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62 RULES OF ENGAGEMENT
Necrons protect a crystal communication node from an attack by the Word Bearers Chaos Space Marines.
OBJECTIVE MARKERS
DEPLOYMENT
63
SCENARIO MISSIONS
DEPLOYMENT CHART
Halfway across board
14"
Deployment zone
14"
14"
Deployment zone
14"
2-4
Deployment
zone
18"
Deployment
zone
18"
5-8
12"
9-12
64 RULES OF ENGAGEMENT
12"
RULES
Each player rolls two dice and consults
the table below to determine their armys
mission and victory conditions.
2D6
MISSION
Assassinate
Sabotage
Lightning Raid
Foothold
Hold Out
Firebase
Bridgehead
GAME LENGTH
Rescue
10
Unconventional Warfare
11
12
Bombardment
VICTORY CONDITIONS
Deployment zone
Deployment zone
ASSASSINATE
Your army has been given strict orders to
assassinate the enemy command in order
to cause disarray and hopefully rout the
opposing army.
Objective 1: You must destroy the enemy
general. If a player has more than one HQ
choice that may act as the general, they
must nominate before the game which
model is their army general.
Objective 2: You must control any one
enemy objective marker.
Special Rules: Deep Strike, Infiltrate
SABOTAGE
Equipped with explosives, your army has
been tasked with the thankless job of
sabotaging enemy objectives, be they fuel
65
D6
MISSION
Lightning Raid
Sabotage
Hold Out
Foothold
Firebase
66 RULES OF ENGAGEMENT