Beruflich Dokumente
Kultur Dokumente
0^12^UNKNOWN RACE
0^13^NOCLASSERS
1^5^Aegolism
1^7^Epic Weapons
1^11^Human
1^12^Humans
1^13^Warriors
2^1^Innate Strength
2^4^This ability raises your base Strength by 2 points for each ability level.
2^5^Agility
2^7^Wayfarer's Emblems
2^11^Barbarian
2^12^Barbarians
2^13^Clerics
3^5^Alliance
3^6^Summons your target's corpse to you. This spell works on characters up to le
vel #1. Consumes a jade inlaid coffin when cast.
3^11^Erudite
3^12^Erudites
3^13^Paladins
4^5^Animal
4^6^Focuses mana into the form of a waterstone, allowing the user to breathe und
erwater for extended periods of time.
4^11^Wood Elf
4^12^Wood Elves
4^13^Rangers
5^5^Antonica
5^11^High Elf
5^12^High Elves
5^13^Shadowknights
6^5^Armor Class
6^6^Heats the blood of your target, causing between #1 and @1 damage every six s
econds for %z.
6^11^Dark Elf
6^12^Dark Elves
6^13^Druids
7^1^Innate Stamina
7^4^This ability raises your base Stamina by 2 points for each ability level.
7^5^Attack
7^6^A gentle melody that encourages your group's wounds to heal faster.
7^11^Half Elf
7^12^Half Elves
7^13^Monks
8^5^Bane
8^6^Cleanses your body, removing minor toxins and diseases as well as healing mi
nor wounds.
8^11^Dwarf
8^12^Dwarves
8^13^Bards
9^5^Blind
9^6^Mends severe wounds, healing between #1 and @1 hit points.
9^11^Troll
9^12^Trolls
9^13^Rogues
10^5^Block
10^6^Fills your target with energy, increasing their attack speed, agility, and
stamina regeneration.
10^11^Ogre
10^12^Ogres
10^13^Shamans
11^5^Calm
11^6^Covers your target in holy armor, increasing their armor class for %z.
11^11^Halfling
11^12^Halflings
11^13^Necromancers
12^1^Innate Agility
12^4^This ability raises your base Agility by 2 points for each ability level.
12^5^Charisma
12^6^Mends moderate wounds, healing between #1 and @1 hit points.
12^11^Gnome
12^12^Gnomes
12^13^Wizards
13^5^Charm
13^6^Completely heals your target of all wounds up to 7500 hit points.
13^11^Aviak
13^12^Aviaks
13^13^Magicians
14^5^Cold
14^6^Calls upon the power of the gods to strike your target, causing between #1
and @1 damage.
14^11^Werewolf
14^12^Werewolves
14^13^Enchanters
15^5^Combat Abilities
15^6^Mends major wounds, healing between #1 and @1 hit points.
15^11^Brownie
15^12^Brownies
15^13^Beastlords
16^5^Combat Innates
16^6^Calls upon the power of the gods to smite your target, causing between #1 a
nd @1 damage.
16^11^Centaur
16^12^Centaurs
16^13^Berserkers
17^1^Innate Dexterity
17^4^This ability raises your base Dexterity by 2 points for each ability level.
17^5^Conversions
17^6^Mends light wounds, healing between #1 and @1 hit points.
17^11^Golem
17^12^Golems
18^5^Create Item
18^6^Covers your target in a holy guard, increasing their armor class for %z.
18^11^Giant
18^12^Giants
19^5^Cure
19^6^Covers your target in the armor of faith, increasing their armor class for
%z.
19^11^Trakanon
19^12^Trakanons
20^5^Damage Over Time
20^6^Covers your target in a holy guard, increasing their armor class for %z.
20^11^Venril Sathir
20^12^Venril Sathirs
21^5^Damage Shield
21^6^Hardens your skin and fills your arms with energy, increasing strength and
absorbing damage, while also decreasing your agility.
21^11^Evil Eye
21^12^Evil Eyes
22^1^Innate Intelligence
22^4^This ability raises your base Intelligence by 2 points for each ability lev
el.
22^5^Defensive
22^6^Strikes your target with a burst of intense force, causing between #1 and @
1 damage.
22^11^Beetle
22^12^Beetles
23^5^Destroy
23^6^Strikes your target with a pure force, causing between #1 and @1 damage.
23^11^Kerran
23^12^Kerrans
24^5^Dexterity
24^6^Tears the magic from your target, causing their enchantments to fade.
24^11^Fish
24^12^Fishes
25^5^Direct Damage
25^6^Tears the magic from your target, causing their enchantments to fade.
25^11^Fairy
25^12^Fairies
26^5^Disarm Traps
26^6^Hardens the skin of your target, increasing their hit points and armor clas
s for %z.
26^11^Froglok
26^12^Frogloks
27^1^Innate Wisdom
27^4^This ability raises your base Wisdom by 2 points for each ability level.
27^5^Disciplines
27^6^Calls down a hailstorm from the sky, causing three waves of #1 damage to al
l creatures near your target.
27^11^Froglok
27^12^Frogloks
28^5^Discord
28^6^Calls down a hailstorm from the sky, causing three waves of #1 damage to al
l creatures near your target.
28^11^Fungusman
28^12^Fungusmen
29^5^Disease
29^6^Covers your target in glistening ice, causing between #1 and @1 damage, and
lowering their fire resistance.
29^11^Gargoyle
29^12^Gargoyles
30^5^Disempowering
30^6^Causes a shower of sparks and magical color to erupt around you.
30^11^Gasbag
30^12^Gasbags
31^5^Dispell
31^6^Sickens your target with a fever, causing #3 damage initially and between #
2 and @2 damage every six seconds for %z.
31^11^Gelatinous Cube
31^12^Gelatinous Cubes
32^1^Innate Charisma
32^4^This ability raises your base Charisma by 2 points for each ability level.
32^5^Duration Heals
32^6^Sickens your target with a fever, causing #3 damage initially and between #
2 and @2 damage every six seconds for %z.
32^11^Ghost
32^12^Ghosts
33^5^Duration Tap
33^6^Expands your target's mind, increasing their intelligence.
33^11^Ghoul
33^12^Ghouls
34^5^Enchant Metal
34^6^Covers your target's body in a mystic cloak, allowing them to blend in with
their surroundings.
34^11^Bat
34^12^Bats
35^5^Enthrall
35^6^Binds the soul of your target to their current location. Use of this spel
l is often limited to towns and cities.
35^11^Eel
35^12^Eels
36^5^Faydwer
36^6^Opens a magical portal that returns you to your bind point.
36^11^Rat
36^12^Rats
37^1^Innate Fire Protection
37^4^This ability raises your base Save Vs Fire by 2 points for each ability lev
el.
37^5^Fear
37^6^Summons a magical hammer that is particularly adept at smiting undead.
37^11^Snake
37^12^Snakes
38^5^Fire
38^6^Hurls a bolt of lightning at your target, causing between #1 and @1 damage.
38^11^Spider
38^12^Spiders
39^5^Fizzle Rate
39^6^Grants your target quickened movement, increasing their attack speed for %z
.
39^11^Gnoll
39^12^Gnolls
40^5^Fumble
40^6^Increases your target's strength for a period of %z.
40^11^Goblin
40^12^Goblins
41^5^Haste
41^6^Weakens your opponent, lowering their strength.
41^11^Gorilla
41^12^Gorillas
42^1^Innate Cold Protection
42^4^This ability raises your base Save Vs Cold by 2 points for each ability lev
el.
42^5^Heals
42^6^Cloaks your target in a mystic veil, making them invisible to many creature
s.
42^11^Wolf
42^12^Wolves
43^5^Health
43^6^Focuses your spiritual energy into a great battle cry, increasing your stre
ngth, armor class, and stamina regeneration for %z.
43^11^Bear
43^12^Bears
44^5^Health/Mana
44^6^Focuses your spiritual energy into a great battle cry, increasing your stre
ngth, armor class, and stamina regeneration.
44^11^Guard
44^12^Guards
45^5^HP Buffs
45^6^Pacifies your target, lowering its aggressiveness for %z. Affects creatures
up to level @1
45^11^Demi Lich
45^12^Demi Liches
46^5^HP type one
46^6^Provides your target with vastly improved night vision.
46^11^Imp
46^12^Imps
47^1^Innate Magic Protection
47^4^This ability raises your base Save Vs Magic by 2 points for each ability le
vel.
47^5^HP type two
47^6^Calms the mind of your target, lowering its aggressiveness for %z. Affects
creatures up to level @1
47^11^Griffin
47^12^Griffins
48^5^Illusion: Other
48^6^Cancels magical enchantments affecting your target.
48^11^Kobold
48^12^Kobolds
49^5^Illusion: Player
49^6^Cancels magical enchantments affecting your target.
49^11^Dragon
49^12^Dragons
50^5^Imbue Gem
50^6^Focuses mana into an edible loaf of black bread.
50^11^Lion
50^12^Lions
51^5^Invisibility
51^6^Grants your eyes magical acuteness, allowing you to see clearly over long d
istances for %z.
51^11^Lizard Man
51^12^Lizard Men
52^1^Innate Poison Protection
52^4^This ability raises your base Save Vs Poison by 2 points for each ability l
evel.
52^5^Invulnerability
52^6^Focuses mana into globes of pure drinking water.
52^11^Mimic
52^12^Mimics
53^5^Jolt
53^6^Focuses mana into edible loaves of black bread.
53^11^Minotaur
53^12^Minotaurs
54^5^Kunark
54^6^Creates a bolt of frost that freezes your target, causing between #1 and @1
damage.
54^11^Orc
54^12^Orcs
55^5^Levitate
55^6^Focuses mana into the form of loaves of bread suitable for eating.
55^11^Beggar
55^12^Beggars
56^5^Life Flow
56^6^Focuses mana into the form of watery globes suitable for drinking.
56^11^Pixie
56^12^Pixies
57^1^Innate Disease Protection
57^4^This ability raises your base Save Vs Disease by 2 points for each ability
level.
57^5^Luclin
57^6^Ignites your target's skin, doing between #1 and @1 damage.
57^11^Drachnid
57^12^Drachnids
58^5^Magic
58^6^Summons an earth elemental to aid you in battle.
58^11^Solusek Ro
58^12^Solusek Ros
59^5^Mana
59^6^Inspires fear in an undead opponent, causing them to flee.
59^11^Goblin
59^12^Goblins
60^5^Mana Drain
60^6^Surrounds your target with an aura of protection, warding away fire for %z
60^11^Skeleton
60^12^Skeletons
61^5^Mana Flow
61^6^Surrounds your target with an aura of protection, warding away cold for %z
61^11^Shark
61^12^Sharks
62^1^Innate Run Speed
62^4^This ability will slightly modify your base run speed. This modification do
es NOT stack with movement rate spell effects.
62^5^Melee Guard
62^6^Surrounds your target with an aura of protection, warding away poison for %
z
62^11^Tunare
62^12^Tunares
63^5^Memory Blur
63^6^Surrounds your target with an aura of protection, warding away disease for
%z
63^11^Tiger
63^12^Tigers
64^5^Misc
64^6^Surrounds your target with an aura of protection, warding away magic for %z
64^11^Treant
64^12^Treants
65^1^Innate Regeneration
65^4^This ability raises your regeneration ability by 1 point per ability level.
65^5^Movement
65^6^Surrounds your body in a magical shield, increasing your hit points, armor
class, and magic resistance.
65^11^Vampire
65^12^Vampires
66^5^Objects
66^6^Surrounds your body in a magical shield, increasing your hit points, armor
class, and magic resistance.
66^11^Rallos Zek
66^12^Rallos Zeks
67^5^Odus
67^6^Surrounds your body in a magical shield, increasing your hit points, armor
class, and magic resistance.
67^11^Human
67^12^Humans
68^1^Innate Metabolism
68^4^This ability decreases your food consumption by 10, 25 and 50 percent.
68^5^Offensive
68^6^Burns your target's skin with a bolt of flame, causing between #1 and @1 da
mage.
68^11^Tentacle Terror
68^12^Tentacle Terrors
69^5^Pet
69^6^Burns your target's skin with a cinder bolt, causing between #1 and @1 dama
ge.
69^11^Will-O-Wisp
69^12^Will-O-Wisps
70^5^Pet Haste
70^6^Burns your target's skin with a bolt of lava, causing between #1 and @1 dam
age.
70^11^Zombie
70^12^Zombies
71^1^Innate Lung Capacity
71^4^This ability increases the amount of air you have by 10, 25, and 50 percent
.
71^5^Pet Misc Buffs
71^6^Strikes your target with a chaotic burst of mental energy, causing between
#1 and @1 damage.
71^11^Human
71^12^Humans
72^5^Physical
72^6^Covers your group in a protective shield, increasing their magic resistance
.
72^11^Ship
72^12^Ships
73^5^Picklock
73^6^Causes a sudden reversal in the gravity around your target, doing between #
1 and @1 damage.
73^11^Launch
73^12^
74^1^First Aid
74^4^This ability increases the maximum that you can bind wound by 10 percent fo
r each ability level.
74^5^Plant
74^6^Tears at the mind of your opponent, draining their mana.
74^11^Piranha
74^12^Piranhas
75^5^Poison
75^6^Sickens your target with a fever, causing #3 damage initially and #2 damage
every six seconds for %z.
75^11^Elemental
75^12^Elementals
76^5^Power Tap
76^6^Commands roots to take hold of your target, doing between #1 and @1 damage
and preventing their movement for %z.
76^11^Puma
76^12^Pumas
77^1^Healing Adept
77^4^This ability increases the maximum effectiveness of your healing spells by
2, 5, and 10 percent.
77^5^Quick Heal
77^6^Commands roots to take hold of your target, doing between #1 and @1 damage,
and preventing their movement for %z.
77^11^Dark Elf
77^12^Dark Elves
78^5^Reflection
78^6^Inflicts burns on your target, causing between #2 and @2 damage every 6 sec
onds for %z. Requires a fire beetle eye to cast.
78^11^Erudite
78^12^Erudites
79^5^Regen
79^6^Allows your target to perceive the spirit realm, causing normally invisible
creatures to become visible to their eyes.
79^11^Bixie
79^12^Bixies
80^1^Healing Gift
80^4^This ability grants you a chance to score an exceptional heal at 3, 6, and
10 percent. An exceptional heal doubles the healing value of the spell.
80^5^Resist Buff
80^6^Places a magical enchantment upon your target's eyes, allowing them to see
otherwise invisible creatures for %z.
80^11^Reanimated Hand
80^12^Reanimated Hands
81^5^Resist Debuffs
81^6^Covers you in phantom chain armor, increasing your hit point regeneration a
nd armor class. Consumes two cat's eye agates when cast.
81^11^Halfling
81^12^Halflings
82^5^Resurrection
82^6^Covers you in the protection of phantom plate armor, increasing your hit po
int regeneration and armor class. Consumes three cat's eye agates when cast.
82^11^Scarecrow
82^12^Scarecrows
83^1^Spell Casting Mastery
83^4^This ability gives you an increased chance of making your specialization ch
ecks. It also reduces your chance to fizzle and increases the chance to lower t
he mana cost for the spell by 5, 15, and 30 percent.
83^5^Root
83^6^Conjures a rain of fire that assaults all creatures in the vicinity of your
target, causing three waves of between #1 and @1 damage.
83^11^Skunk
83^12^Skunks
84^5^Rune
84^6^Shifts your vision to your target's eyes, increasing vision range, as well
as vastly improving night vision.
84^11^Snake Elemental
84^12^
85^5^Sense Trap
85^6^Calls down a firestorm in three waves, causing #1 damage to all creatures
in the vicinity of your target.
85^11^Spectre
85^12^Spectres
86^1^Spell Casting Reinforcement
86^4^This ability increases the duration of beneficial spells that you cast by 5
, 15, and 30 percent.
86^5^Shadowstep
86^6^Magically fills your lungs with air, removing your need to breathe for %z.
This spell requires a handful of fish scales to cast.
86^11^Sphinx
86^12^Sphinxes
87^5^Shielding
87^6^Channels divine power through your hands, curing your target for between #1
and @1 damage.
87^11^Armadillo
87^12^Armadillos
88^5^Slow
88^6^Channels the power of corruption through your hands, causing between #1 and
@1 damage.
88^11^Clockwork Gnome
88^12^Clockwork Gnomes
89^1^Mental Clarity
89^4^This ability increases your natural mana regeneration by 1 point per abilit
y level.
89^5^Snare
89^6^Provides your target with a sense of daring, increasing their hit points an
d armor class for %z.
89^11^Drake
89^12^Drakes
90^5^Special
90^6^Allows your eyes the vision of shadows, providing night vision and the abil
ity to see invisible creatures for %z.
90^11^Barbarian
90^12^Barbarians
91^5^Spell Focus
91^6^Ignites your target's skin, doing between #1 and @1 damage.
91^11^Alligator
91^12^Alligators
92^1^Spell Casting Fury
92^4^This ability gives you a chance to land critical hits with your direct dama
ge spells. The ability levels increase your chance to score a critical by 2, 4,
and 7 percent.
92^5^Spell Guard
92^6^Creates a ball of fire that burns your target, doing between #1 and @1 dama
ge.
92^11^Troll
92^12^Trolls
93^5^Spellshield
93^6^Creates a ball of fire that burns your target, doing between #1 and @1 dama
ge.
93^11^Ogre
93^12^Ogres
94^5^Stamina
94^6^Burns your target's skin with fire, causing between #1 and @1 damage.
94^11^Dwarf
94^12^Dwarfs
95^1^Channeling Focus
95^4^This ability reduces the chance of your spell casts being interrupted. The
ability levels reduce your interrupts by 5, 10, and 15 percent.
95^5^Statistic Buffs
95^6^Removes toxin from your target's system, curing them of moderate poisons.
95^11^Cazic Thule
95^12^Cazic Thules
96^5^Strength
96^6^Cleanses your target's immune system, curing them of moderate diseases.
96^11^Cockatrice
96^12^Cockatrices
97^5^Stun
97^6^Removes toxin from your target's system, curing them of major poisons.
97^11^Daisy Man
97^12^Daisy Men
98^1^Spell Casting Subtlety
98^4^After training in this ability, NPCs will notice your magical activities 5,
10, and 20 percent less.
98^5^Sum: Air
98^6^Destroys infection in your target's system, potentially curing many disease
s.
98^11^Vampire
98^12^Vampires
99^5^Sum: Animation
99^6^Covers your target in oozing filth, causing between #1 and @1 damage every
6 seconds for %z.
99^11^Amygdalan
99^12^Amygdalans
100^5^Sum: Earth
100^6^Focuses mana into the form of a bundle of throwing daggers.
100^11^Dervish
100^12^Dervishes
101^1^Spell Casting Expertise
101^4^This ability makes it impossible for you to fizzle a spell. The first leve
l affects all spells below level 20. The second, on all spells below level 35.
The third, on all spells below level 52.
101^5^Sum: Familiar
101^6^Focuses mana into the form of a bundle of arrows.
101^11^Efreeti
101^12^Efreetis
102^5^Sum: Fire
102^6^Focuses mana into the form of a magical spear.
102^11^Tadpole
102^12^Tadpoles
103^5^Sum: Undead
103^6^Focuses mana into the form of a cold stone that provides greatly improved
night vision to the wielder.
103^11^Kedge
103^12^Kedge
104^1^Spell Casting Deftness
104^4^This ability reduces the casting time of beneficial spells that have a dur
ation longer than instant and a cast time greater than four seconds. The abilit
y levels reduce these casting times by 5, 15, and 25 percent.
104^5^Sum: Warder
104^6^Focuses mana into the form of a dagger of symbols
104^11^Leech
104^12^Leeches
105^5^Sum: Water
105^6^Focuses mana into the form of a ring of flight, providing the user with th
e benefits of levitation.
105^11^Swordfish
105^12^Swordfishes
106^5^Summon Armor
106^6^Infuses your elemental companion with energy, increasing their attack spee
d, armor class, and strength.
106^11^Guard
106^12^Guards
107^1^Natural Durability
107^4^This ability increases your maximum hitpoints by 2, 5, and 10 percent. (T
he percentages are based off of your base hitpoints, which include stamina and s
tamina effects.)
107^5^Summon Focus
107^6^Infuses your elemental companion with energy, increasing their attack spee
d, armor class, and strength.
107^11^Mammoth
107^12^Mammoths
108^5^Summon Food/Water
108^6^Covers your skin in an elemental shield, protecting you from fire and cold
.
108^11^Eye
108^12^Eyes
109^5^Summon Utility
109^6^Covers your skin in elemental armor, protecting you from fire and cold.
109^11^Wasp
109^12^Wasps
110^1^Natural Healing
110^4^This ability raises your natural regeneration by one point per ability lev
el.
110^5^Summon Weapon
110^6^Decreases your target's resistance to cold, fire, magic, and poison.
110^11^Mermaid
110^12^Mermaids
111^5^Summoned
111^6^Decreases your target's resistance to cold, fire, magic, and poison.
111^11^Harpy
111^12^Harpies
112^5^Symbol
112^6^Decreases your target's resistance to cold, fire, magic, and poison.
112^11^Guard
112^12^Guards
113^1^Combat Fury
113^4^This ability increases your chance to land a critical hit. Non-Warriors w
ill nearly match the original critical hit abilities of Warriors, while Warriors
will remain significantly ahead of other classes.
113^5^Taelosia
113^6^Conjures a shock of spikes that assaults your target, causing between #1 a
nd @1 damage.
113^11^Drixie
113^12^Drixies
114^5^Taps
114^6^Conjures a shock of swords that assaults your target, causing between #1 a
nd @1 damage.
114^11^Ghost Ship
114^12^Ghost Ships
115^5^Techniques
115^6^A burst of holy power that inflicts between #1 and @1 damage to a summoned
target.
115^11^Clam
115^12^Clams
116^1^Fear Resistance
116^4^This ability grants you a resistance bonus to fear type spells of 5, 10, a
nd 25 percent. It also increases the chance of breaking fear earlier.
116^5^The Planes
116^6^A burst of holy power that inflicts between #1 and @1 damage to a summoned
target.
116^11^Seahorse
116^12^Seahorses
117^5^Timer 1
117^6^A burst of holy power that inflicts between #1 and @1 damage to an undead
target.
117^11^Ghost
117^12^Ghosts
118^5^Timer 2
118^6^A burst of holy power that inflicts between #1 and @1 damage to an undead
target.
118^11^Ghost
118^12^Ghosts
119^1^Finishing Blow
119^4^This ability gives you a chance to finish off an NPC that is below 10 perc
ent health and fleeing with a single blow. The first level works on NPC's below
50, the second on NPC's below 52, and the third on NPC's below 54. (Non-Warriors
must first train one level of Combat Fury to use this ability.)
119^5^Timer 3
119^6^Causes a shower of sparks and magical color to erupt around you.
119^11^Sabertooth
119^12^Sabertooths
120^5^Timer 4
120^6^Burns your target's skin with blazing flame, causing between #1 and @1 dam
age.
120^11^Wolf
120^12^Wolves
121^5^Timer 5
121^6^Conjures a rain of lava that assaults all creatures in the vicinity of you
r target, causing three waves of between #1 and @1 damage.
121^11^Gorgon
121^12^Gorgons
122^1^Combat Stability
122^4^This ability increases melee damage mitigation by 2, 5, and 10 percent.
122^5^Timer 6
122^6^Creates a circle of fire around you, causing between #1 and @1 damage to a
ll nearby creatures.
122^11^Dragon
122^12^Dragons
123^5^Transport
123^6^Strikes an enemy with holy might, briefly stunning them and causing betwee
n #2 and @2 damage. This spell works on creatures up to level @1.
123^11^Innoruuk
123^12^Innoruuks
124^5^Undead
124^6^Strikes an enemy with holy might, briefly stunning them and causing betwee
n #2 and @2 damage. This spell works on creatures up to level @1.
124^11^Unicorn
124^12^Unicorns
125^1^Combat Agility
125^4^This ability increases your melee damage avoidance by 2, 5 and 10 percent.
125^5^Utility Beneficial
125^6^Strikes an enemy with holy might, briefly stunning them and causing #2 hit
points of damage. This spell works on creatures up to level @1.
125^11^Pegasus
125^12^Pegasus
126^5^Utility Detrimental
126^6^A booming voice fills your target's ears, causing them to flee in terror.
126^11^Djinn
126^12^Djinns
127^5^Velious
127^6^A booming voice fills your target's ears, causing them to flee in terror.
127^11^Invisible Man
127^12^Invisible Men
128^1^Mass Group Buff
128^2^Mass
128^3^Buff
128^4^This ability turns the next group buff that you cast into a beneficial are
a effect spell, hitting everyone within its radius, at the cost of doubling the
spell's mana usage.
128^5^Visages
128^6^A booming voice fills the ears of nearby enemies, causing them to flee in
terror.
128^11^Iksar
128^12^Iksars
129^1^Divine Resurrection
129^2^Divine
129^3^Res
129^4^This ability allows you to provide a resurrection that restores 100 percen
t experience, all hit points and mana, and causes no adverse resurrection effect
s.
129^5^Vision
129^6^Surrounds your target in a shield of brambles that cause damage to anythin
g that strikes them for %z.
129^11^Scorpion
129^12^Scorpions
130^1^Innate Invis to Undead
130^2^Inv Vs
130^3^Undead
130^4^This ability allows you to become invisible to the undead, nearly at will,
without the need to memorize a spell.
130^5^Wisdom/Intelligence
130^6^Encases the caster in a divine aura, rendering them invulnerable to all at
tacks for %z and healing between #4 and @4 hit points.
130^11^Vah Shir
130^12^Vah Shir
131^1^Celestial Regeneration
131^2^Celest
131^3^Regen
131^4^This ability gives you the ability to cast a large heal over time spell at
no mana cost.
131^6^Causes the earth to adhere to your target's feet, preventing them from mov
ing for up to %z.
131^11^Sarnak
131^12^Sarnaks
132^1^Bestow Divine Aura
132^2^Target
132^3^DA
132^4^This ability gives you the ability to cast a Divine Aura spell on a Player
target, temporarily rendering the target invulnerable.
132^6^Causes the earth to adhere to your target's feet, preventing them from mov
ing for up to %z.
132^11^Draglock
132^12^Draglocks
133^1^Turn Undead
133^2^Turn
133^3^Undead
133^4^This ability grants you an AE Fear DoT spell useful against undead. Each
ability level amplifies the damage. This ability only works on creatures up to
level 55.
133^6^Causes the earth to adhere to your target's feet, preventing them from mov
ing for up to %z.
133^11^Drolvarg
133^12^Drolvargs
134^6^Creates a bright flash of light, temporarily blinding your target.
134^11^Mosquito
134^12^Mosquitoes
135^6^Mends the wounds of everyone in your group, healing between #1 and @1 hit
points.
135^11^Rhinoceros
135^12^Rhinoceros
136^1^Purify Soul
136^2^Purify
136^4^This ability allows you to cast a spell that cures most ailments.
136^6^Mends the wounds of everyone in your group, healing between #1 and @1 hit
points.
136^11^Xalgoz
136^12^Xalgozs
137^1^Quick Evacuation
137^4^This ability reduces the casting time on your evacuation and succor spells
by 10, 25, and 50 percent.
137^6^Hastens your groups natural healing, allowing them to recover hit points f
aster.
137^11^Goblin
137^12^Goblins
138^6^Hastens your groups natural healing, allowing them to recover hit points f
aster.
138^11^Yeti
138^12^Yetis
139^6^Fills your pet with a feral spirit, increasing their attack speed, strengt
h, and armor class.
139^11^Iksar
139^12^Iksars
140^1^Exodus
140^2^Exodus
140^4^This ability gives you the ability to cast an extremely fast-casting, no m
ana cost evacuation or succor spell.
140^6^Fills your pet with a savage spirit, increasing their attack speed, streng
th, and armor class.
140^11^Giant
140^12^Giants
141^1^Quick Damage
141^4^This ability reduces the casting time on your damage spells that have a ca
sting time greater than four seconds by 2, 5 and 10 percent.
141^6^Beckons to the animals of the wild, allowing you to control them.
141^11^Boat
141^12^Boats
142^6^Beckons to the animals of the wild, allowing you to control them.
142^11^UNKNOWN RACE
142^12^
143^6^Calls down an intense sunbeam that blinds any creature near your target.
143^11^UNKNOWN RACE
143^12^
144^1^Enhanced Root
144^4^This ability reduces the chance that a rooted NPC will be freed by your da
mage spells by 50 percent.
144^6^Hastens your target's natural healing, allowing them to recover hit points
faster.
144^11^Burynai
144^12^Burynais
145^1^Dire Charm
145^2^Dire
145^3^Charm
145^4^This ability gives you the chance to permanently charm an NPC. (Enchanter
s: All. Druids: Animals only. Necromancers: Undead only.)
145^6^Hastens your target's natural healing, allowing them to recover hit points
faster for %z.
145^11^Goo
145^12^Goos
146^1^Cannibalization
146^2^Canni
146^3^V
146^4^This ability will give the caster a new, massive Cannibalize spell.
146^6^Fills your target with the spirit of the monkey, increasing their dexterit
y for %z.
146^11^Sarnak Spirit
146^12^Sarnak Spirits
147^1^Quick Buff
147^4^This ability reduces the casting time of many beneficial spells that have
a duration by 10, 25, and 50 percent.
147^6^Fills your target's body with spiritual power, increasing their strength f
or a period of %z.
147^11^Iksar Spirit
147^12^Iksar Spirits
148^6^Fills your target with the spirit of the cat, increasing their agility for
a period of %z.
148^11^Fish
148^12^Fishes
149^6^Fills your target with the sprit of the ox, increasing their stamina for %
z.
149^11^Scorpion
149^12^Scorpions
150^1^Alchemy Mastery
150^4^This ability reduces your chances of failing alchemy combinations by 10, 2
5, and 50 percent.
150^6^Fills your target with an alluring aura, increasing their charisma for %z.
150^11^Erollisi
150^12^Erollisis
151^6^Fills your target's body with raging power, increasing their strength for
a period of %z.
151^11^Tribunal
151^12^Tribunals
152^6^Fills your target with a sense of deftness, increasing their dexterity for
a period of %z.
152^11^Bertoxxulous
152^12^Bertoxxulouses
153^1^Rabid Bear
153^2^Rabid
153^3^Bear
153^4^This ability turns you into a Rabid Bear, boosting all of your offensive c
apabilities.
153^6^Fills your target's body with furious power, increases their strength for
a period of %z.
153^11^Bristlebane
153^12^Bristlebanes
154^1^Mana Burn
154^2^Mana
154^3^Burn
154^4^This ability allows you to do non-resistible damage in an amount based off
of your current mana.
154^6^Fills your target with a sense of nimbleness, increasing their agility for
a period of %z.
154^11^Fay Drake
154^12^Fay Drakes
155^1^Improved Familiar
155^2^Impr.
155^3^Fam.
155^4^This ability will summon an improved familiar that is an upgrade from the
greater familiar. This improved familiar is higher in level, has more hitpoints,
and is very resistant to all spells.
155^6^Fills your target with glamour, increasing their charisma for %z.
155^11^Undead Sarnak
155^12^Undead Sarnaks
156^1^Nexus Gate
156^2^Nexus
156^3^Gate
156^4^This ability gives you an instant-cast self gate spell to the Nexus.
156^6^Fills your target with an alluring aura, increasing their charisma for %z.
156^11^Ratman
156^12^Ratmen
157^6^Fills your target with pure nimbleness, increasing their dexterity for a p
eriod of %z.
157^11^Wyvern
157^12^Wyverns
158^1^Permanent Illusion
158^4^This ability allows you to zone without losing your current illusion.
158^6^Fills your target with pure endurance, increasing their stamina for %z.
158^11^Wurm
158^12^Wurms
159^1^Jewel Craft Mastery
159^4^This ability reduces your chance of failing jewelcraft combinations by 10,
25, and 50 percent.
159^6^Fills your target's body with pure power, increasing their strength for a
period of %z.
159^11^Devourer
159^12^Devourers
160^6^Fills your target with a sense of nimbleness, increasing their agility for
a period of %z.
160^11^Iksar Golem
160^12^Iksar Golems
161^6^Fills your target with superior health, increasing their stamina for %z.
161^11^Undead Iksar
161^12^Undead Iksars
162^1^Gather Mana
162^2^Gather
162^3^Mana
162^4^This ability allows you to recover all of your mana.
162^6^Saps your target's power, decreasing their agility, strength, and armor cl
ass for %z.
162^11^Man-Eating Plant
162^12^Man-Eating Plants
163^1^Mend Companion
163^2^Pet Lay
163^3^Hands
163^4^This ability allows you to cast a Lay of Hands type spell on your pet.
163^6^Saps your target's power, decreasing their agility, strength, and armor cl
ass for %z.
163^11^Raptor
163^12^Raptors
164^1^Quick Summoning
164^4^This ability reduces the casting time of your summoning spells by 10, 25,
and 50 percent.
164^6^Summons a companion from the spirit world in the form of a great wolf.
164^11^Sarnak Golem
164^12^Sarnak Golems
165^6^Summons a companion from the spirit world in the form of a great wolf.
165^11^Dragon
165^12^Dragons
166^6^Summons a companion from the spirit world in the form of a great wolf.
166^11^Animated Hand
166^12^Animated Hands
167^1^Frenzied Burnout
167^2^Frenzy
167^3^Burnout
167^4^This ability allows you to cast a buff on your pet that will cause it to g
o berserk, doing increased damage.
167^6^Imbues your target with the talisman of Tnarg, providing increased hit poi
nts for %z.
167^11^Succulent
167^12^Succulents
168^1^Elemental Form: Fire
168^2^E Form
168^3^Fire
168^4^This ability will allow you to turn into a fire elemental, gaining many of
179^11^UNKNOWN RACE
179^12^
180^1^Improved Reclaim Energy
180^4^This ability will increase the amount of mana returned to you when reclaim
ing your pet.
180^6^Weakens your opponent, lowering their strength.
180^11^UNKNOWN RACE
180^12^
181^1^Turn Summoned
181^2^Turn
181^3^Summon
181^4^This ability grants you an AE Fear DoT spell useful against summoned creat
ures.
181^6^Weakens your opponent, lowering their strength.
181^11^Yakkar
181^12^Yakkars
182^1^Elemental Pact
182^4^This ability will prevent components used in the summoning of pets from be
ing expended.
182^6^Dominates your target's mind, allowing you to control them for a short tim
e. This spell works on creatures up to level @1.
182^11^Faun
182^12^Fauns
183^1^Life Burn
183^2^Life
183^3^Burn
183^4^This ability allows you to cast a no-resist direct damage spell equal to t
hat of your current hitpoints. The effect drains your life and provides a life b
ond effect that does 250 damage per tick, for 6 ticks.
183^6^Dominates your target's mind, allowing you to control them for a short tim
e. This spell works on creatures up to level @1.
183^11^Coldain
183^12^Coldains
184^1^Dead Mesmerization
184^2^Dead
184^3^Mez
184^4^This ability allows you to cast an AE low resist mesmerization spell effec
tive against the undead.
184^6^Dominates your target's mind, allowing you to control them for a short tim
e. This spell works on creatures up to level @1.
184^11^Dragon
184^12^Dragons
185^1^Fearstorm
185^2^Mass
185^3^Fear
185^4^Allows you to cast an AE low resist fear spell.
185^6^Constricts your target's muscles, causing their attack speed to slow for %
z.
185^11^Hag
185^12^Hags
186^1^Flesh to Bone
186^2^Flesh
186^3^to Bone
186^4^This ability allows you to turn any meat or body part item into bone chips
. You must hold the item or stack on your cursor. *Warning* This ability will u
se magical or "no trade" items if they are held on the cursor.
186^6^Constricts your target's muscles, causing their attack speed to slow for %
z.
186^11^Hippogriff
186^12^Hippogriffs
187^1^Call to Corpse
187^2^Call
187^3^Corpse
187^4^This ability allows you to cast a no component summon corpse spell.
187^6^Causes your opponent to fall into an enchanted sleep for up to %z. This s
pell works on creatures up to level @1.
187^11^Siren
187^12^Sirens
188^1^Divine Stun
188^2^Divine
188^3^Stun
188^4^Training in this ability gives you a new, fast-casting spell that has the
chance to interrupt Level 68 or lower NPCs. Normal resist rules apply.
188^6^Causes your opponent to fall into an enchanted sleep for up to %z. This s
pell works on creatures up to level @1.
188^11^Giant
188^12^Giants
189^1^Improved Lay on Hands
189^4^This ability will turn your Lay of Hands into a complete heal.
189^6^Creates a circle of fire around you, causing between #1 and @1 damage to a
ll nearby creatures.
189^11^Giant
189^12^Giants
190^1^Slay Undead
190^4^This ability will cause your criticals to inflict greatly improved damage
versus the undead.
190^6^Causes your opponent to fall into an enchanted sleep for up to %z. This s
pell works on creatures up to level @1.
190^11^Othmir
190^12^Othmirs
191^6^Wraps your target in chaotic energy that damages anything that attacks the
m.
191^11^Ulthork
191^12^Ulthorks
192^6^Attacks your target's mind, providing a chance to forget those that have d
one them harm.
192^11^Dragon
192^12^Dragons
193^1^Act of Valor
193^2^Act of
193^3^Valor
193^4^This noble ability will allow you to transfer all of your hit points to a
target player, killing you in the process.
193^6^Attacks the minds of all enemies in the vicinity of your target, providing
a chance to forget those that have done them harm.
193^11^Abhorrent
193^12^Abhorrents
194^1^Holy Steed
194^2^Holy
194^3^Steed
194^4^This ability provides you with the power to call the ultimate holy steed t
o your side.
194^6^Attacks your target's mind, providing a chance to forget those that have d
one them harm.
194^11^Sea Turtle
194^12^Sea Turtles
195^1^Fearless
195^4^This ability will make you permanently immune to fear spells.
