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One Thousand and One Nights and One Night

a role-playing game campaign design ’zine Vol.: 1, Issue: 10, August 1, 2007
Issue #10! Monsters! Naga, Naga! Ya, Ya, Ya!
I made it to issue #10. Yay! Go me. So I’ve been a fan of the Naga ever since AD&D
I hope you are getting some good Module N1: Against the
gaming in this summer. Lots of Cult of the Reptile God
conventions are happening, (TSR) where the main
including Gen Con, Origins, baddie is a Spirit Naga who
Dragon*con, and my local charms mostly everyone it
Dragonflight. I went to Gen Con So- encounters. Nowadays,
Cal last year (the last year, it turned though, if you have a
out) and I hope to get to one of the creature with a snake body
others next year. and a human face show up,
everyone knows what it is
Actual Play: The Army Man Game PDQ so there is no surprise there. How to get
the surprise back? Read on ....
I have over 10 nieces and nephews, and three of
my nephews live pretty close to me. They are 12 Almost three centuries ago, an evil human
year old JW, 10 year old MW and priest (who was also a cattle breeder) convinced
6 year old TW. A couple of years a group of four Black Dragons to mate with four
ago, I was watching them for my Spirit Nagas. Actually, he was promptly eaten at
sister (so she and her husband the suggestion, but the idea piqued the dragons
could get a night off) and I and the nagas interest so they gave it a try. The
brought over some very large d6. Yep, I result was a half-Black Dragon/Spirit Naga that
inducted them into wild world of gaming. had a snake-like body, no wings and a snake-
ish/dragon-ish head. Even from close-up, it
We gathered up their various army men, plastic looked like a big snake. Perfect camouflage
robots and foam blocks and cleared off the since most adventurers don’t expect giant
dining room table. Dividing snakes to breathe acid on them or cast spells.
into teams (usually it was the Thus Clan Blackscale was formed. Despite the
older two against TW and I), differences in species, the dragons (two of
we pieced out the armies and which have survived to the present) and the
set up the battlefield on the nagas (three still around) are working together,
table with the blocks. I kept and while there is some in-fighting among their
the rules simple. After all, I brood (none of it particularly lethal), the clan is
didn’t want to deal with Feats cautiously growing in power and influence.
or thAC0 or anything like that. A roll of 5 or 6 Family, it seems, is everything to these hybrids.
was required to hit and a roll of 5 or 6 was
needed to survive being hit. Movement Richard is one such hybrid. He likes his clutch-
occurred before combat and was a set distance mates (well, mostly), and
for all like-sized soldiers, with giant robots recently moved out of the
having a larger move. clan holdings to a small
city some distance away
The game started with setting up the soldiers to get experience and
around the table. By convention, we agreed that treasure. Woe to any who
they had to be within a foot or two of the short slay him, as his very large
table edge, which left the center of the table as family will surely come looking for revenge.
no-man’s land, territory we were hoping to
gain. A quick contest of rolls to see the order of Richard’s D&D3.x (WotC) stats are as follows:
play and we were off. Size/Type Large/Dragon; Hit Dice 9d10+45
(continued on Page 2, Second Column) (continued on Page 2, First Column)

Content © Wooden Leg Named Smith Productions 2007 published in association with the Corvis Babbage Cliological Society
Website: 1001nightsand1night.110mb.com ’zine art is either open source or through fair use of copyrighted works
One Thousand and One Nights and One Night Page 2
a role-playing game campaign design ’zine Vol.: 1, Issue: 10, August 1, 2007
Monsters! Naga (cont.) Potter Puppet Pals
(95 hit points); Initiative +1; Speed 40 ft. (8 With the just-recent release of Harry Potter
squares); Armor Class 20 (-1 size, +1 Dex, +6 and the Deathly Hallows
natural, +4 half-dragon), touch 10, flat-footed (Scholastic), my 12 year
19; Base Attack/Grapple +9/+17; Attack Bite old nephew JW told me
+12 melee (2d6+9 plus poison); Full Attack Bite about these very funny
+12 melee (2d6+9 plus poison); Space/Reach flash animation and
10 ft./5 ft.; Special Attacks Charming gaze (30 YouTube movies that
ft., Will DC 19 negates), poison (Fort DC 18, were made by the guy
initial and secondary damage 1d8 Con), spells who did the Ultimate
(as a 7th level sorcerer, spells known 6/7/7/5, Showdown of Ultimate
save DC 13 + spell level), breath weapon (60 ft. Destiny video. You can
line of acid, 6d8 damage, Ref DC 20 for half find them at www.potterpuppetpals.com. They
damage); Special Qualities Darkvision 60 ft., are very well done and a must see for any HP
Low-light vision, Immune to sleep and fan.
paralysis effects, Immune to acid; Saves Fort
+8, Ref +6, Will +9; Abilities Str 26, Dex 13,
Con 20, Int 14, Wis 17, Cha 19; Skills
Actual Play: Army Man (cont.)
Concentration +15, Listen +14, Spellcraft +14, The first four or so moves were usually to cover
Spot +14, Bluff +14, Diplomacy +14, Gather ground into the center of the table, but
Information +14, Intimidate +14, Use Magic strangely my nephews moved left or right or in
Device +14, Sense Motive +13, Survival +13; circles rather than forward and so my side
Feats Ability Focus (charming gaze), Alertness, usually penetrated deep into enemy territory.
Combat Casting, Eschew Materials, Lightning When I asked why they moved that way, they
Reflexes; Environment Sewers beneath the city; came up with some very bizarre but humorous
Organization Solitary; Challenge Rating 11 (+2 reasons.
half-dragon); Alignment Chaotic evil. At first, they treated each soldier as a single
Richard’s stats for Savage Worlds! individual rather than as a group-unit. But they
(Pinnacle/Great White) turn out to be: caught on when I started moving my guys
Agl d8, Sma d10, Spi d10, Str d12+4, Vig d12; together in order to concentrate firepower, and
Skills Fighting d10, Guts after a few games they started doing the same.
d10, Intimidate d12, Fights were short, with small groups of soldiers
Notice d10, Spellcasting volleying back and forth until one side was
d10, Stealth d8, Taunt wiped out. I charged in at all opportunities,
d8; Pace 8; Parry 6; taking horrendous losses, yet I sometimes had
Toughness 10; Edges to chase them around the table because they
Bite Str+1, Constrict (as were concerned about “winning” with numbers
naga), Arcane and didn't want to lose any of their men.
Background (Magic), 30
Power Points, Powers As we became more “skilled” with the game, we
(armor, bolt, boost / modified rules and added others. They even
lower trait, burrow, deflection, detect/conceal thought through some simple pincer-type
arcana, dispel, fear, invisibility, obscure, tactics. Best of all, my nephews really liked
quickness, and speak language), Hypnotic Gaze rolling those big dice and the game usually
(as naga), Quick, Size +6, Strong Willed, Acid lasted a couple of hours (or long enough to
Breath (2d10 damage, Agl -2 to avoid), Hardy waste time before I sent them to bed). Everyone
(as dragon), Tail Lash (as dragon). had a good time and it was pretty fun to see
them learning gaming skills from me.

Content © Wooden Leg Named Smith Productions 2007 published in association with the Corvis Babbage Cliological Society
Website: 1001nightsand1night.110mb.com ’zine art is either open source or through fair use of copyrighted works

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