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WHQCG unofficial errata

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UNRESOLVED RULES
With the Night Cloak (cannot receive conditions), can a hero choose to resolve an effect that
requires taking a condition as its cost? As an example, with Nunkel's nemesis ability (discard a
success token OR become sickened), would a player with the night cloak HAVE to discard a
success token, or could they choose the other option, even though they cannot become
sickened?
Similarly, if a hero is ALREADY sickened, and they have a success token, can they choose the
second option on Nunkel's power, or do they have to discard the success token?
If a hero draws a legendary fortune card, but doesn't want to get a legendary gear card (or
already has all 3 of their cards), can they choose to discard the legendary fortune card,
allowing another hero to draw it from the discard pile later?
The campaign sheet only shows a maximum gear limit of 4? Is this a true limit? Is there a
reason why a player can't increase their gear limit to 5 (done by increasing every time, after
quests 1-4)?
For dungeon cards in the campaign pool (such as the warpstone), do they get removed from
the campaign pool if they are in the discard pile after a quest is completed?
Similarly, if a campaign pool nemesis is discarded but not defeated (by traveling while they are
facedown in the shadow zone), do they go back in the campaign pool?
During the settlement stage, is it possible to trade or discard gear that has been depleted or
that adds health? Can you trade it during step 3 of the stage, when gear is flipped over and
health is restored?
Can shield results be used to prevent wounds caused by nemesis results?
ELFCAP FUNGUS - When does this give you a free action? Do you need to roll ONLY a single
success (giving you a 1/3 chance), any success (2/3 chance), or any success OR a critical (5/6
chance)?
QUEST TWO - How many cards are shuffled with the warpstone? Two plus the warpstone
(making it 1st to 3rd card on the deck) or three plus the warpstone (making it 1st to 4th on the
deck)?
SLEEPING WARREN - If this is the first location revealed at the beginning of the game, are the
heroes traveling to the location? Does its power get activated?
DELVE QUEST - This quest needs an errata. As it stands now, there is nothing in the game
forcing the heroes to progress, unlike every other quest in the game.
A winning strategy is to stay at the very first location, defeat all the enemies, and then wait for
nemeses, defeating them as they spawn. Yes, the abomination is tough to kill, but with all the
heroes working together it isn't too hard (especially with the waywatcher who can do automatic
damage and make him retreat).
This also takes away the danger of discarding tier 1 and 2 enemies, because most of them will
still be in the deck, and not in the discard pile.
The solution seems to be to make a failure condition that the peril marker reaches the red
space a second time. We need an official ruling on this.
NEW
If you are defeated, the rules say you get to finish your activation. Can you also use an item
that works after your activation? Can you fire a final gunshot, or use a potion to heal yourself
out of being defeated?

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WHQCG unofficial errata

2/8

When is Snak Kraggles resilience calculated? If I do a multi-target attack, including Snak


Kraggle, and defeat some other readied enemies, do they could for his resilience? Basically, is
the damage simultaneous or decided in the order I choose?
GAME SET-UP
What is the importance of the roman numeral tiers on locations and enemies?
When building the enemy and location deck, you take specifically indicated enemy groups and
locations. But for anything that is an "open" enemy or location, it must be drawn from the tier
of the quest. So, in quest 1 for example, while some of the pre-set enemies are tier 2, all of the
open enemies will be random tier 1 enemies.
DECK RESHUFFLING
When are the dungeon and gear decks reshuffled?
The dungeon deck and gear deck are never reshuffled... once you run out of cards, you can still
explore, but you won't draw a dungeon card. If you run out of gear, you can only take gear from
the discard pile.
This also prevents you from going to the blacksmith back in the settlement if the gear deck is
empty... the blacksmith will not allow you to draw from the discard pile.
What about the enemy deck?
It is shuffled if the deck is empty when you need to draw an enemy.
RESOLVING ACTIONS - ROLLING THE DICE
What happens if I roll a critical success?
You get a success (you can track it with a spare token), and you re-roll that die. This can go on
forever.
What is the order I resolve the stuff on my hero's action card?
Resolve them starting top...to bottom
How many black dice do I roll...and how many enemies attack me?
0-3 depending on the number of READIED enemies engaged with YOUR HERO. For each attack
icon (claw) rolled, one engaged readied enemy attacks the acting hero. Start with the readied
engaged enemy with the highest attack value, and proceed down if you rolled multiple claws.
So if I am engaged with a 4 attack skeleton horde, and a 2 attack spider, and the horde is
exhausted, does a claw roll cause me 2 damage or 4?
Only READIED enemies can deal damage with a claw result. So in this case, you would only
take 2 damage (the highest damage out of the readied enemies engaged with you.
Do I only roll the black dice for attack actions?
No. You roll them for EVERY action you take, IF unexhausted enemies are engaged with you.
What is the order I resolve the black and white dice?
You resolve the successes first. Then the monster attacks and shields are resolved.
Do shields cancel out the claw die entirely or just one damage as a result of the claw die?
Each shield result cancels just one damage, not an entire claw.
Does the die with both shield & success count as both or do I have to choose?
It counts as both.
Can I bundle a ton of success tokens on a hero's explore/attack/aid/rest card...so I can throw a
firestorm +15?
No... each action can hold a maximum of 2 success tokens, although there is a wizard item to
increase it to a max of 3.