195^6^Constricts your target's throat, causing between #1 and @1 damage initiall
y and between #4 and @4 damage every six seconds for %z, as well as lowering the
206^4^This ability provides you with the power to call the ultimate unholy steed
to your side.
206^6^Causes a shower of sparks and magical color to erupt around you.
206^11^Owlbear
206^12^Owlbears
207^1^Improved Harm Touch
207^2^Impr.
207^3^HT
207^4^This ability gives you a low-resist Harm Touch. Using this ability also u
ses your existing Harm Touch timer.
207^6^Encases the caster in a divine aura, rendering them invulnerable to all at
tacks for %z.
207^11^Rhino Beetle
207^12^Rhino Beetles
208^1^Leech Touch
208^2^Leech
208^3^Curse
208^4^This ability gives you a life tap harm touch. Using this ability also use
s your existing Harm Touch timer.
208^6^Lulls the mind of your target, lowering its aggressiveness for %z. Affects
creatures up to level @1
208^11^Vampire
208^12^Vampires
209^1^Death Peace
209^2^Death
209^3^Peace
209^4^This ability moves the spell Death Peace to a hotkey freeing a spell slot.
209^6^Inspires fear in an undead opponent, causing them to flee.
209^11^Earth Elemental
209^12^Earth Elementals
210^1^Soul Abrasion
210^4^This ability gives you increased damage off of the lifetap procs that resu
lt from your self buffs.
210^6^Focuses your spiritual energy into a great battle cry, increasing your str
ength, armor class, and stamina regeneration
210^11^Air Elemental
210^12^Air Elementals
211^6^Focuses mana into a globe of pure drinking water.
211^11^Water Elemental
211^12^Water Elementals
212^6^Cleanses the eyes of your target, removing some blindness effects.
212^11^Fire Elemental
212^12^Fire Elementals
213^1^Instrument Mastery
213^4^This ability allows for improved use of all instrument types.
213^6^Cleanses your target's immune system, curing minor diseases.
213^11^Wetfang Minnow
213^12^Wetfang Minnows
214^6^Causes a shower of sparks and magical color to erupt around you.
214^11^Thought Horror
214^12^Thought Horrors
215^6^Focuses your target's strength into an intense burst, increasing it for a
short time, but then gradually decaying over the next %z
215^11^Tegi
215^12^Tegis
216^1^NOT USED
216^4^This ability allows for specialization and improved use of the specific in
strument type.
216^6^Strikes an enemy with holy power, briefly stunning them. This spell works
on creatures up to level @1.
216^11^Horse
216^12^Horses
217^6^Ignites your target's skin, doing between #1 and @1 damage.
217^11^Shissar
217^12^Shissars
218^6^A burst of holy power that inflicts between #1 and @1 damage to an undead
target.
218^11^Fungal Fiend
218^12^Fungal Fiends
219^1^NOT USED
219^4^This ability allows for specialization and improved use of the specific in
strument type.
219^6^Provides your target with a focused sense of self, increasing their hit po
ints and armor class for %z.
219^11^Vampire
219^12^Vampires
220^6^Imbues you with the spirit of the cheetah, greatly increasing your movemen
t speed for %z.
220^11^Stonegrabber
220^12^Stonegrabbers
221^6^Provides you with a mystical undead awareness, pointing you towards the ne
arest undead creature.
221^11^Scarlet Cheetah
221^12^Scarlet Cheetahs
222^1^NOT USED
222^4^This ability allows for specialization and improved use of the specific in
strument type.
222^6^Renews the endurance of your target, replenishing their stamina for %z.
222^11^Zelniak
222^12^Zelniaks
223^6^Summons a magical hammer that is particularly adept at smiting undead.
223^11^Lightcrawler
223^12^Lightcrawlers
224^6^Surrounds your target with an aura of protection, warding away fire for %z
224^11^Shade
224^12^Shades
225^1^Jam Fest
225^4^This ability allows you to sing your songs at a higher apparent level. No
te: This does not allow you to sing songs that are actually higher than your lev
el.
225^6^Surrounds your target with an aura of protection, warding away cold for %z
.
225^11^Sunflower
225^12^Sunflowers
226^6^Surrounds your target with an aura of protection, warding away disease for
%z.
226^11^Sun Revenant
226^12^Sun Revenants
227^6^Surrounds your target with an aura of protection, warding away poison for
%z.
227^11^Shrieker
227^12^Shriekers
228^1^NOT USED
228^2^Not Use
228^4^NOT USED
228^6^Surrounds your target with an aura of protection, warding away magic for %
z.
228^11^Galorian
228^12^Galorians
229^1^Sonic Call
229^4^This gives your song the ability to do direct damage with a stun component
.
229^6^A booming voice fills your target's ears, causing them to flee in terror.
229^11^Netherbian
229^12^Netherbians
230^1^Critical Mend
230^4^This ability gives you a chance to perform a superior mend 5, 10, and 25 p
ercent of the time.
230^6^Causes the earth to adhere to your target's feet, preventing them from mov
ing for up to %z.
230^11^Akheva
230^12^Akhevans
231^6^A forbidden word that causes between #1 and @1 damage to all nearby enemie
s.
231^11^Grieg Veneficus
231^12^Grieg Veneficuses
232^6^Provides you with a mystical awareness, pointing you towards the nearest s
ummoned creature.
232^11^Sonic Wolf
232^12^Sonic Wolves
233^1^Purify Body
233^2^Purify
233^3^Body
233^4^This ability removes all negative effects from your body except for fear,
charm, and resurrection effects.
233^6^A burst of holy power that inflicts between #1 and @1 damage to an undead
target.
233^11^Ground Shaker
233^12^
234^1^Chain Combo
234^4^This ability gives you a chance to string a number of special attacks toge
ther.
234^6^Focuses magical energy into a halo that provides an aura of light when wor
n.
234^11^Vah Shir Skeleton
234^12^Vah Shir Skeletons
235^6^Cloaks your target in a light aura, rendering them invisible to most undea
d creatures for up to %z.
235^11^Wretch
235^12^Wretch
236^6^Surrounds your skin in a protective aura that absorbs between #1 and @1 da
mage. Consumes a cat's eye agate when cast.
236^11^Seru
236^12^Serus
237^1^Rapid Feign
237^4^This ability reduces your reuse time on feign death by 10, 25, and 50 perc
ent.
237^6^Summons a swarm of mystic fireflies to your hands, providing light in dark
areas.
237^11^Recuso
237^12^Recusos
238^6^Provides you with a mystical sense, pointing you towards the nearest anima
l.
238^11^Vah Shir
238^12^Vah Shirs
239^6^Surrounds your target in flickering flames, lowering their armor class, an
d doing between #2 and @2 damage every 6 seconds for %z. Requires, but does not
consume a fire beetle eye when cast.
239^11^Guard
239^12^Guards
240^1^Return Kick
240^4^This ability gives you the chance to automatically perform a bonus flying
kick on ripostes 25, 35, and 50 percent of the time.
240^6^Lulls the ferocity of many animals, making them less likely to attack. Th
is spell works on creatures up to level @1.
240^11^Teleport Man
240^12^
241^6^Incites fear in most animals, causing them to flee.
241^11^Werewolf
241^12^Werewolves
242^6^Entangles your target's feet with magical roots, slowing their movement sp
eed for up to %z.
242^11^Nymph
242^12^Nymphs
243^1^Escape
243^2^Escape
243^4^This ability will cause all NPCs to forget about you. If you are out of i
mmediate combat, this ability will also make you invisible similar to your hidin
g ability.
243^6^Cloaks you in a shimmering illusion that makes you appear to be an Iksar.
243^11^Dryad
243^12^Dryads
244^1^Poison Mastery
244^4^This ability reduces your chance of failing on a poison combination by 10,
25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per
ability level. Once one point is applied to this ability, you will never again
fail in poison application.
244^6^Provides your target with a sense of bravery, increasing their hit points
and armor class for %z.
244^11^Treant
244^12^Treants
245^6^Beckons to the animals of the wild, allowing you to control them.
245^11^Fly
245^12^Flies
246^6^Surrounds your body in a magical shield, increasing your hit points, armor
class, and magic resistance.
246^11^Tarew Marr
246^12^Tarew Marrs
247^1^Double Riposte
247^4^This ability will give you an increased chance to execute a double riposte
15, 35, and 50 percent of the time.
247^6^Covers your body in a mystic shield, allowing you to blend in with your ou
tdoor surroundings.
247^11^Solusek Ro
247^12^Solusek Ros
248^6^A burst of holy power that inflicts between #1 and @1 damage to a summoned
target.
248^11^Clockwork Golem
248^12^Clockwork Golems
249^6^Commands roots to take hold of your target, doing #1 damage and preventing
their movement for %z.
249^11^Clockwork Brain
249^12^Clockwork Brains
250^1^Quick Hide
250^4^This ability reduces your reuse time on hide by 10, 25, and 50 percent.
250^6^Calms the savage spirit of almost any creature in an area around your targ
et, making them less likely to attack. This spell works on creatures up to leve
l @1, and only works outdoors.
250^11^Banshee
250^12^Banshees
261^11^Hraquis
261^12^Hraquis
262^6^Calls down a hailstorm from the sky, causing three waves of #1 damage to a
ll creatures near your target.
262^11^Tranquilion
262^12^Tranquilions
263^1^Bandage Wound
263^4^This ability will give you increased healing ability per bandage by 10, 25
, and 50 percent.
263^6^Hardens the skin of your target, increasing their hit points and armor cla
ss for %z.
263^11^Tin Soldier
263^12^Tin Soldiers
264^6^Commands a swarm of insects to attack your target relentlessly, causing be
tween #1 and @1 damage every six seconds for %z.
264^11^Nightmare Wraith
264^12^Nightmare Wraiths
265^6^Channels your body's energy to refresh your mind, trading hit points for m
ana.
265^11^Malarian
265^12^Malarians
266^1^Spell Casting Reinforcement Mastery
266^4^This ability increases the duration of beneficial buffs that you cast by a
n additional 20 percent.
266^6^Increases your target's dexterity for a period of %z.
266^11^Knight of Pestilence
266^12^Knights of Pestilence
267^1^Spell Casting Fury Mastery
267^4^This ability gives you an increased chance to score a critical hit with yo
ur direct damage spells.
267^6^Increases your target's inner strength, providing increased hit points and
armor class for %z.
267^11^Lepertoloth
267^12^Lepertoloths
268^6^Fills your target with the power of the earth, increasing their strength f
or %z.
268^11^Bubonian
268^12^Bubonians
269^6^Infuses your target with a feline spirit, increasing their agility for %z.
269^11^Bubonian Underling
269^12^Bubonian Underling
270^1^Extended Notes
270^4^This ability will increased your song ranges by 10, 15, and 25 percent.
270^6^Inflicts your target with a drowsy fever, slowing their attack rate for %z
.
270^11^Pusling
270^12^Puslings
271^6^Fills your target with a fleeting fury, increasing their strength, dexteri
ty, and armor class for %z.
271^11^Water Mephit
271^12^Water Mephits
272^6^Conjures a spirit pouch that allows you to carry heavy loads unhindered.
The pouch and all of its contents will be lost if you leave the world of Norrath
for a significant period of time.
272^11^Stormrider
272^12^Stormriders
273^1^Dragon Punch
273^4^This ability augments Dragon Punch for human monks and Tail Rake for iksar
s with the chance to automatically perform a Knockback.
273^6^Surrounds your target in a shield of barbs that causes damage to anything
283^12^Saryrns
284^6^Fills your target with the spirit of the snake, increasing their charisma
for %z.
284^11^Fennin Ro
284^12^Fennin Ros
285^6^Animates a weapon and shield to attack your enemies. Consumes a tiny dagg
er when cast.
285^11^Tormentor
285^12^Tormentors
286^1^Scribble Notes
286^4^This ability will reduce the amount of time that it takes you to memorize
a song.
286^6^Constricts your target's throat, causing between #1 and @1 damage, as well
as lowering their strength and agility for %z.
286^11^Soul Devourer
286^12^Soul Devourers
287^1^Chaotic Stab
287^4^This ability will allow you to do minimal backstab damage on your backstab
attempt, even if you are not positioned behind the monster.
287^6^Cloaks you in a shimmering illusion that makes you appear to be a nearby i
nanimate object.
287^11^Nightmare
287^12^Nightmares
288^1^Pet Discipline
288^4^This ability will allow you to give your pet a 'hold' command until explic
itly told to attack. Usage: /pet hold.
288^6^Surrounds your body in a magical shield, increasing your hit points, armor
class, and magic resistance.
288^11^Rallos Zek
288^12^Rallos Zeks
289^1^Hobble of Spirits
289^2^Pet
289^3^Hobble
289^4^Once you train this ability, you may imbue your pet with an attack that is
reputed to slow an enemy's walking.
289^6^Tears the magic from your target, causing their enchantments to fade.
289^11^Vallon Zek
289^12^Vallon Zeks
290^1^Frenzy of Spirit
290^2^Spirit
290^3^Frenzy
290^4^This ability gives Beastlords the power to send themselves into an animali
stic frenzy, bent only on slaughter, for a brief period of time.
290^6^Creates a wave of intense color around you that assaults your opponent's s
enses, briefly stunning all nearby creatures.
290^11^Tallon Zek
290^12^Tallon Zeks
291^1^Paragon of Spirit
291^2^Group
291^3^Paragon
291^4^This ability allows the Beastlord to share some of his natural attunement
with his party in the form of health and mana.
291^6^Weakens your opponent, lowering their strength and armor class.
291^11^Air Mephit
291^12^Air Mephits
292^1^Advanced Innate Strength
292^4^This ability raises your innate Strength by two points per rank. You may
train in this ability twice each level, beginning at level 61.
292^6^Causes your opponent to fall into an enchanted sleep for up to %z. This s
pell works on creatures up to level @1.
292^11^Earth Mephit
292^12^Earth Mephits
293^6^Causes your target's image to blur, making it harder for your opponents to
hit you by increasing your armor class.
293^11^Fire Mephit
293^12^Fire Mephits
294^6^Constricts your target's throat, causing between #1 and @1 damage initiall
y and #4 damage every six seconds for %z, as well as lowering their strength and
agility.
294^11^Nightmare Mephit
294^12^Nightmare Mephits
295^6^Animates a weapon and shield to attack your enemies. Consumes a tiny dagg
er when cast.
295^11^Zebuxoruk
295^12^Zebuxoruks
296^6^Strikes your target with a chaotic burst of mental energy, causing between
#1 and @1 damage .
296^11^Mithaniel Marr
296^12^Mithaniel Marrs
297^6^Darkens your target's sight, often causing them to run about blindly.
297^11^Undead Knight
297^12^Undead Knights
298^6^Cloaks you in an amiable aura, causing creatures of your target's faction
to view you more favorably.
298^11^The Rathe
298^12^The Rathes
299^6^Creates a watchful aura that will alert you when penetrated.
299^11^Xegony
299^12^Xegonys
300^6^Dominates your target's mind, allowing you to control them for a short tim
e. This spell works on creatures up to level @1.
300^11^Fiend
300^12^Fiends
301^6^Attacks your target's mind, providing a chance to forget those that have d
one them harm.
301^11^Test Object
301^12^
302^1^Advanced Innate Stamina
302^4^This ability raises your innate Stamina by two points per rank. You may t
rain in this ability twice each level, beginning at level 61.
302^6^Constricts your target's muscles, causing their attack speed to slow for %
z.
302^11^Crab
302^12^Crabs
303^6^Spins your target in a circle, preventing them from taking any action for
a short time.
303^11^Phoenix
303^12^Phoenix
304^6^Fills your enemies' mind with confusion, causing them to flee.
304^11^Dragon
304^12^Dragons
305^6^Provides magical information about the item that your target is holding.
305^11^Bear
305^12^Bears
306^6^Strikes your target with a chaotic burst of mental energy, causing between
#1 and @1 damage.
306^11^Giant
306^12^Giants
307^6^Cause enemies in a small area around your target to fall into an enchanted
sleep for up to %z. This spell works on creatures up to level @1.
307^11^Giant
307^12^Giants
308^6^Sends you into a frenzy, increasing your strength, dexterity, and armor cl
ass for up to %z.
308^11^Giant
308^12^Giants
309^6^Surrounds your body in a magical shield, increasing your hit points, armor
class, and magic resistance.
309^11^Giant
309^12^Giants
310^6^Conjures a bolt of light that illuminates the surrounding area briefly.
310^11^Giant
310^12^Giants
311^6^Focuses mana into the form of a magical dagger.
311^11^Giant
311^12^Giants
312^1^Advanced Innate Agility
312^4^This ability raises your innate Agility by two points per rank. You may t
rain in this ability twice each level, beginning at level 61.
312^6^Provides your target with a sense of valor, increasing their hit points an
d armor class for %z.
312^11^Giant
312^12^Giants
313^6^Creates a circle of fire around you, causing between #1 and @1 damage to a
ll nearby creatures.
313^11^War Wraith
313^12^War Wraiths
314^6^Provides your target with a sense of resolution, increasing their hit poin
ts and armor class for %z.
314^11^Wrulon
314^12^Wrulons
315^6^Summons a water elemental to aid you in battle.
315^11^Kraken
315^12^Krakens
316^6^Summons a fire elemental to aid you in battle.
316^11^Poison Frog
316^12^Poison Frogs
317^6^Summons an air elemental to aid you in battle.
317^11^Nilborien
317^12^Nilborien
318^6^Focuses mana into the form of a several bandages.
318^11^Valorian
318^12^Valorians
319^6^Focuses mana into the form of snake fang.
319^11^War Boar
319^12^War Boars
320^6^Focuses mana into the form of heatstone that provides improved night visio
n.
320^11^Efreeti
320^12^Efreetis
321^6^Focuses mana into the form of a wisp stone.
321^11^War Boar
321^12^War Boars
322^1^Advanced Innate Dexterity
322^4^This ability raises your innate Dexterity by two points per rank. You may
train in this ability twice each level, beginning at level 61.
322^6^Burns your target's skin with a bolt of fire, causing between #1 and @1 da
mage.
322^11^Valorian
322^12^Valorians
353^6^Restores your undead servant, healing between #1 and @1 hit points and cur
ing them of diseases, poisons, and curses.
353^11^Veksar
353^12^Veksars
354^6^Causes you to momentarily step into the realm of shadow, reentering realit
y a short distance away.
354^11^Veksar
354^12^Veksars
355^6^Summons an engulfing darkness that binds your target's feet decreasing the
ir movement rate, and doing #1 damage every 6 seconds for %z.
355^11^Veksar
355^12^Veksars
356^6^Surrounds your target in a shield of thorns that cause damage to anything
that strikes them for %z
356^11^Chokadai
356^12^Chokadais
357^6^Creates a dark pact that transfers #1 of your hit points to your target.
357^11^Undead Chokadai
357^12^Undead Chokadais
358^6^Imparts your target with a portion of your strength for %z.
358^11^Undead Veksar
358^12^Undead Veksars
359^6^Gives your attacks a vampiric property for %z, allowing a chance to steal
life from your target.
359^11^Vampire
359^12^Vampires
360^6^Heats the blood of your target, causing between #1 and @1 damage every six
seconds for %z.
360^11^Vampire
360^12^Vampires
361^6^Allows you to see through your undead servant.
361^11^Rujarkian Orc
361^12^Rujarkian Orcs
362^1^Warding of Solusek
362^4^This ability raises your base resistance to fire-based spells by two point
s per rank. You may train in this ability twice each level, beginning at level
61.
362^6^Animates an undead servant.. Consumes a bone chip when cast.
362^11^Bone Golem
362^12^Bone Golems
363^6^Creates an unholy aura that drains strength from those nearby.
363^11^Synarcana
363^12^Synarcanas
364^6^Surrounds your body with an aura of vengeful spirits, causing damage to a
nyone who strikes you for %z. Requires, but does not consume, a pearl when cast.
364^11^Sand Elf
364^12^Sand Elves
365^6^Creates an infectious cloud, causing #3 damage initially and #2 damage eve
ry six seconds for %z to all beings in a small area around your target.
365^11^Vampire
365^12^Vampires
366^6^Causes you to stop breathing and appear dead to most creatures.
366^11^Rujarkian Orc
366^12^Rujarkian Orcs
367^6^Causes your target's heart beat to become irregular, lowering their streng
th, armor class, and doing between #4 and @4 damage every 6 seconds for %z.
367^11^Skeleton
367^12^Skeletons
368^6^Covers your target in spiritual armor, increasing their armor class for %z
.
368^11^Mummy
368^12^Mummies
369^6^Roots an undead creature to the ground, preventing them from moving.
369^11^Goblin
369^12^Goblins
370^6^Covers your target in a mass of darkness that steals their armor class and
gives it to you for %z.
370^11^Insect
370^12^Insects
371^6^Allows you to speak through your undead servant.
371^11^Froglok Ghost
371^12^Froglok Ghosts
372^1^Blessing of E'ci
372^4^This ability raises your base resistance to cold-based spells by two point
s per rank. You may train in this ability twice each level, beginning at level
61.
372^6^Covers your target in a thin layer of frost, causing between #1 and @1 dam
age.
372^11^Dervish
372^12^Dervishes
373^6^Conjures a sphere of energy that provides light in dark areas.
373^11^Shade
373^12^Shades
374^6^Covers nearby creatures in a numbing cold, causing between #1 and @1 damag
e.
374^11^Golem
374^12^Golems
375^6^Teleports you a short distance away in a random direction.
375^11^Evil Eye
375^12^Evil Eyes
376^6^Surrounds your target in fire, causing between #1 and @1 damage.
376^11^Box
376^12^Boxes
377^6^Calls down a cascade of sleet that falls in three waves, causing #1 damage
to all creatures in the vicinity of your target.
377^11^Barrel
377^12^Barrels
378^6^Surrounds your target in radiating flame that damages any creature that st
rikes them.
378^11^Chest
378^12^Chests
379^6^Evokes a number of thin flames to rise around you, causing between #1 and
@1 damage to all nearby creatures.
379^11^Vase
379^12^Vases
380^6^Creates a column of frost, causing between #1 and @1 damage to several cre
atures in the vicinity of your target.
380^11^Table
380^12^Tables
381^6^Covers you in resistant skin that protects you from poison and disease.
381^11^Weapon Rack
381^12^Weapon Racks
382^1^Marr's Protection
382^4^This ability raises your base resistance to magic-based spells by two poin
ts per rank. You may train in this ability twice each level, beginning at level
61.
382^6^Creates a frost spiral that causes between #1 and @1 damage to several cre
atures in a small area around your target.
382^11^Coffin
382^12^Coffins
397^12^Nocs
398^6^Summons a water elemental to aid you in battle.
398^11^Ra`tuk
398^12^Ra`tuks
399^6^Summons a fire elemental to aid you in battle.
399^11^Taneth
399^12^Taneths
400^6^Summons an air elemental to aid you in battle.
400^11^Huvul
400^12^Huvuls
401^6^Summons an earth elemental to aid you in battle.
401^11^Mutna
401^12^Mutnas
402^1^Bertoxxulous' Gift
402^4^This ability raises your base resistance to disease-based spells by two po
ints per rank. You may train in this ability twice each level, beginning at lev
el 61.
402^6^Summons a water elemental to aid you in battle.
402^11^Mastruq
402^12^Mastruqs
403^6^Summons a fire elemental to aid you in battle.
403^11^Taelosian
403^12^Taelosians
404^6^Summons an air elemental to aid you in battle.
404^11^Discord Ship
404^12^
405^6^Causes the earth to tremble around you, causing between #1 and @1 damage t
o all nearby enemies.
405^11^Stone Worker
405^12^Stone Workers
406^6^Causes the earth to tremble around you, causing between #1 and @1 damage t
o all nearby enemies.
406^11^Mata Muram
406^12^Mata Murams
407^6^Allows you to see through your target's eyes with greatly increased night
vision.
407^11^Lightning Warrior
407^12^Lightning Warriors
408^6^Weakens your opponents mind, lowering their intelligence and wisdom.
408^11^Succubus
408^12^
409^6^Conjures a rain of spikes that assaults all creatures in the vicinity of y
our target, causing three waves of between #1 and @1 damage.
409^11^Bazu
409^12^Bazus
410^6^Conjures a rain of swords that assaults all creatures in the vicinity of y
our target, causing three waves of between #1 and @1 damage.
410^11^Feran
410^12^Ferans
411^6^Surrounds your target in a shield of flame, damaging any creature that att
acks them.
411^11^Pyrilen
411^12^Pyrilens
412^1^New Tanaan Crafting Mastery
412^4^Training with the sages and merchants of New Tanaan gives adventurers the
chance to hone their crafting skills. For each rank of this ability that you pu
rchase, you are able to raise an additional trade skill past its Specialization
level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching
, Jewelcraft, Pottery, and Tailoring.)
412^6^Surrounds your target in a shield of lava, damaging any creature that atta
cks them.
412^11^Chimera
412^12^Chimeras
413^6^A forbidden word that causes between #1 and @1 damage to all nearby enemie
s.
413^11^Dragorn
413^12^Dragorns
414^6^A forbidden word that causes between #1 and @1 damage to all nearby enemie
s.
414^11^Murkglider
414^12^Murkgliders
415^6^A forbidden word that causes between #1 and @1 damage to all nearby enemie
s.
415^11^Rat
415^12^Rats
416^6^A forbidden word that causes between #1 and @1 damage to all nearby enemie
s.
416^11^Bat
416^12^Bats
417^6^Renews the endurance of your target, replenishing their stamina.
417^11^Gelidran
417^12^Gelidrans
418^1^Planar Power
418^4^This ability raises the maximum that your statistics can be raised to, wit
h items or spells, by 5 points per rank. You may train in this ability once eac
h level, beginning at level 61.
418^6^Calls down lightning from the sky, causing between #1 and @1 damage to all
those in the vicinity of your target.
418^11^Discordling
418^12^Discordlings
419^6^Calls down lightning from the sky, causing between #1 and @1 damage to you
r target.
419^11^Girplan
419^12^Girplans
420^6^Calls down lightning from the sky, causing between #1 and @1 damage to all
those in the vicinity of your target.
420^11^Minotaur
420^12^Minotaurs
421^6^Hardens the skin of your target, increasing their hit points and armor cla
ss for %z.
421^11^Dragorn Box
421^12^Dragorn Boxes
422^6^Hardens the skin of your target, increasing their hit points and armor cla
ss for %z.
422^11^Runed Orb
422^12^Runed Orbs
423^1^Planar Durability
423^4^The planes demand a certain hardiness of those who adventure within. Each
rank of this ability adds an additional 1.5% to your maximum hit points. You g
ain the ability to train an additional rank at levels 61, 63, and 65.
423^6^Hardens the skin of your target, increasing their hit points and armor cla
ss for %z.
423^11^Dragon Bones
423^12^Dragon Bones
424^6^Imbues your target with the spirit of a scaled wolf, increasing their move
ment speed for %z. Any attack, or spell cast by your target will break the ench
antment.
424^11^Muramite Armor Pile
424^12^Muramite Armor Piles
425^6^Fills you with the spirit of the wild, allowing you to take the form of a
wolf for %z, increasing your movement speed, and attack rating.
425^11^Crystal Shard
425^12^Crystal Shards
426^1^Innate Enlightenment
426^4^Those who have meditated on the Plane of Tranquility find themselves able
to expand their capacity of both Insight and Intellect. Each rank of this abili
ty raises the maximum that you may raise your Intelligence and Wisdom by ten poi
nts. You may train in this ability once each level, beginning at level 61.
426^6^Fills you with the spirit of the wild, allowing you to take the form a wol
f for %z, increasing your movement rate, and attack rating.
426^11^Portal
426^12^Portals
427^6^Fills you with the spirit of the wild, allowing you to take the form a wol
f for %z.
427^11^Coin Purse
427^12^Coin Purses
428^6^Fills your group with the spirit of the wild, allowing them to take the fo
rm of a wolf for %z.
428^11^Rock Pile
428^12^Rock Piles
429^6^Fills your target with the power of the stone, increasing their strength f
or %z.
429^11^Murkglider Egg Sack
429^12^Murkglider Egg Sacks
430^6^Fills your target with the power of the storm, increasing their strength f
or %z.
430^11^Drake
430^12^Drakes
431^1^Advanced Spell Casting Mastery
431^4^This ability increases the chance of making your specialization checks by
five percent per rank. The effect reduces your chance to fizzle and increases yo
ur chance of using less mana when casting a spell. You may train in this abilit
y once each level upon reaching levels 62, 63, and 64.
431^6^Places a shifting shield on your target, increasing their armor class for
%z.
431^11^Dervish
431^12^Dervishes
432^6^Surrounds your target in a shield of spikes that cause damage to anything
that strikes them for %z.
432^11^Drake
432^12^Drakes
433^6^Ignites your target's skin, doing #1 damage, and lowering their ice resist
ance for %z.
433^11^Goblin
433^12^Goblins
434^1^Advanced Healing Adept
434^4^This ability increases the maximum effectiveness of your healing spells by
three percent per rank. You may train in this ability once each level, upon re
aching levels 62, 63, and 64.
434^6^Fills your target's blood with poison, causing #2 damage initially and bet
ween #3 and @3 damage every six seconds for %z.
434^11^Kirin
434^12^Kirins
435^6^Fills your target's blood with poison, causing #2 damage initially and bet
ween #3 and @3 damage every six seconds for %z.
435^11^Dragon
435^12^Dragons
436^6^Fills your target's blood with poison, causing #2 damage initially and bet
ween #3 and @3 damage every six seconds for %z.
436^11^Basilisk
436^12^Basilisks
437^1^Advanced Healing Gift
437^4^This ability increases your chance to score an exceptional heal by two per
cent per rank. An exceptional heal doubles the healing value of the spell. You
may train in this ability once each level, upon reaching levels 62, 63, and 64.
437^6^Creates a rain of poison, causing three waves of #1 damage to everything i
n a small radius around your target.
437^11^Dragon
437^12^Dragons
438^6^Creates a rain of poison, causing three waves of #1 damage to everything i
n a small radius around your target.
438^11^Dragon
438^12^Dragons
439^6^Crystallizes mana into a physical form. This spell consumes a poison vial
and a peridot when cast.
439^11^Puma
439^12^Pumas
440^1^Coup de Grace
440^4^This ability gives you a chance to immediately slay an NPC that is below t
en percent health and fleeing with a single, well placed strike. The first level
works on NPC's below level 55, the second on NPC's below 57, and the third on N
PC's below 59. You may train in this ability once each level, upon reaching le
vels 62, 63, and 64.
440^6^Animates an undead servant.. Consumes a bone chip when cast.
440^11^Spider
440^12^Spiders
441^6^Animates an undead servant.. Consumes a bone chip when cast.
441^11^Spider Queen
441^12^Spider Queens
442^6^Animates an undead servant.. Consumes a bone chip when cast.
442^11^Animated Statue
442^12^Animated Statues
443^1^Fury of the Ages
443^4^This ability further increases your chance to score a critical blow agains
t your opponent. You may train in this ability once each level, upon reaching l
evels 62, 63, and 64.
443^6^Animates an undead servant. Consumes a bone chip when cast.
443^11^UNKNOWN RACE
443^12^
444^6^Restores your undead servant, healing between #1 and @1 hit points and cur
ing them of diseases, poisons, and curses.
444^11^UNKNOWN RACE
444^12^
445^6^Drains your target of life energy, siphoning between #1 and @1 hit points.
445^11^Dragon Egg
445^12^Dragon Eggs
446^1^Mastery of the Past
446^4^This ability makes it impossible for you to fizzle a spell. The first leve
l affects all spells below level 54. The second, on all spells below level 56.
The third, on all spells below level 58. You may train in this ability once ea
ch level, upon reaching levels 62, 63, and 64.
446^6^Drains your target of life energy, siphoning between #1 and @1 hit points.
446^11^Dragon Statue
446^12^Dragon Statues
447^6^Drains your target of life energy, siphoning between #1 and @1 hit points.
447^11^Lava Rock
447^12^Lava Rocks
448^6^Numbs the awareness of the undead, making them less likely to attack. Thi
s spell works on creatures up to level @1.
448^11^Animated Statue
448^12^Animated Statues
449^1^Lightning Reflexes
449^4^This ability further increases your chance of completely avoiding incoming
melee damage. You may train in this ability once each level after reaching leve
l 61.
449^6^Intensifies the power of your undead servant, increasing their strength, a
rmor class, and attack speed.
449^11^Spider Egg Sack
449^12^Spider Egg Sacks
450^6^Constricts your target's throat, causing between #1 and @1 damage initiall
y and between #4 and @4 damage every six seconds for %z, as well as lowering the
ir strength and agility.
450^11^Lava Spider
450^12^Lava Spiders
451^6^Heats the blood of your target, causing between #1 and @1 damage every 6 s
econds for %z.
451^11^Lava Spider Queen
451^12^Lava Spider Queens
452^6^Summons a dooming darkness that binds your target's feet, decreasing their
movement rate, and doing #1 damage every 6 seconds for %z.
452^11^Dragon
452^12^Dragons
453^6^Summons a cascading darkness that binds your target's feet, decreasing the
ir movement rate, and doing #1 damage every 6 seconds for %z.
453^11^Giant
453^12^Giants
454^1^Innate Defense
454^4^This ability further increases your mitigation of incoming melee damage. Y
ou may train in this ability once each level after reaching level 61.
454^6^Drains #3 of your target's life energy and transfers it to you every 6 sec
onds for %z.
454^11^Werewolf
454^12^Werewolves
455^6^Drains the strength of all nearby creatures for %z.
455^11^Kobold
455^12^Kobolds
456^6^Drains #3 of your target's life energy and transfers it to you every 6 sec
onds for %z.
456^11^Sporali
456^12^Sporalis
457^6^Grants your target the power of the dead, including levitation, increased
poison resistance, water breathing, and the ability to see invisible creatures.
457^11^Gnomework
457^12^Gnomeworks
458^6^Creates a fire spiral that causes between #1 and @1 damage to all creature
s in the vicinity of your target.
458^11^Orc
458^12^Orcs
459^1^Radiant Cure
459^2^Group
459^3^Cure
459^4^This ability grants its wielder the ability to cure their party of many af
flictions, poisons, curses, and harmful magics. You may train in the ranks of t
his ability at or after levels 61, 63, and 65.
459^6^Creates an energy spiral that causes between #1 and @1 damage to all creat
ures in the vicinity of your target.
459^11^Corathus
459^12^Corathus
460^6^Creates an energy spiral that causes between #1 and @1 damage to all creat
ures in the vicinity of your target.
460^11^Coral
460^12^Corals
461^6^Creates an aura of force around you, causing between #1 and @1 damage to a
ll nearby creatures.
461^11^Drachnid
461^12^Drachnids
462^1^Hastened Divinity
462^4^This ability decreases the amount of time required between uses of Bestow
Divine Aura by ten percent per rank. You may train in this ability once each lev
el, upon reaching level 63.
462^6^Creates a column of lightning, causing between #1 and @1 damage to several
creatures in the vicinity of your target.
462^11^Drachnid Cocoon
462^12^Drachnid Cocoons
463^6^Creates a circle of force, causing between #1 and @1 damage to several cre
atures in the vicinity of your target.
463^11^Fungus Patch
463^12^
464^6^Surrounds your target in frost, causing between #1 and @1 damage.
464^11^Gargoyle
464^12^Gargoyles
465^1^Hastened Turning
465^4^This ability decreases the amount of time required between uses of Turn Un
dead by ten percent per rank. You may train in this ability once each level, upo
n reaching level 63.
465^6^Surrounds your target in an inferno, causing between #1 and @1 damage.
465^11^Witheran
465^12^Witherans
466^6^Strikes your target with an arch of lightning, causing between #1 and @1 d
amage.
466^11^Dark Lord
466^12^
467^6^Calls down a lightning storm that falls in three waves, causing between #1
and @1 damage to all creatures in the vicinity of your target.
467^11^Shiliskin
467^12^Shiliskins
468^1^Hastened Purification of the Soul
468^4^This ability decreases the amount of time required between uses of Purify
Soul by ten percent per rank. You may train in this ability once each level, upo
n reaching level 63.
468^6^Calls down an energy storm that falls in three waves, causing between #1 a
nd @1 damage to all creatures in the vicinity of your target.
468^11^Snake
468^12^Snakes
469^6^Calls down a storm of lava that falls in three waves, causing between #1 a
nd @1 damage to all creatures in the vicinity of your target.
469^11^Evil Eye
469^12^Evil Eyes
470^6^Strikes your target with a thunderbolt, causing between #1 and @1 damage.
470^11^Minotaur
470^12^Minotaurs
471^1^Hastened Gathering
471^4^This ability decreases the amount of time required between uses of Gather
Mana by ten percent per rank. You may train in this ability once each level, upo
n reaching level 63.
471^6^Strikes your target with energy, stunning them briefly and causing between
#1 and @1 damage.
471^11^Zombie
471^12^Zombies
472^11^Clockwork Boar
472^12^Clockwork Boars
473^11^Fairy
473^12^Fairies
474^1^Hastened Rabidity
474^4^This ability decreases the amount of time required between uses of Rabid B
ear by four minutes per rank. You may train in this ability once each level, upo
n reaching level 63.
474^11^Witheran
474^12^Witherans
476^6^Drains your target of life energy, siphoning between #1 and @1 damage.
477^1^Hastened Exodus
477^4^This ability decreases the amount of time required between uses of Exodus
by ten percent per rank. You may train in this ability once each level, upon rea
ching level 63.
477^6^Creates a bolt of fire that burns your target, causing between #1 and @1 d
amage.
478^6^Allows your metabolism to function without oxygen, allowing you to survive
without air for %z. This spell requires a handful of fish scales to cast.
479^6^Surrounds your target in an inferno shield, damaging any creature that att
acks them.
