Beruflich Dokumente
Kultur Dokumente
Starting out:
Orks: Orks are quite different from a human in many ways. Upon rolling your traits, add the
following to your roles for each stat
Ork Benefits and Traits: All orks are skilled in: Common Lore (Ork Gods), Intimidate, Speak
Language (Ork dialect),
All Orks also benefit from Orky regeneration, (just like Autosanguine, but due to natural metabolism),
Basic Weapon Training (Slug), Pistol Training (Slug), Melee Weapon Training (Primitive), Melee
Weapon Training (Choppas), Berserk Charge, Die Hard, Orky Fearlessness (When fifteen or more
Orks are within 30m of you you take on the Fearless Trait), Hardy, Dull to Pain, Bulging Biceps
Initiative: Orks are often either slow to react or just having more fun watching the enemy be scared to
actually strike very quickly. All orks suffer a -1 moddifier to their initiative rolls
Note: Orks can not bleed out from anything less than 2 limbs being removed.
Note: Ork currency is in teeth. You gain teeth by picking them off your dead brethren. You will
most likely have to fight (not usually to the death) a few orks to get the teeth of your fellow Orks.
Other than this way, you may use your skills to fix weapons, make weapons, heal fellow Orks,
take on jobs for da big boss, etc. to gain teeth. All Orks gain 1D10 teeth per month (roll each
month). For sake of prices and exchange rates (as rare as this will occur) 1 tooth is worth 10
Throne Gelt. Another note (though Orks may take on small jobs for teeth, when a full
mobilization is underway, Orks will not expect to be paid for their partaking in the battle, they
just do it cause they love it!)
Note: Ork technology is so simple, that properly trained Orks can successfully create it from
reckage and salvage. Only Mekboyz can use this salvage ability. It will be up to the GM as to
how difficult it will be to find the salvage. Finding parts for a Shock Attack gun will be
exteremely difficult while finding parts for a chain choppa would be quite easy for a Mekboy.
There are many Talents and skills to help gaurantee the successful creation of a decent weapon,
otherwise the Mekboy may be making very poor equipment
Feral World:
An Ork born into a low technology society on a non-war (relatively speaking) planet would be
considered a feral ork.
Combat World:
Orks born into a warzone (extremely common) or a planet recently part of a warzone
(guaranteed) are born to Combat Worlds.
Orks from a Combat World treat Common Lore (Ork Hieracrchy) and Common Lore (War) as Basic
Skills
Orks from Combat Worlds also gain +3 to their Fellowship due to their brethren being around them
constantly.
Career Path
Ork Boy:
Starting Skills: Drive (Ork Vehicle) or Swim.
Starting Gear: Ork Plate Armour, Choppa, Slugga and 1 clip or Shoota and 1 clip. Ork Leathers
(Common Quality Clothes)
Starting Rank: Warrior Yoof
Painboy:
Starting Skills: Medicae (Ork only), Scholastic Lore (Ork Anatomy), Peer (Mekboyz and Madoks)
Starting Gear: Ork Plate Armour, Slug Revolver and 6 bullets or staff, Doc's Robe or Ork leathers,
bonesaw, Doc's tools or Rusty Syringe or Tribal Herbs. One bionic upgrade or medical buzz saw.
0-17 Common Quality Bionic Eye. Role a D10, if it is even, then both eyes are bionic
18-29 Common Quality Bionic Limbs. Roll a D10 0-5 is one limb 6-8 two limbs, 8-9 three, 10
four
30-41 Exploding Bionic limb. As above, but can explode on command, or after taking 10
damage. Explodes as a frag grenade
42-52 Iron Jaw. Gain the Iron Jaw Talent
53-56 Iron Lung. Grants Underwater breathing, counts as a Re-Breather and is bionic
57-62 Cybork Body. In addition to adding +2 toughness to the torso, it also subtracts 2 critical
damage from the torso each time critical damage occurs.
63-74 High Quality Cybernetic Replacement for a random sense. Roll D10. 1-3 sight, 4-7 smell,
8-10 hearing
74-86 Replace one limb for a High Quality Bionic limb with a weapon attachment. Roll a D10.
Even it is a compact slug revolver, odd it is a medical buzz saw. Counts as a reaction or a
normal attack (just like mechadendrites). Also, add +10 to medicae skill checks
87-99 Iron Head. Replace a large amount of your head with Adamantium. Gain the Iron Jaw
Talent and +3 to Toughness. Roll a D10. On a 9-10 you replaced part of your brain. You
can now add +10 to all willpower tests concerning emotional reactions such as fear.
