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Character Creation
The Clan of Death highly prizes Mental Attributes
and Knowledges such as Medicine or Occult. Typically,
Physical Attributes come second, with a particular focus on
manual skill or Stamina. Rare is the Cappadocian with high
Social Attributes, though a sly, manipulative Necromancer
Attributes
Abilities
Disciplines
Backgrounds
Lores
Virtues
Max Merits bought with Flaws
Starting Status (free)
Freebies
Neonate
7/5/3
13/9/5
4
5
4
7
7
1
75
Ancillae
7/5/3
13/9/5
4
5
4
7
7
2
175
Neonate
2
Ancilla
3
3
2
4
2
(Per Dot)
5
2
7
4
Ritual Level
1
1
2
1
2
1
Stereotypes
Assamite: Tread lightly. Learn what you can and bend
their laws to placate them when you must.
Followers of Set: You have nothing to offer me but a
knife in my back. Begone.
Lasombra: There are two types of Lasombra. One is a
master of shadow-puppets who rules by lies and chicanery.
The other knows the true depths of the Abyss, and his
knowledge is dangerous, seductive, and powerful. It is not
always easy to tell the difference.
Malkavian: While venturing in the lands beyond, I
found a pack of the Dead with terrible twisted claws and eyes
blacker than night. They moved as one, and they spoke in
chorus the dark wisdom of the Abyss. I have no doubts that
those vile creatures wanted nothing but my end. And yet, I
find them much more straightforward and useful than
attempting to deal with a Malkavian.
Nosferatu: What sort of necromancer would I be if I
refused to deal with ugly or foul-smelling things?
Lore
Death
You are well versed in the phenomenon of death in
all of its guises. You are familiar with decrepitude and
ageing, the effects of plague and illnesses (though this
Knowledge may not normally be substituted for Medicine)
and matters of the spirit. You are also skilled in the practice
of preserving corpses, whether though mummification,
embalming or other methods. In addition, you are versed in
the metaphysics of death, harboring your own philosophy or
subscribing to another about what happens to the spirit when
its mortal host dies. At her discretion, the Storyteller may
allow characters with Thanatology to try to determine the
cause of a subject's death, if it is not immediately obvious.
Mad Visions
(3-point Flaw)
Some Cappadocians report cases of peculiar
aberrations of Prescience, in which the affiliated Cainites
claim to have apocalyptic visions.
The vampire cursed with Mad Visions sinks periodically
into tormented trances, sometimes in the middle of
performing tasks, and drops to the ground, twitching
feebly. When questioned as to the nature of these
walking nightmares, the Cappadocian reports either
visions of hellish personal agony or vivid but inexplicable
premonitions of the entire clan's destruction. A few frail
psyches even block out all memory of the episodes.
Cappadocians who suffer Mad Visions or experience
Prescience rarely share their visions with Cainites outside
the clan. Indeed, many of those with the visions are
driven to the verge of madness by burgeoning Cassandra
Complexes in which the presidents know the horrid truth
of the future and realize their inability to prevent it.
Thankfully, this condition is infrequent, and few suffer to
the fullest extent though more than one Graverobber