480^1^Hastened Root
480^4^This ability decreases the amount of time required between uses of Strong
Root by ten percent per rank. You may train in this ability once each level, upo
n reaching level 63.
480^6^Calls upon the judgment of the gods, allowing a chance for the target to f
orget those that have harmed them.
481^6^Covers your target in a shimmer of runes that absorb damage. Consumes a c
at's eye agate when cast.
482^6^Covers your target in a shimmer of runes that absorb damage. Consumes a b
loodstone when cast.
483^1^Hastened Mending
483^4^This ability decreases the amount of time required between uses of Mend Co
mpanion by ten percent per rank. You may train in this ability once each level,
upon reaching level 63.
483^6^Covers your target in a shimmer of runes that absorb damage . Consumes a
jasper when cast.
484^6^Covers your target in a shimmer of runes that absorb damage. Consumes a pe
ridot when cast.
485^6^Covers your target in a shimmer of holy runes, increasing their hit points
for %z.
486^1^Hastened Banishment
486^4^This ability decreases the amount of time required between uses of Turn Su
mmoned by ten percent per rank. You may train in this ability once each level, u
pon reaching level 63.
486^6^Covers your target in a shimmer of holy runes, increasing their hit points
for %z.
487^6^Covers your target in a shimmer of holy runes, increasing their hit points
for %z.
488^6^Covers your target in a shimmer of holy runes, increasing their hit points
for %z.
489^1^Hastened Instigation
489^4^This ability decreases the amount of time required between uses of Area Ta
unt by ten percent per rank. You may train in this ability once each level, upon
reaching level 63.
489^6^Cloaks you in a sympathetic aura, increasing your charisma.
490^6^Commands roots to take hold of your target, doing @1 damage and preventing
their movement for %z.
491^6^Animates an undead servant . Consumes a bone chip when cast.
492^1^Furious Rampage
492^4^This ability decreases the amount of time required between uses of Rampage
by ten percent per rank. You may train in this ability once each level, upon re
aching level 63.
492^6^Animates an undead servant.. Consumes a bone chip when cast.
493^6^Animates an undead servant from the remnants of the fallen. Consumes a bo
ne chip when cast.
494^6^Animates an undead servant from the remnants of the fallen. Consumes a bo
ne chip when cast.
495^1^Hastened Purification of the Body
495^4^This ability decreases the amount of time required between uses of Purify
Body by ten percent per rank. You may train in this ability once each level, upo
n reaching level 63.
495^6^Animates an undead servant.. Consumes a bone chip when cast.
496^6^Summons an earth elemental to aid you in battle.
497^6^Summons a water elemental to aid you in battle.
498^1^Hasty Exit
498^4^This ability decreases the amount of time required between uses of Escape
by ten percent per rank. You may train in this ability once each level, upon rea
ching level 63.
498^6^Summons a fire elemental to aid you in battle.
499^6^Summons an air elemental to aid you in battle.
500^6^Covers your face in magical strands, allowing you to see through your tar
get's eyes.
501^1^Hastened Purification
501^4^This ability decreases the amount of time required between uses of Purge P
oison by ten percent per rank. You may train in this ability once each level, up
on reaching level 63.
501^6^Soothes the mind of your target, lowering its aggressiveness for %z. Affec
ts creatures up to level @1
502^6^Drains your target of life energy, siphoning between #1 and @1 hit points.
503^6^Strikes your target with energy, stunning them briefly and causing between
#2 and @2 damage.
504^1^Flash of Steel
504^4^This ability further increases your chance of double riposting your oppone
nt each time you score a successful riposte by ten percent per rank. You may tr
ain in this ability once each level, upon reaching levels 62, 63, and 64.
504^6^Focuses your target's strength into an intense burst, increasing it for a
short time, but then gradually decaying over the next %z
505^6^Inflicts your target with a listless fever, slowing their attack rate for
%z.
506^6^Engulfs your target in a swarm of insects, slowing their attack rate for %
z.
507^1^Divine Arbitration
507^2^Divine
507^3^Arb.
507^4^Using this ability balances the health of your group such that all group m
embers end up with the same amount of damage taken. The first rank does so at a
20 percent penalty to the average, the second rank does so at a 10 percent pena
lty, and the final rank does so at no penalty. You may train the ranks of this
ability at or after levels 61, 63, and 65.
507^6^Engulfs your target in a swarm of insects, slowing their attack rate for %
z.
508^6^Creates a rift of bitter cold, causing between #1 and @1 damage to your ta
rget.
509^6^Creates a rift of bitter cold, causing between #1 and @1 damage to your ta
rget.
510^1^Wrath of the Wild
510^2^Wrath
510^3^of Wild
510^4^Developed by the denizens of Tranquility as a deterrent to potential attac
kers, this ability will shield you with a single-hit, large damage barrier of th
orns. Additional ranks of this ability increase the amount of damage that is in
flicted. You may train the ranks of this ability at or after levels 61, 63, and
65.
510^6^Creates a rift of bitter cold, causing between #1 and @1 damage to your ta
rget.
511^6^Sickens your target with a fever, causing #3 damage initially and between
#2and @2 damage every six seconds for %z.
512^6^Entangles your target's feet with magical roots, slowing their movement sp
eed for up to %z.
513^1^Virulent Paralysis
513^2^Viru.
513^3^Para.
513^4^This ability causes your target to succumb to a sudden, violent attack, af
ter which they are frequently unable to move for a time. Each rank of this abil
ity increases the amount of time that the victim remains immobile. You may trai
n the ranks of this ability at or after levels 61, 63, and 65.
513^6^Calms the ferocity of many animals, making them less likely to attack. Th
is spell works on creatures up to level @1.
514^6^Incites fear in an animal target, causing them to flee.
515^6^Surrounds your body in a coat of thistles that increases your armor class,
as well as harming those that strike you for %z.
516^1^Harvest of Druzzil
516^2^Druzzil
516^3^Harvest
516^4^This ability gathers streams of additional mana into your being. You may
train this ability at or after level 62.
516^6^Surrounds your body in a coat of barbs that increases your armor class, as
well as harming those that strike you for %z.
517^1^Eldritch Rune
517^2^Eldritch
517^3^Rune
517^4^This ability provides Enchanters with an additional line of defense in the
form of an added self-only rune. Each rank of this ability provides a stronger
rune than the previous. You may train the ranks of this ability at or after le
vels 61, 63, and 65.
517^6^Surrounds your body in a coat of brambles that increases your armor class,
as well as harming those that strike you for %z.
518^6^Surrounds your body in a coat of spikes that increases your armor class, a
s well as harming those that strike you for %z.
519^6^Surrounds your body in a coat of thorns that increases your armor class, a
s well as harming those that strike you for %z.
520^1^Servant of Ro
520^2^Servant
520^3^of Ro
520^4^This ability calls a loyal servant into being who will repeatedly hurl fir
e at your target. Each rank of this ability increases the amount of time that t
he servant is able to remain by your side (45, 70, and 90 seconds). You may tra
in the ranks of this ability at or after levels 61, 63, and 65.
520^6^Summons a whirling wind to stun your target, also doing between #1 and @1
damage.
521^6^Constricts your target's throat, causing between #1 and @1 damage initiall
y and between #4 and @4 damage every six seconds for %z, as well as lowering the
ir strength and agility.
522^6^Calls shadows to conceal your body, allowing you to move undetected by man
y creatures for up to %z.
523^1^Wake the Dead
523^2^Wake
523^3^Dead
523^4^This ability calls the shade of a nearby corpse back to life to serve the
Necromancer. The soulless abomination will fight the target, until called back
to the afterlife some time later. The slave summoned by the first rank of this
ability serves for 60 seconds, and each increasing rank adds 15 additional secon
ds. You may train the ranks of this ability at or after levels 61, 63, and 65.
524^6^Drains your target of life energy, siphoning between #1 and @1 hit points.
525^6^Drains your target of life energy, siphoning between #1 and @1 hit points.
526^1^Suspended Minion
526^2^Suspend
526^3^Minion
526^4^This ability grants the summoner the ability to suspend and recall their e
xisting pet at will, provided they remain in their current zone. The first rank
suspends the pet at its current health only, while the second rank suspends the
pet with all of its beneficial effects as well as its weapons and armor. You m
ay cast a second pet while your first pet is Suspended. You may train the first
rank upon reaching level 62 and the second rank upon reaching level 64.
526^6^Infects your target with a fever, causing them to become more susceptible
to other diseases.
527^6^Infects your target with a fever, causing them to become more susceptible
to other diseases.
528^1^Spirit Call
528^2^Spirit
528^3^Call
528^4^This ability calls a number of spirit companions into existence directed a
t a target. The companions attack the target without question until they are ca
lled back to their home plane 60 seconds later. The initial rank of this abilit
y calls three companions. Additional ranks add one companion each. You may tra
in the ranks of this ability at or after levels 61, 63, and 65.
528^6^Teleports you a large distance away in a random direction.
529^6^Strengthens your vision, allowing you to see much farther.
530^6^Opens a mystical portal that transports you to the Northern Plains of Kara
na.
531^1^Celestial Renewal
531^2^Celest
531^3^Renew
531^4^This ability grants improvements to your existing Celestial Regeneration.
You may train in the two ranks of this ability at or after levels 63 and 64.
531^6^Opens a mystical portal that transports you to the Western Commonlands.
532^6^Opens a mystical portal that transports you to the Butcherblock Mountains.
533^1^Allegiant Familiar
533^2^Alle.
533^4^This ability will cause your existing Improved Familiar to summon an even
more powerful companion. This familiar provides even greater benefits to its ow
ner than its predecessor.
533^6^Opens a mystical portal that transports you to the Toxxulia Forest
534^1^Hand of Piety
534^2^Hand of
534^3^Piety
534^4^This ability invokes the direct blessing of your deity upon all of those n
earby. All group members in range are healed 750 hit points in the first rank,
and successive ranks each add 250. You may train in this ability at or after le
vels 61, 63, and 65.
534^6^Opens a mystical portal that transports you to the Lavastorm Mountains.
535^6^Opens a mystical portal that transports you to the Southern Desert of Ro.
536^6^Opens a mystical portal that transports you to the Feerrott Jungle.
537^1^Mithaniel's Binding
537^4^This ability further increases the amount of healing provided by a single
bandage while binding wounds. The two ranks of this ability may be trained at o
r after levels 63 and 64.
537^6^Opens a mystical portal that transports you to the Steamfont Mountains.
538^6^Opens a mystical portal that transports you to the Misty Thicket.
539^1^Mending of the Tranquil
ge.
613^6^Focuses mana into the form of a magical staff.
614^6^Focuses mana into the form of a magical staff.
615^6^Focuses mana into the form of a runed staff.
616^1^Host of the Elements
616^2^Host of
616^3^Elem.
616^4^This ability calls an assault of elemental minions into existence directed
at a target. The minions attack the target without question until they are cal
led back to their plane 30 seconds later. The initial rank of this ability call
s five elementals. Additional ranks add two elementals each. You may train the
ranks of this ability at or after levels 63, 64, and 65.
616^6^Focuses mana into the form of a staff of symbols.
617^6^Focuses mana into the form of a runed sword.
618^6^Conjures a dimensional pocket that allows you to carry heavy loads unhinde
red. The pouch, and all of its contents, will be lost if you leave the world of
Norrath for a significant period of time.
619^1^Call of Xuzl
619^2^Call of
619^3^Xuzl
619^4^This ability calls a number of swords of Xuzl into existence directed at a
target. The swords attack the target until they dissipate 45 seconds later. T
he initial rank of this ability calls two swords. Additional ranks add one swor
d each. You may train the ranks of this ability at or after levels 61, 63, and
65.
619^6^Spins your target in a circle, preventing them from taking any action for
a short time.
620^6^Summons an earth elemental to aid you in battle.
621^6^Summons a water elemental to aid you in battle.
622^1^Hastened Stealth
622^4^This ability reduces the time between which you may attempt to hide or eva
de by one second per rank. You may train the ranks of this ability at or after
levels 61, 62, and 63.
622^6^Summons a fire elemental to aid you in battle.
623^6^Summons an air elemental to aid you in battle.
624^6^Summons an earth elemental to aid you in battle.
625^1^Ingenuity
625^4^Years of experimentation have led to the discovery of how to gain addition
al performance (in the form of critical spell hits) from weapons and other items
. You may train in this ability at or after levels 61, 63, and 65.
625^6^Summons a water elemental to aid you in battle.
626^6^Summons a fire elemental to aid you in battle.
627^6^Summons an air elemental to aid you in battle.
628^1^Fleet of Foot
628^4^This ability allows Bards and their groups the potential to run at previou
sly unheard of speeds. You may train in this ability at or after levels 62 and
64.
628^6^Summons an earth elemental to aid you in battle.
629^6^Summons a water elemental to aid you in battle.
630^1^Fading Memories
630^2^Fading
630^3^Memories
630^4^This ability will cause all NPCs to forget about you. If you are out of i
mmediate combat, this ability will also make you invisible. This ability is usa
ble any time that you have 900 mana.
630^6^Summons a fire elemental to aid you in battle.
631^1^Tactical Mastery
631^4^Studying one's opponent for weaknesses provides the knowledge and ability
to pierce through advanced defenses. Each rank of this ability grants an increa
sing chance of bypassing an opponent's special defenses, such as dodge, block, p
arry, and riposte. You may train in this ability at or after levels 61, 63, and
65.
631^6^Summons an air elemental to aid you in battle.
632^6^Summons an earth elemental to aid you in battle.
633^6^Summons a water elemental to aid you in battle.
634^1^Theft of Life
634^4^This ability grants a chance that the healing effect on your lifetaps will
provide an exceptional amount of healing.
634^6^Summons a fire elemental to aid you in battle.
635^6^Summons an air elemental to aid you in battle.
636^6^Surrounds your target's feet in arcane shackles, slowing their movement sp
eed.
637^1^Fury of Magic
637^4^This ability further increases your chance to score a critical hit with yo
ur direct damage spells.
640^1^Fury of Magic Mastery
640^4^This ability further increases your chance to score a critical hit with yo
ur direct damage spells.
640^6^Improves your visual range, allowing you to see farther for %z.
641^6^Grips your body in an unholy darkness, slowly draining your hit points whi
le regenerating your mana.
642^6^Grips your body in an unholy darkness, slowly draining your hit points whi
le regenerating your mana.
643^1^Project Illusion
643^2^Project
643^3^Illusion
643^4^This ability allows you to project your innate talent with illusions upon
others. (Activating this ability on a targeted group member causes your next il
lusion spell to affect that target.)
643^6^Grips your body in an unholy darkness, slowly draining your hit points whi
le regenerating your mana.
644^1^Headshot
644^4^This ability provides you the chance of instantly killing an opponent(huma
noid only) who is too far below you in level to provide a challenge, when using
a bow.
644^6^Grips your body in an unholy darkness, slowly draining your hit points whi
le regenerating your mana.
645^1^Entrap
645^2^Entrap
645^4^This ability provides you an additional means of entrapping, or more speci
fically, ensnaring an opponent.
645^6^Weakens your opponent, lowering their strength.
646^1^Unholy Touch
646^4^A further enhancement to Improved Harm Touch, this ability grants a consid
erable bonus to the amount of damage done by that ability. You gain the ability
to train an additional rank at levels 61, 63, and 65.
646^6^Cloaks you in a radiant visage, increasing your charisma.
647^6^Cloaks you in adorning grace, increasing your charisma.
648^6^Hardens your skin and fills your arms with energy, increasing strength and
absorbing damage, while also decreasing your agility.
649^1^Total Domination
649^4^This ability adds strength to your charm spells. Victims of your charm sp
ells are less likely to break out of their charms early.
649^6^Places a spiritual protection on your target, increasing their armor class
for %z.
650^6^Causes your target's image to blur, making it harder for your opponents to
hit you by increasing your armor class.
651^6^Causes your target's image to blur, making it harder for your opponents to
hit you by increasing your armor class.
652^1^Stalwart Endurance
671^4^This ability will increase the amount of mana returned to you when reclaim
ing your pet.
671^6^Ignites your target's skin, doing between #1 and @1 damage.
672^1^Swift Journey
672^4^This ability will slightly modify your base run speed. This modification d
oes NOT stack with movement rate spell effects.
672^6^Calls upon the retribution of the gods to strike your target, causing betw
een #1 and @1 damage.
673^6^Strikes your target with a chaotic burst of mental energy, causing between
#1 and @1 damage.
674^1^Convalescence
674^4^This ability raises your regeneration ability by 1 point per ability level
.
674^6^Opens an arcane portal that teleports your entire group to the Plane of Sk
y. Consumes a Cloudy Stone of Veeshan when cast.
675^6^Summons a magical hammer that is particularly adept at smiting undead.
676^1^Lasting Breath
676^4^This ability increases the amount of air you can hold in your lungs.
676^6^Causes your target's ears to echo with the barking of Tashan, lowering the
ir magic resistance.
677^6^Causes your target's ears to echo with the barking of Tashan, lowering the
ir magic resistance.
678^1^Packrat
678^4^Each rank in this ability improves the efficiency with which you store you
r gear, effectively reducing your overall weight.
678^6^Causes your target's ears to echo with the barking of Tashan, lowering the
ir magic resistance.
679^6^Imbues your eyes with infravision, allowing greatly improved sight in dark
areas.
680^6^Surrounds your target in a barrier of combustion, damaging any creature th
at attacks them.
681^6^Animates a weapon and shield to attack your enemies. Consumes a tiny dagg
er when cast.
682^6^Animates a weapon and shield to attack your enemies. Consumes a tiny dagg
er when cast.
683^1^Heightened Endurance
683^4^This ability raises your natural endurance regeneration by 1 point per abi
lity level.
683^6^Animates a weapon and shield to attack your enemies. Consumes a tiny dagg
er when cast.
684^6^Animates a weapon and shield to attack your enemies. Consumes a tiny dagg
er when cast.
685^6^Animates a weapon and shield to attack your enemies. Consumes a tiny dagg
er when cast.
686^1^Weapon Affinity
686^4^Through years of practice, you develop a close bond with your weapons. Th
is affinity enhances the performance of your weapons by increasing the rate that
they trigger effects.
686^6^Animates a weapon and shield to attack your enemies. Consumes a tiny dagg
er when cast.
687^6^Animates a weapon and shield to attack your enemies. Consumes a tiny dagg
er when cast.
688^6^Animates a weapon and shield to attack your enemies. Consumes a tiny dagg
er when cast.
689^6^Animates a weapon and shield to attack your enemies. Consumes a tiny dagg
er when cast.
690^6^Animates a weapon and shield to attack your enemies. Consumes a tiny dagg
er when cast.
691^1^Secondary Forte
691^4^This ability allows you to advance a second arcane specialization past the
limit of 50. After acquiring this ability, the next specialization to go over
50 becomes your secondary forte. The second specialization is limited to a maxi
mum skill of 100.
691^6^Hurls a magically burning arrow at your target, causing #1 damage.
692^1^Persistent Casting
692^4^Your highly developed concentration creates the possibility of continuing
to cast spells while stunned. Increased ranks in this ability increase the chan
ce that your spells will not be interrupted by stuns.
692^6^Drains your target of life energy, siphoning between #1 and @1 hit points.
693^6^Bestows divine might upon you, providing a chance to channel the will of t
he gods through your weapon when attacking.
694^6^Transfers your own health to your target at a rate of #4 hit points every
six seconds for %z.
695^1^Tune of Pursuance
695^4^Each rank in this ability increases your tracking skill maximum by 10.
695^6^Distills mana into a physical form. This spell consumes a poison vial and
two sapphires when cast.
696^6^Distills mana into a physical form. This spell consumes a poison vial and
four rubies when cast.
697^6^Calms your target's thoughts, allowing them to regenerate mana more quickl
y.
698^6^Provides a mystical sense that points you towards your target's nearest co
rpse. If no target is chosen the spell points you toward the nearest non-specif
ic corpse.
699^6^Inflicts severe damage upon a targeted plant, causing between #1 and @1 da
mage.
700^1^Improved Instrument Mastery
700^4^This ability allows for improved use of all instrument types.
700^6^A simple tune that increases the strength, dexterity, and armor class of g
roup members.
701^1^Improved Singing Mastery
701^4^This ability allows for specialization and improved use of your voice.
701^6^An ancient anthem that increases the strength and attack rate of your grou
p.
702^1^Exultant Bellowing
702^4^Ranks in this ability increase the highest level of NPC that you can stun
with your Boastful Bellows.
702^6^A crescendo that increases your group's attack speed, as well as increasin
g their strength and armor class.
703^6^Clashing notes that cause between #1 and @1 damage and lower the armor cla
ss of any nearby creature.
704^6^A great bellow that causes between #1 and @1 damage to your opponent and
potentially interrupts their casting.
705^6^This melody encompasses all nearby creatures in magical bonds, slowing the
ir attack speed.
706^6^A terrifying screech that causes nearby enemies to run in terror.
707^1^Echo of Taelosia
707^4^This ability allows for further improvements in the use of all instrument
and singing types.
707^6^A magical chant that causes damage to an enemy and makes them more vulnera
ble to magic.
708^6^A quiet tune that improves your faction standing with all creatures associ
ated with your target.
709^6^A mystic tune that offers your group protection from magic and increases
their armor class.
710^1^Internal Metronome
710^4^Some bards possess a sense that allows them to sustain a rhythm with mecha
nical precision. Higher ranks in this ability decrease the chance to miss a not
e.
710^6^A mystic tune that offers your group protection from fire, ice, and magic.
711^6^A mystic tune that offers your group protection from poison, disease, and
magic.
712^6^This psalm surrounds your group in an aura of fire, granting them protecti
on from cold, as well as harming anything that attacks them.
713^6^This psalm surrounds your group in an aura of cold, affording them protect
ion from fire, as well as harming anything that attacks them.
714^6^A mystic psalm enfolds your group, protecting them from magic as well as r
egenerating their health.
715^1^Pious Supplication
715^4^This ability increases the healing of your Hand of Piety ability.
715^6^This psalm surrounds your group in an aura of vitality, affording them pro
tection from disease, as well as harming anything that attacks them.
716^6^This psalm surrounds your group in an aura of purity, affording them prote
ction from poison, as well as harming anything that attacks them.
717^6^The quick pace of this song fills your feet with speed, increasing the mov
ement rate of your group.
718^1^Bestial Alignment
718^2^Bestial
718^3^Alignment
718^4^Transforms beastlords into the likeness of their warders, greatly increasi
ng their destructive power.
718^6^An aria that allows your group to levitate for a short time.
719^6^This sonnet surrounds your body with a light fog, allowing you to slip by
many creatures undetected. This song also allows you to see invisible creatures
.
720^6^A clairvoyant chorus which points you towards your target's nearest corpse
. If nothing is targeted then it will point you to the closest corpse of any ki
nd.
721^1^Wrath of Xuzl
721^4^This ability provides an upgrade to your Call of Xuzl, summoning flaming s
words to attack your target. The first rank of this ability calls two swords.
The second rank calls forth three.
721^6^This song weaves a magical mesh around your eyes, allowing you to see what
your target sees.
722^6^A simple jig which fills your group with energy, regenerating their stamin
a.
723^1^Feral Swipe
723^2^Feral
723^3^Swipe
723^4^This ability allows the beastlord to make an additional vicious attack aga
inst their foe.
723^6^A quiet chorus that clears the minds of your group, allowing them to regen
erate their mana faster.
724^1^Warder's Fury
724^4^This ability imbues your warder with the ability to land critical hits.
724^6^A quiet lullaby that causes your target to fall into an enchanted sleep.
Affects creatures up to level @1
725^6^An enticing melody that charms the target, allowing you to command it.
726^6^An aria that can strip away magical effects from your target.
727^6^A melody that strips the magical effects from everyone in your group.
728^6^A sad song that calms the aggressive nature of many creatures. Affects cre
atures up to level @1.
729^1^Warder's Alacrity
729^4^This ability imbues your warder with the ability to flurry attacks.
729^6^A song that surrounds your head with a cloud of air bubbles, allowing you
to breath underwater indefinitely.
730^6^A screeching dissonance that causes between #1 and @1 damage to all nearb
y creatures and lowers their armor class.
731^6^Creates a freezing ice storm that causes #1 damage to several creatures in
the vicinity of your target.
732^6^Summons a giant comet of ice from the sky, causing between #1 and @1 damag
e to your target.
733^6^Creates a ring of chaotic flames, causing #1 damage to all nearby creature
s.
734^1^Pet Affinity
734^4^This ability makes your summoned pets a valid target for beneficial group
spells.
734^6^An ancient war song that speeds your attacks and raises your armor class a
nd strength.
735^1^Mastery of the Past
735^4^This ability makes it impossible for you to fizzle a spell. The first lev
el affects all spells below level 54. The second level affects all spells below
56. The third level affects all spells below level 58.
735^6^This song grants your group the ability to see invisible beings, as well a
s greatly enhancing night vision.
736^6^A harsh dissonance that assails the minds of all nearby creatures, drainin
g their mana.
737^6^An ancient tune that provides arcane information about the item that your
target is holding.
738^1^Spell Casting Subtlety
738^4^After training in this ability, NPCs will notice your magical activities 5
, 10, and 20 percent less.
738^6^This song engulfs your target in magical bonds, slowing their movement and
attack speed.
739^6^A chaotic chorus that causes your group to randomly teleport short distanc
es.
740^6^An energetic verse which hastens the attack speed of your group.
741^1^Touch of the Divine
741^2^Touch of
741^3^the Divine
741^4^Sometimes when the masters of the divine pass on, they are returned to Nor
rath to continue their holy work. This ability provides clerics with a chance to
return to life when they meet death.
741^6^A quiet lullaby that causes your target to fall into a magical sleep. Aff
ects creatures up to level @1.
742^6^A dark dirge that causes between #1 and @1 damage to all enemies in an are
a around your target.
743^6^A fiery chant that causes between #1 and @1 damage to your target every 6
seconds and makes them more vulnerable to fire.
744^6^A frozen chant that causes between #1 and @1 damage to an enemy and makes
them more vulnerable to cold.
745^6^A quiet elegy that bolsters the intelligence and wisdom of your group.
746^1^Divine Avatar
746^2^Divine
746^3^Avatar
746^4^This ability infuses you with a divine spirit, greatly increasing your phy
sical prowess for a short period of time.
746^6^A collection of chords that binds nearby enemies in magical cords, slowing
their attacks and causing them damage.
747^6^A victorious verse that fills the arms of your group with energy, increasi
ng their attack rate, strength, and agility.
748^6^A melody that offers your group protection from spell damage as well as i
ncreasing their strength and health regeneration.
749^1^Exquisite Benediction
749^2^Exquisite
749^3^Benediction
749^4^Use of this ability creates a stationary ward that continually heals every
one around it. Increased ranks improve the healing capabilities of the ward.
749^6^An ancient war song that increases your attack speed, strength, and attack
rating.
750^6^A bewitching melody that charms the target, allowing you to command it.
752^6^Attacks the mind of your target, causing them to forget some of the damage
you have done to them.
753^6^Beckons to the plants of the wild, allowing you to control them.
754^1^Quickened Curing
754^2^Quickened
754^4^This ability decreases the reuse time of Radiant Cure by 10 percent per ra
nk.
754^6^Channels your body's energy to refresh your mind, trading hit points for m
ana.
755^6^Tears the flesh from your target, causing between #1 and @1 damage.
757^1^Nature's Boon
757^2^Nature's Boon
757^4^Use of this ability creates a stationary ward that continually heals every
one around it. Increased ranks improve the healing capabilities of the ward.
758^3^Curing
758^6^Drains your target of life energy, siphoning between #1 and @1 damage.
759^6^Summons a mistwalker to your side to momentarily aid you in battle.
760^6^Fills your target with poison, lowering their strength for up to %z.
761^6^Fills your target with deadly poison, causing between #1 and @1 damage.
762^1^Advanced Tracking
762^4^Each rank in this ability increases your tracking skill cap by 10.
762^6^Fills your target's muscle with a toxin that lowers movement rate for up t
o %z.
763^6^Briefly stuns and injects a deadly poison into your target's system causin
g between #1 and @1 damage.
764^6^Causes poison to race through your target's nervous toward the brain, drai
ning between #1 and @1 mana.
765^6^Injects deadly poison into your target, causing between #2 and @2 damage i
nitially, then #3 and @3 damage every 6 seconds for up to %z.
766^6^Causes your target to suffer from vertigo, lower their agility and armor c
lass for up to %z.
767^1^Critical Affliction
767^4^This ability grants damage-over-time spells the chance to have a critical
effect each tick they are active.
767^6^Invokes severe pain to the undead, causing between #1 and @1 damage.
768^6^Strips your target of mystical defenses, lowering fire, cold, magic, and d
isease resistances.
770^1^Fury of Magic Mastery
770^4^This ability further increases your chance to score a critical hit with di
rect damage spells.
771^6^Surrounds you in a swirling maelstrom of color, increasing your regenerati
on and attack rating while also causing damage to any creature that attacks you.
772^6^Surrounds you in a soothing aura of color, increasing your health and mana
regeneration.
773^1^Doppelganger
773^2^Doppelganger
773^4^Through mastery of illusions, enchanters are able to create a mirror of th
emselves to draw the attacks of enemies.
774^6^Surrounds you in spiritual energy, increasing your mystical resistances.
776^1^Enhanced Forgetfulness
776^4^This ability increases the chance that you'll be successful with blurring
the memories of your enemies.
781^1^Mesmerization Mastery
781^4^This ability increases the duration of all of your mesmerization spells.
782^1^Quick Mass Group Buff
782^4^This ability decreases the reuse time on Mass Group Buff by 10 percent per
rank.
785^1^Shared Health
785^2^Shared
785^3^Health
785^4^When activated, this ability causes half of the damage you take to be tran
sferred to your summoned pet. Additional ranks increase the maximum amount of d
amage that can be transferred per hit.
790^1^Elemental Fury
790^4^This ability imbues your elementals with the ability to land critical hits
.
795^1^Elemental Alacrity
795^4^This ability imbues summoned elementals with the ability to flurry attacks
.
797^6^Instantly returns you to your bind point.
800^1^Elemental Agility
800^4^This ability increases your elemental's ability to avoid melee damage.
803^1^Elemental Durability
803^4^This ability increases the maximum hit points of your elementals by 2, 5,
and 10 percent. The percentage is based on the elemental's base hit points.
806^1^Sinister Strikes
806^4^This ability increases the damage you cause when attacking with a weapon i
n your secondary hand.
807^1^Strikethrough
807^4^This ability gives you a chance to bypass your opponents special defenses
such as dodge, block, parry, and riposte.
810^1^Stonewall
810^4^Each rank in this ability gives monks an increasing chance for their feign
ed deaths to not be revealed by spells cast upon them. At the highest rank, mon
ks become immune to feign breaking on a resisted spell and have a good chance of
feigning through a spell that successfully hits them.
815^1^Rapid Strikes
815^4^This ability gives you the chance to perform up to two additional attacks
with your primary hand. Additional ranks increase the chance you'll perform the
se additional attacks.
820^1^Kick Mastery
820^4^Ranks in this ability increase the minimum damage of your flying kick.
823^1^Heightened Awareness
823^4^This ability gives you the chance to block attacks that originate behind y
ou. Additional ranks increase the effectiveness.
824^6^Lowers the mystical fire and cold resistances of your target.
826^6^A whirlwind traps your target in the air, causing a great spin as well as
#3 damage.
828^1^Destructive Force
828^2^Destructive
828^3^Force
828^4^When activated, your attacks will strike every enemy around you. Addition
al ranks increase the duration of the effect.
831^1^Swarm of Decay
831^2^Swarm
831^3^of Decay
831^4^This ability summons a swarm of skeletal archers to harry your foes.
834^1^Death's Fury
834^4^This ability imbues your pet with the ability to land critical hits.
839^1^Quickening of Death
839^4^This ability imbues your pet with the ability to flurry attacks.
844^1^Advanced Theft of Life
844^4^This ability increases the chance that the healing effect of your lifetaps
will provide an exceptional amount of healing.
846^1^Triple Backstab
846^4^Each rank in this ability grants the rogue an increasing chance to attempt
an additional backstab after a successful double backstab.
849^1^Hastened Piety
849^4^This ability decreases the reuse time for Hand of Piety by 4 minutes per l
evel.
851^6^Hurls great ice shards at your target, causing between #1 and @1 damage.
852^1^Immobilizing Bash
852^4^This ability increases the chance that your bashes will stun the enemy.
855^1^Vicious Smash
855^4^This ability increases the damage you do with your bashes.
858^6^Summons the spirit of Golin to your side.
860^1^Radiant Cure
860^2^Radiant Cure
860^4^This ability grants its wielder the ability to cure their party of many af
flictions, poisons, curses, and harmful magics.
863^1^Purification
863^2^Purification
863^4^A paladin is pure not just in mind, but in body as well. This ability all
ows paladins to remove harmful maladies from themselves.
864^1^Precision of the Pathfinder
864^4^Ranks in this ability increase the accuracy of your melee attacks.
864^6^Summons a mechanical merchant to your side.
865^6^Summons a mechanical banker to your side.
867^1^Coat of Thistles
867^4^This ability intensifies the overall effect of damage shields that are cas
t on you. Additional ranks increase the effectiveness of this ability.
868^6^A quiet lullaby that causes your target to fall into an enchanted sleep.
Affects creatures up to level @1.
870^6^Sends a strange refreshing poison through your system, healing you for #2
damage while stunning you for long period of time.
871^6^Fills you with a rush of energy, healing initially for #2 damage, but caus
ing #3 damage every 6 seconds for up to %z.
872^1^Flaming Arrows
872^2^Flaming
872^3^Arrows
872^4^While activated, this ability consumes your mana to imbue your arrows with
flames that set your opponent alight for a short period. You can deactivate thi
s ability at any time.
872^6^Teleports you a short distance from your current location.
873^6^Causes your body to fervidly heal itself, increasing your regeneration, bu
t rendering you unable to move your feet.
874^6^Imbues your feet with speed, increasing your movement rate for up to %z.
875^1^Frost Arrows
875^2^Frost
875^3^Arrows
875^4^While active, this ability channels the ranger's mana to imbue arrows with
an icy impact that freezes the target for a short period.
876^6^Slows the movement of your major muscles, causing you to attack slower whi
le increasing your regeneration for up to %z.
877^6^Converts the power of your body into mental energy.
878^1^Seized Opportunity
878^2^Seized
878^3^Opportunity
878^4^Through experience, skilled rogues can take advantage of openings in their
opponents' defenses to land deadly strikes even from the front.
878^6^Converts the power of your mind into physical health.
879^6^Fills you with the essence of a troll, increase your strength and regenera
tion rate for up to %z.
880^6^Fills your body with pulsing energy, increasing your strength and regenera
tion rate for up to %z.
881^1^Trap Circumvention
881^2^Trap
881^3^Circumvention
881^4^Each rank of this ability decreases the chance that you will set off a tra
916^6^Covers your target's skin in a thin layer of stone, causing #2 damage and
preventing movement for a short time.
917^6^Engulfs your target in fire, causing between #1 and @1 damage.
918^1^Extended Shielding
918^4^Each rank in this ability increases the range of your shielding ability.
918^6^Tears the life from your target, siphoning between #1 and @1 damage.
921^1^Ro's Flaming Familiar
921^2^Ro's Flaming
921^3^Familiar
921^4^This ability provides you with a familiar that strengthens the effects of
your fire-based spells.
922^1^E'ci's Icy Familiar
922^2^E'ci's Icy
922^3^Familiar
922^4^This ability provides you with a familiar that strengthens the effects of
your ice-based spells.
922^6^Invokes a deafening shriek that will cause between #1 and @1 damage to you
r target.
923^1^Druzzil's Mystical Familiar
923^2^Druzzil's Mystical
923^3^Familiar
923^4^This ability provides you with a familiar that strengthens the effects of
your magic-based spells.
924^1^Advanced Fury of Magic Mastery
924^4^This ability further increases your chance to score a critical hit with yo
ur direct damage spells.
926^1^Ward of Destruction
926^2^Ward of
926^3^Destruction
926^4^Use of this ability creates a stationary ward that damages every enemy wit
hin its range. Increased ranks improve the damage of the ward.
931^1^Frenzied Devastation
931^2^Frenzied
931^3^Devastation
931^4^When activated, every direct damage spell the wizard casts will have an in
creased chance to have a critical effect, but will cost more mana.
934^1^Combat Fury
934^4^This ability increases your chance to land a critical hit. Non-Warriors w
ill nearly match the original critical hit abilities of Warriors, while Warriors
will remain significantly ahead of other classes.
934^6^Channels your spiritual energy into a powerful scream, increasing your str
ength and armor class for up to %z.
936^6^Poisons your target's blood, causing #2 initial damage and #3 damage every
6 seconds for up to %z.
937^1^Combat Fury
937^4^This ability increases your chance to land a critical hit. Non-Warriors w
ill nearly match the original critical hit abilities of Warriors, while Warriors
will remain significantly ahead of other classes.
937^6^Fills your body with energy, increasing strength and stamina for up to %z.
940^1^Combat Fury
940^4^This ability increases your chance to land a critical hit. Non-Warriors w
ill nearly match the original critical hit abilities of Warriors, while Warriors
will remain significantly ahead of other classes.
940^6^Converts the power of your body into mental energy.
941^6^Provides protection from the gods, healing you for #2 damage and protectin
g you from an additional #1 damage.
943^1^Fury of the Ages
943^4^This ability further increases your chance to score a critical blow agains
t your opponent. You may train in this ability once each level, upon reaching l
evels 62, 63, and 64.
944^6^Steals strength from your target and gives it to you for up to %z.
945^6^The power of Ykesha is channeled through your weapon, briefly stunning you
r opponent and causing #1 damage.