100 Replace your arm with a Buzz Saw.
Mekboy:
Starting Skills: Tech-Use, Scholastic Lore (Ork Bullets), Scholastic Lore (Ork Guns), Scholastic Lore
(Ork Vehicles) Trade (mechanic) or Trade (Arms maker), Peer (Mekboyz and Madoks), Tech-Use
Starting Gear: knife, wrench or hammer, Ork Plate Armour, Mek boyz robes or Ork leathers. 1D10
Spare Parts. Mek's tools or another hammer.
Wierdboy:
Starting Skills: Psyniscience, Invocation,
Starting Gear: Choppa, Copper staff, slug revolver and 6 shots, Ork Plate Armor, tatty robe, rusty
bucket or stuffed petrosquirrel, D5-2 (if negative you get none) Madboyz as a retinue
Each Madboy has a rusty bucket or dead feline creature, slug revolver and 12 shots, choppa, and ork
plate armor.
Madboyz:
Madboyz are the same as any other Ork Boy, but you must roll on the below table at the beginning of
each turn
Wounds:
Feral World: 17
Combat World: 16
Fate points:
Orks do not have fate points, but instead have WAAAGH!!!! points that act exactly the same
All Orks start out with 3
Starting Wealth
Ork Boy: 7+D5 teeth
Painboy 15+D10 teeth
Mekboy 15+D10 teeth
Wierdboy 8+D5 teeth
Orky Purpose:
01 “Those spikey boyz made me feel all funny.” Begin play with one Minor Mutation
02-03 “WAAAAAGH!!!!! KILL KILL KILL KILL. BULLETS UND AXES!!! BLAHHH!!”
Start the game with 2 insanity points
04-07 “Those spikey chaos boyz aint so bad“ Begin the game with 3 corruption points.
08 “Everybody loves da killin'!!!” Start the game with 1 insanity point and 1 Corruption point
09-11 “I like seein' da deamons, they make me feel bigga'” Start the game with 2 corruption points
12-15 “I love da feelin' of bullets in me flesh” Gain +1 to Toughness
16-18 “Kill em' before dey bore me with dere words” Increase Agility by +2
19-21 “Why em I tinkin' so much?” Increase Intelligence by +3 and gain 3 Corruption points
22-26 “Kill em as soon as dey move!!” Increase Perception by +2
27-30 “Even if me shoota is empty, I can still beat ya to deff” Increase Strength by +2
31-33 “We is da Orks and we never lose!!!” Gain the Frenzy talent
34-38 “I won't stop killin' till some body kills me back, been doin' fine so far.” Gain 1 Wound
39-42 “We kill in da name of Gork and Mork!!” Gain 1 WAAAAGH!! point
43-46 “All da Orks love killin'. Every last one of us!!!” Increase toughness by +2 and again 1 wound
47-50 “Killin' is always da answer.” Increase Weapon skill by +3
51-54 “We Orks is made for war.” Increase Agility by +3
55-58 “We neva retreat...unless we get bored” Increase Willpower by +3
59-62 “I love the sound of me shoota” Increase Ballistic Skill by +3
63-66 “Me un da boyz is unstoppable when we is on da killin' run” Increase Fellowship by +3
67-70 “We Orks is good at killin'...even other Orks” Increase Toughness by +3
71-74 “I ain't touchin' none a dem demons!!” Increase Willpower by +3
75-79 “I ain't gonna die till I use me choppa real good” Gain 2 wounds
80-85 “KILL KILL KILL!!!” Increase Strength by +3
86-90 “I like seein other boyz die, cause I know I ain't dead.” Intelligence +3
91-94 “Who said that? I'll kill ya all!” Increase Perception by +3
95-97 “I know when to be runnin' and when to be killin'” Increase Agility by +2 and gain 1 WAAGH!!
