Save
4 4 4 4(5) 2 4 2 8 3+

Unit Composition: 1-3 Attack Bikes


Unit Type: Bike

Special Rules:
ATSKNF
Born in the saddle

Wargear: power armour, space marine bike, heavy bolter, frag and krak granades, bolt pistol and
close combat weapon

Options:
● (+10) Any Attack Bike may upgrade its heavy bolter to a multi-melta

2. Land Speeder Tempest Squadron / 70 Points per model

Front Side Back BS


12 11 10 4

Unit Composition: 1-3 Land Speeder Tempests


Unit Type: Vehicle (Fast, Skimmer)

Special Rules:
Deep Strike

Wargear: heavy bolter

Options:
Any Land Speeder may take:
● (+15) extra armour
Any Land Speeder may replace its heavy bolter with:
● (free) heavy flamer
● (+10) multi-melta
Any Land Speeder may be upgraded with one of the following:
Typhoon pattern:
● (+40) a Typhoon missile launcher
Tornado pattern:
● (+10) heavy bolter
● (+10) heavy flamer
● (+20) multi-melta
● (+40) assault cannon

3. Predator / 60 Points

Front Side Back BS


13 11 10 4

Unit Composition: 1 Predator


Unit Type: Vehicle (Tank)

Wargear: autocannon, smoke launchers, searchlight

Options:
● (+45) Replace autocannon with twin-linked lascannon
● (+25) May take side sponsons with heavy bolters
May take any of the following
● (+10) storm bolter
● (+10) a hunter-killer missile
● (+5) a dozer blade
● (+15) extra armour

4. Whirlwind - see codex sm

5. Vindicator - see codex sm

6. Storm Raven - see codex ba

DEDICATED TRANSPORTS
1. Rhino
2. Razorback
3. Drop pod
4. Land Raider
5. Land Raider Crusader
6. Land Raider Redeemer
7. Land Speeder Storm

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