946^1^Fury of the Ages
946^4^This ability further increases your chance to score a critical blow agains
t your opponent. You may train in this ability once each level, upon reaching l
evels 62, 63, and 64.
948^6^Removes minor toxins and disease from your body.
949^1^Fury of the Ages
949^4^This ability further increases your chance to score a critical blow agains
t your opponent. You may train in this ability once each level, upon reaching l
evels 62, 63, and 64.
949^6^Surrounds your body in a rubicite aura, increasing your regeneration rate.
950^6^Cleanses the eyes of your target, removing blindness.
952^1^Planar Durability
952^4^The planes demand a certain hardiness of those who adventure within. Each
rank of this ability adds an additional 1.5% to your maximum hit points. You g
ain the ability to train an additional rank at levels 61, 63, and 65.
955^1^Innate Enlightenment
955^4^Those who have meditated on the Plane of Tranquility find themselves able
to expand their capacity of both Insight and Intellect. Each rank of this abili
ty raises the maximum that you may raise your Intelligence and Wisdom by ten poi
nts. You may train in this ability once each level, beginning at level 61.
959^6^Strengthens your vision, allowing you to see much farther.
960^1^Dire Charm
960^2^Dire
960^3^Charm
960^4^This ability gives you the chance to permanently charm an NPC. (Enchanter
s: All. Druids: Animals only. Necromancers: Undead only.)
960^6^Winds up a clockwork probe to explore dangerous areas for you.
961^1^Dire Charm
961^2^Dire
961^3^Charm
961^4^This ability gives you the chance to permanently charm an NPC. (Enchanter
s: All. Druids: Animals only. Necromancers: Undead only.)
962^1^Touch of the Divine
962^2^Touch of
962^3^the Divine
962^4^Sometimes when the masters of the divine pass on, they are returned to Nor
rath to continue their holy work. This ability provides clerics with a chance to
return to life when they meet death.
963^6^Fills your body with energy, increasing your regeneration rate.
964^6^Protects you with magical energy, increasing your magic resistance for up
to %z.
965^6^Covers your target in flickering flames, causing #2 damage and lowering ar
mor class for up to %z.
966^6^Engulfs your target in fire, causing between #1 and @1 damage.
967^1^Swarm of Decay
967^2^Swarm of
967^3^Decay
967^4^This ability summons a swarm of skeletal archers to harry your foes.
968^6^Slashes your target with shards of ice, causing between #1 and @1 damage.
970^1^Call of the Ancients
970^2^Call of
970^3^the Ancients
970^4^Use of this ability creates a stationary ward that increases the rate at w
hich everyone around it gains endurance. Increased ranks improve the rate at wh
ich endurance is regenerated.
970^6^Lifts your body on a cushion of air, allowing you to levitate a short dist
ance off the ground.
971^6^Boils the blood of your target, causing #1 every 6 seconds for %z.
972^6^Summons a spirit of azure flame to aid you in battle.
973^6^Summons a spirit of cobalt flame to aid you in battle.
974^6^Summons a spirit of turquoise flame to aid you in battle.
975^1^Improved Vision
975^4^This ability permanently enhances your vision. The first rank grants you
infravision, the second rank grants you ultravision, and the third rank grants y
ou the ability to see the invisible.
975^6^Summons a spirit of sapphire flame to aid you in battle.
978^1^Eternal Breath
978^4^This ability grants you the permanent ability to breathe underwater and in
airless environments.
979^1^Blacksmithing Mastery
979^4^This ability reduces the chance of failing blacksmith combinations by 10,
25, and 50 percent.
980^6^Drains the mental energy of your target, tearing mana from the mind.
982^1^Baking Mastery
982^4^This ability reduces the chance of failing baking combinations by 10, 25,
and 50 percent.
983^6^Causes minor vertigo in your target, slightly lowering attack speed.
985^1^Brewing Mastery
985^4^This ability reduces the chance of failing brewing combinations by 10, 25,
and 50 percent.
988^1^Fletching Mastery
988^4^This ability reduces the chance of failing fletching combinations by 10, 2
5, and 50 percent.
991^1^Pottery Mastery
991^4^This ability reduces the chance of failing pottery combinations by 10, 25,
and 50 percent.
994^1^Tailoring Mastery
994^4^This ability reduces the chance of failing tailoring combinations by 10, 2
5, and 50 percent.
994^6^Completely restores the targeted corpse to life with recovery of all their
lost experience.
995^6^Consumes your target's soul in darkness, causing #1 damage.
997^1^Salvage
997^4^This ability gives you the chance to automatically recover an item that wo
uld otherwise be lost on a failed tradeskill combine.
997^6^Restores your body and mind, healing you for #1 health and mana.
998^6^Grants speed to your arms, increasing your rate of attack.
999^6^Clears your target's mind, restoring mana.
1000^1^Origin
1000^2^Origin
1000^4^Upon using this ability, you will be transported back to your starting ci
ty.
1001^1^Chaotic Potential
1001^4^This ability raises the maximum that your statistics can be increased to
with items and spells by 5 points per rank.
1001^6^Poisons your target, causing #2 damage initially and #3 damage every 6 se
conds for up to %z.
1002^6^Poisons your target, causing #2 damage initially and #3 damage every 6 se
conds for up to %z.
1003^6^Poisons your target, causing #2 damage initially and #3 damage every 6 se
conds for up to %z.
1005^6^Poisons your target, causing #2 damage initially and #3 damage every 6 se
conds for up to %z.
1006^1^Discordant Defiance
1006^4^This ability raises the maximum that your resistances can be increased to
with items and spells by 5 points per rank.
1008^6^Fills your target with disease, causing #2 damage initially and #3 damage
ften.
1080^1^Sleight of Hand
1080^4^By using sleight-of-hand techniques, you are able to further disguise you
r spell casting activities causing NPCs to notice your magical activities less o
ften.
1083^1^Healing Adept Mastery
1083^4^This ability increases the maximum effectiveness of your healing spells b
y 3 percent per rank.
1086^1^Healing Gift Mastery
1086^4^Each rank in this ability increases the chance to score an exceptional he
al. An exceptional heal doubles the healing value of the spell.
1089^1^Arcane Tongues
1089^4^This ability reduces the chance of failing research combinations by 10, 2
5, and 50 percent.
1092^1^Master of Disguise
1092^4^This ability lends persistence to your illusionary disguises, causing the
m to last until you die or the illusion is forcibly removed.
1093^1^Slippery Attacks
1093^4^This ability makes it more difficult for opponents to riposte your offhan
d attacks. Each rank increases the chance that your opponent will fail to ripos
te by 20%.
1099^1^Improved Critical Affliction
1099^4^This ability grants damage-over-time spells an increased chance to have a
critical effect each time they are active.
1100^6^A quiet lullaby that causes your target to fall into an enchanted sleep.
Affects creatures up to level @1.
1101^6^Spins a magic bottle.
1102^1^Fortified Bellowing
1102^2^Fortified
1102^3^Bellowing
1102^4^This ability allows you to bellow with a force that causes physical harm
to your enemies as well as potentially interfering with spell casting. This upg
raded ability does more damage and increases the maximum level of NPC that can b
e stunned by your bellows.
1106^6^Inflicts minor burns on your target, causing #2 damage every 6 seconds fo
r %z.
1107^1^Fury of Magic
1107^4^This ability further increases your chance to score a critical hit with y
our direct damage spells.
1110^1^Dance of Blades
1110^2^Dance of
1110^3^Blades
1110^4^When activated, you begin a dance of whirling blades that greatly increas
es your chance to make the maximum number of attacks per round.
1116^1^Shield of Notes
1116^2^Shield of
1116^3^Notes
1116^4^When this ability is activated, your music forms a physical barrier about
you, decreasing the damage you take from spells and melee attacks. Increased r
anks improve the maximum amount of damage it can absorb before it fails.
1119^1^Roar of Thunder
1119^2^Roar of
1119^3^Thunder
1119^4^When this ability is activated, the beastlord will unleash a terrible roa
r that leaves the opponent damaged, shaken, and less willing to attack the beast
lord.
1122^1^Persistent Minion
1122^4^This ability upgrades your Suspended Minion ability to allow pets to rema
in suspended across zone lines. Also, if you camp with a suspended pet and have
this ability, the pet will be available to you when you return.
1123^1^Perfection of Spirit
1123^2^Perfection
1123^3^of Spirit
1123^4^This ability allows the beastlord to share some of his natural attuning w
ith his party in the form of health and mana. This upgrade increases the amount
of health and mana that is shared with party.
1126^1^Replenish Companion
1126^2^Replen.
1126^3^Companion
1126^4^This ability grants you an enhanced version of the Mend Companion ability
. Each additional rank increases the healing power of the ability further.
1129^1^Advanced Pet Discipline
1129^4^The first rank of this ability allows you to give your pet a "focus" comm
and. While focused, your pet will ignore all other opponents until its current
opponent is defeated. The second rank allows you to tell your pet to not cast an
y spells. Usage: /pet focus, /pet no cast.
1131^1^Throwing Mastery
1131^4^Each rank of this ability increases the damage you do with throwing weapo
ns.
1134^1^Blur of Axes
1134^4^This ability increases the damage that is done by Frenzy.
1137^1^Hastened War Cry
1137^4^This ability reduces the timer on the various war cry disciplines by 3 mi
nutes per rank.
1140^1^Dead Aim
1140^4^This ability increases the accuracy of your thrown weapons.
1142^6^Summons pain from your target's soul, causing @2 damage and draining some
of their mana.
1143^1^Frenzied Defense
1143^4^This ability grants the chance to automatically make a single frenzied at
tack on a successful riposte.
1146^1^Tireless Sprint
1146^2^Tireless
1146^3^Sprint
1146^4^This ability gives you an enhanced form of your Sprint discipline that re
fresh much more quickly.
1149^1^Desperation
1149^2^Desperation
1149^4^Use of this ability causes the berserker's attacks to take on a desperate
edge. As the berserker gets closer to death, they will attack faster.
1150^1^Untamed Rage
1150^2^Untamed
1150^3^Rage
1150^4^Using this ability causes the berserker to fall into a rage, attacking th
eir opponent with no thought of their own safety. With each rank, the damage is
increased, but the berserker's defenses suffer. This ability functions as a di
scipline and does not stack with other disciplines.
1155^1^Echoing Cries
1155^4^This ability increases the duration of war cry effects by 25, 50, and 100
percent.
1158^1^Vicious Frenzy
1158^4^This ability further increases the damage done by Frenzy.
1163^1^Crazed Onslaught
1163^4^This ability increases the chance to make a flurry attack upon a successf
ul triple attack.
1166^6^Fills you with draconic energy, imbuing your attacks with a dragon's rage
.
1171^6^Summons a coffin bottle from the ethereal plane.
1172^1^Overwhelming Attack
1172^4^Through sheer might, you can batter through your opponent's defenses. Thi
s ability increases your chance to bypass your opponent's special defenses such
as dodge, block, parry, and riposte.
1175^1^Furious Rage
1175^2^Furious
1175^3^Rage
1175^4^Using this ability causes the berserker to fall into a rage, attacking th
eir opponent with no thought of their own safety. With each rank, the damage is
increased, but the berserker's defenses suffer. This ability functions as a di
scipline and does not stack with other disciplines.
1178^1^Blood Pact
1178^2^Blood
1178^3^Pact
1178^4^While this ability is active, the berserker will push themselves beyond t
heir limits. The berserker's damage output will increase, but they will take a
portion of the damage they dole out themselves.
1180^6^Invokes severe pain to the undead, causing between #1 and @1 damage.
1181^1^Shielding Resistance
1181^4^This ability decreases the amount of damage you take when your offhand at
tacks encounter a damage shield.
1182^6^Vexes your target with a magical itching, lowering their mystical protect
ions.
1186^1^Healing Boon
1186^4^This ability grants heal-over-time spells the chance to have a critical e
ffect each tick they are active. An exceptional heal doubles the healing value o
f the spell for that tick.
1188^6^Stings your opponent with bixie poison briefly stunning them and causing
#1 damage.
1189^1^Resplendent Cure
1189^2^Resplendent
1189^3^Cure
1189^4^This ability grants you a more potent form of your Radiant Cure ability.
Subsequent ranks increase the curing properties of this ability.
1189^6^Burns your target's veins with poison, causing #1 damage and a brief stun
.
1192^1^Celestial Hammer
1192^2^Celestial
1192^3^Hammer
1192^4^Use of this ability calls forth a celestial hammer to attack your opponen
t.
1192^6^Poisons your target with a mind numbing poison, causing forgetfulness abo
ut some of the hatred felt for you.
1194^6^Cloaks you in the shimmering illusion of a Fier`Dal, granting greatly imp
roved night vision.
1195^1^Divine Retribution
1195^2^Divine
1195^3^Retribution
1195^4^While this ability is active, any creature daring to attack the cleric ha
s a chance to be stunned in retribution. This ability does not affect creatures
that are immune to stunning or creatures above level 70.
1196^6^A light chorus that regenerates the health, mana, and stamina of nearby a
llies.
1197^6^A quiet lullaby that causes your target to fall into an enchanted sleep.
Affects creatures up to level @1.
1198^6^Surrounds your target in an outline of cold flame, lowering armor class,
fire resistance, and attack rating.
1199^6^Mystically transports you to the Overthere shipyard.
1203^1^Celestial Rejuvenation
1203^2^Celestial
1203^3^Rejuvenation
1203^4^This ability grants you an improved version of your Celestial Regeneratio
n ability.
1206^1^Fervent Benediction
1206^2^Fervent
1206^3^Benediction
1206^4^Use of this ability creates an enhanced version of your Exquisite Benedic
tion ward. Increased ranks improve the healing capabilities of this ward.
1209^1^Sanctuary
1209^2^Sanctuary
1209^4^While you are under the effects of this ability, creatures will always ch
oose to attack someone else before they attack you. You may cast spells upon you
rself, but the sanctuary effect immediately ends if you take any hostile action
or cast spells on another player.
1210^1^Destructive Fury
1210^4^This ability increases the strength of your critical spell hits, causing
them to do more damage.
1210^6^Lifts your body on a cushion of air, allowing you to levitate a short dis
tance off the ground.
1211^6^Strips the enchantments from your target.
1212^6^Fills your feet with speed, increasing your movement rate for up to %z.
1213^1^Destructive Fury
1213^4^This ability increases the strength of your critical spell hits, causing
them to do more damage.
1214^6^Surrounds you in the protection of the gods, increasing your health, mana
, and stamina regeneration as well as allowing magical breathing.
1215^6^Surrounds you in protective aura, rendering you temporarily invulnerable.
1216^6^Strikes your target with a mystic force, causing #1 damage.
1217^6^Attacks your target's mind, providing a chance to forget those that have
done them harm.
1218^6^Mystically transports you to the Sunset home.
1219^6^Cloaks you in an amiable aura, causing creatures of your target's faction
to view you more favorably.
1220^6^Surrounds you in a magical aura, granting increased mana regeneration, gr
eatly improved night vision, the ability to see invisible creatures, and magical
breathing.
1221^6^Fills your target's mind with dark terror, inciting hatred.
1222^1^Boon of the Forest
1222^2^Boon of
1222^3^the Forest
1222^4^Use of this ability creates an enhanced version of your Nature's Boon war
d. Increased ranks improve the healing capabilities of this ward.
1222^6^Fills your target's mind with shadowed terror, inciting hatred.
1223^6^Fills your target's mind with deadly terror, inciting increased hatred.
1224^6^Fills your target's mind with the terror of nightmares, inciting great ha
tred.
1225^1^Spirit of the Grove
1225^2^Spirit of
1225^3^the Grove
1225^4^This provides you with an upgraded version of your Spirit of the Wood abi
lity that has increased healing properties.
1225^6^Imbues your target's voice with the power of darkness, causing creatures
to take more notice of their attacks for %z.
1226^6^Imbues your target's voice with the power of shadows, causing creatures t
o take more notice of their attacks for %z.
1227^6^Imbues your target's voice with the power of death, causing creatures to
take more notice of their attacks for %z.
1228^1^Call of the Wild
1228^2^Call of
1228^3^the Wild
1228^4^This ability allows you to call a fallen comrade's spirit back to their c
orpse. This does not restore any lost experience, but the player can still get
1252^6^Slows your attack speed and lowers your intelligence while increasing you
r regeneration rate.
1253^1^Heart of Ice
1253^2^Heart of
1253^3^Ice
1253^4^This ability will allow you to turn into an embodiment of elemental ice,
greatly reducing the damage you take from spells.
1253^6^Fills your body with energy, increasing your strength and agility for up
to %z.
1254^1^Heart of Stone
1254^2^Heart of
1254^3^Stone
1254^4^This ability will allow you to turn into an embodiment of elemental earth
, greatly reducing the damage you take from melee attacks.
1254^6^Fills your body with energy, increasing your stamina and dexterity for up
to %z.
1255^1^Imitate Death
1255^2^Imitate
1255^3^Death
1255^4^This ability allows the monk to execute a perfect feign death that causes
every creature to forget about them immediately.
1255^6^Fills your body with energy, increasing your stamina and strength for up
to %z.
1256^1^Crippling Strike
1256^4^This ability grants you an Eagle Strike attack with a chance to reduce th
e movement speed of the target. Ranks in this ability increase the potency of th
e snare effect. This ability uses endurance when activated and can not be used a
t the same time as Stunning Kick or Eye Gouge.
1256^6^Fills your body with energy, increasing your agility and dexterity for up
to %z.
1257^6^Fills your body with energy, increasing your agility and stamina for up t
o %z.
1258^6^Fills your body with energy, increasing your dexterity and strength for u
p to %z.
1259^1^Stunning Kick
1259^4^This ability grants you a Round Kick attack with a chance to stun the tar
get. Ranks in this ability increase the duration of the stun. This ability uses
endurance when activated and cannot be used at the same time as Crippling Strike
or Eye Gouge.
1259^6^Grants your body strengthened immunities, increasing disease resistance f
or up to %z.
1260^6^Covers your body in a protective aura that increases magic resistance and
dexterity.
1261^6^Covers your body in a protective aura that increases fire resistance and
agility.
1262^1^Eye Gouge
1262^4^This ability grants you a Tiger Claw attack with a chance to gouge the ey
es of the target, reducing its ability to attack. Ranks in this ability increase
the potency of the blinding. This ability uses endurance when activated and can
not be used at the same time as Crippling Strike or Stunning Kick.
1262^6^Covers your body in a protective aura that increases cold resistance and
stamina.
1263^6^Covers your body in a protective aura that increases poison resistance an
d strength.
1264^6^Mystically transports you to the Everfrost peaks.
1265^1^Iron Kicks
1265^4^Each rank in this ability increases the damage done by your Flying Kicks.
1265^6^Mystically transports you to the Innothule swamp.
1266^6^Fills your arms with speed, granting an increased attack rate for up to %
z.
tacks.
1290^6^Mends severe wounds, healing between #1 and @1 hit points.
1291^6^Mends severe wounds, healing up to @1 damage.
1292^6^Completely restores the health of your target.
1293^1^Guardian of the Glade
1293^2^Guardian
1293^3^of the Glade
1293^4^This ability transforms you into an exceptionally bloodthirsty wolf that
attacks with lightning speed for a brief time. The transition into the wolf wil
l also cause many of your wounds to heal.
1296^1^Tracking Mastery
1296^4^Each rank in this ability increases the maximum you can increase your tra
cking skill by 20 points.
1296^6^Strikes your target with jolting fire, sometimes causing partial memory l
oss.
1297^6^Covers your body in a shimmer of protective runes, absorbing a significan
t amount of damage.
1298^6^Causes your thoughts to race faster, increasing your mana regeneration ra
te.
1299^6^Causes your thoughts to race faster, increasing your mana regeneration ra
te.
1300^6^Causes your thoughts to race faster, increasing your mana regeneration ra
te.
1301^1^Flurry of Knives
1301^4^Each rank in this ability increases the chance that the rogue will attemp
t an additional backstab after a successful double backstab.
1301^6^Causes your thoughts to race faster, increasing your mana regeneration ra
te.
1302^6^Causes your thoughts to race faster, increasing your mana regeneration ra
te.
1303^6^Causes your thoughts to race faster, increasing your mana regeneration ra
te.
1304^1^Precision
1304^4^Each rank in this ability increases the chance of successfully landing a
backstab.
1304^6^Causes your thoughts to race faster, increasing your mana regeneration ra
te.
1305^6^Causes your thoughts to race faster, increasing your mana regeneration ra
te.
1307^1^Nerves of Steel
1307^4^Each rank in this ability gives rogues an increasing chance to remain hid
den when a spell hits them. At the highest rank, a resisted spell will never br
eak Hide and there is a good chance that the rogue will remain hidden even when
a spell successfully hits them.
1307^6^Causes your thoughts to race faster, increasing your mana regeneration ra
te.
1308^6^Causes the legs of all those near your target to buckle, slowing their mo
vement rate.
1310^6^Consumes your target in the fury of Porlos, causing #1 damage to certain
types of dragons.
1311^6^Consumes your target in the wrath of Hsagra, causing #1 damage to certain
types of giants.
1313^1^Touch of the Cursed
1313^4^This ability grants the shadowknight a chance to drain the life of his op
ponent any time he makes a melee attack.
1316^1^Spiritual Corrosion
1316^4^This ability further increases the damage of the lifetaps that result fro
m shadowknight self buffs.
1319^1^Soul Thief
1319^4^This ability further increases the chance that the healing effect of your
1336^6^Opens an arcane portal that teleports your target to the Greater Faydark.
1337^1^Prolonged Destruction
1337^2^Prolonged
1337^3^Destruction
1337^4^This ability grants you an enhanced version of Frenzied Devastation that
lasts for an additional 10 seconds per rank.
1337^6^Opens an arcane portal that teleports your target to the Toxxulia Forest.
1338^6^Opens an arcane portal that teleports your target to the Northern Planes
of Karana.
1339^6^Opens an arcane portal that teleports your target to the Dreadlands.
1340^1^Ro's Greater Familiar
1340^2^Ro's Greater
1340^3^Familiar
1340^4^This ability provides you with a familiar that strengthens the effects of
your fire-based spells.
1340^6^Fills your feet with speed, increasing your movement rate for up to %z.
1341^1^E'ci's Greater Familiar
1341^2^E'ci's Greater
1341^3^Familiar
1341^4^This ability provides you with a familiar that strengthens the effects of
your ice-based spells.
1342^1^Druzzil's Greater Familiar
1342^2^Druzzil's
1342^3^Greater Familiar
1342^4^This ability provides you with a familiar that strengthens the effects of
your magic-based spells.
1343^1^Teleport Bind
1343^2^Teleport
1343^3^Bind
1343^4^When activated, this ability will teleport the wizard's entire group to t
he wizard's bind point.
1344^1^Devoted Familiar
1344^2^Devoted
1344^3^Familiar
1344^4^This ability will call forth a familiar that provides even greater benefi
ts to its owner than its predecessor.
1345^1^Auspice of the Hunter
1345^2^Auspice of
1345^3^the Hunter
1345^4^This ability allows you to share your natural affinity for the hunt with
your party in the form of greater accuracy, more critical hits, and increased of
fensive power.
1348^1^Savage Spirit
1348^2^Savage
1348^3^Spirit
1348^4^While this ability is active, the berserker is fueled by his rage causing
his melee critical hits to land for massive damage. When the ability wears off
, though, it drains a significant portion of the berserker's life force.
1348^6^This spell does NOTHING!
1349^6^Hugging this doll will increase your regeneration rate. Why? No idea.
1350^6^Blesses you with the power of the ancient coldain heroes, increasing your
regeneration rate, attack rating, and causes damage to anyone who attacks you.
1351^1^Press the Attack
1351^2^Press the
1351^3^Attack
1351^4^This ability allows you to pressure your opponent, causing him to stumble
away from you.
1352^1^Crippling Strike
1352^2^Crippling
1352^3^Strike
1352^4^This ability grants you an Eagle Strike attack with a chance to reduce th
e movement speed of the target. Ranks in this ability increase the potency of th
e snare effect. This ability uses endurance when activated and can not be used a
t the same time as Stunning Kick or Eye Gouge.
1354^6^Transports you to the Plane of Mischief.
1355^1^Stunning Kick
1355^2^Stunning
1355^3^Kick
1355^4^This ability grants you a Round Kick attack with a chance to stun the tar
get. Ranks in this ability increase the duration of the stun. This ability uses
endurance when activated and cannot be used at the same time as Crippling Strike
or Eye Gouge.
1355^6^Shrinks your target, allowing them greater mobility in tight quarters.
1357^6^Surrounds your body in discordant energy that will harm any creature that
attacks you as well as increasing your health and mana regeneration and your at
tack rating.
1358^1^Eye Gouge
1358^2^Eye
1358^3^Gouge
1358^4^This ability grants you a Tiger Claw attack with a chance to gouge the ey
es of the target, reducing its ability to attack. Ranks in this ability increase
the potency of the blinding. This ability uses endurance when activated and can
not be used at the same time as Crippling Strike or Stunning Kick.
1358^6^Looks like it might be tasty
1359^6^Enchants a large block of clay with magical energy. Consumes a large bloc
k of clay when cast.
1360^6^Disrupts nearby teleportation enchantments.
1361^1^Gift of the Dark Reign
1361^4^Your devotion to Dark Reign grants you increased statistics.
1362^1^Tenacity of the Dark Reign
1362^4^Your devotion to Dark Reign grants you increased hit points, mana, and en
durance.
1362^6^Fills your mind with a blinding flash of mana.
1363^1^Embrace of the Dark Reign
1363^4^Your devotion to Dark Reign increases the number of mystical effects that
can affect you at once.
1363^6^Invokes the power of the greenmist, stealing strength, armor class, and h
ealth from your target.
1364^1^Power of the Dark Reign
1364^4^Your devotion to Dark Reign increases the chance that your direct damage
spells, damage over time spells, healing spells, and melee attacks will have a c
ritical effect.
1364^6^Invokes the power of Garzicor's vengeful spirit, lowering the attack rati
ng of your target, and causing #2 damage every 6 seconds for up to %z.
1365^1^Fervor of the Dark Reign
1365^4^Your devotion to Dark Reign provides you with an innate chance to complet
ely resist the effects of most detrimental spells.
1366^1^Gift of the Keepers
1366^4^Your devotion to Norrath's Keepers grants you increased statistics.
1366^6^Summons down the rage of a stormy sky, causing between #1 and @1 damage t
o your target.
1367^1^Valor of the Keepers
1367^4^Your devotion to Norrath's Keepers grants you increased hit points, mana,
and endurance.
1367^6^Envelopes your body in an aura of blessed fire, increasing your regenerat
ion rate, and causing harm to anyone who attacks you.
1368^1^Embrace of the Keepers
1368^4^Your devotion to Norrath's Keepers increases the number of mystical effec
ts that can affect you at once.
1368^6^Covers your body in a protective skin that will absorb some damage done t
o you.
1369^1^Power of the Keepers
1369^4^Your devotion to Norrath's Keepers increases the chance that your spells
and melee attacks will have a critical effect.
1369^6^Injects your target with chilling poison causing #1 damage.
1370^1^Sanctity of the Keepers
1370^4^Your devotion to Norrath's Keepers provides you with an innate chance to
completely resist the effects of most detrimental spells.
1371^1^Lesson of the Devoted
1371^2^Lesson of
1371^3^the Devoted
1371^4^This ability doubles the amount of experience you gain when killing NPCs
for the next half an hour.
1371^6^Opens an arcane portal that teleports your target to the Nektulos Forest.
Consumes small portal fragments when cast.
1372^1^Infusion of the Faithful
1372^2^Infusion of
1372^3^the Faithful
1372^4^This ability infuses you with raw power, maximizing all of your statistic
s, resists, and increasing your run speed.
1372^6^Opens an arcane portal that teleports your target to the Western Commonla
nds. Consumes small portal fragments when cast.
1373^1^Chaotic Jester
1373^2^Chaotic
1373^3^Jester
1373^4^This ability summons forth a jester from Bristlebane's court. The jester
sticks around for 15 minutes or until you zone.
1373^6^Opens an arcane portal that teleports your target to the Northern Desert
of Ro. Consumes small portal fragments when cast.
1374^1^Expedient Recovery
1374^2^Exp.
1374^3^Recovery
1374^4^This ability summons every corpse you have to you and returns the experie
nce you lost for that death if the corpse is still able to be resurrected.
1374^6^Opens an arcane portal that teleports your target to the Western Planes o
f Karana. Consumes small portal fragments when cast.
1375^1^Steadfast Servant
1375^2^Stead.
1375^3^Servant
1375^4^This ability summons forth a faithful servant that will follow you around
and cast healing and beneficial buffs on you and other players near you. The s
ervant lasts for 30 minutes or until you zone.
1375^6^Opens an arcane portal that teleports your target to the Temple of Cazic
Thule. Consumes small portal fragments when cast.
1376^1^Staunch Recovery
1376^2^Staunch
1376^3^Recovery
1376^4^When used, this ability restores you to full health, mana, and endurance.
1376^6^Transforms you into a skeleton, imbuing your attacks with a chance to ste
al life energy from your target for %z.
1377^1^Intensity of the Resolute
1377^2^Intensity of
1377^3^the Resolute
1377^4^This ability greatly increases the power of your melee and ranged attacks
, your chance to perform critical hits on direct damage and damage-over-time spe
lls, and your chance to perform exception heals on both direct healing and healover-time spells.
1377^6^Infuses your target with the power of an avatar, increasing their strengt
h, dexterity, agility, and attack rating for %z.
1378^1^Curse of Blood
1378^4^A strange power courses through your blood. You sense a purpose, a desir
e, a secret waiting to be told.
1379^1^Affliction of Blood
1379^4^The curse within your blood grows stronger. A sense of foreboding plays
at the back of your mind.
1380^1^Torment of Blood
1380^4^The curse spreads further, seeping into your thoughts and plaguing your d
reams. Shadows lurk on the edge of vision, haunting your steps.
1381^1^Temptation of Blood
1381^4^The curse permeates your being but gone is the fear and foreboding, repla
ced by a craving and longing to bask in the darkness that surrounds you.
1382^1^Invitation of Blood
1382^4^You are now one with the curse. It calls to you, offering you limitless
power in exchange for obedience.
1382^6^Focuses mana into the form of the holy ale of Brell.
1383^1^Turn Undead
1383^2^Turn
1383^3^Undead
1383^4^This ability infuses an undead NPC with holy energy, causing it to contin
ually take damage for the next 30 seconds. Each additional level of this abilit
y increases the damage done. Occasionally an undead NPC will react violently to
the infusion of holy energy, potentially destroying it outright.
1385^6^Increases your mana regeneration rate.
1386^1^Wrack Undead
1386^2^Wrack
1386^3^Undead
1386^4^This ability grants you a more damaging version of your Turn Undead abili
ty.
1386^6^Summons a swarm of locusts to attack your target doing #1 damage every 6
seconds and decreasing movement rate for up to %z.
1387^1^Eradicate Undead
1387^2^Eradicate
1387^3^Undead
1387^4^This ability grants you a more damaging version of your Turn Undead abili
ty.
1388^1^Innate See Invis
1388^4^This ability permanently enhances your vision allowing you to see the inv
isible.
1388^6^Strikes deep into your target, chipping off shards of bone.
1389^1^Prolonged Mortality
1389^4^This ability increases how far below zero your hit points can fall before
you die by an additional 50 hit points per rank. You will still fall unconscio
us when you reach zero hit points.
1389^6^Surrounds your body in a holy aura, healing some of your wounds.
1390^6^Bestows the Prime Healer's blessing upon you, causing your wounds to heal
much faster.
1391^6^Grants your group the power of the dead, including levitation, increased
poison resistance, water breathing, and the ability to see invisible creatures.
1392^6^Calls down lightning from the sky, causing between #1 and @1 damage to yo
ur target.
1393^6^Touches your target with the hand of the plague, draining your target of
life energy, siphoning between #1 and @1 damage.
1394^1^Precognition
1394^4^Each rank in this ability further increases your chance of completely avo
iding incoming melee damage.
1394^6^Conjures a maelstrom of electricity that assaults all creatures in the vi
cinity of your target, causing three waves of between #1 and @1 damage.
1395^6^Harvests leaves that are useful for binding wounds.
1397^6^Blesses your target with the strength of nature, increasing their hit poi
nts and attack rating for %z.
1398^6^Opens a mystical portal that transports your group to the Wakening Lands.
1399^1^Thick Skin
1399^4^Each rank in this ability further increases your mitigation of incoming m
elee damage.
1399^6^Opens an arcane portal that teleports your entire group to the Wakening L
ands.
1400^6^Conjures a pet into the form of a local monster to aid you in battle.
1401^6^Focuses mana into the form of a shard of the core of Norrath.
1402^6^Conjures a pet into the form of a local monster to aid you in battle.
1403^6^Surrounds your target in an elemental maelstrom, causing #1 damage initia
lly, and between #2 and @2 damage every six seconds for %z.
1404^1^Silent Casting
1404^2^Silent
1404^3^Casting
1404^4^While active, this ability will reduce the amount of hate you generate wh
en casting spells by up to 20%. Each additional rank increases the maximum that
this ability can reduce your hate by an additional 20%.
1404^6^Conjures a pet into the form of a local monster to aid you in battle.
1405^6^Surrounds your target in an elemental maelstrom, causing #1 damage initia
lly, and between #2 and @2 damage every 6 seconds for %z.
1406^6^Cloaks you in a mystic veil, rendering you invisible to many creatures fo
r %z.
1407^6^Draws the energy from your target's mind, draining their mana and giving
it to you.
1408^6^Grants your target increased mental capacities, increasing their mana poo
l.
1409^1^Silent Casting
1409^2^Silent
1409^3^Casting
1409^4^While active, this ability will reduce the amount of hate you generate wh
en casting spells by up to 20%. Each additional rank increases the maximum that
this ability can reduce your hate by an additional 20%.
1409^6^Grants your target increased mental capacities, increasing their mana poo
l and mana regeneration.
1410^6^Grants your target increased mental capacities, increasing their mana poo
l and mana regeneration.
1411^6^Cloaks your body in a light aura, rendering you invisible to most undead
creatures for %z.
1412^6^Fills your target's blood with poison, causing between #2 and @2 damage
every six seconds for %z.
1413^6^Restores your target's hit points at the expense of your own.
1414^1^Hastened Mind Crash
1414^4^This ability decreases the amount of time required between uses of Mind C
rash by ten percent per rank.
1414^6^Fills your pet with rage, giving it increased attack speed, armor class,
and strength for %z.
1415^6^Strikes your target with a jet of poison, causing between #1 and @1 damag
e.
1416^6^Grips your body in an unholy darkness, slowly draining your hit points wh
ile regenerating your mana.
1417^1^Field Dressing
1417^4^This ability further increases the amount of healing provided by a single
bandage while binding wounds.
1417^6^Opens an arcane portal that teleports you to the Iceclad Ocean.
1418^6^Opens an arcane portal that teleports your entire group to the Iceclad Oc
ean.
1419^6^Surrounds your target in flickering flames that damages any creatures tha
t strikes them.
1420^1^Bandage Wounds
1420^4^Each rank in this ability increases the amount of healing provided by a s
ingle bandage.
1420^6^Cloaks your target in a light aura, rendering them invisible to most unde
ad creatures.
1421^6^Covers your target in blistering flames, causing #1 damage. This damage
is more difficult to resist than most spells.
1422^6^Opens an arcane portal that teleports your target to their bind point.
1423^6^Opens an arcane portal that teleports your entire group to the Great Divi
de.
1425^1^Cascading Rage
1425^2^Casc.
1425^3^Rage
1425^4^This ability infuses you with a primal rage, increasing your melee abilit
ies but you will also take damage as you push yourself beyond your means. The r
age starts slow, but each additional rank you have in the ability increases its
maximum potential. Be warned, once the rage has taken hold of you, the only way
to stop it is to let it run its course.
1425^6^Opens an arcane portal that teleports your entire group to the Cobalt Sca
r.
1426^6^Creates a fierce spear of ice to strike your target, causing between #1 a
nd @1 damage.
1427^6^Strikes your target with a jet of poisonous acid, causing between #1 and
@1 damage.
1428^6^Fills your group with tumultuous power, increasing their strength for a p
eriod of %z.
1429^6^Strikes your target with a jet of poisonous acid, causing between #1 and
@1 damage.
1430^1^Elemental Ferocity
1430^4^Each rank in this ability increases your elemental's chance to flurry att
acks.
1430^6^Quickens your spiritual companion, providing increased strength, armor cl
ass, and attack speed for %z.
1431^6^Transforms you into a bear, providing increased regeneration and wisdom.
1432^6^Focuses your target's spiritual energy, granting increased hit points, st
rength, and dexterity for %z.
1433^6^Opens a mystical portal that transports you to the Iceclad Ocean.
1434^6^Opens a mystical portal that transports your group to the Iceclad Ocean.
1435^1^Gift of Mana
1435^4^Whenever you cast a level 65 or higher spell that heals or harms someone,
this ability grants you an innate chance for the next spell you cast after that
to only cost a single point of mana. Additional ranks increase the chance of t
his occurring. Note that you only have a brief time to make use of the benefits
of this ability before it fades away.
1435^6^Covers your body in a mystic cloak, allowing them to blend in with their
surroundings.
1436^6^Surrounds your target in dancing flames, lowering their attack and armor
class.
1437^6^Surrounds your target in dancing flames, lowering their fire resistance a
nd armor class.
1438^6^Opens a mystical portal that transports your group to the Great Divide.
1439^6^Summons a whirling wind to stun your target, also doing between #1 and @1
damage.
1440^1^Rune of Shadows
1440^2^Rune of
1440^3^Shadows
1440^4^This ability provides you with an upgraded version of your Eldritch Rune.
Each rank of this ability provides a stronger rune than the previous.
1440^6^Opens a mystical portal that transports your group to the Cobalt Scar.