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WHQCG unofficial errata

3/8

If an ability says to discard a success token, where does that token come from?
Unless specifically indicated, the success token can come from ANY of your four action cards,
even if that is not the action you are currently resolving.
READYING AND EXHAUSTING ACTIONS
If an effect tells me to exhaust an action, can I choose to exhaust my Prepare action (the one
with the circling arrows)?
No. This action can never be exhausted, and cannot be used to pay costs that require
exhausting.
Do I ready all of my action cards at the end of each turn?
You do not. After you activate your Prepare action, you will ready all of your action cards. You
can also ready one action card when you are targeted by another heros aid action.
ENGAGING ENEMIES
Who can I engage?
Any enemy, including enemies in the shadows or engaged with another hero, unless a power
indicated differently (like the Jezzail Team).
Can you engage and/or attack exhausted enemies?
Yep, you can indeed engage and attack exhausted enemies.
Is it possible to engage monsters in the shadow zone if the hero doesn't have a ranged attack?
You do not need to have a ranged attack in order to ENGAGE enemies in the shadows, but you
do need a ranged action to ATTACK them while in the shadow zone. If you are a melee attacker,
engage them first (your attack action allows this), and THEN target them for the attack.
Does an enemy in the shadows engage me if I shoot (or fireball) it?
A facedown or faceup enemy in the shadows does not engage as a response for being targeted
or damaged.
ATTACK ACTIONS
If I kill the enemy on my attack and roll a black attack icon (claw symbol), does it still damage
me?
Yes, you move onto the compare damage dealt to shields step and take the damage. The
enemy gets a parting shot.
What if I deal damage to a skeleton horde? Does it deal its standard damage or the reduced
amount?
It deals the reduced amount, which could be 0 if you fully defeated them. Remember, hero
successes are applied first. So in this single case, defeating them actually will prevent their
damage.
If I attack a facedown/face-up enemy not engaged with the active hero - do I roll black die?
You roll black dice for readied enemies engaged with YOU. The other hero's enemies don't
affect you.
If I targeted 2 or more enemies, do I have to damage all of them?
You can assign the damage to the target enemies however you like. All damage on one or split
between the targets.
If I target a facedown enemy, can I turn it face up before assigning damage to help decide how
to assign the damage?
No -- Damage is assigned all at once, between the chosen targets. Players cannot assign
damage incrementally to their benefit.

