Beruflich Dokumente
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And finally the dubious like Barliman Butterbur, or the highly questionable (but plausible): Farmer Maggot and Tobold Hornblower.
Well, and what roles would these
users of magic play in the TOR scenario? They can be Woodmen healers
or hunters taught by Radagast the
Brown; Beorning holy bear-warriors;
prophets and warriors for the Men of
Dale; dwarven master-crafters; elven
minstrels or even down-to-earth
Hobbits.
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The character fills his surroundings with a light mist that hides his
passing. For all normal creatures it
functions like normal mists, but for
the servants of the Shadow it makes
the character and his fellowship undetectable (so long they do not actively
attack them). It costs one Hope point
per hour to maintain this magic.
The character can look into a mirror of water and have far away visions. As is clear in the quote, the
caster may guide the mirror or let it
show what it wants to. This spell uses
one Hope point to activate.
To learn this spell the character
must know at least one spell of the
Path of Manw, and one spell of the
Path of Est or of Nmo if he wants
to guide his visions into the past or
the future, respectively.
The Path of Aul
Aul is the patron of craftsmanship, mountains and the treasures of
the earth. He is the spouse of
Yavanna.
Apprentice: Minor Craft
(Craft, TN 12)
Whether by some virtue in these
sheaths or because of the spell that lay
on the mound, the blades seemed untouched by time, unrusted, sharp, glittering in the sun.
The Lord of the Rings.
Fog on the Barrow-Downs
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Novice: Prophecy
(Riddles, TN 14 or 17)
If these two wed now, hope may be
born for our people; but if they delay, it
will not come while this age lasts.
The Lord of the Rings.
Appendix A
Thus spoke Malbeth the Seer, in the
days of Arvedui, last king at Fornost
[] the hour is come for the
oathbreakers: at the Stone of Erech they
shall stand again and hear there a horn
in the hills ringing.
The Lord of the Rings.The
Passing of the Grey Company
The main use of this magic is passive, calling on it to see if the character can learn something about a specific theme. The Loremaster describes in broad strokes and with a
view on his adventure storyline what
fate is to come. This use costs one
Hope point to use.
The character can actively make a
prophecy over something, which will
become true. If this has nothing to do
with the direct actions of the characters it costs one Hope point to cast.
But if it has to do with the characters
the TN is higher and its costs three
Hope points; in this case there is no
complete certainty of its fulfillment
(even if the Loremaster should try to
make it true), but the character involved will receive a number of additional Hope points in the prophesied
moment as equal to the level of special success on the Magic roll.
Such a prophecy cannot contradict
Middle-earth as presented by J.R.R.
Tolkien, and the Loremaster has always complete control over it. In fact
he can simply inform the player that
he feels that this prophecy has not the
power of fate behind it.
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With this spell the caster interweaves the paths of two beings, ensuring that they meet again whatever
the odds. This is not, however, a
guarantee against character death.
The Loremaster should work narratively on this spell. This spell costs
one Hope point.
To learn this spell the character
must know at least one spell from the
Path of Nmo.
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This magic lets a character uncheck his Weary label if his Endurance score is higher than his Fatigue
score, e.g. as if he had rested a whole
night. This spell costs one Hope point
to cast.
Magician: Major Healing
(Healing, TN 18)
As the evening drew on, Frodo woke
up again, and he found that he no
longer felt in need of rest or sleep, but
had a mind for food and drink, and
probably for singing and story-telling
afterwards. He got out of bed and discovered that his arm was already nearly
as useful again as it had ever been.
The Lord of the Rings.
Many Meeting
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When blowing on his horn all servants of the Shadow within earshot
lose one Hate point plus one per level
of special success on the magic roll. If
any creature ends with no Hate left,
he flees the combat area.
With this magic the character receives a bonus to his Body, Endurance and Hope scores of +5 plus 1
per level of special success on his
magic roll, and all combat skills are
considered favoured. This bonuses
last one combat (or half an hour in a
large scale battle), and consumes two
Hope points to come into effect.
The Path of Vna
Vna is the patron of youth and
spring. She is the spouse of Orom.
Apprentice: Youthful Energy
(Athletics, TN 12)
With this magic spell the character reduces his Fatigue rating by five
plus one per level of special success
on the magic roll. It uses one Hope
point and lasts until the next dawn.
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The character has learnt the secrets of fire, as opposed to the dark
magics of the Enemy.
Apprentice: Fire Toys (Craft, TN 12)
The fireworks were by Gandalf: they
were not only brought by him, but designed and made by him
The Lord of the Rings.
A Long-expected Party
The character has learnt to prepare fireworks and such. The character must prepare them beforehand
(using at least one night to do it), and
can carry a maximum of two of them.
Their main use is for a performance
(like in Bilbos party), but they can
also be used in adventuring. First,
they can be used to illuminate a zone
for one round plus one per level of
special success on the magic roll. Second, they can be used as night signal,
to be seen from afar. Third, they can
be used to surprise their opponents,
giving the Fellowship a free success
die in their Surprise roll. And last,
they can be used to force a Fear roll
on animals. The character must use a
point of Hope for each firework he
prepares.
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