1441^6^Fills your body with the power of the waves, removing your need to breath
.
1442^6^Hardens the skin of your group, increasing their hit points, mana regener
itional ranks increase the effectiveness of the ability and the chance for it to
occur.
1489^6^Freezes your target's skin, causing #1 damage.
1491^1^Greater Avatar
1491^2^Greater
1491^3^Avatar
1491^4^This ability increases the potency of your Divine Avatar ability, increas
ing your physical prowess even further for a short period of time.
1494^1^Shared Camouflage
1494^2^Shared
1494^3^Camo
1494^4^This ability allows you to cloak your entire group in a camouflage nearly
at will, causing them to become invisible without the need to memorize a spell.
1495^1^Convergence of Spirits
1495^2^Conv, of
1495^3^Spirits
1495^4^This ability gives you an alternate form of Spirit of the Grove that chan
nels the energy of the woodland spirits on to a single target. The concentrated
energy provides an exceptionally fast heal and leaves the target with a brief p
eriod of regeneration and protective thorns.
1495^6^The gift of the traitorous Rodrick Tardok.
1497^6^Poisons your target with deadly velium poison, causing #1 damage every 6
seconds for up to %z.
1498^1^Nature's Guardian
1498^2^Nature's
1498^3^Guardian
1498^4^Use of this ability calls forth the spirit of a wild bear to attack your
opponent for a brief time. Additional ranks increase the time before the bear r
eturns to nature.
1498^6^Consumes your target in icy rage, causing #1 damage.
1499^6^Fills your body with an aura of battle, increasing attack and hit-point r
egeneration.
1501^1^Edict of Command
1501^2^Edict of
1501^3^Comm.
1501^4^This ability will bind an NPC to your will, charming them until the spell
wears off. This ability works on NPCs up to level 70. Rank 1 will keep the NP
C charmed for 2 minutes, rank 2 for 4 minutes and rank 3 for 6 minutes.
1502^6^Consumes your physical energy and transforms it into magical power.
1503^6^Focuses mana into the form of a modulating rod, allowing the user to trad
e physical health for mental energy.
1504^1^Extended Burnout
1504^4^This ability increases the duration of your Frenzied Burnouts by 12 secon
ds per rank.
1504^6^Renews the health of your elemental pet, healing between #1 and @1 damage
, and curing their diseases, poisons, and curses.
1505^6^Renews the health of your elemental pet, healing between #1 and @1 damage
, and curing their diseases, poisons, and curses.
1507^1^Guardian of Ro
1507^2^Guardian of
1507^3^Ro
1507^4^This ability calls a more powerful servant into being who will repeatedly
hurl fire at your target. Each rank of this ability increases the damaging cap
abilities of the servant.
1507^6^Fills your mind with the power of the pantheon.
1508^6^Causes your target's heart beat to become irregular, lowering their stren
gth, armor class, and doing between #4 and @4 damage every 6 seconds for %z.
1509^6^Drains the life from your target, healing you for #3 hit points every 6 s
econds for %z.
1510^1^Blood Magic
1510^2^Blood Magic
1510^4^This ability allows you to fuel your spells directly from your health ins
tead of from your mana. Blood magic is dangerous, though. Spells will drain mo
re health than they would use mana and every time you cast a spell while Blood M
agic is in effect, there's a chance that the penalty will grow. Once you have s
tarted using Blood Magic, you cannot stop until it wears off by itself or you di
e.
1510^6^Transfers your own health to your target at a rate of #4 hit points every
six seconds for %z.
1511^1^Graverobbing
1511^4^This ability decreases the amount of time required between uses of Wake t
he Dead or Army of the Dead by one minute per rank.
1511^6^Surrounds your target in the scent of dusk, causing them to be more susce
ptible to fire, poison, and disease.
1512^6^Surrounds your target in the scent of shadow, causing them to be more sus
ceptible to fire, poison, and disease.
1513^6^Surrounds your target in the scent of darkness, causing them to be more s
usceptible to fire, poison, and disease.
1514^1^Affliction Mastery
1514^4^This ability improves the chance that damage-over-time spells will have a
critical effect each time they are active.
1514^6^Restores your target's mana at the expense of your own.
1515^6^Restores your target's mana at the expense of your own.
1516^6^Opens an arcane portal that teleports your entire group to the Dreadlands
.
1517^1^Greater Rabid Bear
1517^2^Greater Rabid
1517^3^Bear
1517^4^This ability grants you a more powerful version of Rabid Bear, greatly in
creasing all of your offensive capabilities.
1517^6^Opens a mystical portal that transports your group to the Dreadlands.
1518^6^Mends major wounds, healing between #1 and @1 hit points.
1519^6^Bathes your target in divine light, healing between #1 and @1 hit points.
1520^1^Ancestral Guard
1520^2^Ancestral
1520^3^Guard
1520^4^Through the use of this ability, you can call upon ancestral spirits to p
rotect you from harm for a brief period. The spirits will absorb a portion of t
he damage you would normally take. Additional ranks increase the percent of dam
age that the spirits take instead of you.
1520^6^Mends the major wounds of everyone in your group, healing between #1 and
@1 hit points.
1521^6^Mends the wounds of everyone in your group, healing between #1 and @1 hit
points as well as curing minor diseases and poisons.
1522^6^Fills your target's body with celestial elixir, healing between #1 and @1
hit points every 6 seconds for %z
1523^1^Cloak of Light
1523^2^Cloak of
1523^3^Light
1523^4^This ability allows you to become invisible to undead, nearly at will, wi
thout the need to memorize a spell.
1523^6^Mends the wounds of everyone in your group, healing between #1 and @1 hit
points.
1524^1^Vanquish Undead
1524^4^This ability increases your chance to inflict improved damage versus the
undead and the damage you do when you succeed.
1524^6^Revives a slain ally, restoring nearly all of their lost experience. It
takes some time for the recently revived to fully recover.
1525^6^Removes toxin from your target's system, curing them of severe poisons.
1526^6^Cancels magical enchantments affecting your target.
1527^1^Cloak of Shadows
1527^2^Cloak of
1527^3^Shadows
1527^4^This ability allows you to become invisible nearly at will, without the n
eed to memorize a spell.
1527^6^A booming voice fills your target's ears, causing them to flee in terror.
1528^1^Willful Death
1528^4^Each rank in this ability grants you an increasing chance for your feigne
d deaths to not be revealed by spells cast upon you.
1528^6^A burst of holy power that inflicts between #1 and @1 damage to an undead
target.
1529^6^A burst of holy light that causes between #1 and @1 damage to a summoned
target.
1530^6^Banishes an undead creature to the shadow realm. Consumes a star ruby to
cast. Works on creatures up to level 51.
1531^6^Banishes your target to the nether realm, completely removing them from t
his plane of existence. Consumes a star ruby when cast.
1532^6^Inspires fear in an undead opponent, causing them to flee.
1533^1^Swift Blade
1533^4^Each rank in this ability increases the chance of scoring an extra hit wi
th all two-handed weapons that you wield.
1533^6^Provides your target with heroic valor, increasing their hit points and a
rmor class for %z.
1534^6^Focuses your spiritual energy into a great battle cry, increasing your st
rength, armor class, and stamina regeneration.
1535^6^Covers your target in a shimmer of holy runes, increasing their hit point
s for %z.
1536^1^Wicked Blade
1536^4^Each rank in this ability increases the chance of scoring an extra hit wi
th all two-handed weapons that you wield.
1536^6^Provides your group with heroic valor, increasing their hit points and ar
mor class for %z.
1537^6^Covers your target in a holy guard, increasing their armor class for %z.
1538^6^Provides your group with heroic valor, increasing their hit points and ar
mor class for %z.
1539^1^Forced Opening
1539^4^Each rank in this ability increases the chance that you can make a normal
backstab from any angle.
1539^6^Provides your target with mystic fortitude, increasing their hit points a
nd armor class for %z.
1540^6^Covers your target in a holy guard, increasing their armor class for %z.
1541^6^Covers all creatures near your target in tranquility, lowering their aggr
essiveness for %z. Affects creatures up to level @1
1542^1^Appraisal
1542^2^Appraisal
1542^4^This ability allows you to estimate the selling price of an item you are
holding on your cursor.
1542^6^Causes the earth to tremble around you, causing between #1 and @1 damage
to all nearby enemies.
1543^1^Precise Strikes
1543^4^Each rank in this ability increases the minimum damage you will do on any
backstab.
1543^6^Calls upon the reckoning of the gods to strike your target, causing betwe
en #1 and @1 damage.
1544^6^Strikes an enemy with holy might, briefly stunning them and causing betwe
en #2 and @2 damage. This spell works on creatures up to level @1.
1545^6^A forbidden word that causes between #3 and @3 damage to all nearby enemi
es.
1546^1^Hastened Death
1546^4^This ability decreases the amount of time required between uses of Imitat
senses, briefly stunning all nearby creatures, as well as draining their mana.
1697^6^Tears the magic from your target, causing their enchantments to fade.
1698^6^Strikes your target with a chaotic burst of mental energy, causing betwee
n #1 and @1 damage.
1699^6^Causes your enemies' ears to echo with the barking of Tashan, lowering th
e magic resistance of all creatures in the vicinity of your target.
1700^6^Consumes your target in mental torment, causing #4 damage every six secon
ds for %z. This spell also lowers their intelligence and wisdom, and drains thei
r mana.
1701^6^Cloaks you in a radiant visage, increasing your charisma.
1702^6^Causes your target's ears to echo with the barking of Tashan, lowering th
eir magic resistance.
1703^6^Constricts your target's throat, causing between #1 and @1 damage initial
ly and between #4 and @4 damage every six seconds for %z, as well as lowering th
eir strength and agility.
1704^6^Causes the ears of all creatures in a small radius around your target to
echo with the barking of Tashan, lowering their magic resistance.
1705^6^Dominates your target's mind, allowing you to control them for a short ti
me. This spell works on creatures up to level @1.
1707^6^Dominates your target's mind, allowing you to control them for a short ti
me. This spell works on creatures up to level @1 . This spell is also irresisti
ble and lasts a specific period of time.
1708^6^Grants your target quickened movement, increasing their attack speed for
%z.
1709^6^Grants your target quickened movement, increasing their attack speed for
%z.
1710^6^Fills your target with energy, increasing their attack speed, dexterity,
and attack rating.
1711^6^Causes your image to blur, making it harder for your opponents to hit you
by increasing your armor class.
1712^6^Constricts your target's muscles, causing their attack speed to slow for
%z.
1713^6^Hardens your skin and fills your arms with energy, increasing strength an
d absorbing damage, while also decreasing your agility.
1714^6^Attacks your target's mind, providing a chance to forget those that have
done them harm.
1715^6^Strikes your target's mind, stunning them briefly and draining their mana
.
1716^6^Surrounds your target in the scent of Terris, causing them to be more sus
ceptible to fire, poison, and disease.
1717^6^Transfers your own health to your target at a rate of #4 hit points every
six seconds for %z.
1718^6^Restores your target's mana at the expense of your own.
1719^6^Commands roots to take hold of your target, doing @1 damage, and preventi
ng their movement for %z.
1720^6^Conjures a magical eye that allows you to scout dangerous areas.
1721^6^Summons a magical hammer that attacks your target relentlessly until eith
er the hammer or the target dies.
1722^6^Conjures a flaming sword that attacks your target until either it, or the
target, is dead.
1723^6^Animates a pair of swords to attack your enemies. Consumes a tiny dagger
when cast.
1724^6^Completely destroys your target, leaving nothing behind. This spell work
s on creatures up to level 52 and consumes an Opal when cast.
1725^6^Channels the will of the Rainkeeper to change the weather in the current
zone.
1726^6^Cloaks your group in a light aura, rendering them invisible to most undea
d creatures for up to %z.
1727^6^Surrounds your group in a shield of spikes that causes damage to anything
that strikes them for %z.
1728^6^Covers your skin in a shimmering shield of mana that absorbs some spell d
amage. This spell consumes a jasper when cast.
1729^6^Fills your target with energy, increasing their attack speed, agility, an
d stamina regeneration.
1733^6^Resurrects a fallen comrade using the energy contained in an essence emer
ald, restoring nearly all of their lost experience. Consumes an essence emerald
when cast.
1734^6^Fuels your mind with energy taken from an essence emerald. Consumes an e
ssence emerald when cast.
1735^6^Drains your target of life energy, siphoning between #1 and @1 hit points
. Consumes an essence emerald when cast.
1736^6^Opens a mystical portal that transports your group to the Skyfire Mountai
ns.
1737^6^Opens a mystical portal that transports your group to the Emerald Jungle.
1738^6^Opens an arcane portal that teleports your entire group to the Skyfire Mo
untains.
1739^6^Opens an arcane portal that teleports your entire group to the Emerald Ju
ngle
1740^6^Ignites your target's skin, doing between #1 and @1 damage.
1741^6^Strikes your target's head, sometimes causing partial memory loss.
1742^6^Causes your body to become like the dead, providing increased poison resi
stance, enduring breath, and levitation for %z.
1743^6^Guards your target with a divine favor, absorbing some damage.
1744^6^Gathers ambient mana from your surroundings, replenishing your mana pool.
1747^6^A powerful bellow that stuns your enemy and causes #2 damage.
1748^6^Envenomed notes attack your target's system, causing damage and slowing t
heir attack rate for %z.
1749^6^A single perfect note that surrounds your group with an aura of invulnera
bility.
1750^6^This song allows greatly increased freedom of movement. It provides levit
ation, increased movement speed, the ability to see invisible creatures, and inv
isibility for your group.
1751^6^A binding melody that surrounds your target in magical bonds, slowing the
ir movement and attack speed, as well as lowering their agility.
1752^6^A marching tune that surrounds your group with an aura of protection that
absorbs some damage, as well as increasing armor class and agility.
1753^6^A quiet lullaby that causes your target to fall into an enchanted sleep.
Affects creatures up to level @1.
1754^6^The sounds of the dawn confuse your enemy and make them more likely to at
tack a different target.
1755^6^An odd tune that strips mystic enchantments from your target and causes t
hem to teleport to their home point .
1756^6^The dark sounds of the night cause your enemies to rapidly flee in terror
.
1757^6^A energetic verse that heightens the attack speed of your group.
1758^6^A compelling song that surrounds all nearby creatures in magical bonds, s
lowing their attack speed and movement rate.
1759^6^A light cantata that regenerates the health, mana, and stamina of your g
roup.
1760^6^This song gives your group a heightened awareness, increasing their attac
k speed, strength, and surrounding them in an aura that causes damage to anythin
g that strikes them.
1761^6^This song attacks the mind of your opponent, lowering their intelligence
and wisdom, as well as draining some of their mana.
1762^6^An ancient war song that increases your attack speed, strength, and attac
k rating.
1763^6^Surrounds your group in a protective aura, granting them increased armor
class.
1764^6^A screeching dissonance that causes pain to all nearby creatures and make
s them more susceptible to magic.
s for up to %z.
2072^6^Focuses your spirit, granting you increased magic resistance, maximum hit
points, ultravision, and see invisible for up to %z.
2077^6^Focuses mana into a peridot.
2078^6^Focuses mana into Shissar fangs.
2097^6^Strikes your target with fear, causing a stun for up to %z.
2109^6^Places mystic armor of protection around you, increasing your hit points,
armor class, and mana regeneration for %z.
2110^6^Hardens the skin of your target, increasing their hit points and armor cl
ass for %z.
2111^6^Creates a ball of fire that burns your target, doing between #1 and @1 da
mage.
2112^6^Infuses your target with the power of an avatar, increasing their strengt
h, dexterity, agility, and attack rating for %z.
2113^6^Fills your target's blood with poison, causing #2 damage initially and be
tween #3 and @3 damage every six seconds for %z.
2114^6^Grips your body in an unholy darkness, slowly draining your hit points wh
ile regenerating your mana.
2115^6^Strikes your target with a jet of poison, causing between #1 and @1 damag
e.
2116^6^Creates a fierce spear of ice to strike your target, causing between #1 a
nd @1 damage.
2117^6^Attacks the mind of your target, causing them to forget some of the damag
e you have done to them.
2118^6^Burns your target's skin with the shock of the sun, causing between #1 an
d @1 damage.
2119^6^Infuses your elemental companion with energy, increasing their attack spe
ed, armor class, and strength.
2120^6^Causes your opponent to fall into an enchanted sleep for up to %z. This
spell works on creatures up to level @1. This spell is also irresistible
2121^6^Strikes your target with a chaotic burst of mental energy, causing betwee
n #1 and @1 damage.
2122^6^Cloaks your group in an aura of protection, granting them increased hit p
oints and armor class for %z.
2125^6^Surrounds your group in a shield of spikes that causes damage to anything
that strikes them for %z.
2126^6^Ignites your target's skin, doing between #1 and @1 damage.
2139^6^Allows your metabolism to function without oxygen, allowing you to surviv
e without air for %z.
2158^6^Infuses your target with an insatiable desire for carnage, increasing att
ack, agility, strength, and dexterity for up to %z.
2168^6^Revives a slain ally. It takes some time for the recently revived to full
y recover.
2169^6^Revives a slain ally, restoring a minor amount of their lost experience.
It takes some time for the recently revived to fully recover.
2170^6^Revives a slain ally, restoring a small amount of their lost experience.
It takes some time for the recently revived to fully recover.
2171^6^Revives a slain ally, restoring a generous amount of their lost experienc
e. It takes some time for the recently revived to fully recover.
2172^6^Revives a slain ally, restoring a large amount of their lost experience.
It takes some time for the recently revived to fully recover.
2173^6^Strikes your opponent with divine power, causing #1 damage.
2174^6^Summons a Grandmaster's satchel, which renders any item placed inside wei
ghtless.
2175^6^Fills your target's body with celestial health, healing between #1 and @1
hit points every 6 seconds for %z
2176^6^Envelops your target in an aura of spiritual light, increasing their mana
and hit point regeneration.
2177^6^Envelops your target in an aura of spiritual light, increasing their mana
and hit point regeneration.
2178^6^Fills your target with spiritual brawn, increasing their hit points and a
ttack rating for %z.
2179^6^Blesses your target with a healing touch, healing up to @1 damage.
2180^6^Fills your group with ethereal power, healing between #1 and @1 hit point
s every 6 seconds for %z
2181^6^Summons a magical hammer that is particularly adept at smiting undead.
2182^6^Bathes your target in ethereal light, healing between #1 and @1 hit point
s.
2183^6^Opens a mystical portal that transports your group to a relatively safe l
ocation in the current zone. The chaotic nature of the portal drains mana from
anyone who passes through it.
2184^6^Teleports your group to a relatively safe place in the current zone, but
also drains significant mana from everyone in the group.
2187^6^Focuses mana into a celestial rift.
2188^6^Hardens the skin of your target, increasing their hit points, mana regene
ration, and armor class for %z.
2191^6^Empowers your arms with the power of vengeance, increasing attack rating.
2192^6^Empowers your arms with the power of vengeance, increasing attack rating.
2193^6^Empowers your arms with the power of vengeance, increasing attack rating.
2194^6^Empowers your arms with the power of vengeance, increasing attack rating.
2195^6^Empowers your arms with the power of vengeance, increasing attack rating.
2196^6^Empowers your arms with the power of vengeance, increasing attack rating.
2197^6^Surrounds you with a mystical shroud of icicles damaging any creature tha
t attacks you.
2198^6^Focuses mana into black bread.
2199^6^Focuses mana into a globe of water.
2200^6^Grants you the brilliance of Ro, decrease the chance that you will fizzle
a spell for up to %z.
2202^6^Surrounds you with a shield of energy which will absorb up to @1 spell da
mage before dissapating.
2203^6^Shrinks your group, allowing them greater mobility in tight quarters.
2213^6^Summons your target's corpse to you. This spell works on characters up to
level #1. Consumes a black ceremonial coffin when cast.
2214^6^Reduces the number of reagents consumed by spells by providing a chance f
or the spell not to consume the reagent when cast. This effect works on spells
up to level 12.
2215^6^Reduces the number of reagents consumed by spells by providing a chance f
or the spell not to consume the reagent when cast. This effect works on spells
up to level 44.
2216^6^Reduces the number of reagents consumed by spells by providing a chance f
or the spell not to consume the reagent when cast. This effect works on spells
up to level 60.
2217^6^Increase the duration of long term beneficial spells. This effect works
on spells up to level 16.
2218^6^Increase the duration of long term beneficial spells. This effect works
on spells up to level 49.
2219^6^Increase the duration of long term beneficial spells. This effect works
on spells up to level 60.
2220^6^Increase the damage done by direct damage spells. This effect works on s
pells up to level 34.
2221^6^Increase the damage done by direct damage spells. This effect works on s
pells up to level 52.
2222^6^Increase the damage done by direct damage spells. This effect works on s
pells up to level 60.
2223^6^Shortens the cast time of most spells. This effect works on spells up to
level 29.
2224^6^Shortens the cast time of most spells. This effect works on spells up to
level 51.
2225^6^Shortens the cast time of most spells. This effect works on spells up to
level 60.
2226^6^Lowers the amount of mana consumed when casting most damaging spells. Th
is effect works on spells up to level #2.
2227^6^Lowers the amount of mana consumed when casting most damaging spells. Th
is effect works on spells up to level #2.
2228^6^Lowers the amount of mana consumed when casting most damaging spells. Th
is effect works on spells up to level #2.
2230^6^Focuses mana into the form of a brass choker that sometimes allows you to
cast a spell without consuming any reagents. This item works on spells up to l
evel 12.
2231^6^Focuses mana into the form of a silver choker that sometimes allows you t
o cast a spell without consuming any reagents. This item works on spells up to
level twenty-four.
2232^6^Focuses mana into the form of a gold choker that sometimes allows you to
cast a spell without consuming any reagents. This item works on spells up to le
vel sixty.
2233^6^Focuses mana into the form of a linen mantle that allows many of your ben
eficial spells to last a longer period of time. This item works on spells up to
level sixteen.
2234^6^Focuses mana into the form of a leather mantle that allows many of your b
eneficial spells to last a longer period of time.
2235^6^Focuses mana into the form of a silken mantle that allows many of your be
neficial spells to last a longer period of time. This item works on spells up t
o level sixty.
2236^6^Focuses mana into the form of a jade bracelet that increases the damage o
f many spells. This item works on spells up to level thirty-four.
2237^6^Focuses mana into the form of an opal bracelet that increases the damage
of many spells. This item works on spells up to level 52.
2238^6^Focuses mana into the form of a ruby bracelet that increases the damage o
f many spells. This item works on spells up to level sixty.
2239^6^Focuses mana into the form of a tiny ring that allows you to cast many sp
ells faster. This item works on spells up to level twenty-four.
2240^6^Focuses mana into the form of a twisted ring allows you to cast many spel
ls faster. This item works on spells up to level fifty.
2241^6^Focuses mana into the form of a studded ring that allows you to cast man
y spells faster. This item works on spells up to level sixty.
2242^6^Focuses mana into the form of a tarnished bauble that sometimes allows yo
u to cast a spell for a reduced mana cost. This item works on spells up to leve
l twenty-four.
2243^6^Focuses mana into the form of a shiny bauble that sometimes allows you to
cast a spell for a reduced mana cost. This item works on spells up to level fi
fty.
2244^6^Focuses mana into the form of a brilliant bauble that sometimes allows yo
u to cast a spell for a reduced mana cost. This item works on spells up to leve
l sixty.
2247^6^Blesses you with the aura of Vah Kerrath, granting you increased mana, hi
t points, attack, ultravision, and damaging any creature that attacks you for up
to %z.
2248^6^Grants your target a quickness of mind and body, allowing them improved n
ight vision, the ability to see invisible creatures, and greatly increased stami
na regeneration.
2250^6^Ignites your target's clothing on fire, causing @1 damage.
2251^6^Encases your target in freezing water, causing #1 damage.
2265^6^Causes you to spin in circles for up to %z.
2277^6^You bake a pie.
2278^6^Causes you to simmer with fury, granting increased strength, armor class,
dexterity, and lowering stamina loss for up to %z.
2293^6^Teleports you to Qeynos Catacombs.
2294^6^Teleports you to North Kaladim.
2295^6^Teleports you to Rivervale.
2296^6^Teleports you to Paineel.
le to most creatures.
2517^6^Fills your target with the spirit of the eagle for %z, allowing them incr
eased movement, levitation, and superior vision for %z.
2518^6^Surrounds your target in dancing flames for %z, causing #3 damage initial
ly as well as lowering their fire resistance, and armor class.
2519^6^Surrounds your group in a circle of seasons, increasing their fire and co
ld resistance for %z.
2520^6^Rapidly regenerates your target's wounds, healing #2 damage every six sec
onds for %z.
2521^6^Fills your party with the strength of the beast, increasing their strengt
h for %z.
2522^6^Increases the size of your target, causing them to appear more imposing.
2523^6^Transforms you into a bear, providing increased regeneration and wisdom.
2524^6^Fills your group with the spirit of Bih`Li, increasing their run speed an
d attack rating.
2525^6^Focuses your target's spiritual energy, granting increased hit points, st
rength, and dexterity for %z.
2526^6^Radiates a disinfecting aura around your target, curing them of poison an
d disease.
2527^6^Surrounds your target with a plague of insects, slowing their attack rate
for %z.
2528^6^Hastens your target's natural healing, allowing them to recover hit point
s faster.
2529^6^Protects your group with the talisman of Epuration, shielding them from p
oison and disease for %z.
2530^6^Focuses your group's spiritual energy, granting increased hit points, str
ength, and dexterity for %z.
2531^6^Focuses mana into the form of an elemental defender.
2532^6^Focuses mana into the form of a pack of phantom leather armor.
2533^6^Focuses mana into the form of a pack of phantom chain mail.
2534^6^Focuses mana into the form of a pack of phantom plate armor.
2535^6^Focuses mana into the form of an elemental blanket.
2536^6^Renews the health of your elemental pet, healing between #1 and @1 damage
, and curing their diseases, poisons, and curses.
2537^6^Covers you in a veil of elements, rendering you invisible to many creatur
es for %z.
2538^6^Places a rod of mystical transvergance in the hands of all nearby allies.
2539^6^Covers you in phantasmal protection, increasing your hit point regenerati
on, mana regeneration and armor class.
2540^6^Conjures a shock of fiery blades that assaults your target, causing betwe
en #1 and @1 damage.
2541^6^Intensifies the power of your undead servant, increasing their strength,
armor class, and attack speed.
2542^6^Surrounds an undead target in a shackle of bone, slowing their attack spe
ed.
2543^6^Places an undead target in the torment of eternity, causing #1 damage eve
ry six seconds for %z.
2544^6^Surrounds an undead target in a shackle of spirits, slowing their attack
speed.
2545^6^Pelts your target's body with spores, causing #1 damage and decreasing th
eir movement rate, strength, and attack rating for %z.
2546^6^Steals your target's strength and stamina in order to increase your own f
or %z.
2547^6^Assaults your target with living shadow, draining their armor class while
increasing your group's for %z.
2548^6^Steals the attack strength of your opponent and transfers a portion of it
to your group for %z.
2549^6^Drains the power from your target's mind and uses it to restore the menta
l energy of your group.
2550^6^Drains the life from your target, healing your group for #5 hit points ev
2582^6^Invokes the will of the gods, briefly stunning your opponent. This spell
works on creatures up to level @1.
2583^6^Imbues your weapon with the power of Rodcet Nife, granting it a chance to
cause great pain to undead creatures.
2584^6^Fills your target with divine vigor, increasing their hit points for %z.
2585^6^Fills your muscles with the valor of Marr, increasing your attack speed f
or %z.
2586^6^Summons the booming thunder of Karana, causing severe trauma to your targ
et's mind and draining #3 mana.
2587^6^Invokes the quiet power of Quellious, stunning your enemy and doing #2 da
mage. This spell works on creatures up to level @1.
2588^6^Surrounds you with the breath of the All Mother, regenerating your hit po
ints while slowly draining your mana for %z.
2589^6^Emanates a wave of healing water from the caster, healing @1 hit points f
or everyone in your group.
2590^6^Surrounds your group with the barrier of the Underfoot, increasing their
hit points for %z.
2591^6^Entangles your target's feet with magical roots, slowing their movement s
peed for up to %z.
2592^6^Focuses your vision, considerably improving your aim with a bow for %z.
2593^6^Covers your skin in a coat of hardened thorns, increasing your armor clas
s, as well as causing damage to anyone who strikes you for %z.
2594^6^Focuses your attacks with the precision of nature, increasing your attack
rating for %z.
2595^6^Focuses your target with the force of nature, increasing their attack rat
ing, and causing damage to anything that strikes them for %z.
2596^6^Focuses your vision, considerably improving your aim with a bow for %z.
2597^6^Imparts your weapons with jolting power, allowing them a chance to strike
your target's head, sometimes causing partial memory loss.
2598^6^Places the mark of the predator upon your group, increasing their attack
rating for %z.
2599^6^Focuses your vision, considerably improving your aim with a bow for %z.
2600^6^Covers your skin in a coat of hardened thorns, increasing your armor clas
s, as well as causing damage to anyone who strikes you for %z.
2601^6^A simple tune that adds a magical quality to your group's weapons, allowi
ng them to harm creatures that would otherwise be invulnerable.
2602^6^An energetic song that fills your group with energy, eliminating their ne
ed for food and water.
2603^6^Focuses the power of your voice, causing all songs that use the singing s
kill to increase in power.
2604^6^Katta's song increases the dexterity of your group, and gives your group
members a chance to lower the dexterity of their opponent.
2605^6^The rapid pace of this song fills your feet with speed, increasing the mo
vement rate of your group for %z.
2606^6^A powerful battle cry that causes your group to attack with enhanced spee
d. This increase is cumulative with most other effects that increase attack spe
ed.
2607^6^A mystic tune that offers protection from fire, ice and magic to all near
by allies.
2608^6^A mystic tune that offers protection from poison, disease, and magic to a
ll nearby allies.
2609^6^A light chorus that regenerates the health, mana, and stamina of nearby a
llies.
2610^6^A powerful war cry that causes your group to attack with enhanced speed.
This increase is cumulative with most other effects that increase attack speed.
2611^6^Restores your warder's health, healing between #1 and @1 hit points, as w
ell as curing them of diseases, poisons, and curses.
2612^6^Summons a feral warder to aid you in battle.
2613^6^Restores your warder's health, healing between #1 and @1 hit points, as w
ell as curing them of diseases, poisons, and curses.
2653^6^Strikes your target with a sudden force, stunning your target for 4 secon
ds.
2654^6^Ignites your target's skin, causing between #1 and @1 damage.
2655^6^Slices your target's leg, lowering hate toward you and decreasing movemen
t for up to %z.
2656^6^Strikes your target with wrath, causing between #1 and @1 damage.
2657^6^Fills your target with terror, causing #1 damage and a brief stun.
2658^6^Strikes your target with lightning, causing #1 damage.
2659^6^Increases your hit points by #1 every 6 seconds, as well as increasing yo
ur armor class and attack for up to %z,
2660^6^Causes your target's blood to boil, doing between #1 and @1 damage every
6 seconds for up to %z.
2662^6^Strikes your target with lightning, causing between #1 and @1 damage.
2664^6^Slams your target with frost, doing between #1 and @1 damage.
2665^6^Slams your target with spirits of winter, doing #1 damage.
2667^6^Drains your target's life, doing between #1 and @1 damage.
2668^6^Burns the skin away from your target's body, causing #1 damage and briefl
y stunning them.
2669^6^Slams your target with frost, doing between #1 and @1 damage.
2670^6^Causes your target to take between #1 and @1 damage.
2671^6^Chokes your target with spores, causing between #2 and @2 damage every 6
seconds for up to %z.
2672^6^Engulfs your target in flames, lowering fire resistance by #2 to @2 for u
p to %z.
2673^6^Envelops your target in united flames, increasing fire resist and causing
any creature that attacks them to take damage for up to %z.
2674^6^Increases your target's hatred.
2675^6^Increases your target's hatred.
2677^6^Inflicts your target with a terrible weakness, lowering attack for up to
%z.
2678^6^Corrodes your target's skin, causing #1 damage.
2679^6^Wracks your target with the vengeance of Sha, lowering disease resistance
, attack speed, and hit points by #4 every 6 seconds for up to %z.
2686^6^Increases your natural regeneration rate, causing your wounds to heal fas
ter.
2687^6^Increases your natural regeneration rate, causing your wounds to heal fas
ter.
2688^6^Increases your natural regeneration rate, causing your wounds to heal fas
ter.
2701^6^Covers your target with mites, causing #2 damage, lowering disease resist
ance and decreasing hit points by #3 every 6 seconds for up to %z.
2702^6^Attacks your target with streams of choking sand, causing #2 damage, lowe
ring agility, dexterity, and decreasing hit points by #3 every 6 seconds for up
to %z.
2703^6^Causes your target to go berserk, increasing strength, dexterity, and dam
age absorption for up to %z.
2704^6^Entangles your target in a barbed fishing net, lowering movement rate and
increasing hit points by #1 every 6 seconds for up to %z.
2716^6^Causes you to experience a mystical transvergance, decreasing your hit po
ints by #1 and raising your mana by #2.
2719^6^Increases your target's strength, lowers stamina loss, and raises attack
speed for up to %z.
2734^6^Teleports you to the Nexus.
2735^6^Cleanses you of disease and poison.
2737^6^Surrounds you with the Guard of Taelosia, increasing your attack speed an
d hit point regeneration.
2739^6^Cloaks your body in a light aura, rendering you invisible to most undead
creatures.
2757^6^Imparts an intense desire to flee in all creatures in a small area around
your target.
2888^6^Fills your warder with the spirit of flame, increasing their dexterity, a
s well as providing them a chance to perform a stunning flame attack.
2890^6^Fills your warder with the spirit of snow, increasing their dexterity, as
well as providing them a chance to perform a stunning cold attack.
2892^6^Causes your body to succumb to the temptation of death, slowly draining y
our life and restoring your mana.
2893^6^Covers your group in a shimmer of holy runes, increasing their hit points
for %z.
2894^6^Forms a cloud of dense air around your feet, allowing you to float slight
ly off the ground for %z.
2895^6^Fills your group with energy, increasing their attack speed, agility, arm
or class, and stamina regeneration.
2896^6^Renews the health of your elemental pet, healing between #1 and @1 damage
, and curing their diseases, poisons, and curses.
2907^6^Eats away at your target's soul, decreasing mana every 6 seconds and curs
ing the target.
2916^6^Summons a horse for you to ride.
2917^6^Summons a horse for you to ride.
2918^6^Summons a horse for you to ride.
2919^6^Summons a horse for you to ride.
2920^6^Summons a horse for you to ride.
2921^6^Summons a horse for you to ride.
2922^6^Summons a horse for you to ride.
2923^6^Summons a horse for you to ride.
2930^6^Drains your target of life energy, siphoning between #1 and @1 hit points
.
2931^6^The power of truth teleports your party into an area inside Sanctus Seru.
2936^6^A once forgotten song that tears at the mind of your target, draining the
ir mana.
2938^6^Your voice resonates powerfully, increasing your singing skill by a small
amount.
2939^6^Your voice harmonizes deep within you, increasing your singing skill by a
small amount.
2940^6^Attacks your target's mind, providing a chance to forget those that have
done harm.
2941^6^Consumes your target in a spirit of savagery, increasing their resistance
s, attack rating, stamina, and stamina regeneration.
2942^6^Causes your target to fall into a lethargic state, slowing their attack s
peed for %z.
2943^6^Opens an arcane portal that teleports your target to the Nexus.
2944^6^Opens an arcane portal that teleports your entire group to the Nexus.
2945^6^Opens an arcane portal that teleports you to the Nexus.
2946^6^Cleanses your target's soul, removing minor curses.
2963^6^Fills your group with a primal essence, increasing strength, agility, sta
mina, and dexterity for %z.
2965^6^Imparts desperation to your weapons, allowing them a chance to cause part
ial memory loss.
2966^6^Surrounds you with an invigorating power, increasing charisma, stamina, a
nd hit points for %z.
2968^6^Imparts your weapons with a stinging power, allowing them a chance to cau
se partial memory loss.
2969^6^Covers your target in a mass of darkness that steals their armor class an
d gives it to you for %z.
2970^6^Your mind expands, increasing your mana pool by #4 for %z.
2971^6^You experience a marvelous vision, giving you #1 stamina and increasing y
our attack speed by #3 percent for %z.
2972^6^Attacks your target with a serpent's bite, decreasing hit points by #1.
2973^6^Attacks your target with an ember strike, decreasing hit points by #1.
2974^6^Surrounds you with a shimmering shield of magical auras, increasing your
resists, mana regeneration, and damage absorption for %z.
3229^6^Strikes your target's mind, causing them to forget some of the harm you h
ave done to them.
3231^1^Fire
3231^2^Fire
3231^4^Launches a ball of fire at your target.
3232^6^Blesses your target with a healing touch, healing up to @1 damage.
3233^6^Mends your target's wounds with a healing touch, restoring up to @1 damag
e.
3234^6^Hardens the skin of your target, increasing their hit points, mana regene
ration, and armor class for %z.
3235^6^Focuses your target's spiritual energy, granting increased hit points, st
rength, and dexterity for %z.
3237^6^Infuses your elemental companion with energy, increasing their attack spe
ed, armor class, and strength.
3238^6^A burst of holy light that causes between #1 and @1 damage to a summoned
target.
3239^6^Renews the health of your elemental pet, healing between #1 and @1 damage
, and curing their diseases, poisons, and curses.
3240^6^Fills your target with energy, increasing their attack speed, agility, de
xterity, and attack rating.
3241^6^Transforms your target into a scarecrow, increasing their attack rating,
dexterity, and granting a chance to perform a life draining effect.
3242^6^Covers your group in a protective shield, increasing their magic resistan
ce.
3243^6^Opens an arcane portal that teleports all nearby allies to their bind poi
nt.