point
98-99 “I ain't neva gonna stop swingin' me choppa” Increase toughness by +2 and Willpower by +2
00 “I always look for betta ways ta kill” Increase Weapon Skill and Ballistic Skill by +2
Career Paths
Mekboy:
Fixer Yoof
|
Gun Polisha'
|
Gun Fixa'
|
Mechanic
|
Mekboy
|
|-----------------------|
Custom Mek Thinkin' Mek
| |
Big Gun Mek Smart Mek
|------------------------ |
|
Big Mek
Characteristic Advances
Characteristic Simple Intermediate Trained Expert
Weapon Skill 250 500 750 1000
Ballistic Skill 500 750 1000 2500
Strength 100 250 500 750
Toughness 250 500 750 1000
Agility 250 500 750 1000
Intelligence 100 250 500 750
Perception 100 250 500 750
Willpower 500 750 1000 2500
Fellowship 500 750 1000 2500
Fixer Yoof:
Gun Polisha'
Gun Fixa'
Mechanic
Chem-Use 100
Common Lore (Mekboyz) +20 100
Common Lore (War) 100
Demolition +10 100
Drive (Dethkopta) +10 100
Drive (Walker) +20 100
Navigation (Surface) 100
Scholastic Lore (energy weapons) +10 100
Scholastic Lore (energy projectiles) +10 100
Ambidextrous 100 (Ag 30)
Basic Weapon Training (Flame) 100
Crippling Strike 100 (WS 50)
Pistol Training (Flame) 100
Two-Weapon Wielder (Ballistic) 100 (BS 35 Ag 35)
Two-Weapon Wielder (Melee) 100 (WS35 Ag 35)
Awareness 200
Common Lore (Ork Military) 200
Melee Weapon Training (Chain) 200
Resistance (Fear) 200
Sound Constitution (can take this twice) 200
Mekboy
Custom Mek
Thinkin' Mek
Smart Mek
Big Mek
Frenzy 100
Battle Rage 100 (Frenzy)
Counter-Attack 100 (WS 40)
Disarm 100 (Ag 30)
Lightning Attack 100
Sound Constitution (can take this twice) 200
Basic Weapon Training (Blasta) 100
Iron Discipline 100 (WP 30, Command)
Scholastic Lore (Industrialized Warfare) 100
Scholastic Lore (Industrialized Warfare) +10 100
Scholastic Lore (WAAAGH!!!! manifestation) 300
True Grit 300
Unnatural strength (x2) 500
Ork Boy:
Yoof
|
Warrior Yoof
|
Ork Boy
|---------------------------------------------------------------|
Slugga Boy Shoota Boy
| |
|------------------------| |
Skarboy Storm Boy Elite Boy
|------------------------| |
| |
Nob Flash Gitz
|---------------------------------------------------------------|
|
MeganNob
|
Warboss
Yoof:
Awareness 100
Drive (Ground Vehicle) 100
Swim 100
Sound Constitution (can take this four times) 100
Thrown Weapon Training (Primitive) 100
Warrior Yoof:
Dodge 100
Drive (Ground Vehicle) +10 100
Common Lore (Ork Hierarchy) 100
Survival 100
Swim +10 100
Basic Weapon Training (Launcher) 100
Quick Draw 100
Sound Constitution (can take this twice) 100
Common Lore (War) 200
Two-Weapon Wielder (Ballistic) 100
Pistol Weapon Training (Launcher) 100
Ork Boy:
Slugga Boy:
Demolition 100
Intimidate +20 100
Navigation (surface) +10 100
Pilot (Ork Craft) +10 100
Dual Strike 100 (Ag 40, Two-Weapon Wielder (Melee))
Melee Weapon Training (Chain) 100
Sound Constitution (Can take this twice) 100
Takedown 100
Carouse 100
Tech-Use 200
Crushing Blow 200 (S 40)
Dual Shot 200 (Ag 40, Two-Weapon Wielder (Ballistic))
Hip Shooting 200 (BS 40, Ag 40)
Barter 300
Iron Jaw 100
Thrown Weapon Training (Chain) 200
Thrown Weapon Training (Choppa) 100
Skarboy:
Disguise 100
Dodge +10 100
Pilot (Ork Craft) +20 100
Survival +10 100
True Grit 100 (T40)
Climb 200
Search 200
Hatred (Xenos [choose]) 200
Sound Constitution (can take this three times) 100
Interrogation 100
Intimidate +20 100
Search +10 100
Security 100
Shadowing 100
Tracking 100
Security +10 200
Shadowing +10 200
Tracking +10 200
Leap Up 100
Rapid Reaction 100 (Ag 40)
Medicae 200
Tech-Use 200
Awareness +10 100
Navigation (Surface) +10 100
Concealment 200
Silent Move 200
Interrogation +10 300
Common Lore (Snakebite Tactics) 200