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WHQCG unofficial errata

4/8

If I deal 1 damage to a facedown enemy, and when I flip him he has 1 resilience, how much
damage does he take? And does he flip back down?
He takes 0 damage, since his 1 resilience cancels your 1 attack. But he stays face-up...
enemies do not ever flip back facedown unless otherwise indicated by a special power.
If I exhaust a facedown enemy in the shadows, do I flip it up?
No -- enemies reveal when they are engaged, damaged or activated.
Can I ranged attack while using a melee weapon (gear)?
Yes. But note that using the special powers on melee weapons will generally indicate that it
must be used against an enemy you are engaged with. So check the rules for the gear
carefully.
Can the Waywatcher attack when there are no enemies, so she can ready her other actions?
Yes. Heroes can always take the ready action of their choice. You can attack with no enemies,
rest if you are not wounded, explore even if the location is fully explored...
RESILIENCE
Is resilience subtracted from the FIRST attack in a round?
It is subtracted from EVERY attack against the enemy. Their armor does not go away!
What about abilities that say to deal a wound, like the Waywatcher's aid action or the Cannon?
These abilities ignore resilience, so simply add the wound or wounds to the enemy.
REST ACTION
If I rest and roll some successes, but a monster also attacks me, do I take damage before I
heal?
Nope. See above. You apply your successes (and heal) before taking damage.
EXPLORE ACTION
What happens when the dungeon deck is expended?
As noted above, if the dungeon deck is expended, the party cannot draw any more dungeon
cards during the current quest. But you can still take the explore action as normal.
ENEMY PHASE?
Can you summarize how activating enemies works?
All enemies that are ready (not exhausted) will activate.
Heroes take turns activating one enemy, starting with the torchbearer.
Here's a simple step-by-step for activating these enemies.
- Are you engaged with one or more ready (non-exhausted) enemies? If so, pick one of them to
exhaust and resolve their abilities.
- If you aren't engaged with any enemies (or they are all exhausted), pick a ready (nonexhausted) enemy in the shadow zone, exhaust him, and resolve his abilities. If he is facedown,
flip him face-up first.
- If all of the enemies in the shadow zone and engaged with you are exhausted, skip your turn
in the activation order.
- You will NEVER activate an enemy who is engaged with another hero.
So the enemies attack me while I'm doing my actions, and then attack me again (in the enemy
phase) and do unblockable damage?!
Well...not always. Enemies "activate" during the enemy phase, and they do
attacks/abilities/advances as shown on the card like Inflict which is unblockable damage, and
yes it sucks. But sometimes the monsters do not attack on their activation, such as ghouls,
orcs...
What does the wound symbol on the Prey special ability refer to?

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WHQCG unofficial errata

5/8

The enemy engages the hero that has taken the most WOUNDS, not the hero with the most
health remaining.
What if two heroes are tied for number of wounds? What if none of the heroes have ANY
wounds?
In any case where there would be a tie, the players get to choose. So in this case, you can pick
which of the tied heroes the enemy engages.
Why do the rules say to ready all enemies after the enemy phase?
You are basically untapping all of the enemies, getting them ready to be a thorn in your side
next round. It does not mean they activate twice per round, or anything crazy like that.
This also makes some location abilities work, like the bridge that has you activate all the
enemies again when you travel, and ready them all again.
LOCATION PHASE
If a location is fully explored, can I move to a new location if engaged enemies are still alive?
Yes. Engaged enemies will follow you. Non-nemesis enemies in the shadow zone are discarded.
Do I have to travel?
No. But some/most quests you will probably want/need to.
Can I end the first quest by traveling, even if enemies are still alive?
Yes. That's all you have to do to win! The other quests are tougher.
If I travel in the location phase, do I have to resolve the travel effect?
It depends. The card will tell you when it resolves. You travel after the beginning but before the
end of the location phase:
What are the actual steps of the location phase?
They aren't really spelled out, but here's a summary:
-Start of location phase. Does current location have a 'start of location phase' effect? If so
resolve it.
- Is location fully explored and does the party wish to travel? If so remove location and reveal
new card. Spawn new enemies.
- End of location phase. Does current location have an 'end of location phase' effect? If so
resolve it.
SPAWNING
When do enemies get spawned?
When you travel to a new location. There are also some dungeon cards, nemesis abilities, and
peril track abilities that spawn.
How are the enemies spawned by traveling to a new location?
Beginning with the torchbearer, and continuing clockwise around the table, an enemy is
spawned to each hero, until you have added the number of enemies listed in red on the
location.
Then you spawn the number of enemies listed in black FACEDOWN in the shadow zone.
What about when enemies are spawned by the peril track?
Unless otherwise indicated, the enemy engages the torchbearer. If more than one enemy is
spawned, additional enemies engage heroes clockwise around the table, as noted above.
What if I draw a dungeon card that spawns an enemy, or roll a nemesis result that spawns an
enemy?
If you spawn an enemy during your activation, that enemy engages YOU.
What if I run out of enemies in the enemy deck?
Sorry, you have to shuffle the deck and continue drawing.