3244^6^Opens an arcane portal that transports your target to a relatively safe l
ocation in the current zone.
3245^1^Frost
3245^2^Frost
3245^4^Summons a bolt of frost to strike your target.
3245^6^Channels the forces of ancient valor, stunning your target briefly. This
spell works on creatures up to level @1.
3246^6^Causes the earth of Tunare to adhere to your target's feet, preventing th
em from moving for up to %z.
3247^6^Places a mystic aura of protection around you, increasing your hit points
, armor class, and mana regeneration for %z.
3259^1^Thunder
3259^2^Thunder
3259^4^Commands a lightning bolt to strike your target.
3273^1^Heal Wounds
3273^2^Heal
3273^3^Wounds
3273^4^Heals your target's wounds
3281^6^No text set
3287^1^Mental Clarity
3287^4^This ability increases your natural mana regeneration by 1 point per abil
ity level.
3295^6^Surrounds your group in a shield of spikes that causes damage to anything
that strikes them for %z.
3296^6^Provides your target with heroic valor, increasing their hit points and a
rmor class for %z.
3297^1^Improved Magic Damage
3297^4^This ability increases the damage done by your magic based damage spells.
3300^6^Surrounds your body in a magical shield, increasing your hit points, armo
r class, and magic resistance.
3301^6^Covers you in a magical skin that absorbs #1 damage before dissipating.
This spell also increases your mana regeneration rate.
3302^6^Surrounds your body in a magical shield, increasing your hit points, armo
r class, and magic resistance.
3303^6^Fills your target's blood with poison, causing between #2 and @2 damage e
very six seconds for %z.
3304^6^Reanimates an ancient warrior to do your bidding. Consumes bone chips wh
en cast.
3305^6^Intensifies the power of your undead servant, increasing their strength,
armor class, and attack speed.
3306^6^Drains the life from your target, doing @3 damage every six seconds for %
z. Much of the life-force taken is used to heal your wounds.
3307^1^Improved Fire Damage
3307^4^This ability increases the damage done by your fire based damage spells.
3308^6^Stops an undead creature in their tracks, denying any action for up to %z
. This spell works on creatures up to @1.
3309^6^Summons an embracing darkness that binds your target's feet, decreasing t
heir movement rate, and doing between #1 and @1 damage every six seconds for %z.
3310^6^Infuses a corpse with a spirit of torment that will do your bidding. Con
sumes bone chips when cast.
3311^6^Grips your body in an unholy darkness, slowly draining your hit points wh
ile regenerating your mana.
3312^6^Restores your undead servant, healing between #1 and @1 hit points and cu
ring them of diseases.
3314^6^Inspires a spirit of pestilence to inhabit a corpse to do your bidding. C
onsumes bone chips when cast.
3315^6^Sickens your target with a dark plague, causing between #2 and @2 damage
every six seconds for %z.
3316^6^Commands an undead creature to do your bidding, temporarily bending them
to your will.
3317^1^Improved Cold Damage
3317^4^This ability increases the damage done by your cold based damage spells.
3317^6^Summons the ward of Xegony to aid you in battle.
3318^6^Burns your target's skin with the firebolt of Tallon, causing between #1
and @1 damage.
3319^6^Conjures a storm of solar energy that assaults several creatures in the v
icinity of your target, causing three waves of between #1 and @1 damage.
3320^6^Summons a servant of Marr to aid you in battle.
3321^6^Conjures a shock of black steel that assaults your target, causing betwee
n #1 and @1 damage.
3322^6^Summons a child of Ro to aid you in battle.
3323^6^Conjures a maelstrom of thunder that assaults all creatures in the vicini
ty of your target, causing three waves of between #1 and @1 damage.
3324^6^Summons the Rathe's son to aid you in battle.
3325^6^Burns your target's skin with a vortex of the sun, causing between #1 and
@1 damage.
3326^6^Covers you in resistant armor that protects you from poison and disease.
3327^1^Improved Poison Damage
3327^4^This ability increases the damage done by your Poison based damage spells
.
3327^6^Tears of searing flame fall around your target, causing three waves of #1
damage to all creatures in the vicinity of your target.
3328^6^Bolts of thunder consume your target, causing @1 damage. This damage is m
uch more difficult to resist than most spells.
3329^6^Covers your skin in an elemental barrier, protecting you from fire and co
ld.
3330^6^Consumes your target in a sudden torrent of fire, causing between #1 and
@1 damage.
3331^6^Searing flames consume your target, causing between #1 and @1 damage. Thi
s damage is much more difficult to resist than most spells.
3332^6^Tears of searing ice fall around your target, causing three waves of #1 d
amage to all creatures in the vicinity of your target.
3333^6^Strikes your target with energy, stunning them briefly, and causing #2 da
mage.
3415^6^Imparts your weapons with the power of nature for %z, allowing them a cha
nce to strike summoned creatures for greater damage.
3417^6^Summons the spirit of the predator to impart your group with an increased
attack rating for %z.
3418^6^Calls forth a frozen wind to encase your target in ice, doing @1 damage.
3419^6^Focuses your target with the call of the Rathe, increasing their armor cl
ass, and causing damage to anything that strikes them for %z.
3420^6^Imparts your weapons with the power of the storm for %z, allowing them a
chance to strike with the fury of thunder.
3422^6^Imbues your weapon with the power of Rodcet Nife, granting it a chance to
cause incredible pain to undead creatures.
3424^6^Bestows divine might upon you, providing a chance to channel the will of
the gods through your weapon when attacking.
3426^1^Feral Rage
3426^2^Feral
3426^3^Rage
3426^4^Fills you with bloodlust, increasing your stats, your regeneration, and y
our attack speed. The duration of this effect is random, but is more likely to
last a longer duration as long as you are in combat.
3426^6^Invokes the quiet power of Quellious, stunning your enemy and doing #2 da
mage. This spell works on creatures up to level @1.
3427^6^Emanates a wave of Marr's blessing from the caster, healing @1 hit points
for everyone in your group.
3428^6^A burst of holy light that causes between #1 and @1 damage to an undead t
arget.
3429^1^Frost of the Ancients
3429^2^Frost of
3429^3^Ancients
3429^4^Wraps your target in terrible spirits of ice, freezing their skin. Causi
ng cold damage for 60 seconds.
3429^6^Channels the power of Rodcet Nife, healing your target for between #1 and
@1 hit points.
3430^6^Bathes your target in the light of life, healing #1 hit points.
3431^6^Ignites your target's skin, doing between #1 and @1 damage.
3432^6^Surrounds your group with the shield of the Underfoot, increasing their h
it points for %z.
3433^6^Hastens your target's natural healing, allowing them to recover hit point
s faster.
3434^6^Summons a whirling wind to stun your target, also doing between #1 and @1
damage.
3435^6^Surrounds your target in dancing flames for %z, lowering their attack val
ue, as well as their fire resistance, and armor class.
3436^6^Calls down a hailstorm from the sky, causing three waves of #1 damage to
all creatures near your target.
3437^6^Surrounds your target in dancing flames for %z, causing between #2 and @2
damage every six seconds as well as lowering their fire resistance, and armor c
lass.
3438^6^Calls down lightning from the sky, causing @1 damage to all those in the
vicinity of your target.
3439^1^Cure Poison
3439^2^Cure
3439^3^Poison
3439^4^Remove minor poisons from your target's body.
3439^6^Fills your target with the power of the stone, increasing their strength
for %z.
3440^6^Surrounds your target in dancing flames for %z, lowering their attack val
ue and armor class.
3441^6^Hastens your groups natural healing, allowing them to recover hit points
faster.
3442^6^Covers your target in a layer of glistening ice, lowering their cold resi
3508^6^Increase the damage done by long term detrimental spells. This effect wo
rks on spells up to level #2.
3509^6^Increase the damage done by long term detrimental spells. This effect wo
rks on spells up to level #2.
3510^6^Increase the range of most spells. This effect works on spells up to lev
el #2.
3511^1^Ward of the Wolf
3511^2^W. of the
3511^3^the Wolf
3511^4^Places the ward of the wolf upon you group, increasing their run speed fo
r 15 minutes.
3511^6^Increase the range of most spells. This effect works on spells up to lev
el #2.
3512^6^Increase the range of most spells. This effect works on spells up to lev
el #2.
3513^6^Increase the amount of damage done by direct damage spells. This effect
works on spells up to level #2.
3514^1^Ward of the Tiger
3514^2^W. of the
3514^3^the Tiger
3514^4^Places the ward of the tiger upon your group, increasing their stats for
15 minutes.
3514^6^Increase the amount of damage done by direct damage spells. This effect
works on spells up to level #2.
3515^6^Increase the amount of damage done by direct damage spells. This effect
works on spells up to level #2.
3516^6^Increase the amount of damage done by fire based direct damage spells. T
his effect works on spells up to level #2.
3517^1^Ward of the Crocodile
3517^2^W. of the
3517^3^the Croc.
3517^4^Places the ward of the crocodile upon your group, increasing their regene
ration rate for 15 minutes.
3517^6^Increase the amount of damage done by fire based direct damage spells. T
his effect works on spells up to level #2.
3518^6^Increase the amount of damage done by fire based direct damage spells. T
his effect works on spells up to level #2.
3519^6^Increase the amount of damage done by ice based direct damage spells. Th
is effect works on spells up to level #2.
3520^1^Ward of the Scaled Wolf
3520^2^Ward of
3520^3^the S.Wolf
3520^4^Places the ward of the scaled wolf upon your group, increasing their atta
ck power and run speed for one hour.
3520^6^Increase the amount of damage done by ice based direct damage spells. Th
is effect works on spells up to level #2.
3521^6^Increase the amount of damage done by ice based direct damage spells. Th
is effect works on spells up to level #2.
3522^6^Increase the amount of damage done by magic based direct damage spells.
This effect works on spells up to level #2.
3523^1^Ward of the Raptor
3523^2^W. of the
3523^3^the Raptor
3523^4^Places the ward of the raptor upon your group, increasing their attack ra
te for 15 minutes.
3523^6^Increase the amount of damage done by magic based direct damage spells.
This effect works on spells up to level #2.
3524^6^Increase the amount of damage done by magic based direct damage spells.
This effect works on spells up to level #2.
3525^6^Shortens the cast time of most spells. This effect works on spells up t
o level #2.
3526^1^Ward of the Garou
3526^2^W. of the
3526^3^Garou
3526^4^Fills your group with the spirit of the garou, increasing their attack sp
eed and attack power for 15 minutes.
3526^6^Shortens the cast time of most spells. This effect works on spells up t
o level #2.
3527^6^Shortens the cast time of most spells. This effect works on spells up t
o level #2.
3528^6^Shortens the cast time of most detrimental spells. This effect works on
spells up to level #2.
3529^1^Earth Bind
3529^2^Earth
3529^3^Bind
3529^4^Causes the earth to rise up and shackle your target to the ground.
3529^6^Shortens the cast time of most detrimental spells. This effect works on
spells up to level #2.
3530^6^Shortens the cast time of most detrimental spells. This effect works on
spells up to level #2.
3531^6^Shortens the cast time of most beneficial spells. This effect works on
spells up to level #2.
3532^1^Fire Skin
3532^2^Fire
3532^3^Skin
3532^4^Cloaks your target in an aura of fire that will cause damage to any creat
ure that attacks them.
3532^6^Shortens the cast time of most beneficial spells. This effect works on
spells up to level #2.
3533^6^Shortens the cast time of most beneficial spells. This effect works on
spells up to level #2.
3534^6^Shortens the cast time of most long term detrimental spells. This effec
t works on spells up to level #2.
3535^6^Shortens the cast time of most long term beneficial spells. This effect
works on spells up to level #2.
3536^6^Shortens the cast time of most creature summoning spells. This effect w
orks on spells up to level #2.
3537^6^Lowers the amount of mana consumed when casting most spells. This effect
works on spells up to level 65.
3538^6^Lowers the amount of mana consumed when casting most spells. This effect
works on spells up to level #2.
3539^6^Lowers the amount of mana consumed when casting most spells. This effect
works on spells up to level #2.
3540^6^Lowers the amount of mana consumed when casting most detrimental spells.
This effect works on spells up to level #2.
3541^6^Lowers the amount of mana consumed when casting most detrimental spells.
This effect works on spells up to level #2.
3542^1^Healing Adept
3542^4^This ability increases the maximum effectiveness of your healing spells b
y 2, 5, and 10 percent.
3542^6^Lowers the amount of mana consumed when casting most detrimental spells.
This effect works on spells up to level #2.
3543^6^Lowers the amount of mana consumed when casting most beneficial spells.
This effect works on spells up to level #2.
3544^6^Lowers the amount of mana consumed when casting most beneficial spells.
This effect works on spells up to level #2.
3545^1^Healing Gift
3545^4^This ability grants you a chance to score an exceptional heal at 3, 6, a
nd 10 percent. An exceptional heal doubles the healing value of the spell.
3545^6^Lowers the amount of mana consumed when casting most beneficial spells.
3578^2^Armor
3578^3^Cleave
3578^4^Exposes weaknesses in your opponents defenses, lowering their armor class
for a short time.
3578^6^Surrounds your group with the aegis of the Underfoot, increasing their hi
t points for %z.
3579^6^Fills your group with the spirit of the wild, allowing them to take the f
orm a wolf for %z.
3580^6^Transforms you into a stout tree, preventing movement, but increasing you
r regeneration.
3581^6^Surrounds you in a cloud of searing steam that damages anything that stri
kes you, as well as allowing you the benefits of levitation.
3582^6^Covers your skin in an elemental cloak, protecting you from fire and cold
.
3583^6^Shrinks your pet, allowing it better mobility in tight quarters.
3584^6^Renews the health of your elemental pet, healing between #1 and @1 damage
, and curing their diseases, poisons, and curses.
3585^6^Cause all nearby creatures to fall into an enchanted sleep for up to %z.
This spell works on creatures up to level @1.
3586^6^Cloaks you in a shimmering illusion that makes you appear to be a Scaled
Wolf.
3587^6^Summons a planar force that partially stops your target with a brief stun
and decreases hit points by #1.
3588^1^Feral Roar
3588^2^Feral
3588^3^Roar
3588^4^An angry bellow that will cause great anger in your target, provoking the
m to attack you.
3588^6^The power of the planes is conjured to stun the target.
3589^6^An ethereal force is beckoned that partially stuns and decreases the targ
et's hit points by #1.
3590^6^An ethereal force stuns the target.
3591^6^Imbues a diamond with the power of disease; it consumes a raw diamond and
a bubonian blood when cast.
3592^6^Focuses the essence of Valor into a raw diamond. Consumes a diamond and
Blood of Valor when cast.
3593^6^Imbues a diamond with the power of war; it consumes a raw diamond and a w
ar wraith blood when cast.
3594^6^Imbues a diamond with the power of torment. Consumes a raw diamond and t
ormentor blood when cast.
3595^1^Boon of Vitality
3595^2^Boon of
3595^3^Vitality
3595^4^Grants your target the boon of vitality, increasing their maximum hit poi
nts.
3595^6^Imbues a diamond with the power of justice; it consumes a raw diamond and
an alkaline etched stone when cast.
3601^6^Calms the savage spirit of almost any creature, making them less likely t
o attack. This spell works on creatures up to level @1, and only works outdoors
.
3602^6^Your target is struck by the wrath of the tempest, decreasing hit points
by #1.
3603^6^Arachnae venom flows through your target, decreasing movement between #2
and @2 for %z.
3604^6^Clockwork gears whir and stir as a gauze appears to remedy your wounds.
3605^1^Gift of Speed
3605^2^Gift of
3605^3^Speed
3605^4^Increases your target's attack speed for a short time.
3606^6^Heals your party with the light of Marr.
3607^6^A wave of health flows through you, increasing your hit points by #1.
3608^6^Your body is surrounded by a stinging aura, increasing your damage shield
by #4.
3609^6^Your body is surrounded by a tormenting aura, increasing your damage shie
ld by #4.
3610^6^Clockwork gears whir and stir as a fletching kit unfolds.
3611^6^Clockwork gears whir and stir as a mortar and pestle unfolds.
3612^6^A small prayer sends you to a location inside Shar Vahl.
3615^1^Malaise
3615^2^Malaise
3615^4^Tears away your target's mystical defenses, making them more suspetible t
o fire, cold, poison, and magical attacks.
3615^6^A small ethereal passage appears, sending you to a location in Twilight S
ea.
3617^6^Shadows drift across you, allowing your weapon to damage your enemies by
#1 hit points.
3620^1^Stun
3620^2^Stun
3620^4^Stuns your target briefly, as well as causing minor damage.
3620^6^Shadows burst under your skin, increasing your mana regeneration by #2, h
it-point regeneration by #3, and gives you ultravision for %z.
3621^6^A sharp claw of frost tears into the target, decreasing hit points by #1
and attack by #3 for %z.
3622^6^A dark siphon engulfs the target, decreasing hit points by #1.
3623^6^A burning barb strikes the target, decreasing hit points by #1.
3624^6^Causes you to inflict an angry blow on your target, increasing aggression
toward you and decreasing the target's hit points by #2.
3625^1^Divine Aura
3625^2^Divine
3625^3^Aura
3625^4^Cloaks your body in divine protection, granting you invulnerability for a
short time.
3625^6^An assassin's blood courses through your target, decreasing hit points, d
exterity, and aggression toward you for %z.
3626^1^Gaze of the Beholder
3626^2^Beholder
3626^3^Gaze
3626^4^Charms your target allowing you to control their actions for a short time
.
3626^6^Causes tendrils of fire to engulf your target, decreasing hit points by #
1.
3627^6^An eternal aura glows within you, increasing your hit-point regeneration
and mana regeneration by #8 for %z.
3628^6^A symphony of battle surges through your party, increasing attack speed,
strength, and attack for %z.
3629^6^A dark shimmer surrounds you, increasing your damage absorption between #
1 and @1.
3630^6^Causes the target to experiences a time lapse, decreasing hit points by #
1.
3631^6^Wraps your body in an eternal ward, increasing your resistances and your
armor class for %z.
3632^6^The power of timespin makes your heart race, improving your offense and a
ttack rating.
3633^6^You cry forth a call of the mistwalker, summoning an aide to your side.
3634^6^You cry forth a call of death, summoning an aide to your side.
3635^6^You cry forth a call of faith, summoning an aide to your side.
3636^6^You cry forth a call of battle, summoning an aide to your side.
3637^6^You cry forth a call of the beast, summoning an aide to your side.
3638^6^You cry forth a call to Wu, summoning an aide to your side.
3639^6^You cry forth a call to Rizlona, summoning an aide to your side.
3640^1^Pure Water
3640^2^Pure
3640^3^Water
3640^4^Cleanses your target with healing water, potentially removing many poison
s, disease, curses, and other detrimental spells.
3640^6^You cry forth a call of the assassin, summoning an aide to your side.
3641^6^You summon forth shurikens of eternity to throw at your victims.
3644^1^Gale Force
3644^2^Gale
3644^3^Force
3644^4^Summons a gust of air around you to stun your enemies.
3645^1^Fungal Regrowth
3645^2^Fungal
3645^3^Regrowth
3645^4^Covers your group in regenerative spores that will heal their wounds for
a short time.
3645^6^The target feels the sting of Ayonae, decreasing hit points by #1.
3646^6^The target feels the bite of Bertoxxulous, decreasing its hit points by #
1.
3647^6^Let's start a celebration and light up some fireworks!
3648^6^Causes the target to stagger as it is hit by a time snap that decreases h
it points by #1 and partially stunning it.
3649^6^Summons a minion of power to your side, attacking your target briefly.
3650^1^Creeping Plague
3650^2^Creeping
3650^3^Plague
3650^4^Covers your skin in a creeping plague that will often infect those that a
ttack you and slow their attack rate.
3651^1^Stunning Blow
3651^2^Stunning
3651^3^Blow
3651^4^Slams your target with concussive force, stunning them and causing minor
damage.
3651^6^Calls forth the wind of Marr to regenerate the health, mana, and stamina
of your group.
3652^6^Lowers the amount of mana consumed when casting the spell: Condemnation.
3653^6^Lowers the amount of mana consumed when casting the spell: Summer's Flame
.
3654^6^Lowers the amount of mana consumed when casting the spell: Spear of Torme
nt.
3655^6^Lowers the amount of mana consumed when casting the spell: Neurotoxin.
3656^1^Dark Gift
3656^2^Dark
3656^3^Gift
3656^4^Consumes your undead form in a cursed darkness that will steal from your
body, but feed your mind.
3656^6^Lowers the amount of mana consumed when casting the spell: Strike of Solu
sek.
3657^6^Lowers the amount of mana consumed when casting the spell: Sun Vortex.
3658^6^Lowers the amount of mana consumed when casting the spell: Insanity.
3659^6^Causes a wave of refreshment, increasing your hit-point regeneration by #
2 for %z.
3660^6^The spirit of the deep fills you, giving you the ability to see the invis
ible, breathe under water, and view the world with ultravision for %z.
3661^6^The venom of a scoriae is summoned forth in a vial, enabling you to apply
the poison to your blades.
3663^1^Dark Siphon
3663^2^Dark
3663^3^Siphon
3663^4^Steals life energy from your target to heal your wounds.
3670^1^Stone Skin
3670^2^Stone
3670^3^Skin
3670^4^Thickens your stone skin, allowing you to absorb some incoming damage.
3681^6^A long forgotten aria that cleanses the target's body of harmful curses.
3682^6^A long forgotten aria that cleanses the target's body of poison and disea
se.
3683^6^Fills your target's body with ethereal cleansing light, healing between #
1 and @1 hit points every 6 seconds for %z
3684^6^Bathes your target in the light of life, healing #1 hit points.
3685^6^Causes you to stop breathing and appear dead to most creatures.
3686^6^Fills your target's veins with pain, causing @1 damage every 6 seconds fo
r %z.
3687^6^Commands a swarm of insects to attack your target relentlessly, causing b
etween #1 and @1 every 6 seconds for %z.
3688^6^Calls forth a frozen wind to encase your target in ice, doing @1 damage.
3689^6^Infects your target with a deadly plague of malaria, causing between #2 a
nd @2 damage every six seconds for %z.
3690^6^Creates a magical bond between you and your warder, boosting your hit poi
nts, as well as increasing your warder's attack speed, armor class, strength, an
d attack rating for %z.
3692^6^Cloaks your target in an aura of protection, granting them increased hit
points and armor class for %z.
3693^6^Cleanses the body of your target, curing severe diseases and poisons.
3694^6^Places your target into a stoic state, healing #1 hit points every 6 seco
nds for %z, but vastly decreasing their movement speed and attack rate.
3695^6^Covers your target in a thin layer of frozen water, lowering their armor
class and cold resistance for up to %z.
3696^6^Fills your target's eyes with the spirit of the deep, granting them water
breathing, greatly improved night vision, and the ability to see otherwise invi
sible creatures.
3697^6^Draws the energy from your target's mind, draining their mana and giving
it to you.
3699^6^Renews the health of your elemental pet, healing between #1 and @1 damage
every 6 seconds for %z.
3700^6^Creates a magical bond with your elemental companion, increasing your hit
points, armor class, and magic resistance, while also increasing your pet's att
ack speed, armor class and strength.
3702^6^Drains the life from your target, healing you for #5 hit points every six
seconds for %z.
3706^6^Creates a fierce spear of ice to strike your target, causing between #1 a
nd @1 damage.
3710^6^Causes your eyes to gleam with miraculous visions, increasing your attack
speed for %z.
3712^6^Causes your thoughts to expand as you experience Maelin's meditations, in
creasing your mana pool by #4 for %z.
3713^6^Causes your thoughts to expand as you experience Maelin's methodical mind
, increasing your mana regeneration by #8 and hit-point regeneration by #a for %
z.
3714^6^You are engulfed in a primal guard, increasing your attack speed by #1 pe
rcent and hit-point regeneration by #A for %z.
3717^6^An aura of heat awareness surrounds you, decreasing your spell mana cost
on fire spells under level #2 by #1 percent for %z.
3718^6^An aura of heat awareness surrounds you, decreasing your spell mana cost
on fire spells under level #2 by #1 percent for %z.
3719^6^An aura of heat awareness surrounds you, decreasing your spell mana cost
on fire spells under level #2 by #1 percent for %z.
3720^6^An aura of heat awareness surrounds you, decreasing your spell mana cost
on fire spells under level #2 by #1 percent for %z.
3721^6^An aura of cold awareness surrounds you, decreasing your spell mana cost
3801^6^A noxious cloud envelops your target, decreasing hit points by #2 for %z.
3803^6^Causes the target's mind to brim with annoyance, decreasing hit points by
#2 and increasing aggression.
3804^6^The target's muscles thin, decreasing dexterity and strength by #1 for %z
.
3805^6^Causes a surge of power to careen through your mind, increasing mana by #
1 for %z.
3807^6^Allows you to utter a trickster's calling, summoning an aide to your side
.
3809^6^Allows you to reclaim energy from your surroundings, increasing your hitpoint regeneration.
3811^6^Focuses your target's vision, allowing them to see otherwise invisible cr
eatures, as well as allowing improved night vision.
3812^6^Prompts a prayer to Rallos Zek, creating a portal that leads you to a loc
ation in the Feerrott.
3813^6^Summons a drogmor for you to ride.
3814^6^Summons a drogmor for you to ride.
3815^6^Summons a drogmor for you to ride.
3816^6^Summons a drogmor for you to ride.
3817^6^Summons a drogmor for you to ride.
3818^6^Summons a drogmor for you to ride.
3819^6^Summons a drogmor for you to ride.
3820^6^Summons a drogmor for you to ride.
3821^6^Summons a drogmor for you to ride.
3822^6^Summons a drogmor for you to ride.
3823^6^Summons a drogmor for you to ride.
3824^6^Summons a drogmor for you to ride.
3825^6^Summons a drogmor for you to ride.
3826^6^Summons a drogmor for you to ride.
3827^6^Summons a drogmor for you to ride.
3828^6^Summons a drogmor for you to ride.
3829^6^Summons a drogmor for you to ride.
3830^6^Summons a drogmor for you to ride.
3831^6^Summons a drogmor for you to ride.
3832^6^Summons a drogmor for you to ride.
3833^6^Opens an arcane portal that teleports your target to the Stonebrunt Mount
ains. Consumes small portal fragments when cast.
3834^6^Conjures healing water from the ground, healing @1 damage to your target.
3835^6^Causes the target to experience an anemone feedback, decreasing moderate
damage.
3836^6^Causes a nematocyst poison to flow through the target, causing moderate d
amage.
3837^6^Causes a paralyzing neurotoxin to still the target, decreasing attack spe
ed by #1.
3842^6^Channels the blood of Nadox to cure your group of poison and disease.
3843^6^Increases the duration of long term detrimental spells. This effect work
s on spells up to level 65.
3844^6^Increases the duration of long term detrimental spells. This effect work
s on spells up to level 65.
3845^6^Increases the duration of long term beneficial spells. This effect works
on spells up to level #2.
3846^6^Increases the duration of long term beneficial spells. This effect works
on spells up to level 65.
3849^6^Opens an arcane portal that teleports your entire group to the Plane of H
ate. Consumes a Fuligan Soulstone of Innoruuk when cast.
3854^6^Provides a protective barrier for your body, increasing all of your resis
ts by #3 for %z.
3855^6^Makes the skin turn as hard as stone, increasing your armor class for up
to %z.
3856^6^Forces a new endurance through the body, increasing your hit points by #5
for %z.
3857^6^Makes the body rejuvenate, increasing your hit-point regeneration by @C f
or %z.
3861^6^Imbues your weapons with the power of pestilence, providing a chance for
your weapons to strike with the power of disease.
3864^6^Ethereal claws rend the mind of the target, decreasing mana by #1 for %z.
3867^6^You are enveloped in a spiritual fury, increasing your mana regeneration
by #2 and attack by #3.
3868^6^You are enveloped in a corporeal fury, increasing your hit-point regenera
tion by #2 and attack by #3.
3869^6^Allows you to cry an ancient call, summoning an aide to your side.
3870^6^Summons the power of the tempest to your side in the form of an air eleme
ntal that will briefly attack your target.
3871^6^Vengeful spirits protect you, harming any creatures that strikes you for
up to %z.
3872^6^Savage spirits guard you, increasing your attack by #5 for %z.
3873^6^Time distorts all around you, increasing your attack speed as well as you
r attack by #2.
3874^6^Your mind fills with serenity, increasing your mana regeneration by #1 an
d hit-point regeneration by #2.
3875^6^A blessing of twilight fills you, increasing your mana from #1 to @1.
3876^6^Strikes your opponent with shards of ice, causing @1 points of damage.
3877^6^Haunting nightmares fill your target, decreasing hit points by #1 and arm
or class by #9 for %z.
3878^6^Your target is rent from time shifts, briefly stunning them and doing #1
damage.
3879^6^Grants an aura of the defender to surround you, increasing your attack by
#3 and damage shield by #4.
3880^6^Allows an aura of the berserker to surround you, increasing your hit-poin
t regeneration by #2 and attack by #3.
3881^6^Strikes your target with a hand of retribution, decreasing their hit poin
ts between #1 and @1 and healing your group in return
3883^6^Fills your muscles with fury, increases the chance of scoring a critical
hit with a melee weapon.
3884^6^Fills your muscles with fury, increases the chance of scoring a critical
hit with a melee weapon.
3885^6^Fills your muscles with fury, increases the chance of scoring a critical
hit with a melee weapon.
3886^6^Fills your arms with speed, increasing your chance of performing a double
attack.
3887^6^Fills your arms with speed, increasing your chance of performing a double
attack.
3888^6^Fills your arms with speed, increasing your chance of performing a double
attack.
3889^6^Fills your feet with speed, increasing your chance of dodging incoming at
tacks.
3890^6^Fills your feet with speed, increasing your chance of dodging incoming at
tacks.
3891^6^Fills your feet with speed, increasing your chance of dodging incoming at
tacks.
3892^6^Fills you with a battle sense, increasing your chance of parrying incomin
g attacks.
3893^6^Fills you with a battle sense, increasing your chance of parrying incomin
g attacks.
3894^6^Fills you with a battle sense, increasing your chance of parrying incomin
g attacks.
3895^6^Brings out the hidden speed in your arms, increasing your melee attack sp
eed.
3896^6^Focuses your hand-eye coordination, increasing your ranged attack accurac
y.
ly invisible.
4000^6^Focuses the power of The Tribunal into five pieces of Ivory.
4001^1^Root of Weakness
4001^2^Root of
4001^3^Weakness
4001^4^Entangles the target in roots and lowers its defense.
4001^6^Focuses the power of Rallos Zek into five pieces of jade.
4002^1^Rage of the Root
4002^2^Rage of
4002^3^the Root
4002^4^Improves the attack speed with sporali rage.
4002^6^Focuses the power of Rodcet Nife into five opals.
4003^1^Fungal Refreshment
4003^2^Fungal
4003^3^Refreshment
4003^4^Heals your target's wounds.
4003^6^Focuses the power of Bristlebane into five peridots.
4004^1^Spore Snooze
4004^2^Spore
4004^3^Snooze
4004^4^Allows you to put an enemy to sleep for a brief period.
4004^6^Focuses the power of Karana into five plains pebbles.
4005^1^Fungal Sheen
4005^2^Fungal
4005^3^Sheen
4005^4^Allows your allies to be hit by less damage.
4005^6^Focuses the power of Erollisi Marr into five pieces of star rose quartz.
4006^1^Rain of the Spore
4006^2^Rain of
4006^3^the Spore
4006^4^Damages surrounding enemies with raining spores.
4006^6^Focuses the power of Brell Serilis into five rubies.
4007^1^Spore Shout
4007^2^Spore
4007^3^Shout
4007^4^A deep bellow that damages your enemy.
4007^6^Focuses the power of Innoruuk into five sapphires.
4008^1^Diseased Spore
4008^2^Diseased
4008^3^Spore
4008^4^A diseased spore that damages the enemy over time.
4008^6^Focuses the power of Quellious into five topaz.
4009^6^Distills mana into a physical form, creating five vials of distilled mana
. This spell consumes five poison vials and 20 rubies when cast.
4010^6^Thickens mana into a physical form. Consumes 5 poison vials and 5 pearl
s when cast.
4011^1^Blind Fury
4011^2^Blind
4011^3^Fury
4011^4^Increases your ability to fight for a brief period.
4011^6^Kindles the power of your pet, causing them to regenerate mana more quick
ly.
4014^1^Smash
4014^2^Smash
4014^4^Stuns your enemy.
4016^6^Reduces the number of reagents consumed by spells by providing a chance f
or the spell not to consume the reagent when cast. This effect works on spells
up to level 65.
4017^1^Blood Rage
4017^2^Blood
4017^3^Rage
4017^4^Hastens your attacks by 5 percent per rank.
4017^6^Cloaks you in a shimmering illusion that makes you appear to be a Guktan
Froglok.
4020^1^Dark Bellow
4020^2^Dark
4020^3^Bellow
4020^4^Hinders your enemies ability to fight you for a short time.
4023^1^Wave of Fire
4023^2^Wave of
4023^3^Fire
4023^4^Burns your target with a wave of fire.
4024^1^Tide of Sloth
4024^2^Tide of
4024^3^Sloth
4024^4^Slows your enemy's attacks by 10 percent.
4025^1^Tide of Sloth
4025^2^Tide of
4025^3^Sloth
4025^4^Slows your enemy's attacks by 15 percent.
4026^1^Tide of Sloth
4026^2^Tide of
4026^3^Sloth
4026^4^Slows your enemy's attacks by 20 percent.
4027^1^Fiery Surge
4027^2^Fiery
4027^3^Surge
4027^4^Singes your target with fire.
4027^6^Focuses mana into the form of a wooden bracelet that increases the damage
of many affliction spells. This item works on spells up to level twenty.
4028^6^Focuses mana into the form of a stone bracelet that increases the damage
of many affliction spells. This item works on spells up to level forty four.
4029^6^Focuses mana into the form of an iron bracelet that increases the damage
of many affliction spells. This item works on spells up to level sixty.
4030^1^Grim Submission
4030^2^Grim
4030^3^Subm.
4030^4^Lulls your target into submission.
4030^6^Focuses mana into the form of an steel bracelet that increases the damage
of many affliction spells. This item works on spells up to level sixty five.
4033^1^Soothing Remedy
4033^2^Soothing
4033^3^Remedy
4033^4^Heals your target over time.
4034^1^Orcish Regeneration
4034^2^Orcish
4034^3^Regen.
4034^4^Allows an ally to regenerate health.
4037^1^Weak Knees
4037^2^Weak
4037^3^Knees
4037^4^Slows your target's movement rate and damages health.
4038^1^Shadow Creep
4038^2^Shadow
4038^3^Creep
4038^4^This ability provides a previously unheard of level of stealth.
4039^1^Complete Refreshment
4039^2^Complete
4039^3^Refresh.
4039^4^Completely heals your target.
4040^1^Hand of Darkness
4040^2^Hand of
4040^3^Darkness
4040^4^Increases the hit points and armor class of your group.
4041^1^Shadowmend
4041^2^Shadowmend
4041^4^Heals your ally.
4042^1^Soulmend
4042^2^Soulmend
4042^4^Resurrects your target.
4043^1^Arachnae Scream
4043^2^Arachnae
4043^3^Scream
4043^4^Stuns your target.
4044^1^Voice of Vule
4044^2^Voice of
4044^3^Vule
4044^4^Expands the minds of your party, increasing mana and mana regeneration.
4045^1^Speed of the Spider
4045^2^Speed of
4045^3^the Spider
4045^4^Increases the agility, dexterity, and offense of the party.
4046^1^Skinwalker's Mindreave
4046^2^Skinwalk.
4046^3^Mindreave
4046^4^Enthralls your target and surrounding enemies for a short period.
4047^1^Dire Musings
4047^2^Dire
4047^3^Musings
4047^4^Slows the attack rate of your target.
4048^1^Thoughtraze
4048^2^Thoughtraze
4048^4^Damages your target by stealing its thoughts.
4049^1^Dark Messenger
4049^2^Dark
4049^3^Mess.
4049^4^Summons a skeleton pet.
4049^6^Surrounds your group in an aura of protection, warding away fire for %z.
4050^1^Bite of the Night
4050^2^Bite of
4050^3^the Night
4050^4^A vicious poisonous bite that damages your target over time.
4050^6^Surrounds your group in an aura of protection, warding away cold for %z.
4051^1^Chanted Doom
4051^2^Chanted
4051^3^Doom
4051^4^A dark chant that damages the target and slows their movement.
4051^6^Surrounds your group in an aura of protection, warding away poison for %z
.
4052^1^Vile Spirit
4052^2^Vile
4052^3^Spirit
4052^4^Allows you to draw life your target with a vile spirit, damaging it.
4052^6^Surrounds your group in an aura of protection, warding away disease for %
z.
4053^1^Spiteful Hex
4053^2^Spiteful
4053^3^Hex
4053^4^Curses your target and drains hit points from it.
4053^6^Cloaks your group in an aura of temperance, granting them increased hit p
4094^1^Instill
4094^2^Instill
4094^4^Adheres your target's feet to the ground.
4094^6^Inflicts an ancient curse upon your target, causing between #2 and @2 dam
age every six seconds for %z.
4095^1^Cannibalize
4095^2^Cannibalize
4095^4^Trades health for mana
4095^6^Inflicts an ancient curse upon your target, causing between #2 and @2 dam
age every six seconds for %z.
4096^1^Swift Like the Wind
4096^2^Swift Like
4096^3^the Wind
4096^4^Increases your target's attack speed.
4096^6^Inflicts a dark curse upon your target, causing between #2 and @2 damage
every six seconds for %z.
4097^1^Blinding Dust
4097^2^Blinding
4097^3^Dust
4097^4^Throws dust in your target's eyes, causing them to miss more frequently f
or a short time.