Common Lore (Snakebite Tactics) +10 300
Common Lore (Military Operations) 200
Common Lore (Military Operations) +10 300
Demolition +10 100
Command 100
Nob:
Shoota Boy:
Elite Boy:
Flash Gitz:
Mega Nob:
Warboss:
Painboy:
Blood Yoof
|
Butcha
|
Hack Surjun
|
Crazy Dock
|
Painboy
_____|_____
| |
Painbrain Smashy Dock
| |
Blood Collecta Mad Dok
|_________|
|
Painboss
Blood Yoof
Drive (Ground Vehicle) 100
Trade (Surgeon) 100
Resistance (Cold) 100
Resistance (Pain) 100
Sound Constitution (can take this twice) 100
Sprint 100
Swim 200
Thrown Weapon Training (Primitive) 200
Butcha
Awareness 100
Common Lore (Ork Hierarchy) 100
Commol Lore (Ork Gods) +10 100
Common Lore (Ork Anatomy) +10 100
Medicae +10 100
Trade (Docta) 100
Cybork Operatin' 200
Hack Surjun
Ambidextrous 200
Common Lore (Ork Hierarchy) +10 100
Common Lore (Ork Gods) +10 100
Common Lore (Ork Anatomy) +10 100
Medicae +20 100
Cybork Operatin' +10 100
Scholastic Lore (Cybork Parts) 100
Scholastic Lore (Neurological-Mechanical 100
Interface Systems)
Scholastic Lore (Ork Cultivating) 100
Carouse 100
Crazy Dok
Common Lore (Ork Hierarchy) +20 100
Common Lore (Ork Gods) +20 100
Common Lore (Ork Anatomy) +20 100
Cybork Operatin' +20 100
Common Lore (Ork Clans) 100
Carouse +10 100
Master Painboy 200
Talented (medicae) 100
Heightened Senses (Touch) 100
Heightened Senses (Smell) 100
Melee Weapon Training (Chain) 200
Painboy
Dodge 100
Swift Attack 100
Unnatural Toughness (x2) 500
Two Weapon Fighting (Melee) 100
Two Weapon Fighting (Ballistic) 100
Drive (Ground Vehicle) 100
Drive (Walker) 100
Drive (Orky Craft) 100
Drive (Deth Kopta) 100
Scholastic Lore (Ork Cultivating) +10 100
Scholastic Lore (Ork Geneology) 100
Armour of Contempt 100
Pistol Training (Blaster) 100
Step Aside 200 (Ag 40)
Sound Constitution (can take this twice) 100
Basic Weapon Training (Blaster) 100
Basic Weapon Training (Launcher) 100
Pistol Training (Launcer) 100
Painbrain
Common Lore (Ork Clans) +10 100
Pistol Training (Flame) 100
Scholastic Lore (Ork Cultivating) +20 100
Scholastic Lore (Ork Geneology) +10 100
Talented (Cybork Operatin') 100
Resistance (Fear) 100
Quick Draw 100
Blind Fighting 100
Paranoia 100
Scholastic Lore (N-M I systems) +10 100
Lip Reading 300
Blood Collecta
Common Lore (Ork Clans) +20 100
Scholastic lore (Ork Geneology) +20 100
Scholastic Lore (N-M I systems) +10 100
Forbidden Lore (Humies) 100
Forbidden Lore (Humies) +10 200
Forbidden Lore (Eldar) 100
Forbidden Lore (Eldar) +10 200
Forbidden Lore (Ork Origins) 100
Forbidden Lore (Ork Origins) +10 100
Forbidden Lore (Ork Origins) +20 200
Forbidden Lore (Slanni) 300 (Forbidden Lore (Ork Origins))
Lip Reading +10 200
Ushakeable Faith 300
Sound Constitution (can take this twice) 100
Forbidden Lore (Warp) 100
Forbidden Lore (Warp) +10 200
Navigation (Spaceflight) 100
Navigation (Spaceflight) +10 200
Scholastic Lore (N-M I systems) +20 300
Smashy Dok
Command 100
Pistol Training (Flame) 100
Basic Weapon Training (Flame) 100
Cleanse and Purify 200
Wall of Steel 200
Resistance (Psychic Powers) 100
Interrogation 200
Tech-Use 100
Tech-Use +10 200
Jaded 100
Blind Fighting 100
Evaluate 100
Evaluate +10 200
Sound Constitution (can take this twice) 200
Saw Dok
Logic 200
Air of Authority 100
Sound Constitution 300
Nerves of Steel 200
Interrogation +10 200
Command +10 200
Strong Minded 200
Tech-Use +20 200
True Grit 100
Blademaster 100
Disarm 100
Carouse +10 100
Carouse +20 100
Crippling Strike 100
Crushing Blow 100
Painboss
Unnatural Strength (x2) 500
Metal Fortress 100
Command +20 200
Quick Draw 200
Rapid Reload 200
Concealment 200
Sound Constitution (can take this twice) 300
Interrogation 200
Inhuman Offense 400