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WHQCG unofficial errata

6/8

What if I already have 3 enemies engaged with me, and another is spawned to engage me?
The new enemy first deals its damage rating to you, and then is placed in the shadow zone. You
can never be engaged with more than 3 enemies.
PERIL PHASE
What happens if I am at the end of the peril track (such as in the first quest), and I have to
advance the marker?
You will resolve the rightmost peril effect again. In the first quest, Grump, will spawn (if he was
defeated) and activate twice.
Usually, this is enough reason to force you to finish the quest QUICKLY!
If the peril effect asks me to distribute wounds among the heroes, can I give a hero more
wounds than their maximum health?
No. Same with nemesis effects like Grumps that distribute wounds. If you are dealing 4 wounds
to the party, and a hero has 2 health left, they cannot be given more than 2 of the wounds.
GEAR
How do I get gear?
Look for the Gear icon (coin) on the Dungeon cards when you take the explore action! Or you
can draw it during the settlement phase if you visit the blacksmith as one of your two activities.
Can I trade non-legendary gear with my allies?
Yes - - but only during the settlement stage.
How much gear can I have?
Max of 1 at the start. But you can upgrade your limit during the settlement phase. However,
you can still never have more than 1 Armor, 2 Weapons, and any number of Accessories.
Legendary Gear is also included in this limit.
How do I get legendary gear?
At first, you can't get it at all. But when you win a quest, it may instruct you in the "Reward"
section to add a legendary fortune card to the campaign pool.
In every future quest, take this legendary fortune card and shuffle it in with the 12 gear cards
for the quest. When a hero draws a legendary fortune card from the gear deck, they
immediately put it back in the campaign pool (basically put it to the side, ready for use in the
next quest).
The hero then shuffles their 3 hero-specific legendary gear cards, draws one, and may equip it
if they so choose.
TRAPS (the gear card and the Waywatcher legendary gear) - if a hero engages an enemy, does
that count as an enemy engaging a hero?
Yes. These cards can trigger when a hero engages an enemy, OR when an enemy engages a
hero (such as through Advance or Prey).
LUCKY COIN - How often can I use it?
Once per action.
PARRYING DAGGER - What's the point of this item?
First, you will note that it says "during" the action. This means that you can spend the success
token to activate the ability AFTER you roll and see the die results, unlike normal success
tokens (which must be used before the roll).
Secondly, the success token can come from any of your actions, not just the one you are
resolving, so it gives you more flexibility in token use.
SETTLEMENT STAGE
What happens to the gear after a quest?