4097^6^Inflicts a dark curse upon your target, causing between #2 and @2 damage
every six seconds for %z.
4098^1^Whirlwind
4098^2^Whirlwind
4098^4^Strikes your target so fast that they will spin in the air momentarily st
unned.
4098^6^Inflicts a dark curse upon your target, causing between #2 and @2 damage
every 6 seconds for %z.
4099^1^Bellow
4099^2^Bellow
4099^4^Distracts the target so it focuses on you.
4099^6^Surrounds your body in a reflective aura, providing a chance for all inco
ming spells to rebound back against the caster.
4100^1^Evasive Discipline
4100^2^Evasive
4100^3^Discipline
4100^4^You assume an evasive fighting style.
4100^6^Surrounds your body in a reflective aura, providing a chance for all inco
ming spells to rebound back against the caster.
4101^1^Power Slam
4101^2^Power
4101^3^Slam
4101^4^You are able to stun the enemy.
4101^6^Disrupts the dark energy of the undead, causing between #1 and @1 damage.
4102^1^Cover
4102^2^Cover
4102^4^Enables you to guard your companions.
4102^6^Disrupts the dark energy of the undead, causing between #1 and @1 damage.
4103^1^Crippling Strike
4103^2^Crippling
4103^3^Strike
4103^4^Enables you to slow your enemy for a short period.
4103^6^Disrupts the dark energy of the undead, causing between #1 and @1 damage.
4104^1^Corporeal Empathy
4104^2^Corporeal
4104^3^Empathy
4104^4^Heals your target's wounds.
4104^6^Inflicts the vengeance of the wild on your target, causing between #2 and
@2 damage every six seconds for %z.
4105^1^Ignite Blood
4105^2^Ignite
4105^3^Blood
4105^4^Burns your target's blood.
4105^6^Inflicts the vengeance of the wild on your target, causing between #2 and
@2 damage every six seconds for %z.
4106^1^Invoke Fear
4106^2^Invoke
4106^3^Fear
4106^4^Causes the target to be feared.
4106^6^Inflicts the vengeance of the wild on your target, causing between #2 and
@2 damage every six seconds for %z.
4107^1^Splurt
4107^2^Splurt
4107^4^Causes more damage to the target over time.
4107^6^Fills you with the spirit of the wild, allowing you to take on the form o
f a feral beast. This spell also functions indoors.
4108^1^Drain Soul
4108^2^Drain
4108^3^Soul
4108^4^Drains the life force of your target
4108^6^Bestows your group with a divine blessing, allowing them to cast spells f
aster for a period of %z. This blessing effects spells up to level 65.
4109^1^Invoke Death
4109^2^Invoke
4109^3^Death
4109^4^Summons a skeleton pet to serve you.
4109^6^Cloaks your target in an aura of austerity, granting them increased hit p
oints and armor class for %z.
4110^1^Provoke
4110^2^Provoke
4110^4^Causes your enemy to become enraged at you.
4110^6^Strikes your target with burning sand, causing @1 damage.
4111^1^Wrath
4111^2^Wrath
4111^4^Strikes your enemy with holy thunder.
4111^6^Summons a swarm of insects with burning mandibles, causing @1 damage ever
y six seconds for %z.
4112^1^Holy Might
4112^2^Holy
4112^3^Might
4112^4^Stuns your target with holy might.
4112^6^An inspiring tune that increases the potency of damage-dealing spells and
the speed of your weapons. The haste portion of this spell stacks with most ot
her haste effects.
4113^1^Stonestance
4113^2^Stonestance
4113^4^Your body becomes one with the earth, granting you greatly increased dama
ge mitigation.
4113^6^An ethereal fist strikes the target, decreasing hit points between #1 and
@1.
4114^1^Whirlwind
4114^2^Whirlwind
4114^4^You become a raging whirlwind of destruction, riposteing all incoming fro
ntal melee attacks.
4115^1^Lich
4115^2^Lich
4115^4^Exchanges health for mana.
4116^1^Augment Death
4116^2^Augment
4116^3^Death
4116^4^Provides increased fighting power for your pet.
4117^1^Superior Healing
4117^2^Superior
4117^3^Healing
4117^4^Heals your target's wounds.
4118^1^Turgur's Insects
4118^2^Turgur's
4118^3^Insects
4118^4^Slows the target.
4119^1^Spirit of the Puma
4119^2^Spirit of
4119^3^the Puma
4119^4^Improves the offense of your group.
4120^1^Phantom Call
4120^2^Phantom
4120^3^Call
4120^4^Causes your target to hear strange noises and become distracted, making t
hem much less likely to notice enemies.
4121^1^Healing Will
4121^2^Healing
4121^3^Will
4121^4^Focuses your will into healing energy.
4122^1^Nimble
4122^2^Nimble
4122^4^Allows you to dodge every frontal melee attack for 12 seconds.
4123^1^Twisted Chance
4123^2^Twisted
4123^3^Chance
4123^4^Every melee attack you make for 30 seconds has a greatly increased chance
to crit and can not miss.
4124^1^Imperceptible
4124^2^Imperceptible
4124^4^Adds a chance for your attacks to befuddle your opponent, causing them to
lose track of you.
4125^1^Assassin's Feint
4125^2^Assassin's
4125^3^Feint
4125^4^Strikes your opponent to disorent them. They will be unable to act for 1
2 seconds.
4130^1^Spirit Quickening
4130^2^Spirit
4130^3^Quickening
4130^4^Bolsters your spirit companion.
4131^1^Frenzied Spirit
4131^2^Frenzied
4131^3^Spirit
4131^4^Summons a spirit to your side.
4132^1^Envenomed Bolt
4132^2^Envenomed
4132^3^Bolt
4132^4^Strikes your target with a bolt of poison that does damage over time.
4133^1^Infusion of Spirit
4133^2^Infusion
4133^3^of Spirit
4133^4^Improves the strength, dexterity, and stamina of your target.
4134^1^Malosi
4134^2^Malosi
4134^4^Decreases your target's resistance.
4135^1^Dazzle
4135^2^Dazzle
4135^4^Mesmerizes your target.
4136^1^Gasping Embrace
4136^2^Gasping
4136^3^Embrace
4136^4^Reduces the strength and agility of your target and hit points over time.
4137^1^Group Resist Magic
4137^2^Group Res.
4137^3^Magic
4137^4^Increases your group's resistance to magic effects.
4138^1^Theft of Thought
4138^2^Theft of
4138^3^Thought
4138^4^Drains the mana of the target and gives it to you.
4139^1^Swift Like the Wind
4139^2^Swift Like
4139^3^the Wind
4139^4^Improves the attack speed of your target.
4140^1^Boon of the Clear Mind
4140^2^Bond of the
4140^3^Clear Mind
4140^4^Increases the mana regeneration of your group.
4141^1^Blanket of Forgetfulness
4141^2^Blanket of
4141^3^Forgetfulness
4141^4^Attacks the minds of all enemies in the vicinity of your target, providin
g a chance to forget those that have done them harm.
4142^1^Shadow
4142^2^Shadow
4142^4^Causes your target's image to blur, making it harder for your opponents t
o hit you by increasing your armor class.
4150^1^Healing
4150^2^Healing
4150^4^Heals your target's wounds
4151^1^Skin like Steel
4151^2^Skin Like
4151^3^Steel
4151^4^Grants your target increased hit points and armor class
4152^1^Immolate
4152^2^Immolate
4152^4^Iniflicts burns on your target, causing them to burn for a short time.
4153^1^Ensnaring Roots
4153^2^Ensnaring
4153^3^Roots
4153^4^Traps your target's feet in roots, preventing them from moving and causin
g minor damage.
4154^1^Cancel Magic
4154^2^Cancel
4154^3^Magic
4154^4^Strips magical effects from your target.
4155^1^Careless Lightning
4155^2^Careless
4155^3^Lightning
4155^4^Strikes your target with a lightning bolt.
4156^1^Snare
4156^2^Snare
4156^4^Grips your target's feet in clinging vines, slowing their movement rate.
4157^1^Stinging Swarm
4157^2^Stinging
4157^3^Swarm
4173^1^Bramblecoat
4173^2^Bramblecoat
4173^4^Surrounds your body in a coat of brambles that increases your armor class
, as well as harming those that strike you.
4174^1^Spirit of Wolf
4174^2^Spirit
4174^3^of Wolf
4174^4^Infuses your target with the spirit of the wolf, increasing their movemen
t speed.
4175^1^Flaming Arrow
4175^2^Flaming
4175^3^Arrow
4176^1^Regeneration
4176^2^Regen.
4176^4^Hastens your target's natural healing, allowing them to recover hit point
s faster.
4177^1^Drones of Doom
4177^2^Drones
4177^3^of Doom
4177^4^Commands a swarm of insects to attack your target relentlessly.
4178^1^Lightning Strike
4178^2^Lightning
4178^3^Strike
4178^4^Calls down lightning from the sky, causing damage to all those in the vic
inity of your target.
4179^1^Mind Race
4179^2^Mind
4179^3^Race
4179^4^This spell will increase the mana regeneration of the target.
4180^1^Perfect Heal
4180^2^Perfect
4180^3^Heal
4180^4^Completely and perfectly heals an ally.
4181^1^Necrotic Cry
4181^2^Necrotic
4181^3^Cry
4181^4^Damages all the enemies around you and increases thier hate toward you.
4182^1^Darkstrike
4182^2^Dark
4182^3^Strike
4182^4^Strikes your enemies for high damage with blinding speed.
4183^1^Spinebreak
4183^2^Spinebreak
4183^4^Stuns your enemy as your snap its spine.
4184^1^Recovery
4184^2^Recovery
4184^4^Completely heals your ally.
4185^1^Blood Elixir
4185^2^Blood
4185^3^Elixir
4185^4^Heals your ally over time.
4186^1^Seductive Charm
4186^2^Seduct.
4186^3^Charm
4186^4^Charms your enemy.
4186^6^Covers your opponent in crumbling earth, causing @1 damage and briefly st
unning them. This effect works on creatures up to level 55.
4187^1^Fangs of Night
4187^2^Fangs of
4187^3^Night
4201^3^Thought
4201^4^Clears your target's thoughts, increasing their mana regeneration rate.
4201^6^Increase the amount of damage done by fire based direct damage spells. T
his effect works on spells up to level #2.
4202^6^Increase the amount of damage done by disease based direct damage spells.
This effect works on spells up to level #2.
4203^6^Increase the amount of damage done by magic based direct damage spells.
This effect works on spells up to level #2.
4204^6^Increase the amount of damage done by long term poison based damage spell
s. This effect works on spells up to level #2.
4205^6^Increase the amount of damage done by long term fire based damage spells.
This effect works on spells up to level #2.
4206^6^Increase the amount of damage done by long term disease based damage spel
ls. This effect works on spells up to level #2.
4207^6^Increase the amount of damage done by long term magic based damage spells
. This effect works on spells up to level #2.
4208^6^Increase the amount healed by most targeted healing spells. This effect
works on spells up to level #2.
4209^6^Increase the amount healed by most group healing spells. This effect wor
ks on spells up to level #2.
4210^6^A magical chant that causes damage to an enemy and makes them more vulner
able to magic.
4211^1^Bindings of Terror
4211^2^Bindings
4211^3^of Terr.
4211^4^Ensnares your target and surrounding enemies in ethereal bindings.
4211^6^Forces the target to giggle uncontrollably, decreasing hit points by #2.
4212^1^Mindshine
4212^2^Mindshine
4212^4^Improves the target group's intelligence, wisdom, maximum mana and mana r
egeneration.
4212^6^Hastens your natural healing, allowing you to recover hit points faster.
4213^1^Reaper's Stance
4213^2^Reaper's
4213^3^Stance
4213^4^Improves your armor class and reflects damage when hit.
4213^6^Hastens your natural healing, allowing you to recover hit points faster.
4214^1^Caustic Comet
4214^2^Caustic
4214^3^Comet
4214^4^Rends your target with a burning comet.
4214^6^Hastens your natural healing, allowing you to recover hit points faster.
4215^1^Ice Comet
4215^2^Ice
4215^3^Comet
4215^4^Strikes your target with a deadly ice comet.
4215^6^Hastens your natural healing, allowing you to recover hit points faster.
4216^1^Rend
4216^2^Rend
4216^4^Strikes your target with a bolt of destructive energy.
4216^6^Hastens your natural healing, allowing you to recover hit points faster.
4217^1^Draught of Fire
4217^2^Draught
4217^3^of Fire
4217^4^Burns your target with a draught of fire.
4217^6^Hastens your natural healing, allowing you to recover hit points faster.
4218^1^Siphon Life
4218^2^Siphon
4218^3^Life
4218^4^Tears the lifeforce from your target causing damage and healing you for t
4228^3^Repris
4228^4^Heals your ally.
4228^6^Surrounds your target in a shield of pain that causes damage to anything
that strikes for up to %z.
4229^1^Deepspite
4229^2^Deepspite
4229^4^Strikes your target with a magical attack.
4229^6^Increase the amount healed by most healing spells. This effect works on
spells up to level 65.
4230^1^Shiliskin Vigor
4230^2^Shilis.
4230^3^Vigor
4230^4^Increases the agility, dexterity, and offense of the party.
4230^6^Increase the duration of most long term beneficial spells. This effect w
orks on spells up to level 65.
4231^1^Draygun's Psyche
4231^2^Draygun's4231^3^Psyche
4231^4^Expands the minds of your party, increasing mana and mana regeneration.
4231^6^Increase the damage done by long term detrimental spells. This effect wo
rks on spells up to level 65.
4232^1^Darkflame
4232^2^Dark
4232^3^Flame
4232^4^Launches a ball of fire at your target.
4232^6^Increase the range of most spells. This effect works on spells up to lev
el 65.
4233^1^Lightfade
4233^2^Lightfade
4233^4^Commands a lightning bolt to strike all targets that surround you.
4233^6^Increase the damage done by most direct damage spells. This effect works
on spells up to level 65.
4234^1^Enraged Shout
4234^2^Enraged
4234^3^Shout
4234^4^Taunts all of the enemies around you.
4234^6^Shortens the cast time of most spells. This effect works on spells up t
o level 65.
4235^1^Spore Sting
4235^2^Spore
4235^3^Sting
4235^4^A diseased spore that damages the enemy over time.
4235^6^Shortens the cast time of most long term detrimental spells. This effect
works on spells up to level 65
4236^1^Darting Spores
4236^2^Darting
4236^3^Spores
4236^4^Flying spores that damage your enemy.
4236^6^Shortens the cast time of most long term beneficial spells. This effect
works on spells up to level 65.
4237^6^Shortens the cast time of most creature summoning spells. This effect w
orks on spells up to level 65.
4238^6^Shortens the cast time of most long term beneficial spells. This effect
works on spells up to level 65.
4239^6^Allows your group to breathe underwater for up to %z.
4240^6^Cloaks you in an aura of concealment, allowing you to be invisible to mos
t creatures for up to %z.
4241^6^Forms a cloud of dense air around the feet of your group, allowing them t
o float slightly off the ground for up to %z.
4242^6^A potent brew that has been known to improve running speed. Assuming you
4314^6^Shortens the cast time of most summon creatures spells. This effect work
s on spells up to level 44
4315^6^Shortens the cast time of most summon creatures spells. This effect work
s on spells up to level 60
4316^6^Lowers the amount of mana consumed when casting summon creature spells. T
his effect works on spells up to level 20
4317^6^Lowers the amount of mana consumed when casting summon creature spells. T
his effect works on spells up to level 44
4318^6^Lowers the amount of mana consumed when casting summon creature spells. T
his effect works on spells up to level 60
4319^6^Shortens the cast time of most long term beneficial spells. This effect
works on spells up to level 20
4320^6^Shortens the cast time of most long term beneficial spells. This effect
works on spells up to level 44
4321^6^Shortens the cast time of most long term beneficial spells. This effect
works on spells up to level 60
4322^6^Shortens the cast time of most long term detrimental spells. This effect
works on spells up to level 20
4323^6^Shortens the cast time of most long term detrimental spells. This effect
works on spells up to level 44
4324^6^Shortens the cast time of most long term detrimental spells. This effect
works on spells up to level 60
4325^6^Lowers the amount of mana consumed when casting long term detrimental spe
lls. This effect works on spells up to level 20
4326^6^Lowers the amount of mana consumed when casting long term detrimental spe
lls. This effect works on spells up to level 44
4327^6^Lowers the amount of mana consumed when casting long term detrimental spe
lls. This effect works on spells up to level 60
4328^6^Increase the amount of damage done by long term detrimental spells. This
effect works on spells up to level 20
4329^6^Increase the amount of damage done by long term detrimental spells. This
effect works on spells up to level 44
4330^6^Increase the amount of damage done by long term detrimental spells. This
effect works on spells up to level 60
4331^6^Shortens the cast time of spells which create undead servants. This effe
ct works on spells up to level 20
4332^6^Shortens the cast time of spells which create undead servants. This effe
ct works on spells up to level 44
4333^6^Shortens the cast time of spells which create undead servants. This effe
ct works on spells up to level 60
4334^6^Lowers the amount of mana consumed when casting spells which create undea
d servants. This effect works on spells up to level 20
4335^6^Lowers the amount of mana consumed when casting spells which create undea
d servants. This effect works on spells up to level 44
4336^6^Lowers the amount of mana consumed when casting spells which create undea
d servants. This effect works on spells up to level 60
4348^6^Speeds up your body and allows you to attack faster for 18 seconds.
4350^6^Focuses mana into the form of a Hunter's Dirk.
4351^6^Focuses mana into the form of a Hunter's Barbs.
4356^6^Strikes your opponent with the force of Ykesha, causing #1 damage.
4357^6^Strikes your target with the force of Ykesha, stunning and doing #1 damag
e.
4358^6^Strikes your target with the force of Ykesha, stunning and doing #1 damag
e.
4359^6^Strikes your target with the force of Ykesha, stunning and doing #1 damag
e.
4360^6^Strikes your target with Rujarkian poison, causing #1 damage.
4361^6^Strikes your target with Rujarkian poison, causing #1 damage.
4362^6^Strikes your target with Rujarkian poison, causing #1 damage.
4363^6^Strikes your target with Rujarkian poison, causing #1 damage.
portion of the blow. You will take more damage then usual while using this abil
ity.
4591^6^Increases your combat reflexes, allowing you to parry most melee attacks.
4592^6^Fills you with confidence causing your next attack to always land.
4593^6^Hampers your opponent's defenses, lowering their chance of riposting atta
cks.
4595^6^Tears at your opponents muscles, causing them to do less damage in melee
combat.
4596^6^Exposes the weaknesses in your opponents armor, allowing increased damage
with slashing weapons.
4597^6^Strikes your opponent with the back of your gauntlets, lowering their arm
or class and causing some damage.
4598^6^Crushes your helmet into your opponent, briefly stunning them and causing
some damage.
4599^6^Bellows a great war cry, increasing the damage of your group mates for a
short time.
4600^6^Strikes your opponent soundly in the shins.
4601^6^Consumes you in a rage, causing you to do more damage, but take more as w
ell.
4602^6^Slams your body into your opponent, briefly stunning them.
4603^6^Slams your foot into the ground causing a small tremor and knocking your
opponent back.
4604^6^Allows you to make an additional attack on the backswing of your weapon.
4605^6^Strikes your target in a vital area, causing increased anger.
4606^6^Strikes your target in a vital area, causing increased anger.
4607^6^Exposes an opening in your opponents defenses, allowing you two quick add
itional attacks.
4608^6^Bellows profanity at your opponent, causing them to become very angry wit
h you.
4614^6^Seeds an illusion in your target's mind, allowing you distract them for a
short period of time. This ability works on creatures up to level @1.
4615^6^Fills your body with strength, allowing you to shrug off the effects of s
ome stunning attacks.
4616^6^Allows you to ignore the pain of a few attacks.
4618^6^Fills you with a feeling of incredibly fortune, allowing many of your att
acks to do critical damage.
4619^6^Your feet take on new speed, allowing you an increased chance to avoid at
tacks.
4620^6^The technique of Ton Po allows you an increased chance to block.
4621^6^Focuses your aura, allowing you to avoid some detrimental spells.
4622^6^Exposes the weaknesses in your opponents form, allowing you to strike thr
ough their defenses.
4623^6^Bathes your body in a tranquil aura, sometimes removing a detrimental spe
ll effect.
4624^6^Strikes one of your opponent's muscles, lowering their avoidance rate.
4625^6^Exposes the weaknesses in your opponents armor, allowing increased damage
with crushing weapons.
4626^6^Causes your opponent to fall to the ground, preventing them from moving f
or a short time.
4627^6^Deadens one of your opponents nerves, lowering their chance to dual wield
.
4628^6^Causes a nerve in your opponent's body to spasm, lowering their attack ra
te.
4629^6^Allows you to perform an extra flying kick.
4630^6^Consumes your body in the fury of the master, increasing your attack rate
while also increasing the damage done to you.
4631^6^Allows you to perform an extra melee strike.
4632^6^Empowers your party with an aura of speed, increasing their attack rate.
4633^6^You perform a series of flying kicks that strikes all opponents in a smal
l area around you.
4683^6^Seeds an illusion in your target's mind, allowing you distract them for a
short period of time. This ability works on creatures up to level @1.
4684^6^Seeds an illusion in your target's mind, allowing you distract them for a
short period of time. This ability works on creatures up to level @1.
4685^6^You take careful aim at your opponent, causing your next backstab to neve
r miss and cause greater damage. You may only prepare for a sneak attack after
being hidden for a few seconds. Once visible you must attack quickly or else lo
se your advantage.
4686^6^You take careful aim at your opponent, causing your next backstab to neve
r miss and cause greater damage. You may only prepare for a sneak attack after
being hidden for a few seconds. Once visible you must attack quickly or else lo
se your advantage.
4687^6^Focuses the power of your will to heal your wounds.
4688^6^Places you in a defensive combat stance that causes you to take less dama
ge, but slows your movement rate.
4689^6^Fills your body with a spirit of rage, causing your attacks to create inc
reased anger in your opponents.
4690^6^Joins your body with the strength of the earth, causing you to take great
ly decreased melee damage.
4691^6^Focuses energy into your arms, increasing your attack speed.
4692^6^Allows incredibly freedom of movement, increasing your movement speed.
4693^6^Focuses your will into an ethereal shield, providing you a chance to avoi
d detrimental spells for short period.
4694^6^Greatly increases you chances of hitting your target.
4695^6^Causes you to fall into a battle trance, increasing your chance to hit, c
hance to critical, as well as your dual wield and double attack chances.
4696^6^Your weapon becomes an extension of your body, greatly increasing the rat
e at which it's combat effects will be triggered.
4697^6^Bellows profanity at your opponent, causing them to become very angry wit
h you.
4698^6^Seeds an illusion in your target's mind, allowing you distract them for a
short period of time. This ability works on creatures up to level @1.
4704^6^Able to absorb the power of the blood beast.
4721^6^Focuses the energy of your will to heal your wounds. Any aggressive acti
on you take will break your concentration.
4725^6^Fills your body with the rage of Keras, increasing your attack speed, arm
or class, and attack rating.
4726^6^Burns your target with energy, causing @1 damage.
4739^6^No text set
4854^6^Increases the duration of beneficial spells that increase mana regenerati
on. This effect works on spells up to level 65.
4855^6^Increases the duration of beneficial spells that increase your attack spe
ed. This effect works on spells up to level 65.
4856^6^Increases the duration of beneficial spells that increase your maximum hi
t points. This effect works on spells up to level 65.
4857^6^Increases the duration of detrimental enthrall type spells. This effect
works on spells up to level 65.
4858^6^Increases the duration of detrimental spells which slow your attack speed
. This effect works on spells up to level 65.
4859^6^Increases the duration of detrimental spells which lower your magic resis
tance. This effect works on spells up to level 65.
4860^6^Increase the range of most detrimental spells. This effect works on spel
ls up to level 65.
4861^6^Increase the range of most beneficial spells. This effect works on spell
s up to level 65.
4862^6^Increase the amount of damage done by ice based direct damage spells. Th
is effect works on spells up to level 65.
4863^6^Increase the amount of damage done by fire based direct damage spells. T
his effect works on spells up to level 65.
4864^6^Increase the amount of damage done by disease based direct damage spells.
4952^6^Balanced your natural energy, increasing your mana and hit point regenera
tion.
4953^6^Balanced your natural energy, increasing your mana and hit point regenera
tion.
4954^6^Fills your body with soul fury, increasing your mana regeneration and att
ack rating.
4955^6^Fills your body with soul fury, increasing your mana regeneration and att
ack rating.
4956^6^Fills your body with soul fury, increasing your mana regeneration and att
ack rating.
4957^6^Wraps your weapons in the power of discord, providing them a chance to ca
use extra damage.
4958^6^Strikes your traget with the power of discord, causing @1 damage and brie
fly stunning your target. The stun portion of this effect works on creatures up
to level 65.
4959^6^Strikes your traget with the power of discord, causing @1 damage and brie
fly stunning your target. The stun portion of this effect works on creatures up
to level 65.
4960^6^Fills your arms with fury, increasing your throwing damage.
4961^6^Fills your arms with fury, increasing your throwing damage.
4962^6^Fills your arms with fury, increasing your throwing damage.
4963^6^Opens an arcane portal that teleports you to the broken shores of Natimbi
.
4964^6^Opens an arcane portal that teleports your target to the broken shores of
Natimbi. Consumes small portal fragments when cast.
4965^6^Opens an arcane portal that teleports your group to the broken shores of
Natimbi.
4966^6^Opens a mystic portal that teleports your group to the broken shores of N
atimbi.
4967^6^Opens a mystic portal that teleports you to the broken shores of Natimbi.
4971^6^A chant of chaos that causes @1 damage to your target every six seconds a
nd lowers their protection against magical attacks.
4972^6^Strikes your target with chaotic ice, doing @1 damage.
4973^6^Commands the power of chaos to strike your target for @1 damage.
4974^6^Commands the frost of chaos to strike your target for @1 damage.
4975^6^Commands the madness of chaos to strike your target for @1 damage.
4976^6^Commands a vortex of chaos to strike your target for @1 damage.
4977^6^Strikes your target with the force of Chaos, briefly stunning them. This
effect works on creatures up to level 64.
4978^6^Grips your body in an unholy chaos, slowly draining your hit points while
regenerating your mana.
4979^6^Channels your body's energy to refresh your mind, trading hit points for
mana.
4980^6^Burns your target with chaos, causing @1 damage.
4981^6^Consumes your target in the power of chaos causing #1 damage.
4982^6^Conjures a mystic maw that tears at your enemy, causing #7 damage and usi
ng that energy to heal the bodies and minds of your group.
4986^6^Increases the damage done by direct damage spells. This effect works on
spells up to level #2.
5015^6^Incites intense hatred in your target by bellowing a great cry of chaos.
5016^6^Incites intense hatred in your target by bellowing a great cry of chaos.
5017^6^You take careful aim at your opponent, causing your next backstab to neve
r miss and cause greater damage. You may only prepare for a sneak attack after
being hidden for a few seconds. Once visible you must attack quickly or else lo
se your advantage.
5018^6^You take careful aim at your opponent, causing your next backstab to neve
r miss and cause greater damage. You may only prepare for a sneak attack after
being hidden for a few seconds. Once visible you must attack quickly or else lo
se your advantage.
5019^6^Seeds an illusion in your target's mind, allowing you distract them for a
5105^6^Surrounds your body in the protection of earth, guarding you from a porti
on of incoming spell damage, but consumes some of your mana while in effect.
5106^6^Summons a tainted axe of hatred which is useful for throwing.
5107^6^Forges a tainted axe of hatred, which is useful for throwing.
5220^6^Sends your target into a frenzy, increasing their strength, dexterity, an
d armor class for %z.
5221^6^The rage of Xyzith is channeled through your weapon, briefly stunning you
r opponent and causing #1 damage.
5222^6^Consumes your target in a dark spirit, causing @3 damage every six second
s for up to %z. This effect will also heal you for the same amount.
5250^6^Provides your target with heroic valor, increasing their hit points and a
rmor class for %z.
5251^6^Mends severe wounds, healing between #1 and @1 hit points.
5252^6^Covers your target in a shimmer of holy runes, increasing their hit point
s for %z.
5253^6^Covers your target in a holy guard, increasing their armor class for %z.
5254^6^Strikes an enemy with holy might, briefly stunning them and causing betwe
en #2 and @2 damage. This spell works on creatures up to level @1.
5255^6^Strikes your target with holy light, causing between #1 and @1 damage to
undead every 6 seconds for %z
5256^6^Summons a magical hammer that attacks your target relentlessly until eith
er the hammer or the target dies.
5257^6^Cloaks your target in an aura of protection, granting them increased hit
points and armor class for %z.
5258^6^Bestows your target with a divine blessing, allowing them to cast spells
faster for a period of %z. This blessing works on spells up to level #2
5259^6^Fills your target's body with pious elixir, healing #1 hit points every 6
seconds for %z
5260^6^Calls upon the condemnation of the gods to strike your target, causing #1
damage.
5261^6^Places the Panoply of Vie on your target, absorbing a portion of incoming
melee damage. This spell absorbs a set amount of damage before dissipating.
5262^6^
5263^6^
5264^6^Summons a magical hammer that is particularly adept at smiting undead.
5265^6^Bathes your target in pious light, healing between #1 and @1 hit points.
5266^6^Strikes an enemy with holy might, briefly stunning them. This spell works
on creatures up to level @1.
5267^6^Causes the earth to adhere to your target's feet, preventing them from mo
ving for up to %z.
5268^6^A burst of holy power that inflicts #1 damage to an undead target.
5269^6^Places the mark of the blameless on your target, dealing damage each time
the target strikes another creature.
5270^6^Mends the severe wounds of everyone in your group, healing between #1 and
@1 hit points as well as curing moderate diseases and poisons.
5271^6^Causes the earth to tremble around you, causing between #1 and @1 damage
to all nearby enemies.
5272^6^Bestows your group with a divine blessing, allowing them to cast spells f
aster for a period of %z. This blessing affects spells up to level #2.
5273^6^Focuses your spiritual energy into a great battle cry, increasing your at
tack rating, dexterity, attack speed, and mana regeneration. The effects of thi
s spell will fade if you sit down.
5274^6^Pacifies your target, lowering its aggressiveness for %z. Affects creatur
es up to level @1
5275^6^Strikes all creatures around your target with holy might, briefly stunnin
g them.
5276^6^Places mystic armor of protection around you, increasing your hit points,
armor class, and mana regeneration for %z.
5277^6^Covers your group in a shimmer of holy runes, increasing their hit points
for %z.
5406^6^Hastens your groups's natural healing, allowing them to recover hit point
s faster.
5407^6^
5408^6^Creates a rift of bitter cold, causing between #1 and @1 damage to your t
arget.
5409^6^Grants your group heightened strength, increasing their damage %z.
5410^6^Purifies your target's spirit, potentially removing some detrimental spel
ls from them.
5411^6^Sickens your target with a fever, causing between #2 and @2 damage every
six seconds for %z.
5412^6^Inflicts an ancient curse upon your target, causing #2 damage every six s
econds for %z.
5413^6^
5414^6^Fills your target's blood with poison, causing #2 damage every six second
s for %z.
5415^6^Focuses your target's spiritual energy, granting increased hit points, st
rength, and dexterity for %z.
5416^6^Places your target into a state of serenity, healing #1 hit points every
six seconds for %z.
5417^6^Infuses your target with the power of an avatar, increasing their strengt
h, dexterity, agility, and attack rating for %z.
5418^6^Channels your body's energy to refresh your mind, trading hit points for
mana.
5419^6^Drains your target of life energy, siphoning between #1 and @1 hit points
.
5420^6^Strikes your target with a jet of poison, causing between #1 and @1 damag
e.
5421^6^Surrounds your body in a magical shield, increasing your hit points, armo
r class, and magic resistance.
5422^6^
5423^6^Sickens your target with a dark plague, causing between #2 and @2 damage
every six seconds for %z.
5424^6^Causes your target's heartbeat to become irregular, lowering their streng
th and armor class, and doing between #4 and @4 damage every 6 seconds for %z.
5425^6^Intensifies the power of your undead servant, increasing their strength,
armor class, and attack speed.
5426^6^Drains the life from your target, doing @3 damage every six seconds for %
z. Much of the life-force taken is used to heal your wounds.
5427^6^Sickens your target, lowering their resistance to poison and disease for
%z.
5428^6^Covers you in a magical skin that absorbs #1 damage before dissipating.
This spell also increases your mana regeneration rate.
5429^6^Stops an undead creature in their tracks, denying any action for up to %z
. This spell works on creatures up to @1.
5430^6^Summons an embracing darkness that binds your target's feet, decreasing t
heir movement rate, and doing between #1 and @1 damage every six seconds for %z.
5431^6^Infuses a corpse with a spirit of torment that will do your bidding. Con
sumes bone chips when cast.
5432^6^Inflicts a dark curse upon your target, causing #2 damage every six secon
ds for %z.
5433^6^Fills your target's blood with poison, causing #2 damage every six secon
ds for %z.
5434^6^Grips your body in an unholy darkness, slowly draining your hit points wh
ile regenerating your mana.
5435^6^Restores your undead servant, healing between #1 and @1 hit points and cu
ring them of diseases, poisons, and curses.
5436^6^Places the Bulwark of Calliav on your pet, absorbing a specific number of
melee strikes or direct damage spells before dissipating.
5437^6^Fills your target's blood with fire, causing #1 damage every six seconds
for %z.
5469^6^Focuses mana into the form of a spiked ring that allows you to cast many
spells faster. This item works on spells up to level 70.
5470^6^Focuses mana into the form of a glowing bauble that lowers the mana cost
of detrimental spells when worn. This item works on spells up to level 70.
5471^6^Focuses mana into the form of an steel bracelet that increases the damage
of long term detrimental spells. This item works on spells up to level 70.
5472^6^Surrounds your body in a magical shield, increasing your hit points, armo
r class, and magic resistance.
5473^6^Summons the ward of Xegony to aid you in battle.
5474^6^Burns your target's skin with the firebolt of Jerikor, causing between #1
and @1 damage.
5475^6^Focuses mana into the form of a platinum choker that sometimes allows you
to cast a spell without consuming any reagents. This item works on spells up t
o level 70.
5476^6^Covers you in a phantom shield, increasing your hit point regeneration, m
ana regeneration, and armor class.
5477^6^Focuses mana into the form of the Dagger of the Deep, a useful weapon for
summoned creatures.
5478^6^Infuses your elemental companion with energy, increasing their attack spe
ed, armor class, and damage.
5479^6^Conjures a storm of solar energy that assaults several creatures in the v
icinity of your target, causing three waves of between #1 and @1 damage.
5480^6^Summons a servant of Marr to aid you in battle.
5481^6^Strikes your target with burning sand, causing @1 damage.
5482^6^Focuses mana into the form of the Dagger of the Deep, a useful weapon for
summoned creatures.
5483^6^Focuses mana into the form of a bag of jewelry that grants a number of sp
ell enhancements to the wearer.
5484^6^Conjures a shock of black steel that assaults your target, causing betwee
n #1 and @1 damage.
5485^6^Summons a child of Ro to aid you in battle.
5486^6^Focuses mana into the form of a sphere of air, an item which can grant in
visibilty to its user.
5487^6^
5488^6^Surrounds your group in the maelstrom of Ro, damaging any creature that a
ttacks them.
5489^6^Focuses mana into the form of a crystal belt, an item that increases your
pet's hit points, strength, stamina, dexterity, and agility.
5490^6^A burst of holy light that causes between #1 and @1 damage to a summoned
target.
5491^6^Renews the health of your elemental pet, healing between #1 and @1 damage
, and curing their diseases, poisons, and curses.
5492^6^Surrounds your target in a magical shield that causes damage to anything
that strikes them for a short time. After several strikes the effect will fade.
5493^6^Conjures a maelstrom of thunder that assaults all creatures in the vicini
ty of your target, causing three waves of between #1 and @1 damage.
5494^6^Places the Bulwark of Calliav on your pet, absorbing a specific number of
melee strikes or direct damage spells before dissipating.
5495^6^Summons the Rathe's son to aid you in battle.
5496^6^Burns your target's skin with a vortex of the sun, causing between #1 and
@1 damage.
5497^6^Converts your pets life into a shield around you that will absorb damage
and increase your mana regen.
5498^6^Summons a bolt of solar energy to strike your target for @1 damage.
5499^6^Saps your target's power, decreasing their agility, dexterity, strength,
and armor class for %z.
5500^6^Covers you in a shimmer of runes that absorb damage.
5501^6^
5502^6^Surrounds your body in a magical shield, increasing your hit points, armo
r class, and magic resistance.
5503^6^Causes your opponent to fall into an enchanted sleep for up to %z. This
spell works on creatures up to level @1.
5504^6^Covers your target in a shimmer of runes that absorb damage. Consumes a p
eridot when cast.
5505^6^Animates a set of weapons to attack your enemies. Consumes a tiny dagger
when cast.
5506^6^Pacifies your target, lowering its aggressiveness for %z. Affects creatur
es up to level @1
5507^6^Fills your target with energy, increasing their attack speed, agility, de
xterity, and attack rating.
5508^6^
5509^6^Constricts your target's throat, causing between #1 and @1 damage initial
ly and between #4 and @4 damage every six seconds for %z.
5510^6^Dominates your target's mind, allowing you to control them for a short ti
me. This spell works on creatures up to level @1.
5511^6^Causes several creatures around your target to fall into an enchanted sle
ep for up to %z. The spell works on creatures up to level @1.
5512^6^
5513^6^Calms your target's thoughts, allowing them to regenerate mana more quick
ly, as well as increasing their wisdom, intelligence, and mana pool.
5514^6^Fills your arms with energy and hardens your skin, absorbing damage.