Ihuman Defense 400
Scholastic Lore (N-M I Systems) +10 300
Crippling Strike 200
Pilot (Ork Craft) +10 100
Navigation (Surface) 100
Scholastic Lore (Ork Cultivating) +20 100
Melee Weapon Training (Power Claw) 500
Crippling Strike 100
Crushing Blow 100
Wierdboy
Crazy Yoof
|
Lightnin' Face
|
Glow Head
|
Wierdboy
|
Splodey Head
__________|__________
| |
Crazy Brain Head Hunter
| |
Outcast Krakk Git
|___________________|
|
Warphead
Crazy Yoof
Awareness 100
Common Lore (Ork Hierarchy) 100
Drive (Ground Vehicle) 100
Forbidden Lore (Warp) 100
Swim 100
Trade (Soothsayer) 100
Quick Draw 100
Sound Constitution (can take this twice) 200
Lightnin' Face
Decieve 100
Forbidden Lore (Psykers) 100
Performer (Storyteller) 100
Performer (Magician) 100
Pilot (Ork Craft) 100
Wrangling 100
Leap Up 100
Light Sleeper 100
Paranoia 100
Peer (the Insane) 100
Rapid Reload 100
Sleight of Hand 200
Psy Rating 2 200
Glow Head
Awareness +10 100
Blather 100
Dodge 100
Scholastic Lore (Legends) 100
Secret Tongue (Madboyz) 100
Trade (Soothsayer) +10 100
Ambidextrous 100
Blind Fighting 100
Rapid Reaction 100
Unshakeable Faith 100
Sound Constitution (can take this twice) 200
Wierdboy
Two Weapon Fighting (Melee) 200
Two Weapon Fighting (Ballistic) 200
Unnatural Toughness (x2) 500
Carouse 100
Climb 100
Common Lore (War) 100
Dodge +10 100
Drive (Ground Vehicle) +10 100
Drive (Walker) 100
Drive (Deff Kopta) 100
Survival 100
Basic Weapon Training (Flame) 100
Cleanse and Purify 100
Corpus Conversion 100
(except is adds 1 to power roll for 2 points)
Crippling Strike 100
Crushing Blow 100
Iron Jaw 100
Resistance (Cold) 100
Resistance (Heat) 100
Street Fighting 100
Psy Rating 3 200
Sound Constitution (Can take this twice) 200
Basic Weapon Training (Chain) 200
Swift Attack 200
Splodey Head
Carouse +10 100
Common Lore (Orky Tactics) 100
Commonl Lore (Ork Tech) 100
Common Lore (War) +10 100
Drive (Deff Kopta) +10 100
Drive (Walker) +10 100
Gamble 100
Pilot (Ork Craft) 100
Search 100
Basic Weapon Training (Launcher) 200
Battle Rage 100
Hip Shooter 100
Mental Rage 100
Nerves of Steel 100
Demolition 200
Security 200
Pistol Training (Launcher) 200
Pistol Training (Flame) 200
Crazy Brain
Blather +10 100
Forbidden Lore (Psykers) +10 100
Forbidden Lore (Psykers) +20 200
Forbidden Lore (Warp) +10 100
Forbidden Lore (Xenos) 100
Interrogation 100
Invocation +10 100
Invocation +20 200
Speak Tongue (Madboyz) +10 100
Speak Tongue (Madboyz) +20 200
Peer (Wierdboyz) 100
Peer (Madboyz) 100
Resistance (Psychic Powers) 100
Strong Minded 100
Favoured by the Warp 100
Psy Rating 4 200
Outcast
Common Lore (Ork Tech) +10 100
Lip Reading 100
Psyniscience +10 100
Psyniscience +20 200
Scholastic Lore (Legend) +20 100
Resistance (Fear) 100
Dark Soul 100
Psy Rating 5 200
Sound Constitution (can take this twice) 200
Trade (Soothsayer) +20 100
Scholastic Lore (Ork Origins) 100
Scholastic Lore (Ork Origins) 200
Head Hunter
Blather +10 100
Common Lore (Ork Hierarchy) +10 100
Deceive +10 100
Demolition +10 100
Pilot (Ork Craft) +10 100
Berserk Charge 100
Blademaster 100
Disarm 100
Furious Assault 100
Jaded 100
Melee Weapon Training (Power Claw) 200
Precise Blow 100
Resistance (Fear) 100
Sure Strike 100
True Grit 100
Interrogation 100
Basic Weapon Training (Blaster) 100
Sound Constitution (can take this twice) 200
Psy Rating 4 300
Krakk Git
Awareness +20 100
Common Lore (Ork Hierarchy) +10 100
Concealment 100
Dodge +20 100
Intimidate +10 100
Medicae 100
Forbidden Lore (Psykers) +10 100
Invocation +10 100
Sound Constitution (can take this twice) 200
Pistol Training (Blaster) 200
Warphead
Unnatural Strength (x2) 500
Decieve +20 100