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WHQCG unofficial errata

7/8

Undrawn gear is available for players in the settlement stage at the blacksmith.
Can I draw a legendary fortune card at the blacksmith?
Sure, if you get lucky and draw it you get legendary gear as normal.
When in the settlement stage, can a hero do 2 of the same thing (visit the trainer twice and
advance 2 action cards)
No - you must do two different things
Can a hero go to blacksmith and look at the item draw before deciding if he wants to upgrade
an item slot or advance an action?
Young fool...only now, at the end...do you understand. No
CAMPAIGN LOG
How in the heck does this work?
At the end of most quests, you will be instructed to add (or remove) some cards to the
campaign log, which is basically a small pile or cards that follow you from one quest to
another. Currently, these can be dungeon cards (the Warpstone in quest 2), nemeses, and gear
cards (Legendary Rewards).
How do dungeon cards work?
When you are building your dungeon card deck (generally with 12 open cards), you take one
FEWER card per dungeon card in the campaign pool.
So, if you fail quest 2 and gain the warpstones to your campaign pool, in quests 3-5 you will
only draw 11 random dungeon cards, and the warpstones will be shuffled in as the 12th.
How about nemesis cards?
A nemesis will be shuffled in with all of the other enemies for the quest. They will spawn like
any other enemy. If they are defeated, they are immediately removed from the game.
You do NOT remove a random enemy card for each nemesis.
So, for example, Odious Grump will ALWAYS be added to the enemies in quest 2. But if you
defeat him, he wont be coming back for quests 3-5!
And what about legendary rewards?
These are shuffled in with the 12 random gear cards. Note that you do NOT discard a gear card
for each legendary reward. So your gear deck could be 13 cards or more.
When they are drawn and claimed, they are immediately taken out of the game and placed
back in the campaign pool. This means they will not be in the discard pile (and you cant grab
one with a 2nd hero), but they WILL come back in the next quest.
DEFEATED HEROES
If my hero is defeated during his activation, does he get to finish his action?
Yes. You get to finish all of the steps of your activation. For example, if you were exploring, you
would still draw and resolve a dungeon card.
SPECIFIC ENEMIES
Why does the Goblin Archer have two inflict keywords? Wouldnt it make more sense to just
raise his attack value to 2?
Remember that when you roll a claw icon on the black dice, enemies deal their attack value
ONCE. So the goblin archer is fairly weak when you are engaged with him and roll a claw
(dealing only 1 damage). But when you ACTIVATE him during the enemy phase, he attacks you
twice, dealing 2 damage.
So basically, as his theme would suggest, hes a bit of a wuss if youre right in his face.
Although the elite version is a different story!
Can orcs be exhausted by actions or abilities?

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WHQCG unofficial errata

8/8

No. They are only exhausted when they are activated in the enemy phase (after advancing on a
hero).
HEROES
The Waywatchers explore action allows her to exhaust an enemy in the shadows. If this enemy
is facedown, is he flipped over when he is exhausted? Can he be discarded when we travel,
even if he is a bat or a nemesis?
Enemies are NOT revealed when they are exhausted. They are only revealed after damage is
assigned, when they are activated, or when they are engaged.
This means that a giant bat or a nemesis could potentially be discarded, if you travel on the
same turn you exhaust it, never giving it a chance to activate.
QUESTS
QUEST ONE - If you reach the last step of the Peril Phase track, if I did not meet the end game
conditions, does the last step repeat itself on the next turn? In other words, does Grump
completely heal and a new monster is spawned due to the location if I made it to the Sump?
Yep, after advancing (or not advancing, in this case) the peril track, activate the associated
ability corresponding to the current peril space (in this case, the last space). He gets brutal! But
remember, you only need to travel, not defeat him.
QUEST ONE - Will Grump spawn even if he was defeated? Will he activate and attack if he is
already spawned?
Yes and yes! He's a mean little guy. But if you defeat him LATER (in quest 2-5), then he is
discarded for good, just like any other nemesis in the campaign pool.
QUEST TWO - Where does the peril marker start?
It starts on the SECOND space, with the open circle. This is because, as the campaign
instructions note, you can potentially push peril BACK in this quest.
QUEST FOUR When you add 8 progress to the Redoubt, does the party travel? Are enemies in
the shadows discarded and new enemies spawned?
No. This is not considered traveling. It is merely a way to get the cannon so the heroes can
shoot it again.
Note that new enemies already spawn in this quest from each of the green peril effects.
DELVE QUEST - When the Abomination is in the nemesis area, will a nemesis die result make
him engage me?
Yes, he will come out early if you roll a nemesis result while he is in the nemesis are.
NEMESES
If you roll a nemesis result, and more than one nemesis are face-up, which ability do you
resolve?
Unfortunately, you resolve all of them, in the order of your choice.
ABOMINATION - On a Nemesis roll, what if I'm already engaged?
You would NOT trigger the "when engaging" effect, because he is already engaged with you.
GARROK - Can I exhaust a non-refresh action and pretend to exhaust my refresh action to avoid
brutalize?
Nope...sorry...he is brutal. And you can't just pretend to exhaust your refresh action twice
either. To avoid brutalize, you must have two un-exhausted actions IN ADDITION to your refresh
action.

https://boardgamegeek.com/thread/1482162/unofficial-faq

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