5515^6^Places the Wall of Alendar on your target, absorbing a portion of incomin
g spell damage. This spell absorbs a set amount of damage before dissipating.
This spell consumes a peridot when cast.
5516^6^Creates a wave of intense color around you that assaults your opponent's
senses, briefly stunning all nearby creatures. This spell works on creatures up
to level @1.
5517^6^Places the circle of Alendar on your group, absorbing a portion of incomi
ng spell damage. This spell absorbs a set amount of damage before dissipating.
5518^6^Strikes your target with a chaotic burst of mental energy, causing betwee
n #1 and @1 damage.
5519^6^Dominates your target's mind, allowing you to control them for a short ti
me. This spell works on creatures up to level @1.
5520^6^Causes your opponent to fall into an enchanted sleep for up to %z. This
spell works on creatures up to level @1.
5521^6^Fills your group with energy, increasing their attack speed, agility, dex
terity, attack rating, and chance to make critical hits.
5522^6^Calms your group's thoughts, allowing them to regenerate mana more quickl
y, as well as increasing their wisdom, intelligence, and mana pool.
5523^6^Commands the madness of chaos to strike your target for #1 damage.
5524^6^
5525^6^
5526^6^Restores your warder's health, healing between #1 and @1 hit points, as w
ell as curing them of diseases, poisons, and curses.
5527^6^Fills your target's veins with deadly venom, causing #2 damage initially
and between #3 and @3 damage every six seconds for %z.
5528^6^Mends severe wounds, healing between #1 and @1 hit points.
5529^6^Imbues your target with the focus of Alladnu, providing increased hit poi
nts for %z.
5530^6^Fills your group with spiritual brawn, increasing their hit points and at
tack rating for %z.
5531^6^Summons a feral warder to aid you in battle.
5532^6^
5533^6^Fills your warder with the celerity of Arag, increasing their attack spee
d, damage, armor class, and attack rating.
5534^6^Fills your warder with the spirit of Irionu increasing their dexterity, a
s well as providing them a chance to perform a stunning frost attack.
5535^6^Strikes your target with a frost spear, causing between #1 and @1 damage.
5536^6^Hastens your target's natural healing, allowing them to recover hit point
s faster for %z.
f struck.
5579^6^Poisons your blade with Spinning Confusion, providing your weapons with a
chance to briefly stun your opponent and cause minor damage.
5580^6^Poisons your blade with Spinning Confusion, providing your weapons with a
chance to briefly stun your opponent and cause minor damage.
5581^6^Poisons your blade with Spinal Disorientation, providing your weapons wit
h a chance to briefly stun your opponent and cause minor damage.
5582^6^Poisons your blade with Spinal Disorientation, providing your weapons wit
h a chance to briefly stun your opponent and cause minor damage.
5583^6^Poisons your blade with Mind Stir, causing your target to lose mana if st
ruck.
5584^6^Poisons your blade with Mind Stir, causing your target to lose mana if st
ruck.
5585^6^Poisons your blade with Mental Discord, causing your target to lose mana
if struck.
5586^6^Poisons your blade with Mental Discord, causing your target to lose mana
if struck.
5587^6^Poisons your blade with Vascular Inferno, which burns your targets flesh
and causes damage.
5588^6^Poisons your blade with Vascular Inferno, which burns your targets flesh
and causes damage.
5589^6^Poisons your blade with Systemic Destruction, which burns your targets fl
esh and causes damage.
5590^6^Poisons your blade with Systemic Destruction, which burns your targets fl
esh and causes damage.
5591^6^Poisons your blade with Heart Rot, which burns your targets flesh and cau
ses damage.
5592^6^Poisons your blade with Heart Rot, which burns your targets flesh and cau
ses damage.
5593^6^Poisons your blade with Flesh Rot, which burns your targets flesh and cau
ses damage.
5594^6^Poisons your blade with Flesh Rot, which burns your targets flesh and cau
ses damage.
5595^6^Forges a knife which is useful for throwing.
5596^6^
5597^6^
5598^6^
5599^6^
5600^6^
5601^6^
5602^6^
5603^6^
5604^6^
5605^6^
5606^6^
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5625^6^
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5629^6^
5630^6^
5631^6^
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5633^6^
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5636^6^
5637^6^
5638^6^
5639^6^
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5641^6^
5642^6^
5643^6^
5644^6^
5645^6^
5646^6^
5647^6^
5648^6^
5649^6^
5650^6^
5651^6^
5652^6^
5653^6^
5654^6^
5655^6^
5656^6^
5657^6^
5658^6^
5659^6^
5660^6^
5661^6^
5662^6^
5663^6^
5664^6^
5665^6^
5666^6^
5667^6^
5668^6^
5669^6^
5670^6^
5671^6^
5672^6^
5673^6^
5674^6^
5675^6^
5676^6^
5677^6^
5678^6^
5679^6^
5680^6^
5681^6^
5682^6^
5683^6^
5684^6^
5685^6^
5686^6^
5687^6^
5688^6^
5689^6^
5690^6^
5691^6^
5692^6^
5693^6^
5694^6^
5695^6^
5696^6^
5697^6^
5698^6^
5699^6^
5700^6^
5701^6^
5702^6^
5703^6^
5704^6^
5705^6^
5706^6^
5707^6^
5708^6^
5709^6^
5710^6^
5711^6^
5712^6^
5713^6^
5714^6^
5715^6^
5716^6^
5717^6^
5718^6^
5719^6^
5720^6^
5721^6^
5722^6^
5723^6^
5724^6^
5725^6^
5726^6^
5727^6^
5728^6^
5729^6^
5730^6^
5731^6^Opens a mystic portal that teleports your group to Barindu.
5732^6^Opens an arcane portal that teleports your group to Barindu.
5733^6^Opens a mystic portal that teleports you to Barindu.
5734^6^Opens an arcane portal that teleports you to Barindu.
5735^6^Opens an arcane portal that teleports your target to Barindu. Consumes s
mall portal fragments when cast.
5736^6^
5737^6^
5738^6^
5739^6^
5740^6^
5741^6^
5742^6^
5743^6^
5744^6^
5745^6^
5746^6^
5747^6^
5748^6^
5749^6^
5750^6^
5751^6^
5752^6^
5753^6^
5754^6^
5755^6^
5756^6^
5757^6^
5758^6^
5759^6^
5760^6^
5761^6^
5762^6^
5763^6^
5770^6^Increase the duration of long term beneficial spells. This effect works
on spells up to level #2.
5771^6^Increase the duration of long term beneficial spells. This effect works
on spells up to level #2.
5772^6^Increase the duration of long term beneficial spells. This effect works
on spells up to level #2.
5773^6^Increase the duration of long term beneficial spells. This effect works
on spells up to level #2.
5774^6^Increase the damage done by direct damage spells. This effect works on s
pells up to level #2.
5775^6^Increase the damage done by direct damage spells. This effect works on s
pells up to level #2.
5776^6^Increase the damage done by direct damage spells. This effect works on s
pells up to level #2.
5777^6^Increase the damage done by direct damage spells. This effect works on s
pells up to level #2.
5778^6^Increase the damage done by direct damage spells. This effect works on s
pells up to level #2.
5779^6^Shortens the cast time of most spells. This effect works on spells up to
level #2.
5780^6^Shortens the cast time of most spells. This effect works on spells up to
level #2.
5781^6^Shortens the cast time of most spells. This effect works on spells up to
level #2.
5782^6^Shortens the cast time of most spells. This effect works on spells up to
level #2.
5783^6^Shortens the cast time of most spells. This effect works on spells up to
level #2.
5784^6^Shortens the cast time of most spells. This effect works on spells up to
level #2.
5785^6^Lowers the amount of mana consumed when casting most spells. This effect
works on spells up to level #2.
5786^6^Lowers the amount of mana consumed when casting most spells. This effect
works on spells up to level #2.
5787^6^Lowers the amount of mana consumed when casting most spells. This effect
works on spells up to level #2.
5788^6^Increase the amount healed by most healing spells. This effect works on
5847^6^
5848^6^
5849^6^
5850^6^
5853^6^
5854^6^
5855^6^
5856^6^
5857^6^
5858^6^
5859^6^
5860^6^
5861^6^
5862^6^
5863^6^
5864^6^
5865^6^
5866^6^
5869^6^
5870^6^
5871^6^
5872^6^
5873^6^
5874^6^
5875^6^
5876^6^
5877^6^
5878^6^
5879^6^
5880^6^
5881^6^
5882^6^
5883^6^
5887^6^
5888^6^
5889^6^
5900^6^
5901^6^
5902^6^
5903^6^
5906^6^
5907^6^
5908^6^
5909^6^
5910^6^
5911^6^
5912^6^
5913^6^
5914^6^
5915^6^
5916^6^
5918^6^
5919^6^
5921^6^
5922^6^
5923^6^
5924^6^
5927^6^
5928^6^
5929^6^
5930^6^
5931^6^
5932^6^
5933^6^
5934^6^
5935^6^
5936^6^
5937^6^
5938^6^
5939^6^
5943^6^
5944^6^
5945^6^
5946^6^
5947^6^
5948^6^
5949^6^
5950^6^
5951^6^
5952^6^
5953^6^
5975^6^
5976^6^
5977^6^
5978^6^
5979^6^
5980^6^
5981^6^
5982^6^
5983^6^
5984^6^
5985^6^
5986^6^
5987^6^
5988^6^
5989^6^
5990^6^
5991^6^
5992^6^
5993^6^
5994^6^
5995^6^
5996^6^
5997^6^
5998^6^
5999^6^
6000^6^
6001^6^
6002^6^
6003^6^
6004^6^
6005^6^
6006^6^
6007^6^
6008^6^
6009^6^
6010^6^
6011^6^
6012^6^
6013^6^
6014^6^
6015^6^
6016^6^
6017^6^
6018^6^
6019^6^
6020^6^
6021^6^
6022^6^
6023^6^
6024^6^
6025^6^
6026^6^
6027^6^
6028^6^
6029^6^
6030^6^
6031^6^
6032^6^
6033^6^
6034^6^
6035^6^
6036^6^
6037^6^
6038^6^
6039^6^
6040^6^
6041^6^
6042^6^
6043^6^
6044^6^
6045^6^
6046^6^
6047^6^
6048^6^
6049^6^
6050^6^
6051^6^
6052^6^
6053^6^
6054^6^
6055^6^
6056^6^
6057^6^
6058^6^
6059^6^
6060^6^
6061^6^
6062^6^
6063^6^
6064^6^
6065^6^
6066^6^
6067^6^
6068^6^
6069^6^
6070^6^
6071^6^
6072^6^
6073^6^
6074^6^
6075^6^
6079^6^
6080^6^
6081^6^
6089^6^Imbues your summoned minions with the power of darkness.
6090^6^
6091^6^
6092^6^
6093^6^Commits your current location to memory so you can return to it with the
use of the Secondary Recall ability.
6094^6^
6095^6^
6096^6^
6097^6^
6098^6^
6099^6^
6100^6^
6101^6^
6102^6^
6103^6^
6104^6^
6105^6^
6106^6^
6107^6^Cloaks you in a shimmering illusion that makes you appear to be a scarecr
ow.
6108^6^Strikes your opponent with a polychromatic blast causing #1 damage.
6109^6^
6110^6^
6111^6^
6112^6^
6113^6^
6114^6^
6115^6^
6116^6^
6117^6^
6118^6^
6119^6^
6120^6^Cloaks you in a mystic veil, rendering you invisible to many creatures fo
r %z.
6121^6^Cloaks you in a mystic veil, rendering you invisible to many creatures fo
r %z.
6122^6^Cloaks you in a mystic veil, rendering you invisible to many creatures fo
r %z.
6123^6^Cloaks you in a mystic veil, rendering you invisible to many creatures fo
r %z.
6124^6^Cloaks you in a mystic veil, rendering you invisible to many undead creat
ures for %z.
6125^6^Cloaks you in a mystic veil, rendering you invisible to undead creatures
for %z.
6126^6^Strikes your opponent with divine power, causing #1 damage.
6127^6^Cloaks your body in the fiery aura of the Pyrilen.
6128^6^Cloaks your body in the icy aura of the Gelidran.
6129^6^
6130^6^
6131^6^
6132^6^
6133^6^
6134^6^
6135^6^
6140^6^Bathes your target in supernal light, healing between #1 and @1 hit point
s.
6141^6^Mends severe wounds, healing between #1 and @1 damage.
6142^6^Mends your target's wounds with a healing touch, restoring up to @1 damag
e.
6143^6^Drains your target of life energy, siphoning between #1 and @1 hit points
.
6144^6^Dominates your target's mind, allowing you to control them for a short ti
me. This spell works on creatures up to level @1 . This spell is also unresisti
ble and lasts a specific period of time.
6145^6^Surrounds your target in a magical shield that causes damage to anything
that strikes them for a short time. After several strikes the effect will fade.
6146^6^Creates a fierce spear of ice to strike your target, causing between #1 a
nd @1 damage.
6147^6^
6152^6^
6153^6^
6154^6^
6156^6^
6157^6^
6158^6^
6159^6^
6160^6^
6161^6^
6162^6^
6163^6^
6164^6^
6165^6^
6166^6^
6167^6^
6168^6^
6169^6^Aims an axe of the destroyer at your opponents legs, causing slower movem
ent speed for a short time.
6170^6^Aims an axe of the destroyer at your opponents head, briefly stunning the
m.
6171^6^Throws an axe of the destroyer wildly, briefly distracting your opponent.
6172^6^Forges an axe of the destroyer, which is useful for throwing.
6173^6^Incites intense hatred in your target by bellowing a great cry.
6174^6^You take careful aim at your opponent, causing your next backstab to neve
r miss and cause greater damage. You may only prepare for a sneak attack after
being hidden for a few seconds. Once visible you must attack quickly or else lo
se your advantage.
6175^6^Seeds an illusion in your target's mind, allowing you distract them for a
short period of time. This ability works on creatures up to level @1.
6176^6^Opens an arcane portal that teleports you to the walls of slaughter.
6177^6^Opens an arcane portal that teleports your target to the walls of slaught
er. Consumes small portal fragments when cast.
6178^6^Opens an arcane portal that teleports your group to the walls of slaughte
r.
6179^6^Opens a mystic portal that teleports your group to the walls of slaughter
.
6180^6^Opens a mystic portal that teleports you to the walls of slaughter.
6181^6^Opens an arcane portal that teleports you to the Bloodfields.
6182^6^Opens an arcane portal that teleports your target to the Bloodfields. Co
nsumes small portal fragments when cast.
6183^6^Opens an arcane portal that teleports your group to the Bloodfields.
6184^6^Opens a mystic portal that teleports your group to the Bloodfields.
6185^6^Opens a mystic portal that teleports you to the Bloodfields.
6186^6^
6187^6^
6188^6^
6189^6^
6190^6^Focuses your energy to attempt to stun your opponent any time you are att
acked.
6191^6^Focuses your energy in an attempt to absorb an amount of damage any time
you are attacked.
6192^6^Attacks your foe with a savage onslaught, causing all of your critical hi
ts to become powerful crippling blows.
6193^6^Focuses your energy to make you immune to most spells and grant you a sud
den burst of movement speed .
6194^6^Focuses your energy to substantially increase how often you can flying ki
ck.
6195^6^Focuses your energy to attempt to slow your opponent's attacks any time y
ou are attacked.
6196^6^Increases your throwing damage and imbues your throwing attacks with a po
isonous effect.
6197^6^Focuses your energy to substantially increase how often you can backstab.
6198^6^Focuses your energy to imbue your attacks with a strike that causes your
opponent to forget some of the damage you have done to them.
6199^6^Focuses energy into your arms, increasing your attack speed and your chan
ce to make a maximum number of attacks each round.
6200^6^Focuses your energy to attempt to increase your damage any time you are a
ttacked.
6201^6^ Fills your mind with an unflinching will, allowing you to ignore the eff
ects of several incoming detrimental spells.
6202^6^
6203^6^
6204^6^
6205^6^
6206^6^
6207^6^
6208^6^
6209^6^
6210^6^
6211^6^
6212^6^
6213^6^
6214^6^
6215^6^
6216^6^
6217^6^
6218^6^
6219^6^
6220^6^
6221^6^
6222^6^
6223^6^
6224^6^
6225^6^
6226^6^
6227^6^
6228^6^
6229^6^
6230^6^
6231^6^
6232^6^Places the protection of Krekk upon your group. Increasing your group's
hit points and providing you with a chance to ignore the effects of detrimental
spells.
6233^6^Balances the spirits of your group members, evening the wounds between yo
ur group, healing what wounds remain, and potentially removing the effects of ha
rmful spells.
6234^6^Fills your body with the flames of redemption, increasing the amount heal
spells are capable of landing on you and granting your weapon holy power to str
ike down your enemies.
6235^6^Fills you with the spirit of the hawk, greatly increasing your accuracy a
nd chance to critical hit while meleeing.
6236^6^Devours the lifeforce of your opponent, damaging them and granting you da
rk power to siphon the life of those they attack as well as increasing your accu
racy.
6237^6^Diffuses your target's mystic protection, allowing direct damage spells t
o do more damage to them.
6238^6^Imbues your body with the grace of the order, providing a chance to make
a stunning attack in melee, as well as possibly increasing your run speed when s
truck.
6239^6^Invokes the song of the dragon kin, increasing your groups chance to crit
cal hit with damage spells and increasing their weapon accuracy.
6240^6^Covers your blade with assassin's taint which can potentially melt your t
arget's armor rendering them more susceptible to attack.
6241^6^Places the boon of the Fateseer on your group, healing them and increasin
g the damage of their melee critical hits.
6242^6^Summons a servant of blood that will steal the life of your enemies and g
rant it to your group.
6243^6^Places the guard of the sorcerer upon your group, decreasing the likeliho
od that their spells will be resisted.
6244^6^Infuses your pet with the power of the elements increasing their hit poin
ts, allowing them to strike with the power of fire, increasing the hit point and
mana regeneration rate, and potentially stunning any creature that attacks them
.
6245^6^Places the protection of the eye upon you, absorbing an amount of incomin
g damage and after that damage is absorbed triggering a spell that will cause co
nfusion to nearby opponents.
6246^6^Fills your warder with the blessing of the savage wildcaller, increasing
its hit points, doubling its attack rate, evasion rate, and providing it with th
e power to make an envenomed strike and potentially stunning any creature that a
ttacks it.
6247^6^Fills your weapon with the power of fury, increasing your critical hit ch
ance and your accuracy.
6248^6^Increases the amount of hate created by your attacks.
6249^6^Causes creatures to be less hateful of any heal or damage spell that you
cast.
6250^6^Increases the amount healed by most healing spells. This effect works on
spells up to level #2.
6251^6^Increases the amount of damage done by direct damage spells. This effect
works on spells up to level #2.
6252^6^Increases the damage done by lifetap spells. This effect works on spells
up to level #2.
6253^6^Causes creatures to be less hateful of any heal or damage spell that you
cast.
6254^6^Lowers the reuse time of the innerflame discipline.
6255^6^
6256^6^Lowers the reuse timer of the duelist discipline.
6257^6^Causes creatures to be less hateful of any heal or damage spell that you
cast.
6258^6^Increase the chance of your damage over time spells causing critical dama
ge.
6259^6^Causes creatures to be less hateful of any heal or damage spell that you
cast.
6260^6^Causes creatures to be less hateful of any heal or damage spell that you
cast.
6261^6^Causes creatures to be less hateful of any enthrall type spell you cast.
ge.
6291^6^Causes creatures to be less hateful of any heal or damage spell that you
cast.
6292^6^Causes creatures to be less hateful of any heal or damage spell that you
cast.
6293^6^Causes creatures to be less hateful of any enthrall type spell you cast.
6294^6^Increases the damage of ice-based direct damage spells. This effect work
s on spells up to level #2.
6295^6^Lowers the reuse timer of the blind rage discipline.
6296^6^
6297^6^
6298^6^
6299^6^
6300^6^
6301^6^
6302^6^Damages your opponents armor, increasing the amount of damage they take f
or %z seconds.
6303^6^
6304^6^
6305^6^
6306^6^
6307^6^
6308^6^
6309^6^
6310^6^
6311^6^
6312^6^
6313^6^
6314^6^
6315^6^
6316^6^
6317^6^
6318^6^
6319^6^
6320^6^
6321^6^Fills your muscles with fury, increases the chance of scoring a critical
hit with a melee weapon.
6322^6^Fills your muscles with fury, increases the chance of scoring a critical
hit with a melee weapon.
6323^6^Fills your arms with speed, increasing your chance of performing a double
attack.
6324^6^Fills your arms with speed, increasing your chance of performing a double
attack.
6325^6^Focuses your hand-eye coordination, increasing your ranged attack accurac
y.
6326^6^Focuses your hand-eye coordination, increasing your ranged attack accurac
y.
6327^6^Fills you with a battle sense, increasing your chance of parrying incomin
g attacks.
6328^6^Fills you with a battle sense, increasing your chance of parrying incomin
g attacks.
6329^6^Fills you with a battle sense, increasing your chance of parrying incomin
g attacks.
6330^6^Causes the target to stagger as it is hit by a chaotic strike that decrea
ses hit points by #1 and partially stunning it.
6331^6^Causes the target to stagger as it is hit by a chaotic strike that decrea
ses hit points by #1 and partially stunning it.
6332^6^Causes the target to stagger as it is hit by a chaotic strike that decrea
ses hit points by #1 and partially stunning it.
6333^6^Causes the target to stagger as it is hit by a chaotic strike that decrea
for %z.
6365^6^Makes the body rejuvenate, increasing your hit-point regeneration by @C f
or %z.
6366^6^Makes the body rejuvenate, increasing your hit-point regeneration by @C f
or %z.
6367^6^Causes your thoughts to expand as you experience chaotic enlightenment, i
ncreasing your mana regeneration by #8 and hit-point regeneration by #a for %z.
6368^6^Surrounds you with a shimmering shield of magical auras, increasing your
resists, mana regeneration, and damage absorption for %z.
6369^6^Causes your thoughts to expand as you experience Salik's meditations, inc
reasing your mana pool by #4 for %z.
6370^6^Savage spirits guard you, increasing your attack by #5 for %z.
6371^6^Wraps your body in an eternal ward, increasing your resistances and your
armor class for %z.
6372^6^Wraps your body in an eternal ward, increasing your resistances and your
armor class for %z.
6373^6^Vengeful spirits protect you, harming any creatures that strikes you for
up to %z.
6374^6^You are engulfed in a hidden power, increasing your attack speed by #1 an
d hit-point regeneration for %z.
6375^6^You are engulfed in an ancient power, increasing your attack speed by #1
and hit-point regeneration for %z.
6376^6^Causes you to take less damage for %z.
6377^6^A pious shield surrounds your body, giving you a chance to be healed anyt
ime you are attacked for the %z.
6378^6^Consumes your body in dark energy, allowing you to absorb the damage done
by your weapons for %z.
6379^6^Cancels magical enchantments affecting your target.
6380^6^Weakens your opponent, causing them to take more damage for %z.
6381^6^Rage flows through your veins increasing the chance that your attacks wil
l hit your target for the next %z.
6382^6^Infuses your pet with a wild spirit, increasing the damage it does and de
creasing the damage it takes for %z.
6383^6^Heightens your reflexes, increasing your chance to double attack and maki
ng you immune to stuns for the next %z.
6384^6^Imbues your attack with a chance to strike your opponent with lightning f
or %z.
6385^6^Increase the amount healed by most healing spells. This effect works on
spells up to level #2.
6386^6^Shortens the cast time of most spells. This effect works on spells up t
o level #2.
6387^6^Lowers the resistance rate of most spells with a duration for %z. This e
ffect works on spells up to level #2.
6388^6^Lowers the resistance rate of most spells with a duration for %z. This e
ffect works on spells up to level #2.
6389^6^Shortens the cast time of most spells. This effect works on spells up t
o level #2.
6390^6^Increases the damage your damage over time spells will do for a short per
iod of time.
6391^6^Infuses your pet with arcane power, increasing the damage it does and dec
reasing the damage it takes for %z.
6396^6^Causes the target to stagger as it is hit by a chaotic strike that decrea
ses hit points by #1 and partially stunning it.
6400^6^Imbues your attack with a chance to strike your opponent with lightning f
or %z.
6401^6^Increase the amount healed by most healing spells. This effect works on
spells up to level #2.
6402^6^Shortens the cast time of most spells. This effect works on spells up t
o level #2.
6403^6^Lowers the resistance rate of most spells with a duration for %z. This e
6450^6^Shortens the cast time of most long term beneficial spells. This effect
works on spells up to level #2.
6451^6^Lowers the mana cost of most detrimental spells up to level #2.
6452^6^Lowers the mana cost of most beneficial spells up to level #2.
6453^6^Increases the potency of your healing spells.
6454^6^Increases the damage portion of Magic based spells up to level #2.
6455^6^Increases the damage portion of Fire based spells up to level #2.
6456^6^Increases the damage portion of Cold based spells up to level #2.
6459^6^Increases the duration of beneficial spells up to level #2.
6460^6^Increases the duration of detrimental spells up to level #2.
6461^6^Increases the range of detrimental spells up to level #2.
6462^6^Increases the range of beneficial spells up to level #2.
6463^6^Lowers the cast time of most detrimental spells up to level #2.
6464^6^Lowers the cast time of most beneficial spells up to level #2.
6465^6^Lowers the mana cost of most detrimental spells up to level #2.
6466^6^Lowers the mana cost of most beneficial spells up to level #2.
6467^6^Increases the potency of your healing spells.
6468^6^Increases the damage portion of Magic based spells up to level #2.
6469^6^Increases the damage portion of Fire based spells up to level #2.
6470^6^Increases the damage portion of Cold based spells up to level #2.
6471^6^Increases the damage portion of poison based spells up to level #2.
6472^6^Increases the damage portion of disease based spells up to level #2.
6473^6^Increases the duration of beneficial spells up to level #2.
6474^6^Increases the duration of detrimental spells up to level #2.
6475^6^Increases the range of detrimental spells up to level #2.
6476^6^Increases the range of beneficial spells up to level #2.
6477^6^Lowers the cast time of most detrimental spells up to level #2.
6478^6^Lowers the cast time of most beneficial spells up to level #2.
6479^6^Lowers the mana cost of most detrimental spells up to level #2.
6480^6^Lowers the mana cost of most beneficial spells up to level #2.
6481^6^Increases the power of most healing spells. This effect works on spells
up to level #2.
6482^6^Increases the damage portion of Magic based spells up to level #2.
6483^6^Increases the damage portion of Fire based spells up to level #2.
6484^6^Increases the damage portion of Cold based spells up to level #2.
6485^6^Increases the damage portion of Poison based spells up to level #2.
6486^6^Increases the damage portion of Disease based spells up to level #2.
6487^6^Poisons your target, causing between #2 and @2 damage initially and betwe
en #3 and @3 damage every 6 seconds for up to %z.
6488^6^Poisons your target, causing between #2 and @2 damage initially and betwe
en #3 and @3 damage every 6 seconds for up to %z.
6490^6^Reduces the number of reagents consumed by spells by providing a chance f
or the spell not to consume the reagent when cast. This effect works on spells
up to level #2.
6491^6^Reduces the number of reagents consumed by spells by providing a chance f
or the spell not to consume the reagent when cast. This effect works on spells
up to level #2.
6492^6^Lowers the amount of mana consumed when casting most damaging spells. Th
is effect works on spells up to level #2.
6493^6^Shortens the casting time of most detrimental spells. This effect works
on spells up to level #2.
6502^6^Unpacks a collapsible distillery that can be used to make potent brews.
6513^6^Consumes the magic from your target. Potentially removing several spells
that effect them. This spell only works on Non-Player Characters.
6514^6^Imbues fortified water with the blessing of Rallos Zek.
6515^6^Imbues fortified water with the blessing of the Tribunal.
6516^6^Imbues fortified water with the blessing of Cazic Thule.
6517^6^Imbues fortified water with the blessing of Brell Serilis.
6518^6^Imbues fortified water with the blessing of Tunare.
6519^6^Imbues fortified water with the blessing of Innoruuk.
#1 percent.
6811^6^Lowers the amount of mana consumed by Ancient: Touch of Orshilak by up to
#1 percent.
6812^6^Increases the amount of damage done by Ancient: Core Fire by up to #1 per
cent.
6813^6^Lowers the amount of mana consumed by Ancient: Nova Bolt by #1 percent.
6814^6^Increases the damage caused by Ancient: Neurosis by up to #1 percent.
6815^6^Increases the amount of damage caused by Ancient: Savage Ice by up to #1
percent.
6816^6^Increases the duration of the Cleaving Anger Discipline by six seconds.
6825^6^Instructions: Rub a small amount on your nose to stay awake.
6826^6^Constricts your target's muscles, causing their attack speed to slow for
%z.
6827^6^Slows your target's body, causing it to attack slower for %z.
6828^6^Causes your target to fall into a lethargic state, slowing their attack s
peed for %z.
6837^6^Invokes the voice of Kessdona to strike your enemies with a blast of cold
, causing #1 damage.
6873^6^Heals your target for #1 and @1 hit points.
6874^6^Heals your target for #1 and @1 hit points.
6875^6^Heals your target for #1 and @1 hit points.
6876^6^Heals your target for #1 and @1 hit points.
6877^6^Heals your target for #1 and @1 hit points.
6878^6^Heals your target for #1 and @1 hit points.
6892^6^This tasty-looking bread promises a delicious surprise.
6894^6^This tasty-looking wine promises a delicious surprise.
6910^6^Heals between #1 and @1 hit points every 6 seconds for up to %z.
6911^6^Heals between #1 and @1 hit points every 6 seconds for up to %z.
6912^6^Heals between #1 and @1 hit points every 6 seconds for up to %z.
6913^6^Heals between #1 and @1 hit points every 6 seconds for up to %z.
6914^6^Heals between #1 and @1 hit points every 6 seconds for up to %z.
6915^6^Heals between #1 and @1 hit points every 6 seconds for up to %z.
6916^6^Heals between #1 and @1 hit points every 6 seconds for up to %z.
6917^6^Heals between #1 and @1 hit points every 6 seconds for up to %z.
6918^6^Heals between #1 and @1 hit points every 6 seconds for up to %z.
6919^6^Heals between #1 and @1 hit points every 6 seconds for up to %z.
6920^6^Heals you for between #1 and @1 hit points.
6921^6^Heals you for between #1 and @1 hit points.
6922^6^Heals you for between #1 and @1 hit points.
6923^6^Heals you for between #1 and @1 hit points.
6924^6^Heals you for between #1 and @1 hit points.
6925^6^Heals you for between #1 and @1 hit points.
6926^6^Heals you for between #1 and @1 hit points.
6927^6^Heals you for between #1 and @1 hit points.
6928^6^Heals you for between #1 and @1 hit points.
6929^6^Heals you for between #1 and @1 hit points.
6930^6^Increases your maximum hit points by up to @2 and your Armor class by up
to @1 for up to %z.
6931^6^Increases your maximum hit points by up to @2 and your Armor class by up
to @1 for up to %z.
6932^6^Increases your maximum hit points by up to @2 and your Armor class by up
to @1 for up to %z.
6933^6^Increases your maximum hit points by up to @2 and your Armor class by up
to @1 for up to %z.
6934^6^Increases your maximum hit points by up to @2 and your Armor class by up
to @1 for up to %z.
6935^6^Increases your maximum hit points by up to @2 and your Armor class by up
to @1 for up to %z.
6936^6^Increases your maximum hit points by up to @2 and your Armor class by up
to @1 for up to %z.
he holy power attempts to breach the weakest of your target's magical defenses,
and is therefore harder to resist.
8007^6^Channels holy power to heal your target for up to @1 hit points as well a
s attempting to remove poisons, diseases, and curses.
8008^6^Causes your target's skin to take on a reptilian appearance. When the tar
get is struck by melee combat the skin will often attempt to heal it's wounds.
8010^6^Flings a coat of spores at your target that will fling then backwards and
root them to the ground for a short time.
8011^6^Channels the power of the dawn to strike your target for @1 damage. Whil
e channeling this power you will sometimes gain the blessing of the dawn which w
ill greatly increase your next direct damage spell. However, there is also a sm
all chance that the energy will backfire and cause your next several direct dama
ge spells to do less damage.
8015^6^Summons a protective spirit to guard your target. The spirit will freque
ntly attempt to slow the movement rate of any creature that strikes them in mele
e combat.
8017^6^Strickens your target with a hungry plague that will slow their attack ra
te for up to %z. The plague will freqently attempt to infect nearby targets wit
h the same malady.
8018^6^Spews a deluge of acid in a cone in front of you, causing up to @1 damage
to any creatures caught in the spray.
8019^6^Brings your weapons into perfect harmony, causing your melee attacks to h
ave a much greater chance of hitting and greatly increasing your critical hit ra
te for up to %z.
8020^6^Conjures a hail of ethereal arrows to fly out in front of you, causing da
mage to any creatures caught in the arc.
8021^6^Beckons to the creatures of the wild to attack your target for a short ti
me.
8022^6^Tears the unholy energy from an undead target, causing @1 damage. The en
ergy torn from the creature can sometimes be focused to greatly enhance the dama
ge of your next lifetap spell. However, sometimes the energy can backfire and g
reatly decrease the power of your lifetap spells for a short time.
8025^6^Rips the life from your target causing @1 damage. The life energy is the
n used to increase your maximum hit points temporarily. The extra hit points wi
ll gradually fade over time.
8027^6^Squelches the darkness in an undead creatures causing @1 damage and poten
tially slowing their movement speed and lowering their armor class for a short t
ime.
8029^6^Cloaks you in a pious aura that will sometimes turn away detrimental spel
ls for up to %z. Additionally, the aura will sometimes be absorbed to heal your
wounds if you are greviously injured.
8030^6^Brings your blades and your steps into perfect alignment for up to %z. W
hile in the dance your melee attacks will have a greatly increase chance to hit
and you will have a greatly increased chance for critical hits.
8031^6^Fills your target's mind with creeping dreams, causing them to cease acti
ons for up to %z. The dreams take on a sentience of their own and will try to s
pread to nearby enemies periodically.
8032^6^Places an aura of mana upon your target. The mana will often entwine wit
h the energy of a direct damage spell and cause extra damage to the target.
8034^6^Coalesces mana into a spectrum of destructive light, causing #1 damage to
your target. The light will attempt to breach the weakest of your target's def
enses and is therefore much harder to resist.
8035^6^Seeds an echo of madness in your target, causing them to cease their acti
ons for up to %z. The madness will frequently echo in the ears of nearby creatu
res as well.
8036^6^Cloaks you in the guise of an orc. Roar.
8037^6^Summons a raging elemental servant that will relentlessly attack your opp
onent for a short time.
8038^6^Cloaks your target in an aura of flames. The flames will frequently lash
out at an attacking creatures causing moderate damage..
8040^6^Strikes your target with a bolt of focused elemental fire, causing @1 dam
age. The force of this fire can sometimes be harnessed to greatly increase the
damage of your next direct damage spell. However, the fire can sometimes backfi
re and cause your direct damage spells to do much less damage for a short time.
8041^6^Strikes your target with a clinging bolt of frost causing #1 damage. The
frost will slow your target's movements for a short time.
8043^6^Summons the pure energy of ethereal fire to strike your target, causing @
1 damage.
8044^6^Weaves mana into a bolt of burning energy that will cause @1 damage to yo
ur target. The energy of this weave can sometimes be harnessed to greatly incre
ase the power of your next direct damage spell. However, the weave can sometime
s become unstable and make your direct damage spells cause less damage for a sho
rt time.
8090^6^Attacks your opponents armor, lowering their armor class for a short time
.
8233^6^Consumes your warder and yourself in a feral fury, greatly increasin your
melee damage.
8235^6^Transports your group to the undershore.
8236^6^Opens a mystic portal to transport your group to the undershore.
8237^6^Teleports you to the undershore.
8238^6^Teleports you to the undershore.
8239^6^Transports your target to the undershore. This spell consumes small port
al fragments when cast.
8354^6^Activates a roboboar for you to ride into battle!
8355^6^Activates a roboboar that you can ride.
8384^6^Lowers the mana cost of Dread Spire by #1 percent.
8385^6^Lowers the mana cost of Desperate Renewal by #1 percent.
8386^6^Lowers the mana cost of Skin of the Serpent by #1 percent.
8387^6^Increases the duration of Hungry Plague by #1 percent.
8388^6^Lowers the mana cost of Mana Flare by #1 percent.
8389^6^Lowers the mana cost of Raging Servant by #1 percent.
8390^6^Lowers the mana cost of Ether Flame by #1 percent.
8391^6^Increases the duration of Commanding Voice by #1 percent.
8392^6^Increases the duration of Theif's Eyes by #1 percent.
8393^6^Increases the duration of Fists of Wu by #1 percent.
8394^6^Increases the duration of Cry Havoc by #1 percent.
8395^6^Increases the duration of Warder's Wrath by #1 percent.
8396^6^Lowers the mana cost of Bestial Empathy by #1 percent.
8397^6^Lowers the mana cost of Touch of Draygun by #1 percent.
8398^6^Increases the power of summoned pets. This effect works on spells betwee
n levels 66 and 70.
8399^6^Lowers the mana cost of Final Reckoning by up to #1 percent.
8400^1^Armor Rend
8400^2^Armor
8400^3^Rend
8400^4^Rends the armor of enemies around you, making them easier to attack.
8401^1^Tactical Blow
8401^2^Tactical
8401^3^Blow
8401^4^Stun and force your target to the ground with this attack.
8402^1^Concuss
8402^2^Concuss
8402^4^Reduce the target's hatred toward you.
8403^1^Solar Strike
8403^2^Solar
8403^3^Strike
8403^4^Burn your target and nearby enemies with a strike from the sun.
8404^1^Rotting of the Plaguebringer
8404^2^Rot. Of
8404^3^The Plag.