Demolition +20 100
Forbidden Lore (Psykers) +20 100
Lip Reading 100
Medicae +10 100
Navigation (Stellar) 100
Pilot (Spacecraft) 100
Psyniscience +10 100
Scholastic Lore (Ork Origins) 100
Scholastic Lore (Ork Origins) +10 200
Armour of Contempt 100
Metal Fortress 100
Strong Minded 100
Forbidden Lore (Humies) 100
Forbidden Lore (Eldar) 100
Forbidden Lore (Warp) +10 100
Common Lore (Ork Gods) +10 100
Common Lore (Ork Gods) +20 200
Forbidden Lore (Slanni) 300 (Forbidden Lore Ork Origins +20)
Favoured by the Warp 200
Psy Rating 5 300
Psy Rating 6 500
Psy Rating 7 1000
Sound Constitution (can take this twice) 200
Warphead Concentration 500
Ork Psykers:
Ork Psykers are very random and uncontrollable. When you wish to use a psychic power, roll on the
table of psychic powers. To do this: roll a D10 for every psyrating you have (and then add your WP
bonus). You must also roll a Will power test whenever in combat to make sure you do not
“accidentally” let off the psychic energy of the battle around you prematurely.
The Warphead Concentration ability allows you to choose any psychic power below what you rolled. It
also allows you to ignore the required WP test against premature psychic detonation.
When rolling on the table a 9 will still cause a Psychic Phenomena, but a ten causes Frazzle to occur if
another ten is rolled then Frazzle occurred centered on the Wierdboy himself.
You do get to choose which psychic powers to put on the table with certain restrictions of course.
You have all the ones to choose from the human psychic powers in addition to the following ork
psychic powers
Frazzle:
Threshold: 20
Focus Time: Full Action
Sustained: No
Range: 120m
The Weirdboy sends out arcs of crackling energy that ground themselves upon the enemy, reducing
them to shriveling husks before the eyes of their terrified comrades. This attack does 3d10+5 E and
goes through 8 pts of armour with a 4m Blast with no rolling to hit necessary.
Zzap:
Threshold: 23
Focus Time: Full Action
Sustained: No
Range: 200m
The eyes of the Wierdboy glow a blazing green, discharging an incandescent beam that strikes with the
force of a thunderbolt. Do not bother to role to hit, just choose a target. It inflicts 7D10+3 E and goes
through 12 points of armour.
Warpath:
Threshold: 11
Focus time: Full Action
Sustained: No
Range: 20m radius around you
The Wierdboy disperses the energy coursing through his frame into the Ork warriors around him with a
dramatic effect. All orks withing range will gain the swift attack ability for their next turn.
'Ere We Go
Threshold: 15
Focus Time: Full Action
Sustained: No
Range: 6m radius from you
The Weirdboy closes his eyes tight and, in a storm of green light, teleports his unit to another part of
the battlefield. The Wierdboy and all Orks within range get instantly transported to another location
visible to the Wierdboy (before he closes his eyes, of course). This could be three feet away or miles
and miles away. As long as he can see it.
Waaagh!
Threshold: 13
Focus Time: Focus Time
Sustained: No
Range: All Orks within 5km
The Wierdboy screams a warcry at the top of his voice, suffusing his comrades with primal power.
Allows all orks within range to move at double speed and gain the swift attack ability for the next turn.
Choose two powers for each slot: you can never change them unless you RP it (mind wipe, head
injury)
1-5-------nothing happens
6-10-----any powers between 0-7 threshold
11-15----8-11
16-20---12
21-25----13
26-30----14
31-35----15
36-40----16
41-45----17
46-50----18
51-55----19
56-60-----20
61-65-----21
66-70-----22
71-75----23
76-80----Any two powers you like